typeID groupID typeName description graphicID radius mass volume capacity portionSize raceID basePrice published marketGroupID chanceOfDuplicating iconID
0 0 #System NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2 2 Corporation NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3 3 Region NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 NULL
4 4 Constellation NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 NULL
5 5 Solar System NULL 6 5000000000000 0 1 0 1 NULL 0,00 0 NULL 0 NULL
6 6 Sun G5 (Yellow) NULL 1015 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
7 6 Sun K7 (Orange) NULL 1012 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
8 6 Sun K5 (Red Giant) NULL 1013 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
9 6 Sun B0 (Blue) NULL 1011 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
10 6 Sun F0 (White) NULL 1014 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
11 7 Planet (Temperate) Life-bearing worlds are often referred to as "temperate", as their mild temperatures are one of their defining features. Planets with existing, stable ecosystems are prime targets for colonization efforts as they are generally easier to make fully habitable; as a result, the majority of highly populated worlds are of this type. Indeed, it is not altogether uncommon for detailed surveys to reveal signs of previous settlements from various stages of New Eden's history. 3832 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10136
12 7 Planet (Ice) The majority of icy planets went through a period of being barren terrestrials, before being surfaced with ice over the course of many millennia. The exact process for this varies from case to case, but the end result is both common and visually uniform - a bright, reflective planet scored by countless fractures and crevasses. A few icy planets are hypothesized to have been warmer, liquid-bearing planets in the past that have subsequently frozen, as a result of either stellar cooling or failed terraforming projects. 3834 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10137
13 7 Planet (Gas) Gas planets are characterized by a deep, opaque upper atmosphere, usually composed primarily of light elements such as hydrogen or helium. Simple chemicals can add a range of hues and shades in the visual spectrum, and the interaction between upwellings and rapidly circulating pressure bands result in a huge variety of visible surface structures. A similar level of diversity can be found beneath the cloud-tops: the inner composition of a given gas planet might belong to any one of a dozen broad groups, with no two planets entirely alike in this regard. 3833 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10139
14 8 Moon NULL 10 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10141
15 9 Asteroid Belt NULL NULL 1 1E+35 1 0 1 NULL 0,00 0 NULL 0 15
16 10 Stargate (Caldari System) NULL 235 3532 100000000000 10000000 0 1 1 0,00 0 NULL 0 NULL
17 10 Stargate (Amarr Constellation) NULL 236 2323 100000000000 100000000 0 1 4 0,00 0 NULL 0 NULL
18 458 Plagioclase Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine. 230 1 1E+35 0,35 0 333 NULL 12800,00 1 516 0 230
19 461 Spodumain Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. 1274 1 1E+35 16 0 250 NULL 1156540,00 1 517 0 1274
20 457 Kernite Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining. 1270 1 1E+35 1,2 0 400 NULL 74916,00 1 523 0 1270
21 454 Hedbergite Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive. Hedbergite also yields some Nocxium, Pyerite and a small amount of Zydrine. 500 ore units are needed to refine it. 1269 1 1E+35 3 0 500 NULL 339728,00 1 527 0 1269
22 450 Arkonor The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units. 1277 1 1E+35 16 0 200 NULL 3068504,00 1 512 0 1277
23 12 Cargo Container This cargo container is flimsily constructed and may not survive the rigors of space for more than an hour or so. 16 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 16
24 13 Ring NULL NULL 4500000 1E+35 1 0 1 NULL 0,00 0 NULL 0 0
25 14 Corpse NULL 398 1 200 2 0 1 NULL 0,00 1 NULL 0 398
26 16 Office Folder NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 NULL
27 16 Office NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 NULL
28 16 Factory Folder NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 NULL
29 17 Credits NULL NULL 0 0 0 0 57344 NULL 57344,00 0 NULL 0 21
30 19 Faction NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
34 18 Tritanium The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the world. NULL 0 0 0,01 0 1 NULL 2,00 1 18 0 22
35 18 Pyerite A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types. NULL 0 0 0,01 0 1 NULL 8,00 1 18 0 400
36 18 Mexallon Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions. NULL 0 0 0,01 0 1 NULL 32,00 1 18 0 401
37 18 Isogen Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. NULL 0 0 0,01 0 1 NULL 128,00 1 18 0 402
38 18 Nocxium A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted. NULL 0 0 0,01 0 1 NULL 512,00 1 18 0 1201
39 18 Zydrine Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive. NULL 0 0 0,01 0 1 NULL 2048,00 1 18 0 404
40 18 Megacyte An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry. NULL 0 0 0,01 0 1 NULL 8192,00 1 18 0 405
41 280 Garbage Production waste can mean garbage to some but valuable resource material to others. NULL 0 2500 0,25 0 1 NULL 20,00 1 20 0 1179
42 280 Spiced Wine Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves. NULL 0 500 0,5 0 1 NULL 1500,00 1 492 0 27
43 280 Antibiotics Antibiotics are in constant demand everywhere and new, more potent versions, are always made available to counter the increased immunity of bacteria against antibiotics. NULL 0 5 0,2 0 1 NULL 325,00 1 492 0 28
44 1034 Enriched Uranium Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry. NULL 0 0 1,5 0 1 NULL 5000,00 1 1335 0 29
45 281 Frozen Plant Seeds Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet. NULL 0 400 0,5 0 1 NULL 75,00 1 492 0 1200
49 24 Player Kill Kill confirmation NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
50 24 Company Shares Shares of a corporation. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 2243
51 24 Bookmark NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 1700
52 94 Trading NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
53 95 Trade Session NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
54 15 Caldari Logistics Station NULL 237 15351 0 1 0 1 1 600000,00 0 NULL 0 NULL
56 15 Gallente Military Station NULL 239 23836 0 1 0 1 8 600000,00 0 NULL 0 NULL
57 15 Gallente Station Hub NULL 240 27072 0 1 0 1 8 600000,00 0 NULL 0 NULL
58 15 C-O-1 Caldari Outpost 1 346 1000 0 1 0 1 1 600000,00 0 NULL 0 NULL
59 15 C-O-2 Caldari Outpost 2 347 1000 0 1 0 1 1 600000,00 0 NULL 0 NULL
164 23 Clone Grade Alpha NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 34
165 23 Clone Grade Beta NULL NULL 0 0 1 0 1 NULL 40000,00 0 NULL 0 34
166 23 Clone Grade Gamma NULL NULL 0 0 1 0 1 NULL 65000,00 0 NULL 0 34
178 83 Carbonized Lead S Small Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1308 1 0,01 0,0025 0 100 NULL 200,00 1 113 0,07 1004
179 83 Nuclear S Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1288 1 0,01 0,0025 0 100 NULL 300,00 1 113 0,07 1288
180 83 Proton S Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1290 1 0,01 0,0025 0 100 NULL 400,00 1 113 0,07 1290
181 83 Depleted Uranium S Small projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1285 1 0,01 0,0025 0 100 NULL 500,00 1 113 0,07 1285
182 83 Titanium Sabot S Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1291 1 0,01 0,0025 0 100 NULL 600,00 1 113 0,07 1291
183 83 Fusion S Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1287 1 0,01 0,0025 0 100 NULL 700,00 1 113 0,07 1287
184 83 Phased Plasma S Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1289 1 0,01 0,0025 0 100 NULL 800,00 1 113 0,07 1289
185 83 EMP S Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. Small projectile Ammo 1286 1 0,01 0,0025 0 100 NULL 1000,00 1 113 0,07 1286
186 83 Carbonized Lead M Medium Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1292 1 0,05 0,0125 0 100 NULL 800,00 1 112 0,07 1292
187 83 Nuclear M Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. Used In Medium Projectile Weapons 1296 1 0,05 0,0125 0 100 NULL 1200,00 1 112 0,07 1296
188 83 Proton M Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. Used In Medium Projectile Weapons 1298 1 1 0,0125 0 100 NULL 1650,00 1 112 0,07 1298
189 83 Depleted Uranium M Medium Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1293 1 1 0,0125 0 100 NULL 2050,00 1 112 0,07 1293
190 83 Titanium Sabot M Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. Used In Medium Projectile Weapons. 1299 1 1 0,0125 0 100 NULL 2350,00 1 112 0,07 1299
191 83 Fusion M Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1295 1 1 0,0125 0 100 NULL 2750,00 1 112 0,07 1295
192 83 Phased Plasma M Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1297 1 1 0,0125 0 100 NULL 3250,00 1 112 0,07 1297
193 83 EMP M Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1294 1 1 0,0125 0 100 NULL 4000,00 1 112 0,07 1294
194 83 Carbonized Lead L Large Projectile Ammo. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1300 10 1 0,025 0 100 NULL 2000,00 1 109 0,07 1300
195 83 Nuclear L Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1304 10 1 0,025 0 100 NULL 3000,00 1 109 0,07 1304
196 83 Proton L Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1306 10 1 0,025 0 100 NULL 4000,00 1 109 0,07 1306
197 83 Depleted Uranium L Large Projectile Ammo. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1301 10 1 0,025 0 100 NULL 5000,00 1 109 0,07 1301
198 83 Titanium Sabot L Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1307 10 1 0,025 0 100 NULL 6000,00 1 109 0,07 1307
199 83 Fusion L Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1303 10 1 0,025 0 100 NULL 7000,00 1 109 0,07 1303
200 83 Phased Plasma L Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1305 10 1 0,025 0 100 NULL 8000,00 1 109 0,07 1305
201 83 EMP L Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1302 10 1 0,025 0 100 NULL 10000,00 1 109 0,07 1302
202 386 Mjolnir Cruise Missile The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. 182 300 1250 0,05 0 100 NULL 15000,00 1 921 0,07 182
203 386 Scourge Cruise Missile The first Minmatar-made large missile. Constructed of reactionary alloys, the Trauma cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. 183 300 1250 0,05 0 100 NULL 10000,00 1 921 0,07 183
204 386 Inferno Cruise Missile An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. 184 300 1250 0,05 0 100 NULL 12500,00 1 921 0,07 184
205 386 Nova Cruise Missile A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. 185 300 1250 0,05 0 100 NULL 7500,00 1 921 0,07 185
206 385 Nova Heavy Missile The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. 186 300 1000 0,03 0 100 NULL 2000,00 1 924 0,07 186
207 385 Mjolnir Heavy Missile First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. 187 300 1000 0,03 0 100 NULL 3500,00 1 924 0,07 187
208 385 Inferno Heavy Missile Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. 188 300 1000 0,03 0 100 NULL 3000,00 1 924 0,07 188
209 385 Scourge Heavy Missile The Trauma heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. 189 300 1000 0,03 0 100 NULL 2500,00 1 924 0,07 189
210 384 Scourge Light Missile From its humble beginnings in tiny Minmatar design labs, the Trauma light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. 190 300 700 0,015 0 100 NULL 500,00 1 920 0,07 190
211 384 Inferno Light Missile The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. 191 300 700 0,015 0 100 NULL 624,00 1 920 0,07 191
212 384 Mjolnir Light Missile An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. 192 300 700 0,015 0 100 NULL 750,00 1 920 0,07 192
213 384 Nova Light Missile The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. 193 300 700 0,015 0 100 NULL 370,00 1 920 0,07 193
215 85 Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0,01 0,0025 0 100 NULL 200,00 1 107 0,07 1311
216 85 Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0,01 0,0025 0 100 NULL 300,00 1 107 0,07 1315
217 85 Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0,01 0,0025 0 100 NULL 400,00 1 107 0,07 1310
218 85 Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0,01 0,0025 0 100 NULL 500,00 1 107 0,07 1312
219 85 Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 10 0,01 0,0025 0 100 NULL 600,00 1 107 0,07 1314
220 85 Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0,01 0,0025 0 100 NULL 700,00 1 107 0,07 1316
221 85 Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0,01 0,0025 0 100 NULL 800,00 1 107 0,07 1313
222 85 Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0,01 0,0025 0 100 NULL 1000,00 1 107 0,07 1047
223 85 Iron Charge M Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1319 1 0,05 0,0125 0 100 NULL 800,00 1 108 0,07 1319
224 85 Tungsten Charge M Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1323 1 0,05 0,0125 0 100 NULL 1100,00 1 108 0,07 1323
225 85 Iridium Charge M Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1318 1 0,05 0,0125 0 100 NULL 1500,00 1 108 0,07 1318
226 85 Lead Charge M Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1320 1 0,05 0,0125 0 100 NULL 1750,00 1 108 0,07 1320
227 85 Thorium Charge M Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1322 1 0,05 0,0125 0 100 NULL 2250,00 1 108 0,07 1322
228 85 Uranium Charge M Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1324 1 0,05 0,0125 0 100 NULL 2750,00 1 108 0,07 1324
229 85 Plutonium Charge M Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1321 1 0,05 0,0125 0 100 NULL 3250,00 1 108 0,07 1321
230 85 Antimatter Charge M Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1317 1 0,05 0,0125 0 100 NULL 4000,00 1 108 0,07 1317
231 85 Iron Charge L Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1327 10 0,1 0,025 0 100 NULL 2000,00 1 106 0,07 1327
232 85 Tungsten Charge L Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1331 10 0,1 0,025 0 100 NULL 3000,00 1 106 0,07 1331
233 85 Iridium Charge L Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1326 10 0,1 0,025 0 100 NULL 4000,00 1 106 0,07 1326
234 85 Lead Charge L Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1328 10 0,1 0,025 0 100 NULL 5000,00 1 106 0,07 1328
235 85 Thorium Charge L Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1330 1 0,1 0,025 0 100 NULL 6000,00 1 106 0,07 1330
236 85 Uranium Charge L Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1332 10 0,1 0,025 0 100 NULL 7000,00 1 106 0,07 1332
237 85 Plutonium Charge L Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1329 10 0,1 0,025 0 100 NULL 8000,00 1 106 0,07 1329
238 85 Antimatter Charge L Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1325 10 0,1 0,025 0 100 NULL 10000,00 1 106 0,07 1325
239 86 Radio S Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 1145 1 1 1 0 1 NULL 3000,00 1 102 0,07 1145
240 86 Microwave S Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. 1143 1 1 1 0 1 NULL 2000,00 1 102 0,07 1143
241 86 Infrared S Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. 1144 1 1 1 0 1 NULL 1000,00 1 102 0,07 1144
242 86 Standard S Modulates the beam of a laser weapon into the visible light spectrum. 1142 1 1 1 0 1 NULL 1230,00 1 102 0,07 1142
243 86 Ultraviolet S Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. 1141 1 1 1 0 1 NULL 1500,00 1 102 0,07 1141
244 86 Xray S Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. 1140 1 1 1 0 1 NULL 2500,00 1 102 0,07 1140
245 86 Gamma S Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. 1139 1 1 1 0 1 NULL 3500,00 1 102 0,07 1139
246 86 Multifrequency S Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 1131 1 1 1 0 1 NULL 4000,00 1 102 0,07 1131
247 86 Radio M Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 1145 1 1 1 0 1 NULL 30000,00 1 103 0,07 1145
248 86 Microwave M Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 1143 1 1 1 0 1 NULL 20000,00 1 103 0,07 1143
249 86 Infrared M Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 1144 1 1 1 0 1 NULL 10000,00 1 103 0,07 1144
250 86 Standard M Modulates the beam of a laser weapon into the visible light spectrum 1142 1 1 1 0 1 NULL 12256,00 1 103 0,07 1142
251 86 Ultraviolet M Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 1141 1 1 1 0 1 NULL 15000,00 1 103 0,07 1141
252 86 Xray M Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 1140 1 1 1 0 1 NULL 25000,00 1 103 0,07 1140
253 86 Gamma M Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 1139 1 1 1 0 1 NULL 35000,00 1 103 0,07 1139
254 86 Multifrequency M Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 1131 1 1 1 0 1 NULL 40000,00 1 103 0,07 1131
255 86 Radio L Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 1145 1 1 1 0 1 NULL 300000,00 1 105 0,07 1145
256 86 Microwave L Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 1143 1 1 1 0 1 NULL 200000,00 1 105 0,07 1143
257 86 Infrared L Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 1144 1 1 1 0 1 NULL 100000,00 1 105 0,07 1144
258 86 Standard L Modulates the beam of a laser weapon into the visible light spectrum. 1142 1 1 1 0 1 NULL 124728,00 1 105 0,07 1142
259 86 Ultraviolet L Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 1141 1 1 1 0 1 NULL 150000,00 1 105 0,07 1141
260 86 Xray L Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 1140 1 1 1 0 1 NULL 250000,00 1 105 0,07 1140
261 86 Gamma L Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 1139 1 1 1 0 1 NULL 350000,00 1 105 0,07 1139
262 86 Multifrequency L Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 1131 1 1 1 0 1 NULL 400000,00 1 105 0,07 1131
263 87 Cap Booster 25 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 2,5 1 100 10 NULL 1000,00 1 139 0,07 1033
264 87 Cap Booster 50 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 5 2 100 10 NULL 2500,00 1 139 0,07 1033
265 88 Defender I Defensive missile used to destroy incoming missiles. 192 25 10 0,015 0 100 NULL 500,00 1 116 0,07 192
266 387 Scourge Rocket A small rocket with a piercing warhead. 1350 300 100 0,005 0 100 NULL 240,00 1 922 0,07 1350
267 89 Scourge Torpedo An ultra-heavy piercing missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1346 300 1500 0,1 0 100 NULL 30000,00 1 923 0,07 1346
269 394 Seeker F.O.F. Light Missile I An Amarr light missile with an EMP warhead and automatic guidance system. 1336 300 700 0,015 0 100 4 750,00 1 914 0,07 1336
377 38 Small Shield Extender I Increases the maximum strength of the shield. NULL 0 0 5 0 1 NULL 4992,00 1 605 0,07 1044
380 38 Small Shield Extender II Increases the maximum strength of the shield. NULL 0 0 5 0 1 NULL 38076,00 1 605 0,06 1044
393 39 Shield Recharger I Improves the recharge rate of the shield. NULL 1000 0 5 1 1 NULL 8736,00 1 126 0,07 83
394 39 Shield Recharger II Improves the recharge rate of the shield. NULL 1000 0 5 1 1 NULL 43258,00 1 126 0,06 83
399 40 Small Shield Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 609 0,07 84
400 40 Small Shield Booster II Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 44330,00 1 609 0,06 84
405 41 Micro Shield Transporter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 2,5 0 1 NULL 1998,00 1 604 0,07 86
406 41 Micro Shield Transporter II Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 2,5 0 1 NULL 35736,00 1 604 0,06 86
421 43 Basic Capacitor Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 9500,00 1 665 0,07 90
434 46 1MN MicroWarpdrive I Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 31604,00 1 131 0,07 10149
438 46 1MN Afterburner II Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 40566,00 1 542 0,06 96
439 46 1MN Afterburner I Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 6450,00 1 542 0,07 96
440 46 1MN MicroWarpdrive II Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 396228,00 1 131 0,06 10149
442 47 Cargo Scanner I Scans the cargo hold of another ship. NULL 0 0 5 0 1 NULL 1500,00 1 711 0,07 106
443 48 Ship Scanner I Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be. NULL 0 0 5 0 1 NULL 1984,00 1 713 0,07 107
444 49 Survey Scanner I Scans the composition of asteroids, ice and gas clouds. NULL 0 0 5 0 1 NULL 2000,00 1 714 0,07 2732
447 52 Warp Scrambler I Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 682 0,07 3433
448 52 Warp Scrambler II Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 217172,00 1 682 0,06 3433
450 53 Gatling Pulse Laser I Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11118 0 500 5 1 1 NULL 2000,00 1 570 0,07 350
451 53 Dual Light Pulse Laser I This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11117 0 500 5 1 1 NULL 6000,00 1 570 0,07 350
452 53 Dual Light Beam Laser I This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11110 0 500 5 1 1 NULL 9000,00 1 567 0,07 352
453 53 Medium Pulse Laser I A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11119 0 500 5 1 1 NULL 12000,00 1 570 0,07 350
454 53 Medium Beam Laser I A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11111 0 500 5 1 1 NULL 15000,00 1 567 0,07 352
455 53 Quad Light Beam Laser I Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11109 0 1000 10 1 1 NULL 18528,00 1 568 0,07 355
456 53 Focused Medium Pulse Laser I A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11115 0 1000 10 1 1 NULL 60000,00 1 572 0,07 356
457 53 Focused Medium Beam Laser I A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11107 0 1000 10 1 1 NULL 90000,00 1 568 0,07 355
458 53 Heavy Pulse Laser I A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11116 0 1000 25 1 1 NULL 120000,00 1 572 0,07 356
459 53 Heavy Beam Laser I A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11108 0 1000 25 1 1 NULL 150000,00 1 568 0,07 355
460 53 Dual Heavy Pulse Laser I This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11113 0 2000 20 1 1 NULL 200000,00 1 573 0,07 360
461 53 Dual Heavy Beam Laser I This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11043 0 2000 50 1 1 NULL 600000,00 1 569 0,07 361
462 53 Mega Pulse Laser I A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11114 0 2000 50 1 1 NULL 900000,00 1 573 0,07 360
463 53 Mega Beam Laser I A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11105 0 2000 50 1 1 NULL 1200000,00 1 569 0,07 361
464 53 Tachyon Beam Laser I An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11106 0 2000 50 1 1 NULL 1500000,00 1 569 0,07 361
482 54 Miner II Has an improved technology beam, making the extraction process more efficient. Useful for extracting all but the rarest ore. 11273 25 0 5 0 1 NULL 79128,00 1 1039 0,06 1061
483 54 Miner I Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11146 25 0 5 0 1 NULL 9272,00 1 1039 0,07 1061
484 55 125mm Gatling AutoCannon I This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11161 2000 500 5 0,5 1 NULL 2000,00 1 574 0,07 387
485 55 150mm Light AutoCannon I A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11162 20 500 5 0,4 1 NULL 6000,00 1 574 0,07 387
486 55 200mm AutoCannon I A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11163 20 500 5 0,3 1 NULL 9000,00 1 574 0,07 387
487 55 250mm Light Artillery Cannon I This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11152 20 500 5 0,1 1 NULL 12000,00 1 577 0,07 389
488 55 280mm Howitzer Artillery I Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11153 20 500 5 0,05 1 NULL 15000,00 1 577 0,07 389
489 55 Dual 180mm AutoCannon I This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11158 20 12,5 10 2,5 1 NULL 20000,00 1 575 0,07 386
490 55 220mm Vulcan AutoCannon I The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11159 20 1000 10 2 1 NULL 60000,00 1 575 0,07 386
491 55 425mm AutoCannon I The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11160 20 1000 10 1,5 1 NULL 90000,00 1 575 0,07 386
492 55 650mm Artillery Cannon I A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11150 200 125 25 0,5 1 NULL 120000,00 1 578 0,07 384
493 55 720mm Howitzer Artillery I This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11151 200 50 25 0,25 1 NULL 150000,00 1 578 0,07 384
494 55 Dual 425mm AutoCannon I Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11155 200 200 20 5 1 NULL 200000,00 1 576 0,07 381
495 55 Dual 650mm Repeating Artillery I Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11156 2000 2000 50 4 1 NULL 600000,00 1 576 0,07 381
496 55 800mm Repeating Artillery I A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11157 200 75 25 3 1 NULL 900000,00 1 576 0,07 381
497 55 1200mm Artillery Cannon I One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11148 2000 2000 50 1 1 NULL 1200000,00 1 579 0,07 379
498 55 1400mm Howitzer Artillery I The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11149 2000 2000 50 0,5 1 NULL 1500000,00 1 579 0,07 379
499 509 Light Missile Launcher I Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,6 1 NULL 6000,00 1 640 0,07 168
501 510 Heavy Missile Launcher I Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 0,9 1 NULL 30000,00 1 642 0,07 169
503 508 Torpedo Launcher I A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 1,5 1 NULL 99996,00 1 644 0,07 170
506 767 Basic Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 4864,00 1 667 0,07 90
508 770 Basic Shield Flux Coil Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 NULL 1664,00 1 687 0,07 83
509 768 Basic Capacitor Flux Coil Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 NULL 1664,00 1 666 0,07 90
518 59 Basic Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 9728,00 1 646 0,07 1046
519 59 Gyrostabilizer II Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 95108,00 1 646 0,06 1046
520 59 Gyrostabilizer I Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 646 0,07 1046
521 60 Basic Damage Control Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 NULL 2000,00 1 615 0,07 77
522 61 Micro Capacitor Battery I Increases capacitor storage. NULL 500 0 2,5 0 1 NULL 4000,00 1 702 0,07 89
523 62 Small Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 1049 0,07 80
524 63 Small Hull Repairer I Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 12,5 0 1 NULL 49998,00 1 1053 0,07 80
526 65 Stasis Webifier I Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 683 0,07 1284
527 65 Stasis Webifier II Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 190098,00 1 683 0,06 1284
529 67 Small Energy Transfer Array I Transfers capacitor energy to another ship. NULL 1000 1000 25 0 1 NULL 30000,00 1 695 0,07 1035
530 68 Small Nosferatu I Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 692 0,07 1029
533 71 Small Energy Neutralizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 28160,00 1 689 0,07 1283
561 74 75mm Gatling Rail I A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11140 10 500 5 0,5 1 NULL 2000,00 1 564 0,07 349
562 74 Light Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 NULL 6000,00 1 561 0,07 376
563 74 Light Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11128 10 500 5 0,3 1 NULL 9000,00 1 561 0,07 376
564 74 Light Neutron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11129 10 500 5 0,2 1 NULL 12000,00 1 561 0,07 376
565 74 150mm Railgun I This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11139 10 500 5 0,1 1 NULL 15000,00 1 564 0,07 349
566 74 Heavy Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11124 100 2000 10 2,5 1 NULL 60000,00 1 562 0,07 371
567 74 Dual 150mm Railgun I This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 NULL 20000,00 1 565 0,07 370
568 74 Heavy Neutron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11126 100 1000 25 1 1 NULL 120000,00 1 562 0,07 371
569 74 Heavy Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11125 100 1000 10 1,5 1 NULL 90000,00 1 562 0,07 371
570 74 250mm Railgun I Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11137 100 1000 25 0,5 1 NULL 150000,00 1 565 0,07 370
571 74 Electron Blaster Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11121 1000 2000 50 5 1 NULL 600000,00 1 563 0,07 365
572 74 Dual 250mm Railgun I This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11132 1000 2000 20 4 1 NULL 199998,00 1 566 0,07 366
573 74 Neutron Blaster Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11123 1000 2000 50 2 1 NULL 1200000,00 1 563 0,07 365
574 74 425mm Railgun I This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11134 1000 2000 50 1 1 NULL 1500000,00 1 566 0,07 366
575 74 Ion Blaster Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11122 1000 2000 50 3 1 NULL 900000,00 1 563 0,07 365
577 76 Medium Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 NULL 28124,00 1 700 0,07 1031
578 77 Adaptive Invulnerability Field I Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 20 0 1 NULL 75000,00 1 553 0,07 81
580 80 ECM Burst I Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 5 0 1 NULL 41664,00 1 678 0,07 109
581 82 Passive Targeter I Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat. NULL 0 2000 25 0 1 NULL 25000,00 1 672 0,07 104
582 25 Bantam The Bantam is a strong and sturdy craft, and an extremely effective mining frigate. In addition, its large structure makes it ideal for trading and the Bantam is very popular among budding inter-stellar traders. Caldari Frigate Skill Bonus: 5% bonus to cargo capacity and 20% bonus to mining laser yield per skill level. Role Bonus: -60% mining laser capacitor use 38 27 1155000 20000 235 1 1 23500,00 1 61 0,07 NULL
583 25 Condor The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. Caldari Frigate Skill Bonus: 5% bonus to light missile and rocket kinetic damage 10% bonus to light missile and rocket velocity per skill level. 39 33 1185000 18000 150 1 1 28750,00 1 61 0,07 NULL
584 25 Griffin The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Caldari Frigate Skill Bonus: 15% bonus to ECM Target Jammer strength and 10% bonus to ECM Target Jammers' capacitor need per level. 40 41 1056000 19400 160 1 1 160000,00 1 61 0,07 NULL
585 25 Slasher The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per skill level. 44 31 1150000 17400 120 1 2 27500,00 1 64 0,07 NULL
586 25 Probe The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. Minmatar Frigate Skill Bonus: 5% bonus cargo capacity per skill level 5% bonus to scan strength of probes per skill level 5% reduction to survey probe flight time per level 45 19,95 1123000 19500 320 1 2 108500,00 1 64 0,07 NULL
587 25 Rifter The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level. 46 31 1067000 27289 130 1 2 280000,00 1 64 0,07 NULL
588 237 Reaper The Reaper-class is the smallest of the Minmatar frigates, just barely reaching frigate status instead of a manned fighter. The Reaper is very cheap and is used en masse in daring hit-and-run operations by Minmatars either side of the law. Special Ability: 5% bonus to velocity per skill level. 53 38,4 1157000 15800 120 1 2 0,00 0 NULL 0,07 NULL
589 25 Executioner The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% Small Energy Turret damage per skill level. 54 13 1124000 28100 135 1 4 30000,00 1 72 0,07 NULL
590 25 Inquisitor The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. Amarr Frigate Skill Bonus: 10% bonus to EM missile damage and 5% bonus to Explosive, Kinetic and Thermal missile damage per skill level. 55 20,5 1130000 28700 315 1 4 212500,00 1 72 0,07 NULL
591 25 Tormentor The Tormentor has been in service for many decades, mainly as a mining ship. It is not big enough to cut it as a battle frigate, but as with most Amarr ships its strong defenses make it a tough opponent to crack. Exactly for this and the way it seems to be curling up on itself has given the Tormentor-class the nickname 'Armadillo'. Amarr Frigate Skill Bonus: 5% bonus to cargo capacity and 20% bonus to mining laser yield per skill level Role Bonus: -60% mining laser capacitor use 56 26 1180000 24398 235 1 4 24250,00 1 72 0,07 NULL
592 25 Navitas The Navitas is a solid mining vessel, in wide use by independent excavators. It is also one of the best ships available for budding traders or even scavengers. The long-range scanners and sturdy outer shell of the ship help to protect the ship from harassment. Gallente Frigate Skill Bonus: 5% bonus to cargo capacity and 20% bonus to mining laser yield per skill level. Role Bonus: -60% mining laser capacitor use 59 35 1221000 10000 215 1 8 22500,00 1 77 0,07 NULL
593 25 Tristan Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per skill level. 60 29 1006000 26500 140 1 8 282500,00 1 77 0,07 NULL
594 25 Incursus The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% bonus to Small Hybrid Turret damage per skill level. 61 41 1028000 29500 165 1 8 220000,00 1 77 0,07 NULL
595 25 Gallente Police Ship The standard police vessel of the Gallente Federation. Renowned for its high quality equipment and loadout. 66 38 2040000 20400 200 1 8 0,00 0 NULL 0,07 NULL
596 237 Impairor The Impairor-class frigate has been mass-produced by the Amarr Empire for decades. It is the most common spacevessel sighted within the Amarrian boundaries, and is used both as a basic trade vessel and as a small-scale slave transport. Special Ability: 10% bonus to energy turret capacitor use per skill level. 299 39 1148000 28100 120 1 4 0,00 0 NULL 0,07 NULL
597 25 Punisher The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% bonus to armor resistances per skill level. 300 34 1047000 28600 135 1 4 287500,00 1 72 0,07 NULL
598 25 Breacher The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat. Minmatar Frigate Skill Bonus: 10% bonus to Explosive missile damage and 5% bonus to EM, Kinetic and Thermal missile damage per level. 305 47 1187000 20000 175 1 2 222500,00 1 64 0,07 NULL
599 25 Burst The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations. Minmatar Frigate Skill Bonus: 5% bonus to cargo capacity and 20% bonus to mining laser yield per skill level. Role Bonus: -60% mining laser capacitor use 306 31 1096000 17100 225 1 2 22500,00 1 64 0,07 NULL
600 25 Minmatar Peacekeeper Ship Minmatar Police 1 307 62 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
601 237 Ibis The Caldari Ibis frigate is a small but stout frigate that fits admirably well as a cargo hauler or small-scale miner. Its reliability makes it a good choice for novice ship captains. Special Ability: 10% bonus hybrid turret optimal range per skill level. 312 47 1163000 15000 120 1 1 0,00 0 NULL 0,07 NULL
602 25 Kestrel The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but as a result it can not be equipped with turret weapons nor with mining lasers. Caldari Frigate Skill Bonus: 10% bonus to Kinetic missile damage and 5% bonus to EM, Explosive, and Thermal missile damage per level. 313 45,98 1163000 19700 305 1 1 225000,00 1 61 0,07 NULL
603 25 Merlin The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. Caldari Frigate Skill Bonus: 5% bonus to shield resistances and 10% bonus to Small Hybrid Turret optimal range per skill level. 314 39 997000 16500 130 1 1 285000,00 1 61 0,07 NULL
605 25 Heron The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. Caldari Frigate Skill Bonus: 5% bonus kinetic missile damage per level 5% bonus to scan strength of probes per level 5% reduction to survey probe flight time per level 316 35 1150000 18900 320 1 1 97250,00 1 61 0,07 NULL
606 237 Velator The Velator class frigate is one of the older vessel types in the Gallente fleet. It was first deployed on the market as a fast passenger craft but the extra passenger quarters were later modified into weapon hardpoints as the newer models came to be used for small-scale security and military duties. The Velator is still a very solid mining and trading vessel. Special Ability: 5% bonus to hybrid turret damage per skill level. 321 40 1148000 24500 120 1 8 0,00 0 NULL 0,07 NULL
607 25 Imicus The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. Gallente Frigate Skill Bonus: 5% bonus to drone range per level 5% increase to scan strength of probes per level 5% reduction to survey probe flight time per level 322 33 997000 21500 320 1 8 100250,00 1 77 0,07 NULL
608 25 Atron The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff and 5% Small Hybrid Turret damage per skill level. 323 24 1164000 22500 125 1 8 29250,00 1 77 0,07 NULL
609 25 Maulus The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and Remote Sensor Dampener effectiveness per skill level. 324 31 1063000 23000 175 1 8 180000,00 1 77 0,07 NULL
610 25 Wraith Little is known about Jovian vessels, safe for their technical superiority. 332 60 1000000 13000 110 1 16 0,00 0 NULL 0,07 NULL
611 25 Specter Little is known about Jovian vessels, safe for their technical superiority. 333 38 1000000 13400 80 1 16 0,00 0 NULL 0,07 NULL
613 25 Devourer Pirate Frigate 2 339 43,6 1200000 19100 110 1 2 0,00 0 NULL 0,07 NULL
614 25 Fury Pirate Frigate 3 340 29,96 1200000 26000 180 1 2 0,00 0 NULL 0,07 NULL
615 25 Styx Pirate Frigate 4 341 36 1200000 17400 60 1 2 0,00 0 NULL 0,07 NULL
616 25 Medusa Pirate Frigate 5 342 66,78 1200000 17500 30 1 2 0,00 0 NULL 0,07 NULL
617 25 Echo The Echo assault frigate was developed and produced by the Indocon Corporation early on in the first era of galactic conquest. Asteroid mining had become increasingly dangerous due to pirate traffic, and the first prototype of the Echo was made. 343 28 1200000 17660 50 1 2 0,00 0 NULL 0,07 NULL
618 25 Lynx Pirate Frigate 7 344 64 1200000 22500 200 1 2 0,00 0 NULL 0,07 NULL
619 25 Swordspine Pirate Frigate 8 345 39 1047000 21120 220 1 2 0,00 0 NULL 0,07 NULL
620 26 Osprey The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot. Caldari Cruiser Skill Bonus: 20% bonus to mining laser yield and 10% reduction in Shield Transport capacitor use per level. Role Bonus: 500% bonus to range of shield transporters. 41 174 11230000 107000 485 1 1 2875000,00 1 75 0,07 NULL
621 26 Caracal The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone. Caldari Cruiser Skill Bonus: 5% bonus Kinetic Missile Damage and 10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level. 42 202 12910000 92000 450 1 1 4560000,00 1 75 0,07 NULL
622 26 Stabber The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to max velocity per level. 47 110 11400000 80000 420 1 2 4450000,00 1 73 0,07 NULL
623 26 Moa The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes. Caldari Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to shield resistance per level. 49 166 11720000 101000 250 1 1 8000000,00 1 75 0,07 NULL
624 26 Maller Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to all Armor Resistances per level. 57 110 11550000 118000 280 1 4 8375000,00 1 74 0,07 NULL
625 26 Augoror The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. Amarr Cruiser Skill Bonus: 10% bonus to armor hitpoints per level and 10% bonus to capacitor need of energy transfer arrays per level. Role bonus: 500% bonus to range of energy transfer arrays. 58 80 10730000 115000 465 1 4 2907500,00 1 74 0,07 NULL
626 26 Vexor The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints, damage and mining yield per skill level. 62 110 10310000 115000 480 1 8 4377500,00 1 76 0,07 NULL
627 26 Thorax The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage per level and 5% increase to MicroWarpdrive capacitor bonus per level. 63 149 11280000 112000 265 1 8 7400000,00 1 76 0,07 NULL
628 26 Arbitrator The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness per skill level and 10% bonus to drone hitpoints, damage and mining yield per skill level. 298 172 11200000 120000 345 1 4 3537500,00 1 74 0,07 NULL
629 26 Rupture The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to Medium Projectile Turret damage per level. 302 88 11650000 96000 300 1 2 6875000,00 1 73 0,07 NULL
630 26 Bellicose Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret Rate of Fire and 7.5% bonus to target painter effectiveness per skill level. 303 113 11550000 85000 315 1 2 3542500,00 1 73 0,07 NULL
631 26 Scythe The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output. Minmatar Cruiser Skill Bonus: 20% bonus to mining laser yield and 3.5% bonus to tracking links per level. Role Bonus: 500% bonus to range of tracking links. 304 134 11110000 89000 440 1 2 2877500,00 1 73 0,07 NULL
632 26 Blackbird The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. Caldari Cruiser Skill Bonus: 15% bonus to ECM Target Jammer strength per level 10% bonus to ECM Target Jammer optimal range and falloff per level. 311 139 13190000 96000 305 1 1 3512500,00 1 75 0,07 NULL
633 26 Celestis The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret Damage and Remote Sensor Dampener effectiveness per skill level. 319 79 12070000 116000 320 1 8 3457500,00 1 76 0,07 NULL
634 26 Exequror The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. Gallente Cruiser Skill Bonus: 10% bonus to Cargo Capacity and 10% bonus to capacitor need of remote armor repair system per level. Role Bonus: 500% bonus to range of remote armor repair systems. 320 224 11020000 113000 600 1 8 2962500,00 1 76 0,07 NULL
635 26 Opux Luxury Yacht The Opux Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation. 330 287 13075000 115000 1750 1 8 0,00 1 NULL 0,07 NULL
638 27 Raven The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. Caldari Battleship Skill Bonus: 5% bonus to Cruise and Siege Launcher Rate Of Fire and 10% bonus to Cruise Missile and Torpedo Velocity per level. 43 250 99300000 486000 665 1 1 108750000,00 1 80 0,07 NULL
639 27 Tempest The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril.
Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret Rate of Fire per level
5% bonus to Large Projectile Turret damage per level
48 250 103300000 450000 600 1 2 103750000,00 1 78 0,07 NULL
640 27 Scorpion The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. Caldari Battleship Skill Bonus: 15% bonus to ECM Target Jammer strength per level 20% bonus to ECM Target Jammer optimal and falloff range per level 20% Bonus to ECM Burst Range per level 50 250 103600000 468000 550 1 1 71250000,00 1 80 0,07 NULL
641 27 Megathron The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level. 64 250 98400000 486000 675 1 8 105000000,00 1 81 0,07 NULL
642 27 Apocalypse In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level. 296 400 97100000 495000 675 1 4 112500000,00 1 79 0,07 NULL
643 27 Armageddon The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 5% Large Energy Turret rate of fire per level. 297 250 105200000 486000 600 1 4 66250000,00 1 79 0,07 NULL
644 27 Typhoon Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification.
Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret Rate of Fire and 5% bonus to Siege and Cruise missile launcher Rate of Fire per level 301 250 103600000 414000 625 1 2 75000000,00 1 78 0,07 NULL
645 27 Dominix The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it. Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level. 318 250 97100000 454500 600 1 8 62500000,00 1 81 0,07 NULL
647 27 Eidolon Little is known about Jove vessels except for their technical superiority. 331 500 100000000 441000 700 1 16 2999998,00 0 NULL 0,07 NULL
648 28 Badger The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone. Caldari Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 51 196 12750000 250000 4125 1 1 348750,00 1 84 0,07 NULL
649 28 Badger Mark II The Badger Mark II is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available. Caldari Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 52 279 13500000 270000 5250 1 1 742500,00 1 84 0,07 NULL
650 28 Iteron The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 65 94,79 10250000 240000 3000 1 8 310000,00 1 83 0,07 NULL
651 28 Hoarder The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort. Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 308 211 11500000 240000 5100 1 2 452500,00 1 82 0,07 NULL
652 28 Mammoth The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy. Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 309 617 12500000 255000 5625 1 2 937500,00 1 82 0,07 NULL
653 28 Wreathe The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks. Minmatar Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 310 205 10000000 225000 3300 1 2 322500,00 1 82 0,07 NULL
654 28 Iteron Mark II The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 325 256 11000000 245000 3750 1 8 342500,00 1 83 0,07 NULL
655 28 Iteron Mark III The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 326 277 10500000 250000 4875 1 8 428750,00 1 83 0,07 NULL
656 28 Iteron Mark IV The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 327 149 11250000 265000 5250 1 8 600000,00 1 83 0,07 NULL
657 28 Iteron Mark V The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 328 553 11750000 275000 6000 1 8 1125000,00 1 83 0,07 NULL
658 28 Visitant Little is known about Jovian vessels, safe for their technical superiority. 334 506 15260000 240000 10000 1 16 196000,00 0 NULL 0,07 NULL
670 29 Capsule Standard capsule. 73 2 32000 1000 0 1 16 0,00 0 NULL 0,07 73
671 30 Erebus From the formless void’s gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void’s gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse Gallente Titan Skill Bonuses: 100% bonus to Capital Hybrid Turret damage per level 7.5% bonus to fleet members' maximum armor HP per level 99% reduction in CPU need for Warfare Link modules Can fit Aurora Ominae Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare 2942 7500 2379370000 145500000 16250 1 8 51588500800,00 1 815 0,07 NULL
672 31 Caldari Shuttle Caldari Shuttle 317 49 1600000 5000 10 1 1 5000,00 1 396 0,07 NULL
681 104 Clone Grade Beta Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 34
682 104 Clone Grade Gamma Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 34
683 105 Bantam Blueprint NULL 38 0 0 0,01 0 1 NULL 235000,00 1 261 0 NULL
684 105 Condor Blueprint NULL 39 0 0 0,01 0 1 NULL 287500,00 1 261 0 NULL
685 105 Griffin Blueprint NULL 40 0 0 0,01 0 1 NULL 1600000,00 1 261 0 NULL
686 106 Osprey Blueprint NULL 41 0 0 0,01 0 1 NULL 28750000,00 1 275 0 NULL
687 106 Caracal Blueprint NULL 42 0 0 0,01 0 1 NULL 45600000,00 1 275 0 NULL
688 107 Raven Blueprint NULL 43 0 0 0,01 0 1 NULL 1087500000,00 1 280 0 NULL
689 105 Slasher Blueprint NULL 44 0 0 0,01 0 1 NULL 275000,00 1 264 0 NULL
690 105 Probe Blueprint NULL 45 0 0 0,01 0 1 NULL 1085000,00 1 264 0 NULL
691 105 Rifter Blueprint NULL 46 0 0 0,01 0 1 NULL 2800000,00 1 264 0 NULL
692 106 Stabber Blueprint NULL 47 0 0 0,01 0 1 NULL 44500000,00 1 273 0 NULL
693 107 Tempest Blueprint NULL 48 0 0 0,01 0 1 NULL 1037500000,00 1 278 0 NULL
784 134 Miner II Blueprint NULL 1061 0 0 0,01 0 1 NULL 463600,00 1 NULL 0 1061
785 134 Miner I Blueprint NULL 1061 0 0 0,01 0 1 NULL 92720,00 1 338 0 1061
786 136 Light Missile Launcher I Blueprint NULL 168 0 0 0,01 0 1 NULL 60000,00 1 340 0 168
788 136 Heavy Missile Launcher I Blueprint NULL 169 0 0 0,01 0 1 NULL 300000,00 1 340 0 169
790 136 Torpedo Launcher I Blueprint NULL 170 0 0 0,01 0 1 NULL 999960,00 1 340 0 170
803 166 Mjolnir Cruise Missile Blueprint NULL 182 0 1 0,01 0 1 NULL 5000000,00 1 317 0 182
804 166 Scourge Cruise Missile Blueprint NULL 183 0 1 0,01 0 1 NULL 3000000,00 1 317 0 183
805 166 Inferno Cruise Missile Blueprint NULL 184 0 1 0,01 0 1 NULL 4000000,00 1 317 0 184
806 166 Nova Cruise Missile Blueprint NULL 185 0 1 0,01 0 1 NULL 2500000,00 1 317 0 185
807 166 Nova Heavy Missile Blueprint NULL 186 0 1 0,01 0 1 NULL 700000,00 1 317 0 186
808 166 Mjolnir Heavy Missile Blueprint NULL 187 0 1 0,01 0 1 NULL 900000,00 1 317 0 187
809 166 Inferno Heavy Missile Blueprint NULL 188 0 1 0,01 0 1 NULL 800000,00 1 317 0 188
810 166 Scourge Heavy Missile Blueprint NULL 189 0 1 0,01 0 1 NULL 750000,00 1 317 0 189
811 166 Scourge Light Missile Blueprint NULL 190 0 1 0,01 0 1 NULL 150000,00 1 317 0 190
812 166 Inferno Light Missile Blueprint NULL 191 0 1 0,01 0 1 NULL 160000,00 1 317 0 191
813 166 Mjolnir Light Missile Blueprint NULL 192 0 1 0,01 0 1 NULL 180000,00 1 317 0 192
814 166 Nova Light Missile Blueprint NULL 193 0 1 0,01 0 1 NULL 140000,00 1 317 0 193
819 135 125mm Gatling AutoCannon I Blueprint NULL 393 0 0 0,01 0 1 NULL 20000,00 1 296 0 387
820 135 150mm Light AutoCannon I Blueprint NULL 392 0 0 0,01 0 1 NULL 60000,00 1 296 0 387
821 135 200mm AutoCannon I Blueprint NULL 391 0 0 0,01 0 1 NULL 90000,00 1 296 0 387
822 135 250mm Light Artillery Cannon I Blueprint NULL 390 0 0 0,01 0 1 NULL 120000,00 1 296 0 389
823 135 280mm Howitzer Artillery I Blueprint NULL 390 0 0 0,01 0 1 NULL 150000,00 1 296 0 389
824 135 Dual 180mm AutoCannon I Blueprint NULL 388 0 0 0,01 0 1 NULL 200000,00 1 297 0 386
825 135 220mm Vulcan AutoCannon I Blueprint NULL 391 0 0 0,01 0 1 NULL 600000,00 1 297 0 387
826 135 425mm AutoCannon I Blueprint NULL 386 0 0 0,01 0 1 NULL 900000,00 1 297 0 386
827 135 650mm Artillery Cannon I Blueprint NULL 385 0 0 0,01 0 1 NULL 1200000,00 1 297 0 384
828 135 720mm Howitzer Artillery I Blueprint NULL 385 0 0 0,01 0 1 NULL 1500000,00 1 297 0 384
829 135 Dual 425mm AutoCannon I Blueprint NULL 383 0 0 0,01 0 1 NULL 2000000,00 1 298 0 381
830 135 Dual 650mm Repeating Artillery I Blueprint NULL 382 0 0 0,01 0 1 NULL 6000000,00 1 298 0 381
831 135 800mm Repeating Artillery I Blueprint NULL 381 0 0 0,01 0 1 NULL 9000000,00 1 298 0 381
832 135 1200mm Artillery Cannon I Blueprint NULL 380 0 0 0,01 0 1 NULL 12000000,00 1 298 0 379
833 135 1400mm Howitzer Artillery I Blueprint NULL 380 0 0 0,01 0 1 NULL 15000000,00 1 298 0 379
834 133 Gatling Pulse Laser I Blueprint NULL 350 0 0 0,01 0 1 NULL 20000,00 1 292 0 350
835 133 Dual Light Pulse Laser I Blueprint NULL 351 0 0 0,01 0 1 NULL 60000,00 1 292 0 350
836 133 Dual Light Beam Laser I Blueprint NULL 352 0 0 0,01 0 1 NULL 90000,00 1 292 0 352
837 133 Medium Pulse Laser I Blueprint NULL 353 0 0 0,01 0 1 NULL 120000,00 1 292 0 350
838 133 Medium Beam Laser I Blueprint NULL 354 0 0 0,01 0 1 NULL 150000,00 1 292 0 352
839 133 Quad Light Beam Laser I Blueprint NULL 355 0 0 0,01 0 1 NULL 185280,00 1 293 0 355
840 133 Focused Medium Pulse Laser I Blueprint NULL 356 0 0 0,01 0 1 NULL 600000,00 1 293 0 356
841 133 Focused Medium Beam Laser I Blueprint NULL 357 0 0 0,01 0 1 NULL 900000,00 1 293 0 355
842 133 Heavy Pulse Laser I Blueprint NULL 358 0 0 0,01 0 1 NULL 1200000,00 1 293 0 356
843 133 Heavy Beam Laser I Blueprint NULL 359 0 0 0,01 0 1 NULL 1500000,00 1 293 0 355
844 133 Dual Heavy Pulse Laser I Blueprint NULL 360 0 0 0,01 0 1 NULL 2000000,00 1 295 0 360
845 133 Dual Heavy Beam Laser I Blueprint NULL 361 0 0 0,01 0 1 NULL 6000000,00 1 295 0 361
846 133 Mega Pulse Laser I Blueprint NULL 362 0 0 0,01 0 1 NULL 9000000,00 1 295 0 360
847 133 Mega Beam Laser I Blueprint NULL 363 0 0 0,01 0 1 NULL 12000000,00 1 295 0 361
848 133 Tachyon Beam Laser I Blueprint NULL 364 0 0 0,01 0 1 NULL 15000000,00 1 295 0 361
879 165 Carbonized Lead S Blueprint NULL 1308 0 0 0,01 0 1 NULL 20000,00 1 313 0 1004
880 165 Nuclear S Blueprint NULL 1288 0 0 0,01 0 1 NULL 30000,00 1 313 0 1288
881 165 Proton S Blueprint NULL 1290 0 0 0,01 0 1 NULL 40000,00 1 313 0 1290
882 165 Depleted Uranium S Blueprint NULL 1285 0 0 0,01 0 1 NULL 50000,00 1 313 0 1285
883 165 Titanium Sabot S Blueprint NULL 1291 0 0 0,01 0 1 NULL 60000,00 1 313 0 1291
884 165 Fusion S Blueprint NULL 1287 0 0 0,01 0 1 NULL 70000,00 1 313 0 1287
885 165 Phased Plasma S Blueprint NULL 1289 0 0 0,01 0 1 NULL 80000,00 1 313 0 1289
886 165 EMP S Blueprint NULL 1286 0 0 0,01 0 1 NULL 100000,00 1 313 0 1286
887 165 Carbonized Lead M Blueprint NULL 1292 0 0 0,01 0 1 NULL 80000,00 1 312 0 1292
888 165 Nuclear M Blueprint NULL 1296 0 0 0,01 0 1 NULL 120000,00 1 312 0 1296
889 165 Proton M Blueprint NULL 1298 0 0 0,01 0 1 NULL 165000,00 1 312 0 1298
890 165 Depleted Uranium M Blueprint NULL 1293 0 0 0,01 0 1 NULL 205000,00 1 312 0 1293
891 165 Titanium Sabot M Blueprint NULL 1299 0 0 0,01 0 1 NULL 235000,00 1 312 0 1299
892 165 Fusion M Blueprint NULL 1295 0 0 0,01 0 1 NULL 275000,00 1 312 0 1295
893 165 Phased Plasma M Blueprint NULL 1297 0 0 0,01 0 1 NULL 325000,00 1 312 0 1297
894 165 EMP M Blueprint NULL 1294 0 0 0,01 0 1 NULL 400000,00 1 312 0 1294
895 165 Carbonized Lead L Blueprint NULL 1300 0 0 0,01 0 1 NULL 200000,00 1 309 0 1300
896 165 Nuclear L Blueprint NULL 1304 0 0 0,01 0 1 NULL 300000,00 1 309 0 1304
897 165 Proton L Blueprint NULL 1306 0 0 0,01 0 1 NULL 400000,00 1 309 0 1306
898 165 Depleted Uranium L Blueprint NULL 1301 0 0 0,01 0 1 NULL 500000,00 1 309 0 1301
899 165 Titanium Sabot L Blueprint NULL 1307 0 0 0,01 0 1 NULL 600000,00 1 309 0 1307
900 165 Fusion L Blueprint NULL 1303 0 0 0,01 0 1 NULL 700000,00 1 309 0 1303
901 165 Phased Plasma L Blueprint NULL 1305 0 0 0,01 0 1 NULL 800000,00 1 309 0 1305
902 165 EMP L Blueprint NULL 1302 0 0 0,01 0 1 NULL 1000000,00 1 309 0 1302
935 105 Reaper Blueprint NULL 53 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
936 105 Executioner Blueprint NULL 54 0 0 0,01 0 1 NULL 300000,00 1 272 0 NULL
937 105 Inquisitor Blueprint NULL 55 0 0 0,01 0 1 NULL 2125000,00 1 272 0 NULL
938 105 Tormentor Blueprint NULL 56 0 0 0,01 0 1 NULL 242500,00 1 272 0 NULL
939 105 Navitas Blueprint NULL 59 0 0 0,01 0 1 NULL 225000,00 1 277 0 NULL
940 105 Tristan Blueprint NULL 60 0 0 0,01 0 1 NULL 2825000,00 1 277 0 NULL
941 105 Incursus Blueprint NULL 61 0 0 0,01 0 1 NULL 2200000,00 1 277 0 NULL
943 105 Impairor Blueprint NULL 299 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
944 105 Punisher Blueprint NULL 300 0 0 0,01 0 1 NULL 2875000,00 1 272 0 NULL
945 105 Breacher Blueprint NULL 305 0 0 0,01 0 1 NULL 2225000,00 1 264 0 NULL
946 105 Burst Blueprint NULL 306 0 0 0,01 0 1 NULL 225000,00 1 264 0 NULL
947 105 Minmatar Peacekeeper Ship Blueprint NULL 307 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
948 105 Ibis Blueprint NULL 312 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
949 105 Kestrel Blueprint NULL 313 0 0 0,01 0 1 NULL 2250000,00 1 261 0 NULL
950 105 Merlin Blueprint NULL 314 0 0 0,01 0 1 NULL 2850000,00 1 261 0 NULL
952 105 Heron Blueprint NULL 316 0 0 0,01 0 1 NULL 972500,00 1 261 0 NULL
953 105 Velator Blueprint NULL 321 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
954 105 Imicus Blueprint NULL 322 0 0 0,01 0 1 NULL 1002500,00 1 277 0 NULL
955 105 Atron Blueprint NULL 323 0 0 0,01 0 1 NULL 292500,00 1 277 0 NULL
956 105 Maulus Blueprint NULL 324 0 0 0,01 0 1 NULL 1800000,00 1 277 0 NULL
957 105 Wraith Blueprint NULL 332 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
958 105 Specter Blueprint NULL 333 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
960 105 Devourer Blueprint NULL 339 0 0 0,01 0 1 2 9999999,00 0 NULL 0 NULL
961 105 Fury Blueprint NULL 340 0 0 0,01 0 1 2 9999999,00 0 NULL 0 NULL
962 105 Styx Blueprint NULL 341 0 0 0,01 0 1 2 9999999,00 0 NULL 0 NULL
963 105 Medusa Blueprint NULL 342 0 0 0,01 0 1 2 9999999,00 0 NULL 0 NULL
964 105 Echo Blueprint NULL 343 0 0 0,01 0 1 2 9999999,00 0 NULL 0 NULL
965 105 Lynx Blueprint NULL 344 0 0 0,01 0 1 2 9999999,00 0 NULL 0 NULL
966 105 Swordspine Blueprint NULL 345 0 0 0,01 0 1 2 9999999,00 0 NULL 0 NULL
967 111 Caldari Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 1 416 0 NULL
968 106 Moa Blueprint NULL 49 0 0 0,01 0 1 NULL 80000000,00 1 275 0 NULL
969 106 Maller Blueprint NULL 57 0 0 0,01 0 1 NULL 83750000,00 1 274 0 NULL
970 106 Augoror Blueprint NULL 58 0 0 0,01 0 1 NULL 29075000,00 1 274 0 NULL
971 106 Vexor Blueprint NULL 62 0 0 0,01 0 1 NULL 43775000,00 1 276 0 NULL
972 106 Thorax Blueprint NULL 63 0 0 0,01 0 1 NULL 74000000,00 1 276 0 NULL
973 106 Arbitrator Blueprint NULL 1748 0 0 0,01 0 1 NULL 35375000,00 1 274 0 NULL
974 106 Rupture Blueprint NULL 302 0 0 0,01 0 1 NULL 68750000,00 1 273 0 NULL
975 106 Bellicose Blueprint NULL 303 0 0 0,01 0 1 NULL 35425000,00 1 273 0 NULL
976 106 Scythe Blueprint NULL 304 0 0 0,01 0 1 NULL 28775000,00 1 273 0 NULL
977 106 Blackbird Blueprint NULL 311 0 0 0,01 0 1 NULL 35125000,00 1 275 0 NULL
978 106 Celestis Blueprint NULL 319 0 0 0,01 0 1 NULL 34575000,00 1 276 0 NULL
979 106 Exequror Blueprint NULL 320 0 0 0,01 0 1 NULL 29625000,00 1 276 0 NULL
983 108 Badger Blueprint NULL 51 0 0 0,01 0 1 NULL 3487500,00 1 284 0 NULL
984 108 Badger Mark II Blueprint NULL 52 0 0 0,01 0 1 NULL 7425000,00 1 284 0 NULL
985 108 Iteron Blueprint NULL 65 0 0 0,01 0 1 NULL 3100000,00 1 283 0 NULL
986 108 Hoarder Blueprint NULL 308 0 0 0,01 0 1 NULL 4525000,00 1 282 0 NULL
987 108 Mammoth Blueprint NULL 309 0 0 0,01 0 1 NULL 9375000,00 1 282 0 NULL
988 108 Wreathe Blueprint NULL 310 0 0 0,01 0 1 NULL 3225000,00 1 282 0 NULL
989 108 Iteron Mark II Blueprint NULL 325 0 0 0,01 0 1 NULL 3425000,00 1 283 0 NULL
990 108 Iteron Mark III Blueprint NULL 326 0 0 0,01 0 1 NULL 6000000,00 1 283 0 NULL
991 108 Iteron Mark IV Blueprint NULL 327 0 0 0,01 0 1 NULL 4287500,00 1 283 0 NULL
992 108 Iteron Mark V Blueprint NULL 328 0 0 0,01 0 1 NULL 11250000,00 1 283 0 NULL
993 108 Visitant Blueprint NULL 334 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
994 107 Scorpion Blueprint NULL 50 0 0 0,01 0 1 NULL 712500000,00 1 280 0 NULL
995 107 Megathron Blueprint NULL 64 0 0 0,01 0 1 NULL 1050000000,00 1 281 0 NULL
996 107 Apocalypse Blueprint NULL 296 0 0 0,01 0 1 NULL 1125000000,00 1 279 0 NULL
997 107 Armageddon Blueprint NULL 297 0 0 0,01 0 1 NULL 662500000,00 1 279 0 NULL
998 107 Typhoon Blueprint NULL 301 0 0 0,01 0 1 NULL 750000000,00 1 278 0 NULL
999 107 Dominix Blueprint NULL 318 0 0 0,01 0 1 NULL 625000000,00 1 281 0 NULL
1001 107 Eidolon Blueprint NULL 331 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
1002 110 Erebus Blueprint NULL 329 0 0 0,01 0 1 NULL 72500000000,00 1 886 0 NULL
1010 118 Small Shield Extender I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49920,00 1 326 0 1044
1013 118 Small Shield Extender II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1044
1026 119 Shield Recharger I Blueprint NULL NULL 0 0 0,01 0 1 NULL 87360,00 1 326 0 83
1027 119 Shield Recharger II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 83
1032 120 Small Shield Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 91160,00 1 328 0 84
1033 120 Small Shield Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 84
1067 126 1MN MicroWarpdrive I Blueprint NULL NULL 0 0 0,01 0 1 NULL 316360,00 1 331 0 96
1071 126 1MN Afterburner II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 96
1072 126 1MN Afterburner I Blueprint NULL NULL 0 0 0,01 0 1 NULL 64500,00 1 331 0 96
1073 126 1MN MicroWarpdrive II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 96
1074 127 Cargo Scanner I Blueprint NULL NULL 0 0 0,01 0 1 NULL 15000,00 1 325 0 106
1075 128 Ship Scanner I Blueprint NULL NULL 0 0 0,01 0 1 NULL 19840,00 1 325 0 107
1076 129 Survey Scanner I Blueprint NULL NULL 0 0 0,01 0 1 NULL 20000,00 1 325 0 107
1079 132 Warp Scrambler I Blueprint NULL NULL 0 0 0,01 0 1 NULL 394240,00 1 323 0 111
1080 132 Warp Scrambler II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 111
1095 139 Gyrostabilizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1046
1096 139 Gyrostabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 243200,00 1 343 0 1046
1099 142 Small Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 334 0 80
1100 143 Small Hull Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 499980,00 1 334 0 21
1102 145 Stasis Webifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 224880,00 1 323 0 1284
1103 145 Stasis Webifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1284
1105 147 Small Energy Transfer Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 1 329 0 1035
1106 148 Small Nosferatu I Blueprint NULL NULL 0 0 0,01 0 1 NULL 395040,00 1 329 0 1029
1109 151 Small Energy Neutralizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 199680,00 1 329 0 1283
1112 154 75mm Gatling Rail I Blueprint NULL 349 0 0 0,01 0 1 NULL 20000,00 1 291 0 349
1113 154 Light Electron Blaster I Blueprint NULL 378 0 0 0,01 0 1 NULL 60000,00 1 291 0 376
1114 154 Light Ion Blaster I Blueprint NULL 377 0 0 0,01 0 1 NULL 90000,00 1 291 0 376
1115 154 Light Neutron Blaster I Blueprint NULL 376 0 0 0,01 0 1 NULL 120000,00 1 291 0 376
1116 154 150mm Railgun I Blueprint NULL 375 0 0 0,01 0 1 NULL 150000,00 1 291 0 349
1117 154 Heavy Electron Blaster I Blueprint NULL 374 0 0 0,01 0 1 NULL 600000,00 1 290 0 371
1118 154 Dual 150mm Railgun I Blueprint NULL 373 0 0 0,01 0 1 NULL 200000,00 1 290 0 370
1119 154 Heavy Neutron Blaster I Blueprint NULL 372 0 0 0,01 0 1 NULL 1200000,00 1 290 0 371
1120 154 Heavy Ion Blaster I Blueprint NULL 371 0 0 0,01 0 1 NULL 900000,00 1 290 0 371
1121 154 250mm Railgun I Blueprint NULL 370 0 0 0,01 0 1 NULL 1500000,00 1 290 0 370
1122 154 Electron Blaster Cannon I Blueprint NULL 369 0 0 0,01 0 1 NULL 6000000,00 1 289 0 365
1123 154 Dual 250mm Railgun I Blueprint NULL 368 0 0 0,01 0 1 NULL 2000000,00 1 289 0 366
1124 154 Neutron Blaster Cannon I Blueprint NULL 367 0 0 0,01 0 1 NULL 12000000,00 1 289 0 365
1125 154 425mm Railgun I Blueprint NULL 366 0 0 0,01 0 1 NULL 15000000,00 1 289 0 366
1126 154 Ion Blaster Cannon I Blueprint NULL 365 0 0 0,01 0 1 NULL 9000000,00 1 289 0 365
1128 156 Medium Capacitor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 281240,00 1 329 0 1031
1129 157 Adaptive Invulnerability Field I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 328 0 81
1130 167 Iron Charge S Blueprint NULL 1311 0 0 0,01 0 1 NULL 20000,00 1 307 0 1311
1131 167 Tungsten Charge S Blueprint NULL 1315 0 0 0,01 0 1 NULL 30000,00 1 307 0 1315
1132 167 Iridium Charge S Blueprint NULL 1310 0 0 0,01 0 1 NULL 40000,00 1 307 0 1310
1133 167 Lead Charge S Blueprint NULL 1312 0 0 0,01 0 1 NULL 50000,00 1 307 0 1312
1134 167 Thorium Charge S Blueprint NULL 1314 0 0 0,01 0 1 NULL 60000,00 1 307 0 1314
1135 167 Uranium Charge S Blueprint NULL 1316 0 0 0,01 0 1 NULL 70000,00 1 307 0 1316
1136 167 Plutonium Charge S Blueprint NULL 1313 0 0 0,01 0 1 NULL 80000,00 1 307 0 1313
1137 167 Antimatter Charge S Blueprint NULL 1047 0 0 0,01 0 1 NULL 100000,00 1 307 0 1047
1138 167 Iron Charge M Blueprint NULL 1319 0 0 0,01 0 1 NULL 80000,00 1 308 0 1319
1139 167 Tungsten Charge M Blueprint NULL 1323 0 0 0,01 0 1 NULL 110000,00 1 308 0 1323
1140 167 Iridium Charge M Blueprint NULL 1318 0 0 0,01 0 1 NULL 150000,00 1 308 0 1318
1141 167 Lead Charge M Blueprint NULL 1320 0 0 0,01 0 1 NULL 175000,00 1 308 0 1320
1142 167 Thorium Charge M Blueprint NULL 1322 0 0 0,01 0 1 NULL 225000,00 1 308 0 1322
1143 167 Uranium Charge M Blueprint NULL 1324 0 0 0,01 0 1 NULL 275000,00 1 308 0 1324
1144 167 Plutonium Charge M Blueprint NULL 1321 0 0 0,01 0 1 NULL 325000,00 1 308 0 1321
1145 167 Antimatter Charge M Blueprint NULL 1317 0 0 0,01 0 1 NULL 400000,00 1 308 0 1317
1146 167 Iron Charge L Blueprint NULL 1327 0 0 0,01 0 1 NULL 200000,00 1 306 0 1327
1147 167 Tungsten Charge L Blueprint NULL 1331 0 0 0,01 0 1 NULL 300000,00 1 306 0 1331
1148 167 Iridium Charge L Blueprint NULL 1326 0 0 0,01 0 1 NULL 400000,00 1 306 0 1326
1149 167 Lead Charge L Blueprint NULL 1328 0 0 0,01 0 1 NULL 500000,00 1 306 0 1328
1150 167 Thorium Charge L Blueprint NULL 1330 0 0 0,01 0 1 NULL 600000,00 1 306 0 1330
1151 167 Uranium Charge L Blueprint NULL 1332 0 0 0,01 0 1 NULL 700000,00 1 306 0 1332
1152 167 Plutonium Charge L Blueprint NULL 1329 0 0 0,01 0 1 NULL 800000,00 1 306 0 1329
1153 167 Antimatter Charge L Blueprint NULL 1325 0 0 0,01 0 1 NULL 1000000,00 1 306 0 1325
1154 168 Radio S Blueprint NULL 1145 0 0 0,01 0 1 NULL 30000,00 1 302 0 1145
1155 168 Microwave S Blueprint NULL 1143 0 0 0,01 0 1 NULL 20000,00 1 302 0 1143
1156 168 Infrared S Blueprint NULL 1144 0 0 0,01 0 1 NULL 10000,00 1 302 0 1144
1157 168 Standard S Blueprint NULL 1142 0 0 0,01 0 1 NULL 12500,00 1 302 0 1142
1158 168 Ultraviolet S Blueprint NULL 1141 0 0 0,01 0 1 NULL 15000,00 1 302 0 1141
1159 168 Xray S Blueprint NULL 1140 0 0 0,01 0 1 NULL 25000,00 1 302 0 1140
1160 168 Gamma S Blueprint NULL 1139 0 0 0,01 0 1 NULL 35000,00 1 302 0 1139
1161 168 Multifrequency S Blueprint NULL 1131 0 0 0,01 0 1 NULL 40000,00 1 302 0 1131
1162 168 Radio M Blueprint NULL 1145 0 0 0,01 0 1 NULL 300000,00 1 303 0 1145
1163 168 Microwave M Blueprint NULL 1143 0 0 0,01 0 1 NULL 200000,00 1 303 0 1143
1164 168 Infrared M Blueprint NULL 1144 0 0 0,01 0 1 NULL 100000,00 1 303 0 1144
1165 168 Standard M Blueprint NULL 1142 0 0 0,01 0 1 NULL 125000,00 1 303 0 1142
1166 168 Ultraviolet M Blueprint NULL 1141 0 0 0,01 0 1 NULL 150000,00 1 303 0 1141
1167 168 Xray M Blueprint NULL 1140 0 0 0,01 0 1 NULL 250000,00 1 303 0 1140
1168 168 Gamma M Blueprint NULL 1139 0 0 0,01 0 1 NULL 350000,00 1 303 0 1139
1169 168 Multifrequency M Blueprint NULL 1131 0 0 0,01 0 1 NULL 400000,00 1 303 0 1131
1170 168 Radio L Blueprint NULL 1145 0 0 0,01 0 1 NULL 3000000,00 1 305 0 1145
1171 168 Microwave L Blueprint NULL 1143 0 0 0,01 0 1 NULL 2000000,00 1 305 0 1143
1172 168 Infrared L Blueprint NULL 1144 0 0 0,01 0 1 NULL 1000000,00 1 305 0 1144
1173 168 Standard L Blueprint NULL 1142 0 0 0,01 0 1 NULL 1250000,00 1 305 0 1142
1174 168 Ultraviolet L Blueprint NULL 1141 0 0 0,01 0 1 NULL 1500000,00 1 305 0 1141
1175 168 Xray L Blueprint NULL 1140 0 0 0,01 0 1 NULL 2500000,00 1 305 0 1140
1176 168 Gamma L Blueprint NULL 1139 0 0 0,01 0 1 NULL 3500000,00 1 305 0 1139
1177 168 Multifrequency L Blueprint NULL 1131 0 0 0,01 0 1 NULL 4000000,00 1 305 0 1131
1178 169 Cap Booster 25 Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000,00 1 339 0 1033
1179 169 Cap Booster 50 Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 339 0 1033
1182 96 Auto Targeting System I Targets any hostile ship within range on activation. Grants a +2 bonus to ship's max targets when online NULL 0 30 5 0 1 NULL 2944,00 1 670 0,07 104
1183 62 Small Armor Repairer II This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 70168,00 1 1049 0,06 80
1184 142 Small Armor Repairer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 80
1185 61 Small Capacitor Battery I Increases capacitor storage. NULL 500 0 5 0 1 NULL 10000,00 1 703 0,07 89
1186 141 Small Capacitor Battery I Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000,00 1 327 0 89
1190 67 Small Energy Transfer Array II Transfers capacitor energy to another ship. NULL 2000 10000 5 0 1 NULL 140108,00 1 695 0,06 1035
1191 147 Small Energy Transfer Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1035
1192 764 Basic Overdrive Injector System This unit increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 25 50 5 0 1 NULL 10000,00 1 1087 0,07 98
1193 98 Basic EM Plating An array of microscopic reactive prizms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 1984,00 1 540 0,07 1030
1194 99 Amarr Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
1195 43 Cap Recharger I Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 665 0,06 90
1196 123 Cap Recharger I Blueprint NULL NULL 0 0 0,01 0 1 NULL 237500,00 1 327 0 90
1197 98 EM Plating I An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
1198 98 EM Plating II An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 38748,00 1 540 0,06 1030
1201 100 Wasp I Heavy Attack Drone 1079 35 10000 25 0 1 1 50000,00 1 839 0,07 NULL
1202 101 Civilian Mining Drone Civilian Mining Drone 1009 5 0 5 0 1 NULL 14986,00 1 158 0,07 NULL
1204 163 EM Plating I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49740,00 1 333 0 1030
1205 163 EM Plating II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
1208 162 Auto Targeting System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 29440,00 1 324 0 104
1210 160 ECM Burst I Blueprint NULL NULL 0 0 0,01 0 1 NULL 416640,00 1 323 0 109
1212 161 Passive Targeter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 324 0 104
1214 176 Wasp I Blueprint NULL 1079 0 0 0,01 0 1 NULL 5000000,00 1 359 0 NULL
1215 170 Defender I Blueprint NULL 192 0 0 0,01 0 1 NULL 150000,00 1 316 0 192
1216 166 Seeker F.O.F. Light Missile I Blueprint NULL 1336 0 1 0,01 0 1 NULL 180000,00 1 315 0 1336
1218 177 Civilian Mining Drone Blueprint Civilian Mining Drone Blueprint 1009 0 0 0,01 0 1 NULL 1498600,00 1 358 0 NULL
1220 166 Scourge Rocket Blueprint NULL 1350 0 1 0,01 0 1 NULL 45000,00 1 318 0 1350
1221 166 Scourge Torpedo Blueprint NULL 1346 0 1 0,01 0 1 NULL 9000000,00 1 390 0 1346
1223 451 Bistot Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, megacyte and zydrine. The portion size for refining is 200 ore units. 1273 1 1E+35 16 0 200 NULL 2092368,00 1 514 0 1273
1224 459 Pyroxeres Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine. 231 1 1E+35 0,3 0 333 NULL 11632,00 1 515 0 231
1225 452 Crokite Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. It requires 250 ore units to refine. 1272 1 1E+35 16 0 250 NULL 1527958,00 1 521 0 1272
1226 456 Jaspet Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine. It has a portion size of 500 ore units for refining. 1279 1 1E+35 2 0 500 NULL 169582,00 1 529 0 1279
1227 469 Omber Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining. 1271 1 1E+35 0,6 0 500 NULL 40894,00 1 526 0 1271
1228 460 Scordite Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining. 1356 1 1E+35 0,15 0 333 NULL 4994,00 1 519 0 1356
1229 467 Gneiss Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining. 1377 1 1E+35 5 0 400 NULL 399926,00 1 525 0 1377
1230 462 Veldspar The most common ore type in the known universe, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine. 232 1 4000 0,1 0 333 NULL 2000,00 1 518 0 232
1231 455 Hemorphite With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, pyerite, mexallon and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine. 1282 1 1E+35 3 0 500 NULL 306868,00 1 528 0 1282
1232 453 Dark Ochre Considered a worthless ore for years, Dark Ochre was ignored by most miners until improved refining techniques managed to extract the huge amount of Nocxium inside it, the highest ratio of Nocxium found in any ore in the universe. 400 ore units of Dark Ochre are needed to refine it. 1275 1 1E+35 8 0 400 NULL 768500,00 1 522 0 1275
1233 25 Enigma The mysterious Enigma. 1010 38 1000000 20400 600 1 2 0,00 0 NULL 0,07 NULL
1236 764 Overdrive Injector System II This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 100 5 0 1 NULL 114688,00 1 1087 0,06 98
1237 158 Overdrive Injector System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 98
1240 78 Basic Reinforced Bulkheads Increases structural hit points while reducing agility and overall top speed. NULL 100 200 5 0 1 NULL 5000,00 1 1195 0,07 76
1242 763 Basic Nanofiber Internal Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 NULL 1664,00 1 1196 0,07 1042
1244 764 Overdrive Injector System I This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 NULL 24998,00 1 1087 0,06 98
1245 158 Overdrive Injector System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 249980,00 1 332 0 98
1246 768 Capacitor Flux Coil I Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 NULL 4160,00 1 666 0,06 90
1247 137 Capacitor Flux Coil I Blueprint NULL NULL 0 0 0,01 0 1 NULL 41600,00 1 327 0 90
1248 768 Capacitor Flux Coil II Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 NULL 37672,00 1 666 0,05 90
1249 137 Capacitor Flux Coil II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 90
1254 770 Shield Flux Coil I Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 NULL 4160,00 1 687 0,06 83
1255 137 Shield Flux Coil I Blueprint NULL NULL 0 0 0,01 0 1 NULL 41600,00 1 326 0 83
1256 770 Shield Flux Coil II Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 NULL 38056,00 1 687 0,05 83
1257 137 Shield Flux Coil II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 83
1262 98 Basic Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 1984,00 1 540 0,07 1030
1264 98 Explosive Plating I An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
1265 163 Explosive Plating I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49740,00 1 333 0 1030
1266 98 Explosive Plating II An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 38288,00 1 540 0,06 1030
1267 163 Explosive Plating II Blueprint NULL NULL 0 0 0,01 0 1 NULL 179200,00 1 NULL 0 1030
1272 98 Basic Layered Plating This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 1984,00 1 540 0,07 1030
1274 98 Layered Plating I This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
1275 163 Layered Plating I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49740,00 1 333 0 1030
1276 98 Layered Plating II This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 38978,00 1 540 0,06 1030
1277 163 Layered Plating II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
1282 98 Basic Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 1984,00 1 540 0,07 1030
1284 98 Kinetic Plating I This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
1285 163 Kinetic Plating I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49740,00 1 333 0 1030
1286 98 Kinetic Plating II This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 39200,00 1 540 0,06 1030
1287 163 Kinetic Plating II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
1292 98 Basic Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 1984,00 1 540 0,07 1030
1294 98 Thermic Plating I Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
1295 163 Thermic Plating I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49740,00 1 333 0 1030
1296 98 Thermic Plating II Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 38896,00 1 540 0,06 1030
1297 163 Thermic Plating II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
1302 98 Basic Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 1984,00 1 540 0,07 1030
1304 98 Adaptive Nano Plating I This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 540 0,07 1030
1305 163 Adaptive Nano Plating I Blueprint NULL NULL 0 0 0,01 0 1 NULL 74680,00 1 333 0 1030
1306 98 Adaptive Nano Plating II This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 42496,00 1 540 0,06 1030
1307 163 Adaptive Nano Plating II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
1315 765 Basic Expanded Cargohold Increases cargo hold capacity. NULL 10 50 5 0 1 NULL 800,00 1 1197 0,07 92
1317 765 Expanded Cargohold I Increases cargo hold capacity. NULL 10 50 5 0 1 NULL 1664,00 1 1197 0,07 92
1318 158 Expanded Cargohold I Blueprint NULL NULL 0 0 0,01 0 1 NULL 16640,00 1 335 0 92
1319 765 Expanded Cargohold II Increases cargo hold capacity. NULL 10 50 5 0 1 NULL 35328,00 1 1197 0,06 92
1320 158 Expanded Cargohold II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 92
1333 78 Reinforced Bulkheads I Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 25 0 1 NULL 12500,00 1 1195 0,07 76
1334 158 Reinforced Bulkheads I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 1 335 0 76
1335 78 Reinforced Bulkheads II Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 NULL 49068,00 1 1195 0,06 76
1336 158 Reinforced Bulkheads II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 76
1351 769 Basic Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 3968,00 1 659 0,07 70
1353 769 Reactor Control Unit I Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 659 0,06 70
1354 137 Reactor Control Unit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 99200,00 1 327 0 70
1355 769 Reactor Control Unit II Boosts power core output. NULL 500 20 5 0 1 NULL 57568,00 1 659 0,05 70
1356 137 Reactor Control Unit II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 70
1373 1 CharacterAmarr Character type for characters of the Amarrian Amarr bloodline. NULL 0 0 1 0 1 4 0,00 0 NULL 0 NULL
1374 1 CharacterNiKunni Character type for characters of the Amarr Nikunni bloodline. NULL 0 0 1 0 1 4 0,00 0 NULL 0 NULL
1375 1 CharacterCivire Character type for characters of the Caldari Civire bloodline. NULL 0 0 1 0 1 1 0,00 0 NULL 0 NULL
1376 1 CharacterDeteis Character type for characters of the Caldari Deteis bloodline. NULL 0 0 1 0 1 1 0,00 0 NULL 0 NULL
1377 1 CharacterGallente Character type for characters of the Gallente Gallente bloodline. NULL 0 0 1 0 1 8 0,00 0 NULL 0 NULL
1378 1 CharacterIntaki Character type for characters of the Gallente Intaki bloodline. NULL 0 0 1 0 1 8 0,00 0 NULL 0 NULL
1379 1 CharacterSebiestor Character type for characters of the Minmatar Sebiestor bloodline. NULL 0 0 1 0 1 2 0,00 0 NULL 0 NULL
1380 1 CharacterBrutor Character type for characters of the Minmatar Brutor bloodline. NULL 0 0 1 0 1 2 0,00 0 NULL 0 NULL
1381 1 CharacterStatic Character type for characters of the Jove Static bloodline. NULL 0 0 1 0 1 16 0,00 0 NULL 0 NULL
1382 1 CharacterModifier Character type for characters of the Jove Modifier bloodline. NULL 0 0 1 0 1 16 0,00 0 NULL 0 NULL
1383 1 CharacterAchura Character type for characters of the Caldari Achura bloodline. NULL 0 0 1 0 1 1 0,00 0 NULL 0 NULL
1384 1 CharacterJinMei Character type for characters of the Gallente Jin-Mei bloodline. NULL 0 0 1 0 1 8 0,00 0 NULL 0 NULL
1385 1 CharacterKhanid Character type for characters of the Amarr Khanid bloodline. NULL 0 0 1 0 1 4 0,00 0 NULL 0 NULL
1386 1 CharacterVherokior Character type for characters of the Minmatar Vherokior bloodline. NULL 0 0 1 0 1 2 0,00 0 NULL 0 NULL
1401 762 Basic Inertia Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 2176,00 1 1086 0,07 1041
1403 762 Inertia Stabilizers I Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 5438,00 1 1086 0,07 1041
1404 158 Inertia Stabilizers I Blueprint NULL NULL 0 0 0,01 0 1 NULL 54380,00 1 332 0 1041
1405 762 Inertia Stabilizers II Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 39732,00 1 1086 0,06 1041
1406 158 Inertia Stabilizers II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1041
1419 57 Basic Shield Power Relay Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 NULL 4864,00 1 688 0,07 83
1422 57 Shield Power Relay II Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 NULL 44858,00 1 688 0,05 83
1423 137 Shield Power Relay II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 83
1436 96 Auto Targeting System II Targets any hostile ship within range on activation. Grants a +3 bonus to ship's max targets when online NULL 0 40 5 0 1 NULL 72896,00 1 670 0,06 104
1437 162 Auto Targeting System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 104
1445 767 Capacitor Power Relay I Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 667 0,06 90
1446 137 Capacitor Power Relay I Blueprint NULL NULL 0 0 0,01 0 1 NULL 97440,00 1 327 0 90
1447 767 Capacitor Power Relay II Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 44074,00 1 667 0,05 90
1448 137 Capacitor Power Relay II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 90
1529 15 Caldari Administrative Station NULL 1019 45734 0 1 0 1 1 600000,00 0 NULL 0 NULL
1530 15 Caldari Research Station NULL 1018 26782 0 1 0 1 1 600000,00 0 NULL 0 NULL
1531 15 Caldari Trading Station NULL 1017 33413 0 1 0 1 1 600000,00 0 NULL 0 NULL
1537 766 Basic Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 3968,00 1 658 0,07 70
1539 766 Power Diagnostic System I Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 658 0,06 70
1540 137 Power Diagnostic System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 99200,00 1 327 0 70
1541 766 Power Diagnostic System II Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 46288,00 1 658 0,05 70
1542 137 Power Diagnostic System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 70
1547 72 Small Proton Smartbomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 10 12,5 0 1 NULL 50000,00 1 382 0,07 112
1548 152 Small Proton Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000,00 1 341 0 112
1549 72 Small Proton Smartbomb II Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 40 5 0 1 NULL 121088,00 1 382 0,06 112
1550 152 Small Proton Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
1551 72 Small Graviton Smartbomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 10 12,5 0 1 NULL 55000,00 1 382 0,07 112
1552 152 Small Graviton Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 550000,00 1 341 0 112
1553 72 Small Graviton Smartbomb II Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 40 5 0 1 NULL 121088,00 1 382 0,06 112
1554 152 Small Graviton Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
1557 72 Small Plasma Smartbomb I Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 10 12,5 0 1 NULL 60000,00 1 382 0,07 112
1558 152 Small Plasma Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 600000,00 1 341 0 112
1559 72 Small Plasma Smartbomb II Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 40 5 0 1 NULL 121088,00 1 382 0,06 112
1560 152 Small Plasma Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
1563 72 Small EMP Smartbomb I Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 10 12,5 0 1 NULL 65000,00 1 382 0,07 112
1564 152 Small EMP Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 650000,00 1 341 0 112
1565 72 Small EMP Smartbomb II Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 40 5 0 1 NULL 121188,00 1 382 0,06 112
1566 152 Small EMP Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
1601 190 Amarr Bonus -50% cost for using Amarrian stargates. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1602 190 Ni-Kunni Bonus +25% max ask/bid value on market. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1603 190 Civire Bonus +3% Accuracy bonus for Hybrid Weapons. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1604 190 Deteis Bonus -2% production time for all modules. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1605 190 Gallente Bonus -10% drill time when mining asteroids with mining lasers. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1606 190 Intaki Bonus +20% chance of getting a new agent. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1607 190 Sebiestor Bonus -20% ship repair cost. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1608 190 Brutor Bonus +10% speed bonus for Projectile Weapons. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1611 191 Computer Empathy Bonus Reduces CPU usage 20%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 0
1612 191 Ordered Mind Bonus Lower skill loss severity by 25%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1613 191 Standard DNA Pattern Bonus +1 character clone usage advance level. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1614 191 Killer Instinct Bonus +5% Shield seeping. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1615 191 Deft Hands Bonus Upgrade time -10%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1616 191 Structural Understanding Bonus Manufacture time -5%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1617 191 Creative Bonus Research time -5%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1618 191 Glib Tongue Bonus NPC dir.trade price -5%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1619 191 August Demeanor Bonus Better agent missions. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1620 191 Superior Motion Sense Bonus Turret wp accuracy +2%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1621 191 High-G Tolerance Bonus Ship Agility +5%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1622 191 Vector Reckoning Bonus Half acc.penalty for high speed. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1623 191 Stratum Form Feel Bonus Mining efficiency +10%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1624 191 Doctrine Ingrained Bonus +5% damage while in formation. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1625 191 Three Dimensional Thinking Bonus Missile accuracy +3%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1626 191 Swift Neural Grafting Bonus C-Implant install time -50%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1627 191 Booster Immunity Bonus Booster resistance +25%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1628 193 Algiophobia Bonus PwC +5% when in combat (being shot at). NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1629 193 Barophobia Bonus +50% warp cost if planet/moon in target bubble. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1630 193 Cenophobia Bonus +50% warp cost to bubbles with no station/stargate. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1631 193 Claustrophobia Bonus If floating in capsule in space for 5 mins, he dies. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1632 193 Monophobia Bonus Dies if he doesn't dock at a station every 60 mins. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1633 193 Mysophobia Bonus Worse agent missions. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1634 193 Taphephobia Bonus If Structure damage is >25% then he ejects capsule. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1635 193 Xenophobia Bonus Faction standing modifier -25% vs. factions of other race. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1636 192 Mechanical Inaptitude Bonus Engineering skills training time +25%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1639 192 Weak Double-helix Bond Bonus Clone cost +5%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1640 192 Short Attention Span Bonus Equipment duration -20%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1641 192 Wasteful Bonus Turret weapon power usage +5%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1642 192 Trigger-happy Bonus Turret weapon accuracy -2%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1643 192 Epileptic Bonus Prevents attribute change instigated skill training time adjustments. Boosters and trained skills which change the primary or secondary attributes would therefore have no effect on an epileptic character. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1644 192 Strong Immunity System Bonus Cyber implant install time +50% AND booster resistance -25%. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1650 195 Amarr Military Academy Pilot Bonus -5% training time for all skills that rely on the perception attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1651 195 Amarr Military Academy Gunner Bonus -5% weapon power consumption. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1652 195 Amarr Technical School Engineering Bonus -5% training time for all skills that rely on the memory attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1653 195 Amarr Technical School Electronics Bonus -5% CPU usage. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1654 195 Amarr Business School Commerce Bonus -5% training time for all skills that rely on the charisma attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1655 195 Amarr Business School Industry Bonus -5% factory prod.time. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1657 196 Caldari Military Academy Pilot Bonus -5% training time for all skills that rely on the perception attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1658 196 Caldari Military Academy Gunner Bonus -5% weapon power consumption. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1659 196 Caldari Technical School Engineering Bonus -5% training time for all skills that rely on the memory attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1660 196 Caldari Technical School Electronics Bonus -5% CPU usage. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1661 196 Caldari Business School Commerce Bonus -5% training time for all skills that rely on the charisma attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1662 196 Caldari Business School Industry Bonus -5% factory prod.time. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1663 197 Gallente Military Academy Pilot Bonus -5% training time for all skills that rely on the perception attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1664 197 Gallente Military Academy Gunner Bonus -5% weapon power consumption. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1665 197 Gallente Technical School Engineering Bonus -5% training time for all skills that rely on the memory attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1666 197 Gallente Technical School Electronics Bonus -5% CPU usage. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1667 197 Gallente Business School Commerce Bonus -5% training time for all skills that rely on the charisma attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1668 197 Gallente Business School Industry Bonus -5% factory prod.time. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1669 198 Minmatar Military Academy Pilot Bonus -5% training time for all skills that rely on the perception attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1670 198 Minmatar Military Academy Gunner Bonus -5% weapon power consumption. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1671 198 Minmatar Technical School Engineering Bonus -5% training time for all skills that rely on the memory attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1672 198 Minmatar Technical School Electronic Bonus -5% CPU usage. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1673 198 Minmatar Business School Commerce Bonus -5% training time for all skills that rely on the charisma attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1674 198 Minmatar Business School Industry Bonus -5% factory prod.time. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1675 199 Bounty Hunter Bonus +5% skill training time for skills with memory as the primary attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1676 199 Scientist Bonus +5% skill training time for skills with perception as the primary attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1677 199 Industrialist Bonus +5% skill training time for skills with perception as the primary attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1678 199 Corporate Magnate Bonus +5% skill training time for skills with willpower as the primary attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1679 199 Covert-op Bonus +5% skill training time for skills with intelligence as the primary attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1680 199 Navy Captain Bonus +5% skill training time for skills with charisma as the primary attribute. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
1798 295 Basic EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 7494,00 1 550 0,07 82
1800 295 Basic Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 7494,00 1 550 0,07 82
1802 295 Basic Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 7494,00 1 550 0,07 82
1804 295 Basic Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 7494,00 1 550 0,07 82
1808 295 EM Ward Amplifier I Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 550 0,07 82
1809 296 EM Ward Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 187420,00 1 326 0 82
1810 394 Serpent F.O.F. Light Missile I A Caldarian light missile with a graviton warhead and automatic guidance system. 1333 300 700 0,015 0 100 NULL 500,00 1 914 0,07 1333
1811 166 Serpent F.O.F. Light Missile I Blueprint NULL 1333 0 1 0,01 0 1 NULL 150000,00 1 315 0 1333
1814 394 Exterminator F.O.F. Light Missile I A Minmatar light missile with a nuclear warhead and automatic guidance system. 1335 300 700 0,015 0 100 NULL 370,00 1 914 0,07 1335
1815 166 Exterminator F.O.F. Light Missile I Blueprint NULL 1335 0 1 0,01 0 1 NULL 140000,00 1 315 0 1335
1816 394 Firefly F.O.F. Light Missile I A Gallente light missile with a plasma warhead and automatic guidance system. 1334 300 700 0,015 0 100 8 624,00 1 914 0,07 1334
1817 166 Firefly F.O.F. Light Missile I Blueprint NULL 1334 0 1 0,01 0 1 NULL 160000,00 1 315 0 1334
1818 395 Scourge F.O.F. Heavy Missile I A Caldarian heavy missile with a graviton warhead and automatic guidance system. 1340 300 1000 0,03 0 100 NULL 2500,00 1 914 0,07 1340
1819 166 Scourge F.O.F. Heavy Missile I Blueprint NULL 1340 0 1 0,01 0 1 NULL 750000,00 1 315 0 1340
1820 395 Mjolnir F.O.F. Heavy Missile I An Amarr heavy missile with an EMP warhead and automatic guidance system. 1339 300 1000 0,03 0 100 NULL 3500,00 1 914 0,07 1339
1821 166 Mjolnir F.O.F. Heavy Missile I Blueprint NULL 1339 0 1 0,01 0 1 NULL 900000,00 1 315 0 1339
1822 395 Nova F.O.F. Heavy Missile I A Minmatar heavy missile with a nuclear warhead and automatic guidance system. 1338 300 1000 0,03 0 100 2 2000,00 1 914 0,07 1338
1823 166 Nova F.O.F. Heavy Missile I Blueprint NULL 1338 0 1 0,01 0 1 NULL 700000,00 1 315 0 1338
1824 395 Inferno F.O.F. Heavy Missile I A Gallente heavy missile with a plasma warhead and automatic guidance system. 1337 300 1000 0,03 0 100 NULL 3000,00 1 914 0,07 1337
1825 166 Inferno F.O.F. Heavy Missile I Blueprint NULL 1337 0 1 0,01 0 1 NULL 800000,00 1 315 0 1337
1826 396 Scourge F.O.F. Cruise Missile I A Caldari cruise missile with a graviton warhead and automatic guidance system. 1341 300 1250 0,05 0 100 1 10000,00 1 914 0,07 1341
1827 166 Scourge F.O.F. Cruise Missile I Blueprint NULL 1341 0 1 0,01 0 1 NULL 3000000,00 1 315 0 1341
1828 396 Mjolnir F.O.F. Cruise Missile I An Amarr cruise missile with an EMP warhead and automatic guidance system. 1344 300 1250 0,05 0 100 NULL 15000,00 1 914 0,07 1344
1829 166 Mjolnir F.O.F. Cruise Missile I Blueprint NULL 1344 0 1 0,01 0 1 NULL 5000000,00 1 315 0 1344
1830 396 Nova F.O.F. Cruise Missile I A Minmatar cruise missile with a nuclear warhead and automatic guidance system. 1343 300 1250 0,05 0 100 NULL 7500,00 1 914 0,07 1343
1831 166 Nova F.O.F. Cruise Missile I Blueprint NULL 1343 0 1 0,01 0 1 NULL 2500000,00 1 315 0 1343
1832 396 Inferno F.O.F. Cruise Missile I A Gallente cruise missile with a plasma warhead and automatic guidance system 1342 300 1250 0,05 0 100 NULL 12500,00 1 914 0,07 1342
1833 166 Inferno F.O.F. Cruise Missile I Blueprint NULL 1342 0 1 0,01 0 1 NULL 4000000,00 1 315 0 1342
1855 48 Ship Scanner II Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be. NULL 0 0 5 0 1 NULL 37728,00 1 713 0,06 107
1856 128 Ship Scanner II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 107
1875 511 Rapid Light Missile Launcher I Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 0,9 1 NULL 9000,00 1 641 0,07 1345
1876 136 Rapid Light Missile Launcher I Blueprint NULL 1345 0 0 0,01 0 1 NULL 90000,00 1 340 0 1345
1877 511 Rapid Light Missile Launcher II Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles. 1345 0 0 10 1,2 1 NULL 76908,00 1 641 0,06 1345
1878 136 Rapid Light Missile Launcher II Blueprint NULL 1345 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1345
1893 205 Basic Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 9984,00 1 647 0,07 1046
1896 25 Concord Police Frigate A Concord Patrol Frigate. 1049 38 1200000 20400 300 1 NULL 0,00 0 NULL 0,07 NULL
1898 25 Concord SWAT Frigate A Concord SWAT vessel. . 1054 38 1200000 20400 300 1 NULL 0,00 0 NULL 0,07 NULL
1900 25 Concord Army Frigate A Concord millitary vessel. 1055 38 1200000 20400 300 1 NULL 0,00 0 NULL 0,07 NULL
1902 25 Concord Special Ops Frigate A Concord Special Ops Frigate 1053 38 1200000 20400 300 1 NULL 0,00 0 NULL 0,07 NULL
1904 26 Concord Police Cruiser Designed by co-operative efforts from all the empires, the Concord cruisers employ many of the finest traditions and technologies enjoyed by the empires, thus making them truly fearsome opponents. 1051 199,86 12155000 101000 900 1 NULL 0,00 0 NULL 0,07 NULL
1912 27 Concord Police Battleship The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power. 1058 250 112903000 486000 14000 1 NULL 2959998,00 0 NULL 0,07 NULL
1914 27 Concord Special Ops Battleship The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power. 1059 250 112903000 486000 14000 1 NULL 2959998,00 0 NULL 0,07 NULL
1916 27 Concord SWAT Battleship The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power. 1057 250 112903000 486000 14000 1 NULL 2959998,00 0 NULL 0,07 NULL
1918 27 Concord Army Battleship The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power. 1060 250 112903000 486000 14000 1 NULL 2959998,00 0 NULL 0,07 NULL
1926 15 Amarr Station Hub NULL 1068 42489 0 0 0 1 4 600000,00 0 NULL 0 NULL
1927 15 Amarr Station Military NULL 1069 48492 0 0 0 1 4 600000,00 0 NULL 0 NULL
1928 15 Amarr Industrial Station NULL 1070 24276 0 0 0 1 4 600000,00 0 NULL 0 NULL
1929 15 Amarr Standard Station NULL 1071 20081 0 0 0 1 4 600000,00 0 NULL 0 NULL
1930 15 Amarr Mining Station NULL 1072 22283 0 0 0 1 4 600000,00 0 NULL 0 NULL
1931 15 Amarr Research Station NULL 1073 29162 0 0 0 1 4 600000,00 0 NULL 0 NULL
1932 15 Amarr Trade Post NULL 1074 13887 0 0 0 1 4 600000,00 0 NULL 0 NULL
1944 28 Bestower The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. Amarr Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 1064 350 13500000 260000 4800 1 4 497750,00 1 85 0,07 NULL
1945 108 Bestower Blueprint NULL 1064 0 0 0,01 0 1 NULL 4977500,00 1 285 0 NULL
1946 203 Basic RADAR Backup Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 4912,00 1 722 0,07 104
1947 202 ECCM - Radar I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 729 0,07 104
1948 201 ECM - Ion Field Projector I Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. NULL 0 0 5 0 1 NULL 20000,00 1 715 0,07 3227
1949 210 Basic Signal Amplifier Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 4736,00 1 669 0,07 104
1951 211 Basic Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 10 5 0 1 NULL 5760,00 1 707 0,07 1640
1952 212 Sensor Booster II Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 76244,00 1 671 0,06 74
1955 201 ECM - Spatial Destabilizer I Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 717 0,07 3226
1956 201 ECM - White Noise Generator I Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. NULL 0 0 5 0 1 NULL 20000,00 1 718 0,07 3229
1957 201 ECM - Multispectral Jammer I An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 719 0,07 109
1958 201 ECM - Phase Inverter I Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 716 0,07 3228
1959 289 ECCM Projector I ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 NULL 39968,00 1 686 0,07 110
1960 289 ECCM Projector II ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 209280,00 1 686 0,06 110
1963 290 Remote Sensor Booster I Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 25 1 1 NULL 39968,00 1 673 0,07 74
1964 290 Remote Sensor Booster II Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 176196,00 1 673 0,06 74
