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Okkelen
Cosmos Agents
Location
of items and plex's
Strategies
Location
Cosmos
consists of four constellations: Okkelen (Caldari agents) and Ani
(Minmatar), Algintal (Gallente), and
Araz (Amarr). For the purposes of this primer Okkelen will be used for referencing.
Prerequisites
Everyone
new to Cosmos is under the misconception that they need Archeology and
Hacking to participate in it. Not true. The Cosmos agents found
throughout the four constellations will on the most part give you missions
to seek out items that are dropped by rats or found in complex structures.
Only 2 or 3 agents will ask for an item only attainable through Hacking or Archeology.
You can always buy those items
from
someone
who
has
the
skills.
Be
prepared
to
pay for them though.
Agents
Agents
are located at historic sites throughout Okkelen and have varrying levels
just like regular agents in Empire. The Historic sites are named and
have beacon icons like the deadspace beacons. Every system in okkelen
has one of these sites. To visit one just fly to the site and start
talking to an agent. You must have a good standing with the faction
in order to use them.
Missions
and unusual Items
Storyline
missions are given by most agents in cosmos and will end with a mission
that will have significant impact on your faction standings.
A true storyline
mission will say (1 of #) at the end of the title and should not be canceled;
otherwise, the agent will no longer talk to you. You will need to move
on to another agent if that happens. Ocasionally an agent will ask
for an item
only attainable through archeology or hacking,
unless it is a true storyline mission those are missions
that
will not
affect
your standings, you can refuse the
mission without a penalty and the agent will continue to talk to you.
Before accepting a mission, try finding the item first so that you minimize
your risk of the mission timing out.
The reward on the last mission is
almost in all cases a BPC of a very rare
item that is a Hybrid of a Tech 1 item with near Tech2 stats. Occasionally
you'll get an implant or a rare item. When
an
agent
rewards
you with
a BPC at the end of a storyline that will be the last time you can talk
to that agent. There are some storyline missions
linked to other agents, in which case you'll recieve a vital mission
item. Don't lose this item. CCP will not replace it. If ever you lose
an item just ask the community if you can buy one, chances are someone
has a spare. If you fail a mission in a storyline by timing out, then
the storyline will end and you can't talk to the agent again.
Special
Skills
The BPCs rewarded are of strange technologies in Okkelen: Guristas
and Talocan.
The BPC's will be small runs of two or three and require you to have
specialized skills to build the items as well as the special components
of each technology. The Special skills are called Guristas Encryption
Methods and Talocan Technology. Each of these skills
can be found in the Guristas Treasure Hold (contested caldari mining
facilities in Friggi)
and the Devils Dig Infested Excavation Site (in otitoh) respectively.
You
can't find both types of technology in one complex. Hacking is a skill
needed to operate a Codebreaker module which in turn is used to locate
Guristas Components and skillpacks in the Treasure holds. Archeology
is needed to operate an Analyzer which in turn is used to locate Talocan
Components and skill packs. You need to lock on to the specially named
cans (eg. Standard Guristas Vault) and activate the module to
scan for the components.
So
remember you can do nearly all missions without the need of Archeology
or Hacking.
created and provided by Illuvitar