1968 208 Remote Sensor Dampener I Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 49998,00 1 679 0,07 105
1969 208 Remote Sensor Dampener II Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 223452,00 1 679 0,06 105
1973 212 Sensor Booster I Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9870,00 1 671 0,07 74
1977 213 Tracking Computer I By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 706 0,07 3346
1978 213 Tracking Computer II By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 83760,00 1 706 0,06 3346
1982 203 Basic LADAR Backup Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 4912,00 1 721 0,07 104
1983 203 Basic Gravimetric Backup Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 4912,00 1 720 0,07 104
1984 203 Basic Magnetometric Backup Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 4912,00 1 723 0,07 104
1985 203 Basic Multi Sensor Backup Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 9986,00 1 724 0,07 104
1986 210 Signal Amplifier I Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 11840,00 1 669 0,07 104
1987 210 Signal Amplifier II Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 47650,00 1 669 0,06 104
1998 211 Tracking Enhancer I Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 NULL 14400,00 1 707 0,07 1640
1999 211 Tracking Enhancer II Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 30 5 0 1 NULL 16432,00 1 707 0,06 1640
2001 1016 Cynosural Suppression This upgrade allows alliances to anchor Cynosural System Jammers on their starbases in a solar system. NULL 0 1000 500000 0 1 NULL 200000000,00 1 1282 0 3945
2002 202 ECCM - Ladar I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 726 0,07 104
2003 202 ECCM - Magnetometric I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 727 0,07 104
2004 202 ECCM - Gravimetric I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 725 0,07 104
2005 202 ECCM - Omni I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 728 0,07 104
2006 26 Omen The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level. 1065 134,43 11650000 118000 450 1 4 4527500,00 1 74 0,07 NULL
2007 106 Omen Blueprint NULL 1065 0 0 0,01 0 1 NULL 45275000,00 1 274 0 NULL
2008 1016 Cynosural Navigation This upgrade allows alliances to anchor Cynosural Generator Arrays on their starbases in a solar system. NULL 0 1000 400000 0 1 NULL 100000000,00 1 1282 0 3946
2009 1016 Supercapital Construction Facilities This upgrade allows alliances to anchor Capital Ship Assembly Arrays and Capital Ship Maintenance Arrays at their starbases in a solar system. NULL 0 1000 200000 0 1 NULL 50000000,00 1 1282 0 3950
2010 286 Rebel Leader Terrorist Leader. 1890 38,4 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
2011 306 Prison Facility This rat-infested prison is being closely guarded. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2012 597 Terrorist Leader This highly-wanted criminal has been sought after by DED officials for years since he began bombing innocent civilians on stations as part of an extortion racket. As a capsuleer, he has managed to evade capture this far. CONCORD officials have to be happy with quickly targeted assassination hits that send him back to his black-market cloning facility deep out on the frontiers of 0.0 space. Until they can raid those cloning labs, he will continue to rebuild and strike again. 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
2013 283 Hostages These hostages have been waiting for someone to rescue them for quite some time. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2545
2014 7 Planet (Oceanic) Oceanic worlds are a class of terrestrial world covered entirely by liquids, usually in the form of mundane water. While the liquid surface is exceptionally smooth, the ocean floor on most worlds of this type exhibits significant topographic variety. It is this subsurface irregularity which causes the formation of complex weather systems, which would otherwise revert to more uniform patterns. 3835 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10142
2015 7 Planet (Lava) So-called "lava planets" (properly "magmatic planets") fall into one of three groups: solar magmatics, which orbit sufficiently close to their star that the surface never cools enough to solidify; gravitational magmatics, which experience gravitational shifts sufficiently strong to regularly and significantly fracture cooling crusts; and magmatoids, which are for largely-unexplained reasons simply incapable of cooling and forming a persistent crust. All three types generally exhibit the same external phenomena - huge red-orange lava fields being a defining feature - but the latter two types are sometimes capable of briefly solidifying for a period measured in years or perhaps decades. 3836 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10133
2016 7 Planet (Barren) Barren planets are archetypical "dead terrestrials": dry, rocky worlds with a minimal atmosphere and an unremarkable composition. They are commonly etched with flood channels, which are often broad enough to be visible from orbit; most such worlds have accumulated significant quantities of ice over their lifetimes, but cannot retain it on their surface. Generally surface liquid evaporates rapidly, contributing to the thin atmosphere, but occasionally it will seep back into the ground and refreeze, ready for another breakout in future when the local temperature rises. 3837 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10135
2017 7 Planet (Storm) Storm worlds are usually considered terrestrial planets, although to a casual eye they may appear more similar to gas planets, given their opaque, high-pressure atmospheres. Geomorphically, however, the distinctions are clear: compared to a gas world, the atmosphere of a storm world is usually considerably shallower, and generally composed primarily of more complex chemicals, while the majority of the planet's mass is a rocky terrestrial ball. Their name is derived from the continent-scale electrical storms that invariably flash through their upper atmospheres. 3935 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10134
2018 61 Medium Capacitor Battery I Increases capacitor storage. NULL 500 0 10 0 1 NULL 25000,00 1 704 0,07 89
2019 141 Medium Capacitor Battery I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 327 0 89
2020 61 Large Capacitor Battery I Increases capacitor storage. NULL 500 0 15 0 1 NULL 62450,00 1 705 0,07 89
2021 141 Large Capacitor Battery I Blueprint NULL NULL 0 0 0,01 0 1 NULL 624500,00 1 327 0 89
2022 61 X-Large Capacitor Battery I Increases capacitor storage. NULL 500 0 20 0 1 NULL 156250,00 0 NULL 0,07 89
2023 141 X-Large Capacitor Battery I Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 89
2024 76 Medium Capacitor Booster II Provides a quick injection of power into the capacitor. NULL 0 0 10 40 1 NULL 98844,00 1 700 0,06 1031
2025 156 Medium Capacitor Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1031
2026 1021 Pirate Detection Array 1 This upgrade increases the number of active combat sites in the upgraded solar system. NULL 0 1000 5000 0 1 NULL 50000000,00 1 1284 0 3951
2027 1021 Pirate Detection Array 2 This upgrade increases the number of active combat sites in the upgraded solar system. NULL 0 1000 10000 0 1 NULL 100000000,00 1 1284 0 3951
2028 1021 Pirate Detection Array 3 This upgrade increases the number of active combat sites in the upgraded solar system. NULL 0 1000 100000 0 1 NULL 150000000,00 1 1284 0 3951
2029 1021 Pirate Detection Array 4 This upgrade increases the number of active combat sites in the upgraded solar system. NULL 0 1000 250000 0 1 NULL 200000000,00 1 1284 0 3951
2030 1021 Pirate Detection Array 5 This upgrade increases the number of active combat sites in the upgraded solar system. NULL 0 1000 500000 0 1 NULL 250000000,00 1 1284 0 3951
2031 1021 Entrapment Array 1 This upgrade increases the chance of finding a complex in the system. NULL 0 1000 5000 0 1 NULL 100000000,00 1 1284 0 3947
2032 43 Cap Recharger II Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 99466,00 1 665 0,05 90
2033 123 Cap Recharger II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 90
2034 1021 Entrapment Array 2 This upgrade increases the chance of finding a complex in the system. NULL 0 1000 10000 0 1 NULL 200000000,00 1 1284 0 3947
2035 1021 Entrapment Array 3 This upgrade increases the chance of finding a complex in the system. NULL 0 1000 100000 0 1 NULL 300000000,00 1 1284 0 3947
2036 1021 Entrapment Array 4 This upgrade increases the chance of finding a complex in the system. NULL 0 1000 250000 0 1 NULL 400000000,00 1 1284 0 3947
2037 1021 Entrapment Array 5 This upgrade increases the chance of finding a complex in the system. NULL 0 1000 500000 0 1 NULL 500000000,00 1 1284 0 3947
2038 47 Cargo Scanner II Scans the cargo hold of another ship. NULL 0 0 5 0 1 NULL 36518,00 1 711 0,06 106
2039 127 Cargo Scanner II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 106
2040 1020 Ore Prospecting Array 1 This upgrade increases the ore resources available in a system. NULL 0 1000 5000 0 1 NULL 50000000,00 1 1283 0 3948
2041 1020 Ore Prospecting Array 2 This upgrade increases the ore resources available in a system. NULL 0 1000 10000 0 1 NULL 75000000,00 1 1283 0 3948
2042 1020 Ore Prospecting Array 3 This upgrade increases the ore resources available in a system. NULL 0 1000 100000 0 1 NULL 100000000,00 1 1283 0 3948
2043 1020 Ore Prospecting Array 4 This upgrade increases the ore resources available in a system. NULL 0 1000 250000 0 1 NULL 125000000,00 1 1283 0 3948
2044 1020 Ore Prospecting Array 5 This upgrade increases the ore resources available in a system. NULL 0 1000 500000 0 1 NULL 250000000,00 1 1283 0 3948
2045 693 SARO Frigate Special Affairs for Regulations & Order (SARO) is an elite branch of CONCORD's DED. They’re called upon for high risk missions, including hostage situations, anti-terrorist ops, and the assault of heavily armed pirate havens. 1053 30 1650000 16500 235 1 NULL 0,00 0 NULL 0,07 NULL
2046 60 Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 NULL 3464,00 1 615 0,07 77
2047 140 Damage Control I Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000,00 1 333 0 77
2048 60 Damage Control II Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 NULL 39042,00 1 615 0,06 77
2049 140 Damage Control II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 77
2050 77 Gistum C-Type Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
2052 286 Mercenary Trainee This is a mercenary fighter. Its faction alignment is unknown. It may be aggressive, depending on its assignment. Threat level: Moderate 1830 45,98 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
2053 1020 Survey Networks 1 This upgrade increases the chance of a mini-profession site being present in the upgraded solar system. NULL 0 1000 5000 0 1 NULL 50000000,00 1 1283 0 3953
2054 1020 Survey Networks 2 This upgrade increases the chance of a mini-profession site being present in the upgraded solar system. NULL 0 1000 10000 0 1 NULL 100000000,00 1 1283 0 3953
2055 1020 Survey Networks 3 This upgrade increases the chance of a mini-profession site being present in the upgraded solar system. NULL 0 1000 100000 0 1 NULL 150000000,00 1 1283 0 3953
2056 1020 Survey Networks 4 This upgrade increases the chance of a mini-profession site being present in the upgraded solar system. NULL 0 1000 250000 0 1 NULL 200000000,00 1 1283 0 3953
2057 1020 Survey Networks 5 This upgrade increases the chance of a mini-profession site being present in the upgraded solar system. NULL 0 1000 500000 0 1 NULL 250000000,00 1 1283 0 3953
2058 1021 Quantum Flux Generator 1 This upgrade increases the chance of a wormhole being present in the upgraded solar system. NULL 0 1000 5000 0 1 NULL 50000000,00 1 1284 0 3943
2059 1021 Quantum Flux Generator 2 This upgrade increases the chance of a wormhole being present in the upgraded solar system. NULL 0 1000 10000 0 1 NULL 100000000,00 1 1284 0 3943
2060 1021 Quantum Flux Generator 3 This upgrade increases the chance of a wormhole being present in the upgraded solar system. NULL 0 1000 100000 0 1 NULL 150000000,00 1 1284 0 3943
2061 1021 Quantum Flux Generator 4 This upgrade increases the chance of a wormhole being present in the upgraded solar system. NULL 0 1000 250000 0 1 NULL 200000000,00 1 1284 0 3943
2062 1021 Quantum Flux Generator 5 This upgrade increases the chance of a wormhole being present in the upgraded solar system. NULL 0 1000 500000 0 1 NULL 250000000,00 1 1284 0 3943
2063 7 Planet (Plasma) The aptly-named "plasma planets" have captured the imagination of countless artists and inspired innumerable works, yet the physics behind them are surprisingly mundane by cosmological standards. A rocky terrestrial with the right kind of atmosphere and magnetic field will, when bombarded with solar radiation, generate sprawling plasma storms as specific atmospheric elements are stripped of their electrons. Over time these storms will generally scorch the surface rock black, adding to the visual impact. 3941 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10138
2064 995 EVE Gate NULL 3944 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
2065 517 Patrikia Noirild's Hound Patrikia Noirild is a Professor of Evolutionary Genetics at Republic University. Regarded as one of the foremost minds in her field, her early achievements include pioneering a revolutionary gene therapy for Toluuk's Syndrome - a genetic disorder that causes excess bone growth in Brutor descended from slaves bred to work on high-gravity worlds. For the last two years, however, she has worked in the field of anti-vitoxin research. 1966 39 0 0 0 1 2 0,00 0 NULL 0 NULL
2066 517 Karsten Lundham's Tempest Karsten Lundham is a microbiologist working for the Sebiestor Tribe. Currently in his fifties, he worked in the field of immunology for ten years before deciding to dedicate the rest of his life to the search for a cure to vitoxin. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
2071 15 Station ( Interbus ) NULL 1255 17876 0 1 0 1 8 600000,00 0 NULL 0 NULL
2072 602 Anire Scarlet Anire is everything you could want in a pirate queen – bright green eyes, wild red hair and curves in all the right places. She dresses in a dark brown, form-fitting jumpsuit with gold accents here and there.
Although the most people ever usually get to see is her guns trained on them, as the Crimson Dawn comes bearing down to seal their fate. 2926 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
2073 1035 Microorganisms Any life form too small to be detected by the unaided human eye qualifies as a microorganism, yet as a whole, this classification of biology covers an enormous and diverse spectrum. From parasites and viruses to fungi and insects, the study or industrial application of these creatures is just as broad. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10034
2074 314 Zazzmatazz Zazzmatazz’s DNA NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
2075 314 Consolidated Holdings Commander Access Key This Commander key has the information needed to unlock the acceleration gate in the Checkpoint which it was found. NULL 0 0,01 0,01 0 1 NULL 0,00 1 NULL 0 2038
2076 474 Gate Key This transponder, set with a unique code built into the device's hardware, acts as a key to a specific acceleration gate. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
2077 952 Amarr Frigate Container Frigate luxury vessel. 1066 39 0 0 500 1 4 0,00 0 NULL 0 NULL
2078 1022 Zephyr The Zephyr is a unique starship design, relying almost entirely on solar winds for sublight propulsion. Super-light sails allow it to ride the torrents of photons streaming through space, and its barebones construction gives it a tiny sensor footprint and almost negligible mass. Originally conceived by the ascetic Intaki polymath Valsas en Dilat as a demonstration of minimalist starship design, it was never intended as a commercial venture. The recent discovery of the uncharted Sleeper Territories and their myriad wormholes has brought the Zephyr new attention - its mass makes it an ideal exploration vessel. Valsas remains adamant that the Zephyr never sees mass production, but at the close of YC111 he authorized the Intaki Syndicate to distribute a single hull to every registered capsuleer. Note: Can fit Prototype Iris Probe Launcher; will not be targeted by Sleeper drones. 4517 60 5000 5000 10 1 8 5000,00 1 1395 0,07 NULL
2082 300 Genolution Core Augmentation CA-1
Traits
Slot 1
Boosts perception by 3
Provides +1.5% powergrid bonus
Provides +1.5% capacitor amount bonus
Implant set bonus: 50%
Development
The modestly titled “Core Augmentation” implant set was developed by Genolution with the assistance of implantation specialists and other leaders in the field of neural augmentation, some of whom have long been rumored to be SoCT alumni.
The CA-1 is a rarity in the often hyper-specialized industry of neural augmentations. It provides a dual function; tapping into both the occipital lobe for a perception boost, and also the neocortex, for improving the brain’s handling of a ship’s energy and capacitor needs. Like the infamous pirate implant sets found on capsuleer markets, each implant is also designed to work at higher levels when integrated into a neural implant network.
Though many in the augmentation industry initially questioned the agenda behind Genolution’s entry into the implantation field, fears eventually subsided as the implant was shown to be one of the safest on record. Genolution went one step further to assuage fears however and vowed never to release the implant to open markets, providing only a single-run issue to capsuleers as a demonstration of the technology. NULL 1 0 1 0 1 NULL 800000,00 1 NULL 0,05 2053
2083 481 Prototype Iris Probe Launcher The Iris system is a prototype launcher designed to work exclusively with the Zephyr exploration platform. Its tight integration allows it to work effectively with the minimal power and CPU capacity the Zephyr can provide, but the non-standard interfaces needed for this optimization make it entirely unusable on other ship types. NULL 0 5 5 0,8 1 NULL 2,00 1 NULL 0,07 2677
2093 283 Kidnapped Citizens These poor people have been through enough already; all they want is to go home. NULL 0 5 1 0 1 8 0,00 1 NULL 0 2539
2096 226 Caldari Supercarrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3103 800 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2097 226 Amarr Supercarrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3096 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2098 632 Phenod's Broke-Ass Destroyer This officer of The Seven will engage anyone threatening the gang's operations. 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
2100 314 Phenod's DNA Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
2101 226 Gallente Supercarrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3108 900 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2102 226 Minmatar Supercarrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3110 800 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2103 209 Tracking Link I Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 25 1 1 NULL 23900,00 1 708 0,07 3346
2104 209 Tracking Link II Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 130220,00 1 708 0,06 3346
2105 226 Amarr Carrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3097 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2106 226 Caldari Carrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3101 800 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2107 226 Gallente Carrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3105 700 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2108 291 Tracking Disruptor I Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 29824,00 1 680 0,07 1639
2109 291 Tracking Disruptor II Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 205296,00 1 680 0,06 1639
2110 226 Minmatar Carrier Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3111 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2111 226 Amarr Freighter Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3099 1000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2112 226 Caldari Freighter Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3075 700 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2113 226 Gallente Freighter Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3087 550 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2114 226 Minmatar Freighter Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3113 500 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2115 226 Amarr Dreadnought Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3098 1000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2116 226 Caldari Dreadnought Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3102 1000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2117 80 ECM Burst II Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 5 0 1 NULL 186874,00 1 678 0,06 109
2118 160 ECM Burst II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 109
2119 226 Gallente Dreadnought Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3106 700 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2120 226 Minmatar Dreadnought Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3112 1000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2121 226 Amarr Titan Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3100 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2122 226 Caldari Titan Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3104 4000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2123 226 Gallente Titan Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3109 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2124 226 Minmatar Titan Wreckage This hollowed out husk is all that remains of one of New Eden’s most impressive capital ships. What was once a battlefield juggernaut has been reduced to nothing but a silent, slowly deteriorating tomb. 3114 2000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2126 633 Anakism This officer of The Seven will engage anyone threatening the gang's operations. 1821 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
2127 306 Amarr Diplomat Quarters NULL 2400 2787 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2128 632 Locced's Destroyer This officer of The Seven will engage anyone threatening the gang's operations. 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
2129 1027 Limited Barren Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2130 1027 Standard Barren Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2131 1027 Improved Barren Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2132 1027 Advanced Barren Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2133 1027 Elite Barren Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2134 1027 Limited Gas Command Center Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment. 4569 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2135 1027 Standard Gas Command Center Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment. 4569 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2136 1027 Improved Gas Command Center Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment. 4569 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2137 1027 Advanced Gas Command Center Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment. 4569 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2138 1027 Elite Gas Command Center Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment. 4569 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2139 1027 Limited Ice Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2140 1027 Standard Ice Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2141 1027 Improved Ice Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2142 1027 Advanced Ice Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2143 1027 Elite Ice Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2144 1027 Limited Lava Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2145 1027 Standard Lava Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2146 1027 Improved Lava Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2147 1027 Advanced Lava Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2148 1027 Elite Lava Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2149 1027 Limited Oceanic Command Center Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit. 4567 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2150 1027 Standard Oceanic Command Center Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit. 4567 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2151 1027 Improved Oceanic Command Center Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit. 4567 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2152 1027 Advanced Oceanic Command Center Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit. 4567 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2153 1027 Elite Oceanic Command Center Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit. 4567 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2154 1027 Limited Plasma Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2155 1027 Standard Plasma Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2156 1027 Improved Plasma Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2157 1027 Advanced Plasma Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2158 1027 Elite Plasma Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2159 1027 Limited Storm Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2160 1027 Standard Storm Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2161 25 Crucifier The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret capacitor use and 5% bonus to Tracking Disruptor effectiveness per skill level. 1066 39 1064000 28100 165 1 4 150000,00 1 72 0,07 NULL
2162 105 Crucifier Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 272 0 NULL
2163 952 CONCORD Collection Vessel A CONCORD ship. 1053 39 0 0 100 1 NULL 0,00 0 NULL 0 NULL
2165 386 Haunter Cruise Missile Extra heavy assault missile. The first and only Minmatar-made large missile. Constructed of reactionary alloys, the Wrath is built to get to the target. Guidance and propulsion systems are of Gallentean origin and were initially used in drones, making Wrath fast and nimble despite its heavy payload. 183 300 1250 0,05 0 100 NULL 10000,00 0 NULL 0,07 183
2173 100 Infiltrator I Medium Scout Drone 2778 20 5000 10 0 1 4 17000,00 1 838 0,07 NULL
2174 176 Infiltrator I Blueprint NULL 1008 0 0 0,01 0 1 NULL 1700000,00 1 359 0 NULL
2175 100 Infiltrator II Medium Scout Drone 1109 20 5000 10 0 1 4 78952,00 1 838 0,06 NULL
2176 176 Infiltrator II Blueprint NULL 1109 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2178 1019 Guristas Nova Citadel Cruise Missile Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate almost everything that floats in space, be it vehicle or structure. 185 300 1500 0,3 0 100 NULL 250000,00 1 1317 0,07 185
2179 166 Sansha Wrath Cruise Missile Blueprint NULL 183 0 1 0,01 0 1 NULL 3000000,00 1 NULL 0 183
2180 1019 Guristas Scourge Citadel Cruise Missile Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. 183 300 1500 0,3 0 100 NULL 300000,00 1 1317 0,07 183
2181 306 Minmatar Diplomat Quarters A small bunker, there for accommodation and increased mobility of troops and other personnel. 2479 713 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2182 1019 Guristas Inferno Citadel Cruise Missile Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. 184 300 1500 0,3 0 100 NULL 325000,00 1 1317 0,07 184
2183 100 Hammerhead I Medium Scout Drone 2774 20 5000 10 0 1 8 18000,00 1 838 0,07 NULL
2184 176 Hammerhead I Blueprint NULL 2774 0 0 0,01 0 1 NULL 1800000,00 1 359 0 NULL
2185 100 Hammerhead II Medium Scout Drone 1095 20 5000 10 0 1 8 83536,00 1 838 0,06 NULL
2186 176 Hammerhead II Blueprint NULL 1095 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2187 952 Orca Container The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. 3466 550 0 0 500 1 NULL 0,00 0 NULL 0 NULL
2188 1019 Guristas Mjolnir Citadel Cruise Missile Citadel Cruise Missiles are designed for long range bombardment of capital ships and installations. They are a specialized design usable only by capital ships. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. 182 300 1500 0,3 0 100 NULL 350000,00 1 1317 0,07 182
2189 952 Drone Infested Dominix NULL 1718 250 105000000 1010000 600 1 8 0,00 0 NULL 0 NULL
2190 1053 Renyn Meten Subject: Prototype Nation Vessel (ID: Renyn Meten)
Military Specifications: Frigate-class vessel. Primary anti-support damage dealer amongst frigate-class prototypes. Significant microwarp velocity. Short range laser systems.
Additional Intelligence: There were no reported civilian abductions from the Renyn VI invasion. The Renyn identifier suggests a small number of captives may have been initially unaccounted for, as with the Eystur Rhomben variant. The Meten identifier suggests an oversight role amongst the other frigate-class prototypes, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0043. DED Special Operations.
Authorized for Capsuleer dissemination. 1237 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
2191 1054 Antem Neo Subject: Prototype Nation Vessel (ID:Antem Neo)
Military Specifications: Cruiser-class vessel. Primary role is long-range sniping support. Moderate microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
Additional Intelligence: Est. 900,000 civilian abductions from Antem IV. The Neo identifier suggests this variant was designed recently, or alternatively, is an improvement upon other, pre-existing designs. Possible links to the Mara Paleo variant.
Synopsis from ISHAEKA-0059. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2192 1052 The Kundalini Manifest True power lies within all of us. Coiled beneath our fears and insecurities like a resting serpent, it has waited with infinite patience for those last few layers of our imperfection to be stripped away. It waits, as we strive, for a freedom only this part of ourselves truly deserves.
For as long as human history records, we have ignored what we truly are, and worse, we have ignored everything we could yet become. We must learn, now, to let go. Not everything we have taken with us so far on this journey should remain.
Our flaws and faults, these near-indelible errors pervading throughout human history, they can all be removed. Together, as one, we can overcome the enemy within.
- Sansha Kuvakei 10038 2840 1546875000 62000000 1337 1 4 0,00 0 NULL 0,07 NULL
2193 100 Praetor I Heavy Attack Drone 1119 35 10000 25 0 1 4 60000,00 1 839 0,07 NULL
2194 176 Praetor I Blueprint NULL 1119 0 0 0,01 0 1 NULL 6000000,00 1 359 0 NULL
2195 100 Praetor II Heavy Attack Drone 1120 35 10000 25 0 1 4 191072,00 1 839 0,06 NULL
2196 176 Praetor II Blueprint NULL 1120 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2197 314 Environmentally-friendly Mining Equipment The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. NULL 0 70 32 0 1 NULL 0,00 1 NULL 0 2852
2198 314 Crate of Environmentally-friendly Mining Equipment The latest generation of environmentally-friendly mining drills reduces airborne pollutants by 75% when compared to the most popular drills on the market. This is accomplished through a revolutionary “dust recapture” system that essentially vacuums the air around the drill head. The collected dust is captured in large, on-site filtration systems which then compacts the dust into blocks. These blocks can either be refined along with the extracted ores, or simply placed back into the mine as backfill once drilling operations are complete. While more than five times as expensive as normal drills, the efficiency of these new models provides an entirely new level of environmental protection. NULL 0 210 450 0 1 NULL 0,00 1 NULL 0 2852
2199 314 Prototype Body Armor Fabric This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. NULL 0 50 20 0 1 NULL 0,00 1 NULL 0 1189
2200 314 Crate of Prototype Body Armor Fabric This energy and force-absorbing fabric could represent a generational advancement in light body armor technology. What makes this remarkable fabric unique is that it contains microscopically thin layers of an advanced polymer containing nanites programmed for self-repair. In short, when a suit of body armor made form this material is impacted by any significant force, the nanites instantly begin to repair any damage done, which protects the wearer from further harm. Most importantly, during the manufacturing phase, if the fabric is properly pre-stressed, the nanites are forced to bond thus creating stronger and stronger material, without any increase in weight or decrease in flexibility. For these reasons, this prototype body armor fabric will undoubtedly become the most sought-after material for those groups able to afford its exorbitant price. NULL 0 5000 2000 0 1 NULL 0,00 1 NULL 0 1189
2201 314 Riot Interdiction Team Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios. NULL 0 30 30 0 1 NULL 0,00 1 NULL 0 2549
2202 314 Riot Interdiction Teams Riot Interdiction Teams, or RITs, are the primary Amarrian response forces for incidents involving slave riots and uprisings. These forces are equipped with the latest generations of body armor, stun sticks, flash-bang grenades, and other less-lethal technologies. In those cases where less-lethal force is insufficient, the teams are fully trained and equipped to use lethal force to resolve any such threat. For example, the RITs are often called in to resolve hostage situations in which one or more of the captives has been killed, thus eliminating the need for a phased operation and then transitioning to lethal force contingency operations (i.e., shoot to kill). Therefore, it is of little surprise that they are among the most highly trained Amarr ground forces in hostage rescue operations, and are sometimes called on to act in situations unrelated to slave-based scenarios. NULL 0 500 300 0 1 NULL 0,00 1 NULL 0 2549
2203 100 Acolyte I Light Scout Drone 1084 15 3000 5 0 1 4 2000,00 1 837 0,07 1084
2204 176 Acolyte I Blueprint NULL 1084 0 0 0,01 0 1 NULL 200000,00 1 359 0 1084
2205 100 Acolyte II Light Scout Drone 2764 15 3000 5 0 1 4 34768,00 1 837 0,06 NULL
2206 176 Acolyte II Blueprint NULL 1085 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2207 1054 Vylade Dien Subject: Prototype Nation Vessel (ID: Vylade Dien)
Military Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
Additional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation’s squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
Synopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2208 1054 Uitra Telen Subject: Prototype Nation Vessel (ID: Uitra Telen)
Military Specifications: Cruiser-class vessel. Moderate microwarp velocity. Limited weapons systems.
Additional Intelligence: Est. 210,000 civilian abductions from VII. The Telen identifier suggests an oversight role amongst other Cruiser-class variants, or that other, more advanced prototypes may have originated from this design.
Synopsis from ISHAEKA-0055. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2209 1054 Arnon Epithalamus Subject: Prototype Nation Vessel (ID: Arnon Epithalmus)
Military Specifications: Cruiser-class vessel. Primary role is extreme range ECM support. Low microwarp velocity. Long range missile support.
Additional Intelligence: There were no reported civilian abductions from the invasion of Arnon III, IX and XI. The Arnon identifier suggests a number of captives may have been initially unaccounted for, as with the Eystur Rhomben and Renyn Meten variants. This supports previous conjecture that Nation’s synchronized attacks on multiple planets were at least partly designed to aid in covert abduction. The Epithalmus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, and perhaps an additional regulatory role in crew emotional response, similar to the suspected behavior of the Tama Cerebellum variant.
Synopsis from ISHAEKA-0049. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2210 89 Banshee Torpedo An ultra-heavy piercing missile. Slow and dumb but its sheer damage potential is simply staggering. 1346 300 1500 0,1 0 100 NULL 30000,00 0 NULL 0,07 1346
2211 166 Sansha Juggernaut Torpedo Blueprint NULL 1346 0 1 0,01 0 1 NULL 9000000,00 1 NULL 0 1346
2212 385 Ghost Heavy Missile The Scourge is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. 189 300 1000 0,03 0 100 NULL 2500,00 1 NULL 0,07 189
2213 166 Ghost Heavy Missile Blueprint NULL 189 0 1 0,01 0 1 NULL 750000,00 1 NULL 0 189
2214 952 Guard Post This inconspicuous guard post is awaiting security clearance before taking any action. 1991 4007 100000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2215 314 Amarr TIL-1A Nexus Chips The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Amarr Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. NULL 0 1 12 0 1 NULL 0,00 1 NULL 0 2038
2216 314 Crate of Amarr TIL-1A Nexus Chips The Amarr TIL-1A Nexus Chip was once used to store the key elements of a ship's artificial intelligence system, as well as for controlling some of the vessel's autonomous functions. In addition, the TIL-1A series chip had been modified by top Viziam scientists for the Amarr Navy, making it far more resilient to damage and harsh environmental conditions than standard chips of its kind. The TIL-1A chip, specifically, was designed for front-line Amarr battleship-class vessels where it saw widespread use for almost a decade before being replaced by newer technologies. As a result, very few examples of this remain outside Amarr military historical archives, where they are often highly valued for the data they contain on early naval operations. NULL 0 10 120 0 1 NULL 0,00 1 NULL 0 2038
2217 283 Preacher Tolmak's preachers serve as his proxies, and are the primary way he spreads his controversial message. NULL 0 65 1 0 1 NULL 0,00 1 NULL 0 3036
2218 306 Locced's Bribe This cargo container is filled with all the extra supplies the pirates brought along with them. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
2219 314 Large Group of Civilian Workers and Dependents Civilian workers and their dependents, including men, women, and children. NULL 0 110 125 0 1 NULL 0,00 1 NULL 0 2539
2220 314 Civilian Workers and Dependents Civilian workers and their dependents, including men, women, and children. NULL 0 11 12 0 1 NULL 0,00 1 NULL 0 2539
2221 314 Manportable Electromagnetic Pulse Weapons These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy’s defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. NULL 0 25 25 0 1 NULL 0,00 1 NULL 0 1362
2222 673 Scions of the Superior Gene The Scions of the Superior Gene are a minor extremist cult. They believe that the Jovians are gods, and their technology is sacred – too pure to be used by the lowly empires. They have a small fleet of well-armed ships used exclusively to "purify" those who they feel have offended the Jovians. 42 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
2223 306 Preacher's Quarters The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2515 379 100000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
2224 1006 Tolmak's Zealots Tolmak has managed to convert a number of people to his religious message. Some of them are so fanatical they're willing to fight for him. These zealots form a motley fleet of whatever small ships they have been able to buy with donations from their planetside brethren. 1730 150 11500000 115000 465 1 4 0,00 0 NULL 0 NULL
2226 283 Sisters of Eve Negotiator An emissary sent by the Sisters of Eve to oversee peace talks. NULL 0 85 1 0 1 NULL 0,00 1 NULL 0 2538
2232 306 Life pod A life pod from a long since destroyed ship. 73 2 10000 1200 1400 1 NULL 0,00 0 NULL 0 73
2233 1025 Customs Office Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit. Excerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8: The following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs: Narcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts. 4579 8000 5000000000 100000000 35000 1 NULL 0,00 0 NULL 0 NULL
2234 226 Sansha's Battletower LCO This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior. 2364 6000 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
2239 283 Oura Madusaari A half-mad young female Caldari salvager, she was among the few survivors of The Paryi's salvaging crew. NULL 0 85 1 0 1 NULL 0,00 1 NULL 0 2537
2240 283 Harroken Ikero A half-mad young male Caldari salvager, he was among the few survivors of The Paryi's salvaging crew. NULL 0 85 3 0 1 NULL 0,00 1 NULL 0 2536
2244 283 Fajah Ateshi A serious middle-aged female Amarr scientist, Dr. Ateshi remained eerily calm while the crew all around her lost their minds. She attributes her survival to God being on her side. NULL 0 85 1 0 1 NULL 0,00 1 NULL 0 2891
2250 314 Neurowave Pattern Scanner This scanner will track the brainwaves of any living creatures within a ship. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2037
2252 226 Roden Station This facility bears the red color scheme particular to Roden Shipyards. 3798 17876 0 1 0 1 8 600000,00 0 NULL 0 NULL
2254 1027 Temperate Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2256 1030 Temperate Launchpad The temperate launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most temperate planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities. 4559 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2257 1029 Ice Storage Facility "At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times. 4572 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2258 202 ECCM - Omni II A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 127920,00 1 728 0,06 104
2259 202 ECCM - Gravimetric II A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 126656,00 1 725 0,06 104
2260 202 ECCM - Ladar II A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 126594,00 1 726 0,06 104
2261 202 ECCM - Magnetometric II A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 126452,00 1 727 0,06 104
2262 202 ECCM - Radar II A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 126404,00 1 729 0,06 104
2263 12 Planetary Launch Container This container has been launched from the planet surface into low orbit for collection by starships. These containers will burn up within a few days if not collected. 4578 14 10000 27500 1000 1 NULL 0,00 0 NULL 0 NULL
2267 1032 Base Metals Iron and nickel are two widespread, easily recognized examples of base metals, or those metals that oxidize relatively easily. Their tremendous usefulness in numerous applications ensures that base metals are always in high demand. Thankfully, so is their abundance on most planetary surfaces. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10024
2268 1033 Aqueous Liquids The abundance of water on terrestrial planets is often a misconception: What many refer to offhandedly as "water" is often an amalgamation of many liquids, microscopic particles, and saturated compounds combined with water and other liquids. Aqueous liquids represent those liquids from which pure water can be separated easily from waste or hazardous particles, but only using the proper equipment. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10012
2270 1032 Noble Metals Highly resistant to corrosion and oxidation, noble metals are somewhat rarer than base metals, yet they are just as sought after for their different electrical, material, and chemical attributes. When painstakingly refined and purified, some noble metal ores can produce "precious metals." NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10025
2272 1032 Heavy Metals In small quantities, heavy metals are vital to life, providing essential minerals for biological processes. In bulk, they are commonly found in most construction materials, forming the most basic components of computer electronics and reinforced structures. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10026
2280 1036 Link NULL NULL 0 0 0 1000 1 NULL 0,00 1 NULL 0 NULL
2281 77 Adaptive Invulnerability Field II Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 362408,00 1 553 0,06 81
2282 157 Adaptive Invulnerability Field II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 81
2284 226 LCO Megathron (Roden) The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. 3809 250 0 0 0 1 8 0,00 0 NULL 0 NULL
2285 226 LCO Dominix (Roden) The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it. 3808 370 0 0 0 1 8 0,00 0 NULL 0 NULL
2286 1035 Planktic Colonies Harvested in mass quantities, planktic colonies are used for much more than just a bulk food source that flourishes in water-rich environments. Their cumulative biomass has advanced properties that contribute to some of the most advanced material and medical sciences in New Eden. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10035
2287 1035 Complex Organisms Organic flora and fauna growing on worlds across the cluster technically qualify as “alien life,” though none of it has registered as sentient. However, their usefulness as comestibles or building materials in other areas of industry is invaluable. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10036
2288 1035 Carbon Compounds Often referred to as the building blocks of life, carbon compounds form the basis of most organic material; hence, they are ideally suited for use in the early development of advanced, reactive molecules, such as those used in biofuel and supertensile structures. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10037
2289 77 Explosive Deflection Field I Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 20 0 1 NULL 75000,00 1 553 0,07 81
2290 157 Explosive Deflection Field I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 328 0 81
2291 77 Kinetic Deflection Field I Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 20 0 1 NULL 75000,00 1 553 0,07 81
2292 157 Kinetic Deflection Field I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 328 0 81
2293 77 EM Ward Field I Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 20 0 1 NULL 75000,00 1 553 0,07 81
2294 157 EM Ward Field I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 328 0 81
2295 77 Thermic Dissipation Field I Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 20 0 1 NULL 75000,00 1 553 0,07 81
2296 157 Thermic Dissipation Field I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 328 0 81
2297 77 Explosive Deflection Field II Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 271744,00 1 553 0,06 81
2298 157 Explosive Deflection Field II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 81
2299 77 Kinetic Deflection Field II Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 NULL 269248,00 1 553 0,06 81
2300 157 Kinetic Deflection Field II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 81
2301 77 EM Ward Field II Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 261376,00 1 553 0,06 81
2302 157 EM Ward Field II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 81
2303 77 Thermic Dissipation Field II Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 273696,00 1 553 0,06 81
2304 157 Thermic Dissipation Field II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 81
2305 1035 Autotrophs At the very bottom of the food chain are autotrophs, those organisms that produce carbohydrates, proteins, and fats for higher life forms to consume. When properly gathered and ordered, they can be plied into industrial fibers, which then go on to contribute to advanced material technologies. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10038
2306 1032 Non-CS Crystals The orderly, compact nature of crystals makes them well suited for a staggering array of manufacturing processes, in which they are just as often the product of the factory as they are incorporated into many of the tools and machinery used therein. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10027
2307 1032 Felsic Magma The churning core of lava planets is rife with felsic magma, or silicate material that is infused with lighter elements, from which basic silicon and other atomic matter may be extracted. Silicon is abundant on many terrestrial planets, but the fastest and easiest way to obtain it, given advances in planetary mining processes, is from felsic magma. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10028
2308 1033 Suspended Plasma When found in harvestable quantities beyond the unapproachable heat of an active star, plasma is said to be in a “suspended” state. Specialized electronic equipment is used to attract the ionized particles into collection tubes, after which it can be stored, transported, or applied to a variety of technologies. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10013
2309 1033 Ionic Solutions An electrolyte found in a raw, natural form is called an ionic solution, especially in terms of planetary astronomy. Only after a lengthy process of extraction and refining can the resulting fluid go on to be used for medical, industrial, or nutritive applications. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10014
2310 1033 Noble Gas This colorless, odorless, and usually nonflammable substance is one of seven known monoatomic gases, or those that do not easily combine with other atoms. They are thus well suited for a variety of manufacturing implementations. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10015
2311 1033 Reactive Gas Consisting of any number of volatile atomic structures, reactive gases are the most useful when applied to the fields of explosives, molecular restructuring, and electrical conduction. Great care must be taken when storing or transporting any sizeable quantity. NULL 0 0 0,01 0 1 NULL 0,00 1 1333 0 10016
2312 1034 Supertensile Plastics “Hyperoxidation” was the term given to the process of rapidly fossilizing the carbon structures, readily available in the form of biomass, which forms the basic framework of supertensile plastics. The only amorphous solid known to retain the resilience of other such materials while also adopting conductive properties, supertensile plastic is highly sought after for a wide range of industrial applications. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10057
2317 1034 Oxides Technically, any chemical compound that contains at least one oxygen atom is an oxide, though some are far more valuable than others. Once broken down and separated from waste material, many oxides can be applied to various industrial processes. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10051
2319 1034 Test Cultures When bacteria are allowed to thrive in a water-based environment, they undergo generational transformations that can be monitored and documented, providing research data invaluable to numerous scientific fields. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10056
2321 1034 Polyaramids Polyaramid textiles are produced when industrial fibers are harvested from autotrophic life forms and subjected to intense pressure using reactive gas pistons. Able to absorb a startling amount of kinetic energy, sheets of this miraculous material can be form-fitted to just about any structure, protecting it from anything but weapons-grade impact forces. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10058
2327 1034 Microfiber Shielding Using advanced residual substrate isolation technology, silicon weave is threaded through layers of tough organic fibers. The resulting microfiber shielding is incredibly resilient and retains the microscopic profile required to shield miniaturized electronics. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10055
2328 1034 Water-Cooled CPU Despite how ancient the technology is, there is still no method more cost-effective for cooling computer processing units than ordinary water, which can be heated and cooled rapidly via any number of proven methods. Most often, thermally conductive tubing makes its way through all of the vital components and over heat sinks, helping to regulate operating temperatures. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10052
2329 1034 Biocells Similar to an ancient battery, a biocell instead uses biofuels distilled from organic material and precious metals to produce an electrical current in a self-contained, modular unit. However, modern biocells dwarf the capabilities of ancient batteries by several orders of magnitude. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10054
2331 57 Shield Power Relay I Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 NULL 9744,00 1 688 0,06 83
2332 137 Shield Power Relay I Blueprint NULL NULL 0 0 0,01 0 1 NULL 97440,00 1 326 0 83
2333 49 Survey Scanner II Scans the composition of asteroids, ice and gas clouds. NULL 0 0 5 0 1 NULL 37768,00 1 714 0,06 2732
2334 129 Survey Scanner II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 107
2335 226 Mysterious Probe Despite its familiar construction, this ancient probe is made from materials and electronics unlike anything you've ever seen in New Eden. It floats silently through space, seemingly dormant. 1211 6 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2341 82 Passive Targeter II Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat. NULL 0 2000 5 0 1 NULL 37764,00 1 672 0,06 104
2342 161 Passive Targeter II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 104
2344 1040 Condensates Oxidized coolant is required to produce the temperatures needed to force rare particles to condense out of ordinary matter, which is the most economic way to produce valuable base elements in bulk. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10039
2345 1040 Camera Drones Most visibly used in starship development, especially on capsuleer craft, other types of camera drones are also employed in the fields of nano-medicine, surveillance, and entertainment. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10040
2346 1040 Synthetic Synapses The wide range of uses for synthetic synapses is largely due to the fact that they are able to serve double duty as electrical conduit and as replacements or additions to biological nervous systems. This allows them to be used in computers, cybernetics, and artificial intelligence equipment. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10041
2348 1040 Gel-Matrix Biopaste Gel-matrix biopaste is a highly unstable substance that must be formed from elements that don’t combine under normal circumstances. Forcing them to do so requires enormous amounts of energy, but the end product is invaluable to high-end electronics and cybernetic medicine. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10042
2349 1040 Supercomputers When an individual computer system incorporates a wide range of networked utilities, layered processors, and redundant memory cores, it is said to have evolved into a supercomputer. Such systems can be put to use managing spaceships, starbases, or even entire planetary administrations. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10043
2351 1040 Smartfab Units These tiny cubes form the building blocks of many simple structures, from basic walls and doors to entire homes and even industrial office spaces. Whenever a sufficient number of smartfab units are placed together and have been programmed with the same instructions, they will automatically combine to form some portion of that object and then become inert in their new form. With adequately detailed blueprints, there is theoretically no limit to the complexity of object or structure these clever devices can create. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10044
2352 1040 Nuclear Reactors This power core is able to convert heavy elements into electricity by way of nuclear fission, splitting atoms to produce thermal energy on a massive scale. If they are properly shielded and cooled, there are few safer, cleaner ways to power buildings or large vehicles. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10045
2354 1040 Neocoms As an essential component of the navigational and tactical interface of spaceships, Neocoms are a small but essential cornerstone of the interstellar economy. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10046
2355 63 Small Hull Repairer II Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 5 0 1 NULL 94618,00 1 1053 0,06 80
2356 143 Small Hull Repairer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
2358 1040 Biotech Research Reports As the core fundamentals of organic life constantly evolve and develop on micro and macro levels, the constant production and distribution of biotech research is a mandatory part of ongoing advances in countless scientific disciplines. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10132
2360 1040 Industrial Explosives The primary difference between military and industrial explosives is that the latter are effective only when used in bulk, and they are never sold or transported with “ready to use” detonators. As such, they must be carefully installed, primed, and triggered from remote locations before their full destructive force can be applied. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10047
2361 1040 Hermetic Membranes How do you make a sheet of material absolutely impermeable to specific particles? Simple: You make the material want to stop those particles. Such is the case with hermetic membranes, supertensile fabrics instilled with living genetic material that actively hunts down and absorbs or repels whatever they were bred to counteract. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10048
2363 205 Heat Sink I Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 647 0,07 1046
2364 205 Heat Sink II Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 104348,00 1 647 0,06 1046
2366 1040 Hazmat Detection Systems A critical component of space stations, starships, or any other isolated environment, these tiny devices are set to trigger alarms when the genetically engineered viruses inside mutate — which means that they’ve encountered a significant dose of radiation, natural contaminant, or airborne pathogen, signifying that the surrounding crew is in danger. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10049
2367 1040 Cryoprotectant Solution The base elements present in certain synthetic oils can, at extreme temperatures, produce habitable environments for genetically engineered extremophile. The byproduct of their rapid life-death cycle is a highly thermal resistant solution ideal for hybrid electronics. NULL 0 0 6 0 1 NULL 1,00 1 1336 0 10050
2368 314 Broken Organic Mortar Applicators While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2369 314 Broken Sterile Conduits Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2370 572 Serpentis Initiate This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1816 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
2371 314 Broken Nano-Factory Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2372 550 Angel Rogue This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 344 50 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
2373 314 Broken Self-Harmonizing Power Core With camera drones diligently monitoring the temperature, radioactivity, and electrical output of these advanced nuclear reactors, instant adjustments can be made to a dynamic, adaptive layer of hermetic membranes, which keeps the power core functioning safely at maximum capacity, with no human attention required whatsoever. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2374 314 Broken Recursive Computing Module Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2375 314 Broken Broadcast Node By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2376 314 Broken Integrity Response Drones Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2377 314 Broken Wetware Mainframe So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station. NULL 0 0 100 0 1 NULL 25000,00 1 20 0 3250
2378 675 Mysterious Shuttle The only thing sensors can make out about this ship is that it has some kind of receiver that interacts with the star’s natural magnetic field. There is one faint life sign, similar to a human in cryogenic stasis. 317 50 1600000 5000 10 1 1 0,00 0 NULL 0 NULL
2379 572 Serpentis Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1817 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
2381 571 Serpentis Chief Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1812 150 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
2382 562 Guristas Arrogator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
2383 562 Guristas Invader This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1832 50 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
2384 562 Guristas Imputor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
2385 562 Guristas Despoiler This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
2386 562 Guristas Plunderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
2387 561 Guristas Silencer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1823 150 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
2389 1042 Plasmoids In the early days of humanity’s return to space flight, scientists Planto and Ginch co-discovered a self-sustaining natural structure made entirely from plasma suspended in a planetary magnetic field. Since then, the term has been applied to any such construct, whether occurring under normal conditions or produced artificially using electrical currents. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10017
2390 1042 Electrolytes This conductive liquid is able to carry an electrical current due to its unique ionic properties, making it ideal for use as a reactive coolant, a high-energy fuel, or a transference medium for power plants. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10019
2392 1042 Oxidizing Compound Converting various matter from its basic state to an oxidized form requires an oxidizing compound, the most effective of which is a powerful agent made from pressurized reactive gas. Special containers are required to keep the compound from causing significant damage to common metals and organic life. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10018
2393 1042 Bacteria The term “bacteria” covers a wide, diverse family of unicellular microorganisms, from those found in almost every climate in New Eden to those that thrive in the bodies of other living beings. Though some bacteria are known to convey diseases, others are more helpful than harmful to humans. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10029
2395 1042 Proteins One of the most basic components of biological life, proteins form the core DNA structure and are involved in almost every process that sustains a living being. Harvested at the microscopic level, proteins can be put to use in everything from medical genetics to nanite technology. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10031
2396 1042 Biofuels The most widely used, renewable solid fuel in the cluster, biofuel production is present in some fashion on almost every inhabited world. A steady fuel source can be maintained in a planetary economy by converting living material directly into energy instead of relying on fossil fuels. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10032
2397 1042 Industrial Fibers The main difference between fibers used in industry and those created for civilian use is the trade-off of comfort for tensile strength and durability. This allows industrial fibers to be used in more severe environments, from electronic component shielding on hostile worlds to solar sails in the frigid void of space. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10033
2398 1042 Reactive Metals Very dense metals are often called reactive metals, as their ability to conduct electrical currents and absorb heat is unparalleled. Rarely found in a natural solid state, they are instead usually assembled on an atomic level from particulate matter found in other forms. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10020
2399 1042 Precious Metals A cousin of noble metals, precious metals are named as such because of how infrequently they appear on terrestrial worlds where they were first encountered. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10021
2400 1042 Toxic Metals Derived from heavy metals, toxic metals are those that have no biological function and are in fact poisonous to most living creatures. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10022
2401 1042 Chiral Structures A chiral structure is a crystal that is unsymmetrical, which makes it volatile in some situations but ideal for conductivity, especially in micro-circuitry. Using semi-rare chiral structures in electronics has allowed for an unprecedented advancement in the field of miniaturization. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10023
2403 1044 Advanced Planetology The advanced understanding of planet evolution allowing you to interpret data from scans of planets for resources at much higher resolutions. Bonus: The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying. Note: this skill cannot be trained on trial accounts. NULL 0 0 0,01 0 1 NULL 7500000,00 1 1323 0 33
2404 509 Light Missile Launcher II Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,795 1 NULL 72806,00 1 640 0,06 168
2405 136 Light Missile Launcher II Blueprint NULL 168 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 168
2406 1044 Planetology The understanding of planet evolution allowing you to better interpret data from scans of planets for resources. Bonus: The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying. Note: this skill cannot be trained on trial accounts. NULL 0 0 0,01 0 1 NULL 1000000,00 1 1323 0 33
2407 226 The Terminus Stream The material being ejected from this wormhole consists of hydrogen, oxygen, silicon, iron, and other materials usually only found in those states and frequency on terrestrial planets. 2907 1274 1 0 0 1 NULL 0,00 0 NULL 0 NULL
2409 1026 Barren Aqueous Liquid Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4544 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2410 510 Heavy Missile Launcher II Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,2 1 NULL 167560,00 1 642 0,06 169
2411 136 Heavy Missile Launcher II Blueprint NULL 169 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 169
2412 1026 Temperate Aqueous Liquid Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4544 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2413 1026 Storm Aqueous Liquid Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4553 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2414 1026 Oceanic Aqueous Liquid Extractor This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building’s integrity. 4548 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2415 1026 Ice Aqueous Liquid Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4553 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2416 1026 Gas Aqueous Liquid Extractor Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform’s equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it’s a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.” 4555 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2417 1026 Plasma Suspended Plasma Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4551 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2418 1026 Lava Suspended Plasma Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4551 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2419 1026 Storm Suspended Plasma Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4551 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2420 508 Torpedo Launcher II A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2 1 NULL 655792,00 1 644 0,06 170
2421 136 Torpedo Launcher II Blueprint NULL 170 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 170
2422 1026 Storm Ionic Solutions Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4553 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2423 1026 Ice Noble Gas Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4553 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2424 1026 Gas Ionic Solutions Extractor Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform’s equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it’s a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.” 4555 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2425 1026 Storm Noble Gas Extractor Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4551 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2426 1026 Gas Noble Gas Extractor Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities. 4555 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2427 1026 Gas Reactive Gas Extractor Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities. 4555 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2428 1026 Lava Base Metals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2429 1026 Plasma Base Metals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2430 1026 Barren Base Metals Extractor Surface mining is a common and effective practice that dates back to early planetary settlement. The process involves stripping a planet’s surface layer until the ore buried beneath is exposed. At this point, the ore can be more easily extracted. Surface mines are typically quite shallow and are built in areas where the surface material covering the valuable deposits is relatively thin. For this reason, surface mines are sometimes built on the ocean floor. 4543 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2431 1026 Storm Base Metals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2432 1026 Ice Microorganisms Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefiting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of microorganisms is most efficient when handled by a custom biomass cultivator. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2433 1026 Gas Base Metals Extractor Custom-built gas extractors were first developed to take advantage of gas giant settlements and represented the most lucrative long-term development of such unique worlds. These enormous extraction units, when carefully lowered to the proper altitude on gas giant planets, provide a cost-effective way of acquiring rare and high-demand resources, such as noble and reactive gases and suspended plasma. The proliferation of gas giant settlement in recent years has drastically lowered the price of these base materials, which in turn has seen increased productivity in the numerous planetside and spacebound industries built around these valuable commodities. 4555 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2434 1026 Plasma Noble Metals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2435 1026 Barren Noble Metals Extractor Surface mining is a common and effective practice that dates back to early planetary settlement. The process involves stripping a planet’s surface layer until the ore buried beneath is exposed. At this point, the ore can be more easily extracted. Surface mines are typically quite shallow and are built in areas where the surface material covering the valuable deposits is relatively thin. For this reason, surface mines are sometimes built on the ocean floor. 4543 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2436 100 Wasp II Heavy Attack Drone 1080 35 10000 25 0 1 1 181072,00 1 839 0,06 NULL
2437 176 Wasp II Blueprint NULL 1080 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2438 1026 Ice Planktic Colonies Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2439 1026 Lava Heavy Metals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2440 1026 Plasma Heavy Metals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2441 1026 Ice Heavy Metals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2442 1026 Lava Non-CS Crystals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2443 1026 Plasma Non-CS Crystals Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2444 100 Ogre I Heavy Attack Drone 1114 35 12000 25 0 1 8 70000,00 1 839 0,07 NULL
2445 176 Ogre I Blueprint NULL 1114 0 0 0,01 0 1 NULL 7000000,00 1 359 0 NULL
2446 100 Ogre II Heavy Attack Drone 1115 35 12000 25 0 1 8 201072,00 1 839 0,06 NULL
2447 176 Ogre II Blueprint NULL 1115 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2448 1026 Lava Felsic Magma Extractor This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4551 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2449 1026 Barren Microorganisms Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefiting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of microorganisms is most efficient when handled by a custom biomass cultivator. 4545 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2450 1026 Temperate Microorganisms Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefiting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of microorganisms is most efficient when handled by a custom biomass cultivator. 4545 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2451 1026 Oceanic Microorganisms Extractor Centuries of aquatic life and plant growth typically blanket ocean worlds’ floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit. 4549 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2452 1026 Oceanic Planktic Colonies Extractor Centuries of aquatic life and plant growth typically blanket ocean worlds’ floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit. 4549 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2453 1026 Temperate Complex Organisms Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator. 4546 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2454 100 Hobgoblin I Light Scout Drone 1099 15 3000 5 0 1 8 2500,00 1 837 0,07 NULL
2455 176 Hobgoblin I Blueprint NULL 1099 0 0 0,01 0 1 NULL 250000,00 1 359 0 NULL
2456 100 Hobgoblin II Light Scout Drone 1100 15 3000 5 0 1 8 35268,00 1 837 0,06 NULL
2457 176 Hobgoblin II Blueprint NULL 1100 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2458 1026 Oceanic Complex Organisms Extractor Centuries of aquatic life and plant growth typically blanket ocean worlds’ floors with a thick layer of valuable biomass. When properly cultivated, harvested, and refined, the applications of such material range anywhere from food production and medical application to more esoteric functions, such as genetic enhancements and super-resilient textiles. The facility itself includes both a processing plant, which filters and compresses the material; and a roving collector, which is little more than a series of churning scoops and a powerful pumping mechanism connected to the facility via flexible conduit. 4550 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2459 1026 Barren Carbon Compounds Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator. 4546 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2460 1026 Temperate Carbon Compounds Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator. 4546 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2461 1026 Oceanic Carbon Compounds Extractor This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building’s integrity. 4550 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2462 1026 Temperate Autotrophs Extractor Modular biomass cultivators have been the mainstay of low-cost micro-agriculture for centuries. As a result, these facilities have proliferated across many planetary settlements. These adaptable micro-ponds allow communities to alter their cultivators to take advantage of local environments, benefitting optimally from the unique bacterial makeup of local water supplies. Although traditional farming methods remain competitive on terrestrial planets, the production of micro-organisms is most efficient when handled by a custom biomass cultivator. 4546 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2463 1034 Nanites Though they are only simple machines and very small, nanites can be used to achieve miraculous medical results in small amounts or astounding feats of engineering in mass quantities. NULL 0 0 1,5 0 1 NULL 1,00 1 1335 0 10053
2464 100 Hornet I Light Scout Drone 1104 15 3500 5 0 1 1 3000,00 1 837 0,07 NULL
2465 176 Hornet I Blueprint NULL 1104 0 0 0,01 0 1 NULL 300000,00 1 359 0 NULL
2466 100 Hornet II Light Scout Drone 1105 15 3500 5 0 1 1 35768,00 1 837 0,06 NULL
2467 176 Hornet II Blueprint NULL 1105 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2468 226 LCO Drone Structure II This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms. 2406 39957 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2469 1028 Lava Basic Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4533 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2470 1028 Lava Advanced Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4534 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2471 1028 Plasma Basic Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4533 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2472 1028 Plasma Advanced Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4534 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2473 1028 Barren Basic Industry Facility Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side. 4522 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2474 1028 Barren Advanced Industry Facility Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side. 4523 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2475 1028 Barren High-Tech Production Plant Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side. 4525 0 0 0 0 1 NULL 525000,00 1 NULL 0 NULL
2476 100 Berserker I Heavy Attack Drone 1089 35 10000 25 0 1 2 40000,00 1 839 0,07 NULL
2477 176 Berserker I Blueprint NULL 1089 0 0 0,01 0 1 NULL 4000000,00 1 359 0 NULL
2478 100 Berserker II Heavy Attack Drone 2765 35 10000 25 0 1 2 171072,00 1 839 0,06 NULL
2479 176 Berserker II Blueprint NULL 1090 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2480 1028 Temperate Advanced Industry Facility Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side. 4523 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2481 1028 Temperate Basic Industry Facility Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side. 4522 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2482 1028 Temperate High-Tech Production Plant Populated almost entire by robotic laborers, mass production facilities excel at creating products in bulk with minimal supervision and maintenance. They can be so self-sufficient that rumors abound of Gallente factories operated entirely by androids and governed by a skeleton crew of drones. (Detractors of this method like to note that Sansha facilities work in much the same fashion.) Either way, the results are irrefutable: Raw materials and components go in one end, and polished commodities come out the other side. 4525 0 0 0 0 1 NULL 525000,00 1 NULL 0 NULL
2483 1028 Storm Basic Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4533 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2484 1028 Storm Advanced Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4534 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2485 1028 Oceanic Advanced Industry Facility Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building’s focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters. 4529 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2486 100 Warrior I Light Scout Drone 1124 15 4000 5 0 1 2 4000,00 1 837 0,07 NULL
2487 176 Warrior I Blueprint NULL 1124 0 0 0,01 0 1 NULL 400000,00 1 359 0 NULL
2488 100 Warrior II Light Scout Drone 1125 15 4000 5 0 1 2 36768,00 1 837 0,06 NULL
2489 176 Warrior II Blueprint NULL 1125 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2490 1028 Oceanic Basic Industry Facility Because of the difficulties involved in maintaining a habitable environment for human workers, all requirements for such personnel have been eliminated on oceanic mass production facilities. Instead, the building’s focus is centered on maintaining production quotas under extreme circumstances, with reinforced bulkheads occupying almost every space that would normally have been reserved for hallways, offices, and living quarters. 4528 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2491 1028 Ice Advanced Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4534 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2492 1028 Gas Basic Industry Facility Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated. 4538 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2493 1028 Ice Basic Industry Facility Instead of laboring to shield the production lines of this industrial facility from the surrounding environment, designers opted instead to use the available heat, interference, and even crushing pressure to help power the structure itself. A plant on an ice planet might have highly advanced extended heat sinks, while a factory on a plasma world might draw most, if not all of its electricity from magnetized coils specially attuned to the planet’s local ion winds. Taking advantage of the indigenous features of each world helps offset the cost of building mass production infrastructure there, which usually involves protective coatings, environmental clothing, and reinforced foundations. 4533 0 0 0 0 1 NULL 75000,00 1 NULL 0 NULL
2494 1028 Gas Advanced Industry Facility Hovering eerily among the clouds of a gas giant planet, this mass production industry platform can cast a long shadow, for it requires a massive static attunement system to remain afloat. Inside, the only real difference between it and one of its terrestrial counterparts is in the material composition used in its construction. Anything that would have been made from cheap, sturdy metal is replaced with high-strength, ultra-resistant alloys. Spare parts and raw materials are kept at absolutely minimal levels to maintain the proper weight and balance, while even items as innocuous as staff personal effects are carefully monitored and regulated 4539 0 0 0 0 1 NULL 250000,00 1 NULL 0 NULL
2495 1044 Interplanetary Consolidation For each level in this skill, you may install a command center on one additional planet, to a maximum of 6 planets. You can have only one command center per planet. Cannot be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 500000,00 1 1323 0 33
2496 15 Minmatar Hub NULL 1132 33811 0 1 0 1 2 600000,00 0 NULL 0 NULL
2497 15 Minmatar Industrial Station NULL 1133 27681 0 1 0 1 2 600000,00 0 NULL 0 NULL
2498 15 Minmatar Military Station NULL 1134 36902 0 1 0 1 2 600000,00 0 NULL 0 NULL
2499 15 Minmatar Mining Station NULL 1135 30592 0 1 0 1 2 600000,00 0 NULL 0 NULL
2500 15 Minmatar Research Station NULL 1136 33481 0 1 0 1 2 600000,00 0 NULL 0 NULL
2501 15 Minmatar Station NULL 1137 19714 0 1 0 1 2 600000,00 0 NULL 0 NULL
2502 15 Minmatar Trade Post NULL 1138 15733 0 1 0 1 2 600000,00 0 NULL 0 NULL
2505 1044 Command Center Upgrades Each level in this skill improves the quality of command facility available to you, in turn allowing for a greater number of connected facilities on that planet. Cannot be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 500000,00 1 1323 0 33
2506 89 Mjolnir Torpedo An ultra-heavy unguided EMP missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1349 300 1500 0,1 0 100 NULL 35000,00 1 923 0,07 1349
2507 166 Mjolnir Torpedo Blueprint NULL 1349 0 1 0,01 0 1 NULL 7000000,00 1 390 0 1349
2508 89 Nova Torpedo An ultra-heavy unguided nuclear missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1348 300 1500 0,1 0 100 NULL 25000,00 1 923 0,07 1348
2509 166 Nova Torpedo Blueprint NULL 1348 0 1 0,01 0 1 NULL 10000000,00 1 390 0 1348
2510 89 Inferno Torpedo An ultra-heavy unguided plasma missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1347 300 1500 0,1 0 100 NULL 32500,00 1 923 0,07 1347
2511 166 Inferno Torpedo Blueprint NULL 1347 0 1 0,01 0 1 NULL 8000000,00 1 390 0 1347
2512 387 Mjolnir Rocket A small rocket with an EMP warhead. 1352 300 100 0,005 0 100 NULL 350,00 1 922 0,07 1352
2513 166 Mjolnir Rocket Blueprint NULL 1352 0 1 0,01 0 1 NULL 35000,00 1 318 0 1352
2514 387 Inferno Rocket A small rocket with a plasma warhead. 1351 300 100 0,005 0 100 NULL 260,00 1 922 0,07 1351
2515 166 Inferno Rocket Blueprint NULL 1351 0 1 0,01 0 1 NULL 40000,00 1 318 0 1351
2516 387 Nova Rocket A small rocket with a nuclear warhead. 1353 300 100 0,005 0 100 NULL 180,00 1 922 0,07 1353
2517 166 Nova Rocket Blueprint NULL 1353 0 1 0,01 0 1 NULL 50000,00 1 318 0 1353
2524 1027 Barren Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2525 1027 Oceanic Command Center Several interconnected underwater buildings comprise the oceanic command center, which serves as the nervous system for node structures built on water worlds. Built on the ocean floor, this facility includes a thick umbilical that connects it to a communications pod floating on the surface, through which all interplanetary transmissions are sent and received. It also houses a basic two-stage pressurized rocket tube for getting people and cargo to the surface and thence off world into orbit. 4567 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2528 353 SpaceAnchor This module does not exist. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0,07 1041
2529 295 Explosive Deflection Amplifier I Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 550 0,07 82
2530 296 Explosive Deflection Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 187420,00 1 326 0 82
2531 295 Explosive Deflection Amplifier II Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 118684,00 1 550 0,06 82
2532 296 Explosive Deflection Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 82
2533 1027 Ice Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2534 1027 Gas Command Center Maintaining control over a section of “territory” above a gas giant requires a very specific type of command facility, one that is able to maintain its own orbit, house administrative personnel, and easily communicate and interact with other nodes. Suspended with equilibrium technology, these nodes are able to maintain altitude with minimal upkeep. If there is one major advantage to colonizing gas giant planets, it is that these facilities can literally be dropped directly from orbit with almost no concern for their descent or deployment. 4569 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2535 1029 Oceanic Storage Facility Goods and commodities are stored on ocean planets in a similar fashion as on more habitable terrestrial planets. Even though most underwater industrial processes conventionally take place inside residential dome habitats, underwater silos, due to their sheer size, must be stored outside these domes and be able to withstand the immense pressures and environmental stresses at the ocean floor. 4571 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2536 1029 Gas Storage Facility The problem of how to safely store mass quantities of harvested materials and assembled commodities until they can be transported to higher orbital facilities was difficult to solve. The issue was alleviated by the invention of the equilibrium cargo silo system, an arrangement of empty canisters suspended in a hollow chamber, which is then carefully filled with a specific type of common material from different strata of the host planet. The result has an effective net mass of zero kilograms, causing the facility to hang eerily at the exact desired altitude. 4573 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2537 295 Thermic Dissipation Amplifier I Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 550 0,07 82
2538 296 Thermic Dissipation Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 187420,00 1 326 0 82
2539 295 Thermic Dissipation Amplifier II Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 118684,00 1 550 0,06 82
2540 296 Thermic Dissipation Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 82
2541 1029 Barren Storage Facility Barren environment storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as barren planets have little to no atmosphere and are therefore prone to extreme climates. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns. 4570 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2542 1030 Oceanic Launchpad Despite being anchored to the ocean floor, the underwater launch pad is able to deliver and receive payloads from orbit via two separate mechanisms. First, a compressed gyrostabilized gas containment system provides the required pressure to propel a solid fuel rocket to the surface of the water, where it can achieve escape velocity under its own power. Secondly, the structure houses an automated drone bay capable of retrieving splash-down canisters deposited on the surface as well as recovering booster stages of export rockets for reuse. 4561 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2543 1030 Gas Launchpad In order to transport produced commodities from the lower orbit position of the node structure to the higher orbit of spaceports and trade hubs above gas giant planets, an old but reliable technology was revisited. The lack of a solid surface requires a very low recoil launch system, a situation that prohibits the use of solid fuel rockets, but the Hohmann Mass Driver uses a series of triggered electromagnets instead, producing minimal waste force. Essentially an enormous cargo railgun, the device propels a ferrous canister to a waiting deceleration receptacle aboard a high-orbit facility. 4563 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2544 1030 Barren Launchpad The barren launchpad is able to send and receive payloads from orbit. Because of the relatively calm atmospheric conditions of most barren planets, the primary focus of this facility is on interfacing effectively with adjacent facilities, allowing for passengers and commodities to be easily organized, scanned, and transported to the appropriate areas. The obvious importance of a centralized spaceport often leads to its becoming a focal point of local culture, including trade, entertainment, and even illegal activities. 4559 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2545 295 Kinetic Deflection Amplifier I Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 550 0,07 82
2546 296 Kinetic Deflection Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 187420,00 1 326 0 82
2547 295 Kinetic Deflection Amplifier II Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 118684,00 1 550 0,06 82
2548 296 Kinetic Deflection Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 82
2549 1027 Lava Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2550 1027 Storm Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2551 1027 Plasma Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1000 500 1 NULL 90000,00 1 1322 0 NULL
2552 1030 Ice Launchpad After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection. 4564 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2553 295 EM Ward Amplifier II Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 118684,00 1 550 0,06 82
2554 296 EM Ward Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 82
2555 1030 Lava Launchpad After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection. 4564 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2556 1030 Plasma Launchpad After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection. 4564 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2557 1030 Storm Launchpad After years of customer complaints about catastrophic failures resulting from punctured fuel pods and corroded launch towers, a new line of hazardous environment launch facility was introduced. In addition to improving the overall structural integrity of the entire facility, each section is heavily compartmentalized. Should any one section fail or collapse, the faulty section is immediately locked down. Redundant systems allow the entire facility to continue functioning for some time. The rockets used by this type of launch pad are also heavily modified, sacrificing some cargo capacity for additional protection. 4564 0 0 0 10000 1 NULL 900000,00 1 NULL 0 NULL
2558 1029 Lava Storage Facility "At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times. 4572 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2559 201 ECM - Phase Inverter II Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. NULL 0 0 5 0 1 NULL 193826,00 1 716 0,06 3228
2560 1029 Plasma Storage Facility "At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times. 4572 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2561 1029 Storm Storage Facility "At some point, it all comes down to more metal." The designers of this storage site believed this adage above all else. The outer walls of each container are comprised of almost a meter of titanium alloy around a flexible, lightweight tritanium frame, all sealed with a few layers of active nanite coating to prevent microfractures and thermal warping. This combination allows the building to withstand nearly any environmental challenge. To prevent the tritanium supports from decaying, the interior is kept in a constant vacuum, and workers must wear fully sealed atmosphere suits at all times. 4572 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2562 1029 Temperate Storage Facility Terrestrial storage units require a great amount of technology to be reliable and effective. The super structure is made from adaptive materials designed to withstand a wide range of extreme weather conditions, as temperate planets tend to experience more pronounced seasonal changes. Likewise, each module of the structure is designed to store different states of matter, further compounding preservation and containment concerns. 4570 0 0 0 12000 1 NULL 250000,00 1 NULL 0 NULL
2563 201 ECM - Ion Field Projector II Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. NULL 0 0 5 0 1 NULL 194778,00 1 715 0,06 3227
2567 201 ECM - Multispectral Jammer II An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 232064,00 1 719 0,06 109
2571 201 ECM - Spatial Destabilizer II Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. NULL 0 0 5 0 1 NULL 192792,00 1 717 0,06 3226
2573 226 The Solitaire A ghost ship of enormous proportions, this Ragnarok-class Titan should be at the core of a Minmatar strike force or planetary defense, yet here it floats in silence. Its hull is airtight, yet all useful technology has been meticulously stripped from it, including weapons systems, propulsion, and electronics. There is no trace of its crew, despite all of its escape pods being present. 3114 2000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2574 1027 Improved Storm Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2575 201 ECM - White Noise Generator II Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. NULL 0 0 5 0 1 NULL 192450,00 1 718 0,06 3229
2576 1027 Advanced Storm Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2577 1027 Elite Storm Command Center This command structure is designed to survive in the harshest planetary environments the universe can offer. The superstructure uses a combination of titanium-steel reinforcement, increasing its overall resilience, and counter-harmonic stabilizers, which keep it level and secure regardless of geological conditions or activity. The entire facility is covered by a skin of adaptive plating originally designed for terraforming platforms, a protective barrier that insulates it from the surrounding environment. Visitors can expect a prolonged and immodest decontamination and pressurization process when first arriving at the command structure. Valuable materials are lifted off world by a bulk payload, reusable rocket, the scattered components of which are retrieved by cargo drones. 4568 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2578 1027 Limited Temperate Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 100 500 1 NULL 670000,00 0 NULL 0 NULL
2579 203 Gravimetric Backup Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 720 0,07 104
2580 203 Gravimetric Backup Array II A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 48288,00 1 720 0,06 104
2581 1027 Standard Temperate Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 200 500 1 NULL 1600000,00 0 NULL 0 NULL
2582 1027 Improved Temperate Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 400 500 1 NULL 2800000,00 0 NULL 0 NULL
2583 203 LADAR Backup Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 721 0,07 104
2584 203 LADAR Backup Array II A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 47420,00 1 721 0,06 104
2585 1027 Advanced Temperate Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 800 500 1 NULL 3700000,00 0 NULL 0 NULL
2586 1027 Elite Temperate Command Center The modular design of this administrative structure allows it to be deployed piecemeal from orbit, then manually assembled on the surface by MTACs and engineering personnel. Supported by self-regulating pylons that follow the contours of indigenous terrain, the facility can accommodate almost any severity of incline or other non-critical geological hazard. Once active, it serves as both a central command post to coordinate the activity of all other nodes and a basic transportation site for getting commodities off world using standard, vertically launched rockets. 4566 0 5000 1600 500 1 NULL 6400000,00 0 NULL 0 NULL
2587 203 Magnetometric Backup Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 723 0,07 104
2588 203 Magnetometric Backup Array II A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 47872,00 1 723 0,06 104
2589 300 Genolution Core Augmentation CA-2
Traits
Slot 4
Boost intelligence by 3
Provides +1.5% CPU bonus
Provides +1.5% capacitor recharge
Implant set bonus: 50%
Development
This is the second half of the Core Augmentation implant set, delivered by Genolution as a follow-up to the CA-1 just months after their first demonstration of new augmentation techniques shook up the often-stagnant industry.
The CA-2 picks up where its predecessor left off, providing a dual boost via frontal lobe enhancements and a neocortical modification that complements the CA-1's focus on a captain’s ship-fitting concerns. The end result is an increase to intelligence, coupled with improved CPU output and capacitor recharge rate. Additionally, when combined the CA-1 and the CA-2 supplement each other, providing vast increases in their overall net effect.
Concurrent with the release of the CA-2, Genolution offered up the implant's schematics for public inspection. They claimed the move was designed not only to allay any lingering fears about the technology - now widespread amongst the capsuleer class - but also to provide a foundation for future advances in the field. NULL 1 0 1 0 1 NULL 800000,00 1 NULL 0,05 2062
2591 203 Multi Sensor Backup Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 NULL 24986,00 1 724 0,07 104
2592 203 Multi Sensor Backup Array II A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 NULL 68996,00 1 724 0,06 104
2594 667 ISHAEKA Monalaz Commander Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly. 2239 400 20500000 1150000 675 1 4 0,00 0 NULL 0,07 NULL
2595 314 Encoded Data Chip This small, portable disk is only about two centimeters in diameter, yet it is capable of holding a vast amount of information. A durable outer casing made from plasteel rotates away to reveal the raw data surface when the device is inserted into a reader. NULL 0 10 0,1 0 1 NULL 0,00 1 NULL 0 2038
2596 314 Crates of Clothing It’s not the latest fashion, or even the rugged survival gear colonists wear on developing worlds, but this basic, mass-produced clothing is better than nothing. 1209 0 60000 60 0 1 NULL 0,00 1 NULL 0 1209
2597 314 Crates of Command Reports Despite the fact that these datachips really only contain logistical information, promotion notifications, and other mundane military records, they are nonetheless classified. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 1192
2598 314 Crates of Coolant This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system. NULL 0 80000 80 0 1 NULL 0,00 1 NULL 0 1360
2599 314 Crates of Corporate Documents These datadisks are absolutely filled with endless databases of market knowledge, sales figures, salary ranges, production estimates, and all kinds of other corporate information. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 1192
2601 314 Crates of Data Sheets These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 1192
2602 314 Crates of Drill Parts These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets. 1171 0 90000 90 0 1 NULL 0,00 1 NULL 0 1171
2603 763 Nanofiber Internal Structure I Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 NULL 1664,00 1 1196 0,07 1042
2604 158 Nanofiber Internal Structure I Blueprint NULL NULL 0 0 0,01 0 1 NULL 16640,00 1 335 0 1042
2605 763 Nanofiber Internal Structure II Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 NULL 35200,00 1 1196 0,06 1042
2606 158 Nanofiber Internal Structure II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1042
2608 314 Crates of Fertilizer Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value. NULL 0 80000 80 0 1 NULL 0,00 1 NULL 0 1188
2610 314 Crates of Frozen Food Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 30
2612 226 Hollow Asteroid This massive asteroid's surface is covered in gaping holes, giving way to an internal chamber. The work of miners or the winds of space and time. 1146 4805 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2613 653 Mjolnir Fury Light Missile An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 192 300 700 0,015 0 5000 NULL 95240,00 1 927 0,06 192
2614 166 Mjolnir Fury Light Missile Blueprint NULL 190 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 190
2615 314 Crates of Garbage Production waste can mean garbage to some but valuable resource material to others. NULL 0 90000 90 0 1 NULL 0,00 1 NULL 0 1179
2616 314 Large Crates of Coolant This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system. NULL 0 800000 800 0 1 NULL 0,00 1 NULL 0 1360
2617 314 Crates of Guidance Systems An electrical device used in targeting systems and tracking computers. NULL 0 100000 100 0 1 NULL 0,00 1 NULL 0 1361
2618 314 Crates of Harroule Dryweed Grown on a terrestrial world in the Harroule system, the Dryweed plant has fragile, yellowish leaves that burn very slowly, giving off a pleasant vapor that is known to have a soothing effect when inhaled. 1209 0 40000 40 0 1 NULL 0,00 1 NULL 0 1209
2619 314 Crates of High-Tech Small Arms These weapons are of superior quality to those normally found on the public market, although more expensive as well. They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited. Therefore many regions do not apply the small arms ban on these weapons. NULL 0 80000 80 0 1 NULL 0,00 1 NULL 0 1366
2620 314 Crates of Liparer Cheese Due to the unique properties of the Liparer system’s terrestrial worlds, animals raised there have very low body fat, resulting in relatively bland but far healthier dairy products. 1209 0 100000 100 0 1 NULL 0,00 1 NULL 0 1209
2621 656 Inferno Fury Cruise Missile An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Does more damage than its predecessor, but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 184 300 1250 0,05 0 5000 NULL 810600,00 1 925 0,06 184
2622 166 Inferno Fury Cruise Missile Blueprint NULL 184 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 184
2623 314 Crates of Listening Post Recordings After diligently recording information on astral phenomena or military maneuvers, listening post data is embedded on encrypted chips, which must be carefully transported by hand. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 2038
2624 314 Crates of Mechanical Parts These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. NULL 0 100000 100 0 1 NULL 0,00 1 NULL 0 1186
2626 314 Crates of Missile Guidance Systems Guidance systems allow both atmospheric and vacuum launched missiles to find targets using sophisticated electronics and specially calibrated sensors. NULL 0 90000 90 0 1 NULL 0,00 1 NULL 0 1361
2627 314 Crates of Mono-Cell Batteries Although they’re a relatively old design, mono-cell batteries are still a reliable method of storing electricity in bulk, specifically designed for long-term use in stations or planetary vehicles. NULL 0 80000 80 0 1 NULL 0,00 1 NULL 0 1184
2628 314 Crates of Odd Data Crystals Whatever is recorded on these datacrystals, the encryption is far beyond normal methods of deciphering, and requires expert attention to crack. 1209 0 40000 40 0 1 NULL 0,00 1 NULL 0 1209
2629 655 Scourge Fury Heavy Missile The Trauma heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Trauma heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 189 300 1000 0,03 0 5000 NULL 574400,00 1 926 0,06 189
2630 166 Scourge Fury Heavy Missile Blueprint NULL 189 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 189
2631 314 Crates of OP Insecticide Organophosphates, similar to nerve gases, have long been used as insecticides, and as bugs evolve, so too must the methods for dealing with them. This particular insecticide is perhaps the most lethal known to humankind, and can kill nearly anything exposed to it. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 1187
2632 314 Crates of Oxygen Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports. NULL 0 70000 70 0 1 NULL 0,00 1 NULL 0 1183
2633 314 Crates of Planetary Vehicles Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 1367
2635 314 Crates of Protein Delicacies Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance. NULL 0 70000 70 0 1 NULL 0,00 1 NULL 0 398
2636 314 Crates of Raggy Dolls Known across New Eden for their anatomical correctness and temperature sensitive, dynamic hair coloration, Raggy dolls are always in demand during gift-giving holidays. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 2992
2637 656 Inferno Precision Cruise Missile An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. A modified version of the Inferno cruise. Is great for taking down smaller ships, but velocity has to be curbed to get a better launch. 184 300 1250 0,05 0 5000 NULL 810600,00 1 918 0,06 184
2638 166 Inferno Precision Cruise Missile Blueprint NULL 185 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 185
2639 314 Crates of Repair Parts Despite the enormous diversity of size and complexity of machinery across the cluster, there are numerous common elements shared by all people, such as high tension wiring, locking fasteners, and thermal shielding. NULL 0 70000 70 0 1 NULL 0,00 1 NULL 0 1186
2640 314 Crates of Replacement Parts Replacement parts include anything from machined components, such as plastic casings and metal brackets, to more basic pieces like nuts and bolts. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 1186
2641 314 Crates of Reports These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 1192
2642 314 Crates of Robotics These pre-programmed or remote control mechanical tools are commonly used in mass production facilities, hazardous material handling, or dangerous front line military duties such as bomb disarming and disposal. NULL 0 70000 70 0 1 NULL 0,00 1 NULL 0 1368
2644 314 Crates of Small Arms Personal weapons and armaments, used both for warfare and personal security. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 1366
2645 314 Crates of Soil Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history. NULL 0 50000 50 0 1 NULL 0,00 1 NULL 0 1181
2646 314 Crates of Spiced Wine Luxury goods are always solid commodities for inter-stellar trading. Spiced wine is not the rarest of luxury goods, but it can still be sold at small outposts and bases that don't manufacture any themselves. NULL 0 90000 90 0 1 NULL 0,00 1 NULL 0 27
2647 653 Inferno Precision Light Missile The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 191 300 700 0,015 0 5000 NULL 95240,00 1 917 0,06 191
2648 166 Inferno Precision Light Missile Blueprint NULL 191 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 191
2652 314 Crates of Synthetic Oil Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 1187
2653 314 Crates of Vaccine Injectors These single-use syringes contain a predetermined dose of adaptive vaccines designed to counteract almost any known virus. NULL 0 90000 90 0 1 NULL 0,00 1 NULL 0 28
2654 314 Crates of Viral Agent The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat. NULL 0 80000 80 0 1 NULL 0,00 1 NULL 0 1199
2655 655 Nova Precision Heavy Missile The be-all and end-all of medium-sized missiles, the Nova is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 186 300 1000 0,03 0 5000 NULL 574400,00 1 919 0,06 186
2656 166 Nova Precision Heavy Missile Blueprint NULL 186 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 186
2657 314 Crates of Vitoc The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet. NULL 0 70000 70 0 1 NULL 0,00 1 NULL 0 1207
2659 314 Crates of Water Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 1178
2660 314 Crates of Zemnar Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections. Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 28
2662 283 Group of Army Recruits These fresh-faced young men and women are absolutely full of potential, eagerly anticipating the glory and excitement of battle when not trading stories of their significant others back home or plans for college after the war. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 2540
2663 283 Group of Cattle Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. NULL 0 100000 100 0 1 NULL 0,00 1 NULL 0 2854
2665 283 Group of Elite Slaves Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. These elite slaves are exceptionally well suited for physical labor. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 2541
2666 283 Group of Exotic Dancers Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 2543
2668 283 Group of Genetically Enhanced Livestock Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology. NULL 0 100000 100 0 1 NULL 0,00 1 NULL 0 2551
2669 283 Group of Kameiras An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash. NULL 0 70000 70 0 1 NULL 0,00 1 NULL 0 2549
2670 283 Group of Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 2540
2671 283 Group of Militants A combative character; aggressive, especially in the service of a cause. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 2540
2672 283 Group of Miners Covered in a perpetual layer of grime and dust, these grizzled laborers seem out of place anywhere but deep underground on some lonely planet or boring through the core of a wandering asteroid. NULL 0 50000 50 0 1 NULL 0,00 1 NULL 0 2536
2673 314 Large Crates of Data Sheets These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 400000 400 0 1 NULL 0,00 1 NULL 0 1192
2674 283 Group of Refugees When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. NULL 0 40000 40 0 1 NULL 0,00 1 NULL 0 2542
2675 283 Group of Science Graduates People that have recently graduated with a degree in science at an acknowledged university. NULL 0 50000 50 0 1 NULL 0,00 1 NULL 0 2891
2676 283 Group of Security Personnel Packing small arms and shortwave communicators, security personnel are the ideal choice for policing small settlements or corporate offices, where mercenaries would be unpredictable and military forces would be overkill. NULL 0 60000 60 0 1 NULL 0,00 1 NULL 0 2540
2677 283 Group of Slaves Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. NULL 0 50000 50 0 1 NULL 0,00 1 NULL 0 2541
2678 283 Group of Tourists The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe. NULL 0 50000 50 0 1 NULL 0,00 1 NULL 0 2539
2679 654 Scourge Rage Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Trauma Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. 3234 300 700 0,015 0 5000 NULL 120240,00 1 973 0,06 3234
2680 166 Scourge Rage Assault Missile Blueprint NULL 192 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 192
2681 283 Group of VIPs Very important people. Business executives, politicians, diplomats and game designers. NULL 0 50000 50 0 1 NULL 0,00 1 NULL 0 2538
2682 314 Large Crates of Galeptos Medicine Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos. It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late. Rumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of credits. Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public. NULL 0 1000000 1000 0 1 NULL 0,00 1 NULL 0 28
2683 314 Large Crates of Guidance Systems An electrical device used in targeting systems and tracking computers. NULL 0 1000000 1000 0 1 NULL 0,00 1 NULL 0 1361
2684 314 Large Crates of Harroule Dryweed Grown on a terrestrial world in the Harroule system, the Dryweed plant has fragile, yellowish leaves that burn very slowly, giving off a pleasant vapor that is known to have a soothing effect when inhaled. 1171 0 400000 400 0 1 NULL 0,00 1 NULL 0 1171
2685 314 Large Crates of Holoreels Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each. NULL 0 100000 500 0 1 NULL 250,00 1 NULL 0 1177
2686 314 Large Crates of Liparer Cheese Due to the unique properties of the Liparer system’s terrestrial worlds, animals raised there have very low body fat, resulting in relatively bland but far healthier dairy products. 1171 0 1000000 1000 0 1 NULL 0,00 1 NULL 0 1171
2687 314 Large Crates of Mechanical Parts These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. NULL 0 1000000 1000 0 1 NULL 0,00 1 NULL 0 1186
2688 314 Large Crates of Mono-Cell Batteries Although they’re a relatively old design, mono-cell batteries are still a reliable method of storing electricity in bulk, specifically designed for long-term use in stations or planetary vehicles. NULL 0 800000 800 0 1 NULL 0,00 1 NULL 0 1184
2689 314 Large Crates of Oxygen Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports. NULL 0 700000 700 0 1 NULL 0,00 1 NULL 0 1183
2690 314 Large Crates of Planetary Vehicles Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. NULL 0 400000 400 0 1 NULL 0,00 1 NULL 0 1367
2691 314 Large Crates of Polytextiles This synthetic fabric is used for clothing as well as makeshift shelters on hard-climate colonies. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 1189
2692 314 Large Crates of Protein Delicacies Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance. 1171 0 700000 700 0 1 NULL 0,00 1 NULL 0 1171
2693 314 Large Crates of Reports These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 400000 400 0 1 NULL 0,00 1 NULL 0 1192
2694 314 Large Crates of Small Arms Personal weapons and armaments, used both for warfare and personal security. NULL 0 600000 600 0 1 NULL 0,00 1 NULL 0 1366
2695 314 Large Crates of Soil Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 1181
2696 314 Large Crates of Spirits Alcoholic beverages made by distilling a fermented mash of grains. NULL 0 250000 600 0 1 NULL 455,00 1 NULL 0 1369
2697 314 Large Crates of Synthetic Oil Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space. NULL 0 600000 600 0 1 NULL 0,00 1 NULL 0 1187
2698 314 Large Crates of Vitoc The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet. NULL 0 700000 700 0 1 NULL 0,00 1 NULL 0 1207
2699 283 Large Group of Civilians Civilians are a group of people who follow the pursuits of civil life. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 2536
2700 283 Large Group of Exotic Dancers Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy. NULL 0 400000 400 0 1 NULL 0,00 1 NULL 0 2543
2701 283 Large Group of Genetically Enhanced Livestock Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology. NULL 0 1000000 1000 0 1 NULL 0,00 1 NULL 0 2551
2702 283 Large Group of Homeless In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy. NULL 0 60000 400 0 1 NULL 0,00 1 NULL 0 2542
2703 283 Large Group of Kameiras An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash. NULL 0 700000 700 0 1 NULL 0,00 1 NULL 0 2549
2704 283 Large Group of Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 600000 600 0 1 NULL 0,00 1 NULL 0 2540
2705 283 Large Group of Militants A combative character; aggressive, especially in the service of a cause. NULL 0 600000 600 0 1 NULL 0,00 1 NULL 0 2540
2706 283 Large Group of Science Graduates People that have recently graduated with a degree in science at an acknowledged university. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 2891
2707 283 Large Group of Slaves Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 2541
2708 283 Large Group of Tourists The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 2539
2709 283 Large Group of VIPs Very important people. Business executives, politicians, diplomats and game designers. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 2538
2710 314 Large Crates of Construction Blocks Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe. NULL 0 10000000 700 0 1 NULL 500,00 1 NULL 0 26
2711 313 Large Crates of Crystal Eggs Crystal is a common feel-good booster, used and abused around the universe in abundance. NULL 0 500000 500 0 1 NULL 5000,00 1 NULL 0 1195
2712 314 Large Crates of Drill Parts These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets. 1171 0 900000 900 0 1 NULL 0,00 1 NULL 0 1171
2713 314 Large Crates of Electronic Parts These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. NULL 0 400000 400 0 1 NULL 750,00 1 NULL 0 1185
2714 314 Large Crates of Fertilizer Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value. NULL 0 800000 800 0 1 NULL 0,00 1 NULL 0 1188
2715 314 Large Crates of Frozen Food Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world. NULL 0 400000 400 0 1 NULL 0,00 1 NULL 0 30
2716 314 Large Crates of Frozen Plant Seeds Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet. NULL 0 40000 500 0 1 NULL 75,00 1 NULL 0 1200
2717 314 Large Crates of Garbage Production waste can mean garbage to some but valuable resource material to others. NULL 0 900000 900 0 1 NULL 0,00 1 NULL 0 1179
2718 314 Large Crates of Long-limb Roes The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat. NULL 0 400000 1000 0 1 NULL 2400,00 1 NULL 0 1406
2719 314 Large Crates of Raggy Dolls Known across New Eden for their anatomical correctness and temperature sensitive, dynamic hair coloration, Raggy dolls are always in demand during gift-giving holidays. NULL 0 400000 400 0 1 NULL 0,00 1 NULL 0 2992
2720 314 Large Crates of Rocket Fuel Augmented and concentrated fuel used primarily for missile production. NULL 0 50000 400 0 1 NULL 505,00 1 NULL 0 1359
2721 314 Large Crates of Tobacco Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end. NULL 0 2500000 400 0 1 NULL 48,00 1 NULL 0 1370
2722 314 Large Crates of Transmitters An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. NULL 0 650000 600 0 1 NULL 313,00 1 NULL 0 1364
2723 314 Large Crates of Viral Agent The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat. NULL 0 800000 800 0 1 NULL 0,00 1 NULL 0 1199
2724 314 Large Crates of Water Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight. NULL 0 600000 600 0 1 NULL 0,00 1 NULL 0 1178
2725 283 Large Group of Cattle TCattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. NULL 0 1000000 1000 0 1 NULL 0,00 1 NULL 0 2854
2726 283 Large Group of Janitors The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs. NULL 0 100000 500 0 1 NULL 0,00 1 NULL 0 2536
2727 283 Large Group of Miners Covered in a perpetual layer of grime and dust, these grizzled laborers seem out of place anywhere but deep underground on some lonely planet or boring through the core of a wandering asteroid. NULL 0 500000 500 0 1 NULL 0,00 1 NULL 0 2536
2728 283 Large Group of Refugees When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. NULL 0 400000 400 0 1 NULL 0,00 1 NULL 0 2542
2729 314 Crates of Consumer Electronics Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys. NULL 0 40000 40 0 1 NULL 750,00 1 NULL 0 1362
2730 314 Crates of Enriched Uranium Enriched Uranium is used in many kinds of manufacturing and as a fuel, making it a steady trade commodity. Enriched Uranium is generally manufactured by combining standard semiconductor PVD methods with ionic separation by means of mass spectrometry. NULL 0 1000000 70 0 1 NULL 500,00 1 NULL 0 29
2731 314 Crates of Silicon As one of the most common elements in the universe, it’s no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets. NULL 0 1000000 50 0 1 NULL 500,00 1 NULL 0 1358
2732 314 Crates of Silicate Glass Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels. NULL 0 1000000 50 0 1 NULL 500,00 1 NULL 0 1190
2733 937 Schematic Schematics define a set of machinery and industrial processes with which a planetary manufacturing facility can be configured in order to enable the facility to convert certain commodities into certain other commodities. NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 1438
2734 226 Gallente Vexor Cruiser The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. 62 110 0 0 0 1 1 0,00 0 NULL 0 NULL
2735 1045 Infrastructure Hub Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 1356 0 NULL
2736 857 Warp Disruption Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2737 1045 Territorial Claim Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1356 0 0
2738 1045 Sovereignty Blockade Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1356 0 0
2739 912 Nanite Repair Paste Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1358 0 0
2740 857 Warp Scrambling Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2741 858 Stasis Webification Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2742 1048 Biochemical Silo Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1355 0 0
2743 1048 Catalyst Silo Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1355 0 0
2744 1048 Coupling Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1355 0 0
2745 1048 General Storage Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1355 0 0
2746 1048 Hazardous Chemical Silo Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1355 0 0
2747 1048 Hybrid Polymer Silo Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1355 0 0
2748 1048 Silo Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1355 0 0
2749 1048 Advanced Large Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1340 0 0
2750 1048 Capital Ship Maintenance Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 1341 0 0
2751 1048 Advanced Medium Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 150000000,00 1 1340 0 0
2752 1048 Ship Maintenance Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1341 0 0
2753 1048 Advanced Small Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 75000000,00 1 1340 0 0
2754 1048 Ammunition Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2755 1048 Ballistic Deflection Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1354 0 0
2756 1048 Capital Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 1340 0 0
2757 1048 Explosion Dampening Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1354 0 0
2758 1048 Component Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2759 1048 Heat Dissipation Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1354 0 0
2760 1048 Drone Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2761 1048 Photon Scattering Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1354 0 0
2762 1048 Drug Lab Blueprint NULL NULL 0 0 0,01 0 1 NULL 75000000,00 1 1359 0 0
2763 1048 Sensor Dampening Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2764 1048 Equipment Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2765 1048 Intensive Refining Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1353 0 0
2766 1048 Large Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1340 0 0
2767 1048 Medium Intensive Refining Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1353 0 0
2768 1048 Medium Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2769 1048 Refining Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1353 0 0
2770 1048 Rapid Equipment Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2771 1048 Small Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2772 1048 Subsystem Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1340 0 0
2773 1048 X-Large Ship Assembly Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000000,00 1 1340 0 0
2774 841 Amarr Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 1339 0 0
2775 841 Amarr Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1339 0 0
2776 841 Amarr Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000000,00 1 1339 0 0
2777 841 Caldari Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 1339 0 0
2778 841 Caldari Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1339 0 0
2779 841 Caldari Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000000,00 1 1339 0 0
2780 841 Gallente Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 1339 0 0
2781 841 Gallente Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1339 0 0
2782 841 Gallente Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000000,00 1 1339 0 0
2783 841 Minmatar Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 1339 0 0
2784 841 Minmatar Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1339 0 0
2785 841 Minmatar Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000000,00 1 1339 0 0
2786 1048 Moon Harvesting Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1352 0 0
2787 1048 Corporate Hangar Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1341 0 0
2788 1048 Cynosural Generator Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1342 0 0
2789 1048 Cynosural System Jammer Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1343 0 0
2790 1048 Biochemical Reactor Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1351 0 0
2791 1048 Complex Reactor Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1351 0 0
2792 856 Ion Field Projection Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2793 1048 Medium Biochemical Reactor Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1351 0 0
2794 856 Phase Inversion Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2795 1048 Polymer Reactor Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1351 0 0
2796 856 Spatial Destabilization Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2797 1048 Simple Reactor Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1351 0 0
2798 856 White Noise Generation Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1344 0 0
2799 860 Energy Neutralizing Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1345 0 0
2800 1048 Jump Bridge Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000000,00 1 1346 0 0
2801 657 Nova Javelin Torpedo An ultra-heavy unguided nuclear missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. A modified version of the Nova Torpedo. It can reach higher velocity than the Nova Torpedo but needs to reduce the speed of the ship to compensate. 1348 300 1500 0,1 0 5000 NULL 1440725,00 1 929 0,06 1348
2802 166 Nova Javelin Torpedo Blueprint NULL 1348 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1348
2803 855 Large Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 75000000,00 1 1347 0 0
2804 855 Large Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 75000000,00 1 1347 0 0
2805 854 Large Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1350 0 0
2806 855 Medium Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1347 0 0
2807 854 Large AutoCannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1350 0 0
2808 855 Medium Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1347 0 0
2810 854 Medium Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1350 0 0
2811 657 Inferno Rage Torpedo An ultra-heavy unguided plasma missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. This modified version of the Inferno Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1347 5 1000 0,1 0 5000 NULL 1440725,00 1 931 0,07 1347
2812 166 Inferno Rage Torpedo Blueprint NULL 1351 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1351
2813 855 Small Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000000,00 1 1347 0 0
2814 854 Medium AutoCannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1350 0 0
2815 855 Small Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000000,00 1 1347 0 0
2816 854 Small Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000000,00 1 1350 0 0
2817 648 Mjolnir Rage Rocket A small rocket with an EMP warhead. This modified version of the Mjolnir rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1352 300 100 0,005 0 5000 NULL 57320,00 1 930 0,06 1352
2818 166 Mjolnir Rage Rocket Blueprint NULL 1352 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1352
2819 854 Small AutoCannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000000,00 1 1350 0 0
2820 891 Experimental Laboratory Blueprint NULL NULL 0 0 0,01 0 1 NULL 75000000,00 1 1359 0 0
2821 891 Mobile Laboratory Blueprint NULL NULL 0 0 0,01 0 1 NULL 75000000,00 1 1359 0 0
2822 871 Citadel Torpedo Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1349 0 0
2823 871 Cruise Missile Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1349 0 0
2824 871 Torpedo Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1349 0 0
2825 853 Small Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000000,00 1 1348 0 0
2826 853 Small Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000000,00 1 1348 0 0
2827 853 Medium Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1348 0 0
2828 853 Medium Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 1348 0 0
2829 853 Large Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1348 0 0
2830 853 Large Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 1348 0 0
2831 226 Serpentis Fortress This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
2832 226 Blood Raider Fortress This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. 2359 8516 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
2833 943 Aurum Token This item can be redeemed for 1000 Aurum (AUR).
To Redeem: Right-click the Aurum Token and select "Redeem for AUR".
On the Aurum Token: Originally designed for Noble Appliances in YC 113, the aurum token is a physical chit that can be redeemed for a predefined amount of AUR currency.
Though at first blush it appears to be a large coin, the aurum token shares more in common with high-security datacores. At the center of the token is digital ID paired with a series of suspended entangled electrons. When the token is redeemed, the entangled electrons are engaged, altering their partners located at an off-site bank. Not only does this ensure the exchange occurs instantly, but when combined with a proprietary security shell it renders attempts to tamper or counterfeit the token useless.
Though the gold and silver case is merely an aesthetic addition, the coin-like appearance has become synonymous with the device, leading to nicknames of "gold aurum", or "golden token".
Source: SCOPE fluff piece (unprinted) NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 10831
2834 324 Utu The Utu is a highly advanced drone platform specially commissioned for the 8th Alliance Tournament. While based on the Ishkur's design, this ship features design elements that go above and beyond the original blueprint. In addition to revolutionary heat dispersion field projectors, the Utu is equipped with cutting-edge hardwired drone protocols and upgraded warp scrambling capability. Combined with the sturdy armor plating, these qualities make the Utu a powerful ally in any combat encounter. Gallente Frigate Skill Bonus: 10% bonus to drone damage per skill level and 10% bonus to Warp Scrambler and Warp Disruptor Range per level. Role Bonus: 50% bonus to Small Hybrid Turret Optimal Range and Tracking and 50% reduction in the amount of heat damage absorbed by modules. 10005 39 1216000 29500 165 1 8 220000,00 1 1366 0,07 NULL
2835 105 Utu Blueprint NULL 10005 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2836 358 Adrestia The Adrestia is a high-powered blaster platform specially commissioned for the 8th Alliance Tournament. While similar to its sister vessel the Deimos (on which its design was based), this ship nonetheless differs in some very important ways. Utilizing lightweight alloys and a prototype form of ion thruster, the Adrestia is capable of reaching truly mind-boggling speeds for a heavy assault vessel. While this makes it less sturdy than its predecessor, the lack of defensive plating is compensated for by state-of-the-art targeting systems, thoroughly optimized weapon hardpoints and upgraded warp scrambling capability. Don't let the lack of defense fool you; very few vessels out there can stand against the Adrestia toe to toe. Special Ability: 25% bonus to max velocity and 50% bonus to Medium Hybrid Turret falloff and tracking speed. Gallente Cruiser Skill Bonus: 20% Bonus to medium hybrid turret damage per level and 20% Bonus to warp disruptor and warp scrambler range per level. 10006 149 11100000 112000 340 1 8 7400000,00 1 1370 0,07 NULL
2837 106 Adrestia Blueprint NULL 63 0 0 0,01 0 1 NULL 74000000,00 0 NULL 0 NULL
2838 303 Cerebral Accelerator Cerebral accelerators are military-grade implants that significantly increase a new pilot's skill development. This technology is usually available only to naval officers, but CONCORD has authorized the release of a small number to particularly promising freelance capsuleers.
This implant primes the brain's neural pathways and hippocampus, making it much more receptive to intensive remapping. This allows new capsuleers to more rapidly absorb information of all kinds, and as a bonus also enhanced spatial processing abilities that are critical for weapons handling.
The only drawback to this implant is that capsuleer training renders it ineffective after a while; as such, it will cease to function for pilots who have been registered for more than 35 days.
Bonuses: +3 to all attributes; +20% Damage to Laser, Projectile and Hybrid weaponry; +20% Rate of Fire to Missile weaponry. NULL 1 1 1 0 1 NULL 32768,00 1 NULL 0 10144
2839 718 Cerebral Accelerator Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
2840 517 Hasaziras Assa's Scorpion A Scorpion piloted by Hasaziras Assa. 50 250 115000000 1040000 550 1 1 0,00 0 NULL 0 NULL
2841 306 Angel Officer's Quarters The highest ranking personnel within this deadspace pocket reside here. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2842 226 LCO Serpentis Station This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
2845 1056 Outuni Mesen Subject: Prototype Nation Vessel (ID:Outuni Mesen)
Military Specifications: Battleship-class vessel. Primary roles are capacitor warfare and interdiction. Moderate microwarp velocity. Long range energy neutralizers. Long range warp disruption capabilities. Extreme long-range stasis webification support.
Additional Intelligence: Est. 120,000 civilian abductions from Outuni III and VI. The Mesen identifier suggests an oversight role amongst the other battleship-class prototypes, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0061. DED Special Operations.
Authorized for Capsuleer dissemination. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2846 820 Domination Excavator Subject: Domination Excavator (ID: Modified Cyclone)
Military Specifications: Cruiser-class vessel. Houses both advanced scientific and military technologies.
Additional Intelligence: Cartel forays beyond Angel territories have escalated each year since the discovery of wormhole space in YC 111. The Domination Excavator was first seen in one of these operations in 113. The ship itself contains a wide array of hi-tech defensive and offensive capabilities, including redundant power systems and a range of Domination modules. Large sections of crew quarters are converted to specialized lab space, able to perform on-site analysis of found materials. Plasma igniters ensure the labs are burned at temperatures exceeding 45000 Kelvin, should the vessel be captured. Agent Trereval, Republic Security Services.
Authorized for capsuleer dissemination. 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
2847 820 True Sansha Foreman Subject: True Sansha Foreman (ID: Modified Phantasm)
Military Specifications: Cruiser-class vessel. Modified for increased mining efficiency of local Slaves.
Additional Intelligence: Pre-YC 113, the True Sansha Foreman variant was once a rare sight outside of the Sansha home region of Stain. As an alternative to capsuleer-dependent strip mining, the Foreman is specially designed to coordinate large crews of Slaves in a local deadspace pocket. Exact figures are difficult to determine, but mining Slaves under the Foreman seem to operate at around 125% efficiency. This link is both fragile and experimental. If the link is violently severed (i.e. the Foreman is destroyed), the affected Slaves in the mining equipment are damaged and unable to continue their work.
Analyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2848 1063 Barren Extractor Control Unit Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4544 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
2850 306 Suspicious Ship Wreck You surmise that with some salvaging equipment there is still something of value to be had from this wreck. 3115 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2851 314 Incriminating Evidence This evidence proves beyond the shadow of a doubt that foul play was involved. NULL 0 5 1 0 1 NULL 0,00 1 NULL 0 2886
2852 226 Sansha Cynosural Field A cynosural field, also known colloquially as a "cyno", is a cosmic anomaly that acts as a pseudo-gravity well. With the correct calibration information, interstellar jump drives can lock onto the field and create a portal into the destination system. 2742 1274 1 0 0 1 NULL 0,00 0 NULL 0 NULL
2853 314 Salvaged Electronics These ship parts are old but functional. NULL 0 10 20 0 1 NULL 0,00 1 NULL 0 3265
2854 306 Cloaked Cache Rigged with a localized cloaking field, this small container is hidden from sensors while activated. 2431 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2855 1056 Intaki Colliculus Subject: Prototype Nation Vessel (ID:Intaki Colliculus)
Military Specifications: Battleship-class vessel. Primary role is remote logistics support. Medium range shield transfer capabilities. Low microwarp velocity. Defensive systems have been significantly enhanced.
Additional Intelligence: There were no reported civilian abductions from the invasion of Intaki IV. The Intaki identifier is yet further evidence supporting the theory that not all abductees were accounted for. The Colliculus identifier suggests the vessel plays a central role in the integration of various data throughout the Nation’s greater network.
Synopsis from ISHAEKA-0067. DED Special Operations.
Authorized for Capsuleer dissemination. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2856 226 Forlorn Hope This massive laboratory complex was once home to over 10,000 scientists, their staff and security personnel, working day and night to unravel the mysteries of Vitoc. Since the return of the Minmatar Elders and Otro Gariushi's bequest of Insorum to the Republic, the facility has largely fallen into disuse, but some few scientists cling on, pushing to finish what they started before they too seek more commercial roles.
For the most part, research continues inside the newer biodome nearby, but a few smaller laboratories and their staff still insist on basing out of the aging titan. 10035 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2858 226 Osnirdottir Memorial A small and humble memorial to the work of the late scientist Dr. Mishkala Osnirdottir, whose life was most likely lost when an experiment with the Tachyon Bombardment Array went horribly wrong. Others, however, theorize that she was not killed, but relocated, or in some way altered on a quantum level by the barrage of antimatter.
The memorial gardens features great trees contorted into elegant shapes with tungsten scaffolds and the doctor's favourite bloom, Ulfurtar - a small parasitic plant with delicate silvery flowers, noted for the soft, almost furred quality of its petals. In many Sebiestor clans, the blossom is believed to symbolise both dreams and memories and the atmosphere of the gardens is rich with both for those that tend it still. 2782 4553 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2859 1054 Romi Thalamus Subject: Prototype Nation Vessel (ID:Romi Thalamus)
Military Specifications: Cruiser-class vessel. Primary role is damage dealing. Moderate microwarp velocity.
Additional Intelligence: There were no reported civilian abductions from the invasion of Romi III. The Romi identifier is yet further evidence that unreported abductees may have been incorporated into these new vessel prototypes, and into the Nation as a whole. The Thalamus identifier suggests a unifying role between the cruiser-class prototypes and other hull classes, similar to the Arnon Epithalmus. Notable is the higher number of known cruiser-class vessels, and that the identifiers of each belong to the forebrain. This pattern highlights a structural shift away from battleship-led squadrons, or at the least, an equality of function and responsibility between battleship and cruiser variants.
Synopsis from ISHAEKA-0051. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2860 306 The Seven Holding Cells This temporary structure is made to house The Seven's hostages until they are ready to be transported to a more secure location. 2518 416 10000 1200 1000 1 NULL 0,00 0 NULL 0 NULL
2861 314 Crate of Manportable Electromagnetic Pulse Weapons These EM beam weapons have been custom fitted to detect and eradicate specific nanotechnologies. Normally, these EMP devices are used by special operations personnel during covert operations. They are placed in proximity to the enemy’s defense grid and used to “short out” any nearby electronics, thus creating a hole in the defense grid such that conventional forces can then move through unimpeded by sentry grids, security bots, and other lethal defensive systems. The devices themselves are approximately the size of a large rucksack and can be both emplaced and operated by a single trained individual. NULL 0 250 250 0 1 NULL 0,00 1 NULL 0 1362
2862 314 Special Forces Weapons and Equipment The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. NULL 0 25 25 0 1 NULL 0,00 1 NULL 0 1366
2863 28 Primae The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design.
A low signature radius (a holdover from its earlier manifestation) adds a layer of defense to the Primae's already decent plating. In addition, the ship's two large bays have been re-engineered to hold equipment for planetside resource extraction and processed materials, making it an especially useful complement to any planetside harvesting endeavor. 10013 450 15000000 270000 100 1 128 0,00 1 1390 0,07 NULL
2864 108 Primae Blueprint NULL 334 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
2865 55 1200mm Artillery Cannon II One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor. 11277 2000 2000 20 1 1 NULL 1987540,00 1 579 0,06 379
2866 135 1200mm Artillery Cannon II Blueprint NULL 380 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 379
2867 1041 Broadcast Node By integrating transcranial microcontrollers into a circuit made from synthetic synapses, the broadcast node is able to communicate directly with various station functions and with negligible signal loss and latency. The addition of computerized guidance systems, each running independent navigation system software routines, allows a single node to coordinate starship docking procedures, drone operations, and even station defenses. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10073
2868 1041 Integrity Response Drones Hull breaches are a constant, serious threat during space travel, as well as a dangerous reality to orbital stations, which are too massive to avoid incoming objects. Integrity response drones help mitigate that threat by providing the automated, immediate application of sealants to any detected impact or pressure fracture in the structure they patrol. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10074
2869 1041 Nano-Factory Only the highly advanced Ukomi superconductor can be rendered small enough for use in nano-factories, microscopic devices programmed to absorb and recycle ambient material into useful matter. Each factory is built from reactive metals, ensuring that they interact properly – or not at all – with their environment, while a mote of industrial explosive automatically destroys them when they have completed their task. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10075
2870 1041 Organic Mortar Applicators While nanites are ideal for many forms of construction, sealing joints between large structural bulkheads is a job best left to organic mortar, a thick gel that actively permeates every microscopic gap between two parts. Due to the aggressive nature of the genetically engineered bacteria that intelligently guides into place the hardening condensate material, this paste is extremely hazardous to humans and must be applied by robots. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10076
2871 1041 Recursive Computing Module Not all automated functions are delicate or complicated enough to warrant advanced computer hardware; relatively mundane tasks are best when assigned to an RCM bank. These sturdy, reliable processing units are able to effectively handle most of the day-to-day operations of stations, starships, and stargates. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10071
2872 1041 Self-Harmonizing Power Core Camera drones diligently monitor temperature, radioactivity and electrical output of these advanced nuclear reactions. This allows instant adjustments that result in maximum efficiency. With such advanced automation, no human attention is required whatsoever. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10078
2873 55 125mm Gatling AutoCannon II This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11303 2000 500 5 0,5 1 NULL 35400,00 1 574 0,06 387
2874 135 125mm Gatling AutoCannon II Blueprint NULL 393 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 387
2875 1041 Sterile Conduits Sustaining diverse populations of station inhabitants – many of whom come from different worlds with different ecologies – was a medical nightmare until the development of sterile conduits. Each length of flexible, self-repairing tube is powered by breaking down the chemical energy in the water they convey, which itself is laced with smart vaccines able to identify and destroy almost any known antigen. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10079
2876 1041 Wetware Mainframe So advanced and energy-demanding are wetware mainframes that they require vehicle-scale power cores and the constant attention of maintenance personnel. When operating at peak performance levels, nothing in New Eden can match the raw computing power of these machines, from calculating warp coordinates to administrating the core functions of an entire space station. NULL 0 0 100 0 1 NULL 0,00 1 1337 0 10077
2877 875 Federation Freighter Vessel The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes. 2739 600 1175000000 17550000 750000 1 8 0,00 0 NULL 0 NULL
2878 927 Federation Industrial Vessel Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky. 328 553 11750000 275000 6000 1 8 0,00 0 NULL 0 NULL
2879 875 Imperial Freighter Vessel The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes. 2738 900 1125000000 18500000 735000 1 4 0,00 0 NULL 0 NULL
2880 314 Unknown Dead This contingent of Federation pilots and soldier went missing during the first Caldari Gallente war. They’ve been preserved by the cold but they are still in a delicate state, and must be handled with care. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
2881 55 150mm Light AutoCannon II A simple but effective close combat autocannon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11305 20 500 5 0,4 1 NULL 74212,00 1 574 0,06 387
2882 875 State Freighter Vessel The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes. 2740 800 1200000000 16250000 785000 1 1 0,00 0 NULL 0 NULL
2883 927 State Industrial Vessel Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky. 52 315 13500000 270000 5250 1 1 0,00 0 NULL 0 NULL
2884 927 Republic Industrial Vessel Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky. 309 660 12500000 255000 5625 1 2 0,00 0 NULL 0 NULL
2885 927 Imperial Industrial Vessel Industrials are a common sight in the universe of EVE, connecting supply points to each other. Convoys usually have armed escorts, so attacking them is risky. 1064 400 13500000 260000 5100 1 4 0,00 0 NULL 0 NULL
2886 306 Tomb of the Unknown Soldiers Years ago this was the site of a major firefight. The dead still litter its halls. 2898 2617 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2887 526 Gallente Admiral’s Corpse These are the remains of a Federation admiral. A Mannar in her mid-forties, this woman’s body shows signs of extensive modification typical to capsuleers. This is probably not the first time she has been killed in action. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
2888 314 Acceleration Gate Authentication Matrix This device handles timestamps and user ID validation for acceleration gates. If this part is missing or otherwise broke, the gate will refuse to activate. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 2038
2889 55 200mm AutoCannon II The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11307 20 500 5 0,3 1 NULL 109744,00 1 574 0,06 387
2890 135 200mm AutoCannon II Blueprint NULL 391 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 387
2891 306 Amarr Battleship Wreckage May contain something worthwhile. 3115 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2892 306 Amarrian Battleship Wreckage May contain something worthwhile. 3115 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2893 314 Damning Evidence This document could get a lot of people into a lot of trouble. NULL 0 1 1 0 1 NULL 150,00 1 NULL 0 1192
2894 227 Invisible Cloud NULL 10026 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2895 306 Asteroid Pirate Station This is where the pirates keep their hostages and other evidence while they wait to be disposed of in the acid cloud. 2898 2617 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2896 319 Patient Zero All that remains of the mining station is a twisted, nightmarish husk that has been transformed into a rogue drone base. 2410 5858 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2897 55 220mm Vulcan AutoCannon II The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11159 20 1000 10 2 1 NULL 305136,00 1 575 0,06 386
2898 135 220mm Vulcan AutoCannon II Blueprint NULL 387 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 387
2899 314 Custom Circuitry While drone AI is easily replicated, certain behaviors require custom programming. These units seem to have been designed for generally poor combat performance. NULL 0 1 0,1 0 1 NULL 8000000,00 1 NULL 0 3265
2900 314 Recovered Data Core This starship data core contains a detailed log of all the vessel's activities. NULL 0 1 1 0 1 NULL 1,00 1 NULL 0 2038
2901 306 Science Vessel Wreck The remnants of a science ship lost recently. 3118 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2902 319 LCS Acceleration Gate This acceleration gate has been locked down and is not usable by the general public. 2341 4553 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2903 952 Manager's Station This upscale estate probably serves as a swank bachelor pad when the manager isn't entertaining clients. 1712 918 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
2904 314 Quantum Entanglement This heavy metal rock opera band was made famous by their first album's cover, which depicted two naked individuals engaging in sexual intercourse while floating in space without spacesuits. Gallente politicians tried to have the album, called "Unprotected," banned. Not because of the adult content, they claimed, but because it promoted unsafe extravehicular activities. NULL 0 400 10 0 1 NULL 0,00 1 NULL 0 1204
2905 55 250mm Light Artillery Cannon II This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor. 11285 20 500 5 0,1 1 NULL 132664,00 1 577 0,06 389
2906 135 250mm Light Artillery Cannon II Blueprint NULL 390 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 389
2907 1053 Schmaeel Medulla Subject: Prototype Nation Vessel (ID: Schmaeel Medulla)
Military Specifications: Frigate-class vessel. Primary roles are interdiction and frigate support. Fastest microwarp velocity of all known Nation frigate prototypes. Long range warp disruption capabilities. Long range stasis webifier support. Limited weapons systems.
Additional Intelligence: Est. 1,000,000 civilian abductions from Schmaeel VI. The Medulla identifier suggests a limited role in the larger Nation hierarchy, and that the Schmaeel captives are tasked with more basic, mechanical responsibilities.
Synopsis from ISHAEKA-0045. DED Special Operations.
Authorized for Capsuleer dissemination. 1237 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
2909 1053 Niarja Myelen Subject: Prototype Nation Vessel (ID: Niarja Myelen)
Military Specifications: Frigate-class vessel. Primary role is long range ECM support and medium-range energy warfare. Moderate microwarp velocity. No known weapons systems.
Additional Intelligence: Est. 70,000 civilian abductions from Niarja VII. The Myelen identifier suggests a developmental state. Other, more advanced Nation prototypes may have originated from this design.
Synopsis from ISHAEKA-0039. DED Special Operations.
Authorized for Capsuleer dissemination. 1238 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
2910 226 Gallente Passenger Liner Wreckage This ship has seen better days. Parts of it are missing, looking as though the ship was torn apart. There are no signs of life inside, though. 3087 550 0 0 0 1 NULL 0,00 0 NULL 0 NULL
2911 306 Gallente Passenger Liner Damaged This passenger liner has seen better days, but it’s still operational. The ship is anchored to its spot with large, magnetic beacons around the bottom of its hull. 3087 1000 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
2912 526 Minmatar Pilot's Corpse Some Minmatar feel the Republic's status quo is not sufficient to avenge victims of Amarrian enslavement, nor to liberating those still trapped under Imperial rule. This unfortunate figure learned a terminal lesson in the necessities of political balance. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
2913 55 425mm AutoCannon II The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11301 20 1000 10 1,5 1 NULL 373210,00 1 575 0,06 386
2914 135 425mm AutoCannon II Blueprint NULL 386 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 386
2915 319 Auxiliary Academic Campus A standard, customizable, space-faring structure designed to be easily moved and deployed. This one has been configured for early childhood education. 2372 700 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
2916 706 Rogue Minmatar This loose cannon is piloting an experimental stealth ship and has begun a personal war against the Amarr Empire. 3355 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
2917 314 Survivors These rattled individuals move with languid motions. It looks like some of them have gone weeks without food. NULL 0 50 50 0 1 NULL 0,00 1 NULL 0 2545
2918 306 Cell Block D A maximum-security prison block and run by the Gallente Federation. 2458 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
2919 283 Caldari Operative An operative of the Caldari State. NULL 0 60 0,1 0 1 NULL 0,00 1 NULL 0 2538
2921 55 650mm Artillery Cannon II A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor. 11281 200 125 10 0,5 1 NULL 436976,00 1 578 0,06 384
2922 135 650mm Artillery Cannon II Blueprint NULL 385 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 384
2926 226 Serpentis Slave Transport A Serpentis cargo ship loaded with people. 328 553 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
2927 226 LCO Deadspace Particle Accelerator The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure. 2069 3500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2928 226 LCO Asteroid Colony Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry. 1991 2300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
2929 55 800mm Repeating Artillery II A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11295 200 75 20 3 1 NULL 1484776,00 1 576 0,06 381
2930 314 Crate of Special Forces Weapons and Equipment The weapons and equipment containers hold a wide variety of small arms and other equipment currently in use by the Caldari Navy Special Forces, much of it designed specifically for use in maritime environments. Some of the items that can be found in a typical container are long range sniper rifles, target designation lasers, silenced pistols, high tech diving equipment, limpet mines, covert communications gear, and individual diver propulsion devices. This equipment, as you might guess, is extremely valuable and cannot be found outside the armories of the Caldari Navy, with the exception of the very small quantities that have found their way onto the black market. NULL 0 250 250 0 1 NULL 0,00 1 NULL 0 1366
2931 1054 Mara Paleo Subject: Prototype Nation Vessel (ID: Mara Paleo)
Military Specifications: Cruiser-class vessel. Primary role is long range remote shield transfer. Vessel has been enhanced with significant microwarp velocity to aid in this responsibility. Reconfiguring the vessel for a logistics role has notably weakened its defensive systems, however.
Additional Intelligence: Est. 15,000 civilian abductions from Mara IV. The Paleo identifier suggests a role that is fundamental in nature, which would be congruent with its function as logistics support.
Synopsis from ISHAEKA-0057. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2932 1056 Ostingele Tectum Subject: Prototype Nation Vessel (ID:Ostingele Tectum)
Military Specifications: Battleship-class vessel. The third most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Defensive systems have been significantly enhanced.
Additional Intelligence: Est. 2,000,000 civilian abductions from Ostingele IV. The Tectum identifier suggests a basic input-response role, with little to no shared computing power required for standard operations. Probable relations to the Deltole Tegmentum prototype.
Synopsis from ISHAEKA-0063. DED Special Operations.
Authorized for Capsuleer dissemination. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2933 1056 Deltole Tegmentum Subject: Prototype Nation Vessel (ID:Deltole Tegmentum)
Military Specifications: Battleship-class vessel. Primary roles are strong offensive power, target painting energy warfare and long range interdiction. The second most powerful vessel amongst the new Nation prototypes in terms of potential damage output. Moderate microwarp velocity. Long range warp disruption capabilities. Long range target painting. Short range capacitor neutralization.
Additional Intelligence: Est. 450,000 civilian abductions from Deltole I. The Tegmentum identifier suggests that this vessel serves a foundational role for the other battleship-class variants, most likely in terms of design origin. The multitude of tactical capabilities present in this vessel’s design lend support to the theory that it was a test bed for a variety of Nation developments ahead of their applications in other vessel types.
Synopsis from ISHAEKA-0065. DED Special Operations.
Authorized for Capsuleer dissemination. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2934 314 Counterfeit Voluval Tattoo Chemicals A complex chemical formula for use in a traditional Minmatar ceremony. This batch is labeled with Amarr markings. NULL 0 20 20 0 1 NULL 0,00 1 NULL 0 1207
2935 1056 Yulai Crus Cerebi Subject: Prototype Nation Vessel (ID:Yulai Crus Cerebi)
Military Specifications: Battleship-class vessel. Primary role is long-range sniping support. Low microwarp velocity. Vessel will attempt to establish orbit ranges in excess of 100km.
Additional Intelligence: Est. 430,000 civilian abductions from Yulai. The Crus Cerebi identifier suggests a connective role between this vessel and others, possibly even non-Nation crafts. Attempts at short-wave information capture have demonstrated the futility of further efforts. Although the data passing through this vessel and other conduit-like variants can be intercepted, the encryption is still years away from being broken.
Synopsis from ISHAEKA-0069. DED Special Operations.
Authorized for Capsuleer dissemination. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2936 1054 Auga Hypophysis Subject: Prototype Nation Vessel (ID: Auga Hypophysis)
Military Specifications: Cruiser-class vessel. Primary damage dealer amongst cruiser prototypes. Limited interdiction. Short range warp scrambling capabilities. Short range stasis webification support.
Additional Intelligence: Est. 300,000 civilian abductions from Auga II. The Hypophysis identifier suggests either a coordinating role between this vessel and other cruiser-class variants, or perhaps a regulatory role similar to the Tama Cerebellum.
Synopsis from ISHAEKA-0053. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
2937 55 Dual 180mm AutoCannon II This dual 180mm autocannon is a simple but effective close combat weapon. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11297 20 12,5 10 2,5 1 NULL 220508,00 1 575 0,06 386
2938 135 Dual 180mm AutoCannon II Blueprint NULL 388 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 386
2939 1053 Tama Cerebellum Subject: Prototype Nation Vessel (ID: Tama Cerebellum)
Military Specifications: Frigate-class vessel. Primary role is to support Nation vessels against larger hulls. Moderate microwarp velocity. Long range torpedo fire support. Prioritizes large vessels as targets.
Additional Intelligence: Est. 100,000 civilian abductions from Tama V. The Cerebellum identifier suggests a regulatory role amongst other frigate-class variants.
Synopsis from ISHAEKA-0037. DED Special Operations.
Authorized for Capsuleer dissemination. 1238 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
2942 283 Captured CEO Life isn't always comfortable when you're at the top, particularly in the Caldari State. Guristas will ransom you, other corporations will backstab you, and the moment someone can buy the rug out from underneath you, they will. With all the ISK that comes with these responsibilities, most CEOs can buy enough happiness to forget about these troubles. Forgetting, though, isn't always the best investment. NULL 0 130 3 0 1 NULL 1000,00 1 NULL 0 2538
2943 314 Hybrid Slaver Hounds Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. NULL 0 28 20 0 1 NULL 0,00 1 NULL 0 1180
2944 314 Kennel of Hybrid Slaver Hounds Hybrid slaver hounds have been genetically engineered by Amarr veterinary scientists as variants of the original breed. These animals are designed specifically to live and work in the harshest environments, including deserts, swamps, mountains, frozen tundra, and other extreme locations. These variations are typically easy to differentiate from the original breed, in that they can be much larger and have fur colorations that are genetically tailored to blend in to their environments. NULL 0 280 200 0 1 NULL 0,00 1 NULL 0 1180
2945 55 Dual 425mm AutoCannon II Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11291 200 200 20 5 1 NULL 605200,00 1 576 0,06 381
2946 135 Dual 425mm AutoCannon II Blueprint NULL 383 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 381
2947 1010 Compact Shade Torpedo Representing the latest in miniaturization technology, Compact Citadel Torpedoes are designed specifically to be used by Fighter Bombers. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. 3940 300 1500 0,3 0 100 NULL 300000,00 0 NULL 0,07 1346
2948 1023 Shadow Subject: Prototype Nation Vessel (ID:Shadow)
Military Specifications: Fighter bomber-class vessel. Moderate microwarp velocity. Enhanced weapons systems. Reverse-engineering has been made possible through salvage of specific Sansha’s Nation vessels.
Additional Intelligence: At this initial stage conclusions are hard to form, but early indications from the recovery of three individual bomber pilots – all of them heavily augmented – strongly indicates that these crew members are the same planetary abductees found in other Nation prototype vessels. Cross-referencing recovered DNA with missing persons reports has so far revealed little, though even at this stage the origin of these pilots is in little doubt.
Synopsis from ISHAEKA-0107. DED Special Operations.
Authorized for Capsuleer dissemination. 10039 35 12000 5000 0 1 1 25425808,00 1 NULL 0,07 NULL
2949 1145 Shadow Blueprint NULL 1114 0 0 0,01 0 1 NULL 300000000,00 1 NULL 0 NULL
2950 1054 Lirsautton Parichaya Subject: Prototype Nation Vessel (ID:Lirsautton Parichaya)
Military Specifications: Fighter bomber-class vessel. Moderate microwarp velocity. Enhanced weapons systems.
Additional Intelligence: Est. 1,905,000 civilian abductions from Lirsautton V. The Parichaya identifier is unclear: it has no known etymological origins or direct translations.
Synopsis from ISHAEKA-0071. DED Special Operations.
Authorized for Capsuleer dissemination. 10039 35 12000 5000 1200 1 4 0,00 0 NULL 0,07 NULL
2951 314 Large Crate of Improved Inertial Compensation Systems The internal components of smaller Minmatar ships are constructed largely of nanofiber mesh which is low-cost, low-mass, and has a lower heat-conduction threshold than most solid industrial sheeting. Unfortunately, the lightweight structures are also susceptible to stress from the high-velocity maneuvers performed by frigate and interceptor pilots, and require added inertial compensation systems and routine inspections. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 3196
2952 314 Crate of Unidentified Fibrous Compound These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2210
2953 55 Dual 650mm Repeating Artillery II Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail. 11293 2000 2000 20 4 1 NULL 1109234,00 1 576 0,06 381
2954 135 Dual 650mm Repeating Artillery II Blueprint NULL 382 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 381
2955 314 Large Crate of Unidentified Fibrous Compound These pieces of blue-green compound feel slick and oily to the touch and leave a tingle in your fingers. Fine crystalline filaments within crisscross and refract the light so that each piece seems to glow from within. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2210
2956 314 Large Crate of Refurbished Mining Drones There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 1084
2957 314 Crate of Refurbished Mining Drones There are hints of rusty and damaged surfaces beneath the shiny new paint-job. These may not work as efficiently as the client wishes. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 1084
2958 283 Civilian SIGINT Contractors These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration. NULL 0 30 30 0 1 NULL 0,00 1 NULL 0 2537
2959 283 Group of Civilian SIGINT Contractors These contractors, many of whom are former Caldari Navy intelligence operatives, are very well trained, experienced, and possess high level security clearances, making them extremely valuable investments for their employer. Their skill sets are varied, but include translation (primarily Gallente), covert signals interception, military and economic intelligence analysis, and supercomputer systems administration. NULL 0 300 300 0 1 NULL 0,00 1 NULL 0 2537
2960 314 Spools of Quantrium Wiring While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified. NULL 0 300 300 0 1 NULL 0,00 1 NULL 0 1363
2961 55 1400mm Howitzer Artillery II The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor. 11279 2000 2000 20 0,5 1 NULL 2320888,00 1 579 0,06 379
2962 135 1400mm Howitzer Artillery II Blueprint NULL 380 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 379
2963 314 Quantrium Wiring While the universe is full of metals of all shapes, sizes, and compositions, there are some metals that are of such rarity and quality that they command prices far beyond those of the more easily accessible metals, such as tritanium. Amongst these, the very small quantities of a rare metal called quantrium are among the most valuable. This metal can only be found in the polar regions of certain moons, and these only in systems that meet very specific astrogeological conditions. So rare is this metal that, to date, only two known moons have quantities of this metal sufficient to warrant the very expensive mining and refining equipment required to extract it. Both of these moons are in Caldari space, giving the State a monopoly on its production and sale. Currently, all processed quantrium is on long-term contract to Kaalakiota Corporation. While rumors occasionally surface that one or more of the other three races have discovered quantrium, this has not been verified. NULL 0 30 30 0 1 NULL 0,00 1 NULL 0 1363
2964 314 Aerogel Counteragent Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo. NULL 0 30 30 0 1 NULL 0,00 1 NULL 0 1173
2965 314 Crate of Aerogel Counteragent Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo. NULL 0 300 300 0 1 NULL 0,00 1 NULL 0 1173
2966 1053 Eystur Rhomben Subject: Prototype Nation Vessel (ID: Eystur Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Enhanced weapons systems.
Additional Intelligence: There were no reported civilian abductions from the Eystur VI invasion. The Eystur identifier suggests a small number of captives may have been initially unaccounted for. The Rhomben identifier suggests an overarching position within the lowest tier of the new Nation hierarchy, or alternatively, that it was created during the first phase of development.
Synopsis from ISHAEKA-0041. DED Special Operations.
Authorized for Capsuleer dissemination. 1237 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
2967 314 Crate of Target Painter Deflection Plating These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2192
2968 314 Large Crate of Target Painter Deflection Plating These hull plates are coated with a layer of crystalline structures under a protective transparent enamel. The crystalline layer shimmers reflectively and creates mirage halos around the plate when spot lights are directed at it. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2192
2969 55 720mm Howitzer Artillery II This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor. 11283 200 50 10 0,25 1 NULL 517456,00 1 578 0,06 384
2970 135 720mm Howitzer Artillery II Blueprint NULL 385 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 384
2971 314 Group of Haakar’s Striking Hawks Haakar is a small, unassuming woman in her 40s who wields discipline like a whip. The men and women who follow her command – her Striking Hawks mercenary group – all served with or under her in the Republic Infantry’s 203rd Tactical Recon before the company was made redundant by policy changes fifteen years ago. Haakar bears a grudge against bureaucracy for cutting short her career, but says her work now gives her professional satisfaction and an autonomy she enjoys. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2544
2972 314 Ditanium Metal Plates Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo. NULL 0 30 30 0 1 NULL 0,00 1 NULL 0 1173
2973 314 Pallet of Ditanium Metal Plates Refrigerated secure cargo containers containing aerogel infused with dormant prototype anti-nanites. These containers have been specially modified with the latest security encryption protocols, to better ensure that any Gallente saboteurs will be unable to access and tamper with this critical cargo. NULL 0 300 300 0 1 NULL 0,00 1 NULL 0 1173
2974 314 Large Group of The Hooded Men Unlike most pro-Minmatar mercenary companies, members of The Hooded Men come from every empire and any background; they are selected for their convictions and skills rather than any sense of patriotism they might possess. Even Amarr are permitted to join, provided they can prove that the company means more to them than their religion. The Hooded Men’s founder, Jolmiar Maritak, the grandson of former slaves who fled to the Gallente Federation, places emphasis on getting their work done quietly and with a minimum of fuss. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2544
2975 283 Arctic Warfare Marines Arctic Warfare Marines are the Caldari State’s elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between. NULL 0 32 32 0 1 NULL 50000,00 1 NULL 0 2549
2976 283 Arctic Warfare Marine Squads Arctic Warfare Marines are the Caldari State’s elite foot soldiers for winter warfare. On the case of ice planets, where the weather is comprised of year-round snow and ice, you can find these self-sufficient Marines operating in a wide variety of roles, such as providing security for Caldari corporate facilities, military bases, and even for long-range reconnaissance on planets that have not yet been fully scouted. Their equipment is tailored specifically to harsh, sub-zero weather conditions, to include specialty rifles, thermal grenades, cold-weather speeder bikes, and everything in between. NULL 0 320 320 0 1 NULL 50000,00 1 NULL 0 2549
2977 55 280mm Howitzer Artillery II Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor. 11287 20 500 5 0,05 1 NULL 1976,00 1 577 0,06 389
2978 135 280mm Howitzer Artillery II Blueprint NULL 390 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 389
2979 314 Crate of Industrial-Grade Tritanium-Alloy Scraps Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2529
2980 314 Large Crate of Industrial-Grade Tritanium-Alloy Scraps Not all scrap-metal is of good enough quality to be reused in the shipbuilding industry. These are the highest quality to be found in the scrap-heaps and abandoned battlegrounds of New Eden. Some pieces still bear signs of what they were once a part of: a sheet of tinted plating here, a painted logo there. Some pieces are still recognizable, others are half-slagged and warped. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2529
2981 314 Crate of Architectural-Quality Plagioclase Paneling Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 3320
2982 314 Large Crate of Architectural-Quality Plagioclase Paneling Minmatar architecture traditionally favors modular geometric structures and open spaces which allow breezes to flow from room to room. There is a traditional preference for working with exposed natural stone and wood, though recent trends have leaned towards natural surfaces bonded to structural reinforced concrete, stretching resources while still allowing for an attractive appearance. Compressed asteroid ore interior panels are becoming more popular for higher-class residences and for buildings constructed on mineral-poor worlds. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 3320
2983 283 Corporate Assassin An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company’s profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. NULL 0 200 30 0 1 NULL 100,00 1 NULL 0 2539
2984 283 Deep Cover Corporate Assassin An elite corporate assassin, whose services are available usually only to the wealthiest and most discreet clientele. His track record of killings reaches far beyond Caldari space, with known “hits” recorded as far away as the Amarr and Gallente homeworlds. His weapon of choice is a highly-modified laser sniper rifle that he has proven effective at ranges up to and including three kilometers. Of course, he also utilizes a variety of other weapons, particularly for close range work. These include untraceable poisons, obscure neurotoxins, and, a variety of small arms and knives all, again, highly customized. He has a unblemished kill record, with no known failures, over a period of at least the last 20 years. When ultra-wealthy corporate executives require a more direct response to individuals who threaten their company’s profitability, this is one of the few contract killers than can actually be trusted not only to accomplish the most difficult missions, but also to keep any such business dealings to himself. In short, he knows how to keep his mouth shut. These factors make him a highly desirable contractor for tasks requiring his unique skill set. NULL 0 200 300 0 1 NULL 100,00 1 NULL 0 2539
2985 53 Dual Heavy Beam Laser II This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11189 0 2000 20 1 1 NULL 1081840,00 1 569 0,06 361
2986 133 Dual Heavy Beam Laser II Blueprint NULL 361 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 361
2987 314 Crate of Harvester Components Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 1186
2988 314 Large Crate of Harvester Components Agricultural technology, like everything else, is constantly advancing, with developments in irrigation techniques and automated systems to do the work of several farm-hands at a fraction of the overall cost. Most parts are produced on stations rather than planetside in order to reduce the cost of shipping. It also makes disposing of the more hazardous byproducts much safer, reducing the risk of planetary pollution. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 1186
2989 314 Decoy Prototype Cloaking Devices This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires. NULL 0 60 60 0 1 NULL 0,00 1 NULL 0 2106
2990 314 Crate of Decoy Prototype Cloaking Devices This decoy prototype cloaking device appears to be a working model; however, closer scrutiny reveals that it is nothing more than a useless hunk of metal and wires. NULL 0 500 500 0 1 NULL 0,00 1 NULL 0 2106
2991 314 Crate of Amarr Scripture Educational Study Packages (Matari translation) These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life.
These particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 33
2992 314 Large Crate of Amarr Scripture Educational Study Packages (Matari translation) These study materials provide a guide through the structure and meanings of Amarr holy texts in a way that school-age children can easily understand. Education, like every other aspect of daily life in the Empire, is closely tied into religion, and by the time they leave school, Amarr children are expected to have a working and in-depth understanding of their way of life.
These particular copies have been carefully translated by experts into painfully precise Matari for distribution in the Republic. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 33
2993 53 Dual Light Beam Laser II This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11201 0 500 5 1 1 NULL 110698,00 1 567 0,06 352
2994 133 Dual Light Beam Laser II Blueprint NULL 352 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 352
2995 314 Blue Paradise Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user’s normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. NULL 0 60 60 0 1 NULL 0,00 1 NULL 0 3215
2996 314 Crate of Blue Paradise Blue Paradise, also known as “Beep,” is a mild narcotic engineered by Amarr pharmaceutical scientists specifically for use by slave laborers within the Empire. Users of Blue Paradise report feelings of mild euphoria, contentment, relaxation, and generalize pleasure as the primary effects of this drug. These effects typically last between three to five hours, after which the user can be expected to fall into a sound sleep, if taken prior to that user’s normal sleep cycle. Furthermore, there have been no significant side effects reported from repeat and prolonged use, making Blue Paradise an extremely promising “reward” for slave laborers. Recreational use of Blue Paradise has not yet been reported, given the limited nature of its distribution only to select Amarr slave labor operations, and no evidence yet exists of addiction to this drug, if administered in a controlled environment. NULL 0 500 500 0 1 NULL 0,00 1 NULL 0 3215
2997 314 Crate of Refined C-86 Epoxy Resin This substance, an improved version of the C-86 epoxy applied to propulsion systems and engine housings, helps to keep the systems’ temperature down, enabling more efficient operation and reduced risk of shipboard fires from overheated systems. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 3750
2998 28 Noctis The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution.
A refined version of the successful limited-run Primae design made the perfect hull to house this new equipment, as its salvaging heritage and advanced sensor suites complement and enhance the new technologies. The increased sensor footprint of the new vessel is more than compensated for by its incredible efficiency at retrieving and reclaiming wreckage.
ORE Industrial Skill Bonus: 5% bonus to Tractor Beam and Salvager cycle time and 60% bonus to Tractor Beam range and velocity per level. 10040 450 14640000 270000 1460 1 128 62135324,00 1 1390 0,07 NULL
2999 283 Amarr Marine Counter-Boarding Team Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine’s advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. NULL 0 90 30 0 1 NULL 50000,00 1 NULL 0 2549
3000 314 Group of Angel Cartel VIPs These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2538
3001 53 Dual Light Pulse Laser II This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch. 11215 0 500 5 1 1 NULL 74920,00 1 570 0,06 350
3002 133 Dual Light Pulse Laser II Blueprint NULL 351 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 350
3003 314 Large Group of Angel Cartel VIPs These thugs and pirates look more like slick businessmen... with lots of armed bodyguards. Despite openly hostile relations, the empires must sometimes shake the hand of the devil in order to get things done. Much of that business is not intended to reach the light of day, or the eyes of the news agencies of New Eden. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2538
3004 283 Amarr Marine Counter-Boarding Company Amarr Marine Counter-Boarding Teams are regarded as among the most elite units of their type across all four races. This expertise was developed not long after other states rediscovered warp technology. It occurred to senior Amarr military leaders that wars of the future would include ship-to-ship actions in space, to include the possibility of an enemy ship boarding another, as they had in millennia past when their ancestors sailed warships on the high seas. To that end, boarding and counterboarding training became a mandatory part of every Amarr marine’s advanced infantry training. The development of this capability led to the development of highly-specialized equipment for use in “boarding ops,” to include manportable high-speed welding gear, outer hatchway breaching explosives, and personal weapons for close quarters combat. NULL 0 900 300 0 1 NULL 50000,00 1 NULL 0 2549
3005 314 Crate of Feille d’Marnne Champagne This champagne originates from Egghelende III, the planet’s major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation.
Each case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 27
3006 283 Conditioned House Slaves These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food. NULL 0 300 30 0 1 NULL 4000,00 1 NULL 0 2538
3007 314 Large Crate of Feille d’Marnne Champagne This champagne originates from Egghelende III, the planet’s major product for export. Shipping it out of the pirate-heavy system makes it pricey enough, but the grapes have proven impossible to cultivate anywhere else in the Federation.
Each case is worth a couple hundred thousand ISK. Each bottle would bring enough planetary cred for a civilian to live comfortably for a year or ten. A bottle or three would definitely be missed. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 27
3008 283 Herd of Conditioned House Slaves These highly trained and expensive slaves undergo several years of conditioning and training prior to being sold or transferred into their duties, which most often include butler and maid duties at the homes of senior political or industrial leaders. These slaves are more highly valued than ordinary slaves and in return often receive decent treatment from their masters, as well as better-than-normal housing conditions and food. NULL 0 3000 300 0 1 NULL 4000,00 1 NULL 0 2538
3009 53 Focused Medium Beam Laser II A high-energy, concentrated laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11195 0 1000 10 1 1 NULL 366626,00 1 568 0,06 355
3010 133 Focused Medium Beam Laser II Blueprint NULL 357 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 355
3011 314 Crate of Bootleg Holoreels There doesn’t appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week’s boxing finals, in cases with obviously home-printed labels.
When played, the holos’ quality is shabby and rimmed with static, occasionally deteriorating to basic 2-D images. The sound is unreliable and fades at times. Hopefully, the people who buy these copies aren’t paying as much as the supplier did for the originals. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 1177
3012 314 Large Crate of Suspicious Holoreels There doesn’t appear to be any particular organization here. Dozens of identical copies of everything from period dramas to last week’s boxing finals, in original cases. Nothing that would raise any eyebrows.
The actual contents of the holoreels are far less innocuous. After a token menu page and a few minutes of whatever program the case displays, they switch to more interesting material. Entire corporate internal presentations clearly never intended for the public eye. Snoop footage of important officials talking and even exchanging money with known competitors. A series of compromising stills of a prominent politician.
These will be worth a lot of money to someone. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 1177
3013 314 Amarr Religious Holoreels These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions. NULL 0 100 10 0 1 NULL 0,00 1 NULL 0 1177
3014 314 Crate of Amarr Religious Holoreels These holoreels contain a recent speech by a regional governor, which provides her views on the state of the Empire as well as other important religious discussions. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 1177
3015 314 Crate of Cryo-Stored Luminaire Skippers These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 1159
3016 314 Large Crate of Cryo-Stored Luminaire Skippers These large, indigo-hued amphibians are commonly used in laboratory work. Each weighs roughly two kilograms, and in their natural environment in the marshlands of Gallente Prime are the dominant aquatic predator. To prevent the stresses of space travel from affecting the frogs' physiology, it is necessary to transport them in a cold-case which drops their body temperature and induces a state of hibernation. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 1159
3017 53 Gatling Pulse Laser II Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch. 11217 0 500 5 1 1 NULL 35690,00 1 570 0,06 350
3018 133 Gatling Pulse Laser II Blueprint NULL 350 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 350
3019 314 Crate of Unidentified Ancient Technology These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic.
Every item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. There is some speculation that the pieces form some sort of modular information annex, with contact between matching faces forming the necessary connections. No amount of fitting has yielded any results, however, so the disparate parts sit in their individually labeled crates like the pieces of several puzzles mixed together. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2889
3020 314 Large Crate of Talocan Station Life-Support Cores These pieces appear to all be some form of polyhedral from truncated pyramids that can be gripped in the hand to barrel-sized fullerene-faceted globes. Each is shaped as if in one complete piece from bluish or steely-gray material, all edges beveled and smoothed. When rapped with a knuckle, the pieces ring like a bell, but the material feels more like ceramic.
Every item bears a sort of dim, inner glow that pulses irregularly, like a dying light bulb. A tingle like electricity can be felt just above their surfaces, though preliminary examinations have dismissed the presence of any electrical activity. Each piece fits face to face with another piece; when linked correctly, they form series of twisted fractal-like branches. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2889
3021 314 Crate of Portable Emergency Heating Units These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment’s main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2042
3022 314 Large Crate of Portable Emergency Heating Units These heating units are compact, and light enough to carry in one hand. Each comes with two 10-hour rechargeable batteries, to be used one at a time while the spare charges. The amount of energy one unit puts off would be enough to warm a space of 20 cubic meters, roughly the interior space of a stationside apartment’s main room, to an average of 10 degrees Celsius. Not particularly cosy, but better than freezing. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2042
3023 314 Crate of Archaeological Lot GV87-426-D Artifacts This looks like little more than half a starship modified into ground-based living quarters. Several panels are inscribed with decorative symbols. A series of large rectangular cases contain corroded circuit boards with rows of finger-sized crystalline vials anchored to one face; some of the vials are still intact and contain a foggy gaseous substance. A section from what appears to have been a hydroponics lab contains trays of organic matter, fossilised from exposure to the moon's arid conditions and thin, nitrogen-argon atmosphere. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2529
3024 314 Large Crate of Archaeological Lot GV87-426-E Artifacts This looks like little more than half a starship, perhaps one which was modified into ground-based living quarters. Several panels are inscribed with decorative symbols, possibly writing. The carefully-dismantled panels are accompanied by several crates filled with pieces of what appear to be small-industry mining tools, encrusted with moon-dust. The oxygen-free lunar atmosphere prevented rust from forming on the metal, and writing etched into the flat surfaces is clearly visible. Another crate is filled with core samples and geodes. A note accompanying the find indicates that the minerals have no known industrial property in any part of the present-day Federation, and further research will be needed to determine the purpose of the pre-Federation miners. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2529
3025 53 Heavy Beam Laser II A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11197 0 1000 10 1 1 NULL 514516,00 1 568 0,06 355
3026 133 Heavy Beam Laser II Blueprint NULL 359 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 355
3027 314 Crate of Contained Cerrocentite A slick-looking, translucent amber mineral with a hexagonal crystalline structure. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged.
Cerrocentite is used primarily in stationside security networks, mostly in the systems which detect unbalance in the atmosphere mix. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 94
3028 314 Large Crate of Contained Mesarchonite A coarse-looking, dark red mineral with a geodic structure containing translucent crystals of the same color. Its radioactive properties require the material to be stored in special containment units; handling by anyone other than a trained engineer is strongly discouraged.
Mesarchonite is used primarily in stationside security networks, mostly in the systems which detect interference or tampering along the audio-visual lines. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 94
3029 314 Group of Coriault Couture Collective Display Employees Across the broad sweep of New Eden, there is no constellation closer to the forefront of fashion than Coriault. The Crux constellation, which includes Luminaire and Oursulaert, may be the heart of the Federation’s consumer culture, but Coriault is home to the fashion-houses of Auvergne and Vylade, and in particular the Dodixie-based Maison Nephére which has provided finery exclusively for the Federation presidents and their partners for well over a century.
In order to improve their visibility in the glare of the Federation’s heart, dozens of Coriault houses merged under the Coriault Couture Collective label. Each school operates independently, and the styles can vary wildly, but open competition between institutions only occurs when particular contracts are opened to the highest bidder.. The designers frequently model their own work, operating under the philosophy that if they wouldn’t be seen in public in their own work, nobody else should, either. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 2543
3030 314 Large Group of Mannar Textile Institute International Representatives Mannar, one of the oldest members of the Federation, has always had a strong influence on Gallente style and trendsetting. Much of the eccentric tailoring favored by society’s elite and decried as immodest and inappropriate by the other empires has its roots in pre-Federation Mannar culture, which included different concepts of modesty and etiquette. Massive hairstyles and elaborate body- and face-painting still feature prominently in addition to semi-opaque fabrics which respond to a variety of programmable stimuli. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 2537
3031 314 Crate of Exclusive Simo Reshar Fitness Holoreels Fitness guru Simo Reshar is iconic less for the effectiveness of his workout routines than for the questionable nature of the visuals and extremely cheesy rhythmic music. The covers depict the skinny workout instructor with his anthropomorphic cartoon assistants, dressed in worryingly skintight shiny outfits.
Though clearly intended for a younger audience, adults have professed to discover deeper philosophical meanings within the holos’ content if watched whilst under the influence of certain substances. Reshar’s assistants, particularly the feline Leeta and avian Yanis, have gained a cult following among certain fetish scenes across the cluster. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 1177
3032 283 Amarr Forensic Investigative Team This team of highly-trained forensic investigators always travels with a large quantity of all manner of equipment, from manportable to vehicle-mounted. The team is expected to be self-sustaining for 10 days due to its frequent deployment to harsh environments, from asteroids to ship wrecks. Due to this requirement, it necessarily travels with foodstuffs, drinking water, and myriad other consumables. Coupled with the large volume of investigative equipment, this team requires significant cargo space when transported to and from its typically remote duty locations. NULL 0 65 65 0 1 NULL 0,00 1 NULL 0 2891
3033 53 Medium Beam Laser II A high-powered beam laser. Good for medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11203 0 500 5 1 1 NULL 183776,00 1 567 0,06 352
3034 133 Medium Beam Laser II Blueprint NULL 354 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 352
3035 314 Large Crate of Exclusive Simo Reshar Fitness Holoreels Fitness guru Simo Reshar is iconic less for the effectiveness of his workout routines than for the questionable nature of the visuals and extremely cheesy rhythmic music. The covers depict the skinny workout instructor with his anthropomorphic cartoon assistants, dressed in worryingly skintight shiny outfits.
Though clearly intended for a younger audience, adults have professed to discover deeper philosophical meanings within the holos’ content if watched whilst under the influence of certain substances. Reshar’s assistants, particularly the feline Leeta and avian Yanis, have gained a cult following among certain fetish scenes across the cluster. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 1177
3036 283 Amarr Forensic Investigative Deployment This team of highly-trained forensic investigators always travels with a large quantity of all manner of equipment, from manportable to vehicle-mounted. The team is expected to be self-sustaining for 10 days due to its frequent deployment to harsh environments, from asteroids to ship wrecks. Due to this requirement, it necessarily travels with foodstuffs, drinking water, and myriad other consumables. Coupled with the large volume of investigative equipment, this team requires significant cargo space when transported to and from its typically remote duty locations. NULL 0 400 400 0 1 NULL 0,00 1 NULL 0 2891
3037 314 Crate of Experimental ECM Hybrid Rounds These modified tungsten hybrid rounds send out an ECM pulse through the hull of any ship they strike, momentarily baffling the ship’s target-locking mechanisms and affording the formerly-targeted ship a few precious moments to gain an advantage or escape. Efforts are being made to develop this into purely friend-or-foe munitions, effectively counteracting the effects of enemy ECM, but adaptation of the missile-based tracking technology to hybrid shell systems has proven difficult. NULL 0 10 10 0 1 NULL 0,00 1 NULL 0 1323
3038 314 Large Crate of Experimental ECM Hybrid Rounds These modified tungsten hybrid rounds send out an ECM pulse through the hull of any ship they strike, momentarily baffling the ship’s target-locking mechanisms and affording the formerly-targeted ship a few precious moments to gain an advantage or escape. Efforts are being made to develop this into purely friend-or-foe munitions, effectively counteracting the effects of enemy ECM, but adaptation of the missile-based tracking technology to hybrid shell systems has proven difficult. NULL 0 100 100 0 1 NULL 0,00 1 NULL 0 1323
3039 108 Noctis Blueprint NULL 10040 0 0 0,01 0 1 NULL 390000000,00 1 1389 0 NULL
3041 53 Medium Pulse Laser II A high-powered pulse laser. Good for short to medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch. 11219 0 500 5 1 1 NULL 145544,00 1 570 0,06 350
3042 133 Medium Pulse Laser II Blueprint NULL 353 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 350
3049 53 Mega Beam Laser II A super-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11191 0 2000 20 1 1 NULL 1788662,00 1 569 0,06 361
3050 133 Mega Beam Laser II Blueprint NULL 363 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 361
3054 952 Sansha Territorial Reclamation Outpost Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer. 3295 1239 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
3056 226 LCO Sansha Deadspace Outpost I Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer. 2363 1239 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
3057 53 Mega Pulse Laser II A super-heavy pulse laser designed for medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch. 11209 0 2000 20 1 1 NULL 1551392,00 1 573 0,06 360
3058 133 Mega Pulse Laser II Blueprint NULL 362 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 360
3059 226 LCO Sansha Starbase Control Tower The Sansha Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. 3295 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
3060 1063 Gas Extractor Control Unit Extracting gas from a gas giant requires more effort than simply opening a door into a container. Each specific type of desirable gas requires an ionized filament to be calibrated to attract only the right particles from the atmosphere. Even a fraction of a percent error could spoil an entire batch of product by tainting it with unwanted material. Likewise, once the gas is extracted from the surrounding air, the platform’s equilibrium tanks must be adjusted to compensate for the added weight or buoyancy. Beyond that, it’s a simple matter of supercooling it and transferring the liquid form into a container for transport. As one pioneer of this technology accurately described it, “The extractor itself is much like a living organism, breathing in what it needs and expelling that which becomes cumbersome.” 4555 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
3061 1063 Ice Extractor Control Unit Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4553 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
3062 1063 Lava Extractor Control Unit This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
3063 1063 Oceanic Extractor Control Unit This underwater platform and extendable extraction arms are capable of scouring the ocean floor for valuable materials and bringing them to the surface for transportation to processing facilities. A small habitation module serves as living and operation quarters for the human administration and maintenance crew, along with emergency surfacing capsules in the case of a seismic event or breach of the building’s integrity. 4548 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
3064 1063 Plasma Extractor Control Unit This facility consists of seismic insulated platforms and heavy, jointed conveyor belts leading into deep tunnels. Extremophile drones, built to function in even corrosive, intemperate, and high- or low-pressure atmospheres, run a constant circuit along the belts, performing repairs and clearing away rubble. A staff of mining experts and technicians occupy the main building in case any of the automated systems fail. 4552 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
3065 53 Tachyon Beam Laser II An ultra-heavy beam laser designed for medium to long range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11193 0 2000 20 1 1 NULL 2273680,00 1 569 0,06 361
3066 133 Tachyon Beam Laser II Blueprint NULL 364 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 361
3067 1063 Storm Extractor Control Unit Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4553 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
3068 1063 Temperate Extractor Control Unit Finding desired liquids on hostile worlds can be almost as challenging a task as extracting it from the unforgiving environment, which often entails drilling kilometers below the surface or condensing fluids from the upper atmosphere. Once the liquids are discovered, the facility itself begins the relatively simple task of separating it from the ambient plasma interference, scalding magma streams, or potentially infectious indigenous bacteria. A surprising amount of valuable liquids can be extracted from hostile worlds, but only if the equipment is properly calibrated and carefully maintained. 4544 0 0 0 0 1 NULL 45000,00 1 NULL 0 NULL
3069 920 Incursion ship attributes effects Vanguard NULL 1217 1 1 20 0 250 NULL 0,00 1 NULL 0 NULL
3070 875 Orca Civilian The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. 3466 550 250000000 10250000 30000 1 128 0,00 0 NULL 0 NULL
3071 1052 Uroborus We are one, birthed from the clash of opposites.
A synthesis 13 billion years in waiting.
The era of false promises is fading from view, and for the first time we can now look ahead on this path and begin to see the totality of our journey.
We are flag bearers for an age without the weakness of humanity.
The first to glimpse at a life beyond those known by our predecessors.
We are humanity’s first and best hope to become something more.
Flawed and imperfect creatures, our enemies lumber obliviously toward this moment.
Just as we march alongside them, toward the day when everything will change and we will remake the world once more.
They intend to struggle against the approaching dawn, yet there is no war.
There is only inevitability.
-Sansha Kuvakei 10038 2840 1546875000 62000000 1337 1 4 0,00 0 NULL 0,07 NULL
3072 920 Incursion Effect Assault NULL 1217 1 1 20 0 250 NULL 0,00 1 NULL 0 NULL
3073 227 Rusty Cloud NULL 1147 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3074 74 150mm Railgun II This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11259 10 500 5 0,1 1 NULL 183136,00 1 564 0,06 349
3075 154 150mm Railgun II Blueprint NULL 375 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 349
3076 920 Incursion Effect HQ NULL 1217 1 1 20 0 250 NULL 0,00 1 NULL 0 NULL
3077 749 Zainou 'Gnome' Shield Upgrades SU-602 A neural Interface upgrade that reduces the shield upgrade module power needs. NULL 1 0 1 0 1 NULL 200000,00 1 1158 0,05 2224
3078 749 Zainou 'Gnome' Shield Upgrades SU-604 A neural Interface upgrade that reduces the shield upgrade module power needs. NULL 1 0 1 0 1 NULL 200000,00 1 1158 0,05 2224
3079 749 Zainou 'Gnome' Shield Upgrades SU-606 A neural Interface upgrade that reduces the shield upgrade module power needs. NULL 1 0 1 0 1 NULL 200000,00 1 1158 0,05 2224
3080 749 Zainou 'Gnome' Shield Management SM-702 Improved skill at regulating shield capacity. 2% Bonus to shield capacity. NULL 1 0 1 0 1 NULL 200000,00 1 1167 0,05 2224
3081 749 Zainou 'Gnome' Shield Management SM-704 Improved skill at regulating shield capacity. 4% Bonus to shield capacity. NULL 1 0 1 0 1 NULL 200000,00 1 1167 0,05 2224
3082 74 250mm Railgun II Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11255 100 1000 10 0,5 1 NULL 505832,00 1 565 0,06 370
3083 154 250mm Railgun II Blueprint NULL 370 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 370
3084 749 Zainou 'Gnome' Shield Management SM-706 Improved skill at regulating shield capacity. 6% Bonus to shield capacity. NULL 1 0 1 0 1 NULL 200000,00 1 1167 0,05 2224
3085 749 Zainou 'Gnome' Shield Emission Systems SE-802 A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. NULL 1 0 1 0 1 NULL 200000,00 1 1175 0,05 2224
3086 749 Zainou 'Gnome' Shield Emission Systems SE-804 A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. NULL 1 0 1 0 1 NULL 200000,00 1 1175 0,05 2224
3087 749 Zainou 'Gnome' Shield Emission Systems SE-806 A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. NULL 1 0 1 0 1 NULL 200000,00 1 1175 0,05 2224
3088 749 Zainou 'Gnome' Shield Operation SP-902 A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. NULL 1 0 1 0 1 NULL 200000,00 1 1184 0,05 2224
3089 749 Zainou 'Gnome' Shield Operation SP-904 A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. NULL 1 0 1 0 1 NULL 200000,00 1 1184 0,05 2224
3090 74 425mm Railgun II This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11249 1000 2000 20 1 1 NULL 930592,00 1 566 0,06 366
3091 154 425mm Railgun II Blueprint NULL 366 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 366
3092 749 Zainou 'Gnome' Shield Operation SP-906 A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. NULL 1 0 1 0 1 NULL 200000,00 1 1184 0,05 2224
3093 747 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-702 A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 2% bonus to Ship Agility. NULL 1 0 1 0 1 NULL 200000,00 1 1165 0,05 2224
3094 747 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-704 A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 4% bonus to Ship Agility. NULL 1 0 1 0 1 NULL 200000,00 1 1165 0,05 2224
3095 747 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-706 A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 6% bonus to Ship Agility. NULL 1 0 1 0 1 NULL 200000,00 1 1165 0,05 2224
3096 747 Eifyr and Co. 'Rogue' Navigation NN-602 A Eifyr and Co hardwiring designed to enhance pilot navigation skill. Grants a 2% bonus to Ship Velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3097 747 Eifyr and Co. 'Rogue' Navigation NN-604 A Eifyr and Co hardwiring designed to enhance pilot navigation skill. Grants a 4% bonus to Ship Velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3098 74 75mm Gatling Rail II A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11261 10 500 5 0,5 1 NULL 35028,00 1 564 0,06 349
3099 154 75mm Gatling Rail II Blueprint NULL 349 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 349
3100 747 Eifyr and Co. 'Rogue' Navigation NN-606 A Eifyr and Co hardwiring designed to enhance pilot navigation skill. Grants a 6% bonus to Ship Velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3101 747 Eifyr and Co. 'Rogue' Fuel Conservation FC-802 Improved control over afterburner energy consumption. 2% reduction in afterburner capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1176 0,05 2224
3102 747 Eifyr and Co. 'Rogue' Fuel Conservation FC-804 Improved control over afterburner energy consumption. 4% reduction in afterburner capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1176 0,05 2224
3103 747 Eifyr and Co. 'Rogue' Fuel Conservation FC-806 Improved control over afterburner energy consumption. 6% reduction in afterburner capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1176 0,05 2224
3104 747 Eifyr and Co. 'Rogue' Afterburner AB-602 A neural interface upgrade that boosts the pilot's skill with afterburners. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3105 747 Eifyr and Co. 'Rogue' Afterburner AB-604 A neural interface upgrade that boosts the pilot's skill with afterburners. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3106 74 Dual 150mm Railgun II This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11251 100 1000 10 2 1 NULL 253296,00 1 565 0,06 370
3107 154 Dual 150mm Railgun II Blueprint NULL 373 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 370
3108 747 Eifyr and Co. 'Rogue' Afterburner AB-606 A neural interface upgrade that boosts the pilot's skill with afterburners. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3109 747 Eifyr and Co. 'Rogue' Warp Drive Operation WD-602 A neural interface upgrade that boosts the pilot's skill at warp drive operation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3110 747 Eifyr and Co. 'Rogue' Warp Drive Operation WD-604 A neural interface upgrade that boosts the pilot's skill at warp drive operation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3111 747 Eifyr and Co. 'Rogue' Warp Drive Operation WD-606 A neural interface upgrade that boosts the pilot's skill at warp drive operation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3112 747 Eifyr and Co. 'Rogue' High Speed Maneuvering HS-902 Improves the performance of micro warpdrives. 2% reduction in capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1182 0,05 2224
3113 747 Eifyr and Co. 'Rogue' High Speed Maneuvering HS-904 Improves the performance of micro warpdrives. 4% reduction in capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1182 0,05 2224
3114 74 Dual 250mm Railgun II This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11245 1000 2000 20 4 1 NULL 583032,00 1 566 0,06 366
3115 154 Dual 250mm Railgun II Blueprint NULL 368 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 366
3116 747 Eifyr and Co. 'Rogue' High Speed Maneuvering HS-906 Improves the performance of micro warpdrives. 6% reduction in capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1182 0,05 2224
3117 747 Eifyr and Co. 'Rogue' Warp Drive Speed WS-608 A neural interface upgrade that boosts the pilot's skill at warp navigation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3118 747 Eifyr and Co. 'Rogue' Warp Drive Speed WS-613 A neural interface upgrade that boosts the pilot's skill at warp navigation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3119 747 Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 A neural interface upgrade that boosts the pilot's skill at warp navigation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
3120 747 Eifyr and Co. 'Rogue' Acceleration Control AC-602 Improves speed boosting velocity. 2% Bonus to afterburner and microwarp drive speed increase. NULL 1 0 1 0 1 NULL 0,00 1 1157 0,05 2224
3121 747 Eifyr and Co. 'Rogue' Acceleration Control AC-604 Improves speed boosting velocity. 4% Bonus to afterburner and microwarp drive speed increase. NULL 1 0 1 0 1 NULL 0,00 1 1157 0,05 2224
3122 74 Electron Blaster Cannon II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11223 1000 2000 20 5 1 NULL 1147680,00 1 563 0,06 365
3123 154 Electron Blaster Cannon II Blueprint NULL 369 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 365
3124 747 Eifyr and Co. 'Rogue' Acceleration Control AC-606 Improves speed boosting velocity. 6% Bonus to afterburner and microwarp drive speed increase. NULL 1 0 1 0 1 NULL 0,00 1 1157 0,05 2224
3125 746 Zainou 'Deadeye' Guided Missile Precision GP-802 A Zainou missile hardwiring designed to enhance skill with missiles. 2% decreased factor of signature radius for light, heavy and cruise missile explosions. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
3126 746 Zainou 'Deadeye' Guided Missile Precision GP-804 A Zainou missile hardwiring designed to enhance skill with missiles. 4% decreased factor of signature radius for light, heavy and cruise missile explosions. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
3127 746 Zainou 'Deadeye' Guided Missile Precision GP-806 A Zainou missile hardwiring designed to enhance skill with missiles. 6% decreased factor of signature radius for light, heavy and cruise missile explosions. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
3128 746 Zainou 'Deadeye' Missile Bombardment MB-702 A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missiles' maximum flight range. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3129 746 Zainou 'Deadeye' Missile Bombardment MB-704 A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missiles' maximum flight range. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3130 74 Heavy Electron Blaster II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11229 100 2000 10 2,5 1 NULL 262752,00 1 562 0,06 371
3131 154 Heavy Electron Blaster II Blueprint NULL 374 0 0 0,01 0 1 NULL 9999999,00 1 290 0 371
3132 746 Zainou 'Deadeye' Missile Bombardment MB-706 A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missiles' maximum flight range. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3133 746 Zainou 'Deadeye' Missile Projection MP-702 A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missiles' maximum velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3134 746 Zainou 'Deadeye' Missile Projection MP-704 A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missiles' maximum velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3135 746 Zainou 'Deadeye' Missile Projection MP-706 A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missiles' maximum velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3136 746 Zainou 'Deadeye' Rapid Launch RL-1002 A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to all missile launcher rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
3137 746 Zainou 'Deadeye' Rapid Launch RL-1004 A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to all missile launcher rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
3138 74 Heavy Ion Blaster II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11231 100 1000 10 1,5 1 NULL 370268,00 1 562 0,06 371
3139 154 Heavy Ion Blaster II Blueprint NULL 371 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 371
3140 746 Zainou 'Deadeye' Rapid Launch RL-1006 A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to all missile launcher rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
3141 746 Zainou 'Deadeye' Target Navigation Prediction TN-902 A Zainou missile hardwiring designed to enhance skill with missiles. 2% decrease in factor of target's velocity for all missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3142 746 Zainou 'Deadeye' Target Navigation Prediction TN-904 A Zainou missile hardwiring designed to enhance skill with missiles. 4% decrease in factor of target's velocity for all missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3143 746 Zainou 'Deadeye' Target Navigation Prediction TN-906 A Zainou missile hardwiring designed to enhance skill with missiles. 6% decrease in factor of target's velocity for all missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3144 746 Zainou 'Gnome' Launcher CPU Efficiency LE-602 A neural Interface upgrade that lowers launcher CPU needs by 2%. NULL 1 0 1 0 1 NULL 0,00 1 1156 0,05 2224
3145 746 Zainou 'Gnome' Launcher CPU Efficiency LE-604 A neural Interface upgrade that lowers launcher CPU needs by 4%. NULL 1 0 1 0 1 NULL 0,00 1 1156 0,05 2224
3146 74 Heavy Neutron Blaster II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11233 100 1000 10 1 1 NULL 443112,00 1 562 0,06 371
3147 154 Heavy Neutron Blaster II Blueprint NULL 372 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 371
3148 746 Zainou 'Gnome' Launcher CPU Efficiency LE-606 A neural Interface upgrade that lowers launcher CPU needs by 6%. NULL 1 0 1 0 1 NULL 0,00 1 1156 0,05 2224
3149 746 Hardwiring - Zainou 'Sharpshooter' ZMX11 A Zainou missile hardwiring designed to enhance skill with missiles. 2% bonus to citadel torpedo damage. NULL 1 0 1 0 1 NULL 200000,00 1 NULL 0,05 2224
3150 746 Hardwiring - Zainou 'Sharpshooter' ZMX110 A Zainou missile hardwiring designed to enhance skill with missiles. 4% bonus to citadel torpedo damage. NULL 1 0 1 0 1 NULL 200000,00 1 NULL 0,05 2224
3151 746 Hardwiring - Zainou 'Sharpshooter' ZMX1100 A Zainou missile hardwiring designed to enhance skill with missiles. 6% bonus to citadel torpedo damage. NULL 1 0 1 0 1 NULL 200000,00 1 NULL 0,05 2224
3152 746 Zainou 'Snapshot' Defender Missiles DM-802 A neural interface upgrade that boosts the pilot's skill with defender missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
3153 746 Zainou 'Snapshot' Defender Missiles DM-804 A neural interface upgrade that boosts the pilot's skill with defender missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
3154 74 Ion Blaster Cannon II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11225 1000 2000 20 3 1 NULL 1475200,00 1 563 0,06 365
3155 154 Ion Blaster Cannon II Blueprint NULL 365 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 365
3156 746 Zainou 'Snapshot' Defender Missiles DM-806 A neural interface upgrade that boosts the pilot's skill with defender missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
3157 746 Zainou 'Snapshot' Assault Missiles AM-702 A neural interface upgrade that boosts the pilot's skill with assault missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3158 746 Zainou 'Snapshot' Assault Missiles AM-704 A neural interface upgrade that boosts the pilot's skill with assault missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3159 746 Zainou 'Snapshot' Assault Missiles AM-706 A neural interface upgrade that boosts the pilot's skill with assault missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3160 746 Zainou 'Snapshot' FOF Explosion Radius FR-1002 A neural interface upgrade that boosts the pilot's skill with friend-or-foe missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
3161 746 Zainou 'Snapshot' FOF Explosion Radius FR-1004 A neural interface upgrade that boosts the pilot's skill with friend-or-foe missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
3162 74 Light Electron Blaster II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11235 10 500 5 0,5 1 NULL 74064,00 1 561 0,06 376
3163 154 Light Electron Blaster II Blueprint NULL 378 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 376
3164 746 Zainou 'Snapshot' FOF Explosion Radius FR-1006 A neural interface upgrade that boosts the pilot's skill with friend-or-foe missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
3165 746 Zainou 'Snapshot' Heavy Missiles HM-702 A neural interface upgrade that boosts the pilot's skill with heavy missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3166 746 Zainou 'Snapshot' Heavy Missiles HM-704 A neural interface upgrade that boosts the pilot's skill with heavy missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3167 746 Zainou 'Snapshot' Heavy Missiles HM-706 A neural interface upgrade that boosts the pilot's skill with heavy missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
3168 746 Zainou 'Snapshot' Light Missiles LM-902 A neural interface upgrade that boosts the pilot's skill with light missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3169 746 Zainou 'Snapshot' Light Missiles LM-904 A neural interface upgrade that boosts the pilot's skill with light missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3170 74 Light Ion Blaster II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11237 10 500 5 0,3 1 NULL 109676,00 1 561 0,06 376
3171 154 Light Ion Blaster II Blueprint NULL 377 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 376
3172 746 Zainou 'Snapshot' Light Missiles LM-906 A neural interface upgrade that boosts the pilot's skill with light missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3173 746 Zainou 'Snapshot' Rockets RD-902 A neural interface upgrade that boosts the pilot's skill with rockets. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3174 746 Zainou 'Snapshot' Rockets RD-904 A neural interface upgrade that boosts the pilot's skill with rockets. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3175 746 Zainou 'Snapshot' Rockets RD-906 A neural interface upgrade that boosts the pilot's skill with rockets. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
3176 746 Zainou 'Snapshot' Torpedoes TD-602 A neural interface upgrade that boosts the pilot's skill with torpedoes. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
3177 746 Zainou 'Snapshot' Torpedoes TD-604 A neural interface upgrade that boosts the pilot's skill with torpedoes. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
3178 74 Light Neutron Blaster II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11239 10 500 5 0,2 1 NULL 148538,00 1 561 0,06 376
3179 154 Light Neutron Blaster II Blueprint NULL 376 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 376
3180 746 Zainou 'Snapshot' Torpedoes TD-606 A neural interface upgrade that boosts the pilot's skill with torpedoes. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
3181 746 Zainou 'Snapshot' Cruise Missiles CM-602 A neural interface upgrade that boosts the pilot's skill with cruise missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
3182 746 Zainou 'Snapshot' Cruise Missiles CM-604 A neural interface upgrade that boosts the pilot's skill with cruise missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
3183 746 Zainou 'Snapshot' Cruise Missiles CM-606 A neural interface upgrade that boosts the pilot's skill with cruise missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
3184 257 ORE Industrial Skill at operating ORE industrial ships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 8 1600000,00 1 377 0 33
3185 742 Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-802 An Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 2% bonus to medium projectile turret damage. The Eifyr and Co. 'Gunslinger' series of implants was designed to be the ultimate neural augmentation for pilots whose combat doctrine focuses on turrets, particularly projectile turrets. Implants in the 'Gunslinger' range include: Slot 6 (SX series): turret damage (small projectile) Slot 7 (AX series): tracking speed (all turrets) Slot 8 (MX series): turret damage (medium projectile) Slot 9 (CX series): turret damage (all turrets) Slot 10 (LX series): turret damage (large projectile) NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
3186 74 Neutron Blaster Cannon II Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void. 11227 1000 2000 20 2 1 NULL 1446592,00 1 563 0,06 365
3187 154 Neutron Blaster Cannon II Blueprint NULL 367 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 365
3188 742 Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-804 A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 4% bonus to medium projectile turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
3189 742 Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-806 A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 6% bonus to medium projectile turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
3190 742 Eifyr and Co. 'Gunslinger' Motion Prediction MR-702 A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. Grants a 2% bonus to turret tracking speed. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
3191 742 Eifyr and Co. 'Gunslinger' Motion Prediction MR-704 A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. Grants a 4% bonus to turret tracking speed. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
3192 742 Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. Grants a 6% bonus to turret tracking speed. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
3193 742 Eifyr and Co. 'Gunslinger' Surgical Strike SS-902 A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. Grants a 2% bonus to all turret Damages. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
3194 742 Eifyr and Co. 'Gunslinger' Surgical Strike SS-904 A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. Grants a 4% bonus to all turret Damages. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
3195 742 Eifyr and Co. 'Gunslinger' Surgical Strike SS-906 A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. Grants a 6% bonus to all turret Damages. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
3196 742 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1002 A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 2% bonus to large projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3197 742 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1004 A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 4% bonus to large projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3198 742 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1006 A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 6% bonus to large projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3199 742 Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-802 A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 2% bonus to small projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
3200 742 Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-804 A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 4% bonus to small projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
3201 742 Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-806 A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 6% bonus to small projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
3202 742 Inherent Implants 'Lancer' Small Energy Turret SD-602 A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 2% bonus to small energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
3203 742 Inherent Implants 'Lancer' Controlled Bursts CB-702 A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 2% reduction in all turret capacitor need. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
3204 742 Inherent Implants 'Lancer' Gunnery RF-902 A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 2% bonus to all turret rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
3205 742 Inherent Implants 'Lancer' Large Energy Turret LE-1002 A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 2% bonus to large energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3206 742 Inherent Implants 'Lancer' Medium Energy Turret ME-802 A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 2% bonus to medium energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
3207 742 Inherent Implants 'Lancer' Small Energy Turret SE-604 A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 4% bonus to small energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
3208 742 Inherent Implants 'Lancer' Controlled Bursts CB-704 A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 4% reduction in all turret capacitor need. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
3209 742 Inherent Implants 'Lancer' Gunnery RF-904 A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 4% bonus to all turret rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
3210 742 Inherent Implants 'Lancer' Large Energy Turret LE-1004 A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 4% bonus to large energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3211 742 Inherent Implants 'Lancer' Medium Energy Turret ME-804 A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 4% bonus to medium energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
3212 742 Inherent Implants 'Lancer' Small Energy Turret SE-606 A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 6% bonus to small energy turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1155 0,05 2224
3213 742 Inherent Implants 'Lancer' Controlled Bursts CB-706 A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 6% reduction in all turret capacitor need. NULL 1 0 1 0 1 NULL 0,00 1 1163 0,05 2224
3214 742 Inherent Implants 'Lancer' Gunnery RF-906 A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 6% bonus to all turret rate of fire. NULL 1 0 1 0 1 NULL 0,00 1 1180 0,05 2224
3215 742 Inherent Implants 'Lancer' Large Energy Turret LE-1006 A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 6% bonus to large energy turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1186 0,05 2224
3216 742 Inherent Implants 'Lancer' Medium Energy Turret ME-806 An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 6% bonus to medium energy turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
3217 742 Zainou 'Deadeye' Sharpshooter ST-902 A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 2% bonus to turret optimal range. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
3218 101 Harvester Mining Drone The Harvester is the most efficient mining drone money can buy. 1009 5 0 10 0 1 NULL 10,00 1 158 0,07 NULL
3220 742 Zainou 'Deadeye' Trajectory Analysis TA-704 A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 4% bonus to turret falloff. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
3221 742 Zainou 'Deadeye' Trajectory Analysis TA-706 A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 6% bonus to turret falloff. NULL 1 0 1 0 1 NULL 0,00 1 1163 0,05 2224
3222 742 Zainou 'Deadeye' Large Hybrid Turret LH-1002 A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 2% bonus to large hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3223 742 Zainou 'Deadeye' Large Hybrid Turret LH-1004 A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 4% bonus to large hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3224 742 Zainou 'Deadeye' Large Hybrid Turret LH-1006 A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 6% bonus to large hybrid turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1186 0,05 2224
3225 742 Zainou 'Deadeye' Small Hybrid Turret SH-602 A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 2% bonus to small hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
3226 742 Zainou 'Deadeye' Small Hybrid Turret SH-604 A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 4% bonus to small hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
3227 742 Zainou 'Deadeye' Small Hybrid Turret SH-606 A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 6% bonus to small hybrid turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1155 0,05 2224
3228 742 Zainou 'Gnome' Weapon Upgrades WU-1002 A neural Interface upgrade that lowers turret CPU needs. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3229 742 Zainou 'Gnome' Weapon Upgrades WU-1004 A neural Interface upgrade that lowers turret CPU needs. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
3230 742 Zainou 'Gnome' Weapon Upgrades WU-1006 A neural Interface upgrade that lowers turret CPU needs. NULL 1 0 1 0 1 NULL 0,00 1 1186 0,05 2224
3231 742 Zainou 'Deadeye' Medium Hybrid Turret MH-802 A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 2% bonus to medium hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
3232 742 Zainou 'Deadeye' Medium Hybrid Turret MH-804 A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 4% bonus to medium hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
3233 742 Zainou 'Deadeye' Medium Hybrid Turret MH-806 A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 6% bonus to medium hybrid turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
3234 742 Zainou 'Deadeye' Sharpshooter ST-904 A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 4% bonus to turret optimal range. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
3235 742 Zainou 'Deadeye' Sharpshooter ST-906 A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 6% bonus to turret optimal range. NULL 1 0 1 0 1 NULL 0,00 1 1180 0,05 2224
3236 742 Zainou 'Deadeye' Trajectory Analysis TA-702 A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 2% bonus to turret falloff. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
3237 741 Inherent Implants 'Squire' Energy Management EM-802 A neural interface upgrade that boosts the pilot's skill at energy management. NULL 1 0 1 0 1 NULL 200000,00 1 1170 0,05 2224
3238 741 Inherent Implants 'Squire' Energy Management EM-804 A neural interface upgrade that boosts the pilot's skill at energy management. NULL 1 0 1 0 1 NULL 200000,00 1 1170 0,05 2224
3239 741 Inherent Implants 'Squire' Energy Management EM-806 A neural interface upgrade that boosts the pilot's skill at energy management. NULL 1 0 1 0 1 NULL 200000,00 1 1170 0,05 2224
3240 741 Inherent Implants 'Squire' Energy Systems Operation EO-602 A neural interface upgrade that boosts the pilot's skill at energy systems operation. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
3241 741 Inherent Implants 'Squire' Energy Systems Operation EO-604 A neural interface upgrade that boosts the pilot's skill at energy systems operation. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
3242 52 Warp Disruptor I Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 682 0,07 111
3243 132 Warp Disruptor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 394240,00 1 323 0 111
3244 52 Warp Disruptor II Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 216916,00 1 682 0,06 111
3245 132 Warp Disruptor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 111
3246 741 Inherent Implants 'Squire' Energy Systems Operation EO-606 A neural interface upgrade that boosts the pilot's skill at energy systems operation. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
3247 741 Inherent Implants 'Squire' Energy Emission Systems ES-702 A neural interface upgrade that boosts the pilot's skill with energy emission systems. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3248 741 Inherent Implants 'Squire' Energy Emission Systems ES-704 A neural interface upgrade that boosts the pilot's skill with energy emission systems. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3249 741 Inherent Implants 'Squire' Energy Emission Systems ES-706 A neural interface upgrade that boosts the pilot's skill with energy emission systems. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3250 741 Inherent Implants 'Squire' Energy Pulse Weapons EP-702 A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3251 741 Inherent Implants 'Squire' Energy Pulse Weapons EP-704 A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3252 741 Inherent Implants 'Squire' Energy Pulse Weapons EP-706 A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3253 741 Inherent Implants 'Squire' Energy Grid Upgrades EU-702 A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3254 741 Inherent Implants 'Squire' Energy Grid Upgrades EU-704 A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3255 741 Inherent Implants 'Squire' Energy Grid Upgrades EU-706 A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
3256 741 Inherent Implants 'Squire' Engineering EG-602 A neural interface upgrade that boosts the pilot's skill at engineering. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
3257 741 Inherent Implants 'Squire' Engineering EG-604 A neural interface upgrade that boosts the pilot's skill at engineering. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
3258 741 Inherent Implants 'Squire' Engineering EG-606 A neural interface upgrade that boosts the pilot's skill at engineering. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
3259 1053 Orkashu Pontine Subject: Prototype Nation Vessel (ID: Orkashu Pontine)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
Additional Intelligence:Est. 1,200,000 civilian abductions from Orkashu IV during the chaos caused by four simultaneous invasions, each launched in a different empire’s space.
The Pontine identifier suggests a role in coordinating pre-established orders, and that perhaps this vessel sits at the very lowest rung of the new Nation hierarchy.
Synopsis from ISHAEKA-0040. DED Special Operations.
Authorized for Capsuleer dissemination. 1237 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
3260 186 Sanshas Supercarrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 10674 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
3261 306 Logistics Control Array This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within. 2363 755 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
3262 740 Zainou 'Gypsy' Electronics Upgrades EU-602 A neural interface upgrade that boosts the pilot's skill with electronics upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
3263 740 Zainou 'Gypsy' Electronics Upgrades EU-604 A neural interface upgrade that boosts the pilot's skill with electronics upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
3264 740 Zainou 'Gypsy' Electronics Upgrades EU-606 A neural interface upgrade that boosts the pilot's skill with electronics upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
3265 740 Zainou 'Gypsy' Electronics EE-602 A neural interface upgrade that boosts the pilot's skill at electronics. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
3266 740 Zainou 'Gypsy' Electronics EE-604 A neural interface upgrade that boosts the pilot's skill at electronics. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
3267 740 Zainou 'Gypsy' Electronics EE-606 A neural interface upgrade that boosts the pilot's skill at electronics. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
3268 740 Zainou 'Gypsy' Signature Analysis SA-702 A neural interface upgrade that boosts the pilot's skill at operating targeting systems. NULL 1 0 1 0 1 NULL 200000,00 1 1161 0,05 2224
3269 740 Zainou 'Gypsy' Signature Analysis SA-704 A neural interface upgrade that boosts the pilot's skill at operating targeting systems. NULL 1 0 1 0 1 NULL 200000,00 1 1161 0,05 2224
3270 740 Zainou 'Gypsy' Signature Analysis SA-706 A neural interface upgrade that boosts the pilot's skill at operating targeting systems. NULL 1 0 1 0 1 NULL 200000,00 1 1161 0,05 2224
3271 740 Zainou 'Gypsy' Electronic Warfare EW-902 A neural interface upgrade that boosts the pilot's skill at electronic warfare. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3272 740 Zainou 'Gypsy' Electronic Warfare EW-904 A neural interface upgrade that boosts the pilot's skill at electronic warfare. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3273 740 Zainou 'Gypsy' Electronic Warfare EW-906 A neural interface upgrade that boosts the pilot's skill at electronic warfare. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3274 740 Zainou 'Gypsy' Long Range Targeting LT-802 A neural interface upgrade that boosts the pilot's skill at long range targeting. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
3275 740 Zainou 'Gypsy' Long Range Targeting LT-804 A neural interface upgrade that boosts the pilot's skill at long range targeting. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
3276 740 Zainou 'Gypsy' Long Range Targeting LT-806 A neural interface upgrade that boosts the pilot's skill at long range targeting. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
3277 740 Zainou 'Gypsy' Propulsion Jamming PJ-802 A neural interface upgrade that boosts the pilot's skill at propulsion jamming. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
3278 740 Zainou 'Gypsy' Propulsion Jamming PJ-804 A neural interface upgrade that boosts the pilot's skill at propulsion jamming. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
3279 740 Zainou 'Gypsy' Propulsion Jamming PJ-806 A neural interface upgrade that boosts the pilot's skill at propulsion jamming. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
3280 740 Zainou 'Gypsy' Sensor Linking SL-902 A neural interface upgrade that boosts the pilot's skill at sensor linking. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3281 740 Zainou 'Gypsy' Sensor Linking SL-904 A neural interface upgrade that boosts the pilot's skill at sensor linking. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3282 740 Zainou 'Gypsy' Sensor Linking SL-906 A neural interface upgrade that boosts the pilot's skill at sensor linking. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3283 740 Zainou 'Gypsy' Turret Destabilization TD-902 A neural interface upgrade that boosts the pilot's skill at weapon disruption. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3284 740 Zainou 'Gypsy' Turret Destabilization TD-904 A neural interface upgrade that boosts the pilot's skill at weapon disruption. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3285 53 Quad Light Beam Laser II Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam. 11199 0 1000 10 1 1 NULL 218020,00 1 568 0,06 355
3286 133 Quad Light Beam Laser II Blueprint NULL 355 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 355
3287 740 Zainou 'Gypsy' Turret Destabilization TD-906 A neural interface upgrade that boosts the pilot's skill at weapon disruption. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3288 740 Zainou 'Gypsy' Weapon Disruption WD-902 A neural interface upgrade that boosts the pilot's skill at target painting. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3289 740 Zainou 'Gypsy' Weapon Disruption WD-904 A neural interface upgrade that boosts the pilot's skill at target painting. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3290 740 Zainou 'Gypsy' Weapon Disruption WD-906 A neural interface upgrade that boosts the pilot's skill at target painting. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
3291 738 Inherent Implants 'Noble' Repair Systems RS-602 A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 2% reduction in repair systems duration. NULL 1 0 1 0 1 NULL 200000,00 1 1152 0,05 2224
3292 738 Inherent Implants 'Noble' Repair Systems RS-604 A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 4% reduction in repair systems duration. NULL 1 0 1 0 1 NULL 200000,00 1 1152 0,05 2224
3293 12 Medium Standard Container A standard cargo container, used for common freight. 1175 20 100000 325 390 1 NULL 7250,00 1 379 0 1175
3296 12 Large Standard Container A standard cargo container, used for common freight. 1174 50 1000000 650 780 1 NULL 15500,00 1 379 0 1174
3297 12 Small Standard Container A standard cargo container, used for common freight. 1176 10 10000 100 120 1 NULL 2500,00 1 379 0 16
3299 738 Inherent Implants 'Noble' Repair Systems RS-606 A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 6% reduction in repair systems duration. NULL 1 0 1 0 1 NULL 0,00 1 1152 0,05 2224
3300 255 Gunnery Basic turret operation skill. 2% Bonus to weapon turrets' rate of fire per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 364 0 33
3301 255 Small Hybrid Turret Operation of small hybrid turrets. 5% Bonus to small hybrid turret damage per level. NULL 0 0 0,01 0 1 NULL 20000,00 1 364 0 33
3302 255 Small Projectile Turret Operation of small projectile turrets. 5% Bonus to small projectile turret damage per level. NULL 0 0 0,01 0 1 NULL 20000,00 1 364 0 33
3303 255 Small Energy Turret Operation of small energy turrets. 5% Bonus to small energy turret damage per level. NULL 0 0 0,01 0 1 NULL 20000,00 1 364 0 33
3304 255 Medium Hybrid Turret Operation of medium hybrid turrets. 5% Bonus to medium hybrid turret damage per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 364 0 33
3305 255 Medium Projectile Turret Operation of medium projectile turrets. 5% Bonus to medium projectile turret damage per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 364 0 33
3306 255 Medium Energy Turret Operation of medium energy turret. 5% Bonus to medium energy turret damage per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 364 0 33
3307 255 Large Hybrid Turret Operation of large hybrid turret. 5% Bonus to large hybrid turret damage per level. NULL 0 0 0,01 0 1 NULL 2000000,00 1 364 0 33
3308 255 Large Projectile Turret Operation of large projectile turret. 5% Bonus to large projectile turret damage per level. NULL 0 0 0,01 0 1 NULL 2000000,00 1 364 0 33
3309 255 Large Energy Turret Operation of large energy turrets. 5% Bonus to large energy turret damage per level. NULL 0 0 0,01 0 1 NULL 2000000,00 1 364 0 33
3310 255 Rapid Firing Skill at the rapid discharge of weapon turrets. 4% bonus per skill level to weapon turret rate of fire. NULL 0 0 0,01 0 1 NULL 40000,00 1 364 0 33
3311 255 Sharpshooter Skill at long-range weapon turret firing. 5% bonus to weapon turret optimal range per skill level. NULL 0 0 0,01 0 1 NULL 80000,00 1 364 0 33
3312 255 Motion Prediction Improved ability at hitting moving targets. 5% bonus per skill level to weapon turret tracking speeds. NULL 0 0 0,01 0 1 NULL 60000,00 1 364 0 33
3315 255 Surgical Strike Knowledge of spaceships' structural weaknesses. 3% bonus per skill level to the damage of all weapon turrets. NULL 0 0 0,01 0 1 NULL 1000000,00 1 364 0 33
3316 255 Controlled Bursts Allows better control over the capacitor use of weapon turrets. 5% reduction in capacitor need of weapon turrets per skill level. NULL 0 0 0,01 0 1 NULL 70000,00 1 364 0 33
3317 255 Trajectory Analysis Advanced understanding of zero-G physics. 5% bonus per skill level to weapon turret accuracy falloff. NULL 0 0 0,01 0 1 NULL 100000,00 1 364 0 33
3318 255 Weapon Upgrades Knowledge of gunnery computer systems, including the use of weapon upgrade modules. 5% reduction per skill level in the CPU needs of weapon turrets, launchers and smartbombs. NULL 0 0 0,01 0 1 NULL 80000,00 1 364 0 33
3319 256 Missile Launcher Operation Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 373 0 33
3320 256 Rockets Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. NULL 0 0 0,01 0 1 NULL 10000,00 1 373 0 33
3321 256 Light Missiles Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 373 0 33
3322 256 FoF Missiles Skill with friend or foe missiles. Special: 5% bonus to F.O.F (light, heavy and cruise) damage per skill level. NULL 0 0 0,01 0 1 NULL 25000,00 1 373 0 33
3323 256 Defender Missiles Skill with anti-missile missiles. Special: 5% bonus to defender missile max velocity per skill level. NULL 0 0 0,01 0 1 NULL 30000,00 1 373 0 33
3324 256 Heavy Missiles Skill with heavy missiles. Special: 5% bonus to heavy missile damage per skill level. NULL 0 0 0,01 0 1 NULL 100000,00 1 373 0 33
3325 256 Torpedoes Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. NULL 0 0 0,01 0 1 NULL 400000,00 1 373 0 33
3326 256 Cruise Missiles Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. NULL 0 0 0,01 0 1 NULL 350000,00 1 373 0 33
3327 257 Spaceship Command The basic operation of spaceships. 2% improved ship agility for all ships per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 377 0 33
3328 257 Gallente Frigate Skill at operating Gallente frigates. NULL 0 0 0,01 0 1 8 40000,00 1 377 0 33
3329 257 Minmatar Frigate Skill at operating Minmatar frigates. NULL 0 0 0,01 0 1 2 40000,00 1 377 0 33
3330 257 Caldari Frigate Skill at operating Caldari frigates. NULL 0 0 0,01 0 1 1 40000,00 1 377 0 33
3331 257 Amarr Frigate Skill at operating Amarr frigates. NULL 0 0 0,01 0 1 4 40000,00 1 377 0 33
3332 257 Gallente Cruiser Skill at operating Gallente cruisers. NULL 0 0 0,01 0 1 8 500000,00 1 377 0 33
3333 257 Minmatar Cruiser Skill at operating Minmatar cruisers. NULL 0 0 0,01 0 1 2 500000,00 1 377 0 33
3334 257 Caldari Cruiser Skill at operating Caldari cruisers. NULL 0 0 0,01 0 1 1 500000,00 1 377 0 33
3335 257 Amarr Cruiser Skill at operating Amarr cruisers. NULL 0 0 0,01 0 1 4 500000,00 1 377 0 33
3336 257 Gallente Battleship Skill at operating Gallente battleships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 8 4000000,00 1 377 0 33
3337 257 Minmatar Battleship Skill at operating Minmatar battleships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 2 4000000,00 1 377 0 33
3338 257 Caldari Battleship Skill at operating Caldari battleships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 1 4000000,00 1 377 0 33
3339 257 Amarr Battleship Skill at operating Amarr battleships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 4 4000000,00 1 377 0 33
3340 257 Gallente Industrial Skill at operating Gallente industrial ships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 8 300000,00 1 377 0 33
3341 257 Minmatar Industrial Skill at operating Minmatar industrial ships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 2 300000,00 1 377 0 33
3342 257 Caldari Industrial Skill at operating Caldari industrial ships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 1 300000,00 1 377 0 33
3343 257 Amarr Industrial Skill at operating Amarr industrial ships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 4 300000,00 1 377 0 33
3344 257 Gallente Titan Skill at operating Gallente titans. NULL 0 0 0,01 0 1 8 5500000000,00 1 377 0 33
3345 257 Minmatar Titan Skill at operating Minmatar titans. NULL 0 0 0,01 0 1 2 5500000000,00 1 377 0 33
3346 257 Caldari Titan Skill at operating Caldari titans. NULL 0 0 0,01 0 1 1 5500000000,00 1 377 0 33
3347 257 Amarr Titan Skill at operating Amarr titans. NULL 0 0 0,01 0 1 4 5500000000,00 1 377 0 33
3348 258 Leadership Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. Grants a 2% bonus to fleet members' targeting speed per skill level. Only the bonus of the fleet member with the highest level in this skill is used. Note: Fleet bonuses only affect fleet members in space within the same solar system NULL 0 0 0,01 0 1 NULL 20000,00 1 370 0 33
3349 258 Skirmish Warfare Basic proficiency at coordinating hit-and-run warfare. Grants a 2% bonus to fleet members' agility per skill level. The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system NULL 0 0 0,01 0 1 NULL 75000,00 1 370 0 33
3350 258 Siege Warfare Basic proficiency at coordinating a fleet's defenses. Grants a 2% bonus to fleet members' shield capacity per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system NULL 0 0 0,01 0 1 NULL 100000,00 1 370 0 33
3351 258 Siege Warfare Specialist Advanced proficiency at siege warfare. Multiplies the effectiveness of siege warfare link modules by 100% per skill level after level 2 is trained. NULL 0 0 0,01 0 1 NULL 400000,00 1 370 0 33
3352 258 Information Warfare Specialist Advanced proficiency at information warfare. Multiplies the effectiveness of information warfare link modules by 100% per skill level after level 2 is trained. NULL 0 0 0,01 0 1 NULL 400000,00 1 370 0 33
3354 258 Warfare Link Specialist Improved fleet leadership. Boosts effectiveness of all warfare link and mining foreman modules by 10% per level. NULL 0 0 0,01 0 1 NULL 2500000,00 1 370 0 33
3355 278 Social Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase. NULL 0 0 0,01 0 1 NULL 20000,00 1 376 0 33
3356 278 Negotiation Skill at agent negotiation. 5% additional pay per skill level for agent missions. NULL 0 0 0,01 0 1 NULL 60000,00 1 376 0 33
3357 278 Diplomacy Skill at interacting with hostile Agents. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections NULL 0 0 0,01 0 1 NULL 180000,00 1 376 0 33
3358 278 Fast Talk Skill at interacting with Concord. 5% Bonus to effective security rating increase. NULL 0 0 0,01 0 1 NULL 100000,00 1 376 0 33
3359 278 Connections Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections. NULL 0 0 0,01 0 1 NULL 200000,00 1 376 0 33
3361 278 Criminal Connections Skill at interacting with friendly criminal NPCs. 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections. NULL 0 0 0,01 0 1 NULL 200000,00 1 376 0 33
3362 278 DED Connections Skill at dealing with Concord Department and negotiating bounties Bonus fee of 1,500 isk per pirate head per level of the skill NULL 0 0 0,01 0 1 NULL 420000,00 0 376 0 33
3363 266 Corporation Management Basic corporation operation. +10 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect NULL 0 0 0,01 0 1 NULL 20000,00 1 365 0 33
3364 266 Station Management The operation and management of spacestations. NULL 0 0 0,01 0 1 NULL 200000,00 0 NULL 0 33
3365 266 Starbase Management Skill at setting up Starbases NULL 0 0 0,01 0 1 NULL 200000,00 0 NULL 0 33
3366 266 Factory Management Skill at factory operation. NULL 0 0 0,01 0 1 NULL 75000,00 0 NULL 0 33
3367 266 Refinery Management Skill at managing station refineries. Increases mineral yield of refinery by 5% if acting as station manager. NULL 0 0 0,01 0 1 NULL 75000,00 0 NULL 0 33
3368 266 Ethnic Relations Skill at operating multiracial corporations. Extra 20% corporation members of other race than CEO allowed per skill level. Percentage is based on CEO's corporation management skills, not the number of people in the corporation. Note: the CEO must update his corporation through the corporation user interface before the skill takes effect. NULL 0 0 0,01 0 1 NULL 40000,00 1 365 0 33
3369 266 CFO Training Skill at managing corp finances. 5% discount on all fees at non-hostile NPC station if acting as CFO of a corp. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
3370 266 Chief Science Officer Skill at managing corp research. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
3371 266 Public Relations Skill at managing corporate offices. NULL 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 33
3372 266 Intelligence Analyst Skill at directing a corporation's espionage division. NULL 0 0 0,01 0 1 NULL 2000000,00 0 NULL 0 33
3373 266 Starbase Defense Management Skill at using starbase weapon systems. Allows control of one array per level. Arrays must be placed outside of the forcefield to be controlled. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 1000000,00 1 365 0 33
3374 267 'Learning' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 35000,00 0 NULL 0 33
3375 267 'Iron Will' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 33
3376 267 'Empathy' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 33
3377 267 'Analytical Mind' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 33
3378 267 'Instant Recall' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 33
3379 267 'Spatial Awareness' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 33
3380 268 Industry Allows basic operation of factories. 4% reduction in manufacturing time per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 369 0 33
3381 268 Amarr Tech Grants +5% reduction in Amarr equipment production time. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
3382 268 Caldari Tech Grants +5% reduction in Caldari equipment production time. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
3383 268 Gallente Tech Grants +5% reduction in Gallente equipment production time. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
3384 268 Minmatar Tech Grants +5% reduction in Minmatar equipment production time. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
3385 268 Refining Skill at using refineries. 2% reduction in refinery waste per skill level. NULL 0 0 0,01 0 1 NULL 50000,00 1 369 0 33
3386 268 Mining Skill at using mining lasers. 5% bonus to mining turret yield per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 369 0 33
3387 268 Mass Production Allows the operation of multiple factories. Ability to run 1 additional manufacturing job per level. NULL 0 0 0,01 0 1 NULL 150000,00 1 369 0 33
3388 268 Production Efficiency Skill at efficiently using factories. 5% reduction per skill level to the material requirements needed for production. NULL 0 0 0,01 0 1 NULL 250000,00 1 369 0 33
3389 268 Refinery Efficiency Advanced skill at using refineries. 4% reduction in refinery waste per skill level. NULL 0 0 0,01 0 1 NULL 280000,00 1 369 0 33
3390 268 Mobile Refinery Operation NULL NULL 0 0 0,01 0 1 NULL 700000,00 0 NULL 0 33
3391 268 Mobile Factory Operation NULL NULL 0 0 0,01 0 1 NULL 1000000,00 0 NULL 0 33
3392 269 Mechanics Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 372 0 33
3393 269 Repair Systems Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level. NULL 0 0 0,01 0 1 NULL 30000,00 1 372 0 33
3394 269 Hull Upgrades Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level. NULL 0 0 0,01 0 1 NULL 60000,00 1 372 0 33
3395 269 Frigate Construction Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing NULL 0 0 0,01 0 1 NULL 80000,00 1 372 0 33
3396 269 Industrial Construction Skill at the construction of advanced industrials. NULL 0 0 0,01 0 1 NULL 2000000,00 1 372 0 33
3397 269 Cruiser Construction Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing NULL 0 0 0,01 0 1 NULL 1000000,00 1 372 0 33
3398 269 Battleship Construction Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing NULL 0 0 0,01 0 1 NULL 25000000,00 1 372 0 33
3400 269 Outpost Construction Skill at constructing outposts. NULL 0 0 0,01 0 1 NULL 100000000,00 1 372 0 33
3402 270 Science Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level. NULL 0 0 0,01 0 1 NULL 20000,00 1 375 0 33
3403 270 Research Skill at researching more efficient production methods. 5% bonus to blueprint manufacturing time research per skill level. NULL 0 0 0,01 0 1 NULL 300000,00 1 375 0 33
3404 267 Genetic Engineering This is part of a set of debunked CONCORD alternative medicine books that used to be very popular among capsuleers until independent researchers proved conclusively that diluting genetic material in water did not give it any healing properties. NULL 0 0 0,01 0 1 NULL 50000,00 1 NULL 0 33
3405 270 Biology The science of life and of living organisms, and how chemicals affect them. 20% Bonus to attribute booster duration per skill level. NULL 0 0 0,01 0 1 NULL 25000,00 1 375 0 33
3406 270 Laboratory Operation Allows basic operation of research facilities. Ability to run 1 additional research job per skill level. Note: cannot be trained on trial accounts. NULL 0 0 0,01 0 1 NULL 300000,00 1 375 0 33
3408 270 Reverse Engineering Understanding of the techniques and methods to reverse engineer ancient technology. NULL 0 0 0,01 0 1 NULL 15000000,00 1 375 0 33
3409 270 Metallurgy Advanced knowledge of mineral composition. 5% Bonus to material efficiency research speed per skill level. NULL 0 0 0,01 0 1 NULL 350000,00 1 375 0 33
3410 270 Astrogeology Skill at analyzing the content of celestial objects with the intent of mining them. 5% bonus to mining turret yield per skill level. NULL 0 0 0,01 0 1 NULL 450000,00 1 375 0 33
3411 270 Cybernetics The science of interfacing biological and machine components. Allows the use of cybernetic implants. NULL 0 0 0,01 0 1 NULL 75000,00 1 375 0 33
3412 270 Astrometrics Skill at operating long range scanners. Allows one additional probe in space per level. NULL 0 0 0,01 0 1 NULL 450000,00 1 375 0 33
3413 271 Engineering Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 368 0 33
3414 738 Inherent Implants 'Noble' Remote Armor Repair Systems RA-702 A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 2% reduced capacitor need for remote armor repair system modules. NULL 1 0 1 0 1 NULL 0,00 1 1160 0,05 2224
3415 738 Inherent Implants 'Noble' Remote Armor Repair Systems RA-704 A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 4% reduced capacitor need for remote armor repair system modules. NULL 1 0 1 0 1 NULL 0,00 1 1160 0,05 2224
3416 271 Shield Operation Skill at operating a spaceship's shield systems, including the use of shield boosters and other basic shield modules. 5% reduction in shield recharge time per skill level. NULL 0 0 0,01 0 1 NULL 35000,00 1 368 0 33
3417 271 Energy Systems Operation Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level. NULL 0 0 0,01 0 1 NULL 40000,00 1 368 0 33
3418 271 Energy Management Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level. NULL 0 0 0,01 0 1 NULL 170000,00 1 368 0 33
3419 271 Shield Management Skill at regulating a spaceship's shield systems. 5% bonus to shield capacity per skill level. NULL 0 0 0,01 0 1 NULL 170000,00 1 368 0 33
3420 271 Tactical Shield Manipulation Skill at preventing damage from penetrating the shield, including the use of shield hardeners and other advanced shield modules. Reduces the chance of damage penetrating the shield when it falls below 25% by 5% per skill level, with 0% chance at level 5. NULL 0 0 0,01 0 1 NULL 210000,00 1 368 0 33
3421 271 Energy Pulse Weapons Skill at using smartbombs. 5% decrease in smartbomb duration per skill level. NULL 0 0 0,01 0 1 NULL 130000,00 1 368 0 33
3422 271 Shield Emission Systems Operation of shield transfer array and other shield emission systems. 5% reduced capacitor need for shield emission system modules per skill level. NULL 0 0 0,01 0 1 NULL 80000,00 1 368 0 33
3423 271 Energy Emission Systems Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level. NULL 0 0 0,01 0 1 NULL 75000,00 1 368 0 33
3424 271 Energy Grid Upgrades Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. 5% reduction in CPU needs of modules requiring Energy Grid Upgrades per skill level. NULL 0 0 0,01 0 1 NULL 79000,00 1 368 0 33
3425 271 Shield Upgrades Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 5% reduction in shield upgrade powergrid needs. NULL 0 0 0,01 0 1 NULL 84000,00 1 368 0 33
3426 272 Electronics Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 367 0 33
3427 272 Electronic Warfare Operation of ECM jamming systems. 5% less capacitor need for ECM and ECM Burst systems per skill level. Note: Does not affect capital class modules. NULL 0 0 0,01 0 1 NULL 120000,00 1 367 0 33
3428 272 Long Range Targeting Skill at long range targeting. 5% Bonus to targeting range per skill level. NULL 0 0 0,01 0 1 NULL 88000,00 1 367 0 33
3429 272 Targeting Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. NULL 0 0 0,01 0 1 NULL 100000,00 1 367 0 33
3430 272 Multitasking Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked. NULL 0 0 0,01 0 1 NULL 500000,00 1 367 0 33
3431 272 Signature Analysis Skill at operating Targeting systems. 5% improved targeting speed per skill level. NULL 0 0 0,01 0 1 NULL 75000,00 1 367 0 33
3432 272 Electronics Upgrades Skill at installing electronic upgrades, such as signal amplifiers, co-processors and backup sensor arrays. 5% reduction of CPU needs for all modules requiring Electronics Upgrades per skill level. NULL 0 0 0,01 0 1 NULL 100000,00 1 367 0 33
3433 272 Sensor Linking Skill at using remote sensor booster/damper. 5% less capacitor need for sensor link per skill level. NULL 0 0 0,01 0 1 NULL 100000,00 1 367 0 33
3434 272 Weapon Disruption Skill at using remote weapon disruptors. 5% less capacitor need for weapon disruptors per skill level. NULL 0 0 0,01 0 1 NULL 80000,00 1 367 0 33
3435 272 Propulsion Jamming Skill at using propulsion/warpdrive jammers. 5% Reduction to warp scrambler and stasis web capacitor need per skill level. NULL 0 0 0,01 0 1 NULL 150000,00 1 367 0 33
3436 273 Drones Skill at remote controlling drones. Can operate 1 drone per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 366 0 33
3437 273 Scout Drone Operation Skill at controlling scout combat drones. Bonus: drone control range increased by 5000 meters per skill level. NULL 0 0 0,01 0 1 NULL 40000,00 1 366 0 33
3438 273 Mining Drone Operation Skill at controlling mining drones. 5% Bonus to mining drone yield per skill level. NULL 0 0 0,01 0 1 NULL 40000,00 1 366 0 33
3439 273 Repair Drone Operation Allows operation of logistic drones. 5% increased repair amount per level. NULL 0 0 0,01 0 1 NULL 200000,00 1 366 0 33
3440 273 Salvage Drone Operation Skill at controlling salvage drones. 5% increased salvage chance per level. NULL 0 0 0,01 0 1 NULL 220000,00 0 NULL 0 33
3441 273 Heavy Drone Operation Skill at controlling heavy combat drones. 5% Bonus to heavy drone damage per level. NULL 0 0 0,01 0 1 NULL 380000,00 1 366 0 33
3442 273 Drone Interfacing Allows a captain to better maintain its drones. 20% bonus to drone damage, drone mining yield per level. NULL 0 0 0,01 0 1 NULL 500000,00 1 366 0 33
3443 274 Trade Knowledge of the market and skill at manipulating it. Active buy/sell order limit increased by 4 per level of skill. NULL 0 0 0,01 0 1 NULL 20000,00 1 378 0 33
3444 274 Retail Ability to organize and manage market operations. Each level raises the limit of active orders by 8. NULL 0 0 0,01 0 1 NULL 100000,00 1 378 0 33
3445 274 Black Market Trading Skill at forging cargo manifests and disguising contraband cargo. From a base of 90%, each level of skill reduces chance of contraband detection by 10%. NULL 0 0 0,01 0 1 NULL 70000,00 0 NULL 0 33
3446 274 Broker Relations Proficiency at driving down market-related costs. Each level of skill grants a 5% reduction in the costs associated with setting up a market order, which usually come to 1% of the order's total value. This can be further influenced by the player's standing towards the owner of the station where the order is entered. NULL 0 0 0,01 0 1 NULL 100000,00 1 378 0 33
3447 274 Visibility Skill at acquiring products remotely. Each level of skill increases the range your remote buy orders are effective to from their origin station. Level 1 allows for the placing of remote buy orders with a range limited to the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for a full regional range. Note: Only remotely placed buy orders (using Procurement) require this skill to alter the range. Any range can be set on a local buy order with no skill. NULL 0 0 0,01 0 1 NULL 7500000,00 1 378 0 33
3448 274 Smuggling Proficiency at laying low and avoiding unwanted attention. From a base of 90%, each level of skill reduces by 10% the likelihood of being scanned while transporting contraband. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
3449 275 Navigation Skill at regulating the power output of ship thrusters. 5% bonus to sub-warp ship velocity per skill level. NULL 0 0 0,01 0 1 NULL 20000,00 1 374 0 33
3450 275 Afterburner Skill at using afterburners. 10% bonus to Afterburner duration per skill level. NULL 0 0 0,01 0 1 NULL 22500,00 1 374 0 33
3451 275 Fuel Conservation Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level. NULL 0 0 0,01 0 1 NULL 30000,00 1 374 0 33
3452 275 Acceleration Control Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level. NULL 0 0 0,01 0 1 NULL 40000,00 1 374 0 33
3453 275 Evasive Maneuvering Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level. NULL 0 0 0,01 0 1 NULL 25000,00 1 374 0 33
3454 275 High Speed Maneuvering Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level. NULL 0 0 0,01 0 1 NULL 340000,00 1 374 0 33
3455 275 Warp Drive Operation Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%. NULL 0 0 0,01 0 1 NULL 30000,00 1 374 0 33
3456 275 Jump Drive Operation Skill at using Jump Drives. Each skill level reduces the capacitor need of initiating a jump by 5%. NULL 0 0 0,01 0 1 NULL 10000000,00 1 374 0 33
3457 279 Test LCO Drone NULL 2818 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3465 340 Large Secure Container This large container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. 1171 50 1000000 650 780 1 NULL 31000,00 1 379 0 1171
3466 340 Medium Secure Container This medium container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. 1172 20 100000 325 390 1 NULL 14500,00 1 379 0 1172
3467 340 Small Secure Container This small container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. 1173 10 10000 100 120 1 NULL 5000,00 1 379 0 1173
3468 649 Plastic Wrap NULL 1209 5 0,01 0,01 0,01 1 NULL 0,00 0 NULL 0 1209
3469 285 Basic Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 6998,00 1 676 0,07 1405
3470 738 Inherent Implants 'Noble' Remote Armor Repair Systems RA-706 A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 6% reduced capacitor need for remote armor repair system modules. NULL 1 0 1 0 1 NULL 0,00 1 1160 0,05 2224
3471 738 Inherent Implants 'Noble' Mechanic MC-802 A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +2% bonus to hull hp. NULL 1 0 1 0 1 NULL 200000,00 1 1168 0,05 2224
3472 61 X-Large Capacitor Battery II Increases capacitor storage. NULL 500 0 20 0 1 NULL 361472,00 0 NULL 0,06 89
3473 141 X-Large Capacitor Battery II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 89
3474 738 Inherent Implants 'Noble' Mechanic MC-804 A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +4% bonus to hull hp. NULL 1 0 1 0 1 NULL 200000,00 1 1168 0,05 2224
3475 738 Inherent Implants 'Noble' Mechanic MC-806 A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +6% bonus to hull hp. NULL 1 0 1 0 1 NULL 0,00 1 1168 0,05 2224
3476 738 Inherent Implants 'Noble' Repair Proficiency RP-902 A neural Interface upgrade for analyzing and repairing starship damage. 2% Bonus to repair system Repair amount. NULL 1 0 1 0 1 NULL 0,00 1 1178 0,05 2224
3477 738 Inherent Implants 'Noble' Repair Proficiency RP-904 A neural Interface upgrade for analyzing and repairing starship damage. 4% Bonus to repair system Repair amount. NULL 1 0 1 0 1 NULL 0,00 1 1178 0,05 2224
3478 738 Inherent Implants 'Noble' Repair Proficiency RP-906 A neural Interface upgrade for analyzing and repairing starship damage. 6% Bonus to repair system Repair amount. NULL 1 0 1 0 1 NULL 0,00 1 1178 0,05 2224
3479 738 Inherent Implants 'Noble' Hull Upgrades HG-1002 A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses. Grants a +2% Bonus to armor hit points. NULL 1 0 1 0 1 NULL 200000,00 1 1185 0,05 2224
3480 61 Micro Capacitor Battery II Increases capacitor storage. NULL 500 0 2,5 0 1 NULL 37616,00 1 702 0,06 89
3481 738 Inherent Implants 'Noble' Hull Upgrades HG-1004 A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses. Grants a +4% Bonus to armor hit points. NULL 1 0 1 0 1 NULL 200000,00 1 1185 0,05 2224
3482 738 Inherent Implants 'Noble' Hull Upgrades HG-1006 A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses. Grants a +6% Bonus to armor hit points. NULL 1 0 1 0 1 NULL 0,00 1 1185 0,05 2224
3483 283 Captured Civilians There are countless numbers of civilians living out on independent colonies and minor stations. Although life in such remote areas is often harsh, the inhabitants of these stations generally live a quiet, trouble-free life. This is a fact well understood by Sansha leadership, who prey upon these same people, exploiting the sad fact that their absence will not be easily noticed. NULL 0 1000 5 0 1 NULL 0,00 1 NULL 0 2536
3484 1056 Citizen Astur Known only as “Citizen Astur,” this pilot came to prominence during the later stages of Nation’s planetary abductions. Her well-articulated arguments and insightful propaganda quickly identified her as something of a spokesperson for Sansha’s Nation. Although early intelligence indicated that her role within the Nation was purely as a propagandist, her more recent sightings on the battlefield have demonstrated that she is willing to fight for the ideas she so dangerously represents. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3485 1056 Slave 32152 Thought to have been a member of Sansha’s Nation for many decades, the individual who identifies as “Slave 32152” is known for her unwavering commitment to Sansha’s cause. Few are indoctrinated to the same degree as her, and it was usually her and not Citizen Astur (the main Nation propagandist) who caught the imagination of supporters and news media alike. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3486 1056 Slave Tama01 Once an inhabitant of Tama V, the individual known as “Slave Tama01” was abducted and, almost overnight, turned into a capsuleer capable of piloting a Wvyern-class Supercarrier. Shortly after this drastic transformation, she returned to Tama V under the flag of the Nation, standing as an example of Sansha’s plan for the people he was abducting. The message of that example, however, was repeatedly rebuked by the coalition of capsuleers that rallied against the invading Nation forces, as happened at the battle that took place above Tama V upon her return. Although her Wyvern was destroyed she was repeatedly sighted in a new one shortly afterwards, claiming in public comms that after joining Sansha’s Nation she was now impossible to stop. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3487 1056 Slave Heavenbound02 Formerly a Federation citizen on the planet Vevelonel IV, “Slave Heavenbound02” represents a continuation of the Nation’s agenda for growing its own capsuleer army. Shortly after she was taken, she reappeared in other systems coordinating planetary invasions from the helm of a capsule-piloted Thanatos. Heavenbound is the least emotionally stable of all the known capsuleers now serving the Nation, and was frequently undermined or distracted on the field of battle. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3488 61 Small Capacitor Battery II Increases capacitor storage. NULL 500 0 5 0 1 NULL 79046,00 1 703 0,06 89
3489 141 Small Capacitor Battery II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 89
3490 1056 Slave Endoma01 Sutola Endoma was formerly a CONCORD agent with a long and exemplary history within the organization. During the initial planetary invasions, she requested a transfer to the DED’s counter-invasion taskforce, codenamed Ishaeka. Although her request was denied, Endoma quickly assumed various related responsibilities elsewhere. CONCORD reports clearly document numerous battles where Sutola’s input was critical in the saving of countless lives. The incongruity of this behavior with her later defection to Sansha’s Nation suggests a number of disturbing scenarios, all of which are still being investigated by the same secretive taskforce that she was rejected from joining. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3491 306 Sansha Communications Array Dull, tedious treasure lies within. 2505 2636 100000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
3492 1053 Sansha’s Nation Commander During the Sansha invasion of YC 112, over 15,000,000 civilians were abducted from their planetary homes. Some of these people were turned from ordinary citizens into capsuleers, re-appearing only days later in some of the largest and most powerful ships in the cluster. Those who did not become capsuleers were not left behind, however.
Corpses recovered from invading vessels suggested that everyone, regardless of their former life, was granted cloning access. Many would become crew members and engineers aboard the giant capsuleer-piloted vessels, but others chose, or were given, a different role in Nation.
Some abductees were enhanced in yet other ways. Farmers and librarians alike became military leaders with the acuity and intelligence to rival that of the empire’s top brass. 1238 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
3493 920 Incursion ship attributes effects Assault NULL 1217 1 1 20 0 250 NULL 0,00 1 NULL 0 NULL
3494 920 Incursion ship attributes effects HQ NULL 1217 1 1 20 0 250 NULL 0,00 1 NULL 0 NULL
3495 952 Shield Transfer Control Tower This control tower is responsible for coordinating and powering the shield defenses on nearby structures. Like many other neighboring facilities, the tower was once CONCORD property. Now it rests in the hands of Sansha pirates, who use it for their own unknown ends. CONCORD guards proprietary technologies fiercely; some valuable secrets of theirs are no doubt hidden inside these complexes, which are now under Sansha control. Local CONCORD commanders have been instructed to coordinate capsuleer resistance against the Nation forces, and they have been granted hefty funds to help incentivize the recapture of lost industrial facilities. 2370 3275 100000 1150 10000000 1 NULL 0,00 1 NULL 0 NULL
3496 61 Medium Capacitor Battery II Increases capacitor storage. NULL 500 0 10 0 1 NULL 132780,00 1 704 0,06 89
3497 141 Medium Capacitor Battery II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 89
3498 306 CONCORD MTAC Factory This CONCORD factory has been commandeered by True Creations members and other members of Sansha’s Nation. It is capable of producing a steady supply of basic MTAC chassis, which can then be modified in various ways. Each empire has its own methods of manufacturing these hulking industrial colossi, but CONCORD factories are known for producing the best. 2625 1913 10000 27500 7500 1 NULL 0,00 0 NULL 0 NULL
3499 319 Sansha Starbase Control Tower The Sansha Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. 3295 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
3500 319 Reinforced Nation Outpost This enormous mobile station stands as an example of the engineering excellence found within Nation’s endless ranks, the upper part of which is filled with mechanical geniuses and masters of design. Virtually indestructible in its hardened state, the station has very few weaknesses and serves frighteningly well in its role as a mobile safe haven for Nation’s military researchers and technicians. 2364 6000 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
3501 314 CONCORD MTAC The Mechanized Torso-Actuated Chassis (MTAC) is used throughout the New Eden cluster for all types of industrial and military work. The robotic arms can be configured in countless ways, from hydraulics for heavy lifting to enormous weapon-mounted battlefield applications. NULL 0 7500 7500 0 1 NULL 0,00 1 NULL 0 10151
3502 952 Nation Ore Refinery This mobile ore refinery works in much the same way as standard capsuleer-issue technology. It should be possible to sabotage by placing volatile materials inside. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
3503 952 Emergency Evacuation Freighter This vessel has been reconfigured to act as temporary rallying point for any civilians who haven’t yet been evacuated from the facility. Any civilians still caught in the line of crossfire should be returned here. 2739 727 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
3504 61 Large Capacitor Battery II Increases capacitor storage. NULL 500 0 15 0 1 NULL 218170,00 1 705 0,06 89
3505 141 Large Capacitor Battery II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 89
3506 306 Central Control Nexus This nexus houses various personnel and components used to coordinate Sansha fleets. Although Nation‘s on-field commanders are highly capable leaders, they are often supported in various ways by a nearby control facility. 3295 3394 10000 27500 7500 1 NULL 0,00 0 NULL 0 NULL
3507 526 Tactical Response Transmitter This small device is used to transmit specific information and commands relating to fleet movements and tactical relocations. Due to the critical nature of such transmissions, Sansha forces have developed layered security measures for their use. In order for a TRT to override local forces, the transmitter must first be set to the correct frequencies and then physically relocated from a control nexus to a relay. NULL 0 5000 7500 0 1 NULL 0,00 1 NULL 0 1362
3508 952 Sansha Control Relay This large radio transmitter relays orders and information to Sansha fleets. Typically these orders come from a local commander, but other facilities such as a central control nexus are also capable of issuing limited tactical commands. 2505 1239 100000 100000000 5000000 1 NULL 0,00 0 NULL 0 NULL
3509 226 LCO Sansha Logistics Control Array This array is responsible for determining friend or foe status for local remote logistics facilities. Although formidable, a capsuleer should be able to subvert the sophisticated electronics within. 2363 1239 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
3510 226 Sansha Remote Logistics Station This station repairs local Sansha fleets as they come under fire. Although almost entirely self-contained, friend or foe identification is handled by the Logistics Control Arrays, which are separated from the station to minimize risk of unauthorized overrides. 2364 6000 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
3511 1054 Gang booster test NPC Subject: Prototype Nation Vessel (ID: Vylade Dien)
Military Specifications: Cruiser-class vessel. Primary roles are damage dealing and squad enhancement. Low microwarp velocity.
Additional Intelligence: Est. 100,000 civilian abductions from Vylade II. The Dien identifier suggests an oversight role amongst other cruiser-class prototypes, or alternatively, that it was created during the first phase of development. The nature of Nation’s squad boosting technology is still not fully understood, although current intelligence from recovered wrecks indicates that the designs deviates from standard warfare links in the same way as Tech III Warfare Processors.
Synopsis from ISHAEKA-0047. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3512 53 Focused Medium Pulse Laser II A high-energy, concentrated laser designed for short to medium range engagements. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch. 11211 0 1000 10 1 1 NULL 312320,00 1 572 0,06 356
3513 133 Focused Medium Pulse Laser II Blueprint NULL 356 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 356
3514 659 Revenant Do you know what you are, capsuleer? The truth will not comfort you.
You are a frightened child running headfirst towards oblivion. And I? I am the only one who tried to stop you. I am the Messiah that you turned against. You persecuted me, hunted my children. Vowed to burn my Promised Land to ash. Now I have returned, and I know you better than you know yourself. I will vanquish your fear, and commute your flesh to dust. - Sansha Kuvakei
Note: This ship class is capable of carrying only fighters and fighter bombers in its drone bay. Special Ability: 100% bonus to fighter, fighter-bomber damage and hitpoints Amarr Carrier Skill Bonuses: 10% bonus to fighter and fighter-bomber max velocity per level Can fit 1 additional Warfare Link module per level Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level Can deploy 1 additional Fighters or Fighter Bombers per level Role Bonuses: 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare 10038 2840 1546875000 62000000 1405 1 32 12349014100,00 1 1392 0,07 NULL
3515 1013 Revenant Blueprint NULL 309 0 0 0,01 0 1 NULL 18500000000,00 1 NULL 0 NULL
3516 324 Malice The Malice is an assault frigate design exclusively commissioned as a reward in the ninth Alliance Tournament. Sporting custom metal alloys in its plated carapace, it is one of the most expensive ships ever produced in its class. Far from being a mere ornament, though, the Malice features quality armament systems, strong defensive plating and a massive capacitor, and its vastly augmented facility for energy destabilization makes it a formidable adversary in any engagement. Amarr Frigate Skill Bonus: 5% bonus to Armor Resistances per level and 20% bonus to energy vampire and energy neutralizer transfer amount and range per level Role Bonus: 100% bonus to Small Energy Turret Damage and 50% bonus to Small Energy Turret optimal range 10950 35 1271000 28600 210 1 4 2793904,00 1 1366 0,07 NULL
3517 105 Malice Blueprint NULL 300 0 0 0,01 0 1 NULL 2875000,00 1 NULL 0 NULL
3518 358 Vangel The Vangel is a heavy assault ship design exclusively commissioned as a reward in the ninth Alliance Tournament. Like its smaller sibling the Malice, it possesses greatly enhanced energy destabilization systems. Though it was primarily conceived as a combat vessel for the solitary pilot, the Vangel‘s great stores of capacitor power and top-of-the-line armor plating make it no less effective in small fleets. A sleek, deadly triumph of both form and function. Amarr Cruiser Skill Bonus: 5% bonus to armor resistances per level and 20% bonus to energy vampire and energy neutralizer transfer amount and range per level Role Bonus: 50% bonus to repair amount of armor repair systems and 50% bonus to missile launcher rate of fire 10951 108 11890000 118000 250 1 4 16185200,00 1 1370 0,07 NULL
3519 106 Vangel Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
3520 53 Heavy Pulse Laser II A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch. 11213 0 1000 10 1 1 NULL 449908,00 1 572 0,06 356
3521 133 Heavy Pulse Laser II Blueprint NULL 358 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 356
3522 1073 Ion Cannon Effectively a gigantic powerplant strapped to an enormous, fragile tube of superconductors which have been wrapped into a polytoroidal synchrotron. Given sufficient charging time, it is capable of accelerating a cloud of ionized particles to energies in the 5.5- to 7.2-ZeV range. When precisely targeted by properly-equipped ground forces, this platform can deliver devastating, high-precision space-to-ground artillery support. Corporal, be advised, strike co-ordinates received, splash inbound. Please remain well clear of the blast zone... - Squad Activity Recorder A51781V, final message received; location classified 2602 2000 10000 2000 0 1 NULL 1000000,00 0 NULL 0 NULL
3523 226 Caldari Chimera Carrier The Chimera’s design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime’s atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week’s concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember. 2931 1000 0 0 0 1 1 0,00 0 NULL 0 NULL
3524 1053 Jel Rhomben Subject: Prototype Nation Vessel (ID: Jel Rhomben)
Military Specifications: Frigate-class vessel. Significant microwarp velocity. Limited weapons systems.
Additional Intelligence: Est. 110,000 civilian abductions from Jel III. The Rhomben identifier, shared with the Eystur Rhomben variant, suggests an overarching position within the lowest tier of the new Nation hierarchy. Given the inherent weaknesses of this vessel relative to the more powerful Eystur variant, it almost certainly came first in development.
Synopsis from ISHAEKA-0033. DED Special Operations.
Authorized for Capsuleer dissemination. 1237 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
3525 1053 Youl Meten Subject: Prototype Nation Vessel (ID: Youl Meten)
Military Specifications: Frigate-class vessel. Moderate microwarp velocity. Long range stasis webifier support. Limited weapons systems.
Additional Intelligence: Est. 350,000 civilian abductions from Youl IV. The Meten identifier is shared with the Renyn Meten variant, which is notable due to the latter’s lack of known abductees to crew the ship. This suggests that the Nation may have supplemented the crew of the more powerful Renyn variant from those taken from Youl.
Synopsis from ISHAEKA-0031. DED Special Operations.
Authorized for Capsuleer dissemination. 1237 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
3526 1053 Orkashu Myelen Subject: Prototype Nation Vessel (ID: Orkashu Myelen)
Military Specifications: Frigate-class vessel. Primary role is medium range ECM support and medium range energy warfare. Moderate microwarp velocity. No known weapons systems.
Additional Intelligence: An estimated 1,200,000 civilian were abductions from Orkashu IV during the chaos caused by four simultaneous invasions. Each invasion was launched in a different empire’s space. Although the Myelen identifier suggests a developmental state, it is clear that this version of the frigate served as the basis for the more powerful Niarja variant. Other, unknown Nation prototypes may have also originated from this design.
Synopsis from ISHAEKA-0035. DED Special Operations.
Authorized for Capsuleer dissemination. 1238 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
3527 1054 Raa Thalamus Subject: Prototype Nation Vessel (ID: Raa Thalamus)
Military Specifications: Cruiser-class vessel. Primary role is damage-dealing. Moderate microwarp velocity.
Additional Intelligence: Est. 520,000 civilian abductions from Raa IV. In a pattern similar to the Meten-class prototypes, the Thalamus identifier is shared with another vessel; the Romi Thalamus. Romi III was not successfully invaded as far as official records indicate, suggesting that those taken from Raa may have been used as a crew resource for the more powerful Romi variant, or alternatively, played some other role in the development of the newer vessel.
Synopsis from ISHAEKA-0029. DED Special Operations.
Authorized for Capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3528 62 Medium Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 1050 0,07 80
3529 142 Medium Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 400000,00 1 334 0 80
3530 62 Medium Armor Repairer II This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 153018,00 1 1050 0,06 80
3531 142 Medium Armor Repairer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 80
3532 25 Echelon A limited run of these ships was released to capsuleers at the end of YC 112, as a platform to utilize an influx of
The specialized nature of the hardware in Sansha codebreaker technology makes it incompatible with standard data buses, but this ship’s unique hull design has an adaptive synchronization suite that allows it to interface with a wide range of non-standard hardware. CONCORD has remained silent on the origin of this design, but a number of amateur analysts maintain that ships of very similar configuration, carrying SCC and DED transponders, have been observed covertly on multiple prior occasions. 10782 13 1124000 28100 135 1 4 0,00 1 1395 0,07 NULL
3533 105 Echelon Blueprint NULL 54 0 0 0,01 0 1 NULL 300000,00 1 NULL 0 NULL
3534 62 Capital Inefficient Armor Repair Unit This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 4000 0 1 NULL 47022756,00 1 1052 0,07 80
3535 142 Capital Inefficient Armor Repair Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 47022756,00 1 NULL 0 80
3536 325 Capital Coaxial Regenerative Projector This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 4000 0 1 NULL 24200788,00 1 1056 0,07 80
3537 350 Capital Coaxial Regenerative Projector Blueprint NULL NULL 0 0 0,01 0 1 NULL 24200788,00 1 NULL 0 80
3538 62 Large Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 NULL 80000,00 1 1051 0,07 80
3539 142 Large Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 800000,00 1 334 0 80
3540 62 Large Armor Repairer II This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 NULL 257764,00 1 1051 0,06 80
3541 142 Large Armor Repairer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 80
3542 40 Capital Neutron Saturation Injector I Expends energy to provide a quick boost in shield strength. NULL 500 0 4000 0 1 NULL 51002322,00 1 778 0,07 84
3543 120 Capital Neutron Saturation Injector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 51002322,00 1 NULL 0 84
3544 41 Capital Murky Shield Screen Transmitter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 4000 0 1 NULL 24659510,00 1 600 0,07 86
3545 121 Capital Murky Shield Screen Transmitter I Blueprint NULL NULL 0 0 0,01 0 1 1 24659510,00 1 NULL 0 86
3546 74 Limited Mega Ion Siege Blaster I One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11131 1000 40000 4000 10 1 NULL 36286548,00 1 771 0,07 2836
3547 154 Limited Mega Ion Siege Blaster I Blueprint NULL 367 0 0 0,01 0 1 NULL 36286548,00 1 NULL 0 365
3548 286 Insurance Teaching Drone Teaching new captains how to manage their ships in order to reduce accidents and decrease premiums for happiness all around. 1054 45 80000 20400 1200 1 NULL 0,00 0 NULL 0 NULL
3549 100 Tutorial Attack Drone NULL 1084 45 3000 5 0 1 NULL 10,00 0 NULL 0,07 1084
3550 74 Dual 1000mm 'Scout' Accelerator Cannon One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11141 1000 40000 4000 5 1 NULL 46052412,00 1 772 0,07 2840
3551 272 Survey Skill at operating ship, cargo and survey scanners. 5% improvement per level in the scan speeds of those module types. NULL 0 0 0,01 0 1 NULL 36000,00 1 367 0 33
3552 87 Cap Booster 75 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 7,5 3 100 10 NULL 5000,00 1 139 0,07 1033
3553 169 Cap Booster 75 Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000,00 1 339 0 1033
3554 87 Cap Booster 100 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 10 4 100 10 NULL 10000,00 1 139 0,07 1033
3555 169 Cap Booster 100 Blueprint NULL NULL 0 0 0,01 0 1 NULL 1000000,00 1 339 0 1033
3556 76 Micro Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 NULL 4500,00 1 698 0,07 1031
3557 154 Dual 1000mm 'Scout' I Accelerator Cannon Blueprint NULL 366 0 0 0,01 0 1 NULL 46052412,00 1 NULL 0 366
3558 76 Micro Capacitor Booster II Provides a quick injection of power into the capacitor. NULL 0 0 2,5 10 1 NULL 38032,00 1 698 0,06 1031
3559 53 Dual Modal Giga Pulse Laser I One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11120 0 40000 4000 1 1 NULL 43006260,00 1 774 0,07 2841
3560 133 Dual Modal Giga Pulse Laser I Blueprint NULL 363 0 0 0,01 0 1 NULL 48404274,00 1 NULL 0 361
3561 53 Dual Giga Modal Laser I One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11112 0 40000 4000 1 1 NULL 48404274,00 1 773 0,07 2837
3562 133 Dual Giga Modal Laser I Blueprint NULL 362 0 0 0,01 0 1 NULL 43006260,00 1 NULL 0 360
3563 524 'Limos' Citadel Cruise Launcher I The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. NULL 0 0 4000 4,95 1 NULL 46052412,00 1 777 0,07 3955
3564 136 'Limos' Citadel Cruise Launcher I Blueprint NULL 170 0 0 0,01 0 1 NULL 54371388,00 1 NULL 0 170
3565 524 Shock 'Limos' Citadel Torpedo Bay I The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. NULL 0 0 4000 5,1 1 NULL 46052412,00 1 777 0,07 2839
3566 76 Small Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 NULL 11250,00 1 699 0,07 1031
3567 156 Small Capacitor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 112500,00 1 329 0 1031
3568 76 Small Capacitor Booster II Provides a quick injection of power into the capacitor. NULL 0 0 5 15 1 NULL 86614,00 1 699 0,06 1031
3569 156 Small Capacitor Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1031
3570 136 Shock 'Limos' Citadel Torpedo Bay I Blueprint NULL 170 0 0 0,01 0 1 NULL 54371388,00 1 NULL 0 170
3571 55 Quad 3500mm Gallium Cannon One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11154 2000 750 4000 5 1 NULL 37692954,00 1 775 0,07 2842
3572 135 Quad 3500mm Gallium I Cannon Blueprint NULL 380 0 0 0,01 0 1 NULL 37692954,00 1 NULL 0 379
3573 55 6x2500mm Heavy Gallium Repeating Cannon One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11164 200 75 4000 10 1 NULL 32694870,00 1 776 0,07 2838
3574 135 6x2500mm Heavy Gallium I Repeating Cannon Blueprint NULL 381 0 0 0,01 0 1 NULL 32694870,00 1 NULL 0 381
3575 67 Capital Murky Energy Transmitter I Transfers capacitor energy to another ship. NULL 1000 1000 4000 0 1 NULL 26773840,00 1 910 0,07 1035
3576 76 Heavy Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 701 0,07 1031
3577 156 Heavy Capacitor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 702580,00 1 329 0 1031
3578 76 Heavy Capacitor Booster II Provides a quick injection of power into the capacitor. NULL 0 0 20 160 1 NULL 230876,00 1 701 0,06 1031
3579 156 Heavy Capacitor Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1031
3580 147 Capital Murky Energy Transmitter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 26773840,00 1 NULL 0 1035
3581 538 Purloined Sansha Codebreaker CONCORD has acquired untold numbers of these devices from destroyed Sansha vessels during recent raids. The modules have the appearance of standard codebreakers, but when connected to the systems of a suitably modified ship, they exhibit significantly enhanced capabilities.
Official DED reports on the devices’ internal workings cite "inconclusive results," but CONCORD has nevertheless opted to distribute these modules to capsuleers in the hope that they might be useful in the fight against Kuvakei's minions. NULL 500 1800 5 0 1 NULL 33264,00 1 NULL 0,07 2856
3582 917 Purloined Sansha Codebreaker Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 NULL 0 84
3583 314 Badly Mangled Components This rather large pile of obviously-broken components stands testament to the follies of reprocessing an item without really understanding how it fits together. NULL 0 700 4 0 1 NULL 0,00 1 NULL 0 1365
3584 314 True Slave Decryption Node Functionally, this piece of hardware - obviously of Sansha origin - is an extremely sophisticated parallel processing unit. Connecting it to a standard interface bus and running a few diagnostics reveals that it has been configured to act as the master node for a quasi-distributed decryption system, and its response rate suggests that it's exceptionally efficient at this task.
It is, however, difficult to ignore the fact that it's also a head in a jar - particularly when it opens its eyes briefly, looks around, and frowns. NULL 0 700 4 0 1 NULL 0,00 1 NULL 0 2553
3585 314 Mangled Sansha Codebreaker This is still nearly recognizable as a Purloined Sansha Codebreaker, but attempting to reprocess it has left it broken yet still more-or-less intact. It's possible that running it through the reprocessor a second time will yield better results. NULL 0 1650 5 0 1 NULL 33264,00 1 NULL 0,07 2856
3586 41 Small Shield Transporter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 4996,00 1 603 0,07 86
3587 121 Small Shield Transporter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49960,00 1 328 0 86
3588 41 Small Shield Transporter II Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 38726,00 1 603 0,06 86
3589 121 Small Shield Transporter II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 86
3590 917 Mangled Sansha Codebreaker Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 NULL 0 84
3591 319 LCS Angel Control Tower The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. 3290 3346 100000 1150 8850 1 2 0,00 0 NULL 0 NULL
3592 226 Caldari Wyvern Carrier The Wyvern is based on documents detailing the design of the ancient Raata empire’s seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today’s starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come. 2928 1613 0 0 0 1 1 0,00 0 NULL 0 NULL
3593 226 Caldari Phoenix Dreadnough In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. 2786 1700 0 0 0 1 1 0,00 0 NULL 0 NULL
3594 226 Caldari Leviathan Titan Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan’s back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD 2930 9000 0 0 0 1 1 0,00 0 NULL 0 NULL
3595 226 Caldari Badger Industrial Ship The Badger-class freighter is the main cargo-carrier for the Caldari State, particularly in long, arduous trade-runs. Its huge size and comfortable armament makes it perfectly equipped for those tasks, although the Caldari seldom let it roam alone. 51 196 0 0 0 1 1 0,00 0 NULL 0 NULL
3596 41 Medium Shield Transporter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 12470,00 1 602 0,07 86
3597 121 Medium Shield Transporter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 124700,00 1 328 0 86
3598 41 Medium Shield Transporter II Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 79936,00 1 602 0,06 86
3599 121 Medium Shield Transporter II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 86
3600 226 Caldari Badger mark II Industrial Ship The Badger Mark II is the latest version of the famous Badger, it's mostly used by the military or the mega corps for transports of goods of great value. The Mark II has stronger defenses and more high-tech equipment, making it one of the best freight carriers available. 52 279 0 0 0 1 1 0,00 0 NULL 0 NULL
3601 226 Caldari Charon Freighter As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. 2740 800 0 0 0 1 1 0,00 0 NULL 0 NULL
3602 226 Gallente Atron Frigate The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although it is a good harvester when it comes to mining, its main ability is as a combat vessel. 323 24 0 0 0 1 1 0,00 0 NULL 0 NULL
3603 226 Gallente Imicus Frigate The Imicus is a slow but hard-shelled frigate, ideal for any type of scouting activity. Used by merchant, miner and combat groups, the Imicus is usually relied upon as the operation's eyes and ears when traversing low security sectors. 322 33 0 0 0 1 1 0,00 0 NULL 0 NULL
3604 226 Gallente Incursus Frigate The Incursus is commonly found spearheading Gallentean military operations. Its speed and surprising strength make it excellent for skirmishing duties. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance. 61 41 0 0 0 1 1 0,00 0 NULL 0 NULL
3605 226 Gallente Maulus Frigate ThThe Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology. 324 31 0 0 0 1 1 0,00 0 NULL 0 NULL
3606 41 Large Shield Transporter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 25 0 1 NULL 31244,00 1 601 0,07 86
3607 121 Large Shield Transporter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 312440,00 1 328 0 86
3608 41 Large Shield Transporter II Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 25 0 1 NULL 139968,00 1 601 0,06 86
3609 121 Large Shield Transporter II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 86
3610 226 Gallente Navitas Frigate The Navitas is a solid mining vessel, in wide use by independent excavators. It is also one of the best ships available for budding traders or even scavengers. The long-range scanners and sturdy outer shell of the ship help to protect the ship from harassment. 59 35 0 0 0 1 1 0,00 0 NULL 0 NULL
3611 226 Gallente Tristan Frigate Often nicknamed The Fat Man this nimble little frigate is mainly used by the Federation in escort duties or on short-range patrols. The Tristan has been very popular throughout Gallente space for years because of its versatility. It is rather expensive, but buyers will definitely get their money's worth, as the Tristan is one of the more powerful frigates available on the market. 60 29 0 0 0 1 1 0,00 0 NULL 0 NULL
3612 226 Gallente Catalyst Destroyer Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. 2389 143 0 0 0 1 1 0,00 0 NULL 0 NULL
3613 226 Gallente Celestis Cruiser The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. 319 79 0 0 0 1 1 0,00 0 NULL 0 NULL
3614 226 Gallente Exequror Cruiser The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. 320 224 0 0 0 1 1 0,00 0 NULL 0 NULL
3615 226 Gallente Thorax Cruiser The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. 63 149 0 0 0 1 1 0,00 0 NULL 0 NULL
3616 41 Capital Shield Transporter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 4000 0 1 NULL 24659510,00 1 600 0,07 86
3617 121 Capital Shield Transporter I Blueprint NULL NULL 0 0 0,01 0 1 1 24659510,00 1 328 0 86
3618 41 Capital Shield Transporter II Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 1000 0 1 NULL 155242,00 0 NULL 0,06 86
3619 121 Capital Shield Transporter II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 86
3620 226 LCO Starbase Shield Generator Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup. 2380 580 1 1 0 1 NULL 0,00 0 NULL 0 NULL
3624 306 Holding Cell If you have the right equipment you might be able to hack into the databank and get some valuable information. 2431 834 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
3625 517 Rohan Shadrak's Bellicose Rohan Shadrak is a Vherokior Shaman of somewhat eccentric repute - he was once described by Isardsund Urbrald, CEO of Vherokior tribe to be "Mad as a biscuit". A staunch traditionalist, he is a vocal - and occasionally physical - opponent of CONCORD laws against drug transportation. 303 131 0 0 0 1 2 0,00 0 NULL 0 NULL
3626 226 Sansha Station Ruins Ruins. 10670 6063 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3627 314 Construction Materials Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe. NULL 0 1000000 70 0 1 NULL 500,00 1 NULL 0 26
3628 659 Nation NULL 10038 2840 1546875000 62000000 1405 1 32 0,00 0 NULL 0,07 NULL
3629 306 Amarr Academy Office The Pilot Certification Documents can be retrieved from inside this office. 2404 971 10000 27500 2700 1 4 0,00 0 NULL 0 NULL
3630 226 Amarr Crucifier Frigate The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. 1066 39 0 0 0 1 4 0,00 0 NULL 0 NULL
3631 226 Amarr Executioner Frigate The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. 54 13 0 0 0 1 4 0,00 0 NULL 0 NULL
3632 226 Amarr Inquisitor Frigate The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. 55 20,5 0 0 0 1 4 0,00 0 NULL 0 NULL
3633 226 Amarr Magnate Frigate This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. 3367 32 0 0 0 1 4 0,00 0 NULL 0 NULL
3634 53 Civilian Gatling Pulse Laser Low powered, rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Comes with a pre-fitted irreplaceable standard frequency crystal. 11118 0 500 5 0 1 NULL 0,00 0 NULL 0,07 350
3635 226 Amarr Punisher Frigate The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. 300 34 0 0 0 1 4 0,00 0 NULL 0 NULL
3636 53 Civilian Gatling Autocannon Low powered, rapid fire multi-barreled projectile weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard projectile ammo. 11161 0 500 5 0 1 NULL 0,00 0 NULL 0,07 387
3637 226 Amarr Tormentor Frigate The Tormentor has been in service for many decades, mainly as a mining ship. It is not big enough to cut it as a battle frigate, but as with most Amarr ships its strong defenses make it a tough opponent to crack. Exactly for this and the way it seems to be curling up on itself has given the Tormentor-class the nickname 'Armadillo'. 56 26 0 0 0 1 4 0,00 0 NULL 0 NULL
3638 53 Civilian Gatling Railgun Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo. 11140 0 500 5 0 1 NULL 0,00 0 NULL 0,07 349
3639 226 Amarr Coercer Destroyer Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. 2387 144 0 0 0 1 4 0,00 0 NULL 0 NULL
3640 53 Civilian Light Electron Blaster Low powered, rapid fire multi-barreled hybrid weapon that delivers a steady stream of damage. Generates Its own ammo from space particles. Cannot use standard hybrid ammo. 11127 0 500 5 0 1 NULL 0,00 0 NULL 0,07 376
3641 226 Amarr Arbitrator Cruiser The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. 298 172 0 0 0 1 4 0,00 0 NULL 0 NULL
3642 226 Amarr Augoror Cruiser The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. 58 80 0 0 0 1 4 0,00 0 NULL 0 NULL
3643 280 Soil Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history. NULL 0 3000 1,5 0 1 NULL 80,00 1 20 0 1181
3644 226 Amarr Omen Cruiser The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. 1065 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
3645 280 Water Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight. NULL 0 0 0,38 0 1 NULL 35,00 1 1334 0 1178
3646 226 Amarr Harbinger Battlecruiser Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them. 3133 199 0 0 0 1 4 0,00 0 NULL 0 NULL
3647 280 Holoreels Holographic video reels (also called "holoreels") are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each. NULL 0 100 0,5 0 1 NULL 250,00 1 492 0 1177
3648 226 Amarr Prophecy Battlecruiser The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. 2385 173 0 0 0 1 4 0,00 0 NULL 0 NULL
3649 226 Amarr Abaddon Battleship The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. 3132 400 0 0 0 1 4 0,00 0 NULL 0 NULL
3650 226 Amarr Apocalypse Battleship In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. 296 400 0 0 0 1 4 0,00 0 NULL 0 NULL
3651 54 Civilian Miner Common, low technology mining laser. Works well for extracting common ore, but not useful for much else. 11146 25 0 5 0 1 NULL 0,00 1 1039 0,07 1061
3652 226 Amarr Bestower Industrial Ship The Bestower has for decades been used by the Empire as a slave transport, shipping human labor between cultivated planets in Imperial space. As a proof to how reliable this class has been through the years, the Emperor himself has used an upgraded version of this very same class as transports for the Imperial Treasury. The Bestower has very thick armor and large cargo space. 1064 350 0 0 0 1 4 0,00 0 NULL 0 NULL
3653 63 Medium Hull Repairer I Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 25 0 1 NULL 125000,00 1 1054 0,07 80
3654 143 Medium Hull Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 334 0 21
3655 63 Medium Hull Repairer II Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 10 0 1 NULL 262424,00 1 1054 0,06 80
3656 143 Medium Hull Repairer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
3657 226 Amarr Sigil Industrial Ship A recent ship from Viziam. Based on a old slave transport design. 2715 220 0 0 0 1 4 0,00 0 NULL 0 NULL
3658 226 Amarr Maller Cruiser Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. 57 110 0 0 0 1 4 0,00 0 NULL 0 NULL
3659 226 Amarr Aeon Carrier Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. 2911 2337 0 0 0 1 4 0,00 0 NULL 0 NULL
3660 226 Amarr Archon Carrier The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. 2905 1643 0 0 0 1 4 0,00 0 NULL 0 NULL
3661 226 Amarr Revelation Dreadnought The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. 2743 1000 0 0 0 1 4 0,00 0 NULL 0 NULL
3662 226 Amarr Avatar Titan Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 2910 6800 0 0 0 1 4 0,00 0 NULL 0 NULL
3663 63 Large Hull Repairer I Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 50 0 1 NULL 312500,00 1 1055 0,07 80
3664 143 Large Hull Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3125000,00 1 334 0 21
3665 63 Large Hull Repairer II Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 50 0 1 NULL 542498,00 1 1055 0,06 80
3666 143 Large Hull Repairer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
3667 226 Amarr Providence Freighter Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. 2738 900 0 0 0 1 4 0,00 0 NULL 0 NULL
3668 226 Gallente Brutix Battlecruiser One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. 2383 196 0 0 0 1 1 0,00 0 NULL 0 NULL
3669 226 Gallente Myrmidon Battlecruiser Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed. 3168 266 0 0 0 1 1 0,00 0 NULL 0 NULL
3670 226 Caldari Bantam Frigate The Bantam is a strong and sturdy craft, and an extremely effective mining frigate. In addition, its large structure makes it ideal for trading and the Bantam is very popular among budding inter-stellar traders. 38 27 0 0 0 1 1 0,00 0 NULL 0 NULL
3671 226 Caldari Condor Frigate The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
3672 226 Caldari Griffin Frigate The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. 40 41 0 0 0 1 1 0,00 0 NULL 0 NULL
3673 280 Wheat Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space. NULL 0 1000 1,15 0 1 NULL 100,00 1 492 0 1182
3674 226 Caldari Heron Frigate The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. 316 35 0 0 0 1 1 0,00 0 NULL 0 NULL
3675 226 Caldari Kestrel Frigate The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. The Kestrel was designed so that it could take up to four missile launchers but instead it can not be equipped with turret weapons nor mining lasers. 313 46 0 0 0 1 1 0,00 0 NULL 0 NULL
3676 226 Caldari Merlin Frigate The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
3677 226 Caldari Cormorant Destroyer The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle. 2388 112 0 0 0 1 1 0,00 0 NULL 0 NULL
3678 226 Caldari Blackbird Cruiser The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. 311 139 0 0 0 1 1 0,00 0 NULL 0 NULL
3679 226 Caldari Caracal Cruiser The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone. 42 202 0 0 0 1 1 0,00 0 NULL 0 NULL
3680 226 Caldari Moa Cruiser The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes. 49 166 0 0 0 1 1 0,00 0 NULL 0 NULL
3681 226 Caldari Osprey Cruiser The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot. 41 174 0 0 0 1 1 0,00 0 NULL 0 NULL
3682 226 Caldari Drake Battlecruiser Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. 3169 263 0 0 0 1 1 0,00 0 NULL 0 NULL
3683 280 Oxygen Oxygen is a commodity in constant demand. While most stations have their own supply units, smaller depots and space crafts rely on imports. NULL 0 0 0,38 0 1 NULL 95,00 1 1334 0 1183
3684 226 Caldari Ferox Battlecruiser Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios. 2382 215 0 0 0 1 1 0,00 0 NULL 0 NULL
3685 280 Hydrogen Batteries The use of hydrogen batteries has become an international standard both in industry and in the public domain; they are a particularly common power supply in off-world habitats such as space stations. NULL 0 1500 1 0 1 NULL 500,00 1 20 0 1184
3686 226 Caldari Raven Battleship The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL
3687 280 Electronic Parts These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. NULL 0 1000 1 0 1 NULL 750,00 1 20 0 1185
3688 226 Caldari Rokh Battleship Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. 3170 250 0 0 0 1 1 0,00 0 NULL 0 NULL
3689 1034 Mechanical Parts These basic elements of all mechanical hardware can come in virtually any shape and size, although composite or modular functionality is highly advantageous in today's competitive market. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. NULL 0 0 1,5 0 1 NULL 600,00 1 1335 0 1186
3690 226 Caldari Scorpion Battleship The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. 50 250 0 0 0 1 1 0,00 0 NULL 0 NULL
3691 1034 Synthetic Oil Since original oil can be harvested only from a world with a long biological history, synthetic oil has become frequently produced in laboratories all over known space. NULL 0 0 1,5 0 1 NULL 320,00 1 1335 0 1187
3693 1034 Fertilizer Fertilizer is particularly valued on agricultural worlds, where there is a constant demand for all commodities that boost export value. NULL 0 0 1,5 0 1 NULL 200,00 1 1335 0 1188
3695 1034 Polytextiles Composite materials, both synthetic and natural, are used in the creation of polytextiles, durable fabrics that see widespread use in the clothing industry, solar sail manufacture, and even classic art. NULL 0 200 1,5 0 1 NULL 400,00 1 1335 0 1189
3697 1034 Silicate Glass Silicate glass is a common construction material, in constant demand throughout New Eden, whether in planetary structures or reinforced for use in space vessels. NULL 0 0 1,5 0 1 NULL 185,00 1 1335 0 1190
3699 280 Quafe Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it. NULL 0 500 0,1 0 1 NULL 50,00 1 492 0 1191
3701 314 Certification Results These complicated certification results may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
3703 313 Nerve Sticks This booster is used as a stress-reliever and is ingested with a sip of water. NULL 0 10 0,2 0 1 NULL 2500,00 1 491 0 1193
3704 226 Gallente Dominix Battleship The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful weapons batteries means that anyone not in the largest and latest battleships will regret ever locking horns with it. 318 370 0 0 0 1 1 0,00 0 NULL 0 NULL
3705 313 Crash This expensive booster is highly addictive and has been known to cause heart attacks and seizures. NULL 0 5 0,2 0 1 NULL 1100,00 1 491 0 1194
3706 226 Gallente Hyperion Battleship Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. 3207 250 0 0 0 1 1 0,00 0 NULL 0 NULL
3707 313 Blue Pill This booster causes forgetfulness and bliss, and may cause light hallucinations. NULL 0 10 0,2 0 1 NULL 2200,00 1 491 0 1195
3708 226 Gallente Megathron Battleship The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. 64 250 0 0 0 1 1 0,00 0 NULL 0 NULL
3709 313 Drop This highly hallucinogenic booster can easily cause temporary dementia. It is commonly poured into a wet rag, which is then laid over, or bound across, sensitive parts of the skin. NULL 0 5 0,2 0 1 NULL 1000,00 1 491 0 1196
3710 226 Gallente Nyx Carrier The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship’s design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans’ love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is. 2909 1625 0 0 0 1 1 0,00 0 NULL 0 NULL
3711 313 X-Instinct Abusers of this booster have reported surreal visions and altered perceptions of the world around them. The subject becomes blissful and content, but highly analytical of the surroundings. NULL 0 800 1 0 1 NULL 13500,00 1 491 0 1206
3712 226 Gallente Thanatos Carrier Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose. 2932 1134 0 0 0 1 1 0,00 0 NULL 0 NULL
3713 313 Vitoc The Vitoc booster has become more than a simple strategy by the Amarrians in controling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. The method first appeared a few centuries ago when the Amarrians started manning some of their space ships with slaves. As space crew the slaves had to be cajoled into doing complex, often independent work, making older methods of slave control undesirable. Although the more conventional ways of subduing slaves with force (actual or threat of) are still widely used in other forced labor areas, the Vitoc method has proven itself admirably for the fleet. NULL 0 800 0,5 0 1 NULL 9300,00 1 491 0 1207
3714 226 Gallente Moros Dreadnought Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. 2744 1613 0 0 0 1 1 0,00 0 NULL 0 NULL
3715 281 Frozen Food Frozen food is in high demand in many regions, especially on stations orbiting a non-habitable planet and a long way from an agricultural world. NULL 0 400 0,5 0 1 NULL 98,00 1 492 0 30
3716 226 Gallente Erebus Titan From the formless void’s gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void’s gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse 2942 7500 0 0 0 1 1 0,00 0 NULL 0 NULL
3717 281 Dairy Products These products, extracted from livestock, are one of the biggest cogs in the food production cycle. Dairy products are rich with calcium and help make sure the inhabitants of the EVE universe all have shiny teeth. NULL 0 400 0,5 0 1 NULL 160,00 1 492 0 1198
3718 226 Gallente Iteron Mark I Industrial Ship The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. 65 95 0 0 0 1 1 0,00 0 NULL 0 NULL
3719 283 Tourists The need for tasting other cultures and seeing new worlds is unquenchable among the well-off citizens of the universe. NULL 0 200 1 0 1 NULL 100,00 1 23 0 2539
3720 226 Gallente Iteron Mark II Industrial Ship The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. 325 256 0 0 0 1 1 0,00 0 NULL 0 NULL
3721 283 Slaves Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. NULL 0 450 5 0 1 NULL 750,00 1 23 0 2541
3722 226 Gallente Iteron Mark III Industrial Ship The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. 326 277 0 0 0 1 1 0,00 0 NULL 0 NULL
3723 283 Slaver Hound The slaver hound is a native animal of Syrikos V and has been bred by the Amarrians from the time they first settled the planet more than a millennium ago. The favorable experience of employing the slaver hound as a guard animal has led to it being exported from Syrikos V to most other Amarrian agricultural planets and even some industrial and mining ones as well. In recent years, the slaver hound has become fashionable among Amarrians as a pet for those willing to risk its often murderous nature; slaver hounds can become extremely loyal and devoted to their owners if handled with care. NULL 0 30 1 0 1 NULL 3000,00 1 23 0 1180
3724 226 Gallente Iteron Mark IV Industrial Ship The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. 327 149 0 0 0 1 1 0,00 0 NULL 0 NULL
3725 1034 Livestock Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. NULL 0 900 1,5 0 1 NULL 850,00 1 1335 0 1205
3726 226 Gallente Iteron Mark V Industrial Ship The Iteron-class cargo tugger is fast and reliable and there are many versions of it. It is equally popular among civilians and militaries alike as it's cheap and can be fitted in myriad different ways, allowing it to be used to freight almost anything. It is, however, quite vulnerable and needs to be protected while in unfriendly territories. 328 553 0 0 0 1 1 0,00 0 NULL 0 NULL
3727 282 Plutonium Plutonium is used in arms manufacturing, among other things, making it a steady trade commodity. NULL 0 2000 1 0 1 NULL 12000,00 1 22 0 29
3728 226 Gallente Obelisk Freighter The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. 2739 581 0 0 0 1 1 0,00 0 NULL 0 NULL
3729 282 Toxic Waste Waste from various production industries and arms manufacturers can be hazardous to the environment, but instead of dumping it to the void, it can be sold to those who see value in the material. NULL 0 2000 1 0 1 NULL 150,00 1 22 0 29
3730 226 Minmatar Breacher Frigate The Breacher's structure is little more than a fragile scrapheap, but the ship's missile launcher hardpoints and superior sensors have placed it among the most valued Minmatar frigates when it comes to long range combat. 305 47 0 0 0 1 1 0,00 0 NULL 0 NULL
3731 266 Megacorp Management Advanced corporation operation. +50 members per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect NULL 0 0 0,01 0 1 NULL 400000,00 1 365 0 33
3732 266 Empire Control Advanced corporation operation. +200 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect NULL 0 0 0,01 0 1 NULL 8000000,00 1 365 0 33
3739 99 Caldari Sentry Gun III Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
3740 99 Caldari Sentry Gun I Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
3741 99 Caldari Sentry Gun II Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
3742 99 Gallente Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1215 45 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
3743 99 Minmatar Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1216 45 1000 1000 1000 1 2 0,00 0 NULL 0 NULL
3744 805 Silverfish Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3745 803 Viral Infector Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1226 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3746 803 Wrecker Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3747 801 Enforcer Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3748 805 Strain Infester Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3749 805 Decimator Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3750 805 Infester Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
3751 25 SOCT 1 The Society of Conscious Thought prefers this vehicle for most of its errands. 1233 100 1200000 17400 180 1 16 0,00 0 NULL 0,07 NULL
3752 105 SOCT 1 Blueprint NULL 1233 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
3753 25 SOCT 2 The Society of Conscious Thought prefers this vehicle for many of its errands. 1232 100 1200000 17400 180 1 16 0,00 0 NULL 0,07 NULL
3754 105 SOCT 2 Blueprint NULL 1232 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
3755 257 Jove Frigate NULL NULL 0 0 0,01 0 1 16 120000,00 0 NULL 0 33
3756 26 Gnosis The SoCT's Gnosis-class cruiser is typically used as an exploration, research or training vessel and is well equipped for such activities. It is even better prepared, however, to guard such tasks from interruption and sabotage. Although The Society generally frowns upon violent behavior, extreme (and often, extremely violent) methods are taken to protect its own vessels and the secrets they may carry. This mission of acquiring, deepening and sharing knowledge is key to the philosophy of the SoCT, and one well-served by the capable and fearsome Gnosis. 1231 351 10000000 101000 900 1 16 0,00 0 NULL 0,07 NULL
3757 226 Minmatar Burst Frigate The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations. 306 31 0 0 0 1 1 0,00 0 NULL 0 NULL
3758 257 Jove Cruiser NULL NULL 0 0 0,01 0 1 16 1500000,00 0 NULL 0 33
3759 226 Minmatar Probe Frigate The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on fighter assistance if engaged in combat. 45 20 0 0 0 1 1 0,00 0 NULL 0 NULL
3760 226 Minmatar Rifter Frigate The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. 46 31 0 0 0 1 1 0,00 0 NULL 0 NULL
3761 226 Minmatar Slasher Frigate The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. 44 31 0 0 0 1 1 0,00 0 NULL 0 NULL
3762 226 Minmatar Vigil Frigate The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. 1240 29 0 0 0 1 1 0,00 0 NULL 0 NULL
3763 226 Minmatar Thrasher Destroyer Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. 2390 138 0 0 0 1 1 0,00 0 NULL 0 NULL
3764 30 Leviathan Citizens of the State, rejoice!
Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured.
Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan’s back will our civilization be carried home and the taint of the Enemy purged from our souls.
Rejoice, citizens! Victory is at hand.
-Caldari State Information Bureau Pamphlet, YC 12 Caldari Titan Skill Bonuses: 125% bonus to Citadel Missile kinetic damage per level 7.5% bonus to fleet members’ maximum shield HP per level 99% reduction in CPU need for Warfare Link modules Can fit Oblivion Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare 2930 9000 2430000000 132500000 13750 1 1 49237878400,00 1 814 0,07 NULL
3765 110 Leviathan Blueprint NULL NULL 0 0 0,01 0 1 NULL 70000000000,00 1 885 0 NULL
3766 25 Vigil The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. Minmatar Frigate Skill Bonus: 5% ship velocity and Target Painter effectiveness per skill level. 1240 29 1080000 17400 150 1 2 172500,00 1 64 0,07 NULL
3767 105 Vigil Blueprint NULL NULL 0 0 0,01 0 1 NULL 1725000,00 1 264 0 NULL
3768 25 Amarr Police Frigate Amarr Police Frigate 1067 36 1265000 18100 235 1 4 0,00 0 NULL 0,07 NULL
3769 105 Amarr Police Frigate Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 NULL
3770 226 Minmatar Bellicose Cruiser Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat. 303 113 0 0 0 1 1 0,00 0 NULL 0 NULL
3771 284 Ectoplasm Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes. NULL 0 100 0,5 0 1 NULL 900,00 1 20 0 1199
3772 226 Minmatar Rupture Cruiser The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. 302 88 0 0 0 1 1 0,00 0 NULL 0 NULL
3773 284 Hydrochloric Acid A clear, colorless, fuming, poisonous, highly acidic aqueous solution of hydrogen chloride, used as a chemical intermediate and in petroleum production, ore reduction, and food processing. NULL 0 100 0,5 0 1 NULL 630,00 1 20 0 1199
3774 226 Minmatar Scythe Cruiser The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output. 304 134 0 0 0 1 1 0,00 0 NULL 0 NULL
3775 1034 Viral Agent The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat. NULL 0 0 1,5 0 1 NULL 850,00 1 1335 0 1199
3776 226 Minmatar Stabber Cruiser The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. 47 110 0 0 0 1 1 0,00 0 NULL 0 NULL
3777 281 Long-limb Roes The eggs of the hanging long-limb are among the most sought after delicacies in fancy restaurants. The roe is quite rare because no one has succeeded in breeding the species outside its natural planetary habitat. NULL 0 400 1 0 1 NULL 2400,00 1 492 0 1406
3778 226 Minmatar Cyclone Battlecruiser The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal. 2384 200 0 0 0 1 1 0,00 0 NULL 0 NULL
3779 1042 Biomass A catch-all term for composite material obtained from living things, biomass has several unique properties that make it ideal for various industrial, commercial, and personal uses. Its most important attribute is that it retains many of its nutrients even after being harvested, transported, and processed. NULL 0 0 0,38 0 1 NULL 1,00 1 1334 0 10030
3780 226 Minmatar Hurricane Battlecruiser The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. 3135 200 0 0 0 1 1 0,00 0 NULL 0 NULL
3781 226 Minmatar Maelstrom Battleship With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. 3134 250 0 0 0 1 1 0,00 0 NULL 0 NULL
3782 226 Minmatar Tempest Battleship The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. 48 300 0 0 0 1 1 0,00 0 NULL 0 NULL
3783 226 Minmatar Typhoon Battleship Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. 301 330 0 0 0 1 1 0,00 0 NULL 0 NULL
3784 226 Minmatar Hel Carrier Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer 2894 2000 0 0 0 1 1 0,00 0 NULL 0 NULL
3785 226 Minmatar Nidhoggur Carrier Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield. 2929 1000 0 0 0 1 1 0,00 0 NULL 0 NULL
3786 226 Minmatar Naglfar Dreadnought The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. 2755 1700 0 0 0 1 1 0,00 0 NULL 0 NULL
3787 226 Minmatar Ragnarok Titan The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors’ hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise. -Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107 2906 8900 0 0 0 1 1 0,00 0 NULL 0 NULL
3788 226 Minmatar Hoarder Industrial Ship The Hoarder is the second in line of the Minmatar industrial ships, it's not as strong as the Mammoth but its cargo space is very large for its price. It's perfect for operation in peaceful areas or when it has strong escort. 308 211 0 0 0 1 1 0,00 0 NULL 0 NULL
3789 226 Minmatar Mammoth Industrial Ship The Mammoth is the biggest and the strongest industrial ship of the Minmatar Republic. It was designed with aid from the Gallente Federation, making the Mammoth both large and powerful yet also nimble and technologically advanced. A very good buy. 309 617 0 0 0 1 1 0,00 0 NULL 0 NULL
3790 226 Minmatar Wreathe Industrial Ship The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks. 310 205 0 0 0 1 1 0,00 0 NULL 0 NULL
3791 226 Minmatar Fenrir Freighter Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. 2737 700 0 0 0 1 1 0,00 0 NULL 0 NULL
3792 306 Caldari Academy Office The Pilot Certification Documents can be retrieved from inside this office. 2372 1000 10000 27500 2700 1 4 0,00 0 NULL 0 NULL
3793 538 Data Subverter I A specialized computer and communications suite designed to assist attempts to subvert the control routines of orbital structures. "You fail to understand. This is our time now. Since prehistory, we have fought each other, first with clubs, then with guns and with beams of energy. Now we shall fight with our minds amidst the beautiful spinning streams of data interconnecting all life on all worlds.
Resist, if you like. Your efforts will only hasten the time when we wrest control from you and all the rest of the old order."
- Note left in Federal Intelligence Office mainframe by anonymous hacker NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2856
3794 917 Data Subverter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 NULL 0 84
3795 495 Blood Raider Central Bastion This massive structure sends signals to its neighbors and the rest of the complex constantly, processing and coordinating all functions. An armament of Citadel torpedo batteries, < a href=evebrowser:http://wiki.eveonline.com/en/wiki/Item_Database:Ship_Equipment:Electronic_Warfare:Stasis_Webifiers>stasis webifiers, and advanced repair functions reinforce the already formidable structure. 2359 6185 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
3796 6 Sun O1 (Blue Bright) NULL 1241 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3797 6 Sun G5 (Pink) NULL 1242 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3798 6 Sun K5 (Orange Bright) NULL 1243 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3799 6 Sun G3 (Pink Small) NULL 1244 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3800 6 Sun M0 (Orange radiant) NULL 1245 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3801 6 Sun A0 (Blue Small) NULL 1246 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3802 6 Sun K3 (Yellow Small) NULL 1247 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3803 6 Sun B5 (White Dwarf) NULL 1248 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL
3804 283 VIPs Very important people. Business executives, politicians, diplomats and game designers. NULL 0 130 3 0 1 NULL 1000,00 1 NULL 0 2538
3805 495 Sansha's Nation Central Bastion Brimming with electronics and defensive batteries, the Sansha central bastion coordinates and collates hundreds of petabytes of Nation neural traffic daily. Frequently found at the heart of a Sansha local network, the bastion also serves as a common storage point for advanced Sansha starship modules. 2364 6185 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
3806 283 Refugees When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. NULL 0 400 1 0 1 NULL 0,00 1 23 0 2542
3807 226 Miniball hax NULL 10026 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3808 283 Prisoners Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe. NULL 0 560 7,5 0 1 NULL 100,00 1 NULL 0 2545
3809 495 Serpentis Administration Facility This structure houses a full staff of research techs, engineers, and pencil pushers. It is also heavily armored and upgraded with the latest in military grade anti-spacecraft batteries. 2356 6185 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
3810 283 Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000 2 0 1 NULL 1000,00 1 23 0 2540
3811 306 Minmatar Academy Office The Pilot Certification Documents can be retrieved from inside this office. 2366 1000 10000 27500 2700 1 4 0,00 0 NULL 0 NULL
3812 280 Data Sheets These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 1 1 0 1 NULL 150,00 1 20 0 1192
3814 280 Reports These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 1 0,1 0 1 NULL 30,00 1 20 0 1192
3818 313 Exile This booster is highly addictive and has been known to cause aggressive behavior. NULL 0 800 1 0 1 NULL 15500,00 1 491 0 1194
3820 313 Sooth Sayer This booster causes the subject to fall into a blissful sleep. Reports tell of abusers falling into a deep coma, never to regain consciousness. NULL 0 800 1 0 1 NULL 8900,00 1 491 0 1195
3821 821 Dread Guristas Commanding Officer Subject: Dread Guristas Commanding Officer (ID: Modified Caldari Raven)
Military Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
Additional Intelligence: Like the majority of Gurista craft, this ship is a variant on Caldari design, in this case the infamous Raven. Analyses of salvaged wrecks have found numerous aftermarket modifications. Common alterations include custom torpedo tubes capable of handling over-packed payloads and the removal of output governing systems on shield emitters. These systems result in a perceived increase of performance, but put crews at increased risk of burns, radiation poisoning, and, in the case of catastrophic failure, immolation in fires exceeding 10,000 Kelvin.
Analyst Boselena, CDIA.
Authorized for capsuleer dissemination. 2158 350 19000000 19000000 120 1 1 0,00 0 NULL 0 NULL
3822 313 Frentix The Frentix fluid is used as a relaxative drug on subjects in heavy pain. Abuse of this booster is common in underground communities around the universe. NULL 0 5 0,2 0 1 NULL 1400,00 1 491 0 1193
3823 821 True Sansha Archduke Subject: True Sansha Archduke (ID: Modified Nightmare)
Military Specifications: Battleship-class vessel. Heavily modified for increased armor and weapon system performance.
Additional Intelligence: The Archduke Nightmare variant is favored by Sansha military outpost commanders. While perhaps not as advanced as the ships flown by Sansha incursion forces, the Archduke is clearly built with the lessons from capsuleer battles in mind: Molten salt coolant systems allow for overcharged energy turrets. Physical link cables connect key True Slave crew members directly to their ship commander, preventing any electronic interference from affecting the crew. Supplemental adaptive armor plates line the hull.
This is all in addition to several proprietary Nation modules and other experimental tech found exclusively, if inconsistently, among models of the Archduke variant. Analyst Atros, CDIA.
Authorized for capsuleer dissemination. 2295 350 19000000 19000000 120 1 4 0,00 0 NULL 0 NULL
3824 313 Crystal Egg Crystal is a common feel-good booster, used and abused around the universe in abundance. NULL 0 500 0,5 0 1 NULL 5000,00 1 491 0 1195
3825 821 Dark Blood Hunter Subject: Dark Blood Hunter (ID: Modified Bhaalgorn)
Military Specifications: Battleship-class vessel. Heavily modified for increased armor and enhanced laser penetration.
Additional Intelligence: The Bhaalgorn variant used exclusively by Dark Blood Hunters betrays the ship’s design goal: direct engagement with capsuleer ships. The outer hull is reinforced with a further 18 inches of armor plating. Energy turrets are fitted with a molten salt cooling system, allowing a “hotter” discharge. To accommodate the obscene power needs, a full two-thirds of the crew space is replaced with additional power generators. Ironically, the ship’s advanced composition also makes it a tempting target for many capsuleers, as Dark Blood Hunter wreckage often contains advanced modules exclusive to the Blood Raider Covenant.
Analyst Rurkanid, CDIA.
Authorized for capsuleer dissemination. 2122 350 19000000 19000000 120 1 4 0,00 0 NULL 0 NULL
3826 313 Mindflood Highly addictive fluid of which the toxic fumes are inhaled through the nostrils of the user. Mindflood kills braincells quicker than submerging one's brain in battery acid. NULL 0 5 0,2 0 1 NULL 1500,00 1 491 0 1196
3827 821 Shadow Serpentis Big Boss Subject: Shadow Serpentis Big Boss (ID: Modified Vindicator)
Military Specifications: Battleship-class vessel. Heavily modified for increased shield and weapon system performance.
Additional Intelligence: This variant of the familiar Serpentis Vindicator was first encountered at the conclusion of a prolonged but failed SARO sweep operation. SARO ships had a sizable Serpentis fleet on the run, until a commander in this Vindicator variant entered the scene. The resilience and coordination abilities of the vessel led several SARO agents on scene to name it the “Big Boss,” a name which has come to be attached to the entire variant line.
In addition to a second power tram to the shield emitters and redundant targeting systems, the Big Boss features the latest in Serpentis-engineered modular equipment and weaponry.
Analyst Crarch, CDIA.
Authorized for capsuleer dissemination. 2157 350 19000000 19000000 120 1 8 0,00 0 NULL 0 NULL
3828 1034 Construction Blocks Metal girders, plasteel concrete, and fiber blocks are all common construction materials used in almost every large-scale building or manufacturing project throughout New Eden. NULL 0 0 1,5 0 1 NULL 500,00 1 1335 0 26
3829 38 Medium Shield Extender I Increases the maximum strength of the shield. NULL 0 0 10 0 1 NULL 12474,00 1 606 0,07 1044
3830 118 Medium Shield Extender I Blueprint NULL NULL 0 0 0,01 0 1 NULL 124740,00 1 326 0 1044
3831 38 Medium Shield Extender II Increases the maximum strength of the shield. NULL 0 0 10 0 1 NULL 114760,00 1 606 0,06 1044
3832 118 Medium Shield Extender II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1044
3835 306 Gallente Academy Office The Pilot Certification Documents can be retrieved from inside this office. 1712 1000 10000 27500 2700 1 4 0,00 0 NULL 0 NULL
3836 526 Pilot Certification Documents This document, specifically designed for capsuleers, certifies that the holder has passed basic training and is cleared for further instruction, as well as general employment throughout the cluster. A basic level of piloting proficiency is required before being awarded the certification, and the capsuleers must demonstrate competency in a range of fundamental navigation and combat tasks. Although the document is not required by CONCORD police or empire law, it significantly adds to the employment prospects of a newly-graduated capsuleer. Throughout repeated surveys and tests one common pattern emerges; those capsuleers who complete this basic training and other more advanced courses have a much higher chance of employment with other capsuleer corporations, and generally finds themselves more confident and knowledgeable in the often turbulent and confusing first few days of becoming a full-fledged capsuleer. Not only that, but graduates get a swanky new outfit to show off to the dropouts and plebeians who couldn’t cut it. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
3837 314 Token of Submission A document representing submission to the authority of the Amarrian Empress, Jamyl Sarum. Notably, the language surrounding capsuleer fealty has been significantly watered down, revealing that even the Amarr Empire is willing to acknowledge the reality of capsuleer freedom and autonomy. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2095
3838 314 Clearance Documents These documents clear the holder from numerous by-laws and responsibilities within the Caldari State and abroad. They are issued to capsuleers, who typically operate above the law and are accountable to few people. All this document does is formalize that reality, and as such, is entirely redundant and pointless. The hypercapitalist corporate state of the Caldari is awash with these sorts of documents, however, and the tendency towards needless bureaucracy is simply a part of corporate life. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2853
3839 38 Large Shield Extender I Increases the maximum strength of the shield. NULL 0 0 20 0 1 NULL 31242,00 1 608 0,07 1044
3840 118 Large Shield Extender I Blueprint NULL NULL 0 0 0,01 0 1 NULL 312420,00 1 326 0 1044
3841 38 Large Shield Extender II Increases the maximum strength of the shield. NULL 0 0 20 0 1 NULL 167344,00 1 608 0,06 1044
3842 118 Large Shield Extender II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1044
3843 314 Tribal Sponsorship Tribal sponsorship is a longstanding tradition within the Minmatar Republic. Typically sponsorship is sought by an individual before embarking on a journey away from their tribe, or as part of a corporation's employment process. After a sometimes lengthy approval process, a Minmatar is then able to proceed with the full support of their tribal peers. Typically, a citizen of the Republic will seek sponsorship from only their family tribe, and this is usually sufficient to last their lifetime, barring any dramatic changes. In some rare circumstances, sponsorship is granted from all of the seven tribes to particularly promising individuals. In the unique case of the capsuleers, the seven tribes of the Republic have agreed to blanket-issue sponsorships as an attempt to encourage loyalty and cooperation. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886
3844 314 Freedom of Operation License This document is issued to all graduate capsuleers, regardless of their ethnicity or background. In the document, various fundamental human rights are outlined and defended, including the freedom to travel, freedom to work for a corporation of one's choosing, and freedom of speech within Gallente Federation borders. The document is somewhat redundant for capsuleers, who enjoy these freedoms and others even greater. Despite this obvious fact, the Federation authorities have chosen to issue the license all the same, viewing it as a symbolic gesture, and a reminder of the Federation's core values. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2853
3845 306 Amarr Cargo Rig This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 10000 27500 2700 1 4 0,00 0 NULL 0 NULL
3846 306 Caldari Cargo Rig This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 10000 27500 2700 1 4 0,00 0 NULL 0 NULL
3847 306 Gallente Cargo Rig This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 10000 27500 2700 1 8 0,00 0 NULL 0 NULL
3848 306 Minmatar Cargo Rig This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 10000 27500 2700 1 2 0,00 0 NULL 0 NULL
3849 38 Micro Shield Extender I Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 NULL 2000,00 1 607 0,07 1044
3851 38 Micro Shield Extender II Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 NULL 37178,00 1 607 0,06 1044
3858 319 Tutorial Fuel Depot This depot contains fuel for the surrounding structures. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
3859 1109 genericAudioEmitter NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3863 301 CONCORD Police Officer This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1049 50 2040000 20400 100 1 NULL 0,00 0 NULL 0 NULL
3864 15 Amarr Citadel NULL 1249 30758 0 0 0 1 4 600000,00 0 NULL 0 NULL
3865 15 Gallente Research Station NULL 1252 45151 0 1 0 1 8 600000,00 0 NULL 0 NULL
3866 15 Gallente Trading Hub NULL 1253 24871 0 1 0 1 8 600000,00 0 NULL 0 NULL
3867 15 Gallente Industrial Station NULL 1254 29746 0 1 0 1 8 600000,00 0 NULL 0 NULL
3868 15 Gallente Administrative Station NULL 1255 17876 0 1 0 1 8 600000,00 0 NULL 0 NULL
3869 15 Gallente Logistics Station NULL 1256 37560 0 1 0 1 8 600000,00 0 NULL 0 NULL
3870 15 Gallente Mining Station NULL 1257 28083 0 1 0 1 8 600000,00 0 NULL 0 NULL
3871 15 Caldari Station Hub NULL 1267 24657 0 1 0 1 1 600000,00 0 NULL 0 NULL
3872 15 Caldari Military Station NULL 1251 47854 0 1 0 1 1 600000,00 0 NULL 0 NULL
3873 10 Stargate (Caldari Border) NULL 3456 14051 100000000000 10000000000 0 1 1 0,00 0 NULL 0 NULL
3874 10 Stargate (Gallente Constellation) NULL 1259 4706 100000000000 10000000 0 1 8 0,00 0 NULL 0 NULL
3875 10 Stargate (Gallente System) NULL 1260 3377 100000000000 10000000 0 1 8 0,00 0 NULL 0 NULL
3876 10 Stargate (Gallente Border) NULL 3461 19410 100000000000 1000000000 0 1 8 0,00 0 NULL 0 NULL
3877 10 Stargate (Minmatar Constellation) NULL 1263 12915 100000000000 10000000 0 1 2 0,00 0 NULL 0 NULL
3878 26 Phantom Little is known about Jovian vessels, safe for their technical superiority. 1264 252 10000000 80000 1750 1 16 0,00 0 NULL 0,07 NULL
3880 226 Ripped Superstructure This enormous part of a stellar construct carries a melancholic atmosphere. 1265 4200 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3881 226 Ruined Monument An archaic reminder of the days of olde. 1266 4634 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3882 820 Exsanguinator Subject: Exsanguinator (ID: Modified Prophecy)
Military Specifications: Battlecruiser-class vessel. Heavily modified for increased armor and energy weapon output.
Additional Intelligence: The danger involved in confronting a Blood Raider Exsanguinator cannot be overstated. These terrifying individuals represent some of the worst the Covenant has to offer, ruthless warriors with an absolute devotion to their organization's ideals. Their lust for capsuleer blood is legendary.
Analyst Nadiri, CDIA.
Authorized for capsuleer dissemination. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
3883 288 DED Army Officer This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1055 38 2040000 20400 100 1 NULL 0,00 0 NULL 0 NULL
3884 820 Guristas Distributor Subject: Distributor (ID: Modified Ferox)
Military Specifications: Battlecruiser-class vessel. Heavily modified for increased shield and weapon system performance.
Additional Intelligence: Little remains of what was once an off-the-rack Ferox cruiser. The Guristas take their security very seriously, as is evident by numerous missile launchers and support hardware to ensure they function at peak performance. Initial readouts indicate a high yield of kinetic and thermal ballistics.
Analyst Nadiri, CDIA.
Authorized for capsuleer dissemination. 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
3885 301 CONCORD Police Captain This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1051 150 10100000 101000 1000 1 NULL 0,00 0 NULL 0 NULL
3886 288 DED Army Captain This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1052 199,86 10100000 101000 1800 1 NULL 0,00 0 NULL 0 NULL
3887 285 Co-Processor I Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 676 0,07 1405
3888 285 Co-Processor II Increases CPU output. NULL 0 0 5 0 1 NULL 52042,00 1 676 0,06 1405
3889 820 Slave Ation09 Subject: Slave Ation09 (ID: Modified Phantasm)
Military Specifications: Enhanced variant of Sansha's Nation cruiser model. Extreme caution recommended.
Additional Intelligence: Taken during the incursion at Ation, this high-ranking officer of True Creations has been tasked with maintaining Nation's supply of neural paralytics, an essential component of their harvesting tactic. Naturally, he has also been commanded by Kuvakei himself to attack and destroy any threats to Nation assets.
Senior Analyst Epo, CDIA.
Authorized for capsuleer dissemination. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
3890 820 Sarpati Family Enforcer Subject: Sarpati Family Enforcer (ID: Modified Brutix)
Military Specifications: Battlecruiser-class vessel. Do not engage without assistance.
Additional Intelligence: Representatives of the Sarpati family often tour Serpentis Corporation facilities to ensure that their operations are efficient and secure. They have been known to execute their own employees as examples to others and are too well paid to ever think of resigning, so they have absolutely no qualms about engaging interlopers.
Associate Analyst Kepeck, CDIA.
Authorized for capsuleer dissemination. 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
3891 820 5/10 DED Angel Big Boss This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
3893 278 Mining Connections Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division. NULL 0 0 0,01 0 1 NULL 20000000,00 1 376 0 33
3894 278 Distribution Connections Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division. NULL 0 0 0,01 0 1 NULL 20000000,00 1 376 0 33
3895 278 Security Connections Understanding of military culture. Improves loyalty point gain by 10% per level when working for agents in the Security corporation division. NULL 0 0 0,01 0 1 NULL 20000000,00 1 376 0 33
3897 72 Micro Proton Smartbomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 2,5 0 1 NULL 20000,00 1 380 0,07 112
3898 303 Quafe Zero Congratulations, capsuleer! You have been selected to receive a free limited batch of Quafe Zero, the performance drink with the powers of a booster! Enjoy the benefits of increased reflexes with none of the drawbacks!
Benefits: +5% Speed, +5% Scan Resolution. Duration: 1 hour.
Attached Ad Copy
As a capsuleer, you are immortal. You have all eternity to seize your destiny. Shouldn’t you have a soft drink that can perform as well as you? Quafe thinks so. That’s why we’ve developed Quafe Zero.
Using the latest in cutting edge biotechnology, our industry-leading scientists have reverse-engineered Quafe Zero from compounds found only in Sleeper vessels. Quafe Zero is fortified with a proprietary mix of performance enhancers, oxidizers, and natural fruit juices designed to push your abilities to the limit.
The secret is in our patented fulleroferrocene nanite delivery system, which attaches our exclusive pro-capsuleer formula directly to the neurons you want, not the ones you don’t. The result is an immediate and direct boost to your performance, with Zero drawbacks!
Quafe Zero is a product of the Quafe Company. Quafe does not condone the use of boosters or other illicit substances. The Quafe Company disavows responsibility for any side effects caused by consuming Sleeper technology.
Warning: Quafe Zero is designed for capsuleer use only. Side effects experienced by non-capsuleers include but are not limited to dizziness, blindness, nausea, internal hemorrhaging, IBS, sleepwalking, amnesia, sexual deviancy, vision changes, acute epidermal sloughing, partial or total loss of motor control, and minor skin rash.
Quafe Zero is manufactured in the Phoenix constellation.
Quafe Zero: Multiply your eternity by Zero! NULL 1 1 1 0 1 NULL 0,00 1 NULL 0 1191
3899 72 Micro Proton Smartbomb II Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 2,5 0 1 NULL 60288,00 1 380 0,06 112
3901 72 Micro Graviton Smartbomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 2,5 0 1 NULL 22500,00 1 380 0,07 112
3903 72 Micro Graviton Smartbomb II Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 2,5 0 1 NULL 60288,00 1 380 0,06 112
3907 72 Micro Plasma Smartbomb I Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 2,5 0 1 NULL 25000,00 1 380 0,07 112
3909 72 Micro Plasma Smartbomb II Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 2,5 0 1 NULL 60288,00 1 380 0,06 112
3910 940 Caldari Sofa NULL 10938 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3911 940 Caldari Ship Interface NULL 10954 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3913 72 Micro EMP Smartbomb I Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 2,5 0 1 NULL 27500,00 1 380 0,07 112
3914 940 Caldari Main Screen NULL 10957 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3915 72 Micro EMP Smartbomb II Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 2,5 0 1 NULL 60288,00 1 380 0,06 112
3916 940 Caldari Planetary Interaction NULL 10958 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3919 940 Caldari Corporation Recruitment NULL 10960 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3920 226 Amarr Industrial Station LCO Amarr Industrial Station. 1070 17000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3921 818 Pirate Saboteur This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place. 300 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
3922 280 Hardware Hardware used in supplies. NULL 0 2500 2 0 1 NULL 1260,00 0 NULL 0 1366
3923 283 Clones Clones used in supplies NULL 0 400 1000 0 1 8 0,00 0 NULL 0 1204
3925 526 Reclaimed Organics A heterogeneous slurry of various biological tissues and fluids, produced from the remains of (formerly) living organisms. While considered mildly hazardous on its own, advanced technology is capable of growing this organic bulk matter into valuable, clone-grade flesh. "With the right spices, the mouth cannot distinguish cheap meat from a Holder's feast." - Apocryphal Amarrian proverb NULL 0 0 2 0 1 NULL 0,00 0 NULL 0 10030
3926 526 Augmented Stem Cells Augmented stem cells are vital in the process of re-using biological matter, used for instance with growing clones. NULL 0 0 0,38 0 1 NULL 0,00 0 NULL 0 10029
3927 914 Clones Blueprint sdf NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 1204
3928 914 Hardware Blueprint NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 1204
3930 940 Minmatar Sofa NULL 10944 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3931 940 Minmatar Ship Interface NULL 11026 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3932 940 Minmatar Main Screen NULL 11019 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3933 940 Minmatar Corporation Recruitment NULL 11402 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3934 940 Minmatar Planetary Interaction NULL 11403 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3937 72 Medium Proton Smartbomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 25 0 1 NULL 150000,00 1 383 0,07 112
3938 152 Medium Proton Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000,00 1 341 0 112
3939 72 Medium Proton Smartbomb II Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 10 0 1 NULL 242176,00 1 383 0,06 112
3940 152 Medium Proton Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3941 72 Medium Graviton Smartbomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 25 0 1 NULL 160000,00 1 383 0,07 112
3942 152 Medium Graviton Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1600000,00 1 341 0 112
3943 72 Medium Graviton Smartbomb II Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 10 0 1 NULL 242176,00 1 383 0,06 112
3944 152 Medium Graviton Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3947 72 Medium Plasma Smartbomb I Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 25 0 1 NULL 170000,00 1 383 0,07 112
3948 152 Medium Plasma Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1700000,00 1 341 0 112
3949 72 Medium Plasma Smartbomb II Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 10 0 1 NULL 242176,00 1 383 0,06 112
3950 152 Medium Plasma Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3952 226 LCO Archon The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. 2905 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3953 72 Medium EMP Smartbomb I Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 25 0 1 NULL 180000,00 1 383 0,07 112
3954 152 Medium EMP Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1800000,00 1 341 0 112
3955 72 Medium EMP Smartbomb II Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 10 0 1 NULL 242176,00 1 383 0,06 112
3956 152 Medium EMP Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3957 226 LCO Serpentis Stronghold This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
3958 1083 GDN-9 "Nightstalker" Combat Goggles The GDN line of safety and combat optical systems began humbly, used only by a small number of Caldari PMCs — that is, until the YC 113 action holoreel sequel Smash 4 the State shot the GDN-8 firmly in the public’s collective eye. Now, GDN-9 “Nightstalker” cosmetic goggles will fulfill your desire to own the GDN-8 without the need to purchase military-grade electronics or radiation-proofing. NULL 0 0 0,1 0 1 NULL 0,00 1 1408 0 10210
3959 818 Criminal Saboteur This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place. 314 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
3960 818 Bandit Saboteur This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place. 60 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
3961 818 Rogue Saboteur This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place. 46 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
3962 1106 Customs Office Gantry A rigid scaffold equipped with stabilizing thrusters and microgravity fabrication facilities, this gantry is designed for the erection of large, stationary structures in the orbit of planetary bodies. This model provides the skeleton for an orbital Customs Office. Note: In an effort to reduce waste, the gantry will be consumed during construction and its materials will be incorporated into the new structure. 2945 1857 1000000 7600 19500001 1 NULL 0,00 1 1410 0 NULL
3963 1048 Customs Office Gantry Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000001,00 1 NULL 0 0
3964 1025 Orbital Command Center Orbital Command Centers provide the basic communication, command & control facilities necessary to integrate a planetary society and economy into an interstellar community. They serve as bases from which power can be projected into the local area, as well as hubs of economic activity. However, they lack the power plants, drydocks and other facilities necessary to qualify as full, starship-capable Outposts. Elyse: Wait, are you the kid from Oursulaert who steals drones and sets holders' robes on fire? (pause) I'm on a crew with Gallente's Most Wanted? Thaddeus: Is there going to be a problem? Elyse: Hell no, this is going to be the best shift ever! - Excerpt from S1E3 of the smash hit holoseries, "The OCC" 1692 15000 5000000000 100000000 25000 1 NULL 65357110,00 0 NULL 0 NULL
3966 1091 Men's 'Precision' Boots Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these perfect pitch black uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10254
3967 226 Gallente Station 7 LCO Docking has been prohibited into this station without proper authorization. 1256 30000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
3970 226 Federation Administrative Outpost A standard outpost of Gallentean design. 2783 918 0 0 0 1 8 0,00 0 NULL 0 NULL
3974 226 Minmatar Service Outpost Structure A service outpost for Minmatar traders and travelers. 2758 918 0 0 0 1 2 0,00 0 NULL 0 NULL
3975 1088 Women's 'Structure' Dress (navy) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10249
3977 72 Large Proton Smartbomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 300000,00 1 381 0,07 112
3978 152 Large Proton Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3000000,00 1 341 0 112
3979 72 Large Proton Smartbomb II Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 477952,00 1 381 0,06 112
3980 152 Large Proton Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3981 72 Large Graviton Smartbomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 320000,00 1 381 0,07 112
3982 152 Large Graviton Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3200000,00 1 341 0 112
3983 72 Large Graviton Smartbomb II Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 484352,00 1 381 0,06 112
3984 152 Large Graviton Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3986 585 Large Remote Hull Repair System II This module uses nano-assemblers to repair damage done to the hull of the Target ship. NULL 0 20 50 0 1 NULL 246186,00 1 1062 0,07 80
3987 72 Large Plasma Smartbomb I Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 340000,00 1 381 0,07 112
3988 152 Large Plasma Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3400000,00 1 341 0 112
3989 72 Large Plasma Smartbomb II Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 484352,00 1 381 0,06 112
3990 152 Large Plasma Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3991 870 Large Remote Hull Repair System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 3000000,00 1 NULL 0 80
3992 1090 Men's 'Commando' Pants (black wax) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a contrast of matte black and a midnight black sheen, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10204
3993 72 Large EMP Smartbomb I Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 360000,00 1 381 0,07 112
3994 152 Large EMP Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3600000,00 1 341 0 112
3995 72 Large EMP Smartbomb II Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 484352,00 1 381 0,06 112
3996 152 Large EMP Smartbomb II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 112
3997 1090 Women's 'Excursion' Pants (black/gray) Designer: Vallou Vallou's "Excursion" pants in a cool interplay of black and gray are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10574
3998 1090 Women's 'Impress' Skirt (gray) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10584
3999 1090 Women's 'Impress' Skirt (black wax) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of professional blacks and greys, complete with a waxy sheen that catches any light, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10581
4001 1091 Men's 'Trench' Boots Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the perfect pitch black of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you’re thinking on your feet. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10255
4002 1091 Women's 'Minima' Heels Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather; our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10250
4003 1091 Women's 'Greave' Knee-Boots Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10251
4004 1091 Women's 'Mystrioso' Boots Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a symphony of darkest black, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10252
4005 27 Scorpion Ishukone Watch With its focus on electronic warfare, few ships can resist the direct onslaught of the Ishukone Watch Scorpion-class battleship's jamming capabilities. Traits 15% bonus to ECM Target Jammer strength per level 20% bonus to ECM Target Jammer optimal and falloff range per level 20% Bonus to ECM Burst range per level Details This variant of the Scorpion represents the pinnacle of the Ishukone paramilitary force's electronic warfare capabilities. Development When Ishukone Watch was commissioned to produce a run of Scorpion-class battleships for its parent company, it was decided that a number of extra units would be offered to the capsuleer community to help fund the effort. Interestingly, the entire project took less than one year from start to finish, suggesting at some degree of urgency in the fleet's production. Technology Though the typical Scorpion-class battleship includes a highly advanced sensor package, Ishukone Watch modifies their ships for policing duty around their worlds. Custom multispectral radiation scanners designed to catch all forms of planetary and extra-planetary communications replace the standard comms suite. Special LADAR and thermal imaging equipment allow Ishukone Watch ships to serve as a distant eye-in-the-sky for planetary security forces. Although these features are stripped out before decommissioned hulls are placed on the open market, the infamy of the Ishukone Watch still makes ships popular with independent ship buyers. Notes Many wonder why Ishukone Watch would produce a massive run of electronic warfare battleships, especially with sensor suites fine-tuned to detect planetside signals. Some have speculated that these ships were intended to support a larger, multinational fleet. Regarding the mass production of these ships, Ishukone Watch CEO Eborimi Shiskala praised her parent corporation with an "incredible dedication to the Ishukone doctrine of technological superiority." 11536 250 103600000 468000 550 1 1 71250000,00 1 NULL 0,07 NULL
4006 107 Scorpion Ishukone Watch Blueprint NULL 50 0 0 0,01 0 1 NULL 712500000,00 1 NULL 0 NULL
4007 226 Minmatar Station LCO Docking has been prohibited into this station without proper authorization. 1138 5244 0 0 0 1 NULL 0,00 0 NULL 0 NULL
4008 1091 Men's 'Lockstep' Boots Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman’s boots enfold your feet in the dark, muted colors of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10253
4009 1083 Looking Glass Monocle Interface (right/gold) An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10838
4010 819 Domination Grigori Subject: Domination Grigori (ID: Modified Daredevil)
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: Designed specifically for lightning raids in enemy space, the Grigori variant of the daunted Daredevil can catch the inexperience ship captain unaware. What is most impressive is that, beyond a handful of experimental Angel technologies, the Grigori's advantage comes almost exclusively from employing an all-veteran crew. The efficiency and skill a Grigori crew brings to battle can rival those of a capsuleer. Luckily, the loss of a Grigori crew can be extremely demoralizing for local Cartel forces, leading them to eventually abandon complexes where a Grigori was destroyed.
Analyst Kental, DED.
Authorized for capsuleer dissemination. 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
4011 319 Reinforced Drone Bunker Subject: Reinforced Drone Bunker
Summary: This structure appears similar to classic drone bunkers, but is heavily modified to withstand direct attack.
Additional Intelligence: First appearing in YC 113, the reinforced drone bunker is an incredibly sturdy variant of the classic rogue drone bunker design. The outer hull itself is bolstered by a honeycombed mesh of tritanium-tungsten alloy, preventing breaches from tears or blunt impact. Internal systems are supplemented with multiple redundancies.
The nature of rogue drones makes it difficult to determine if these improvements are the result of conscious effort or, as some engineers theorize, a sort of natural selection after years of losing traditional bunkers to capsuleer raids.
Senior Defense Analyst Jervei, FIO.
Authorized for capsuleer dissemination. 2583 550 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
4012 819 Dread Guristas Irregular Subject: Dread Guristas Irregular (ID: Modified Worm)
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: First encountered in YC112, the Irregular is an attack frigate modified for fast assault and first response action. A tritanium-reinforced hull improves survivability, as does an experimental Guristas Production Atlas capacitor. Each Irregular is, ironically, crewed by seasoned combat veterans. The average total experience of an Irregular crew is 90 years. This experience gap gives the Irregular an 83% higher survivability rating than the average Guristas frigate crew.
Comparative Intelligence Specialist Ahelen, Wiyrkomi Peace Corps.
Authorized for capsuleer dissemination. 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
4013 203 RADAR Backup Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 722 0,07 104
4014 203 RADAR Backup Array II A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 80488,00 1 722 0,06 104
4015 819 Dark Blood Alpha Subject: Dark Blood Alpha (ID: Modified Tormentor)
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Dark Blood Alpha is a Tormentor variant designed for a single purpose: lead blitzkrieg raids through empire space. Taking after capsuleer tactics, the Dark Blood Alpha coordinates groups of fast-attack frigates known as wolf packs. Wolf packs swarm larger targets, providing too many fast moving targets for the enemy weapons to track. The Dark Blood Alpha is crewed almost exclusively by veterans of past raids, making this ship the most dangerous opponent on the field.
Analyst Fawlon, Ministry of Assessment.
Authorized for capsuleer dissemination. 1766 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
4016 1090 Women's 'Excursion' Pants (black) Designer: Vallou Vallou's "Excursion" pants in pure midnight black are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10568
4017 1090 Women's 'Excursion' Pants (black/blue/gold) Designer: Vallou Vallou's "Excursion" pants in a cool blend of midnight black, dark ocean blue and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10569
4018 1090 Women's 'Excursion' Pants (black/gold) Designer: Vallou Vallou's "Excursion" pants, in a stunning mix of midnight black and dark gold, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10570
4019 1090 Women's 'Excursion' Pants (black/gold line) Designer: Vallou Vallou's "Excursion" pants in midnight black, through which gold lines course like veins of ore, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10571
4020 1090 Women's 'Excursion' Pants (black/red/gold) Designer: Vallou Vallou's "Excursion" pants in a volatile mixture of midnight black, bright red and gold lines are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. ng or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10573
4021 1090 Women's 'Excursion' Pants (black/silver) Designer: Vallou Vallou's "Excursion" pants, in an extraordinary mix of midnight black and chill, steely silver, are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10574
4022 1090 Women's 'Excursion' Pants (gold) Designer: Vallou Vallou's "Excursion" pants in stunning regal gold are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10575
4023 15 Caldari Mining Station NULL 1251 47854 0 1 0 1 1 600000,00 0 NULL 0 NULL
4024 15 Caldari Food Processing Plant Station NULL 1309 55741 0 1 0 1 1 600000,00 0 NULL 0 NULL
4025 65 X5 Prototype Engine Enervator Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 1 5804,00 1 683 0,07 1284
4026 1090 Women's 'Excursion' Pants (matte blue) Designer: Vallou Vallou's "Excursion" pants in pure matte blue are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10576
4027 65 Fleeting Propulsion Inhibitor I Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 2 5804,00 1 683 0,07 1284
4028 1090 Women's 'Excursion' Pants (matte green) Designer: Vallou Vallou's "Excursion" pants in a matte earthbound green are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10577
4029 65 'Langour' Drive Disruptor I Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 4 5804,00 1 683 0,07 1284
4030 1090 Women's 'Excursion' Pants (matte red) Designer: Vallou Vallou's "Excursion" pants in a sultry matte red are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10578
4031 65 Patterned Stasis Web I Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 8 5804,00 1 683 0,07 1284
4032 1090 Women's 'Excursion' Pants (silver) Designer: Vallou Vallou's "Excursion" pants in striking steely silver are designed for the style-conscious woman who still demands combat-rated performance from her clothes. A poly wool blend covers our proprietary thermal layer designed to keep you comfortable in extreme temperatures. The Excursion also features a dynamic g-force adaptive system, constricting or loosening against your legs so you have optimal bloodflow in any adverse situation. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10579
4033 1090 Women's 'Impress' Skirt (black leather) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure and traces intricate patterns on the exquisite black leather, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10580
4034 1090 Women's 'Impress' Skirt (brown leather) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in the intricate patterns of natural brown leather, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10582
4035 1090 Women's 'Impress' Skirt (graphite) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a coolly stylish graphite gray while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10583
4036 1090 Women's 'Impress' Skirt (green/gold) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and autumn green, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10585
4037 1083 Odin Synthetic Eye (right/dark) The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10214
4038 1083 Odin Synthetic Eye (right/gray) The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10215
4039 1083 Odin Synthetic Eye (right/gold) The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10216
4042 1083 Looking Glass Monocle Interface (right/gray) An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10219
4043 1083 Odin Synthetic Eye (left/dark) The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10220
4044 53 Sleeper Turret Small Small Sleeper Turret 11550 0 500 5 1 1 NULL 0,00 0 NULL 0,07 350
4045 53 Sleeper Turret Medium Medium Sleeper Turret 11549 0 2500 25 1 1 NULL 0,00 0 NULL 0,07 356
4046 1083 Odin Synthetic Eye (left/gold) The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10221
4048 1083 Odin Synthetic Eye (left/gray) The Odin synthetic eye is a favorite of space jockeys who still need to wine and dine with the best. Nanite-constructed filament-lenses and cutting-edge optics are suspended in a sterile gel, all housed in a membrane of transparent polyethylene terephthalate. The result is a fully functional human optic replacement subtle enough for any occasion. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10222
4049 53 Sleeper Turret Large Large Sleeper Turret 11548 0 5000 50 1 1 NULL 0,00 0 NULL 0,07 360
4050 1083 Looking Glass Monocle Interface (left/gold) An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10223
4051 1136 Caldari Fuel Block Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113. This is a block of fuel designed for Caldari control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. NULL 0 0 5 0 40 NULL 95,00 1 1413 0 10834
4052 1083 Looking Glass Monocle Interface (left/gray) An extremely rare and sought-after implant available only to the wealthy and powerful of New Eden, the Looking Glass monocle interface offers advanced vision augmentation beyond the capabilities of all comparable prosthetics or upgrades. Full-spectrum optic weave filters, nanofiber refraction lenses, an enhanced NeoCom uplink, and a blackbox holovid recorder linked directly to the memory centers in the temporal lobe are just some of its groundbreaking options. When combined with the specialized training and equipment unique to capsuleers, the Looking Glass is an efficient interfacing tool, not to mention a dramatic fashion statement. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1408 0 10224
4054 1088 Women's 'Executor' Coat Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10234
4057 1089 Men's 'Sterling' Dress Shirt (black) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the pitch-black "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10239
4058 1089 Men's 'Sterling' Dress Shirt (navy) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the deep, navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10240
4059 1089 Men's 'Sterling' Dress Shirt (dust) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the desert-dust shaded "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10241
4060 1089 Men's 'Sterling' Dress Shirt (olive) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the sharp-looking olive colored "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10242
4061 1089 Women's 'Sterling' Dress Blouse (black) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the midnight black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10688
4062 1089 Women's 'Sterling' Dress Blouse (navy) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10691
4063 1089 Women's 'Sterling' Dress Blouse (dust) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the desert-worn dust-colored "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10692
4064 1089 Women's 'Sterling' Dress Blouse (olive) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark olive green "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure white edges on all edges and pockets. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10700
4065 1089 Women's 'Sterling' Dress Blouse (platinum) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10696
4066 1089 Women's 'Quafe' T-shirt Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention Note: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10237
4067 1089 Men's 'Quafe' T-shirt Strut around in style with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 113 Impetus Annual Holoreel Convention Note: Quafe Commemorative Casual Wear is not a protective device and is intended for cosmetic use only. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10238
4068 1089 Men's 'Sterling' Dress Shirt (Ishukone Special Edition) Designer: Sennda of Emrayur Most commonly worn by officers of Ishukone Watch, this crisp, stylized military uniform shirt bears their distinctive mark. Along with their variant of the Scorpion-class battleship, the Ishukone Watch line of clothing reveals a growing diversity in the corporation’s offering. As one of the first organizations to embrace the aurum currency, they hope to reach out directly to the capsuleer community with high-end commodities. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10248
4069 1090 Women's 'Impress' Skirt (marine) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a late night blue, fringed with pure white lines, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10586
4070 1090 Women's 'Impress' Skirt (matte black) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a matte shade dark as night while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10587
4071 1090 Women's 'Impress' Skirt (matte blue) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a calming matte blue while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10588
4072 1090 Women's 'Impress' Skirt (matte red) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a rousing matte red while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10589
4073 1090 Women's 'Impress' Skirt (red gold) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in contrasting tones of midnight black and bright, dominant red, all fringed with a fine golden line, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10590
4074 1090 Women's 'Impress' Skirt (silver) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in perfect cool silver, fringed with a single line of brightness, while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10591
4075 1090 Women's 'Impress' Skirt (white) Designer: House of Ranai Move with confidence in our two-toned Resothane and spider-silk blend "Impress" skirt. Subtle detailing flatters the figure in a crisp, unspoiled white while unobtrusive back pockets preserve the slim-line silhouette. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10592
4076 1090 Women's 'Structure' Skirt (black/red) Designer: Vallou Look sharp and competent in any situation. Our black and red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10594
4077 366 Targeted Acceleration Gate Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries.
Targeted acceleration gates provide greater accuracy to the capsuleers who use them. 2341 12706 100000 0 0 1 NULL 0,00 0 NULL 0 NULL
4078 1090 Women's 'Structure' Skirt (camouflage) Designer: Vallou Look sharp and competent in any situation. Our camouflage "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10597
4085 1090 Women's 'Structure' Skirt (black) Designer: Vallou Look sharp and competent in any situation. Our "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10593
4086 1092 Short Pixie Hair NO DESCRIPTION! NULL 0 0,5 0,1 0 1 NULL 0,00 0 NULL 0 10231
4088 1092 Curly Shoulder Length NO DESCRIPTION! NULL 0 0,5 0,1 0 1 NULL 0,00 0 NULL 0 10232
4089 314 Clearance Papers These clearance papers allow the bearer access to the cluster's most expert career training advisors. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2853
4090 280 Large Crates of Quafe Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it. NULL 0 500 500 0 1 NULL 50,00 1 NULL 0 1191
4091 284 Large Crates of Ectoplasm Used for the making of the liquid inside starship pilot pods, this thick goo is made primarily out of used cell membranes. NULL 0 100 500 0 1 NULL 900,00 1 NULL 0 1199
4093 1118 Surface Command Center Prefab Unit This prefab unit self assembles into the Surface Command Center. NULL 0 10000 100000 0 1 NULL 0,00 0 NULL 0 2875
4096 1092 Hair_Stubble_01 NO DESCRIPTION! NULL 0 0,5 0,1 0 1 NULL 0,00 0 NULL 0 10233
4097 1088 Men's 'Field Marshal' Coat Designer: Vallou Outerwear for the discerning gentleman officer, our "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we’ve gone the extra length with a weather-fast Kruna-wool lining for added warmth. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10235
4098 1088 Men's 'Esquire' Coat Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10236
4099 226 Amarr Factory Outpost LCO Generally utilized in deep space scenarios, Amarr Factory Outposts are structures dedicated to the swift and efficient manufacture of ships and modules. These outposts are most often built, maintained and owned by capsuleer organizations. 2785 18000 0 0 0 1 4 0,00 0 NULL 0 NULL
4100 226 Caldari Research Outpost LCO Need text 2784 1045 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
4101 1090 Women's 'Structure' Skirt (black/white) Designer: Vallou Look sharp and competent in any situation. Our black and white "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10595
4102 1090 Women's 'Structure' Skirt (blue) Designer: Vallou Look sharp and competent in any situation. Our blue "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10596
4103 1090 Women's 'Structure' Skirt (graphite) Designer: Vallou Look sharp and competent in any situation. Our graphite gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10598
4104 1090 Women's 'Structure' Skirt (gray) Designer: Vallou Look sharp and competent in any situation. Our gray "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10599
4105 1090 Women's 'Structure' Skirt (gray stripes) Designer: Vallou Look sharp and competent in any situation. Our gray striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10600
4106 1090 Women's 'Structure' Skirt (green) Designer: Vallou Look sharp and competent in any situation. Our green "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10601
4107 1090 Women's 'Structure' Skirt (green/black) Designer: Vallou Look sharp and competent in any situation. Our green and black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10602
4108 1090 Women's 'Structure' Skirt (green stripes) Designer: Vallou Look sharp and competent in any situation. Our green striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10603
4109 1090 Women's 'Structure' Skirt (khaki) Designer: Vallou Look sharp and competent in any situation. Our khaki "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10604
4110 1090 Women's 'Structure' Skirt (marine) Designer: Vallou Look sharp and competent in any situation. Our marine "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10605
4111 1090 Women's 'Structure' Skirt (matte black) Designer: Vallou Look sharp and competent in any situation. Our matte black "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10606
4112 1090 Women's 'Structure' Skirt (red) Designer: Vallou Look sharp and competent in any situation. Our red "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10607
4113 1090 Women's 'Structure' Skirt (red leather) Designer: Vallou Look sharp and competent in any situation. Our red leather "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10608
4114 1090 Women's 'Structure' Skirt (red stripes) Designer: Vallou Look sharp and competent in any situation. Our red striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10609
4115 1090 Women's 'Structure' Skirt (white stripes) SkirtMilF02_whitestripes Designer: Vallou Look sharp and competent in any situation. Our white striped "Structure" skirt wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design is the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1403 0 10610
4116 1091 Women's 'Minima' Heels (black/gold) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while an elegant golden version of our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10612
4117 1091 Women's 'Minima' Heels (black/red) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in darkest black; while a sultry red version of our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10613
4118 1091 Women's 'Minima' Heels (blue) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in heavenly blue; while our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10614
4119 1091 Women's 'Minima' Heels (gold) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in regal gold; while our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10615
4120 1091 Women's 'Minima' Heels (graphite/white) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets modern sensibilities with slick patent leather in matte graphite; our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10616
4121 1091 Women's 'Minima' Heels (green/black) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in forest green; while a classy black version of our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10617
4122 1091 Women's 'Minima' Heels (matte black) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather dark as ochre; while our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10617
4123 1091 Women's 'Minima' Heels (matte red) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated matte elegance meets modern sensibilities with slick patent leather in eye-catching red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10619
4124 1091 Women's 'Minima' Heels (red) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in burning red; while our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10620
4125 1091 Women's 'Minima' Heels (silver) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in glowing silver; while our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10621
4126 1091 Women's 'Minima' Heels (turquoise) Designer: Vallou For a traditional look with easy sex appeal, look no further than our "Minima" heels. Understated elegance meets the luster of modern sensibilities with slick patent leather in oceanic turquoise; while our trademark "V" clasp securing the ankle assures the highest Vallou quality. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10622
4127 1091 Women's 'Greave' Boots (black/gold) Designer: House of Ranai Who says military dress has to be unflattering? Step out in style with the luster of our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather, black as night, wraps up to your knee, while the regal gold of our structured flexible ribbing at the back provides for easy on-and-off. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10624
4128 1091 Women's 'Greave' Boots (brown) Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the gorgeous natural autumn brown of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10625
4129 1091 Women's 'Greave' Boots (matte brown) Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in our "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10626
4130 1091 Women's 'Greave' Boots (matte gray) Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the cool gray of our "Greave" high-heeled matte boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10627
4131 1091 Women's 'Greave' Boots (red) Designer: House of Ranai Who says military dress has to be unflattering? Step out in style in the sensuous, sultry red of our lustrous "Greave" high-heeled boots, inspired by the gaiters of yesteryear's foot-soldier. Slick leather wraps up to your knee, while the structured flexible ribbing at the back provides for easy on-and-off. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10628
4132 1091 Women's 'Mystrioso' Boots (black/white) Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a stark play of contrasts, dark black leather uppers flatter any ensemble, while a pure white toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10630
4133 1091 Women's 'Mystrioso' Boots (brown/black) Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. Natural brown leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10631
4134 1091 Women's 'Mystrioso' Boots (red) Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. In a storm of sensuous red, leather uppers flatter any ensemble, while the toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10632
4135 1091 Women's 'Mystrioso' Boots (white/black) Designer: Sennda of Emrayur In a complicated world, relax in simplicity in our "Mystrioso" boots. Soft white leather uppers flatter any ensemble, while a pitch black toe platform provides height without strain. The transparent prismatic resin heel adds a touch of intrigue to the understated design. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1404 0 10633
4136 1088 Women's 'Executor' Coat (black) Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a perfect tone of professional black. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10636
4137 1088 Women's 'Executor' Coat (graphite) Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in an unyielding graphite gray. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10638
4138 1088 Women's 'Executor' Coat (green/gold) Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its green and black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10639
4139 1088 Women's 'Executor' Coat (matte blue) Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in soothing matte blue . The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10640
4140 1088 Women's 'Executor' Coat (matte red) Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in a dominating matte red. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10641
4141 1088 Women's 'Executor' Coat (red/gold) Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression in pure black, with a subtle touch of regal gold fringes. The contrasting yoke, with its aggressive red, and the black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10642
4142 1088 Women's 'Executor' Coat (silver) Designer: House of Ranai In today's cutthroat political environment, maintaining a commanding presence is essential. Lead from the front in our high-collared Resothane and spider-silk "Executor" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression, presented in stark, powerful silver. The contrasting yoke and black silk detailing build a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10643
4143 1088 Women's 'Structure' Dress (black) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a striking glossy deep black, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10644
4144 1088 Women's 'Structure' Dress (black/white) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, in a stunning contrast of midnight black and bone white, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10645
4145 1088 Women's 'Structure' Dress (brown) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a natural autumn matte brown for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10647
4146 1088 Women's 'Structure' Dress (gold/black) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a glossy midnight black with immaculate golden fringes, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10648
4147 53 Dual Heavy Pulse Laser II This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch. 11207 0 2000 20 1 1 NULL 620708,00 1 573 0,06 360
4148 133 Dual Heavy Pulse Laser II Blueprint NULL 360 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 360
4149 1088 Women's 'Structure' Dress (graphite) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a dark, unyielding graphite gray, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10649
4150 1088 Women's 'Structure' Dress (green) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the gloss of a majestic dark natural green, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10650
4151 1088 Women's 'Structure' Dress (matte blue) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep ocean matte blue, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10651
4152 1088 Women's 'Structure' Dress (matte red) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a deep, sensuous matte red, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10652
4153 1088 Women's 'Structure' Dress (red) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in a breathtaking burnt red, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10653
4154 1088 Women's 'Structure' Dress (turquoise) Designer: Vallou Look sharp and competent in any situation. Our "Structure" dress wraps you in soft silk-blend twill with angled silver piping to remind people who's in charge. Our latest workforce design combines our classic "V-Line" shirt with a utilitarian pencil skirt, all in the resplendent turquoise of deep oceans and priceless jewels, for the ultimate in everyday comfort and style. Make a statement without saying a word. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1405 0 10654
4155 1089 Women's 'Sterling' Dress Blouse (black leather) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the black leather "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships, while the blouse's surface texture will feel cool and smooth touch. The blouse is adorned with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10689
4156 1089 Women's 'Sterling' Dress Blouse (black/white) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the stark bone-white "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, and fringed with pure black edges on all edges and pockets. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10690
4157 1089 Women's 'Sterling' Dress Blouse (gold) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the militaristic "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher, all of whom bear the rare gold-tinged design on the edges. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10693
4158 1089 Women's 'Sterling' Dress Blouse (graphite) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark graphite gray "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10694
4159 1089 Women's 'Sterling' Dress Blouse (green satin) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the breathtaking green satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10695
4160 1089 Women's 'Sterling' Dress Blouse (matte black) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the matte black "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10697
4161 1089 Women's 'Sterling' Dress Blouse (matte blue) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the deep blue matte "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10698
4162 1089 Women's 'Sterling' Dress Blouse (matte olive) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the dark matte olive "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. The blouse is adorned with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10699
4163 1089 Women's 'Sterling' Dress Blouse (orange satin) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the stunning orange satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10701
4164 1089 Women's 'Sterling' Dress Blouse (red satin) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the gorgeous red satin "Sterling" dress blouse is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. To contrast with its rippling, silken flow, the blouse is anchored with traditional epaulets and a classic waist cincher. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10702
4165 1090 Men's 'Commando' Pants (black) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10750
4166 1090 Men's 'Commando' Pants (blue) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our dark blue gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10752
4167 1090 Men's 'Commando' Pants (gold/black) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting the regal style of golden pleats with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10753
4168 1090 Men's 'Commando' Pants (gray/black) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our cool gray gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pitch-black pleated front and comfort-woven lower legs offer a martial silhouette along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10754
4169 1090 Men's 'Commando' Pants (brown camo) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of natural brown and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10755
4170 1090 Men's 'Commando' Pants (green camo) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette in a mix of forest green and authentic martial camo, along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10756
4171 1090 Men's 'Commando' Pants (red/black) Designer: Sennda of Emrayur Whether ranking officer or rank-and-file, look prepared and professional in our gartered "Commando" pants. Our classic soft wool blend affords comfort, and the pleated front and comfort-woven lower legs offer a martial silhouette contrasting a martial streak of bright red with a material of the purest midnight black along with an ease of movement that would please any career soldier. Show them you mean business: Go Commando. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1401 0 10757
4172 1091 Men's 'Lockstep' Boots (true black) Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman’s boots enfold your feet in the true night black of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10759
4173 1091 Men's 'Lockstep' Boots (worn brown) Designer: House of Ranai Life on the cutting edge doesn't have to be harsh. Our "Lockstep" military gentleman’s boots enfold your feet in the worn, rugged browns of soft genuine leather, with reinforced toes and metal heel caps for protection. Pressure-sensitive gel insoles provide comfort and regulate temperature, while our patented limited-magnetic closure ensures a comfortable, custom fit. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10760
4174 1091 Men's 'Precision' Boots (brown) Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these natural, rugged brown uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10762
4175 1091 Men's 'Precision' Boots (gray) Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these ghostly pale gray uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10763
4176 1091 Men's 'Precision' Boots (tan) Designer: Vallou Even the strongest commander needs support. Our "Precision" collection introduces the latest in military style with these dusty burnt tan uniform boots. Polished leather outer-soles conceal a rugged grip and metal heel-caps; Veproco-treated leather uppers maintain a sleek shine no matter the environment. Our patented shock-resistant inner cushioning reduces leg strain when you need to stay on your feet, and the dual-zip front improves fit and comfort without sacrificing style. Command in confidence. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10764
4177 1091 Men's 'Trench' Boots (brown) Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the natural, rugged brown of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you’re thinking on your feet. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10766
4178 1091 Men's 'Trench' Boots (gray) Designer: Sennda of Emrayur Classic military style and boardroom chic come together in ghostly pale gray of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you’re thinking on your feet. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10767
4179 1091 Men's 'Trench' Boots (tan) Designer: Sennda of Emrayur Classic military style and boardroom chic come together in the dusty burnt tan of our latest footwear. Crafted of genuine calfskins, reinforced around the foot and supple at the ankle, our classic military boot features Resothane inserts for breathability. Shok-Lite lining and a subtly stacked heel provide essential support, so you never have to worry when you’re thinking on your feet. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1400 0 10768
4180 1089 Men’s 'Form' Shirt (black) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10781
4181 1089 Men’s 'Form' Shirt (blue) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10782
4182 1089 Men’s 'Form' Shirt (brown) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10783
4183 1089 Men’s 'Form' Shirt (dark blue) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10784
4184 1089 Men’s 'Form' Shirt (dark red) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10785
4185 1089 Men’s 'Form' Shirt (khaki) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10786
4186 1089 Men’s 'Form' Shirt (light gray) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our light gray 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10787
4187 1089 Men’s 'Form' Shirt (olive) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10788
4188 1089 Men’s 'Form' Shirt (dark camo) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10789
4189 1089 Men’s 'Form' Shirt (desert camo) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10790
4190 1089 Men’s 'Form' Shirt (white) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that emphasizes a strong mind in a strong body. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10791
4191 1089 Men's 'Street' Shirt (black) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10793
4192 1089 Men's 'Street' Shirt (blue) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10794
4193 1089 Men's 'Street' Shirt (brown) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10795
4194 1089 Men's 'Street' Shirt (gray) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10796
4195 1089 Men's 'Street' Shirt (green) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10797
4196 1089 Men's 'Street' Shirt (gray urban camo) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this grey urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10799
4197 1089 Men's 'Street' Shirt (brown camo) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown camo tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10798
4198 1089 Men's 'Street' Shirt (urban camo) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and white urban camo tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10801
4199 1089 Men's 'Street' Shirt (green camo) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green camo tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10800
4200 1089 Men's 'Street' Shirt (white) Designer: Sennda of Emrayur In a world that spans countless settled solar systems, the hardy traveler must sometimes bring his accoutrements back to basics. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top bears the clear, classic lines that distinguish it as a true fashion item. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10802
4201 1089 Women's 'Function' Shirt (black) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our black 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10655
4202 1089 Women's 'Function' Shirt (blue) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10656
4203 1089 Women's 'Function' Shirt (brown) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our brown 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10657
4204 1089 Women's 'Function' Shirt (cream) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our cream 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10658
4205 1089 Women's 'Function' Shirt (dark blue) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark blue 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10659
4206 1089 Women's 'Function' Shirt (dark red) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10660
4207 1089 Women's 'Function' Shirt (gray) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our gray 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10661
4208 1089 Women's 'Function' Shirt (green) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our green 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10662
4209 1089 Women's 'Function' Shirt (khaki) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our khaki 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10663
4210 1089 Women's 'Function' Shirt (olive) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our olive 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10664
4211 1089 Women's 'Function' Shirt (orange) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our orange 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10665
4212 1089 Women's 'Function' Shirt (dark camo) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our dark camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10666
4213 1089 Women's 'Function' Shirt (desert camo) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our desert camo 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10667
4214 1089 Women's 'Function' Shirt (red) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our red 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10668
4215 1089 Women's 'Function' Shirt (white) Designer: House of Ranai Look trendy, sharp and casual, all at once. Our white 'Function' shirt keeps you cool with a pretreated weave of soft material that clings in the right places and breathes for your comfort. Designed to be suitable for any kind of circumstance, from formal meetings to more relaxed gatherings, this shirt will take you anywhere you want to go. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10669
4216 1089 Women’s 'Avenue' Shirt (black) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10671
4217 1089 Women’s 'Avenue' Shirt (black leather) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black leather tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10672
4218 1089 Women’s 'Avenue' Shirt (blue) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this blue tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10673
4219 1089 Women’s 'Avenue' Shirt (brown) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this brown tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10674
4220 1089 Women’s 'Avenue' Shirt (gray) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10675
4221 1089 Women’s 'Avenue' Shirt (green) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this green tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10676
4222 1089 Women’s 'Avenue' Shirt (orange) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10677
4223 1089 Women’s 'Avenue' Shirt (gray camo) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this gray camo tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10678
4224 1089 Women’s 'Avenue' Shirt (orange camo) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this orange camo tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10679
4225 1089 Women’s 'Avenue' Shirt (red patterned) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red patterned tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10680
4226 1089 Women’s 'Avenue' Shirt (camo) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this camo tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10681
4227 1089 Women’s 'Avenue' Shirt (lined brown) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this lined brown tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10682
4228 1089 Women’s 'Avenue' Shirt (purple mesh) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this purple mesh tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10683
4229 1089 Women’s 'Avenue' Shirt (black and dark red) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this black and dark red tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10684
4230 1089 Women’s 'Avenue' Shirt (pink camo) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this pink camo tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10685
4231 1089 Women’s 'Avenue' Shirt (red) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this red tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10686
4232 1089 Women’s 'Avenue' Shirt (white) Designer: Sennda of Emrayur In a world that spans countless settled solar system, a traveler may undergo any number of discomforts, worries and uncertainty. The basics, then, must be kept simple, reliable, and elegant in design. Made of a specially treated blend guaranteed to withstand an entire spectrum of potential uses, from relaxation to intense activity, this white tank top brings sturdy comfort wherever it is worn. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10687
4233 1088 Men's 'Esquire' Coat (black) Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a professional, uncompromising black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10773
4234 1088 Men's 'Esquire' Coat (green/gold) Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in green and black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its eminently august green, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10775
4235 1088 Men's 'Esquire' Coat (matte graphite) Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an dark graphite gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10776
4236 1088 Men's 'Esquire' Coat (matte gray) Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in an unblemished pale gray offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10777
4237 1088 Men's 'Esquire' Coat (matte green) Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in a natural matte green offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves allow you to display your corporate rank for all to see. The contrasting yoke broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10778
4238 1088 Men's 'Esquire' Coat (red/gold) Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design in perfect starless black offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and regal, golden lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its pure, uncompromising martial red, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10779
4239 1088 Men's 'Esquire' Coat (silver) Designer: House of Ranai In the world of boardroom politics, maintaining a commanding presence is essential. Lead from the front in our dual-layered resothane and spider-silk "Esquire" coat. The bold, clean lines of our latest design offer you that sleek, tailored, and uncompromising impression; embossable molded-leather sleeves and lustrous cool lines on all edges allow you to display your corporate rank for all to see. The contrasting yoke, with its steely grey silver, broadens the shoulders for a military-sharp appearance that will guarantee their undivided attention. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10780
4240 1089 Men's 'Sterling' Dress Shirt (gold leather) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Gold thread highlights and gold chevrons finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10806
4241 1089 Men's 'Sterling' Dress Shirt (gray) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the professional, cool gray "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10807
4242 1089 Men's 'Sterling' Dress Shirt (red/black leather) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the detailed, rugged leather "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Red thread highlights and red chevrons - reportedly treated with traces of Morphite - finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10810
4243 1089 Men's 'Sterling' Dress Shirt (white/blue) Designer: Sennda of Emrayur Modeled after the Class B military blouses found in several modern navies, the crisply contrasted bone white and navy blue "Sterling" dress shirt is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our dark wool blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Silver thread highlights and sterling silver chevrons finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10811
4244 1088 Men's 'Field Marshal' Coat (green) Designer: Vallou Outerwear For the discerning gentleman officer, our august green "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we’ve gone the extra length with a weather-fast Kruna-wool lining for added warmth. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10771
4245 1088 Men's 'Field Marshal' Coat (silver) Designer: Vallou Outerwear For the discerning gentleman officer, our stately "Field Marshal" coat is an essential part of any commandant's wardrobe. Whether commanding troops in the field or inspecting facilities, command respect in your flawless outfit of steely silver while remaining comfortable and secure. Our patented polycel and silk mix offers durability and softness, and we’ve gone the extra length with a weather-fast Kruna-wool lining for added warmth. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1399 0 10772
4246 1136 Minmatar Fuel Block Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113. This is a block of fuel designed for Minmatar control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. NULL 0 0 5 0 40 NULL 95,00 1 1413 0 10836
4247 1136 Amarr Fuel Block Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113. This is a block of fuel designed for Amarr control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. NULL 0 0 5 0 40 NULL 95,00 1 1413 0 10835
4248 899 Warp Disruption Field Generator II The field generator projects a warp disruption sphere centered upon the ship for its entire duration. The field prevents any warping or jump drive activation within its area of effect. The generator has several effects upon the parent ship whilst active. It increases its signature radius and agility whilst penalizing the velocity bonus of any afterburner or microwarpdrive modules. It also prevents any friendly remote effects from being rendered to the parent ship. This module's effect can be modified with scripts. Note: can only be fitted on the Heavy Interdictors. NULL 0 0 50 1 1 NULL 4079180,00 1 1085 0,07 111
4249 132 Warp Disruption Field Generator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000000,00 1 NULL 0 111
4250 650 Small Tractor Beam II By manipulating gravity fields, this module can pull cargo containers towards the ship. 11867 10 50 50 0,8 1 NULL 1576824,00 1 872 0,07 2986
4251 723 Small Tractor Beam II Blueprint NULL 375 0 0 0,01 0 1 NULL 90000,00 1 NULL 0 349
4252 650 Capital Tractor Beam II By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: this tractor beam can only be fitted on the Rorqual ORE Capital Ship 11868 10 50 4000 0,8 1 NULL 30802160,00 1 872 0,07 2986
4253 723 Capital Tractor Beam II Blueprint NULL 375 0 0 0,01 0 1 NULL 400000000,00 1 NULL 0 349
4254 339 Micro Auxiliary Power Core II Supplements the main Power core providing more power NULL 500 0 20 0 1 NULL 197680,00 1 660 0,07 2105
4255 352 Micro Auxiliary Power Core II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000,00 1 NULL 0 84
4256 862 Bomb Launcher II A missile launcher bay module facilitating bomb preparation, and deployment. Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. NULL 0 0 50 225 1 NULL 2065432,00 1 1014 0,07 2677
4257 136 Bomb Launcher II Blueprint NULL 170 0 0 0,01 0 1 NULL 19000000,00 1 NULL 0 170
4258 481 Core Probe Launcher II A missile launcher bay modified to fit system scanner probes. Only one probe launcher can be fitted per ship. 5% bonus to strength of scan probes. NULL 0 0 5 0,8 1 NULL 39364,00 1 712 0,07 2677
4259 918 Core Probe Launcher II Blueprint NULL 168 0 0 0,01 0 1 NULL 60000,00 1 NULL 0 168
4260 481 Expanded Probe Launcher II A missile launcher shell modified to fit system scanner and recon probes. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship. 5% bonus to strength of scan probes. NULL 0 0 5 10 1 NULL 39364,00 1 712 0,07 2677
4261 918 Expanded Probe Launcher II Blueprint NULL 168 0 0 0,01 0 1 NULL 60000,00 1 NULL 0 168
4262 316 Armored Warfare Link - Damage Control II Reduces the capacitor need of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4263 532 Armored Warfare Link - Damage Control II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4264 316 Armored Warfare Link - Passive Defense II Grants a bonus to the fleet's armor resistances. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4265 532 Armored Warfare Link - Passive Defense II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4266 316 Armored Warfare Link - Rapid Repair II Increases the speed of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4267 532 Armored Warfare Link - Rapid Repair II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4268 316 Information Warfare Link - Electronic Superiority II Boosts the strength of the fleet's electronic warfare modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4269 532 Information Warfare Link - Electronic Superiority II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4270 316 Information Warfare Link - Recon Operation II Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4271 532 Information Warfare Link - Recon Operation II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4272 316 Information Warfare Link - Sensor Integrity II Boosts sensor strengths for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 247934,00 1 779 0,07 2858
4273 532 Information Warfare Link - Sensor Integrity II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1476280,00 1 NULL 0 21
4274 316 Mining Foreman Link - Harvester Capacitor Efficiency II Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4275 532 Mining Foreman Link - Harvester Capacitor Efficiency II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4276 316 Mining Foreman Link - Laser Optimization II Decreases mining laser, gas harvester and ice harvester duration. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4277 532 Mining Foreman Link - Laser Optimization II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4278 316 Mining Foreman Link - Mining Laser Field Enhancement II Increases the range of the fleet's mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4279 532 Mining Foreman Link - Mining Laser Field Enhancement II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4280 316 Siege Warfare Link - Active Shielding II Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4281 532 Siege Warfare Link - Active Shielding II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4282 316 Siege Warfare Link - Shield Efficiency II Reduces the capacitor need of the fleet's shield boosters and shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4283 532 Siege Warfare Link - Shield Efficiency II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4284 316 Siege Warfare Link - Shield Harmonizing II Boosts all shield resistances for the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4285 532 Siege Warfare Link - Shield Harmonizing II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4286 316 Skirmish Warfare Link - Evasive Maneuvers II Lowers the signature radius of ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 247934,00 1 779 0,07 2858
4287 532 Skirmish Warfare Link - Evasive Maneuvers II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4288 316 Skirmish Warfare Link - Interdiction Maneuvers II Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4289 532 Skirmish Warfare Link - Interdiction Maneuvers II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1476280,00 1 NULL 0 21
4290 316 Skirmish Warfare Link - Rapid Deployment II Increases the speed of the fleet's afterburner and microwarpdrive modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 276094,00 1 779 0,07 2858
4291 532 Skirmish Warfare Link - Rapid Deployment II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 NULL 0 21
4292 515 Siege Module II An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode. This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can fitted to a dreadnought class ship. NULL 1 1 4000 0 1 NULL 52511414,00 1 801 0,07 2851
4293 516 Siege Module II Blueprint NULL NULL 0 0 0,01 0 1 NULL 522349680,00 1 NULL 0 21
4294 515 Triage Module II An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode. This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode. Finally, any drones or fighters currently in space will be abandoned when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. This module can only be fit on Carriers. NULL 1 1 4000 0 1 NULL 52609718,00 1 801 0,07 3300
4295 516 Triage Module II Blueprint NULL NULL 0 0 0,01 0 1 NULL 522349680,00 1 NULL 0 21
4296 585 Medium Remote Hull Repair System II This module uses nano-assemblers to repair damage done to the hull of the Target ship. NULL 0 20 10 0 1 NULL 139604,00 1 1061 0,07 80
4298 870 Medium Remote Hull Repair System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 2000000,00 1 NULL 0 80
4299 585 Small Remote Hull Repair System II This module uses nano-assemblers to repair damage done to the hull of the Target ship. NULL 0 20 5 0 1 NULL 67166,00 1 1060 0,07 80
4300 870 Small Remote Hull Repair System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1000000,00 1 NULL 0 80
4301 474 Outgrowth Rogue Drone Hive Pass Key This is a pass key handed out by Jeremy Tacs. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
4302 419 Oracle The Oracle is a Tier 3 Battlecruiser that sacrifices durability for the ability to fit large (Battleship-grade) weapons.
Traits Battlecruisers skill bonus per level: 10% bonus to Large Energy Turret capacitor use 5% bonus to Large Energy Turret damage
Role Bonus: 95% reduction in the powergrid need of Large Energy Turrets 50% reduction in the CPU need of Large Energy Turrets 50% reduction in the capacitor need of Large Energy Turrets
Development In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.
During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.
The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies." 11775 199 14760000 234000 500 1 4 57750068,00 1 470 0,07 NULL
4303 1141 Research Abstract: Project Tesseract Paper: Project Tesseract - An Investigation into the Causes of the Seyllin Incident and the properties of A0 Blue stars and Isogen-5.
Lead Researcher: Rhavas
Contributors: Mark726, Dr Amira, Julianus Soter, Morwen Lagann, Darth Skorpius, The Antiquarian
Summary: In YC 111, one of the deadliest events in recent memory, the Seyllin Incident, extinguished nearly 500 million souls as the system's A0-class blue sun poured radioactive energy along a magnetic field anomaly and directly into the depths of the first planet in the system, Seyllin I. The energy released by this event was so great that it may have triggered the opening of the wormhole network in addition to simultaneously decimating eight other planets which orbited similar A0 Blue stars. A chief aim of this project is to understand the causes and mechanics driving such incredible destruction. This project has compiled all the known data on the subject, including multiple expeditions to “shattered planet” systems (located across both New Eden and wormhole space). We expect to uncover significant details about the mechanics of wormhole initiation as well as the role and power of Isogen-5, which is implicated in the events of that day. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system (beacon designation - AJS1: Antiquus). NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4304 1141 Research Abstract: Project Theseus Paper: Project Theseus
Lead Researcher: Valerie Valate
Contributors: Aedeal, Horatius Caul, Calen Davrissus, Kathryn Dougans, Myyona, Katy Moore, Gosakumori Noh
Summary: The Labyrinth deadspace complex in Aphi is one of the major Takmahl relic sites found in the Araz constellation. Project Theseus set out to map the Labyrinth, perform a survey of the site, identify any Takmahl artifacts present, and to aid in future projects investigating Takmahl culture in Araz. Teams of ships entered the Labyrinth to combat the “Minotaur” guardians within and explore the site. The result of those efforts was a three-dimensional map which reveals much about the shape of the Labyrinth, in addition to containing useful information about the types and quantities of Takmahl artifacts to be found there. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4305 489 Oracle Blueprint NULL 1748 0 0 0,01 0 1 NULL 625000000,00 1 589 0 NULL
4306 419 Naga The Naga is a Tier 3 Battlecruiser that sacrifices durability for the ability to fit large (Battleship-grade) weapons.
Traits Battlecruisers skill bonus per level: 5% bonus to Large Hybrid Turret damage 10% bonus to Large Hybrid Turret optimal range
Role Bonus: 95% reduction in the powergrid need of Large Hybrid Turrets 50% reduction in the CPU need of Large Hybrid Turrets 50% reduction in the capacitor need of Large Hybrid Turrets
Development The Naga was designed in YC 109 by Corporate Police Force as an anti-Guristas ship, sacrificing the usual robust Caldari Navy standards in favor of supporting battleship-class weaponry. It was rejected by Hyasyoda management for being overspecialized.
The Naga design remained in the Hyasyoda archives, forgotten (save for a cameo in the Gallente holo-series CPF Blue). In YC 113 the Caldari Navy entertained contracts for a new tier of gunboat battlecruiser. Hyasyoda quickly submitted and won with the Naga, underbidding both Kaalakiota and Ishukone.
The Naga is effective in any campaign where fast, mobile firepower is required. 11776 263 15000000 252000 575 1 1 57005200,00 1 471 0,07 NULL
4307 489 Naga Blueprint NULL 1748 0 0 0,01 0 1 NULL 615000000,00 1 590 0 NULL
4308 419 Talos The Talos is a tier 3 battlecruiser that sacrifices durability for the ability to fit large (battleship-grade) weapons.
Traits Battlecruisers skill bonus per level: 5% bonus to Large Hybrid Turret damage 7.5% bonus to Large Hybrid Turret tracking speed
Role Bonus: 95% reduction in the powergrid need of Large Hybrid Turrets 50% reduction in the CPU need of Large Hybrid Turrets 50% reduction in the capacitor need of Large Hybrid Turrets
Development The Talos began in YC 110 as a R&D concept by ORE. Conceived as a patrol craft for mining operations in lawless space, the Talos would have been abandoned completely were it not adopted by the Black Eagles, a black-ops branch of the Gallente government. The Black Eagles stripped the Talos of non-essential systems and bolted on battleship-class weapons, creating a quick-strike craft ideal for guerilla action.
The Talos remained a military secret until YC 113, when it was introduced into wider circulation as a third tier battlecruiser. Today the Talos is manufactured by Duvolle Labs, who modified the original ORE designs to bring it in line with Gallente standards. 11777 266 14400000 270000 600 1 8 60001280,00 1 472 0,07 NULL
4309 489 Talos Blueprint NULL 1748 0 0 0,01 0 1 NULL 650000000,00 1 591 0 NULL
4310 419 Tornado The Tornado is a Tier 3 Battlecruiser that sacrifices durability for the ability to fit large (Battleship-grade) weapons.
Traits Battlecruisers skill bonus per level: 5% bonus to Large Projectile Turret rate of fire 5% bonus to Large Projectile Turret falloff
Role Bonus: 95% reduction in the powergrid need of Large Projectile Turrets 50% reduction in the CPU need of Large Projectile Turrets
Development In YC 113 Republic Security Services learned the Amarr Empire was building a new battlecruiser capable of supporting battleship-class weapons. Determined to not lose their technological edge to their adversaries, Republic Fleet commissioned Boundless Creation to construct a gunboat to match.
What they designed was the Tornado. Developed in record time and total secrecy, the Tornado is a testament to Minmatar engineering. Modeled loosely off of flying-wing designs of ancient planetary bombers, the Tornado supports multiple large projectile turrets, dealing massive damage while maintaining a small signature radius. 11778 246 14100000 216000 535 1 2 54750084,00 1 473 0,07 NULL
4311 489 Tornado Blueprint NULL 1748 0 0 0,01 0 1 NULL 592000000,00 1 592 0 NULL
4312 1136 Gallente Fuel Block Frustrated with the inefficiencies involved in tracking multiple fuel types, Thukker logisticians pioneered the development of prepackaged fuel. In YC 111, after a successful trial period, they converted the Tribe's entire starbase network to use fuel blocks. Capsuleers were forced to wait for this innovation while CONCORD dithered over how to handle the transition period, but were finally granted clearance in YC113. This is a block of fuel designed for Gallente control towers. Forty blocks are sufficient to run a standard large tower for one hour, while medium and small towers require twenty and ten blocks respectively over the same period. NULL 0 0 5 0 40 NULL 95,00 1 1413 0 10833
4313 1137 Gallente Fuel Block Blueprint NULL 0 0 0,01 0 1 8 10000000,00 1 1412 0 10833
4314 1137 Caldari Fuel Block Blueprint NULL 0 0 0,01 0 1 1 10000000,00 1 1412 0 10834
4315 1137 Amarr Fuel Block Blueprint NULL 0 0 0,01 0 1 4 10000000,00 1 1412 0 10835
4316 1137 Minmatar Fuel Block Blueprint NULL 0 0 0,01 0 1 2 10000000,00 1 1412 0 10836
4318 1025 Interbus Customs Office Orbital Customs Offices are the primary points of contact between planetary and interplanetary economies. These facilities, resembling massive hangars in space, provide high-volume, high-frequency cargo transport services between a planet's surface and orbit. Excerpt from the Amarr Prime Customs Agency regulations, section 17, subsection 4, paragraph 8: The following items may only be imported or exported with the express prior approval of the Imperial Underscrivener for Commercial Affairs: Narcotic substances; handheld firearms; slaver hounds (except as personal property); Mindflood; live insects; ungulates; Class 1 refrigerants and aerosols; forced laborers/personal slaves (or other sapient livestock); animal germ-plasm; biomass of human origin; xenobiotics; walnuts. 4579 8000 5000000000 100000000 35000 1 NULL 0,00 0 NULL 0 NULL
4319 226 Protest Monument This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant. 11854 4634 0 0 0 1 NULL 0,00 0 NULL 0 NULL
4320 1141 Research Abstract: Project Theta Paper: Project Theta
Lead Researcher: Norman Vales
Contributors: Authochthonian, Chevalleis
Summary: The present goal of Project Theta is to produce laboratory equipment for use in attempting safe communications with rogue drones. Project Theta aims to achieve this goal by repurposing and reverse engineering available rogue drone technology to create a communications subnet intended to interface with the more advanced rogue drone networks. The three-unit communications system includes an override of the present comms systems, designed as a protective measure. It has also been designed to provide on-the-fly encoding and decoding. Future testing will be necessary to determine if the system will work as required. Based on the Aether Hive Link the network remains experimental, and will be part of an isolated communications system. Recent lab tests have indicated a bandwidth of at least ten times that which is available to typical businesses. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4321 1141 Research Abstract: Project Blueprint Paper: Project Blueprint
Lead Researchers: Adainy Gwanwyn, Emily Dallocort
Contributors: Mark726
Summary: The premise of Project Blueprint is to acquire photographic samples (along with standard documentation) of Sleeper constructs to determine their similarity, if any, to those produced in known space. Currently, researchers are in the initial phases of gathering samples of New Eden's structures to compare to the Sleeper constructs once wormhole excursions begin. The purpose behind gathering this information is manifold:
1. To investigate if Sleeper constructs hold any sort of cultural significance to the Sleepers themselves;
2. To investigate if Sleepers build their constructs to establish permanent homes or temporary sites
3. To assist in determining the relationship between Sleepers and the Talocan. Ultimately, information gathered from Project Blueprint could be used to assist other Project teams (ideally, those under the Sleeper History division), and to help further the efforts of those in the Arek'Jaalan initiative. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4322 1141 Research Abstract: Project Catapult Paper: Project Catapult, A Study of the Sansha Wormhole Generator Method
Lead Researcher: Rhavas
Contributors: Grideris, Mark726, Morwen Lagann, Razz Skyshatter, Tuoro
Summary: New Eden is under siege by Sansha Kuvakei and his Nation. Entire systems are attacked and disabled, but he reserves his most massive, propagandist attacks for the Slaves and Citizens, who come in Nation-class supercapitals to destroy the capsuleer fleets. The hallmarks of these invasions are multiple wormholes under the direct control of Sansha's Nation. While the battle between the capsuleer community and Kuvakei lies outside the scope of the Arek'Jaalan project, wormhole generation and stabilization technology represents a potentially critical link to understanding both current wormholes and the transportation capabilities and technologies of the ancient races. By analyzing information captured by our sensors, probes and contacts, we hope to gather sufficient information to reverse engineer and recreate this technology. Three goals are indicated for this purpose: 1. Create new methods of point-to-point interstellar travel, either by enabling greater distances or a broader range of jump-capable vessels.
2. Provide deeper insights to the basic functional physics of wormholes to help drive the efforts of Project Slipstream
3. Provide potential insights into whether Sansha's Nation wormhole generators were created by the Nation, captured from the Jove, or adapted from the technology of ancient races (if so, those findings will be used to further inform Project Gateway and Project Rift). This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4323 1141 Research Abstract: Project Common Ground Paper: Project Common Ground
Lead Researcher: Unit XS365BT
Contributors: None.
Summary: This paper is a theoretical study on a possible history of the Talocan and Sleeper species, and their potential links to the rogue drone and capsuleer communities. It theorizes that the Sleeper species was originally the Talocan equivalent of the capsuleer and that a war occurred between the Talocan and their creations, culminating in the release of an AI virus by the Talocan in an attempt to survive the conflict. This AI virus ravaged the Sleeper species, but not before they transmitted a large quantity of data to a secure storage device they had sent far from their own region of space. This data, when uncovered, gave rise to the rogue drone species. This paper was created to serve as a theoretical basis for future projects. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4324 1141 Research Abstract: Project Huntress Green (1 of 3) Paper: Project Huntress Green - The Nature of Life in Anoikis
Lead Researcher: Gaia Ma’chello
Contributors: James Arget, Tas Caern and Vincent Athena
Summary: Examination of biological samples obtained from planets in Anoikis has shown that life there is closely related to that found in known sectors of space. Both use DNA as the genetic material, and both use the same 26 amino acids for building proteins. In addition, the genetic code (that is, which combinations of three nucleotides code for which amino acid) is the same for both humans and life in Anoikis. As the genetic code is arbitrary, the chance of this happening by accident is one in ten to the 26th power. We are forced to conclude that life in Anoikis and human life sprang from the same source. Further investigation into how this could have come to be is the topic of another paper: The Origin of Life in Anoikis. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4325 1141 Research Abstract: Project Algintal Paper: Project Algintal - Investigation of the Algintal Rogue Drone Hive
Lead Researcher: Myyona
Contributors: Natelia
Summary: Rogue drones have been spreading all over New Eden for the last 80 years or so and represent a constant threat to space travel across the cluster. The rogue drone hive found at the Skeleton Comet complex within the Deltole system appears to have assimilated ancient technologies left behind by the Yan Jung nation, resulting in the development of a new strain of drones, potentially more powerful than their standard counterparts. Two reports on these events were gathered to determine the extent to which the drones were affected by assimilating the Yan Jung technology, and to establish what level of threat this could pose. The findings showed that the new strain of drones possess significantly enhanced communication systems and cognitive abilities as compared with their predecessors. However, through the examination process it was also discovered that apparently, nearly all of the new drone strains had been destroyed by the original rogue drone hive, likely due to self-regulatory mechanisms within the hive. Consequently, we conclude that any remaining drones pose little to no threat. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4326 1141 Research Abstract: Project Enigma Paper: Project Enigma - The Jovian Empires
Lead Researcher: Myyona
Contributors: None
Summary: The Jovian society was the first to recover after the closure of the EVE Gate, an event that caused a near-complete extinction of all human settlements in New Eden. Having existed for thousands of years since then, the Jovian Empire experienced peaks and falls long before any of the other currently existing empires even managed to establish themselves as spacefaring nations. Being keen seekers of knowledge, the Jovians possess great insight on past events, though they do not share it freely and easily with outsiders. This paper looks into the documentation available on the history of the Jovian Empires in an attempt to better understand the Jove mentality and the current state of the Jovian society. Evidence gathered for the paper suggests that the recent lack of communication from Jovian officials, as well as their seeming inability to stop the fatal Jovian Disease, may signal that the current Jovian Empire is in decline. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4327 1141 Research Abstract: Project Trinity Paper: Project Trinity
Lead Researcher: Julianus Soter
Contributors: General Stargazer, Moira. Corporation
Summary: Operation Trinity was the in-field reconnaissance operation to gather experimental evidence to prove or deny the Trinity Hypothesis, part of Project Trinity. Conducted inside Class 4 space, the operation utilized military and scientific vessels to investigate Trinary Hub facilities in order to determine whether they held any similarity to the Trinary Data discovered on an abandoned Helios in Class 6 space, suspected to have once belonged to missing astrophysicist Lianda Burreau, the first capsuleer to discover the unknown regions. A trinary hub was investigated and the Sleeper databanks located at the structure were hacked. Data analyzers were applied to all artifacts and signals captured from the facility were compared with a Jovian Trinary Data fragment acquired from Admiral Ouria's Eidolon battleship. Correlations were collected and indicate possible relationships between Jovian and Sleeper data structures. Additional conclusions may be possible with assistance from Eifyr & Co. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4328 1141 Research Abstract: Project Infernal Spade Paper: Project Infernal Spade - Analysis of the Ancient Talocan Temple and Sun Reader
Lead Researcher: Myyona
Contributors: None
Summary: The appearance of Talocan ruins in w-space has put a renewed focus on this civilization. Very little was known about the Talocan before their ruins appeared in w-space besides that they once had a presence in the Okkelen constellation, an area now claimed by the Caldari State. Despite being overrun by rogue drones, the Devil's Dig Site deadspace complex in the Otitoh system held archaeologists’ interest for some time, mostly due to its housing some of the only Talocan relic remnants still available. This paper is aimed at investigating the Devil's Dig Site and finding out what secrets it holds. It has become clear that the rogue drones inhabiting this site are formidable foes and, clearly surpassing most other rogue drone hives in power. Two ancient Talocan structures have also been discovered; an ancient temple and a mysterious black monolith identified as a ‘Sun Reader.’ Due to the hostility of the drones, a thorough investigation of these structures has not been possible yet and is still in the planning phase. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4329 1141 Research Abstract: Project Astrosurvey Paper: Astrosurvey
Lead Researcher: Pr. Gehen Sealbreaker
Contributors: Sealbreaker Labs, Vincent Athena
Summary: The homogeneity of the asteroids located in Anoikis is improbable, and ores extracted there have been thrown in refineries using old refining processes with no proper study. Considering current survey scanners only compare asteroid properties to a known ores database, their current classification may be wrong and not reflect their full potential. Three possibilities other than an improbable homogeneity can explain this:
1. Ores in Anoikis are plain. Specific conditions in New Eden contributed to variants' formation.
2. Specific ores existed in Anoikis. Their supply was depleted by intensive exploitation from previous occupants.
3. There are specific ore variants in Anoikis. Tolerance of survey scanners made us unaware of this. (Hypothesis studied) When it comes to crystal formation, stellar macroscopic effects are a main factor. Cosmic phenomenon must be considered, and samples from their systems studied. The operation had 3 steps so far:
1. Establishment of a scientific base camp in Anoikis.
2. Harvesting and initial study of resources.
3. Study of the collected samples using laboratories in Empire stations. (Ongoing)
Current results are inconclusive, but there is still much to do. So far, no collected ore matches the molecular structure of any known ore variant, common or rare (Luminous Kernite, Banidine, Polygypsum, etc). This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4330 1141 Research Abstract: Project Omicron Paper: Project Omicron
Lead Researcher: Authochthonian
Contributors: Authochthonian, Chevalleis, Grideris
Summary: Project Omicron is an attempt to establish two-way communications with the rogue drones. The purpose of this attempt is to find common ground as a prelude to full diplomatic negotiations and to find out as much information as possible on their origins, purpose and needs. Additionally, Omicron aims to investigate possible connections between rogue drones and sleeper drones by communicating directly with rogue drone hives where possible. Much of this project relates to others, such as Project Theta, which seeks to provide the hardware to make such communication possible. Two-way communications with rogue drones have been proven possible (see the Algintal Incident) and we are constantly refining our communication protocols and encryption/decryption techniques to improve our communication abilities. We predict, based on current evidence, that full communication with rogue drones may be possible around late YC 113 to early YC 114. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4331 1141 Research Abstract: Project Omega Paper: Project Omega
Lead Researcher: Chevalleis
Contributors: Authochthonian, Chevalleis
Summary: Project Omega is an attempt to investigate the nature of rogue drone hives and their structures. Omega seeks to uncover anything that can be learned about their hierarchy and society by recording how the various rogue drone types interact with one another and other hives. Omega also studies the software of the rogue drones, analyzing their intelligence and their psychology in an effort to identify the programming code responsible for their behavior. Research into existing types of hives found “naturally occurring” has been carried out and a comparative psychology study is also underway. These examinations should provide deeper insights into the nature of rogue drones and their hives. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4332 1141 Research Abstract: Project Rho Paper: Project Rho
Lead Researcher: Authochthonian
Contributors: Authochthonian, Chevalleis
Summary: Project Rho is an attempt to gather information on all types of rogue drone hardware, from the smallest to the largest drone types known to exist, and to compile this information into a comprehensive database for ease of access when comparing rogue drone technology to sleeper drone technology by other divisions of Arek’Jaalan. Detailed analysis of every rogue drone will be carried out and compared to empire equivalents. When completed, this project should enable us to identify any technological links between rogue drones and sleeper drones. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4333 1141 Research Abstract: Project Slipstream Paper: Project Slipstream - Wormhole Physics for Capsuleers
Project: Slipstream
Lead Researcher: Helen Ohmiras
Contributors: Rhavas, Pat Irvam
Summary: Artificial wormhole induction processes are used in warp drives and jump drives across New Eden. Despite the prevalence of this technology, natural wormholes are still a mystery to many. A pilot with a firm grasp of wormhole mechanics can make more effective decisions when unforeseen and unpredicted events occur in the future. Project Slipstream is an attempt to educate the wider capsuleer community on basic wormhole physics. We will focus on clearing up misconceptions regarding the difference between natural wormholes and artificial wormholes. The nature of wormholes present in the uncharted regions will also be determined. These findings will then be used as a starting point for further clarification of the physics behind the technology used to create artificial wormholes, as well as other wormhole induction drive technologies. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4334 1141 Arek'Jaalan: Site One Contributions Listing Special Acknowledgement: This site is named after the capsuleer known as "The Antiquarian" whose generous contributions played a large part in making this base in Eram a reality. Dedication: Arek'Jaalan Site One is dedicated to the capsuleers who helped found the project, and ensure its continued stability and success. A full listing of donations is available here. The following individuals and corporations contributed to the construction of this site. Without their donations, Arek'Jaalan Site One would not have been possible. Corporations: Applied Industrial Technologies FedMart Kitzless Nepenthe Inc. Red Rock Mining Company Unit Commune Yahoo Inc Individuals: Adainy Gwanwyn Aeb Raven Aidan Brooder Akrasjel Lanate Alexa Wilkot Alextrasa Zurman Alpac T'Zarri Angrypunch Aquila Shadow Arklan1 Borascus Brick Royl Cargo2000 Cold Vodka Cunane Jeran Darkcoro Matari Dravidshky DutchGunner Ekserevnitis Eri Vin'Taur Faith Comet Faulx fLitSer General Stargazer Gouzu Kho Gran Man Hannah Viktor Hector Von Hammerstorm Hordi LaGeorge Iwata Accuspray Jack bubu Jacques DuVey James Gheris Jara Blackwind Jikane Ronuken Julianus Soter Kais Malleus Lancashirian Leopold Caine Mai Satiri Mark726 Morwenn Lagann Myrhial Arkenath Myyona Naraish Adarn Normal Vales Phaedra Aurilen Planetary Genocide Qansh Razz Skyshatter Rees Noturana Rhavas Scatter Gun Shin'rohtak Steve Ronuken Stone Cold Assassin Tan Tau Taqai Tarryn Nightstorm Terra Dedlow The Antiquarian Thomas Ownz Tumbles Goodness Tundradog Utremi Fasolasi Variden ISK Donations: The following indviduals donated ISK towards the construction of Site One. Excess ISK left over after construction will be used to fund archivist work. 1,100,000,000 - Adhocracy Incorporated 1,000,000,000 - House of Sebtin 500,000,000 - Alpac T'Zarri 500,000,000 - skaunk (on behalf of Caustic Confluence corporation) 300,000,000 - Salpun 200,000,000 - Gauss Jannon 100,000,000 - Gallente Independent Progressive Alternative 50,000,000 - Ethan Revenant 40,000,000 - Molocath Vynneve 25,000,000 - Rae Seddon 15,000,000 - Invader Squee 10,000,000 - Windsong Woodhaven 10,000,000 - Iwata Accuspray 5,000,000 - Jethra Daystar 1,000,000 - ElQuirko 1,000,000 - Squid Tentacle 1,000,000 - Lady mifa 2,000,000 - jimmy 15 NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4335 1141 Research Abstract: Project Compass Paper: Project Compass
Lead Researcher: Mark726
Contributors: Rhavas
Summary: Project Compass represents an attempt to experimentally verify the spatial relationship between wormhole space and New Eden. The project is primarily aimed at identifying stellar objects – both in New Eden and in wormhole space – through spectroscopic analysis, and by using the properties of parallax and triangulation to determine the location of wormhole space in relation to New Eden. The Lead Researcher surveyed a random sample of wormhole systems and was able to identify a star cluster identifiable in both New Eden and wormhole space. Through mathematical extrapolation and analysis, the location of wormhole space was determined. Project Compass draws no final conclusions at this stage, as researchers are awaiting potential changes to capsule sensor technology that may yield new data. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4336 1141 Research Abstract: Project Huntress Green (2 of 3) Paper: Huntress Green - The Origin of Life in Anoikis
Lead Researcher: Gaia Ma’chello
Contributors: James Arget, Tas Caern and Vincent Athena
Summary: Previous work has indicated that life in Anoikis and human life had the same origin. This brings up the question of how life originally came to planets in Anoikis. The “molecular clock” method was used to estimate how long ago life in Anoikis and life in known space had a common ancestor. In the molecular clock method random changes to segments of “junk” DNA are examined and compared between organisms. Changes in these segments occur randomly, accumulate over time, and are not selected for by evolution. By seeing how different a given segment of junk DNA is between two organisms, an estimate can be made as to how long ago they had a common ancestor. For this case, microorganisms that live in known space and those that live in Anoikis were compared. It was found that life in Anoikis split from life in known space during the dark ages, the time period between the closure of the eve gate and the rebirth of civilization. Apparently, during this time, some space-faring civilization survived, or arose much faster than has been assumed. This civilization appears to have moved to Anoikis and made use of the planets. Some organisms were found that had a common ancestor with life in known space about a year ago. This is likely contamination from recent capsuleer activity in Anoikis. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4337 1141 Research Abstract: Project Huntress Green (3 of 3) Paper: Huntress Green - Possible disease organisms in Anoikis
Lead Researcher: Gaia Ma’chello
Contributors: James Arget, Tas Caern and Vincent Athena
Summary: Examination of multiple biological samples obtained from planets in the unknown regions has found several organisms that could cause diseases in humans. The most interesting one is a certain fungus found on several temperate worlds. This fungus appears able to colonize almost any surface or other organism. As it digests another organism, some proteins from that organism are displayed on the surface of the fungal strands. This allows the fungus to evade the immune system of many infected hosts. Some bacteria were also found that appear to be somewhat infectious. They do not appear to be too virulent, but some of the chemicals they produce are of particular interest. These chemicals have neurological effects that alter the behavior of the host, helping spread the bacteria. This abstract relates to research undertaken by the Arek’Jaalan Project. Authorized for capsuleer dissemination under the CONCORD Freedom of Distribution Act (Alpha-One-Five), YC 113.11.4 Further copies of this document can be obtained through the Arek’Jaalan administrative site, located in the Eram system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4338 1141 Arek'Jaalan: Mission Statement The Arek’Jaalan Project was founded to act as a cross-organizational research body and common ground for capsuleers to share information about the Sleeper civilization and related matters. The goals of the project are, relative to similar bodies, both simple to understand and quite humble. Put simply, our aim is to research, document and educate. Research: We aim to posit and debate theories, study known facts and uncover new ones, and use every other method available to deepen our understanding of the Sleepers and related subjects. Document: Through extensive use of open networks, and with the help of key staff, we aim to document all of the information shared between project members, from everyday communication to large-scale research projects. Educate: Using our body of contributors and their documented research as a foundation, we aim to educate other capsuleers about our work, and to encourage wider capsuleer interest in scientific matters by presenting information openly and accessibly. In its initial phase, the project aims to build a “foundational” body of documented research, at which point a larger focus will begin to be placed on the goal of education. It should be emphasized that Arek’Jaalan does not aim to produce new technologies, and in particular that we take an active stance against any further weaponization of Sleeper or other technologies. We aim for something more benign and progressive. It should be similarly noted that much of our work lies in centralizing and documenting scattered, yet publicly available, information. In the absence of these hard facts, we turn to educated theory. Although there is always the risk of information being used for immoral ends, it should be remembered what the majority of our work at the Arek’Jaalan project actually amounts to, and that our own stance is to be firmly against such actions. Overwhelmingly, the current focus of interest in capsuleer research is applied science, particularly weaponization. The work we do is intended to help humanity, and science as a whole, not just the capsuleer military-industrial cycle. Arek’Jaalan stands apart from the destructive mainstream; as an alternative way for capsuleers to use their unique capabilities. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
4345 77 Gistum B-Type Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
4346 77 Gistum A-Type Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
4347 77 Pithum A-Type Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
4348 77 Pithum B-Type Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
4349 77 Pithum C-Type Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
4354 819 Sansha Tenebrus Subject: Sansha Tenebrus
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Tenebrus is a specialized defensive vessel intended for swift and vicious first response action. Employing only those True Slaves most receptive to the hive-mind and therefore best able to coordinate amongst themselves, these ships are considered among the most valuable members of the Nation's military force.
Analyst Kamal Shan, Ministry of Assessment.
Authorized for capsuleer dissemination. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
4355 819 Dark Blood Keeper Subject: Dark Blood Keeper
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Dark Blood Keeper is a defensive vessel designed to protect the human farm's living produce. Crewed by a hand-picked selection of expert technicians who are also zealous believers in the Blood Raider cause, this ship is without a doubt the most dangerous opponent in the vicinity.
Analyst Kepur, Ministry of Assessment.
Authorized for capsuleer dissemination. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
4356 819 Shadow Serpentis Warden Subject: Dark Blood Alpha
Military Specifications: Frigate-class vessel. Veteran-level crew.
Additional Intelligence: The Shadow Serpentis Warden is one of the most versatile frigate designs ever to be iterated on by any independent organization. Triple-reinforced armor, an augmented plasma ventilation system and extremely strict crew specifications have been identified as three primary reasons for why no Serpentis live cargo facility can ever be found without one.
Analyst Batuan, DED.
Authorized for capsuleer dissemination. 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
4357 319 Amarr Drone Mine This is an Amarr drone mine. 2425 637 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
4358 283 Exotic Dancers, Male Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 10153
4359 707 QA Jump Bridge This structure does not exist. 2374 459 250000 1 30000 1 NULL 100000000,00 1 NULL 0 NULL
4360 353 QA ECCM This module does not exist. NULL 0 0 1 0 1 NULL 127920,00 1 NULL 0,06 104
4361 365 QA Fuel Control Tower This structure does not exist. 2599 3275 1000000 1 1000000 1 1 400000000,00 1 NULL 0 NULL
4362 841 QA Fuel Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000000,00 1 NULL 0 0
4363 28 Iteron Mark IV Quafe Ultra Edition The Iteron Mark IV Quafe Ultra Edition was commissioned by the Quafe Corporation as a specialized vessel for the distribution of Quafe throughout the New Eden cluster. To this end, the ship has been made more agile, given a faster warp engine and fitted with an upgraded cargohold that can carry vast amounts of sweet, sweet Quafe. Additionally, the controls have been simplified so that new pilots can be trained quickly and efficiently, allowing for optimal transport labor wages. Gallente Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 11876 149 11250000 265000 5250 1 8 600000,00 1 83 0,07 NULL
4364 108 Iteron Mark IV Quafe Ultra Edition Blueprint NULL 327 0 0 0,01 0 1 NULL 4287500,00 1 NULL 0 NULL
4365 1089 Men's 'Quafe' T-shirt YC114 Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10842
4366 1089 Women's 'Quafe' T-shirt YC114 Stand out in a crowd with your comfortable new Quafe Commemorative Casual Wear, designed exclusively for attendees of the YC 114 Impetus Annual Holoreel Convention Note: While occasionally worn by holoreel stars, Quafe Commemorative Casual Wear is not guaranteed to net you a role in any kind of visual production, at least not one that involves any dialogue. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10840
4367 1089 Men's 'Sterling' Dress Shirt (white) Designer: Sennda of Emrayur Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress shirt is a perfect way to begin your travels in New Eden. It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1398 0 10843
4368 1089 Women's 'Sterling' Dress Blouse (white) Designer: Sennda of Emrayur Modeled after the Class B military clothing found in several modern navies, this sharply contrasted bone white and dusty gray "Sterling" dress blouse is a perfect way to begin your travels in New Eden. It is designed to cope with the realities of daily service while maintaining the image of an orderly fighting force. Our material blends are specially treated to resist staining, even tough grease and oil stains common on modern starships. Dark thread highlights combine with a magnificent chevron design, unique to this particular item, to finish the high-contrast look. NULL 0 0,5 0,1 0 1 NULL 0,00 1 1406 0 10841
4371 353 QA Remote Armor Repair System - 5 Players This module does not exist. NULL 0 20 1 0 1 NULL 225664,00 1 NULL 0,07 80
4372 353 QA Shield Transporter - 5 Players This module does not exist. NULL 0 0 1 0 1 NULL 139968,00 1 NULL 0,06 86
4373 353 QA Damage Module This module does not exist. NULL 0 0 1 0 1 NULL 0,00 1 NULL 0,07 1046
4374 353 QA Multiship Module - 10 Players This module does not exist. NULL 0 0 1 0 1 NULL 0,00 1 NULL 0,07 1046
4375 353 QA Multiship Module - 20 Players This module does not exist. NULL 0 0 1 0 1 NULL 0,00 1 NULL 0,07 1046
4376 353 QA Multiship Module - 40 Players This module does not exist. NULL 0 0 1 0 1 NULL 0,00 1 NULL 0,07 1046
4377 353 QA Multiship Module - 5 Players This module does not exist. NULL 0 0 1 0 1 NULL 0,00 1 NULL 0,07 1046
4380 353 QA Immunity Module This type does not exist. NULL 0 10000 1 0 1 NULL 362408,00 1 NULL 0,06 81
4381 157 QA Immunity Module Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 81
4421 43 F-a10 Buffer Capacitor Regenerator Increases the capacitor recharge rate. NULL 0 1 5 0 1 1 828,00 1 665 0,07 90
4423 43 Industrial Capacitor Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 2 828,00 1 665 0,07 90
4425 43 AGM Capacitor Charge Array Increases the capacitor recharge rate. NULL 0 1 5 0 1 4 828,00 1 665 0,07 90
4427 43 Secondary Parallel Link-Capacitor Increases the capacitor recharge rate. NULL 0 1 5 0 1 8 828,00 1 665 0,07 90
4431 43 F-b10 Nominal Capacitor Regenerator Increases the capacitor recharge rate. NULL 0 1 5 0 1 1 1040,00 1 665 0,07 90
4433 43 Barton Reactor Capacitor Recharger I Increases the capacitor recharge rate. NULL 0 1 5 0 1 2 1040,00 1 665 0,06 90
4435 43 Eutectic Capacitor Charge Array Increases the capacitor recharge rate. NULL 0 1 5 0 1 4 1040,00 1 665 0,07 90
4437 43 Fixed Parallel Link-Capacitor I Increases the capacitor recharge rate. NULL 0 1 5 0 1 8 1040,00 1 665 0,06 90
4471 71 5W Infectious Power System Malfunction Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 1 8956,00 1 689 0,07 1283
4473 71 Small Rudimentary Energy Destabilizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 2 8956,00 1 689 0,07 1283
4475 71 Small Unstable Power Fluctuator I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 4 8956,00 1 689 0,07 1283
4477 71 Small 'Gremlin' Power Core Disruptor I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 8 8956,00 1 689 0,07 1283
4529 62 Small I-a Polarized Armor Regenerator This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 1 9996,00 1 1049 0,07 80
4531 62 Small Inefficient Armor Repair Unit This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 2 9996,00 1 1049 0,07 80
4533 62 Small 'Accommodation' Vestment Reconstructer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 1049 0,07 80
4535 62 Small Automated Carapace Restoration This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 8 9996,00 1 1049 0,07 80
4569 62 Medium I-a Polarized Armor Regenerator This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 1 19916,00 1 1050 0,07 80
4571 62 Medium Inefficient Armor Repair Unit This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 2 19916,00 1 1050 0,07 80
4573 62 Medium 'Accommodation' Vestment Reconstructer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 1050 0,07 80
4575 62 Medium Automated Carapace Restoration This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 8 19916,00 1 1050 0,07 80
4579 62 Medium Nano Armor Repair Unit I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 2 49728,00 1 NULL 0,07 80
4609 62 Large I-a Polarized Armor Regenerator This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 1 39996,00 1 1051 0,07 80
4611 62 Large Inefficient Armor Repair Unit This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 2 39996,00 1 1051 0,07 80
4613 62 Large 'Accommodation' Vestment Reconstructer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 1051 0,07 80
4615 62 Large Automated Carapace Restoration This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 8 39996,00 1 1051 0,07 80
4621 62 Large 'Reprieve' Vestment Reconstructer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 94620,00 1 NULL 0,06 80
4745 61 Micro F-4a Ld-Sulfate Capacitor Charge Unit Increases capacitor storage. NULL 500 0 2,5 0 1 1 1936,00 1 702 0,07 89
4747 61 Micro Ld-Acid Capacitor Battery I Increases capacitor storage. NULL 500 0 2,5 0 1 2 1936,00 1 702 0,07 89
4749 61 Micro Peroxide Capacitor Power Cell Increases capacitor storage. NULL 500 0 2,5 0 1 4 1936,00 1 702 0,07 89
4751 61 Micro Ohm Capacitor Reserve I Increases capacitor storage. NULL 500 0 2,5 0 1 8 1936,00 1 702 0,07 89
4785 61 Small F-4a Ld-Sulfate Capacitor Charge Unit Additional capacitor storage. NULL 500 0 5 0 1 1 5000,00 1 703 0,07 89
4787 61 Small Ld-Acid Capacitor Battery I Additional capacitor storage. NULL 500 0 5 0 1 2 5000,00 1 703 0,07 89
4789 61 Small Peroxide Capacitor Power Cell Additional capacitor storage. NULL 500 0 5 0 1 4 5000,00 1 703 0,07 89
4791 61 Small Ohm Capacitor Reserve I Additional capacitor storage. NULL 500 0 5 0 1 8 5000,00 1 703 0,07 89
4829 76 Medium F-RX Prototype Capacitor Boost Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 1 4920,00 1 700 0,07 1031
4831 76 Medium Brief Capacitor Overcharge I Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 2 4920,00 1 700 0,07 1031
4833 76 Medium Electrochemical Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 4 4920,00 1 700 0,07 1031
4835 76 Medium Tapered Capacitor Infusion I Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 8 4920,00 1 700 0,07 1031
4869 61 Large F-4a Ld-Sulfate Capacitor Charge Unit Additional capacitor storage. NULL 500 0 15 0 1 1 31220,00 1 705 0,07 89
4871 61 Large Ld-Acid Capacitor Battery I Additional capacitor storage. NULL 500 0 15 0 1 2 31220,00 1 705 0,07 89
4873 61 Large Peroxide Capacitor Power Cell Additional capacitor storage. NULL 500 0 15 0 1 4 31220,00 1 705 0,07 89
4875 61 Large Ohm Capacitor Reserve I Additional capacitor storage. NULL 500 0 15 0 1 8 31220,00 1 705 0,07 89
4909 61 X-Large F-4a Ld-Sulfate Capacitor Charge Unit Additional capacitor storage. NULL 500 0 20 0 1 1 78120,00 0 NULL 0,07 89
4911 61 X-Large Ld-Acid Capacitor Battery I Additional capacitor storage. NULL 500 0 20 0 1 2 78120,00 0 NULL 0,07 89
4913 61 X-Large Peroxide Capacitor Power Cell Additional capacitor storage. NULL 500 0 20 0 1 4 78120,00 0 NULL 0,07 89
4915 61 X-Large Ohm Capacitor Reserve I Additional capacitor storage. NULL 500 0 20 0 1 8 78120,00 0 NULL 0,07 89
4955 76 Micro F-RX Prototype Capacitor Boost Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 1 2234,00 1 698 0,07 1031
4957 76 Micro Brief Capacitor Overcharge I Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 2 2234,00 1 698 0,07 1031
4959 76 Micro Electrochemical Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 4 2234,00 1 698 0,07 1031
4961 76 Micro Tapered Capacitor Infusion I Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 8 2234,00 1 698 0,07 1031
5007 76 Small F-RX Prototype Capacitor Boost Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 1 3472,00 1 699 0,07 1031
5009 76 Small Brief Capacitor Overcharge I Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 2 3472,00 1 699 0,07 1031
5011 76 Small Electrochemical Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 4 3472,00 1 699 0,07 1031
5013 76 Small Tapered Capacitor Infusion I Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 8 3472,00 1 699 0,07 1031
5017 76 Small Perishable Capacitor Overcharge II Provides a quick injection of power into the capacitor. NULL 0 0 5 8 1 2 195308,00 0 NULL 0,06 1031
5047 76 Heavy F-RX Prototype Capacitor Boost Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 1 195308,00 1 701 0,07 1031
5049 76 Heavy Brief Capacitor Overcharge I Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 2 195308,00 1 701 0,07 1031
5051 76 Heavy Electrochemical Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 4 195308,00 1 701 0,07 1031
5053 76 Heavy Tapered Capacitor Infusion I Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 8 195308,00 1 701 0,07 1031
5087 67 Partial E95a Power Conduit Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 1 9840,00 1 695 0,07 1035
5089 67 Murky Energy Transmitter I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 2 9840,00 1 695 0,07 1035
5091 67 'Regard' Power Projector Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 4 9840,00 1 695 0,07 1035
5093 67 Asymmetric Energy Succor I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 8 9840,00 1 695 0,07 1035
5135 68 E5 Prototype Energy Vampire Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 1 10816,00 1 692 0,07 1029
5137 68 Small 'Knave' Energy Drain Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 2 10816,00 1 692 0,07 1029
5139 68 Small Diminishing Power System Drain I Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 4 10816,00 1 692 0,07 1029
5141 68 Small 'Ghoul' Energy Siphon I Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 8 10816,00 1 692 0,07 1029
5175 53 Gatling Modal Laser I Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11118 0 500 5 1 1 1 1000,00 1 570 0,07 350
5177 53 Gatling Afocal Maser I Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11118 0 500 5 1 1 2 1000,00 1 570 0,07 350
5179 53 Gatling Modulated Energy Beam I Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11118 0 500 5 1 1 4 1000,00 1 570 0,07 350
5181 53 Gatling Anode Particle Stream I Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11118 0 500 5 1 1 8 1000,00 1 570 0,07 350
5215 53 Dual Modal Pulse Laser I This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11117 0 500 5 1 1 1 1976,00 1 570 0,07 350
5217 53 Dual Afocal Pulse Maser I This light pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11117 0 500 5 1 1 2 1976,00 1 570 0,07 350
5219 53 Dual Modulated Pulse Energy Beam I This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11117 0 500 5 1 1 4 1976,00 1 570 0,07 350
5221 53 Dual Anode Pulse Particle Stream I This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11117 0 500 5 1 1 8 1976,00 1 570 0,07 350
5231 54 EP-R Argon Ion Basic Excavation Pulse Common, low technology mining laser. Works well for extracting common ore, but not useful for much else. 11146 25 0 5 0 1 1 0,00 1 1039 0,07 1061
5233 54 Single Diode Basic Mining Laser Common, low technology mining laser. Works well for extracting common ore, but not useful for much else. 11146 25 0 5 0 1 2 0,00 1 1039 0,07 1061
5235 54 Xenon Basic Drilling Beam Common, low technology mining laser. Works well for extracting common ore, but not useful for much else. 11146 25 0 5 0 1 4 0,00 1 1039 0,07 1061
5237 54 Rubin Basic Particle Bore Stream Common, low technology mining laser. Works well for extracting common ore, but not useful for much else. 11146 25 0 5 0 1 8 0,00 1 1039 0,07 1061
5239 54 EP-S Gaussian Excavation Pulse Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11146 25 0 5 0 1 1 1580,00 1 1039 0,07 1061
5241 54 Dual Diode Mining Laser I Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11146 25 0 5 0 1 2 1580,00 1 1039 0,07 1061
5243 54 XeCl Drilling Beam I Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11146 25 0 5 0 1 4 1580,00 1 1039 0,07 1061
5245 54 Cu Vapor Particle Bore Stream I Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11146 25 0 5 0 1 8 1580,00 1 1039 0,07 1061
5279 290 F-23 Reciprocal Sensor Cluster Link Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 1 9664,00 1 673 0,07 74
5280 290 Connected Scanning CPU Uplink Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 2 9664,00 1 673 0,07 74
5281 290 Coadjunct Linked Sensor Array I Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 4 9664,00 1 673 0,07 74
5282 290 Linked Sensor Network Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 8 9664,00 1 673 0,07 74
5299 208 Low Frequency Sensor Suppressor I Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 1 13948,00 1 679 0,07 105
5300 208 Indirect Scanning Dampening Unit I Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 2 13948,00 1 679 0,07 105
5301 208 Kapteyn Sensor Array Inhibitor I Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 4 13948,00 1 679 0,07 105
5302 208 Phased Muon Sensor Disruptor I Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 8 13948,00 1 679 0,07 105
5319 291 F-392 Baker Nunn Tracking Disruptor I Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 1 14828,00 1 680 0,07 1639
5320 291 Balmer Series Tracking Disruptor I Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 2 14828,00 1 680 0,07 1639
5321 291 'Abandon' Tracking Disruptor I Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 4 14828,00 1 680 0,07 1639
5322 291 DDO Photometry Tracking Disruptor I Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 8 14828,00 1 680 0,07 1639
5339 209 F-293 Nutation Target Coupling Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 1 9964,00 1 708 0,07 3346
5340 209 Phase Switching Targeting Nexus Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 2 9964,00 1 708 0,07 3346
5341 209 'Prayer' Targeting Annex I Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 4 9964,00 1 708 0,07 3346
5342 209 Alfven Surface Targeting Annex I Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 8 9964,00 1 708 0,07 3346
5359 80 1Z-3 Subversive ECM Eruption Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 5 0 1 1 16732,00 1 678 0,07 109
5361 80 'Deluge' ECM Burst I Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 5 0 1 2 16732,00 1 678 0,07 109
5363 80 'Rash' ECM Emission I Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 5 0 1 4 16732,00 1 678 0,07 109
5365 80 'Cetus' ECM Shockwave I Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 5 0 1 8 16732,00 1 678 0,07 109
5399 52 J5 Prototype Warp Disruptor I Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 1 19628,00 1 682 0,07 111
5401 52 Fleeting Warp Disruptor I Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 2 19628,00 1 682 0,07 111
5403 52 Faint Warp Disruptor I Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 4 19628,00 1 682 0,07 111
5405 52 Initiated Warp Disruptor I Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 8 19628,00 1 682 0,07 111
5439 52 J5b Phased Prototype Warp Scrambler I Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 1 19628,00 1 682 0,07 3433
5441 52 Fleeting Progressive Warp Scrambler I Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 2 19628,00 1 682 0,07 3433
5443 52 Faint Epsilon Warp Scrambler I Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 4 19628,00 1 682 0,07 3433
5445 52 Initiated Harmonic Warp Scrambler I Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 8 19628,00 1 682 0,07 3433
5479 765 Marked Modified SS Expanded Cargo Increases cargo hold capacity. NULL 10 50 5 0 1 1 320,00 1 1197 0,07 92
5481 765 Partial Hull Conversion Expanded Cargo Increases cargo hold capacity. NULL 10 50 5 0 1 2 320,00 1 1197 0,07 92
5483 765 Alpha Hull Mod Expanded Cargo Increases cargo hold capacity. NULL 10 50 5 0 1 4 320,00 1 1197 0,07 92
5485 765 Type-E Altered SS Expanded Cargo Increases cargo hold capacity. NULL 10 50 5 0 1 8 320,00 1 1197 0,07 92
5487 765 Mark I Modified SS Expanded Cargo Increases cargo hold capacity. NULL 10 50 5 0 1 1 512,00 1 1197 0,07 92
5489 765 Local Hull Conversion Expanded Cargo I Increases cargo hold capacity. NULL 10 50 5 0 1 2 512,00 1 1197 0,07 92
5491 765 Beta Hull Mod Expanded Cargo Increases cargo hold capacity. NULL 10 50 5 0 1 4 512,00 1 1197 0,07 92
5493 765 Type-D Altered SS Expanded Cargo Increases cargo hold capacity. NULL 10 50 5 0 1 8 512,00 1 1197 0,07 92
5519 762 Marked Modified SS Inertial Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 1 1024,00 1 1086 0,07 1041
5521 762 Partial Hull Conversion Inertial Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 2 1024,00 1 1086 0,07 1041
5523 762 Alpha Hull Mod Inertial Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 4 1024,00 1 1086 0,07 1041
5525 762 Type-E Altered SS Inertial Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 8 1024,00 1 1086 0,07 1041
5527 762 Mark I Modified SS Inertial Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 1 40960,00 1 1086 0,07 1041
5529 762 Local Hull Conversion Inertial Stabilizers I Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 2 40960,00 1 1086 0,07 1041
5531 762 Beta Hull Mod Inertial Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 4 40960,00 1 1086 0,07 1041
5533 762 Type-D Altered SS Inertial Stabilizers Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 8 40960,00 1 1086 0,07 1041
5559 763 Partial Hull Conversion Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 2 512,00 1 1196 0,07 1042
5561 763 Local Hull Conversion Nanofiber Structure I Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 2 512,00 1 1196 0,07 1042
5591 763 Alpha Hull Mod Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 4 512,00 1 1196 0,07 1042
5593 763 Type-E Altered SS Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 8 512,00 1 1196 0,07 1042
5595 763 Marked Modified SS Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 1 512,00 1 1196 0,07 1042
5597 763 Beta Hull Mod Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 4 512,00 1 1196 0,07 1042
5599 763 Type-D Altered SS Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 8 512,00 1 1196 0,07 1042
5601 763 Mark I Modified SS Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 1 512,00 1 1196 0,07 1042
5611 764 Partial Hull Conversion Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 25 50 5 0 1 2 8192,00 1 1087 0,07 98
5613 764 Alpha Hull Mod Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 25 50 5 0 1 4 8192,00 1 1087 0,07 98
5615 764 Type-E Altered SS Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 25 50 5 0 1 8 8192,00 1 1087 0,07 98
5617 764 Marked Modified SS Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 25 50 5 0 1 1 8192,00 1 1087 0,07 98
5627 764 Local Hull Conversion Overdrive Injector I This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 2 512,00 1 1087 0,07 98
5629 764 Beta Hull Mod Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 4 512,00 1 1087 0,07 98
5631 764 Type-D Altered SS Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 8 512,00 1 1087 0,07 98
5633 764 Mark I Modified SS Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 1 512,00 1 1087 0,07 98
5643 78 Local Hull Conversion Reinforced Bulkheads I Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 2 512,00 1 1195 0,07 76
5645 78 Beta Hull Mod Reinforced Bulkheads Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 4 512,00 1 1195 0,07 76
5647 78 Type-D Altered SS Reinforced Bulkheads Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 8 512,00 1 1195 0,07 76
5649 78 Mark I Modified SS Reinforced Bulkheads Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 1 512,00 1 1195 0,07 76
5675 78 Partial Hull Conversion Reinforced Bulkheads Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 2 22528,00 1 1195 0,07 76
5677 78 Alpha Hull Mod Reinforced Bulkheads Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 4 22528,00 1 1195 0,07 76
5679 78 Type-E Altered SS Reinforced Bulkheads Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 8 22528,00 1 1195 0,07 76
5681 78 Marked Modified SS Reinforced Bulkheads Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 1 22528,00 1 1195 0,07 76
5683 63 Medium Inefficient Hull Repair Unit Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 10 0 1 2 389520,00 1 1054 0,07 80
5693 63 Small Inefficient Hull Repair Unit Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 5 0 1 2 9680,00 1 1053 0,07 80
5697 63 Large Inefficient Hull Repair Unit Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 50 0 1 2 389520,00 1 1055 0,07 80
5719 63 Medium 'Hope' Hull Reconstructor I Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 10 0 1 4 389520,00 1 1054 0,07 80
5721 63 Medium Automated Structural Restoration Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 10 0 1 8 389520,00 1 1054 0,07 80
5723 63 Medium I-b Polarized Structural Regenerator Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 10 0 1 1 389520,00 1 1054 0,07 80
5743 63 Small 'Hope' Hull Reconstructor I Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 5 0 1 4 9680,00 1 1053 0,07 80
5745 63 Small Automated Structural Restoration Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 5 0 1 8 9680,00 1 1053 0,07 80
5747 63 Small I-b Polarized Structural Regenerator Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 5 0 1 1 9680,00 1 1053 0,07 80
5755 63 Large 'Hope' Hull Reconstructor I Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 50 0 1 4 389520,00 1 1055 0,07 80
5757 63 Large Automated Structural Restoration Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 50 0 1 8 389520,00 1 1055 0,07 80
5759 63 Large I-b Polarized Structural Regenerator Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 50 0 1 1 389520,00 1 1055 0,07 80
5829 60 GLFF Containment Field Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 2 740,00 1 615 0,07 77
5831 60 Interior Force Field Array Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 4 740,00 1 615 0,07 77
5833 60 Systematic Damage Control Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 8 740,00 1 615 0,07 77
5835 60 F84 Local Damage System Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 1 740,00 1 615 0,07 77
5837 60 Pseudoelectron Containment Field I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 2 2244,00 1 615 0,07 77
5839 60 Internal Force Field Array I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 4 2244,00 1 615 0,07 77
5841 60 Emergency Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 8 2244,00 1 615 0,07 77
5843 60 F85 Peripheral Damage System I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 1 2244,00 1 615 0,07 77
5845 205 Heat Exhaust System Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 2 4672,00 1 647 0,07 1046
5846 205 Thermal Exhaust System I Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 2 7360,00 1 647 0,07 1046
5849 205 Extruded Heat Sink I Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 4 7360,00 1 647 0,07 1046
5854 205 Stamped Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 4 4672,00 1 647 0,07 1046
5855 205 'Boreas' Coolant System Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 8 4672,00 1 647 0,07 1046
5856 205 C3S Convection Thermal Radiator Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 1 4672,00 1 647 0,07 1046
5857 205 'Skadi' Coolant System I Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 8 7360,00 1 647 0,07 1046
5858 205 C4S Coiled Circuit Thermal Radiator Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 1 7360,00 1 647 0,07 1046
5865 82 Indirect Target Acquisition I Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat. NULL 0 2000 5 0 1 2 934,00 1 672 0,07 104
5867 82 Passive Targeting Array I Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat. NULL 0 2000 5 0 1 4 934,00 1 672 0,07 104
5869 82 Suppressed Targeting System I Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat. NULL 0 2000 5 0 1 8 934,00 1 672 0,07 104
5871 82 41F Veiled Targeting Unit Uses advanced gravitational and visual targeting to identify threats. Allows target lock without alerting the ship to a possible threat. NULL 0 2000 5 0 1 1 934,00 1 672 0,07 104
5913 59 Hydraulic Stabilization Actuator Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 4796,00 1 646 0,07 1046
5915 59 Lateral Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 4796,00 1 646 0,07 1046
5917 59 Stabilized Weapon Mounts Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 4796,00 1 646 0,07 1046
5919 59 F-M2 Weapon Inertial Suspensor Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 4796,00 1 646 0,07 1046
5929 59 Pneumatic Stabilization Actuator I Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 12096,00 1 646 0,07 1046
5931 59 Cross-Lateral Gyrostabilizer I Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 12096,00 1 646 0,07 1046
5933 59 Counterbalanced Weapon Mounts I Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 12096,00 1 646 0,07 1046
5935 59 F-M3 Munition Inertial Suspensor Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 12096,00 1 646 0,07 1046
5945 46 Prototype 100MN MicroWarpdrive I Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 2 790940,00 1 131 0,07 10149
5955 46 Experimental 100MN Afterburner I Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 2 161280,00 1 542 0,07 96
5971 46 Upgraded 1MN Microwarpdrive I Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 4 37748,00 1 131 0,07 10149
5973 46 Limited 1MN MicroWarpdrive I Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 8 37748,00 1 131 0,07 10149
5975 46 Experimental 10MN MicroWarpdrive I Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 1 37748,00 1 131 0,07 10149
6001 46 Limited 1MN Afterburner I Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 4 3952,00 1 542 0,07 96
6003 46 Experimental 1MN Afterburner I Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 8 3952,00 1 542 0,07 96
6005 46 Experimental 10MN Afterburner I Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 1 3952,00 1 542 0,07 96
6041 96 Hostile Target Acquisition I Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online NULL 0 30 5 0 1 2 1392,00 1 670 0,07 104
6043 96 'Recusant' Hostile Targeting Array I Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online NULL 0 30 5 0 1 4 1392,00 1 670 0,07 104
6045 96 Responsive Auto-Targeting System I Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online NULL 0 30 5 0 1 8 1392,00 1 670 0,07 104
6047 96 Automated Targeting Unit I Targets any hostile ship within range on activation. Grants a +2 bonus to max targets when online NULL 0 30 5 0 1 1 1392,00 1 670 0,07 104
6073 61 Medium Ld-Acid Capacitor Battery I Additional capacitor storage. NULL 500 0 10 0 1 2 12244,00 1 704 0,07 89
6083 61 Medium Peroxide Capacitor Power Cell Additional capacitor storage. NULL 500 0 10 0 1 4 12244,00 1 704 0,07 89
6097 61 Medium Ohm Capacitor Reserve I Additional capacitor storage. NULL 500 0 10 0 1 8 12244,00 1 704 0,07 89
6111 61 Medium F-4a Ld-Sulfate Capacitor Charge Unit Additional capacitor storage. NULL 500 0 10 0 1 1 12244,00 1 704 0,07 89
6129 47 Surface Cargo Scanner I Scans the cargo hold of another ship. NULL 0 0 5 0 1 2 730,00 1 711 0,07 106
6131 47 Prototype Freight Sensors Scans the cargo hold of another ship. NULL 0 0 5 0 1 4 730,00 1 711 0,07 106
6133 47 Interior Type-E Cargo Identifier Scans the cargo hold of another ship. NULL 0 0 5 0 1 8 730,00 1 711 0,07 106
6135 47 PL-0 Shipment Probe Scans the cargo hold of another ship. NULL 0 0 5 0 1 1 730,00 1 711 0,07 106
6157 212 Supplemental Scanning CPU I Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 2 2460,00 1 671 0,07 74
6158 212 Prototype Sensor Booster Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 4 2460,00 1 671 0,07 74
6159 212 Alumel-Wired Sensor Augmentation Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 8 2460,00 1 671 0,07 74
6160 212 F-90 Positional Sensor Subroutines Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 1 2460,00 1 671 0,07 74
6173 213 Optical Tracking Computer I By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 2 1420,00 1 706 0,07 3346
6174 213 Monopulse Tracking Mechanism I By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 4 1420,00 1 706 0,07 3346
6175 213 'Orion' Tracking CPU I By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 8 1420,00 1 706 0,07 3346
6176 213 F-12 Nonlinear Tracking Processor By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 1 1420,00 1 706 0,07 3346
6193 203 Emergency Magnetometric Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 2350,00 1 NULL 0,07 104
6194 203 Emergency Multi-Frequency Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 14702,00 1 NULL 0,07 104
6195 203 Reserve Gravimetric Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 4398,00 1 720 0,07 104
6199 203 Reserve LADAR Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 2350,00 1 721 0,07 104
6202 203 Emergency RADAR Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 2350,00 1 NULL 0,07 104
6203 203 Reserve Magnetometric Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 2350,00 1 723 0,07 104
6207 203 Reserve Multi-Frequency Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 2 14702,00 1 724 0,07 104
6212 203 Reserve RADAR Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 2350,00 1 722 0,07 104
6216 203 Emergency LADAR Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 2350,00 1 721 0,07 104
6217 203 Emergency Gravimetric Scanners A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 4398,00 1 NULL 0,07 104
6218 203 Protected Gravimetric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 4398,00 1 720 0,07 104
6222 203 Protected LADAR Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 2350,00 1 721 0,07 104
6225 203 Sealed RADAR Backup Cluster A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 2350,00 1 722 0,07 104
6226 203 Protected Magnetometric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 2350,00 1 723 0,07 104
6230 203 Protected Multi-Frequency Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 4 14702,00 1 724 0,07 104
6234 203 Protected RADAR Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 2350,00 1 722 0,07 104
6238 203 Sealed Magnetometric Backup Cluster A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 2350,00 1 NULL 0,07 104
6239 203 Sealed Multi-Frequency Backup Cluster A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 14702,00 1 NULL 0,07 104
6241 203 Sealed LADAR Backup Cluster A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 2350,00 1 NULL 0,07 104
6242 203 Sealed Gravimetric Backup Cluster A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 4398,00 1 NULL 0,07 104
6243 203 Surrogate Gravimetric Reserve Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 4398,00 1 720 0,07 104
6244 203 F-43 Repetitive Gravimetric Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 4398,00 1 720 0,07 104
6251 203 Surrogate LADAR Reserve Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 2350,00 1 721 0,07 104
6252 203 F-43 Repetitive LADAR Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 2350,00 1 721 0,07 104
6257 203 Surplus RADAR Reserve Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 2350,00 1 NULL 0,07 104
6258 203 F-42 Reiterative RADAR Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 2350,00 1 NULL 0,07 104
6259 203 Surrogate Magnetometric Reserve Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 2350,00 1 723 0,07 104
6260 203 F-43 Repetitive Magnetometric Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 2350,00 1 723 0,07 104
6267 203 Surrogate Multi-Frequency Reserve Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 8 14702,00 1 724 0,07 104
6268 203 F-43 Repetitive Multi-Frequency Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 1 14702,00 1 724 0,07 104
6275 203 Surrogate RADAR Reserve Array I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 2350,00 1 722 0,07 104
6276 203 F-43 Repetitive RADAR Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 2350,00 1 722 0,07 104
6283 203 Surplus Magnetometric Reserve Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 2350,00 1 723 0,07 104
6284 203 F-42 Reiterative Magnetometric Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 2350,00 1 NULL 0,07 104
6285 203 Surplus Multi-Frequency Reserve Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 14702,00 1 NULL 0,07 104
6286 203 F-42 Reiterative Multi-Frequency Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 14702,00 1 724 0,07 104
6289 203 Surplus LADAR Reserve Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 2350,00 1 NULL 0,07 104
6290 203 F-42 Reiterative LADAR Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 2350,00 1 NULL 0,07 104
6291 203 Surplus Gravimetric Reserve Array A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 4398,00 1 NULL 0,07 104
6292 203 F-42 Reiterative Gravimetric Backup Sensors A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 4398,00 1 720 0,07 104
6293 210 Wavelength Signal Enhancer I Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 4812,00 1 669 0,07 104
6294 210 'Mendicant' Signal Booster I Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 4812,00 1 669 0,07 104
6295 210 Type-D Attenuation Signal Augmentation Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 4812,00 1 669 0,07 104
6296 210 F-89 Synchronized Signal Amplifier Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 4812,00 1 669 0,07 104
6309 210 Amplitude Signal Enhancer Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 1264,00 1 669 0,07 104
6310 210 'Acolyth' Signal Booster Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 1264,00 1 669 0,07 104
6311 210 Type-E Discriminative Signal Augmentation Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 1264,00 1 669 0,07 104
6312 210 F-90 Positional Signal Amplifier Augments the maximum target acquisition range. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 1264,00 1 669 0,07 104
6321 211 Beam Parallax Tracking Program Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 10 5 0 1 2 2796,00 1 707 0,07 1640
6322 211 Beta-Nought Tracking Mode Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 10 5 0 1 4 2796,00 1 707 0,07 1640
6323 211 Azimuth Descalloping Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 10 5 0 1 8 2796,00 1 707 0,07 1640
6324 211 F-AQ Delay-Line Scan Tracking Subroutines Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 10 5 0 1 1 2796,00 1 707 0,07 1640
6325 211 Fourier Transform Tracking Program Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 2 7132,00 1 707 0,07 1640
6326 211 Sigma-Nought Tracking Mode I Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 4 7132,00 1 707 0,07 1640
6327 211 Auto-Gain Control Tracking Enhancer I Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 8 7132,00 1 707 0,07 1640
6328 211 F-aQ Phase Code Tracking Subroutines Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 1 7132,00 1 707 0,07 1640
6437 40 Small C5-L Emergency Shield Overload I Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 1 4554,00 1 609 0,07 84
6439 40 Small Neutron Saturation Injector I Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 2 4554,00 1 609 0,07 84
6441 40 Small Clarity Ward Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 4 4554,00 1 609 0,07 84
6443 40 Small Converse Deflection Catalyzer Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 8 4554,00 1 609 0,07 84
6485 39 M51 Iterative Shield Regenerator Improves the recharge rate of the shield. NULL 1000 0 5 1 1 1 4108,00 1 126 0,07 83
6487 39 Supplemental Screen Generator I Improves the recharge rate of the shield. NULL 1000 0 5 1 1 2 4108,00 1 126 0,07 83
6489 39 'Benefactor' Ward Reconstructor Improves the recharge rate of the shield. NULL 1000 0 5 1 1 4 4108,00 1 126 0,07 83
6491 39 Passive Barrier Compensator I Improves the recharge rate of the shield. NULL 1000 0 5 1 1 8 4108,00 1 126 0,07 83
6525 48 Ta3 Perfunctory Vessel Probe Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be. NULL 0 0 5 0 1 1 976,00 1 713 0,07 107
6527 48 Rudimentary Ship Scanner I Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be. NULL 0 0 5 0 1 2 976,00 1 713 0,07 107
6529 48 Speculative Ship Identifier I Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be. NULL 0 0 5 0 1 4 976,00 1 713 0,07 107
6531 48 Practical Type-E Ship Probe Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be. NULL 0 0 5 0 1 8 976,00 1 713 0,07 107
6567 49 ML-3 Amphilotite Mining Probe Scans the composition of asteroids, ice and gas clouds. NULL 0 0 5 0 1 1 1000,00 1 714 0,07 2732
6569 49 Residual Survey Scanner I Scans the composition of asteroids, ice and gas clouds. NULL 0 0 5 0 1 2 1000,00 1 714 0,07 2732
6571 49 Rock-Scanning Sensor Array I Scans the composition of asteroids, ice and gas clouds. NULL 0 0 5 0 1 4 1000,00 1 714 0,07 2732
6573 49 'Dactyl' Type-E Asteroid Analyzer Scans the composition of asteroids, ice and gas clouds. NULL 0 0 5 0 1 8 1000,00 1 714 0,07 2732
6631 53 Dual Modal Light Laser I This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11110 0 500 5 1 1 1 3472,00 1 567 0,07 352
6633 53 Dual Afocal Light Maser I This light beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11110 0 500 5 1 1 2 3472,00 1 567 0,07 352
6635 53 Dual Modulated Light Energy Beam I This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11110 0 500 5 1 1 4 3472,00 1 567 0,07 352
6637 53 Dual Anode Light Particle Stream I This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11110 0 500 5 1 1 8 3472,00 1 567 0,07 352
6671 53 Medium Modal Pulse Laser I A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11119 0 500 5 1 1 1 5984,00 1 570 0,07 350
6673 53 Medium Afocal Pulse Maser I A high-powered pulse energy weapon. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11119 0 500 5 1 1 2 5984,00 1 570 0,07 350
6675 53 Medium Modulated Pulse Energy Beam I A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11119 0 500 5 1 1 4 5984,00 1 570 0,07 350
6677 53 Medium Anode Pulse Particle Stream I A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11119 0 500 5 1 1 8 5984,00 1 570 0,07 350
6715 53 Medium Modal Laser I A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11111 0 500 5 1 1 1 7484,00 1 567 0,07 352
6717 53 Medium Afocal Maser I A high-powered beam energy weapon. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11111 0 500 5 1 1 2 7484,00 1 567 0,07 352
6719 53 Medium Modulated Energy Beam I A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11111 0 500 5 1 1 4 7484,00 1 567 0,07 352
6721 53 Medium Anode Particle Stream I A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11111 0 500 5 1 1 8 7484,00 1 567 0,07 352
6757 53 Quad Modal Light Laser I Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11109 0 1000 10 1 1 1 10000,00 1 568 0,07 355
6759 53 Quad Afocal Light Maser I Uses four light maser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11109 0 1000 10 1 1 2 10000,00 1 568 0,07 355
6761 53 Quad Modulated Light Energy Beam I Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11109 0 1000 10 1 1 4 10000,00 1 568 0,07 355
6763 53 Quad Anode Light Particle Stream I Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11109 0 1000 10 1 1 8 10000,00 1 568 0,07 355
6805 53 Focused Modal Pulse Laser I A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11115 0 1000 10 1 1 1 25888,00 1 572 0,07 356
6807 53 Focused Afocal Pulse Maser I A high-powered, concentrated energy weapon designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11115 0 1000 10 1 1 2 25888,00 1 572 0,07 356
6809 53 Focused Modulated Pulse Energy Beam I A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11115 0 1000 10 1 1 4 25888,00 1 572 0,07 356
6811 53 Focused Anode Pulse Particle Stream I A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11115 0 1000 10 1 1 8 25888,00 1 572 0,07 356
6859 53 Focused Modal Medium Laser I A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11107 0 1000 10 1 1 1 44740,00 1 568 0,07 355
6861 53 Focused Afocal Medium Maser I A high-powered, concentrated energy weapon designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11107 0 1000 10 1 1 2 44740,00 1 568 0,07 355
6863 53 Focused Modulated Medium Energy Beam I A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11107 0 1000 10 1 1 4 44740,00 1 568 0,07 355
6865 53 Focused Anode Medium Particle Stream I A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11107 0 1000 10 1 1 8 44740,00 1 568 0,07 355
6919 53 Heavy Modal Pulse Laser I A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11116 0 1000 10 1 1 1 59676,00 1 572 0,07 356
6921 53 Heavy Afocal Pulse Maser I A heavy energy weapon designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11116 0 1000 10 1 1 2 59676,00 1 572 0,07 356
6923 53 Heavy Modulated Pulse Energy Beam I A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11116 0 1000 10 1 1 4 59676,00 1 572 0,07 356
6925 53 Heavy Anode Pulse Particle Stream I A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11116 0 1000 10 1 1 8 59676,00 1 572 0,07 356
6959 53 Heavy Modal Laser I A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11108 0 1000 10 1 1 1 74980,00 1 568 0,07 355
6961 53 Heavy Afocal Maser I A high-powered heavy energy weapon designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11108 0 1000 10 1 1 2 74980,00 1 568 0,07 355
6963 53 Heavy Modulated Energy Beam I A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11108 0 1000 10 1 1 4 74980,00 1 568 0,07 355
6965 53 Heavy Anode Particle Stream I A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11108 0 1000 10 1 1 8 74980,00 1 568 0,07 355
6999 53 Dual Heavy Modal Pulse Laser I This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11113 0 2000 20 1 1 1 98972,00 1 573 0,07 360
7001 53 Dual Heavy Afocal Pulse Maser I This heavy pulse energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11113 0 2000 20 1 1 2 98972,00 1 573 0,07 360
7003 53 Dual Heavy Modulated Pulse Energy Beam I This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11113 0 2000 20 1 1 4 98972,00 1 573 0,07 360
7005 53 Dual Heavy Anode Pulse Particle Stream I This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11113 0 2000 20 1 1 8 98972,00 1 573 0,07 360
7043 53 Dual Modal Heavy Laser I This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11043 0 2000 20 1 1 1 298716,00 1 569 0,07 361
7045 53 Dual Afocal Heavy Maser I This heavy beam energy weapon uses two separate maser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11043 0 2000 20 1 1 2 298716,00 1 569 0,07 361
7047 53 Dual Modulated Heavy Energy Beam I This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11043 0 2000 20 1 1 4 298716,00 1 569 0,07 361
7049 53 Dual Anode Heavy Particle Stream I This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11043 0 2000 20 1 1 8 298716,00 1 569 0,07 361
7083 53 Mega Modal Pulse Laser I A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11114 0 2000 20 1 1 1 448700,00 1 573 0,07 360
7085 53 Mega Afocal Pulse Maser I A super-heavy pulse energy weapon designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11114 0 2000 20 1 1 2 448700,00 1 573 0,07 360
7087 53 Mega Modulated Pulse Energy Beam I A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11114 0 2000 20 1 1 4 448700,00 1 573 0,07 360
7089 53 Mega Anode Pulse Particle Stream I A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11114 0 2000 20 1 1 8 448700,00 1 573 0,07 360
7123 53 Mega Modal Laser I A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11105 0 2000 20 1 1 1 595840,00 1 569 0,07 361
7125 53 Mega Afocal Maser I A super-heavy beam energy weapon designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11105 0 2000 20 1 1 2 595840,00 1 569 0,07 361
7127 53 Mega Modulated Energy Beam I A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11105 0 2000 20 1 1 4 595840,00 1 569 0,07 361
7131 53 Mega Anode Particle Stream I A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11105 0 2000 20 1 1 8 595840,00 1 569 0,07 361
7167 53 Tachyon Modal Laser I An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11106 0 2000 20 1 1 1 744812,00 1 569 0,07 361
7169 53 Tachyon Afocal Maser I An ultra-heavy beam energy weapon designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11106 0 2000 20 1 1 2 744812,00 1 569 0,07 361
7171 53 Tachyon Modulated Energy Beam I An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11106 0 2000 20 1 1 4 744812,00 1 569 0,07 361
7173 53 Tachyon Anode Particle Stream I An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11106 0 2000 20 1 1 8 744812,00 1 569 0,07 361
7217 289 Spot Pulsing ECCM I ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 7040,00 1 686 0,07 110
7218 289 Piercing ECCM Emitter I ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 7040,00 1 686 0,07 110
7219 289 Scattering ECCM Projector I ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 7040,00 1 686 0,07 110
7220 289 Phased Muon ECCM Caster I ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 7040,00 1 686 0,07 110
7247 74 75mm Prototype Gauss Gun A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11140 10 500 5 0,5 1 1 1000,00 1 564 0,07 349
7249 74 75mm 'Scout' Accelerator Cannon A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11140 10 500 5 0,5 1 2 1000,00 1 564 0,07 349
7251 74 75mm Carbide Railgun I A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11140 10 500 5 0,5 1 4 1000,00 1 564 0,07 349
7253 74 75mm Compressed Coil Gun I A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11140 10 500 5 0,5 1 8 1000,00 1 564 0,07 349
7287 74 150mm Prototype Gauss Gun This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11139 10 500 5 0,1 1 1 7496,00 1 564 0,07 349
7289 74 150mm 'Scout' Accelerator Cannon This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11139 10 500 5 0,1 1 2 7496,00 1 564 0,07 349
7291 74 150mm Carbide Railgun I This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11139 10 500 5 0,1 1 4 7496,00 1 564 0,07 349
7293 74 150mm Compressed Coil Gun I This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11139 10 500 5 0,1 1 8 7496,00 1 564 0,07 349
7327 74 Dual 150mm Prototype Gauss Gun This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 1 10000,00 1 565 0,07 370
7329 74 Dual 150mm 'Scout' Accelerator Cannon This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 2 10000,00 1 565 0,07 370
7331 74 Dual 150mm Carbide Railgun I This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 4 10000,00 1 565 0,07 370
7333 74 Dual 150mm Compressed Coil Gun I This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 8 10000,00 1 565 0,07 370
7367 74 250mm Prototype Gauss Gun Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11137 100 1000 10 0,5 1 1 74980,00 1 565 0,07 370
7369 74 250mm 'Scout' Accelerator Cannon Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11137 100 1000 10 0,5 1 2 74980,00 1 565 0,07 370
7371 74 250mm Carbide Railgun I Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11137 100 1000 10 0,5 1 4 74980,00 1 565 0,07 370
7373 74 250mm Compressed Coil Gun I Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11137 100 1000 10 0,5 1 8 74980,00 1 565 0,07 370
7407 74 Dual 250mm Prototype Gauss Gun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11132 1000 2000 20 4 1 1 98972,00 1 566 0,07 366
7409 74 Dual 250mm 'Scout' Accelerator Cannon This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11132 1000 2000 20 4 1 2 98972,00 1 566 0,07 366
7411 74 Dual 250mm Carbide Railgun I This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11132 1000 2000 20 4 1 4 98972,00 1 566 0,07 366
7413 74 Dual 250mm Compressed Coil Gun I This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11132 1000 2000 20 4 1 8 98972,00 1 566 0,07 366
7447 74 425mm Prototype Gauss Gun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11134 1000 2000 20 1 1 1 744812,00 1 566 0,07 366
7449 74 425mm 'Scout' Accelerator Cannon This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11134 1000 2000 20 1 1 2 744812,00 1 566 0,07 366
7451 74 425mm Carbide Railgun I This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11134 1000 2000 20 1 1 4 744812,00 1 566 0,07 366
7453 74 425mm Compressed Coil Gun I This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11134 1000 2000 20 1 1 8 744812,00 1 566 0,07 366
7487 74 Modal Light Electron Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 1 1976,00 1 561 0,07 376
7489 74 Limited Light Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 2 1976,00 1 561 0,07 376
7491 74 Regulated Light Electron Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 4 1976,00 1 561 0,07 376
7493 74 Anode Light Electron Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 8 1976,00 1 561 0,07 376
7535 74 Modal Light Ion Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11128 10 500 5 0,3 1 1 4484,00 1 561 0,07 376
7537 74 Limited Light Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11128 10 500 5 0,3 1 2 4484,00 1 561 0,07 376
7539 74 Regulated Light Ion Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11128 10 500 5 0,3 1 4 4484,00 1 561 0,07 376
7541 74 Anode Light Ion Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11128 10 500 5 0,3 1 8 4484,00 1 561 0,07 376
7579 74 Modal Light Neutron Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11129 10 500 5 0,2 1 1 5996,00 1 561 0,07 376
7581 74 Limited Light Neutron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11129 10 500 5 0,2 1 2 5996,00 1 561 0,07 376
7583 74 Regulated Light Neutron Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11129 10 500 5 0,2 1 4 5996,00 1 561 0,07 376
7585 74 Anode Light Neutron Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11129 10 500 5 0,2 1 8 5996,00 1 561 0,07 376
7619 74 Modal Electron Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11124 100 1000 10 2,5 1 1 25888,00 1 562 0,07 371
7621 74 Limited Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11124 100 1000 10 2,5 1 2 25888,00 1 562 0,07 371
7623 74 Regulated Electron Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11124 100 1000 10 2,5 1 4 25888,00 1 562 0,07 371
7625 74 Anode Electron Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11124 100 1000 10 2,5 1 8 25888,00 1 562 0,07 371
7663 74 Modal Ion Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11125 100 1000 10 1,5 1 1 44740,00 1 562 0,07 371
7665 74 Limited Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11125 100 1000 10 1,5 1 2 44740,00 1 562 0,07 371
7667 74 Regulated Ion Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11125 100 1000 10 1,5 1 4 44740,00 1 562 0,07 371
7669 74 Anode Ion Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11125 100 1000 10 1,5 1 8 44740,00 1 562 0,07 371
7703 74 Modal Neutron Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11126 100 1000 10 1 1 1 59676,00 1 562 0,07 371
7705 74 Limited Neutron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11126 100 1000 10 1 1 2 59676,00 1 562 0,07 371
7707 74 Regulated Neutron Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11126 100 1000 10 1 1 4 59676,00 1 562 0,07 371
7709 74 Anode Neutron Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11126 100 1000 10 1 1 8 59676,00 1 562 0,07 371
7743 74 Modal Mega Electron Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11121 1000 2000 20 5 1 1 298716,00 1 563 0,07 365
7745 74 Limited Electron Blaster Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11121 1000 2000 20 5 1 2 298716,00 1 563 0,07 365
7747 74 Regulated Mega Electron Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11121 1000 2000 20 5 1 4 298716,00 1 563 0,07 365
7749 74 Anode Mega Electron Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11121 1000 2000 20 5 1 8 298716,00 1 563 0,07 365
7783 74 Modal Mega Neutron Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11123 1000 2000 20 2 1 1 595840,00 1 563 0,07 365
7785 74 Limited Mega Neutron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11123 1000 2000 20 2 1 2 595840,00 1 563 0,07 365
7787 74 Regulated Mega Neutron Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11123 1000 1000 20 2 1 4 595840,00 1 563 0,07 365
7789 74 Anode Mega Neutron Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11123 1000 2000 20 2 1 8 595840,00 1 563 0,07 365
7827 74 Modal Mega Ion Particle Accelerator I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11122 1000 2000 20 3 1 1 448700,00 1 563 0,07 365
7829 74 Limited Mega Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11122 1000 2000 20 3 1 2 448700,00 1 563 0,07 365
7831 74 Regulated Mega Ion Phase Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11122 1000 2000 20 3 1 4 448700,00 1 563 0,07 365
7833 74 Anode Mega Ion Particle Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11122 1000 2000 20 3 1 8 448700,00 1 563 0,07 365
7867 202 Supplemental Ladar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 452,00 1 726 0,07 104
7869 202 Supplemental Gravimetric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 1216,00 1 725 0,07 104
7870 202 Supplemental Omni ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 2656,00 1 728 0,07 104
7887 202 Supplemental Radar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 1216,00 1 729 0,07 104
7889 202 Supplemental Magnetometric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 448,00 1 727 0,07 104
7892 202 Prototype ECCM Radar Sensor Cluster A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 1216,00 1 729 0,07 104
7893 202 Prototype ECCM Ladar Sensor Cluster A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 452,00 1 726 0,07 104
7895 202 Prototype ECCM Gravimetric Sensor Cluster A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 1216,00 1 725 0,07 104
7896 202 Prototype ECCM Omni Sensor Cluster A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 2656,00 1 728 0,07 104
7914 202 Prototype ECCM Magnetometric Sensor Cluster A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 448,00 1 727 0,07 104
7917 202 Alumel Radar ECCM Sensor Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 1216,00 1 729 0,07 104
7918 202 Alumel Ladar ECCM Sensor Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 452,00 1 726 0,07 104
7922 202 Alumel Gravimetric ECCM Sensor Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 1216,00 1 725 0,07 104
7926 202 Alumel Omni ECCM Sensor Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 2656,00 1 728 0,07 104
7937 202 Alumel Magnetometric ECCM Sensor Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 448,00 1 727 0,07 104
7948 202 Gravimetric Positional ECCM Sensor System I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 1216,00 1 725 0,07 104
7964 202 Radar Positional ECCM Sensor System I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 1216,00 1 729 0,07 104
7965 202 Omni Positional ECCM Sensor System I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 2656,00 1 728 0,07 104
7966 202 Ladar Positional ECCM Sensor System I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 452,00 1 726 0,07 104
7970 202 Magnetometric Positional ECCM Sensor System I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 448,00 1 727 0,07 104
7993 509 Experimental TE-2100 Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,69 1 2 3000,00 1 640 0,07 168
7997 510 XR-3200 Heavy Missile Bay Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,05 1 2 14996,00 1 642 0,07 169
8001 508 Experimental ZW-4100 Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 1,8 1 2 20580,00 1 644 0,07 170
8007 511 Experimental SV-2000 Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 1,035 1 2 4224,00 1 641 0,07 1345
8023 511 Upgraded 'Malkuth' Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 0,945 1 4 4224,00 1 641 0,07 1345
8025 511 Limited 'Limos' Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 0,99 1 8 4224,00 1 641 0,07 1345
8027 511 Prototype 'Arbalest' Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 1,08 1 1 4224,00 1 641 0,07 1345
8089 509 Upgraded 'Malkuth' Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,63 1 4 3000,00 1 640 0,07 168
8091 509 Limited 'Limos' Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,66 1 8 3000,00 1 640 0,07 168
8093 509 Prototype 'Arbalest' Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,72 1 1 3000,00 1 640 0,07 168
8101 510 'Malkuth' Heavy Missile Launcher I Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 0,96 1 4 14996,00 1 642 0,07 169
8103 510 Advanced 'Limos' Heavy Missile Bay I Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 0,99 1 8 14996,00 1 642 0,07 169
8105 510 'Arbalest' Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,08 1 1 14996,00 1 642 0,07 169
8113 508 Upgraded 'Malkuth' Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 1,6 1 4 20580,00 1 644 0,07 170
8115 508 Limited 'Limos' Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 1,7 1 8 20580,00 1 644 0,07 170
8117 508 Prototype 'Arbalest' Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 1,8 1 1 20580,00 1 644 0,07 170
8131 768 Local Power Plant Manager: Capacitor Flux I Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 2 2080,00 1 666 0,06 90
8133 768 Beta Reactor Control: Capacitor Flux I Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 4 2080,00 1 666 0,06 90
8135 768 Type-D Power Core Modification: Capacitor Flux Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 8 2080,00 1 666 0,07 90
8137 768 Mark I Generator Refitting: Capacitor Flux Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 1 2080,00 1 666 0,07 90
8163 768 Partial Power Plant Manager: Capacitor Flux Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 2 828,00 1 666 0,07 90
8165 768 Alpha Reactor Control: Capacitor Flux Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 4 828,00 1 666 0,07 90
8167 768 Type-E Power Core Modification: Capacitor Flux Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 8 828,00 1 666 0,07 90
8169 768 Marked Generator Refitting: Capacitor Flux Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 1 828,00 1 666 0,07 90
8171 767 Local Power Plant Manager: Capacity Power Relay I Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 2 1996,00 1 667 0,06 90
8173 767 Beta Reactor Control: Capacitor Power Relay I Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 4 1996,00 1 667 0,06 90
8175 767 Type-D Power Core Modification: Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 8 1996,00 1 667 0,07 90
8177 767 Mark I Generator Refitting: Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 1 1996,00 1 667 0,07 90
8203 767 Partial Power Plant Manager: Capacity Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 2 2112,00 1 667 0,07 90
8205 767 Alpha Reactor Control: Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 4 2112,00 1 667 0,07 90
8207 767 Type-E Power Core Modification: Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 8 2112,00 1 667 0,07 90
8209 767 Marked Generator Refitting: Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 1 2112,00 1 667 0,07 90
8211 766 Partial Power Plant Manager: Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 2 1904,00 1 658 0,07 70
8213 766 Alpha Reactor Control: Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 4 1904,00 1 658 0,07 70
8215 766 Type-E Power Core Modification: Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 8 1904,00 1 658 0,07 70
8217 766 Marked Generator Refitting: Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 1 1904,00 1 658 0,07 70
8219 766 Local Power Plant Manager: Diagnostic System I Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 2 4704,00 1 658 0,06 70
8221 766 Beta Reactor Control: Diagnostic System I Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 4 4704,00 1 658 0,06 70
8223 766 Type-D Power Core Modification: Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 8 4704,00 1 658 0,07 70
8225 766 Mark I Generator Refitting: Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 1 4704,00 1 658 0,07 70
8251 769 Partial Power Plant Manager: Reaction Control Boosts power core output. NULL 500 20 5 0 1 2 1968,00 1 659 0,07 70
8253 769 Alpha Reactor Control: Reaction Control Boosts power core output. NULL 500 20 5 0 1 4 1968,00 1 659 0,07 70
8255 766 Type-E Power Core Modification: Reaction Control Boosts power core output. NULL 500 20 5 0 1 8 1968,00 1 659 0,07 70
8257 769 Marked Generator Refitting: Reaction Control Boosts power core output. NULL 500 20 5 0 1 1 1968,00 1 659 0,07 70
8259 769 Local Power Plant Manager: Reaction Control I Boosts power core output. NULL 500 20 5 0 1 2 4960,00 1 659 0,06 70
8261 769 Beta Reactor Control: Reaction Control I Boosts power core output. NULL 500 20 5 0 1 4 4960,00 1 659 0,06 70
8263 769 Type-D Power Core Modification: Reaction Control Boosts power core output. NULL 500 20 5 0 1 8 4960,00 1 659 0,07 70
8265 769 Mark I Generator Refitting: Reaction Control Boosts power core output. NULL 500 20 5 0 1 1 4960,00 1 659 0,07 70
8291 770 Local Power Plant Manager: Reaction Shield Flux I Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 2 2080,00 1 687 0,06 83
8293 770 Beta Reactor Control: Shield Flux I Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 4 2080,00 1 687 0,06 83
8295 770 Type-D Power Core Modification: Shield Flux Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 8 2080,00 1 687 0,07 83
8297 770 Mark I Generator Refitting: Shield Flux Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 1 2080,00 1 687 0,07 83
8323 770 Partial Power Plant Manager: Shield Flux Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 2 816,00 1 687 0,07 83
8325 770 Alpha Reactor Shield Flux Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 4 816,00 1 687 0,07 83
8327 770 Type-E Power Core Modification: Shield Flux Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 8 816,00 1 687 0,07 83
8329 770 Marked Generator Refitting: Shield Flux Increases shield recharge rate while lowering the maximum shield capacity. NULL 500 20 5 0 1 1 816,00 1 687 0,07 83
8331 57 Local Power Plant Manager: Reaction Shield Power Relay I Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 2 2012,00 1 688 0,06 83
8333 57 Beta Reactor Control: Shield Power Relay I Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 4 2012,00 1 688 0,06 83
8335 57 Type-D Power Core Modification: Shield Power Relay Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 8 2012,00 1 688 0,07 83
8337 57 Mark I Generator Refitting: Shield Power Relay Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 1 2012,00 1 688 0,07 83
8339 57 Partial Power Plant Manager: Shield Power Relay Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 2 2096,00 1 688 0,07 83
8341 57 Alpha Reactor Shield Power Relay Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 4 2096,00 1 688 0,07 83
8343 57 Type-E Power Core Modification: Shield Power Relay Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 8 2096,00 1 688 0,07 83
8345 57 Marked Generator Refitting: Shield Power Relay Diverts power from the capacitors to the shields, thereby increasing the shield recharge rate. NULL 500 20 5 0 1 1 2096,00 1 688 0,07 83
8387 38 Micro Subordinate Screen Stabilizer I Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 2 1920,00 1 607 0,07 1044
8397 38 Medium Subordinate Screen Stabilizer I Increases the maximum strength of the shield. NULL 0 0 10 0 1 2 15882,00 1 606 0,07 1044
8401 38 Small Subordinate Screen Stabilizer I Increases the maximum strength of the shield. NULL 0 0 5 0 1 2 3918,00 1 605 0,07 1044
8409 38 Large Subordinate Screen Stabilizer I Increases the maximum strength of the shield. NULL 0 0 20 0 1 2 79946,00 1 608 0,07 1044
8419 38 Large Azeotropic Ward Salubrity I Increases the maximum strength of the shield. NULL 0 0 20 0 1 4 79946,00 1 608 0,07 1044
8427 38 Small Azeotropic Ward Salubrity I Increases the maximum strength of the shield. NULL 0 0 5 0 1 4 3918,00 1 605 0,07 1044
8433 38 Medium Azeotropic Ward Salubrity I Increases the maximum strength of the shield. NULL 0 0 10 0 1 4 15882,00 1 606 0,07 1044
8437 38 Micro Azeotropic Ward Salubrity I Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 4 1920,00 1 607 0,07 1044
8465 38 Micro Supplemental Barrier Emitter I Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 8 1920,00 1 607 0,07 1044
8477 38 Medium Supplemental Barrier Emitter I Increases the maximum strength of the shield. NULL 0 0 10 0 1 8 15882,00 1 606 0,07 1044
8481 38 Small Supplemental Barrier Emitter I Increases the maximum strength of the shield. NULL 0 0 5 0 1 8 3918,00 1 605 0,07 1044
8489 38 Large Supplemental Barrier Emitter I Increases the maximum strength of the shield. NULL 0 0 20 0 1 8 79946,00 1 608 0,07 1044
8505 38 Micro F-S9 Regolith Shield Induction Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 1 1920,00 1 607 0,07 1044
8517 38 Medium F-S9 Regolith Shield Induction Increases the maximum strength of the shield. NULL 0 0 10 0 1 1 15882,00 1 606 0,07 1044
8521 38 Small F-S9 Regolith Shield Induction Increases the maximum strength of the shield. NULL 0 0 5 0 1 1 3918,00 1 605 0,07 1044
8529 38 Large F-S9 Regolith Shield Induction Increases the maximum strength of the shield. NULL 0 0 20 0 1 1 79946,00 1 608 0,07 1044
8531 41 Small Murky Shield Screen Transmitter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 2 56698,00 1 603 0,07 86
8533 41 Small 'Atonement' Ward Projector Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 4 56698,00 1 603 0,07 86
8535 41 Small Asymmetric Barrier Transpositioner I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 8 56698,00 1 603 0,07 86
8537 41 Small S95a Partial Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 1 56698,00 1 603 0,07 86
8579 41 Medium Murky Shield Screen Transmitter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 2 12288,00 1 602 0,07 86
8581 41 Medium 'Atonement' Ward Projector Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 4 12288,00 1 602 0,07 86
8583 41 Medium Asymmetric Barrier Transpositioner I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 8 12288,00 1 602 0,07 86
8585 41 Medium S95a Partial Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 1 12288,00 1 602 0,07 86
8627 41 Micro Murky Shield Screen Transmitter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 2,5 0 1 2 14528,00 1 604 0,07 86
8629 41 Micro 'Atonement' Ward Projector Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 2,5 0 1 4 14528,00 1 604 0,07 86
8631 41 Micro Asymmetric Barrier Transpositioner I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 2,5 0 1 8 14528,00 1 604 0,07 86
8633 41 Micro S95a Partial Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 2,5 0 1 1 14528,00 1 604 0,07 86
8635 41 Large Murky Shield Screen Transmitter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 25 0 1 2 575820,00 1 601 0,07 86
8637 41 Large 'Atonement' Ward Projector Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 25 0 1 4 575820,00 1 601 0,07 86
8639 41 Large Asymmetric Barrier Transpositioner I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 25 0 1 8 575820,00 1 601 0,07 86
8641 41 Large S95a Partial Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 25 0 1 1 575820,00 1 601 0,07 86
8683 41 X-Large Murky Shield Screen Transmitter I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 50 0 1 2 575820,00 0 NULL 0,07 86
8685 41 X-Large 'Atonement' Ward Projector Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 50 0 1 4 575820,00 0 NULL 0,07 86
8687 41 X-Large Asymmetric Barrier Transpositioner I Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 50 0 1 8 575820,00 0 NULL 0,07 86
8689 41 X-Large S95a Partial Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 50 0 1 1 575820,00 0 NULL 0,07 86
8743 285 Nanomechanical CPU Enhancer Increases CPU output. NULL 0 0 5 0 1 2 2656,00 1 676 0,07 1405
8744 285 Nanoelectrical Co-Processor Increases CPU output. NULL 0 0 5 0 1 4 2656,00 1 676 0,07 1405
8745 285 Photonic CPU Enhancer Increases CPU output. NULL 0 0 5 0 1 8 2656,00 1 676 0,07 1405
8746 285 Quantum Co-Processor Increases CPU output. NULL 0 0 5 0 1 1 2656,00 1 676 0,07 1405
8747 285 Nanomechanical CPU Enhancer I Increases CPU output. NULL 0 0 5 0 1 2 14996,00 1 676 0,07 1405
8748 285 Nanoelectrical Co-Processor I Increases CPU output. NULL 0 0 5 0 1 4 14996,00 1 676 0,07 1405
8749 285 Photonic CPU Enhancer I Increases CPU output. NULL 0 0 5 0 1 8 14996,00 1 676 0,07 1405
8750 285 Quantum Co-Processor I Increases CPU output. NULL 0 0 5 0 1 1 14996,00 1 676 0,07 1405
8759 55 125mm Light 'Scout' Autocannon I This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11161 2000 500 5 0,5 1 2 1000,00 1 574 0,07 387
8785 55 125mm Light Carbine Repeating Cannon I This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11161 2000 500 5 0,5 1 4 1000,00 1 574 0,07 387
8787 55 125mm Light Gallium Machine Gun This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11161 2000 500 5 0,5 1 8 1000,00 1 574 0,07 387
8789 55 125mm Light Prototype Automatic Cannon This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11161 2000 500 5 0,5 1 1 1000,00 1 574 0,07 387
8815 55 150mm Light 'Scout' Autocannon I A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11162 20 500 5 0,4 1 2 1976,00 1 574 0,07 387
8817 55 150mm Light Carbine Repeating Cannon I A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11162 20 500 5 0,4 1 4 1976,00 1 574 0,07 387
8819 55 150mm Light Gallium Machine Gun A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11162 20 500 5 0,4 1 8 1976,00 1 574 0,07 387
8821 55 150mm Light Prototype Automatic Cannon A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11162 20 500 5 0,4 1 1 1976,00 1 574 0,07 387
8863 55 200mm Light 'Scout' Autocannon I A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11163 20 500 5 0,3 1 2 4484,00 1 574 0,07 387
8865 55 200mm Light Carbine Repeating Cannon I A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11163 20 500 5 0,3 1 4 4484,00 1 574 0,07 387
8867 55 200mm Light Gallium Machine Gun A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11163 20 500 5 0,3 1 8 4484,00 1 574 0,07 387
8869 55 200mm Light Prototype Automatic Cannon A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11163 20 500 5 0,3 1 1 4484,00 1 574 0,07 387
8903 55 250mm Light 'Scout' Artillery I This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11152 20 500 5 0,1 1 2 5996,00 1 577 0,07 389
8905 55 250mm Light Carbine Howitzer I This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11152 20 500 5 0,1 1 4 5996,00 1 577 0,07 389
8907 55 250mm Light Gallium Cannon This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11152 20 500 5 0,1 1 8 5996,00 1 577 0,07 389
8909 55 250mm Light Prototype Siege Cannon This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11152 20 500 5 0,1 1 1 5996,00 1 577 0,07 389
9071 55 Dual 180mm 'Scout' Autocannon I This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11158 20 12,5 10 2,5 1 2 10000,00 1 575 0,07 386
9073 55 Dual 180mm Carbine Repeating Cannon I This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11158 20 12,5 10 2,5 1 4 10000,00 1 575 0,07 386
9091 55 Dual 180mm Gallium Machine Gun This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11158 20 12,5 10 2,5 1 8 10000,00 1 575 0,07 386
9093 55 Dual 180mm Prototype Automatic Cannon This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11158 20 12,5 10 2,5 1 1 10000,00 1 575 0,07 386
9127 55 220mm Medium 'Scout' Autocannon I This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11159 20 1000 10 2 1 2 25888,00 1 575 0,07 386
9129 55 220mm Medium Carbine Repeating Cannon I This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11159 20 1000 10 2 1 4 25888,00 1 575 0,07 386
9131 55 220mm Medium Gallium Machine Gun This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11159 20 1000 10 2 1 8 25888,00 1 575 0,07 386
9133 55 220mm Medium Prototype Automatic Cannon This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11159 20 1000 10 2 1 1 25888,00 1 575 0,07 386
9135 55 425mm Medium 'Scout' Autocannon I The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11160 20 1000 10 1,5 1 2 44740,00 1 575 0,07 386
9137 55 425mm Medium Carbine Repeating Cannon I The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11160 20 1000 10 1,5 1 4 44740,00 1 575 0,07 386
9139 55 425mm Medium Gallium Machine Gun The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11160 20 1000 10 1,5 1 8 44740,00 1 575 0,07 386
9141 55 425mm Medium Prototype Automatic Cannon The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11160 20 1000 10 1,5 1 1 44740,00 1 575 0,07 386
9207 55 650mm Medium 'Scout' Artillery I A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11150 200 125 10 0,5 1 2 59676,00 1 578 0,07 384
9209 55 650mm Medium Carbine Howitzer I A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11150 200 125 10 0,5 1 4 59676,00 1 578 0,07 384
9211 55 650mm Medium Gallium Cannon A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11150 200 125 10 0,5 1 8 59676,00 1 578 0,07 384
9213 55 650mm Medium Prototype Siege Cannon A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11150 200 125 10 0,5 1 1 59676,00 1 578 0,07 384
9247 55 Dual 425mm 'Scout' Autocannon I Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11155 200 200 20 5 1 2 98972,00 1 576 0,07 381
9249 55 Dual 425mm Carbine Repeating Cannon I Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11155 200 200 20 5 1 4 98972,00 1 576 0,07 381
9251 55 Dual 425mm Gallium Machine Gun Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11155 200 200 20 5 1 8 98972,00 1 576 0,07 381
9253 55 Dual 425mm Prototype Automatic Cannon Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11155 200 200 20 5 1 1 98972,00 1 576 0,07 381
9287 55 Dual 650mm 'Scout' Repeating Artillery I Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11156 2000 2000 20 4 1 2 298716,00 1 576 0,07 381
9289 55 Dual 650mm Carbine Repeating Howitzer I Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11156 2000 2000 20 4 1 4 298716,00 1 576 0,07 381
9291 55 Dual 650mm Gallium Repeating Cannon Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11156 2000 2000 20 4 1 8 298716,00 1 576 0,07 381
9293 55 Dual 650mm Prototype Repeating Siege Cannon Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11156 2000 2000 20 4 1 1 298716,00 1 576 0,07 381
9327 55 800mm Heavy 'Scout' Repeating Artillery I Artillery cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11157 200 75 20 3 1 2 448700,00 1 576 0,07 381
9329 55 800mm Heavy Carbine Repeating Howitzer I Artillery cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11157 200 75 20 3 1 4 448700,00 1 576 0,07 381
9331 55 800mm Heavy Gallium Repeating Cannon Artillery cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11157 200 75 20 3 1 8 448700,00 1 576 0,07 381
9333 55 800mm Heavy Prototype Repeating Siege Cannon Artillery cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11157 200 75 20 3 1 1 448700,00 1 576 0,07 381
9367 55 1200mm Heavy 'Scout' Artillery I One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11148 2000 2000 20 1 1 2 595840,00 1 579 0,07 379
9369 55 1200mm Heavy Carbine Howitzer I One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11148 2000 2000 20 1 1 4 595840,00 1 579 0,07 379
9371 55 1200mm Heavy Gallium Cannon One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11148 2000 2000 20 1 1 8 595840,00 1 579 0,07 379
9373 55 1200mm Heavy Prototype Artillery One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11148 2000 2000 20 1 1 1 159872,00 0 579 0,07 379
9377 55 1200mm Heavy Prototype Siege Cannon One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11148 2000 2000 20 1 1 1 595840,00 1 579 0,07 379
9411 55 280mm 'Scout' Artillery I Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11153 20 500 5 0,05 1 2 7496,00 1 577 0,07 389
9413 55 280mm Carbine Howitzer I Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11153 20 500 5 0,05 1 4 7496,00 1 577 0,07 389
9415 55 280mm Gallium Cannon Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11153 20 500 5 0,05 1 8 7496,00 1 577 0,07 389
9417 55 280mm Prototype Siege Cannon Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11153 20 500 5 0,05 1 1 7496,00 1 577 0,07 389
9419 55 720mm 'Probe' Artillery I Not supposed to be here... 11151 200 50 10 0,25 1 2 9856,00 0 NULL 0,06 384
9421 55 720mm Cordite Howitzer I You don't see this... 11151 200 50 10 0,25 1 4 9856,00 0 NULL 0,06 384
9451 55 720mm 'Scout' Artillery I This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11151 200 50 10 0,25 1 2 74980,00 1 578 0,07 384
9453 55 720mm Carbine Howitzer I This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11151 200 50 10 0,25 1 4 74980,00 1 578 0,07 384
9455 55 720mm Gallium Cannon This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11151 200 50 10 0,25 1 8 74980,00 1 578 0,07 384
9457 55 720mm Prototype Siege Cannon This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11151 200 50 10 0,25 1 1 74980,00 1 578 0,07 384
9491 55 1400mm 'Scout' Artillery I The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11149 2000 2000 20 0,5 1 2 744812,00 1 579 0,07 379
9493 55 1400mm Carbine Howitzer I The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11149 2000 2000 20 0,5 1 4 744812,00 1 579 0,07 379
9495 55 1400mm Gallium Cannon The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11149 2000 2000 20 0,5 1 8 744812,00 1 579 0,07 379
9497 55 1400mm Prototype Siege Cannon The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11149 2000 2000 20 0,5 1 1 744812,00 1 579 0,07 379
9518 201 Initiated Ion Field ECM I Projects a low intensity field of ionized particles to disrupt the effectiveness of enemy sensors. Very effective against Magneometric based sensors. NULL 0 0 5 0 1 8 4960,00 1 715 0,07 3227
9519 201 FZ-3 Subversive Spatial Destabilizer ECM Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. NULL 0 0 5 0 1 1 4960,00 1 717 0,07 3226
9520 201 'Penumbra' White Noise ECM Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. NULL 0 0 5 0 1 2 4960,00 1 718 0,07 3229
9521 201 Initiated Multispectral ECM I An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 8 14848,00 1 719 0,07 109
9522 201 Faint Phase Inversion ECM I Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. NULL 0 0 5 0 1 4 4960,00 1 716 0,07 3228
9556 295 Upgraded Explosive Deflection Amplifier I Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 3968,00 1 550 0,07 82
9562 295 Supplemental EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 1920,00 1 550 0,07 82
9566 295 Supplemental Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 1920,00 1 550 0,07 82
9568 295 Upgraded Thermic Dissipation Amplifier I Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 3968,00 1 550 0,07 82
9570 295 Supplemental Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 1920,00 1 550 0,07 82
9574 295 Supplemental Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 1920,00 1 550 0,07 82
9580 295 Upgraded EM Ward Amplifier I Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 3968,00 1 550 0,07 82
9582 295 Upgraded Kinetic Deflection Amplifier I Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 3968,00 1 550 0,07 82
9608 77 Limited Kinetic Deflection Field I Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 553 0,07 81
9622 77 Limited 'Anointed' EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 4 45412,00 1 553 0,07 81
9632 77 Limited Adaptive Invulnerability Field I Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 553 0,07 81
9646 77 Limited Explosive Deflection Field I Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 553 0,07 81
9660 77 Limited Thermic Dissipation Field I Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 8 45412,00 1 553 0,07 81
9668 72 Large Rudimentary Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2034 1000 100 50 0 1 2 769744,00 1 381 0,07 112
9670 72 Small Rudimentary Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2034 1000 10 5 0 1 2 18620,00 1 382 0,07 112
9678 72 Large 'Vehemence' Shockwave Charge Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 4 769744,00 1 381 0,07 112
9680 72 Small 'Vehemence' Shockwave Charge Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 10 5 0 1 4 19712,00 1 382 0,07 112
9702 72 Micro Rudimentary Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2034 1000 100 2,5 0 1 2 8560,00 1 380 0,07 112
9706 72 Micro 'Vehemence' Shockwave Charge Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 2,5 0 1 4 8560,00 1 380 0,07 112
9728 72 Medium Rudimentary Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2034 1000 100 10 0 1 2 769744,00 1 383 0,07 112
9734 72 Medium 'Vehemence' Shockwave Charge Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 10 0 1 4 769744,00 1 383 0,07 112
9744 72 Small 'Notos' Explosive Charge I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2035 1000 10 5 0 1 8 18624,00 1 382 0,07 112
9750 72 Micro 'Notos' Explosive Charge I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2035 1000 100 2,5 0 1 8 8560,00 1 380 0,07 112
9762 72 Medium 'Notos' Explosive Charge I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2035 1000 100 10 0 1 8 769744,00 1 383 0,07 112
9772 72 Large 'Notos' Explosive Charge I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2035 1000 100 50 0 1 8 769744,00 1 381 0,07 112
9784 72 Small YF-12a Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2033 1000 10 5 0 1 1 19452,00 1 382 0,07 112
9790 72 Micro YF-12a Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2033 1000 100 2,5 0 1 1 8560,00 1 380 0,07 112
9800 72 Medium YF-12a Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2033 1000 100 10 0 1 1 769744,00 1 383 0,07 112
9808 72 Large YF-12a Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2033 1000 100 50 0 1 1 769744,00 1 381 0,07 112
9826 280 Carbon Carbon is an abundant nonmetallic element that occurs in many inorganic and in all organic compounds. NULL 0 4400 2 0 1 NULL 350,00 1 20 0 1357
9828 1042 Silicon As one of the most common elements in the universe, it’s no surprise that silicon has found its way into almost every aspect of manufacturing, resulting in a steady price and perpetual mining operations on most solid planets. NULL 0 0 0,38 0 1 NULL 266,00 1 1334 0 1358
9830 1034 Rocket Fuel The properties of this carefully refined liquid make it ideal for controlled combustion whether in or outside of atmospheric environments; its severe volatility requires special containers to resist most forms of impact, high temperatures, and electrical activity during storage and transportation. NULL 0 0 1,5 0 1 NULL 505,00 1 1335 0 1359
9832 1034 Coolant This specially blended fluid is ideal for transferring thermal energy away from sensitive machinery or computer components, rerouting it to heat sinks so it can be eliminated from the system. NULL 0 0 1,5 0 1 NULL 1000,00 1 1335 0 1360
9834 1040 Guidance Systems An electrical device used in targeting systems and tracking computers. NULL 0 0 6 0 1 NULL 380,00 1 1336 0 1361
9836 1034 Consumer Electronics Consumer electronics encompass a wide variety of individual goods, from entertainment media and personal computers to slave collars and children's toys. NULL 0 0 1,5 0 1 NULL 230,00 1 1335 0 1362
9838 1034 Superconductors Required for highly advanced technologies too numerous to mention to function properly, these conduits are made from super-cooled materials that function as perfect conductors, having an effective electrical resistance of zero. NULL 0 0 1,5 0 1 NULL 850,00 1 1335 0 1363
9840 1034 Transmitter This electronic device generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna or some other form of transducer. NULL 0 0 1,5 0 1 NULL 313,00 1 1335 0 1364
9842 1034 Miniature Electronics Advances in molecular chemistry and nanite-reduced computer chips have made almost every form of miniature electronics possible, from the simple holovid viewer and missile tracking systems to wetware cybernetics and quantum entanglement communications. NULL 0 0 1,5 0 1 NULL 400,00 1 1335 0 1365
9844 280 Small Arms Personal weapons and armaments, used both for warfare and personal security. NULL 0 2500 2 0 1 NULL 1260,00 1 492 0 1366
9846 1040 Planetary Vehicles Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. NULL 0 0 6 0 1 NULL 3730,00 1 1336 0 1367
9848 1040 Robotics These pre-programmed or remote control mechanical tools are commonly used in mass production facilities, hazardous material handling, or dangerous front line military duties such as bomb disarming and disposal. NULL 0 0 6 0 1 NULL 6500,00 1 1336 0 1368
9850 280 Spirits Alcoholic beverages made by distilling a fermented mash of grains. NULL 0 2500 0,2 0 1 NULL 455,00 1 492 0 1369
9852 280 Tobacco Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end. NULL 0 2500 0,2 0 1 NULL 48,00 1 492 0 1370
9854 237 Polaris Inspector Frigate The Polaris Inspector frigate is an observation vehicle with a very resiliant superstructure. 1372 500 1000000 20400 0 1 NULL 0,00 0 NULL 0,07 NULL
9856 15 Amarr Class A Starport NULL 1373 24438 0 0 0 1 4 600000,00 0 NULL 0 NULL
9857 15 Amarr Class B Starport NULL 1249 30758 0 0 0 1 4 600000,00 0 NULL 0 NULL
9858 237 Polaris Centurion TEST The Polaris Centurion is an elite class observer vehicle with a nearly impenatrable armor coating. 1375 500 1000000 20400 0 1 NULL 0,00 0 NULL 0,07 NULL
9860 237 Polaris Legatus Frigate The Polaris Legatus frigate is the most powerful Polaris ship built, superior in both combat and maneuverability. 1376 500 1000000 20400 1000000 1 NULL 0,00 0 NULL 0,07 NULL
9862 237 Polaris Centurion Frigate The Polaris Centurion frigate is an observation vehicle with a very resiliant superstructure. 1375 500 1000000 20400 0 1 NULL 0,00 0 NULL 0,07 NULL
9866 15 Angel Serpentis NULL 1403 25975 0 0 0 1 2 600000,00 0 NULL 0 NULL
9867 15 Heaven NULL 1404 47998 0 0 0 1 2 600000,00 0 NULL 0 NULL
9868 15 Concord Starbase NULL 3395 60432 0 0 0 1 8 600000,00 0 NULL 0 NULL
9869 298 Loiterer I NULL 2818 45 100000 60 1200 10 NULL 10,00 0 NULL 0 NULL
9871 299 Repair Drone NULL 1009 5 0 50 1200 10 NULL 10,00 0 NULL 0,07 NULL
9873 15 Dark Amarr Station O NULL 1637 22587 0 0 0 1 4 600000,00 0 NULL 0 NULL
9874 15 Dark Amarr Station H NULL 1638 34269 0 0 0 1 4 600000,00 0 NULL 0 NULL
9875 226 Minmatar Trade Station Ruins Ruins. 3797 5213 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9876 226 Amarr Commercial Station Ruins Ruins. 3772 12832 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9877 226 Amarr Military Station Ruins Ruins. 3773 15321 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9878 226 Amarr Mining Station Ruins Ruins. 3774 8066 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9879 226 Amarr Research Station Ruins Ruins. 3775 7944 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9880 226 Amarr Trade Station Ruins Ruins. 3776 4758 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9881 226 Caldari Station Ruins - Huge & Sprawling Ruins. 3777 12350 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9882 226 Caldari Station Ruins - Hook Shaped Ruins. 3778 6941 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9883 226 Caldari Station Ruins - Flat Hulk Ruins. 3779 9239 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9884 226 Caldari Station Ruins - Industry Drill Ruins. 3780 4110 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9885 226 Gallente Station Ruins - Disc Ruins. 3781 24904 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9886 226 Gallente Station Ruins - Fathom Ruins. 3782 27646 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9887 226 Gallente Station Ruins - Ugly Industrial Ruins. 3783 8380 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9888 226 Gallente Station Ruins - Biodomes Ruins of a Gallentean station. 3784 7005 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9889 226 Gallente Station Ruins - Factory Ruins. 3785 6063 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9890 226 Gallente Station Ruins - Military Ruins. 3786 6578 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9891 226 Gallente Station Ruins - Research Ruins. 3787 8000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9892 226 Gallente Station Ruins - Commercial Ruins of a Gallentean station. 3788 8284 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9893 226 Minmatar Commercial Station Ruins Ruins. 3790 9958 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9894 226 Minmatar Industry Station Ruins Ruins. 3791 7678 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9895 226 Minmatar Military Station Ruins Ruins. 3792 10966 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9896 226 Minmatar Mining Station Ruins Ruins. 3793 14675 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9897 226 Minmatar Research Station Ruins Ruins. 3794 6647 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9898 226 Minmatar General Station Ruins Ruins. 3795 5957 0 0 0 1 NULL 0,00 0 NULL 0 NULL
9899 745 Ocular Filter - Basic This image processor implanted in the occipital lobe grants a bonus to a character's Perception. NULL 1 0 1 0 1 NULL 200000,00 1 618 0,05 2053
9917 23 Clone Grade Delta NULL NULL 0 0 1 0 1 NULL 95000,00 0 NULL 0 34
9919 23 Clone Grade Epsilon NULL NULL 0 0 1 0 1 NULL 130000,00 0 NULL 0 34
9921 23 Clone Grade Zeta NULL NULL 0 0 1 0 1 NULL 180000,00 0 NULL 0 34
9923 23 Clone Grade Eta NULL NULL 0 0 1 0 1 NULL 250000,00 0 NULL 0 34
9925 23 Clone Grade Theta NULL NULL 0 0 1 0 1 NULL 335000,00 0 NULL 0 34
9927 23 Clone Grade Iota NULL NULL 0 0 1 0 1 NULL 470000,00 0 NULL 0 34
9929 23 Clone Grade Kappa NULL NULL 0 0 1 0 1 NULL 650000,00 0 NULL 0 34
9931 23 Clone Grade Lambda NULL NULL 0 0 1 0 1 NULL 930000,00 0 NULL 0 34
9933 23 Clone Grade Mu NULL NULL 0 0 1 0 1 NULL 1340000,00 0 NULL 0 34
9935 23 Clone Grade Nu NULL NULL 0 0 1 0 1 NULL 1980000,00 0 NULL 0 34
9937 23 Clone Grade Xi NULL NULL 0 0 1 0 1 NULL 2990000,00 0 NULL 0 34
9939 23 Clone Grade Omicron NULL NULL 0 0 1 0 1 NULL 4700000,00 0 NULL 0 34
9941 745 Memory Augmentation - Basic This image processor implanted in the temporal lobe grants a bonus to a character's memory. NULL 1 0 1 0 1 NULL 200000,00 1 619 0,05 2061
9942 745 Neural Boost - Basic A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. NULL 1 0 1 0 1 NULL 200000,00 1 620 0,05 2054
9943 745 Cybernetic Subprocessor - Basic This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. NULL 1 0 1 0 1 NULL 200000,00 1 621 0,05 2062
9944 302 Magnetic Field Stabilizer I Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 25 0 1 NULL 24994,00 1 648 0,07 1046
9945 139 Magnetic Field Stabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 249940,00 1 343 0 1046
9947 303 Standard Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3210
9950 303 Standard Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3215
9955 257 Polaris Skill at operating Polaris. NULL 0 0 0,01 0 1 NULL 800000000,00 0 NULL 0 33
9956 745 Social Adaptation Chip - Basic This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. NULL 1 0 1 0 1 NULL 200000,00 1 622 0,05 2060
9957 742 Eifyr and Co. 'Gunslinger' Motion Prediction MR-703 A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. Grants a 3% bonus to turret tracking speed. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
9959 182 Amarr Surveillance Officer This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1067 36 1810000 18100 275 1 4 0,00 0 NULL 0 NULL
9960 182 Amarr Surveillance Sergeant Major This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1731 134,43 11800000 118000 1750 1 4 0,00 0 NULL 0 NULL
9962 182 Amarr Surveillance Sergeant This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1730 91,59 11500000 115000 1775 1 4 0,00 0 NULL 0 NULL
9965 182 Caldari Police Vice Commissioner This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1845 199,86 10100000 101000 1050 1 1 0,00 0 NULL 0 NULL
9970 182 Caldari Police 3rd Lieutenant This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1882 39 1650000 16500 190 1 1 0,00 0 NULL 0 NULL
9971 182 Caldari Police 1st Lieutenant This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1876 221,05 9200000 92000 1200 1 1 0,00 0 NULL 0 NULL
9977 182 Minmatar Security Officer 2nd Rank This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1887 134 8900000 89000 1250 1 2 0,00 0 NULL 0 NULL
9978 182 Minmatar Security Officer 1st Rank This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1884 123,03 8000000 80000 825 1 2 0,00 0 NULL 0 NULL
9983 182 Gallente Police Master Sergeant This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1802 246 11300000 113000 1935 1 8 0,00 0 NULL 0 NULL
9984 182 Gallente Police Captain This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1803 140,15 11500000 115000 1735 1 8 0,00 0 NULL 0 NULL
9987 182 Khanid Surveillance Officer This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1235 35 80000 20400 200 1 4 0,00 0 NULL 0 NULL
9988 182 Khanid Surveillance Sergeant This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1856 91,59 11500000 115000 500 1 4 0,00 0 NULL 0 NULL
9989 182 Minmatar Security Officer 3rd Rank This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 307 62 1200000 12000 80 1 2 0,00 0 NULL 0 NULL
9991 182 Gallente Police Sergeant This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 66 38 2040000 20400 160 1 8 0,00 0 NULL 0 NULL
9997 288 Imperial Navy Sergeant Major This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 1733 39 2810000 28100 350 1 4 0,00 0 NULL 0 NULL
9998 288 Imperial Navy Sergeant This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1735 13 1810000 18100 225 1 4 0,00 0 NULL 0 NULL
9999 288 Imperial Navy Captain This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1736 20,5 2870000 28700 200 1 4 0,00 0 NULL 0 NULL
10000 288 Imperial Navy Major This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1734 40 2860000 28600 275 1 4 0,00 0 NULL 0 NULL
10001 288 Imperial Navy Colonel This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1728 192 12000000 120000 1150 1 4 0,00 0 NULL 0 NULL
10003 288 Imperial Navy General This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1729 134,43 11800000 118000 1775 1 4 0,00 0 NULL 0 NULL
10013 550 Angel Hijacker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
10014 550 Angel Outlaw This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 341 50 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
10015 550 Angel Nomad This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 342 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
10016 550 Angel Raider This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
10017 551 Angel Depredator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 336 150 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
10018 551 Angel Smasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
10019 550 Angel Hunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
10025 567 Sansha's Servant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1238 50 2112000 21120 100 1 4 0,00 0 NULL 0 NULL
10026 567 Sansha's Scavenger This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
10027 567 Sansha's Savage This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
10028 567 Sansha's Plague This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
10029 567 Sansha's Manslayer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
10030 566 Sansha's Ravager This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1236 150 10010000 100100 200 1 4 0,00 0 NULL 0 NULL
10035 182 CONCORD SWAT Officer This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1054 38 2040000 20400 300 1 NULL 0,00 0 NULL 0 NULL
10036 182 CONCORD SWAT Captain This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1056 199,86 10100000 101000 900 1 NULL 0,00 0 NULL 0 NULL
10037 301 DED Special Operation Officer This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1053 50 2040000 20400 300 1 NULL 0,00 0 NULL 0 NULL
10038 301 DED Special Operation Captain This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1050 150 10100000 101000 900 1 NULL 0,00 0 NULL 0 NULL
10039 40 Civilian Shield Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 336,00 1 760 0,07 84
10040 120 Civilian Shield Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3360,00 1 328 0 84
10041 226 Frozen Corpse A human corpse. 398 1 200 2 0 1 NULL 0,00 0 NULL 0 398
10043 297 Peddler Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 308 216 89000000 890000 2300 1 2 0,00 0 NULL 0 NULL
10044 297 Column Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 52 313,45 102000000 1020000 3000 1 1 0,00 0 NULL 0 NULL
10045 297 Vanguard Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3600 1 4 0,00 0 NULL 0 NULL
10046 288 Caldari Navy Captain 2nd Rank This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 1789 42,93 2040000 20400 200 1 1 0,00 0 NULL 0 NULL
10047 288 Caldari Navy Captain 1st Rank This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High 1791 45,98 1970000 19700 230 1 1 0,00 0 NULL 0 NULL
10048 288 Caldari Navy Commodore This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1792 39 1650000 16500 170 1 1 0,00 0 NULL 0 NULL
10050 288 Caldari Navy Vice Admiral This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1786 221,05 9200000 92000 450 1 1 0,00 0 NULL 0 NULL
10052 288 Federation Navy Command Sergeant Major This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1808 42 2950000 29500 100 1 8 0,00 0 NULL 0 NULL
10053 288 Federation Navy Fleet Captain This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1807 36,16 1620000 16200 160 1 8 0,00 0 NULL 0 NULL
10054 288 Federation Navy Sergeant Major This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High 1811 39 2300000 23000 200 1 8 0,00 0 NULL 0 NULL
10056 288 Federation Navy Fleet Major This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1801 113 11600000 116000 520 1 8 0,00 0 NULL 0 NULL
10057 288 Federation Navy Fleet Colonel This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1804 167,24 11200000 112000 350 1 8 0,00 0 NULL 0 NULL
10058 288 Republic Fleet Private 3rd Rank This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1888 32,89 1740000 17400 145 1 2 0,00 0 NULL 0 NULL
10060 288 Republic Fleet Captain This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1891 37,07 1980000 19800 80 1 2 0,00 0 NULL 0 NULL
10065 227 Dark Cloud NULL 1669 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10066 227 Dark Green Cloud NULL 1670 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10067 227 Dust Cloud NULL 1671 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10068 227 Ion Cloud NULL 1672 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10069 227 Spark Cloud NULL 1673 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10071 305 Toxic Comet Comet 1674 1 1E+35 20 0 250 NULL 3068504,00 0 NULL 0 NULL
10073 305 Gold Comet Comet 1676 1 1E+35 20 0 250 NULL 3068504,00 0 NULL 0 NULL
10076 288 Khanid Navy Sergeant This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1861 13 1810000 18100 225 1 4 0,00 0 NULL 0 NULL
10077 288 Republic Fleet Commander This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1885 109 9600000 96000 580 1 2 0,00 0 NULL 0 NULL
10078 288 Republic Fleet High Captain This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1886 131 8500000 85000 390 1 2 0,00 0 NULL 0 NULL
10079 288 Khanid Navy Sergeant Major This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1859 39 2810000 28100 200 1 4 0,00 0 NULL 0 NULL
10080 288 Khanid Navy Major This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1860 40 2860000 28600 200 1 4 0,00 0 NULL 0 NULL
10082 288 Khanid Navy Colonel This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1854 192 12000000 120000 550 1 4 0,00 0 NULL 0 NULL
10083 288 Khanid Navy General This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 297 250 20000000 1080000 14000 1 4 0,00 0 NULL 0 NULL
10084 288 Ammatar Navy Sergeant This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1745 13 1810000 18100 225 1 4 0,00 0 NULL 0 NULL
10085 288 Ammatar Navy Sergeant Major This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 1743 39 2810000 28100 300 1 4 0,00 0 NULL 0 NULL
10086 288 Ammatar Navy Major This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1744 40 2860000 28600 200 1 4 0,00 0 NULL 0 NULL
10089 288 Ammatar Navy General This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 297 250 20000000 1080000 14000 1 4 0,00 0 NULL 0 NULL
10090 288 Sarum Navy Sergeant This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1921 13 1810000 18100 225 1 4 0,00 0 NULL 0 NULL
10091 288 Sarum Navy Major This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1920 40 2860000 28600 200 1 4 0,00 0 NULL 0 NULL
10092 288 Sarum Navy Captain This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1922 20,5 1870000 18700 300 1 4 0,00 0 NULL 0 NULL
10095 288 Sarum Navy General This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 297 250 20000000 1080000 14000 1 4 0,00 0 NULL 0 NULL
10097 182 Ammatar Surveillance Officer This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1067 36 1810000 18100 200 1 4 0,00 0 NULL 0 NULL
10099 182 Ammatar Surveillance Sergeant Major This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1741 134,43 11800000 118000 550 1 4 0,00 0 NULL 0 NULL
10100 182 Ammatar Surveillance Sergeant This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1740 91,59 11500000 115000 500 1 4 0,00 0 NULL 0 NULL
10102 182 Sarum Surveillance Officer This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1067 36 1810000 18100 200 1 4 0,00 0 NULL 0 NULL
10104 182 Sarum Surveillance Sergeant Major This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1917 134,43 11800000 118000 550 1 4 0,00 0 NULL 0 NULL
10105 182 Sarum Surveillance Sergeant This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1916 91,59 11500000 115000 500 1 4 0,00 0 NULL 0 NULL
10106 288 Intaki Defense Sergeant Major This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High 1843 31 1850000 18500 80 1 8 0,00 0 NULL 0 NULL
10107 288 Intaki Defense Command Sergeant Major This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1843 39 2300000 23000 100 1 8 0,00 0 NULL 0 NULL
10108 288 Intaki Defense Fleet Captain This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1840 42 2950000 29500 160 1 8 0,00 0 NULL 0 NULL
10109 288 Intaki Defense Fleet Colonel This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1835 140,15 11500000 115000 520 1 8 0,00 0 NULL 0 NULL
10110 826 Thukker Follower This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1949 38,4 1580000 15800 145 1 2 0,00 0 NULL 0 NULL
10111 288 Thukker Brute This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 1951 61 1710000 17100 235 1 2 0,00 0 NULL 0 NULL
10112 288 Thukker Warrior This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High 1947 32,89 1740000 17400 130 1 2 0,00 0 NULL 0 NULL
10113 288 Thukker Tribal Lord This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1843 123,03 8000000 80000 365 1 8 0,00 0 NULL 0 NULL
10114 297 Tradesman Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 310 216 89000000 890000 2000 1 2 0,00 0 NULL 0 NULL
10115 297 Merchant Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 65 94,79 85000000 850000 2800 1 8 0,00 0 NULL 0 NULL
10116 297 Trafficker Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 325 256 96000000 960000 3500 1 8 0,00 0 NULL 0 NULL
10117 297 Caravan Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 327 153 109000000 1090000 3000 1 8 0,00 0 NULL 0 NULL
10118 297 Flotilla Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 328 553 110500000 1105000 4000 1 8 0,00 0 NULL 0 NULL
10119 226 Outpost/Disc - Spiky & Pulsating This construction dampens all damage inflicted to ships within range. 1680 205 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10120 226 Rock - Infested by Rogue Drones This block of rock and girders seems to be infested with independant artificial life. 1681 150 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10121 226 Small Asteroid w/Drone-tech This massive hulk of rock appears to be infested with rogue drones. 1682 44 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10122 226 Multi-purpose Pad A platform designed to launch missiles similar to sentry guns. 1683 60 0 0 0 1 1 0,00 0 NULL 0 NULL
10123 226 Pulsating Power Generator NULL 1684 79 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10124 226 Beacon With its blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail. 1211 6 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10125 288 Mordu's Lieutenant 3rd Rank This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1897 33 2025000 20250 180 1 1 0,00 0 NULL 0 NULL
10126 288 Mordu's Lieutenant 2nd Rank This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 1898 42,93 1940000 19400 145 1 1 0,00 0 NULL 0 NULL
10127 226 Magnetic Double-Capped Bubble This construction recharges the shields on ships within range. 1685 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10128 227 Dark Gray Cloud NULL 1686 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10129 227 Dark Gray Turbulent Cloud NULL 1687 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10130 227 Electric Cloud NULL 1688 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10131 227 Fire Cloud NULL 1689 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10132 227 Plasma Cloud NULL 1690 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10133 288 Mordu's Lieutenant This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1901 39 1650000 16500 90 1 1 0,00 0 NULL 0 NULL
10134 288 Mordu's Captain This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1895 221,05 9200000 92000 450 1 1 0,00 0 NULL 0 NULL
10135 226 Depleted Station Battery This massive battery column was probably a part of a destroyed power plant. It still surges with energy. 1691 2200 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10136 226 Black Monolith It's full of stars. 1692 3500 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10137 226 Rock Formation - Branched & Twisted A huge branching rock formation. 1693 5825 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10138 226 Spaceshuttle Wreck The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10139 226 Circular Construction This circular piece may have once been a part of something larger. Now it is derelict, spinning alone in the blackness of space. 1695 890 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10140 226 Debris - Broken Engine Part 1 This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station. 1696 314 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10141 226 Debris - Broken Engine Part 2 This damaged hunk of machinery could once have been a part of a powerplant or relay station. 1697 418 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10142 226 Debris - Power Conduit This space debris appears to have served as an external power conduit system on a gigantic vessel. 1698 450 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10143 226 Debris - Twisted Metal This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact. 1699 550 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10144 226 Scanner Sentry - Rapid Pulse NULL 1217 100 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10151 303 Improved Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3210
10152 303 Strong Crash Booster This booster quickens a pilot's reactions, pushing him into the delicate twitch territory inhabited by the best missile marksmen. Any missile he launches at his hapless victims will hit its mark with that much more precision, although the pilot may be too busy grinding his teeth to notice. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3210
10155 303 Improved Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3215
10156 303 Strong Blue Pill Booster This booster relaxes a pilot's ability to control certain shield functions, among other things. It creates a temporary feeling of euphoria that counteracts the unpleasantness inherent in activating shield boosters, and permits the pilot to force the boosters to better performance without suffering undue pain. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3215
10164 303 Standard Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3216
10165 303 Improved Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3216
10166 303 Strong Sooth Sayer Booster This booster induces a trancelike state whereupon the pilot is able to sense the movement of faraway items without all the usual static flooding the senses. Being in a trance helps the pilot hit those moving items with better accuracy, although he has to be careful not to start hallucinating. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3216
10167 306 Abandoned Container The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
10188 302 Basic Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 9728,00 1 648 0,07 1046
10190 302 Magnetic Field Stabilizer II Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 33384,00 1 648 0,06 1046
10191 139 Magnetic Field Stabilizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1046
10204 742 Zainou 'Deadeye' Sharpshooter ST-903 A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 3% bonus to turret optimal range. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
10208 745 Memory Augmentation - Standard This image processor implanted in the temporal lobe grants a bonus to a character's memory. NULL 1 0 1 0 1 NULL 400000,00 1 619 0,05 2061
10209 745 Memory Augmentation - Improved This image processor implanted in the temporal lobe grants a bonus to a character's memory. NULL 1 0 1 0 1 NULL 800000,00 1 619 0,05 2061
10210 745 Memory Augmentation - Advanced This image processor implanted in the temporal lobe grants a bonus to a character's memory. NULL 1 0 1 0 1 NULL 1600000,00 1 NULL 0,05 2061
10211 745 Memory Augmentation - Elite This image processor implanted in the temporal lobe grants a bonus to a character's memory. NULL 1 0 1 0 1 NULL 3200000,00 1 NULL 0,05 2061
10212 745 Neural Boost - Standard A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. NULL 1 0 1 0 1 NULL 400000,00 1 620 0,05 2054
10213 745 Neural Boost - Improved A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. NULL 1 0 1 0 1 NULL 800000,00 1 620 0,05 2054
10214 745 Neural Boost - Advanced A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. NULL 1 0 1 0 1 NULL 1600000,00 1 NULL 0,05 2054
10215 745 Neural Boost - Elite A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. NULL 1 0 1 0 1 NULL 3200000,00 1 NULL 0,05 2054
10216 745 Ocular Filter - Standard This image processor implanted in the occipital lobe grants a bonus to a character's Perception. NULL 1 0 1 0 1 NULL 400000,00 1 618 0,05 2053
10217 745 Ocular Filter - Improved This image processor implanted in the occipital lobe grants a bonus to a character's Perception. NULL 1 0 1 0 1 NULL 800000,00 1 618 0,05 2053
10218 745 Ocular Filter - Advanced This image processor implanted in the occipital lobe grants a bonus to a character's Perception. NULL 1 0 1 0 1 NULL 800000,00 1 NULL 0,05 2053
10219 745 Ocular Filter - Elite This image processor implanted in the occipital lobe grants a bonus to a character's Perception. NULL 1 0 1 0 1 NULL 3200000,00 1 NULL 0,05 2053
10221 745 Cybernetic Subprocessor - Standard This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. NULL 1 0 1 0 1 NULL 400000,00 1 621 0,05 2062
10222 745 Cybernetic Subprocessor - Improved This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. NULL 1 0 1 0 1 NULL 800000,00 1 621 0,05 2062
10223 745 Cybernetic Subprocessor - Advanced This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. NULL 1 0 1 0 1 NULL 1600000,00 1 NULL 0,05 2062
10224 745 Cybernetic Subprocessor - Elite This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. NULL 1 0 1 0 1 NULL 3200000,00 1 NULL 0,05 2062
10225 745 Social Adaptation Chip - Standard This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. NULL 1 0 1 0 1 NULL 400000,00 1 622 0,05 2060
10226 745 Social Adaptation Chip - Improved This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. NULL 1 0 1 0 1 NULL 800000,00 1 622 0,05 2060
10227 745 Social Adaptation Chip - Advanced This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. NULL 1 0 1 0 1 NULL 1600000,00 1 NULL 0,05 2060
10228 749 Zainou 'Gnome' Shield Management SM-703 Improved skill at regulating shield capacity. 3% Bonus to shield capacity. NULL 1 0 1 0 1 NULL 200000,00 1 1167 0,05 2224
10231 306 Flotsam The enclosed flotsam drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
10232 227 Debris Cloud NULL 1701 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10233 227 Meteor Cloud NULL 1702 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10234 226 Gallente Outpost A standard outpost of Gallentean design. 1712 918 0 0 0 1 8 0,00 0 NULL 0 NULL
10235 226 Amarr Refining Outpost NULL 1703 150 0 0 0 1 4 0,00 0 NULL 0 NULL
10236 226 Amarr Repair Outpost NULL 1704 150 0 0 0 1 4 0,00 0 NULL 0 NULL
10237 226 Amarr Tactical Outpost NULL 1705 150 0 0 0 1 4 0,00 0 NULL 0 NULL
10238 226 Caldari Refining Outpost NULL 1706 220 0 0 0 1 1 0,00 0 NULL 0 NULL
10239 226 Caldari Repair Outpost NULL 1707 220 0 0 0 1 1 0,00 0 NULL 0 NULL
10240 226 Caldari Tactical Outpost NULL 1708 220 0 0 0 1 1 0,00 0 NULL 0 NULL
10241 226 Minmatar Refining Outpost A Minmatar refinery outpost. 1709 280 0 0 0 1 2 0,00 0 NULL 0 NULL
10242 226 Minmatar Repair Outpost NULL 1710 280 0 0 0 1 2 0,00 0 NULL 0 NULL
10243 226 Minmatar Tactical Outpost NULL 1711 280 0 0 0 1 2 0,00 0 NULL 0 NULL
10244 740 Zainou 'Gypsy' Signature Analysis SA-703 A neural interface upgrade that boosts the pilot's skill at operating targeting systems. NULL 1 0 1 0 1 NULL 200000,00 1 1161 0,05 2224
10246 101 Mining Drone I Mining Drone 1009 5 0 5 0 1 NULL 14986,00 1 158 0,07 NULL
10247 177 Mining Drone I Blueprint NULL 1009 0 0 0,01 0 1 NULL 19986000,00 1 358 0 NULL
10250 101 Mining Drone II Mining Drone 1009 5 0 5 0 1 NULL 80522,00 1 158 0,07 NULL
10251 177 Mining Drone II Blueprint NULL 1009 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 NULL
10256 226 Asteroid Mining Post NULL 1717 9213 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10257 307 Gallente Administrative Outpost Platform NULL 1713 625 0 750000 7500000 1 NULL 26531250000,00 1 NULL 0 NULL
10258 307 Minmatar Service Outpost Platform NULL 1715 594 0 750000 7500000 1 NULL 22281250000,00 1 NULL 0 NULL
10260 307 Amarr Factory Outpost Platform NULL 1714 579 0 750000 7500000 1 NULL 24581250000,00 1 NULL 0 NULL
10261 306 Drifting Cask The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1400 1 NULL 0,00 0 NULL 0 16
10262 306 Forsaken Stockpile The reinforced container revolves silently in space, giving little hint to what hoard it may hide. 16 14 10000 10500 10000 1 NULL 0,00 0 NULL 0 16
10263 306 Cache Container The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide. 16 14 10000 2750 2700 1 NULL 0,00 0 NULL 0 16
10264 257 Concord Skill at operating Concord . NULL 0 0 0,01 0 1 NULL 300000000,00 0 NULL 0 33
10265 561 Guristas Ascriber This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1826 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
10266 562 Guristas Wrecker This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1831 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
10267 226 Coral Rock Formation This mysterious rock formation seems to have once been a part of a larger asteroid made of several mineral types. After eons of drifting through space, the soft rock has crumbled away, leaving a skeleton of crystalized compounds. 1726 8864 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10269 226 Space-Stonehenge w/Rotating Centre An archaic reminder of the days of olde. 1727 12376 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10270 226 Low-Tech Solar Harvester An archaic reminder of the days of olde. 1725 120 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10273 567 Sansha's Minion This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
10274 566 Sansha's Ravisher This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0 NULL
10275 557 Blood Follower This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1762 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
10276 557 Blood Herald This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1765 50 2810000 28100 235 1 4 0,00 0 NULL 0 NULL
10277 557 Blood Upholder This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1765 50 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
10278 557 Blood Seeker This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
10279 557 Blood Collector This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
10280 557 Blood Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1766 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
10281 555 Blood Arch Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1760 150 11500000 115000 465 1 4 0,00 0 NULL 0 NULL
10282 555 Blood Arch Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1758 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL
10283 572 Serpentis Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1821 50 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
10284 572 Serpentis Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
10285 572 Serpentis Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
10286 572 Serpentis Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
10287 571 Serpentis Chief Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
10299 802 Alvus Controller Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
10305 226 Ghost Ship The mangled wreck floats motionless in space, surrounded by a field of scorched debris, leaving no hint to its form of demise. 1021 4023 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10629 507 Rocket Launcher I A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,1875 1 NULL 3000,00 1 639 0,07 1345
10630 136 Rocket Launcher I Blueprint NULL 1345 0 0 0,01 0 1 NULL 30000,00 1 340 0 1345
10631 507 Rocket Launcher II A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,25 1 NULL 36040,00 1 639 0,06 1345
10632 136 Rocket Launcher II Blueprint NULL 1345 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1345
10642 308 Countermeasure Launcher I A launcher for various missile countermeasures. 1345 0 0 6 10 1 NULL 9000,00 0 NULL 0,07 1345
10643 136 Countermeasure Launcher I Blueprint NULL 1345 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 1345
10645 310 Celestial Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 1 1 1 0 1 NULL 0,00 0 NULL 0 NULL
10646 314 Training Certificate Turn this in at your starting school station to get a small reward. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
10648 336 Sentinel Sentry Gun I Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
10649 287 Training Drone This weak but hostile training drone allows rookie-pilots to experience combat without too much risk. Threat level: Very low 2826 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
10650 288 Ammatar Navy Captain This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1746 20,5 2870000 28700 315 1 4 0,00 0 NULL 0 NULL
10651 288 Caldari Navy Captain 3rd Rank This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1788 33 1800000 18000 150 1 1 0,00 0 NULL 0 NULL
10652 288 Federation Navy First Sergeant This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1810 31 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
10653 288 Intaki Defense First Sergeant This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 1837 40 2450000 24500 120 1 8 0,00 0 NULL 0 NULL
10654 288 Mordu's Lieutenant 1st Rank This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1900 45,98 1970000 19700 305 1 1 0,00 0 NULL 0 NULL
10655 288 Mordu's Legion This is a security vessel of the Mordu's Legion. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1894 199,86 10100000 101000 250 1 1 0,00 0 NULL 0 NULL
10656 288 Sarum Navy Sergeant Major This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High 1919 39 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
10657 288 Thukker Tribalist This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 1950 37,07 1980000 27289 130 1 2 0,00 0 NULL 0 NULL
10658 288 Thukker Tribal Priest This is a security vessel of the Thukker Mix. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1946 134 8900000 89000 440 1 2 0,00 0 NULL 0 NULL
10660 182 Caldari Police 2nd Lieutenant This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1846 221,9 10700000 107000 485 1 1 0,00 0 NULL 0 NULL
10663 288 Republic Fleet Private 1st Rank This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: High 1965 49,78 2000000 20000 175 1 2 0,00 0 NULL 0 NULL
10664 288 Republic Fleet Private 2nd Rank This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 1976 32,89 1740000 17400 150 1 2 0,00 0 NULL 0 NULL
10665 336 Sentinel Sentry Gun II Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
10666 336 Sentinel Sentry Gun III Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
10667 336 Sentinel Sentry Gun IV Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
10668 336 Sentinel Sentry Gun V Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
10669 288 Ammatar Navy Colonel This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1738 192 12000000 120000 345 1 4 0,00 0 NULL 0 NULL
10670 288 Khanid Navy Captain This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Very high 1862 20,5 2870000 28700 315 1 4 0,00 0 NULL 0 NULL
10674 182 Khanid Surveillance Sergeant Major This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1857 134,43 11800000 118000 450 1 4 0,00 0 NULL 0 NULL
10676 288 Sarum Navy Colonel This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1914 192 12000000 120000 345 1 4 0,00 0 NULL 0 NULL
10677 288 Intaki Defense Fleet Major This is a security vessel of the Intaki Space Police. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 1833 113 11600000 116000 320 1 8 0,00 0 NULL 0 NULL
10678 74 125mm Railgun I The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11138 10 500 5 0,2 1 NULL 9000,00 1 564 0,07 349
10679 154 125mm Railgun I Blueprint NULL 375 0 0 0,01 0 1 NULL 90000,00 1 291 0 349
10680 74 125mm Railgun II The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11257 10 500 5 0,2 1 NULL 110528,00 1 564 0,07 349
10681 154 125mm Railgun II Blueprint NULL 375 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 349
10688 74 125mm 'Scout' Accelerator Cannon The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11138 10 500 5 0,2 1 2 4484,00 1 564 0,07 349
10690 74 125mm Carbide Railgun I The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11138 10 500 5 0,2 1 4 4484,00 1 564 0,07 349
10692 74 125mm Compressed Coil Gun I The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11138 10 500 5 0,2 1 8 4484,00 1 564 0,07 349
10694 74 125mm Prototype Gauss Gun The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11138 10 500 5 0,2 1 1 4484,00 1 564 0,07 349
10753 227 Soft Cloud NULL 1977 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10754 227 Wispy Orange Cloud NULL 1978 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10755 227 Sulphuric Cloud NULL 1979 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10756 227 Dust Streak NULL 1980 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10757 227 Plasmic Gas Cloud NULL 1981 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10758 227 Wispy Chlorine Cloud NULL 1982 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10759 227 Micro Nebula NULL 1983 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10760 227 Acidic Cloud NULL 1984 1 0 0 0 1 NULL 0,00 0 NULL 0 3225
10761 227 Nebulaic Cloud NULL 1985 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10762 227 Chlorine Cloud NULL 1986 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10763 227 Gaseous Cloud NULL 1987 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10764 227 Amber Cloud NULL 1988 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10765 227 Green Gas Cloud NULL 1989 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10766 336 Guardian Sentry Gun I Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
10767 336 Guardian Sentry Gun II Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
10768 336 Guardian Sentry Gun III Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
10769 336 Guardian Sentry Gun IV Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
10770 336 Guardian Sentry Gun V Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
10771 226 Asteroid Colony - Factory Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1990 3843 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10772 226 Asteroid Colony - Refinery Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1991 2300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10773 226 Asteroid Colony - Wedge Shape Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1992 4532 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10774 226 Asteroid Colony - High & Massive Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1993 4737 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10775 226 Asteroid Colony - Medium Size Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1994 2700 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10778 226 Asteroid Colony - High & Medium Size Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1997 2800 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10779 226 Asteroid Colony - Small Tower Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1998 950 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10780 226 Asteroid Colony - Small & FLat Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 1999 1200 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10781 226 Asteroid Colony - Flat Hulk Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. 2000 6514 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10782 226 Giant Snake-Shaped Asteroid Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range. 2001 8073 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10783 226 Small Rock Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range. 2002 1500 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10784 226 Small and Sharded Rock Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range. 2003 1731 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10785 226 Sharded Rock Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range. 2004 1500 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10786 226 Tiny Rock Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range. 2005 2033 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10787 226 Snake Shaped Asteroid Fragments from an asteroid collision or a supernova, this rock formation decorates the starscape as a planetary mountain range. 2006 11366 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10788 226 Gas/Storage Silo This enormous metal silo bears many marks of meteor-hits, suggesting it's lingered here for a long time. 2007 1060 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10795 15 Jovian Construct NULL 2008 47270 0 0 0 1 16 600000,00 0 NULL 0 NULL
10809 312 Thick White NULL 2009 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10810 312 Bllue faint NULL 2010 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10811 312 Blue quarter NULL 2011 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10812 312 White sharp hemisphere NULL 2012 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10813 312 Brown hemisphere NULL 2013 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10814 312 Faint hemisphere NULL 2014 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10815 312 White Crescent NULL 2015 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10816 312 Brown crescent NULL 2016 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10817 312 Brown quarter NULL 2017 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10818 312 Quarter shard NULL 2018 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10819 312 Bitter edge NULL 2019 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10820 312 Thin claw NULL 2020 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10821 312 White solid NULL 2021 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10822 312 White solid 2 NULL 2022 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
10823 297 Retailer Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
10824 297 Chafferer Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
10825 297 Trailer Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 52 313,45 102000000 1020000 3000 1 1 0,00 0 NULL 0 NULL
10826 297 Hauler Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 52 313,45 102000000 1020000 3000 1 1 0,00 0 NULL 0 NULL
10827 297 Trader Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3000 1 4 0,00 0 NULL 0 NULL
10828 297 Courier Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
10829 297 Purveyor Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
10830 297 Carrier Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
10831 297 Hawker Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 308 216 89000000 890000 3400 1 2 0,00 0 NULL 0 NULL
10832 297 Huckster Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 309 660 112000000 1120000 3800 1 2 0,00 0 NULL 0 NULL
10833 297 Patronager Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 309 660 112000000 1120000 3800 1 2 0,00 0 NULL 0 NULL
10834 297 Chandler Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 326 283 105000000 1050000 3000 1 8 0,00 0 NULL 0 NULL
10836 40 Medium Shield Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 610 0,07 84
10837 120 Medium Shield Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 364640,00 1 328 0 84
10838 40 Large Shield Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 NULL 145856,00 1 611 0,07 84
10839 120 Large Shield Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1458560,00 1 328 0 84
10840 40 X-Large Shield Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 NULL 585472,00 1 612 0,07 84
10841 120 X-Large Shield Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 5854720,00 1 328 0 84
10842 40 X-Large Shield Booster II Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 NULL 961280,00 1 612 0,07 84
10843 120 X-Large Shield Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 NULL 0 84
10850 40 Medium Shield Booster II Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 111600,00 1 610 0,07 84
10851 120 Medium Shield Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 NULL 0 84
10858 40 Large Shield Booster II Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 318528,00 1 611 0,07 84
10859 120 Large Shield Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 NULL 0 84
10866 40 Medium Neutron Saturation Injector I Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 2 18216,00 1 610 0,07 84
10868 40 Medium Clarity Ward Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 4 18216,00 1 610 0,07 84
10870 40 Medium Converse Deflection Catalyzer Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 8 18216,00 1 610 0,07 84
10872 40 Medium C5-L Emergency Shield Overload I Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 1 18216,00 1 610 0,07 84
10874 40 Large Neutron Saturation Injector I Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 2 72864,00 1 611 0,07 84
10876 40 Large Clarity Ward Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 4 72864,00 1 611 0,07 84
10878 40 Large Converse Deflection Catalyzer Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 8 72864,00 1 611 0,07 84
10880 40 Large C5-L Emergency Shield Overload I Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 611 0,07 84
10882 40 X-Large Neutron Saturation Injector I Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 2 291456,00 1 612 0,07 84
10884 40 X-Large Clarity Ward Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 4 291456,00 1 612 0,07 84
10886 40 X-Large Converse Deflection Catalyzer Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 8 291456,00 1 612 0,07 84
10888 40 X-Large C5-L Emergency Shield Overload I Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 612 0,07 84
10986 806 Moth Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2818 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10987 806 Dragonfly Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2821 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10988 806 Termite Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2822 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10989 806 Scorpionfly Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2826 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10990 806 Arachula Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1094 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10991 806 Tarantula Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1008 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10992 806 Beelzebub Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2819 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10993 806 Mammon Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2825 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10994 806 Asmodeus Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2824 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10995 806 Belphegor Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2823 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
10998 315 Warp Core Stabilizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 9994,00 1 1088 0,07 97
10999 298 Convoy Escort Entity: The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. Special Ability: 5% bonus to shield capacity and hybrid turret range per skill level. 39 33 1800000 18000 150 1 1 0,00 0 NULL 0 NULL
11000 298 Convoy Protector Entity: The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Special Ability: 5% bonus to hybrid turret range and CPU output per skill level. 40 42,93 1940000 19400 160 1 1 0,00 0 NULL 0 NULL
11001 298 Convoy Guard Entity: The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. Special Ability: 10% bonus to targeting range per skill level. 313 45,98 1970000 19700 305 1 1 0,00 0 NULL 0 NULL
11002 298 Convoy Sentry Entity: The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. Special Ability: 5% bonus to hybrid turret damage and hybrid turret range per skill level. 314 39 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
11011 26 Guardian-Vexor The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and +1 extra Drone controlled per level. 11861 110 10910000 115000 480 1 8 4377500,00 1 1370 0,07 NULL
11012 106 Guardian-Vexor Blueprint NULL 62 0 0 0,01 0 1 NULL 43775000,00 1 NULL 0 NULL
11013 314 Drug Contact List Contact list of people involved in drug manufacturing and distribution. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
11014 316 Command Processor I This sophisticated battle AI allows a commander to more efficiently oversee the complex data streams of a fleet warfare link, thus allowing him to utilize multiple such systems. Allows operation of one extra Warfare Link. NULL 0 0 5 0 1 NULL 179664,00 1 779 0 1444
11015 274 Test This is a test skill and should never appear in the live game NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
11017 316 Skirmish Warfare Link - Interdiction Maneuvers I Boosts the range of the fleet's propulsion jamming modules, except for Warp Disruption Field Generators. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
11019 25 Cockroach The specially adapted rogue drone scanning technology integrated into this unique frigate-sized platform is reserved for the exclusive use of the elite Equipment Certification and Anomaly Investigations Division (ECAID) agents. The femtometer wavelength scan resolution allows the pilot to virtually dissect and analyze any object at a subatomic scale, divining all flaws and defects with an uncanny level of quality. Flying one of these amazing ships is also a great mark of achievement. Any ECAID agent worthy of such a command can be said to have reached the pinnacle of his career and is worthy of all capsuleer's deep respect. 10886 42 1170000 100 999999999 1 8 220000,00 0 NULL 0,07 NULL
11021 550 Angel Thug This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 340 50 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
11022 550 Angel Ruffian This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
11023 550 Angel Ambusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
11024 550 Angel Impaler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
11025 551 Angel Predator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 336 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
11026 551 Angel Crusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11027 562 Guristas Infiltrator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1832 50 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
11028 562 Guristas Saboteur This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1828 50 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
11029 562 Guristas Destructor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1830 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
11030 562 Guristas Demolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
11031 561 Guristas Murderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
11032 567 Sansha's Ravener This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0,07 NULL
11033 567 Sansha's Enslaver This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
11034 567 Sansha's Slavehunter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
11035 567 Sansha's Butcher This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
11036 561 Guristas Killer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1825 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
11037 566 Sansha's Beast This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11038 566 Sansha's Juggernaut This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11039 557 Blood Worshipper This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1767 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL
11040 557 Blood Raider This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1766 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
11041 557 Blood Diviner This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
11042 557 Blood Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
11043 555 Blood Arch Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1761 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
11044 555 Blood Revenant This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
11045 572 Serpentis Agent This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1821 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
11046 572 Serpentis Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
11047 572 Serpentis Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
11048 572 Serpentis Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
11049 571 Serpentis Chief Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1813 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL
11050 571 Serpentis Chief Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1814 150 11500000 115000 235 1 8 0,00 0 NULL 0,07 NULL
11052 316 Information Warfare Link - Sensor Integrity I Boosts sensor strengths for all of the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 136028,00 1 779 0,07 2858
11066 314 Trinary Data This complicated stream of data seems to be in trinary language. It appears to be of Jovian origin. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2037
11067 314 Nugoeihuvi Data Chip A data chip containing the ship logs of a Nugoeihuvi secret agent. NULL 0 1 0,1 0 1 NULL 100,00 1 NULL 0 2038
11068 314 Special Delivery This box may contain personal items or commodities intended only for the delivery's recipient. NULL 0 1 0,1 0 1 NULL 100,00 1 NULL 0 2039
11069 314 Criminal Dog Tag Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 1 0,1 0 1 NULL 0,00 1 492 0 2040
11070 314 Religious Artifact This religious artifact is highly decorated. It looks old, and it feels heavier than such a small thing should. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2041
11071 314 Battery Cartridge This battery cartridge carries a heavy charge of electric power, intended as a spare pool of energy in distress. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2042
11072 306 Data Storage This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
11074 724 Talisman Alpha Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 81
11075 257 Jove Industrial Skill at operating Jovian industrial ships. NULL 0 0 0,01 0 1 16 300000,00 0 NULL 0 33
11076 319 Serpentis Stronghold This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
11077 319 Angel Battlestation This gigantic suprastructure is one of the military installations of the Angel Cartel. Even for its size, it has no commercial station services or docking bay to receive guests. 2357 6185 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
11078 257 Jove Battleship Skill at operating jove battleships. NULL 0 0 0,01 0 1 16 4000000,00 0 NULL 0 33
11079 319 Guristas War Installation This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests. 2781 11451 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
11080 319 Sansha's Battletower This gigantic war station is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior. 2364 6000 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
11081 319 Blood Raider Battlestation This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. 2359 8516 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
11082 255 Small Railgun Specialization Specialist training in the operation of advanced small railguns. 2% bonus per skill level to the damage of small turrets requiring Small Railgun Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 364 0 33
11083 255 Small Beam Laser Specialization Specialist training in the operation of small Beam Lasers. 2% bonus per skill level to the damage of small turrets requiring Small Beam Laser Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 364 0 33
11084 255 Small Autocannon Specialization Specialist training in the operation of advanced small Autocannons. 2% bonus per skill level to the damage of small turrets requiring Small Autocannon Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 364 0 33
11101 302 Linear Flux Stabilizer I Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 24994,00 1 648 0,07 1046
11103 302 Insulated Stabilizer Array I Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 24994,00 1 648 0,07 1046
11105 302 Magnetic Vortex Stabilizer I Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 24994,00 1 648 0,07 1046
11107 302 Gauss Field Balancer I Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 24994,00 1 648 0,07 1046
11109 302 Linear Flux Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 2 9728,00 1 648 0,07 1046
11111 302 Insulated Stabilizer Array Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 4 9728,00 1 648 0,07 1046
11113 302 Magnetic Vortex Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 8 9728,00 1 648 0,07 1046
11115 302 Gauss Field Balancer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 1 9728,00 1 648 0,07 1046
11125 301 CONCORD Police Commander This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1058 350 20000000 1080000 14000 1 NULL 0,00 0 NULL 0,07 NULL
11126 182 CONCORD SWAT Commander The Concord battleships were built by a joint effort of the empires, each empire investing it with their own special technologies. Although this makes them a bit mismatched, their performance leaves no doubt about their awesome power. 1060 400 2000000 1080000 14000 1 NULL 0,00 0 NULL 0,07 NULL
11127 288 DED Army Commander This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1060 400 2000000 1080000 14000 1 NULL 0,00 0 NULL 0,07 NULL
11128 301 DED Special Operation Commander This is a security vessel of CONCORD. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. 1059 350 20000000 1080000 14000 1 NULL 0,00 0 NULL 0,07 NULL
11129 31 Gallente Shuttle Gallente Shuttle 2043 41 1600000 5000 10 1 8 5000,00 1 395 0,07 NULL
11130 111 Gallente Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 1 417 0 NULL
11132 31 Minmatar Shuttle Minmatar Shuttle 2045 14 1600000 5000 10 1 2 5000,00 1 394 0,07 NULL
11133 111 Minmatar Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 1 418 0 NULL
11134 31 Amarr Shuttle Amarr Shuttle 2044 17 1600000 5000 10 1 4 5000,00 1 393 0,07 NULL
11135 111 Amarr Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 1 415 0 NULL
11136 323 Concord Billboard Concord Billboards keep you updated, bringing you the latest news and bounty information. 2046 644 100 1 1000 1 NULL 0,00 0 NULL 0 NULL
11137 288 Imperial Navy Fleet Marshall This is a security vessel of the Imperial Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 297 250 20000000 1100000 600 1 4 0,00 0 NULL 0,07 NULL
11138 288 Caldari Navy Fleet Admiral This is a security vessel of the Caldari Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 43 250 21000000 1080000 665 1 1 0,00 0 NULL 0,07 NULL
11139 288 Federation Navy Fleet General This is a security vessel of the Gallente Federation Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Moderate 64 250 21000000 1140000 675 1 8 0,00 0 NULL 0,07 NULL
11140 288 Republic Fleet High Commander This is a security vessel of the Minmatar Republic Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Significant 48 250 17000000 850000 600 1 2 0,00 0 NULL 0,07 NULL
11167 319 Fragmented Cathedral I The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance. 2047 1100 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
11168 319 Fragmented Cathedral II The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance. 2048 1287 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
11169 319 Fragmented Cathedral III The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance. 2049 1519 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
11170 319 Fragmented Cathedral IV The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance. 2050 1469 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
11171 319 Fragmented Cathedral V The elegant decorations on these broken ruins indicate that it may once have been a ceremonial temple of high importance. 2051 1426 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
11172 830 Helios Name: Helios Hull: Imicus Class Role: Covert Ops Frigate Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Creodron The Helios is Creodron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power. Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage per level 10% bonus to Scout Drone Thermal damage per level Covert Ops Skill Bonus: -97.5% to -100% reduced CPU need for cloaking device 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level Note: can fit covert cynosural field generators 1841 33 1271000 23000 175 1 8 1825928,00 1 423 0,04 NULL
11173 105 Helios Blueprint NULL 324 0 0 0,01 0 1 NULL 1800000,00 1 428 0 NULL
11174 893 Keres Name: Keres Hull: Maulus Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Frigate Skill Bonus: 5% bonus to remote sensor dampener effectiveness and 10% reduction in remote sensor dampener capacitor need per level Electronic Attack Ships Skill Bonus: 10% bonus to warp disruptor range and 10% reduction in warp disruptor capacitor need per level 1913 31 1095000 23000 175 1 8 1689008,00 1 1068 0,04 NULL
11175 105 Keres Blueprint NULL 324 0 0 0,01 0 1 NULL 1800000,00 1 NULL 0 NULL
11176 831 Crow Name: Crow Hull: Condor Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. Caldari Frigate Skill Bonus: 10% bonus to Kinetic Missile damage per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 10% bonus to Missile Velocity per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1848 33 999000 18000 150 1 1 1525930,00 1 401 0,04 NULL
11177 105 Crow Blueprint NULL 39 0 0 0,01 0 1 NULL 287500,00 1 411 0 NULL
11178 831 Raptor Name: Raptor Hull: Condor Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Lai Dai Lai Dai ships favor a balanced mix of ship systems, making them very versatile but also less powerful when it comes to specific tactics. Caldari Frigate Skill Bonus: 5% bonus to Small Hybrid Turret Damage and 10% bonus to Small Hybrid Turret optimal range per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1878 33 1075000 18000 150 1 1 1527898,00 1 401 0,04 NULL
11179 105 Raptor Blueprint NULL 39 0 0 0,01 0 1 NULL 287500,00 1 411 0 NULL
11182 830 Cheetah Name: Cheetah Hull: Probe Class Role: Covert Ops Frigate Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Thukker Mix It is unclear how Thukker Mix could master the intricacies of cloaking technology so quickly after the fall of Crielere. According to Professor Oggand Viftuin, head of R&D, the tribe managed to recruit some senior Caldari scientist that used to work on the Mirage Project at Crielere. Ishukone has denied this, claiming that the Thukkers aquired the technology from prototypes stolen by the Guristas. Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret Damage per level 10% bonus to Small Projectile Turret Optimal Range per level Covert Ops Skill Bonus: -97.5% to -100% reduced CPU need for cloaking device 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level Note: can fit covert cynosural field generators 1948 32,89 1430000 17400 200 1 2 1829420,00 1 424 0,04 NULL
11183 105 Cheetah Blueprint NULL NULL 0 0 0,01 0 1 NULL 1725000,00 1 429 0 NULL
11184 831 Crusader Name: Crusader Hull: Executioner Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. Amarr Frigate Skill Bonus: 10% reduction in Small Energy Turret capacitor use and 5% bonus to Small Energy Turret damage per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Energy Turret Tracking Speed per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1921 27 1050000 28100 135 1 4 1530956,00 1 400 0,04 NULL
11185 105 Crusader Blueprint NULL 54 0 0 0,01 0 1 NULL 300000,00 1 410 0 NULL
11186 831 Malediction Name: Malediction Hull: Executioner Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Amarr Frigate Skill Bonus: 5% bonus to rocket damage and 5% bonus to armor resistances per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1861 27 999000 28100 135 1 4 1541004,00 1 400 0,04 NULL
11187 105 Malediction Blueprint NULL 54 0 0 0,01 0 1 NULL 300000,00 1 410 0 NULL
11188 830 Anathema Name: Anathema Hull: Magnate Class Role: Covert Ops Frigate Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Khanid Innovation Khanid Innovations was quick to take advantage of the disintegration of the Crielere Project. Through shrewd diplomatic and financial maneuvering they were able to acquire a working Buzzard prototype as well as several of the former top scientists of Project Mirage to work on adapting its innovations to Khanid ship technology. Amarr Frigate Skill Bonus: 5% bonus to rocket damage per level 5% reduction of capacitor recharge time per level Covert Ops Skill Bonus: -97.5% to -100% reduced CPU need for cloaking device 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level Note: can fit covert cynosural field generators 3424 32 1147000 28100 190 1 4 1804520,00 1 421 0,04 NULL
11189 105 Anathema Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 425 0 NULL
11190 893 Sentinel Name: Sentinel Hull: Crucifier Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level 3365 39 1112000 28100 165 1 4 1686666,00 1 1066 0,04 NULL
11191 105 Sentinel Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 NULL 0 NULL
11192 830 Buzzard Name: Buzzard Hull: Heron Class Role: Covert Ops Frigate Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters. Developer: Ishukone The Buzzard was developed according to the exacting specifications of Admiral Okaseilen Fukashi, head of the Caldari Navy Recon Division, and was the first production level ship specifically built to take full advantage of the cloaking breakthroughs achieved by Project Mirage at Crielere. Caldari Frigate Skill Bonus: 5% bonus to Missile Kinetic Damage per level -5% bonus to Missile Launcher Rate of Fire per level Covert Ops Skill Bonus: -97.5% to -100% reduced CPU need for cloaking device 10% increase to scan strength of probes per level 10% reduction to survey probe flight time per level Note: can fit covert cynosural field generators 1902 35 1270000 19400 190 1 1 1804536,00 1 422 0,04 NULL
11193 105 Buzzard Blueprint NULL 40 0 0 0,01 0 1 NULL 1600000,00 1 427 0 NULL
11194 893 Kitsune Name: Kitsune Hull: Griffin Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. Caldari Frigate Skill Bonus: 20% bonus to ECM target jammer strength and 10% reduction in ECM target jammers' capacitor need per level Electronic Attack Ships Skill Bonus: 10% bonus to ECM target jammer optimal range and 5% bonus to capacitor capacity per level 3364 41 1117000 19400 160 1 1 1680190,00 1 1067 0,04 NULL
11195 105 Kitsune Blueprint NULL 40 0 0 0,01 0 1 NULL 1600000,00 1 NULL 0 NULL
11196 831 Claw Name: Claw Hull: Slasher Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Boundless Creation The Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. Minmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret Damage per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% bonus to Small Projectile Turret Tracking Speed per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1928 30 1126000 17400 120 1 2 1531008,00 1 403 0,04 NULL
11197 105 Claw Blueprint NULL 44 0 0 0,01 0 1 NULL 275000,00 1 413 0 NULL
11198 831 Stiletto Name: Stiletto Hull: Slasher Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar. Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1779 32,89 1100000 17400 120 1 2 1519968,00 1 403 0,04 NULL
11199 105 Stiletto Blueprint NULL 44 0 0 0,01 0 1 NULL 275000,00 1 413 0 NULL
11200 831 Taranis Name: Taranis Hull: Atron Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Duvolle Labs Duvolle labs manufactures sturdy ships with a good mix of offensive and defensive capacities. Since its foremost manufacturer of Particle Blasters its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Frigate Skill Bonus: 10% Small Hybrid Turret damage per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 7.5% Small Hybrid Turret tracking speed Per Interceptor Skill Level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1912 24 1075000 22500 125 1 8 1538550,00 1 402 0,04 NULL
11201 105 Taranis Blueprint NULL 323 0 0 0,01 0 1 NULL 292500,00 1 412 0 NULL
11202 831 Ares Name: Ares Hull: Atron Class Role: Interceptor Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems. Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage and 7.5% bonus to Small Hybrid Turret tracking speed per level Interceptor Skill Bonus: 15% reduction in MicroWarpdrive signature radius penalty and 5% bonus to Warp Scrambler and Warp Disruptor range per level Role bonus: 80% reduction in Propulsion Jamming systems activation cost 1773 27 1100000 22500 125 1 8 1535294,00 1 402 0,04 NULL
11203 105 Ares Blueprint NULL 323 0 0 0,01 0 1 NULL 292500,00 1 412 0 NULL
11204 271 Advanced Energy Grid Upgrades Advanced Skill at installing power upgrades e.g. capacitor battery and power diagnostic units. a further a further 2% reduction in energy grid upgrade CPU needs. NULL 0 0 0,01 0 1 NULL 79000,00 0 NULL 0 33
11206 271 Advanced Shield Upgrades Skill at installing shield upgrades e.g. shield extenders and shield rechargers. 2% reduction in shield upgrade power needs. NULL 0 0 0,01 0 1 NULL 84000,00 0 NULL 0 33
11207 255 Advanced Weapon Upgrades Reduces the powergrid needs of weapon turrets and launchers by 2% per skill level. NULL 0 0 0,01 0 1 NULL 500000,00 1 364 0 33
11208 272 Advanced Sensor Upgrades Advanced skill at installing sensor upgrades, e.g. signal amplifier and backup sensor array. further 2% reduction of sensor upgrade CPU needs per skill level. NULL 0 0 0,01 0 1 NULL 100000,00 0 NULL 0 33
11209 226 Barren Asteroid NULL 2063 2200 0 0 0 1 NULL 0,00 0 NULL 0 NULL
11210 226 Sheared Rock Formation NULL 2064 15902 0 0 0 1 NULL 0,00 0 NULL 0 NULL
11215 326 Basic Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 30000,00 1 541 0,07 2066
11216 163 Basic Energized EM Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000,00 1 333 0 1030
11217 326 Energized EM Membrane I A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 75000,00 1 541 0,07 2066
11218 163 Energized EM Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 333 0 1030
11219 326 Energized EM Membrane II A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 191892,00 1 541 0,07 2066
11220 163 Energized EM Membrane II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11225 326 Basic Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 30000,00 1 541 0,07 2066
11226 163 Basic Energized Explosive Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000,00 1 333 0 1030
11227 326 Energized Explosive Membrane I A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 75000,00 1 541 0,07 2066
11228 163 Energized Explosive Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 333 0 1030
11229 326 Energized Explosive Membrane II A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 190640,00 1 541 0,07 2066
11230 163 Energized Explosive Membrane II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11235 326 Basic Energized Armor Layering Membrane An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 30000,00 1 541 0,07 2066
11236 163 Basic Energized Armor Layering Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000,00 1 333 0 1030
11237 326 Energized Armor Layering Membrane I An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 75000,00 1 541 0,07 2066
11238 163 Energized Armor Layering Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 333 0 1030
11239 326 Energized Armor Layering Membrane II An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 190936,00 1 541 0,07 2066
11240 163 Energized Armor Layering Membrane II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11245 326 Basic Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 30000,00 1 541 0,07 2066
11246 163 Basic Energized Kinetic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000,00 1 333 0 1030
11247 326 Energized Kinetic Membrane I A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 75000,00 1 541 0,07 2066
11248 163 Energized Kinetic Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 333 0 1030
11249 326 Energized Kinetic Membrane II A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 194166,00 1 541 0,07 2066
11250 163 Energized Kinetic Membrane II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11255 326 Basic Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 30000,00 1 541 0,07 2066
11256 163 Basic Energized Thermic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000,00 1 333 0 1030
11257 326 Energized Thermic Membrane I A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 75000,00 1 541 0,07 2066
11258 163 Energized Thermic Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 333 0 1030
11259 326 Energized Thermic Membrane II A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 190192,00 1 541 0,07 2066
11260 163 Energized Thermic Membrane II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11265 326 Basic Energized Adaptive Nano Membrane An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 49998,00 1 541 0,07 2066
11266 163 Basic Energized Adaptive Nano Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 500000,00 1 333 0 1030
11267 326 Energized Adaptive Nano Membrane I An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 25 0 1 NULL 100000,00 1 541 0,07 2066
11268 163 Energized Adaptive Nano Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1000000,00 1 333 0 1030
11269 326 Energized Adaptive Nano Membrane II An enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 221802,00 1 541 0,07 2066
11270 163 Energized Adaptive Nano Membrane II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11277 328 Armor Thermic Hardener I A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 20 0 1 NULL 118936,00 1 535 0,07 1030
11278 348 Armor Thermic Hardener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 2500000,00 1 333 0 1030
11279 329 1600mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 100 0 1 NULL 700000,00 1 133 0,07 79
11280 349 1600mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 7000000,00 1 333 0 1044
11283 87 Cap Booster 150 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 1 6 100 10 NULL 17500,00 1 139 0,07 1033
11284 169 Cap Booster 150 Blueprint NULL NULL 0 0 0,01 0 1 NULL 1750000,00 1 339 0 1033
11285 87 Cap Booster 200 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 1 8 100 10 NULL 25000,00 1 139 0,07 1033
11286 169 Cap Booster 200 Blueprint NULL NULL 0 0 0,01 0 1 NULL 2500000,00 1 339 0 1033
11287 87 Cap Booster 400 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 40 16 100 10 NULL 37500,00 1 139 0,07 1033
11288 169 Cap Booster 400 Blueprint NULL NULL 0 0 0,01 0 1 NULL 3750000,00 1 339 0 1033
11289 87 Cap Booster 800 Provides a quick injection of power into your capacitor. Good for tight situations! NULL 0 80 32 100 10 NULL 50000,00 1 139 0,07 1033
11290 169 Cap Booster 800 Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 339 0 1033
11291 329 50mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 NULL 10000,00 1 133 0,07 79
11292 349 50mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000,00 1 333 0 1044
11293 329 100mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 NULL 20000,00 1 133 0,07 79
11294 349 100mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 333 0 1044
11295 329 200mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 NULL 80000,00 1 133 0,07 79
11296 349 200mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 800000,00 1 333 0 1044
11297 329 400mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 25 0 1 NULL 160000,00 1 133 0,07 79
11298 349 400mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1600000,00 1 333 0 1044
11299 329 800mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 50 0 1 NULL 400000,00 1 133 0,07 79
11300 349 800mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 4000000,00 1 333 0 1044
11301 328 Armor EM Hardener I A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 20 0 1 NULL 77302,00 1 535 0,07 1030
11302 348 Armor EM Hardener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 2000000,00 1 333 0 1030
11303 328 Armor Explosive Hardener I An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 20 0 1 NULL 101256,00 1 535 0,07 1030
11304 348 Armor Explosive Hardener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3500000,00 1 333 0 1030
11305 328 Armor Kinetic Hardener I A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 20 0 1 NULL 90842,00 1 535 0,07 1030
11306 348 Armor Kinetic Hardener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3000000,00 1 333 0 1030
11307 329 400mm Reinforced Titanium Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 2 160000,00 1 133 0,07 79
11309 329 400mm Reinforced Rolled Tungsten Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 4 160000,00 1 133 0,07 79
11311 329 400mm Reinforced Crystalline Carbonide Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 8 160000,00 1 133 0,07 79
11313 329 400mm Reinforced Nanofiber Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 1 160000,00 1 133 0,07 79
11315 329 800mm Reinforced Titanium Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 2 400000,00 1 133 0,07 79
11317 329 800mm Reinforced Rolled Tungsten Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 4 400000,00 1 133 0,07 79
11319 329 800mm Reinforced Crystalline Carbonide Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 8 400000,00 1 133 0,07 79
11321 329 800mm Reinforced Nanofiber Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 1 400000,00 1 133 0,07 79
11323 329 1600mm Reinforced Titanium Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 2 700000,00 1 133 0,07 79
11325 329 1600mm Reinforced Rolled Tungsten Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 4 700000,00 1 133 0,07 79
11327 329 1600mm Reinforced Crystalline Carbonide Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 8 700000,00 1 133 0,07 79
11329 329 1600mm Reinforced Nanofiber Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 1 700000,00 1 133 0,07 79
11331 329 50mm Reinforced Titanium Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 2 31242,00 1 133 0,07 79
11333 329 50mm Reinforced Rolled Tungsten Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 4 31242,00 1 133 0,07 79
11335 329 50mm Reinforced Crystalline Carbonide Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 8 31242,00 1 133 0,07 79
11337 329 50mm Reinforced Nanofiber Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 1 31242,00 1 133 0,07 79
11339 329 100mm Reinforced Titanium Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 2 20000,00 1 133 0,07 79
11341 329 100mm Reinforced Rolled Tungsten Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 4 20000,00 1 133 0,07 79
11343 329 100mm Reinforced Crystalline Carbonide Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 8 20000,00 1 133 0,07 79
11345 329 100mm Reinforced Nanofiber Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 1 20000,00 1 133 0,07 79
11347 329 200mm Reinforced Titanium Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 2 80000,00 1 133 0,07 79
11349 329 200mm Reinforced Rolled Tungsten Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 4 80000,00 1 133 0,07 79
11351 329 200mm Reinforced Crystalline Carbonide Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 8 80000,00 1 133 0,07 79
11353 329 200mm Reinforced Nanofiber Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 1 80000,00 1 133 0,07 79
11355 325 Small Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 1059 0,07 80
11356 350 Small Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 49960,00 1 334 0 80
11357 325 Medium Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 1058 0,07 80
11358 350 Medium Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 124700,00 1 334 0 80
11359 325 Large Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 50 0 1 NULL 31244,00 1 1057 0,07 80
11360 350 Large Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 312440,00 1 334 0 80
11365 324 Vengeance Name: Vengeance Hull: Punisher Class Role: Assault Ship The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. Amarr Frigate Skill Bonus: 5% bonus to Rocket Damage per level -5% bonus to Missile Launcher Rate of Fire per level Assault Ships Skill Bonus: 5% bonus to Armor Resistances per level 5% bonus to Capacitor Recharge Rate per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1860 40 1163000 28600 210 1 4 2739484,00 1 433 0,04 NULL
11366 105 Vengeance Blueprint NULL 300 0 0 0,01 0 1 NULL 2875000,00 1 459 0 NULL
11367 318 map Landmark NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
11369 226 Particle Acceleration Superstructure Whatever purpose this structure once served, it is utterly useless now. Only a few bits of the array’s hull survived the explosion that tore it apart. 2069 3500 0 0 0 1 NULL 0,00 0 NULL 0 NULL
11370 330 Prototype Cloaking Device I This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 802680,00 1 675 0 2106
11371 324 Wolf Name: Wolf Hull: Rifter Class Role: Assault Ship Named after a mythical beast renowned for its voraciousness, the Wolf is one of the most potentially destructive frigates currently in existence. While hardier than its brother the Jaguar it has less in the way of shield systems, and the capabilities of its onboard computer leave something to be desired. Nevertheless, the mere sight of a locked and loaded Wolf should be enough to make most pilots turn tail and flee. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential. Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret Damage per level 7.5% bonus to Small Projectile Turret Tracking per level Assault Ships Skill Bonus: 10% bonus to Small Projectile Turret Falloff per level 5% bonus to Small Projectile Damage per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1931 31 1309000 27289 165 1 2 2655668,00 1 436 0,04 NULL
11372 105 Wolf Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 463 0 NULL
11373 324 Blade Hull: Rifter Class Role: Escort Developer: Core Complexions Core Complexions ships are unusual in that they favor electronics and defense over the typical "Lots of guns" approach traditionaly favored by the Minmatar Race Bonus: 30% Small projectile turret dmg bonus 1782 37 1200000 28600 130 1 2 2876144,00 0 NULL 0,04 NULL
11374 105 Blade Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 0 NULL 0 NULL
11375 324 Erinye Hull: Tristan Class Developer: Roden Shipyards Role: Assault Frigate Special: 90% less cpu need for Modules requiring Advanced Gunnery 1770 39 2810000 28100 165 1 8 2106352,00 0 NULL 0,04 NULL
11376 105 Erinye Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 0 NULL 0 NULL
11377 834 Nemesis Name: Nemesis Hull: Tristan Class Role: Stealth Bomber Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Duvolle Laboratories Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Being the foremost manufacturer of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level Covert Ops Skill Bonus: 5% bonus to bomb thermal damage per level 15% bonus to torpedo thermal damage per level Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -99.5% reduction in Cloak CPU Use -100% targeting delay after decloaking Note: can fit covert cynosural field generators and bomb launchers 1909 29 1421000 28100 215 1 8 2503576,00 1 423 0,04 NULL
11378 105 Nemesis Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 428 0 NULL
11379 324 Hawk Name: Hawk Hull: Merlin Class Role: Assault Ship Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. Caldari Frigate Skill Bonus: 10% bonus to Missile Kinetic Damage per level -5% bonus to Missile Launcher Rate of Fire per level Assault Ships Skill Bonus: 10% bonus to Missile Velocity per level 7.5% bonus to Shield Boost Amount per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1882 39 1217000 16500 300 1 1 2782588,00 1 434 0,04 NULL
11380 105 Hawk Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 461 0 NULL
11381 324 Harpy Name: Harpy Hull: Merlin Class Role: Assault Ship Already possessing a reputation despite its limited initial circulation, the Harpy is a powerful railgun platform with long range capability and strong defensive systems. Formidable both one-on-one and as a support ship, it was referred to as the "little Moa" by the pilots who participated in its safety and performance testing. Developer: Ishukone Ishukone created the Harpy as a long-range support frigate for defense of Ishukone holdings as well as increased muscle and visibility in the constantly shifting game of cold war the Caldari megacorps' police forces play amongst themselves. Caldari Frigate Skill Bonus: 10% bonus to Small Hybrid Turret Optimal range per level 5% bonus to Shield Resistances per level Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5% bonus to Small Hybrid Turret Damage per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1901 39 1155000 16500 165 1 1 2772932,00 1 434 0,04 NULL
11382 105 Harpy Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 461 0 NULL
11383 324 Gatherer Developer: Viziam Role: Mining Frigate Special: -90% less cpu need for Deep Core Miner 1868 39 5250000 28100 400 1 4 1730828,00 0 NULL 0,04 NULL
11384 105 Gatherer Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 0 NULL 0 NULL
11387 893 Hyena Name: Hyena Hull: Vigil Class Role: Electronic Attack Ship Electronic attack ships are mobile, resilient electronic warfare platforms. Although well suited to a variety of situations, they really come into their own in skirmish and fleet encounters, particularly against larger ships. For anyone wanting to decentralize their fleet’s electronic countermeasure capabilities and make them immeasurably harder to counter, few things will serve better than a squadron or two of these little vessels. Developer: Core Complexion Inc. Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar. Minmatar Frigate Skill Bonus: 5% increase to MicroWarpdrive capacitor bonus and 7.5% bonus to effectiveness of target painters per level Electronic Attack Ships Skill Bonus: 20% bonus to stasis webifier range and 3% reduction in signature radius per level 1973 29 1083000 17400 150 1 2 1693266,00 1 1069 0,04 NULL
11388 105 Hyena Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 NULL 0 NULL
11389 324 Kishar Hull: Maulus Class Developer: Duvolle Laboratories 1913 39 5125000 28100 450 1 8 1297328,00 0 NULL 0,04 NULL
11390 105 Kishar Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 0 NULL 0 NULL
11393 324 Retribution Name: Retribution Hull: Punisher Class Role: Assault Ship The Retribution is an homage to the glory days of the Empire, informed by classical Amarrian design philosophy: if it's strong, sturdy and packs a punch, it's ready for action. What this powerhouse lacks in speed and maneuverability it more than makes up for with its wide range of firepower possibilities and superb defensive ability. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon system they provide a nice mix of offense and defense. Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level 7.5% bonus to Small Energy Turret tracking speed per level Assault Ships Skill Bonus: 10% bonus to Small Energy Turret Optimal Range per level 5% bonus to Small Energy Turret Damage per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1920 35 1171000 28600 135 1 4 2793904,00 1 433 0,07 NULL
11394 105 Retribution Blueprint NULL 300 0 0 0,01 0 1 NULL 2875000,00 1 459 0 NULL
11395 268 Deep Core Mining Skill at operating mining lasers requiring Deep Core Mining. 20% reduction per skill level in the chance of a damage cloud forming while mining Mercoxit. NULL 0 0 0,01 0 1 NULL 500000,00 1 369 0 33
11396 468 Mercoxit Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note. 2102 1 1E+35 40 0 250 NULL 17367040,00 1 530 0 2102
11399 18 Morphite Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. NULL 0 0 0,01 0 1 NULL 32768,00 1 18 0 2103
11400 324 Jaguar Name: Jaguar Hull: Rifter Class Role: Assault Ship The Jaguar is a versatile ship capable of reaching speeds unmatched by any other assault-class vessel. While comparatively weak on the defensive front it sports great flexibility, allowing pilots considerable latitude in configuring their loadouts for whatever circumstances they find themselves in. Developer: Thukker Mix Being the brain-child of the nomadic Thukkers, it is no surprise the Jaguar is as fast as it is. Initially conceived as a way for the tribe to pack some added punch to their organized detachments, they've found it to be equally useful as messenger, scout and escort, and it is likely to become one of the most commonly-seen ships in the Thukkers' stomping grounds. Minmatar Frigate Skill Bonus: 5% bonus to Small Projectile Turret Damage per level 7.5% bonus to Small Projectile Turret Tracking per level Assault Ships Skill Bonus: 10% bonus to Small Projectile Turret Optimal Range per level 5% bonus to Small Projectile Damage per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1950 31 1366000 27289 130 1 2 2772544,00 1 436 0,04 NULL
11401 105 Jaguar Blueprint NULL 1066 0 0 0,01 0 1 NULL 1500000,00 1 463 0 NULL
11433 270 High Energy Physics Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11441 270 Plasma Physics Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11442 270 Nanite Engineering Skill and knowledge of Nanorobotics and its use in the development of advanced technology . Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11443 270 Hydromagnetic Physics Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11444 270 Amarrian Starship Engineering Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11445 270 Minmatar Starship Engineering Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Used in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11446 270 Graviton Physics Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11447 270 Laser Physics Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Used primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11448 270 Electromagnetic Physics Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11449 270 Rocket Science Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11450 270 Gallentean Starship Engineering Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Used in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11451 270 Nuclear Physics Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11452 270 Mechanical Engineering Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11453 270 Electronic Engineering Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11454 270 Caldari Starship Engineering Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Used in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints Can not be trained on Trial Accounts NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11455 270 Quantum Physics Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11457 332 R.Db - Viziam A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11458 332 R.Db - Khanid Innovation A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11459 332 R.Db - Carthum Conglomerate A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11460 332 R.Db - Thukker Mix A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11461 332 R.Db - Boundless Creations A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11462 332 R.Db - Core Complexion A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11463 332 R.Db - Ishukone A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11464 332 R.Db - Kaalakiota A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11465 332 R.Db - Roden Shipyards A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11466 332 R.Db - CreoDron A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11467 332 R.Db - Duvolle Labs A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11468 332 Hacker Deck - Codex A computer subsystem for hacking Amarr computer networks. Used in reverse engineering , BP copying as well as material and time efficiency BP research on reverse engineered blueprints NULL 0 0 15 0 1 NULL 47872,00 0 NULL 0,05 2224
11469 332 Hacker Deck - Shaman A computer subsystem for hacking Minmatar computer networks. Primarily used for industrial espionage and reverse engineering. NULL 0 0 15 0 1 NULL 47872,00 0 NULL 0,05 2224
11470 332 Hacker Deck - Hermes A computer subsystem for hacking Gallente computer networks. Used in reverse engineering , BP copying as well as material and time efficiency BP research on reverse engineered blueprints NULL 0 0 15 0 1 NULL 47872,00 0 NULL 0,05 2224
11471 332 Hacker Deck - LXD-27 A computer subsystem for hacking Caldari computer networks. Used in reverse engineering , BP copying as well as material and time efficiency BP research on reverse engineered blueprints NULL 0 0 15 0 1 NULL 47872,00 0 NULL 0,05 2224
11472 332 Hyper Net Uplink A unregistered uplink to the corporate network NULL 0 0 15 0 1 NULL 92928,00 0 NULL 0,05 2222
11473 332 Terran Molecular Sequencer A System used for duplication NULL 0 0 100 0 1 NULL 50094880,00 0 NULL 0 2223
11474 332 R.A.M.- Industrial Tech Robotic assembly modules designed for Industrial Class Ship Manufacturing NULL 0 0 15 0 1 NULL 36456,00 0 NULL 0,05 2226
11475 332 R.A.M.- Armor/Hull Tech Robotic assembly modules designed for Armor and Hull Tech Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11476 332 R.A.M.- Ammunition Tech Robotic assembly modules designed for Missile and Ammo Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11477 332 R.A.M.- Platform Tech Robotic assembly modules designed for Deployable platform Manufacturing NULL 0 0 15 0 1 NULL 36456,00 0 NULL 0,05 2226
11478 332 R.A.M.- Starship Tech Robotic assembly modules designed for Ship Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11479 332 R.A.M.- Cruiser Tech Robotic assembly modules designed for Cruiser Class Ship Manufacturing NULL 0 0 15 0 1 NULL 47056,00 0 NULL 0,05 2226
11480 332 R.A.M.- Battleship Tech Robotic assembly modules designed for Battleship Class Ship Manufacturing NULL 0 0 15 0 1 NULL 68256,00 0 NULL 0,05 2226
11481 332 R.A.M.- Robotics Robotic assembly modules designed for Drone Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11482 332 R.A.M.- Energy Tech Robotic assembly modules designed for Energy System Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11483 332 R.A.M.- Electronics Robotic assembly modules designed for Electronics and Sensor Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11484 332 R.A.M.- Shield Tech Robotic assembly modules designed for Shield system Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11485 332 R.A.M.- Cybernetics Robotic assembly modules designed for Implant Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11486 332 R.A.M.- Weapon Tech Robotic assembly modules designed for Turret and Launcher Manufacturing NULL 0 0 4 0 1 NULL 36456,00 1 398 0,05 2226
11487 270 Astronautic Engineering Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11488 340 Huge Secure Container This Huge container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. 2091 111 3000000 1500 1950 1 NULL 67500,00 1 379 0 1171
11489 340 Giant Secure Container This Giant container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. 2090 220 6000000 3000 3900 1 NULL 152750,00 1 379 0 1171
11490 340 Colossal Secure Container This Colossal container is fitted with a password-protected security lock. Note: the container must be anchored to enable password functionality. Anchoring containers is only possible in solar systems with a security status of 0.7 or lower. 2092 364 18000000 6000 11000 1 NULL 0,00 0 NULL 0 1171
11491 333 Datacore - Takmahl Tech 1 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
11492 333 Datacore - Takmahl Tech 2 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
11493 333 Datacore - Takmahl Tech 3 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
11496 333 Datacore - Defensive Subsystems Engineering NULL NULL 0 1 1 0 1 NULL 0,00 1 966 0 3233
11498 333 Datacore - Sleeper Tech 3 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
11499 333 Datacore - Sleeper Tech 4 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
11504 333 Datacore - Yan Jung Tech 3 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
11506 333 Datacore - Yan Jung Tech 5 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
11508 314 Cross of the Sacred Throne Order Created 1500 years ago during the Moral Reform when the struggle between the Emperor and the Council of Apostles was at its peak. The Sacred Throne Order was initially a secret order created by the Emperor in his darkest hour consisting only of his most loyal supporters. The Cross is awarded by the Imperial Chamberlain on behalf of the Emperor to those that show loyalty and love for the Emperor beyond the call of duty. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2093
11509 314 Onyx Heart of Valor Dating back to the Gallente-Caldari War, the Onyx Heart was created in memory of those brave souls that stayed behind on Caldari Prime to fight the Gallenteans when the rest of the population fled. Awarded only a few dozen times for the duration of the war, the Onyx Heart is only awarded when the well being of the State takes precedence over one's personal welfare. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2095
11510 314 Aidonis Honorary Fellow Medallion The Aidonis Honorary Fellow Medallion is a companion prize to the Aidonis Peace Prize. Ten of these medallions are given out over the course of each year, each time to individuals who have made significant strides in promoting peace and fairness in intergalactic relations. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2096
11511 314 Liberty Tattoo of the Minmatar Nation Created during the Minmatar Rebellion to honor those fighting the Amarrians. At first it was only awarded posthumously to those that died heroic deaths during the rebellion, today it is often given to those that show great sacrifice and dedication to the Republic. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2100
11512 314 Enlightened Soul Silver Shield One of the oldest award around, the Silver Shield dates back to First Jovian Empire. Initially created to award inventors and discoverers it later evolved to include those responsible for gathering and storing great amounts of knowledge. Today it is awarded to those that show great service to the Jovian Empire, such as bridging the communication gap between the Jovians and the other races. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2094
11513 332 R.A.M.- Pharmaceuticals Robotic assembly modules designed for Booster Manufacturing NULL 0 0 15 0 1 NULL 36456,00 0 NULL 0,05 2226
11514 332 R.A.M.- Hypernet Tech Robotic assembly modules designed for Hypernet Tool Manufacturing NULL 0 0 15 0 1 NULL 36456,00 0 NULL 0,05 2226
11515 182 Amarr Surveillance General Major This is a security vessel of the Amarr Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 297 250 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
11516 182 Sarum Surveillance General Major This is a security vessel of the Sarum Family. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 297 250 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
11517 182 Ammatar Surveillance General Major This is a security vessel of the Ammatar Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 297 250 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
11518 182 Khanid Surveillance General Major This is a security vessel of the Royal Khanid Navy. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 297 250 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
11519 182 Gallente Police Major This is a security vessel of the Gallente Federation Fleet. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 318 250 20000000 1080000 14000 1 8 0,00 0 NULL 0,07 NULL
11520 182 Minmatar Security High Captain This is a security vessel of the Minmatar Security Service. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Extreme 301 250 20000000 1080000 14000 1 2 0,00 0 NULL 0,07 NULL
11521 182 Caldari Police Commissioner This is a security vessel of the Caldari Police Force. It is patrolling this sector and will respond to any combat it detects. It can call in reinforcements from nearby sectors if the need arises. Threat level: Deadly 50 250 20000000 1080000 14000 1 1 0,00 0 NULL 0,07 NULL
11528 314 Jovian Delegates This is a list of the Jovian science delegates assigned to the Crielere research facility. They handle all correspondence between the Jovians and the Gallente/Caldari: Nida Liko Tarazin Ulio Fabor NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
11529 270 Molecular Engineering Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33
11530 334 Plasma Thruster Propulsion Component used primarily in Minmatar ships as well as some propulsion tech. A component in various other technology as well. NULL 0 1 1 0 1 2 7420,00 1 805 0 2179
11531 334 Ion Thruster Propulsion Component used primarily in Gallente ships. A component in various other technology as well. NULL 0 1 1 0 1 8 7420,00 1 804 0 2178
11532 334 Fusion Thruster Propulsion Component used primarily in Amarr ships. A component in various other technology as well. NULL 0 1 1 0 1 4 7420,00 1 802 0 2180
11533 334 Magpulse Thruster Propulsion Component used primarily in Caldari ships . A component in various other technology as well. NULL 0 1 1 0 1 1 7420,00 1 803 0 2177
11534 334 Gravimetric Sensor Cluster Sensor Component used primarily in Caldari ships. A component in various other technology as well. NULL 0 1 1 0 1 1 6020,00 1 803 0 2181
11535 334 Magnetometric Sensor Cluster Sensor Component used primarily in Gallente ships. A component in various other technology as well. NULL 0 1 1 0 1 8 6020,00 1 804 0 2182
11536 334 Ladar Sensor Cluster Sensor Component used primarily in Minmatar ships. A component in various other technology as well. NULL 0 1 1 0 1 2 6020,00 1 805 0 2183
11537 334 Radar Sensor Cluster Sensor Component used primarily in Amarr ships. A component in various other technology as well. NULL 0 1 1 0 1 4 6020,00 1 802 0 2184
11538 334 Nanomechanical Microprocessor CPU Component used primarily in Minmatar ships. A component in various other technology as well. NULL 0 1 1 0 1 2 4220,00 1 805 0 2187
11539 334 Nanoelectrical Microprocessor CPU Component used primarily in Amarr ships. A component in various other technology as well. NULL 0 1 1 0 1 4 4220,00 1 802 0 2188
11540 334 Quantum Microprocessor CPU Component used primarily in Caldari ships. A component in various other technology as well. NULL 0 1 1 0 1 1 4220,00 1 803 0 2185
11541 334 Photon Microprocessor CPU Component used primarily in Gallente ships. A component in various other technology as well. NULL 0 1 1 0 1 8 4220,00 1 804 0 2186
11542 334 Fernite Carbide Composite Armor Plate Armor Component used primarily in Minmatar ships. A component in various other technology as well. NULL 0 1 1 0 1 2 600,00 1 805 0 2191
11543 334 Tungsten Carbide Armor Plate Armor Component used primarily in Amarr ships. A component in various other technology as well. NULL 0 1 1 0 1 4 600,00 1 802 0 2192
11544 334 Titanium Diborite Armor Plate Armor Component used primarily in Caldari ships. A component in various other technology as well. NULL 0 1 1 0 1 1 600,00 1 803 0 2189
11545 334 Crystalline Carbonide Armor Plate Armor Component used primarily in Gallente ships. A component in various other technology as well. NULL 0 1 1 0 1 8 600,00 1 804 0 2190
11546 335 Mining Pollution Cloud A toxic cloud which damages ships and shielding. 1984 5000 0 0 0 1 NULL 0,00 0 NULL 0 3225
11547 334 Fusion Reactor Unit Power Core component used primarily in Gallente ships. A component in various other technology as well. NULL 0 1 1 0 1 8 17580,00 1 804 0 2194
11548 334 Nuclear Reactor Unit Power Core component used primarily in Minmatar ships. A component in various other technology as well. NULL 0 1 1 0 1 2 17580,00 1 805 0 2195
11549 334 Antimatter Reactor Unit Power Core component used primarily in Amarr ships. A component in various other technology as well. NULL 0 1 1 0 1 4 17580,00 1 802 0 2196
11550 334 Graviton Reactor Unit Power Core component used primarily in Caldari ships. A component in various other technology as well. NULL 0 1 1 0 1 1 17580,00 1 803 0 2193
11551 334 Electrolytic Capacitor Unit Capacitor component used primarily in Minmatar ships. A component in various other technology as well. NULL 0 1 1 0 1 2 4390,00 1 805 0 2199
11552 334 Scalar Capacitor Unit Capacitor component used primarily in Caldari ships. A component in various other technology as well. NULL 0 1 1 0 1 1 4390,00 1 803 0 2197
11553 334 Oscillator Capacitor Unit Capacitor component used primarily in Gallente ships. A component in various other technology as well. NULL 0 1 1 0 1 8 4390,00 1 804 0 2198
11554 334 Tesseract Capacitor Unit Capacitor component used primarily in Amarr ships. A component in various other technology as well. NULL 0 1 1 0 1 4 4390,00 1 802 0 2200
11555 334 Deflection Shield Emitter Shield Component used primarily in Minmatar ships. A component in various other technology as well. NULL 0 1 1 0 1 2 5860,00 1 805 0 2203
11556 334 Pulse Shield Emitter Shield Component used primarily in Gallente ships. A component in various other technology as well. NULL 0 1 1 0 1 8 5860,00 1 804 0 2202
11557 334 Linear Shield Emitter Shield Component used primarily in Amarr ships. A component in various other technology as well. NULL 0 1 1 0 1 4 5860,00 1 802 0 2204
11558 334 Sustained Shield Emitter Shield Component used primarily in Caldari ships. A component in various other technology as well. NULL 0 1 1 0 1 1 5860,00 1 803 0 2201
11561 338 Shield Boost Amplifier I Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 25 0 1 NULL 350000,00 1 613 0,07 2104
11562 360 Shield Boost Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3500000,00 1 328 0 84
11563 339 Micro Auxiliary Power Core I Supplements the main Power core providing more power NULL 500 0 20 0 1 NULL 150000,00 1 660 0,07 2105
11564 352 Micro Auxiliary Power Core I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000,00 1 327 0 84
11566 271 Thermic Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Thermal resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Thermal resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 368 0 33
11567 30 Avatar Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 Amarr Titan Skill Bonuses: 100% bonus to Capital Energy Turret damage per level 7.5% bonus to fleet members' capacitor recharge rate per level 99% reduction in CPU need for Warfare Link modules Can fit Judgement Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare 2910 6800 2278125000 155000000 11250 1 4 50726484000,00 1 813 0,07 NULL
11568 110 Avatar Blueprint NULL NULL 0 0 0,01 0 1 NULL 75000000000,00 1 884 0 NULL
11569 258 Armored Warfare Specialist Advanced proficiency at armored warfare. Multiplies the effectiveness of armored warfare link modules by 100% per skill level after level 2 is trained. NULL 0 0 0,01 0 1 NULL 400000,00 1 370 0 33
11572 258 Skirmish Warfare Specialist Advanced proficiency at skirmish warfare. Multiplies the effectiveness of skirmish warfare link modules by 100% per skill level after level 2 is trained. NULL 0 0 0,01 0 1 NULL 400000,00 1 370 0 33
11574 258 Wing Command Allows command of a Wing. Grants the Wing Commander the ability to operate a new Squadron per skill level, up to a maximum of 5 Squadrons. NULL 0 0 0,01 0 1 NULL 2000000,00 1 370 0 33
11577 330 Improved Cloaking Device II An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 1130360,00 1 675 0 2106
11578 330 Covert Ops Cloaking Device II A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 1785720,00 1 675 0 2106
11579 272 Cloaking Skill at using Cloaking devices. 10% reduction in targeting delay after uncloaking per skill level.
Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 3500000,00 1 367 0 33
11580 336 BH Sentry Gun This is the BH Sentry Gun, it will kill you. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
11584 266 Anchoring Skill at Anchoring Deployables. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 75000,00 1 365 0 33
11585 314 Pax Amarria Written by Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved interstellar relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storms of hostilities on the horizon. His determination and powers of persuasion have compelled his own people and others to sacrifice many things they thought sacred to ensure that tranquillity will prevail, now and forever. NULL 0 1 0,1 0 1 NULL 3328,00 1 492 0 2176
11586 314 Signed Copy of Pax Amarria Written by the Heideran VII, the Amarr Emperor himself, Pax Amarria is the most remarkable book published in the last century. In it the Emperor writes about his hopes and dreams for peace throughout the galaxy; a vision that has propelled him into becoming the champion of improved international relations. His relentless strive for these goals has brought unparalleled harmony in the relationship between the empires; his constant search for peaceful solutions to any problem having many times becalmed brewing storm. This is a signed copy, with Heideran's signature at the front: "Semper Pax. Heideran VII". NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2176
11587 314 Temple Stone This stone is from a sacred temple, valued both by the minmatar and the amarr. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2041
11588 314 Defunct Drone Sensor Module These sensors are an old subsystem once used in drone prototypes. NULL 0 1 0,1 0 1 NULL 0,00 1 20 0 2042
11589 306 Temple Stone Storage This bolted storage container seems to have once been a part of a larger structure. 16 14 10000 2750 2700 1 NULL 0,00 0 NULL 0 16
11590 306 Drone Sensor Storage This high-tech container is a storage for old drone sensors. 16 14 10000 2750 2700 1 NULL 0,00 0 NULL 0 16
11593 818 The Thief This is the vessel carrying the thief which recently pulled off an audacious burglary at a nearby station. A bounty has been put on his head and his ship identity revealed to all bounty hunters. Bewarned however, the ship is armed and dangerous, do not attempt to intercept it unless you know what you are doing! Threat level: High 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
11594 818 The Ex-Employee A disgruntled ex-employee who has been harrassing local customers. Threat level: pathetic 344 64 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
11595 818 Rogue Agent This ship belongs to a Caldari civilian. 344 64 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
11596 818 Sangrel Minn An infamous thief and all-round scoundrel, this pirate is a wanted man in every corner of the galaxy. CONCORD advises caution in dealing with this individual. Threat level: Significant 1763 39 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
11597 817 Kruul This is the infamous leader of a small pirate raiding party which has been terrorizing various sectors throughout the known universe. His most notable offenses include high-profile kidnappings. His victims are either sold as slaves or for ransom. Threat level: Extreme 336 101 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
11598 818 Kruul's Henchman This is a ship serving under Kruul, an infamous pirate and slave trader. Threat level: Significant 343 28 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
11600 818 Pirate Drone This is an unmanned pirate drone. It appears to be controlled by an artificial intelligence system. Caution is advised when approaching such vessels. Threat level: Low 2826 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
11601 613 Guristas Emissary This is an emissary for the Guristas Pirates. It is equipped with a powerfull array of weaponry, and should be approached with utmost caution. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
11602 314 Gallente Federation Transaction And Salary Logs These reports hold information on recent transaction and salary logs from a corporation within the Gallente Federation. They are very sought after by pirates, who use the often sensitive information held within for various purposes. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2038
11603 314 Shiez Kuzaks Ship Database This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Shiez Kozak. Information stored within here could be anything from the ship's logs. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
11604 314 Caldari State Transaction And Salary Logs These reports hold information on recent transaction and salary logs from a corporation within the Caldari State. They are very sought after by pirates, who use the often sensitive information held within for various purposes. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2038
11606 314 Amarr Empire Transaction And Salary Logs These reports hold information on recent transaction and salary logs from a corporation within the Amarr Empire. They are very sought after by pirates, who use the often sensitive information held within for various purposes. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2038
11607 314 Minmatar Republic Transaction And Salary Logs These reports hold information on recent transaction and salary logs from a corporation within the Minmatar Republic. They are very sought after by pirates, who use the often sensitive information held within for various purposes. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2038
11608 314 Ammatar Transaction and salary logs These reports hold information on recent transaction and salary logs from an Ammatar corporation. They are very sought after by pirates, who use the often sensitive information held within for various purposes. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2038
11610 526 Nugoeihuvi reports These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
11612 218 Heat Sink I Blueprint NULL NULL 0 0 0,01 0 1 NULL 249600,00 1 343 0 21
11613 342 Warp Core Stabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 99940,00 1 331 0 21
11614 343 Tracking Disruptor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 298240,00 1 323 0 21
11616 344 Tracking Enhancer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 144000,00 1 343 0 21
11617 345 Tracking Link I Blueprint NULL NULL 0 0 0,01 0 1 NULL 299940,00 1 324 0 21
11619 346 Co-Processor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 149960,00 1 322 0 21
11620 223 Sensor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 98700,00 1 324 0 21
11621 224 Tracking Computer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 99000,00 1 343 0 21
11622 131 ECCM - Gravimetric I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 324 0 21
11623 131 ECCM - Ladar I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 324 0 21
11624 131 ECCM - Magnetometric I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 324 0 21
11625 131 ECCM - Radar I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 324 0 21
11626 131 ECCM - Omni I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 324 0 21
11628 130 ECM - Ion Field Projector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 323 0 21
11629 130 ECM - Multispectral Jammer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 296960,00 1 323 0 21
11630 130 ECM - Phase Inverter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 323 0 21
11631 130 ECM - Spatial Destabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 323 0 21
11632 130 ECM - White Noise Generator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 323 0 21
11634 347 Signal Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 118400,00 1 322 0 21
11635 314 Personal Information Data This is a stack of data chips holding personal information about a station's general population. Although information on wealthy or important citizens is rarely kept on these disks, they are still quite valuable for criminals. Accessing this information without consent is illegal in most parts of the galaxy. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2038
11636 705 Minmatar Mercenary Warship This is a mercenary warship of Minmatar origin. The faction it belongs to is unknown. Threat level: Deadly 302 109 11200000 112000 480 1 2 0,00 0 NULL 0 NULL
11639 683 Minmatar Mercenary Fighter This is a mercenary fighter ship of Minmatar origin. Its faction allegiance is unknown. Threat level: High 44 32,89 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
11640 315 Warp Core Stabilizer II When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 45406,00 1 1088 0,07 97
11641 342 Warp Core Stabilizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11642 328 Armor EM Hardener II An enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 426400,00 1 535 0,07 1030
11643 348 Armor EM Hardener II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11644 328 Armor Kinetic Hardener II A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 531184,00 1 535 0,07 1030
11645 348 Armor Kinetic Hardener II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11646 328 Armor Explosive Hardener II An enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 576304,00 1 535 0,07 1030
11647 348 Armor Explosive Hardener II Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000,00 1 NULL 0 1030
11648 328 Armor Thermic Hardener II A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 478192,00 1 535 0,07 1030
11649 348 Armor Thermic Hardener II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1030
11650 817 Zerim Kurzon This is the charismatic leader of an Ammatar mercenary network, historically loyal to House Kor-Azor, but rumored to have ties to corporations outside of the Amarr Empire's influence. Formerly a fighter pilot in the Amarr military, Zerim is no stranger to space combat. But even though he has amassed wealth beyond most Ammatarian citizens wildest dreams, Zerim still uses his old Maller cruiser, which he has personally modded to make it a formidable ship of war. Threat level: Deadly 57 134,43 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11651 818 Shark Kurzon This is the second in command of a group of mercenaries, led by the infamous Zerim Kurzon. Shark and Zerim share the same father, and have been close since childhood, forming a mercenary network within Ammatar and Amarr space which has historically been loyal to House Kor-Azor, but rumored to have ties with corporations outside of the influence of the Amarr Empire. Threat level: High 1766 20,5 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
11652 818 Kurzon Mercenary This is a fighter for the Kurzon Mercenary network. The Kurzon Mercenary Network was founded by the charismatic ex-military fighter pilot Zerim Kurzon, who had ties with the House Kor-Azor of the Amarr Empire. The Kurzon Mercenaries are a good blend of different races, and although officially loyal to the Amarr Empire, rumors have it that they also have ties elsewhere. Threat level: Significant 1763 39 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
11653 332 Hacker Deck - Alpha A computer subsystem for hacking Jove computer networks. Used in reverse engineering , BP copying as well as material and time efficiency BP research on reverse engineered blueprints NULL 0 0 15 0 1 NULL 94880,00 0 NULL 0,05 2226
11654 314 Korim Kor-Azor This is a member of the House Kor-Azor, accused of being a traitor of the Empire by the Sarum. He vehemently denies this accusation. NULL 0 82 1 0 1 NULL 0,00 1 NULL 0 1204
11655 817 Shiez Kuzak This is a mercenary leader, rumored to have clients within the Caldari State elite. Little is known about his origins, other than he once worked for the Guristas pirates. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
11656 818 Kuzak Mercenary Fighter This is a mercenary fighter working for Shiez Kuzak, an infamous ex-pirate rumored to work for some of the Caldari State elite. Threat level: High 1830 45,98 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
11657 665 Imperial Navy Detective This is a detective working for the Imperial Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly 1736 20,5 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
11658 665 Ammatar Navy Detective This is a detective working for the Ammatar Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly 1746 20,5 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
11659 671 Caldari Navy Detective This is a detective working for the Caldari Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly 1791 45,98 10900000 109000 120 1 1 0,00 0 NULL 0,07 NULL
11660 705 Republic Fleet Detective This is a detective working for the Minmatar military. These operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly 1965 49,78 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11661 678 Federation Navy Detective This is a detective working for the Federation Navy. These military operatives sometimes conduct operations inside pirate controlled territory. Threat level: Deadly 1801 113 12500000 116000 120 1 8 0,00 0 NULL 0,07 NULL
11662 665 Imperial Navy Scout This is a scout for the Imperial Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High 1733 39 1910000 19100 120 1 4 0,00 0 NULL 0,07 NULL
11663 665 Ammatar Navy Scout This is a scout for the Ammatar Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High 1745 13 1910000 19100 120 1 4 0,00 0 NULL 0,07 NULL
11664 671 Caldari Navy Scout This is a scout for the Caldari Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High 1788 33 1910000 19100 120 1 1 0,00 0 NULL 0,07 NULL
11665 683 Minmatar Freedom Fighter This is a freedom fighter working for an international organization, orginally founded by former Minmatar slaves, which has the sole goal of fighting oppression and slavery throughout the known universe. The Amarr Empire consider them terrorists, and all the pirate factions despise them. However normally they do not attack unless provoked, or believe you are harboring slaves. They are well armed and dangerous, approach with caution. Threat level: High 1888 32,89 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
11666 677 Federation Navy Scout This is a scout for the Federation Navy. It will attack anyone who engages it, but will normally not attack first. Threat level: High 1808 42 1910000 19100 120 1 8 0,00 0 NULL 0,07 NULL
11668 817 Bounty Hunter Ikaruz This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly 1761 135 11800000 118000 120 1 4 0,00 0 NULL 0,07 NULL
11669 817 Bounty Hunter Obunga This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11670 817 Bounty Hunter Jason This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly 1812 113 10900000 109000 120 1 8 0,00 0 NULL 0,07 NULL
11671 817 Bounty Hunter Okochyn This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly 1824 199,86 10900000 109000 120 1 1 0,00 0 NULL 0,07 NULL
11672 818 Bounty Hunter Rookie This is an inexperienced bounty hunter. Bounty hunters are usually not aggressive unless you happen to be part of their contract. Threat level: Medium 339 43,6 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
11673 818 Mercenary Fighter This is a mercenary fighter. Its faction alignment is unknown. It may be aggressive, depending on its assignment. Threat level: High 1830 45,98 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
11675 817 Karothas This is a freedom fighter whos goal in life is to free as many slaves as possible from captivity. Karothas is of Amarr origin, rumored to have been a loyal servant of the Amarr Empire before a change of heart caused him to join the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy. He has a sizeable bounty on his head placed by the Amarr leadership who despise, and fear, him. Threat level: Deadly 58 91,59 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
11676 817 Ibrahim This is a freedom fighter whos goal in life is to free as many slaves as possible from captivity. Ibrahim is part of the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy. He is armed and extremely dangerous. Threat level: Deadly 47 123,03 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11677 817 Akori Akori is a Caldari working for the Minmatar Freedom Fighters. His goal in life is to fight oppression and slavery in all corners of the galaxy. The Amarr consider him a terrorist and have placed a sizable bounty on his head. Threat level: Deadly 42 221,05 10900000 109000 120 1 1 0,00 0 NULL 0,07 NULL
11678 226 TEST Beacon With it's blinking red light, this beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail. 1211 6 0 0 0 1 NULL 0,00 0 NULL 0 NULL
11679 818 Mercenary Rookie This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate 345 39 1200000 17400 220 1 2 0,00 0 NULL 0 NULL
11680 306 Forcefield Array This beacon repels any object that comes near it. 1211 20000 10000 100 0 1 NULL 5000,00 0 NULL 0 NULL
11681 818 Shazzyr This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high 1849 42 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
11683 817 Shogon This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: High 1770 39 1645000 16450 110 1 8 0,00 0 NULL 0 NULL
11684 817 Roland This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high 1973 32 1970000 19700 235 1 2 0,00 0 NULL 0,07 NULL
11685 818 Durim This is a pilot with a long history of criminal offenses. Approach him with utmost caution. Threat level: Very high 1913 39 1970000 19700 235 1 8 0,00 0 NULL 0,07 NULL
11688 334 Particle Accelerator Unit Weapon Component used primarily in Blasters. A component in various other technology as well. NULL 0 1 1 0 1 8 5140,00 1 804 0 2233
11689 334 Laser Focusing Crystals Weapon Component used primarily in Lasers. A component in various other technology as well. NULL 0 1 1 0 1 4 5140,00 1 802 0 2234
11690 334 Superconductor Rails Weapon Component used primarily in Railguns. A component in various other technology as well. NULL 0 1 1 0 1 1 5140,00 1 803 0 2227
11691 334 Thermonuclear Trigger Unit Weapon Component used primarily in Cannons. A component in various other technology as well. NULL 0 1 1 0 1 2 5140,00 1 805 0 2228
11692 334 Nuclear Pulse Generator Weapon Component used primarily in Minmatar Missiles. A component in various other technology as well. NULL 0 1 1 0 1 2 5200,00 1 805 0 2231
11693 334 Graviton Pulse Generator Weapon Component used primarily in Caldari Missiles. A component in various other technology as well. NULL 0 1 1 0 1 1 5200,00 1 803 0 2229
11694 334 EM Pulse Generator Weapon Component used primarily in Amarr Missiles. A component in various other technology as well. NULL 0 1 1 0 1 4 5200,00 1 802 0 2232
11695 334 Plasma Pulse Generator Weapon Component used primarily in Gallente Missiles. A component in various other technology as well. NULL 0 1 1 0 1 8 5200,00 1 804 0 2230
11699 817 Thanok Kuggar NULL 47 39 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
11701 283 Thanok NULL NULL 0 400 1 0 1 NULL 0,00 1 NULL 0 1204
11702 314 Transaction And Salary Logs These reports hold information on recent transactions and salary logs of a corporation. They are very sought after by pirates, who use the often sensitive information held within for various purposes. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
11703 314 Angel Cartel Plans NULL NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
11704 817 Shakyr Maruk This is one of the most powerfull Druglords within the Angel Cartel. This is not his most powerfull combat ship, but still very formidable and usually used during his infrequent travels through Minmatar space, as it gives him good speed and maneuverability, and is fitted with powerful defensive modules. 304 134 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11705 818 Shakyr Personal Guard This is one of Shakyrs personal guards. He follows his master around wherever he goes. 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
11707 314 Strange Mechanical Device A strange mechanical device, with a fading Gallente symbol painted on its side. NULL 0 2500 2 0 1 8 0,00 1 NULL 0 1364
11708 817 Alena Karyn Alena is a smuggler by trade, but also a noteworthy pirate. Long is the list of foolhardy bounty hunters which have fallen to her in combat. Threat level: Deadly 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
11709 283 Comatose Alena Karyn This is Alena Karyn, a notorious smuggler and pirate of Gallente origin. She is currently in a comatose state, having hit her head on something when her ship was destroyed by a mercenary working for the Gallente Federation. NULL 0 80 1 0 1 8 0,00 1 NULL 0 1204
11710 705 Minmatar Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 310 216 89000000 890000 2000 1 2 0,00 0 NULL 0 NULL
11711 668 Amarr Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
11712 673 Caldari Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
11713 668 Ammatar Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
11714 927 Gallente Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 328 553 110500000 1105000 4000 1 8 0,00 0 NULL 0 NULL
11716 604 Blood Raider Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
11717 622 Sanshas Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
11718 613 Guristas Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
11719 595 Angel Cartel Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 310 216 89000000 890000 2000 1 2 0,00 0 NULL 0 NULL
11720 631 Serpentis Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 328 553 110500000 1105000 4000 1 8 0,00 0 NULL 0 NULL
11721 817 Rogue Pirate Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
11722 817 Rogue Pirate Escort This is an escort ship employed by an unknown pirate faction. Threat level: Deadly 58 91,59 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
11723 314 Design Documents These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 1 0,5 0 1 NULL 100,00 1 NULL 0 1192
11724 355 Glossy Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 32768,00 1 759 0 2210
11725 355 Plush Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 32768,00 1 759 0 2211
11732 355 Sheen Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 4096,00 1 759 0 2212
11733 355 Motley Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 10240,00 1 759 0 2213
11734 355 Opulent Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 65536,00 1 759 0 2214
11735 355 Dark Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 8192,00 1 759 0 2215
11736 355 Lustering Alloy Precious alloys can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 24576,00 1 759 0 2216
11737 355 Precious Alloy Precious alloys can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 2048,00 1 759 0 2217
11738 355 Lucent Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 6144,00 1 759 0 2218
11739 355 Condensed Alloy Precious alloys can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 960,00 1 759 0 2219
11740 355 Gleaming Alloy Precious alloys can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 3072,00 1 759 0 2220
11741 355 Crystal Compound Precious mineral compounds can be refined into multiple minerals. NULL 0 0 1 0 1 NULL 1536,00 1 759 0 2221
11742 283 The Damsel This is the damsel in distress. NULL 0 60 0,1 0 1 NULL 0,00 1 NULL 0 2537
11744 353 QA Cloaking Device This module does not exist. NULL 0 0 1 0 1 NULL 475000,00 0 NULL 0 2106
11745 683 Republic Fleet Scout This is a scout for the Minmatar Fleet. It will attack anyone who engages it, but will normally not attack first. Threat level: High 1965 49,78 1910000 19100 120 1 2 0,00 0 NULL 0 NULL
11746 332 R.Db - Lai Dai A searchable database of the corporations scientific research. Used in BP copying as well as material and time efficiency BP research NULL 0 0 4 0 1 NULL 58624,00 1 398 0,05 2225
11747 346 Co-Processor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11750 131 ECCM - Gravimetric II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11754 131 ECCM - Ladar II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11758 131 ECCM - Magnetometric II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11762 131 ECCM - Omni II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11766 131 ECCM - Radar II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11770 131 ECCM Projector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 399680,00 1 324 0 21
11771 131 ECCM Projector II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11775 130 ECM - Ion Field Projector II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11779 130 ECM - Multispectral Jammer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11783 130 ECM - Phase Inverter II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11787 130 ECM - Spatial Destabilizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11791 130 ECM - White Noise Generator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11795 218 Heat Sink II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11798 223 Remote Sensor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 399680,00 1 324 0 21
11799 223 Remote Sensor Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11803 223 Remote Sensor Dampener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 499980,00 1 324 0 21
11804 223 Remote Sensor Dampener II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11808 223 Sensor Booster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11812 347 Signal Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
11820 347 Gravimetric Backup Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 124940,00 1 322 0 21
11821 347 Gravimetric Backup Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
11824 347 LADAR Backup Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 124940,00 1 322 0 21
11825 347 LADAR Backup Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
11828 347 Magnetometric Backup Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 124940,00 1 322 0 21
11829 347 Magnetometric Backup Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
11832 347 Multi Sensor Backup Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 689960,00 1 322 0 21
11833 347 Multi Sensor Backup Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
11836 347 RADAR Backup Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 124940,00 1 322 0 21
11837 347 RADAR Backup Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 21
11840 224 Tracking Computer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11844 343 Tracking Disruptor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11848 344 Tracking Enhancer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11851 345 Tracking Link II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
11855 281 Protein Delicacies Protein Delicacies are cheap and nutritious food products manufactured by one of the Caldari mega corporations, Sukuuvestaa. It comes in many flavors and tastes delicious. Despite its cheap price and abundance it is favored by many gourmet chefs in some of the finest restaurants around for its rich, earthy flavor and fragrance. NULL 0 400 0,5 0 1 NULL 200,00 1 492 0 398
11856 314 Foundation Stone NULL NULL 0 10000 180 0 1 NULL 100,00 1 NULL 0 26
11857 356 R.Db - Roden Shipyards Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11858 270 Hypernet Science Skill and knowledge of Hypernet Technology such as Hacking decks, Codebreakers and Parasites. NULL 0 0 0 0 1 NULL 1000000,00 0 NULL 0 33
11859 356 R.A.M.- Energy Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 282640,00 1 941 0 21
11860 356 R.A.M.- Cybernetics Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 941 0 21
11861 356 R.A.M.- Platform Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11862 356 Hacker Deck - LXD-27 Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11863 356 Hacker Deck - Codex Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11864 356 Hacker Deck - Hermes Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11865 356 Hacker Deck - Shaman Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11866 356 Hyper Net Uplink Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11867 356 R.A.M.- Battleship Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11868 356 R.A.M.- Cruiser Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11869 356 R.A.M.- Industrial Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11870 356 R.A.M.- Electronics Blueprint NULL NULL 0 0 0,01 0 1 NULL 282640,00 1 941 0 21
11871 356 Terran Molecular Sequencer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11872 356 R.A.M.- Ammunition Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 364560,00 1 941 0 21
11873 356 R.A.M.- Armor/Hull Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 364560,00 1 941 0 21
11874 356 R.A.M.- Hypernet Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11876 356 R.Db - Boundless Creations Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11877 356 R.Db - Core Complexion Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11878 356 R.Db - CreoDron Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11879 356 R.Db - Duvolle Labs Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11880 356 R.Db - Carthum Conglomerate Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11881 356 R.Db - Kaalakiota Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11882 356 R.Db - Khanid Innovation Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11883 356 R.Db - Thukker Mix Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11884 356 R.Db - Viziam Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11885 356 R.Db - Ishukone Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11886 356 R.Db - Lai Dai Blueprint NULL NULL 0 0 0,01 0 1 NULL 586240,00 1 941 0 21
11887 356 R.A.M.- Robotics Blueprint NULL NULL 0 0 0,01 0 1 NULL 282640,00 1 941 0 21
11888 356 R.A.M.- Pharmaceuticals Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11889 356 R.A.M.- Shield Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 282640,00 1 941 0 21
11890 356 R.A.M.- Starship Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 282640,00 1 941 0 21
11891 356 R.A.M.- Weapon Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 282640,00 1 941 0 21
11892 356 Hacker Deck - Alpha Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
11894 551 Angel Breaker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11895 551 Angel Defeater This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11896 551 Angel Marauder This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11897 551 Angel Liquidator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
11898 552 Angel Commander This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
11899 552 Angel General This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
11900 552 Angel Warlord This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
11901 555 Blood Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
11902 555 Blood Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
11903 555 Blood Arch Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
11904 555 Blood Arch Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
11905 556 Blood Archon This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
11906 556 Blood Prophet This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
11907 556 Blood Oracle This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
11908 556 Blood Apostle This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
11909 566 Sansha's Slaughterer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11910 566 Sansha's Execrator This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11911 566 Sansha's Mutilator This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11912 566 Sansha's Torturer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11913 565 Sansha's Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11914 565 Sansha's Slave Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11915 565 Sansha's Mutant Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11916 565 Sansha's Savage Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
11917 571 Serpentis Chief Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
11918 571 Serpentis Chief Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
11919 571 Serpentis Chief Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
11920 571 Serpentis Chief Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
11921 570 Serpentis Baron This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
11922 570 Serpentis Commodore This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
11923 570 Serpentis Port Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
11924 570 Serpentis Rear Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
11927 552 Angel War General This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
11928 561 Guristas Annihilator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
11929 561 Guristas Nullifier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
11930 561 Guristas Mortifier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
11931 561 Guristas Inferno This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
11932 560 Guristas Eradicator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
11933 560 Guristas Obliterator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
11934 560 Guristas Dismantler This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
11935 560 Guristas Extinguisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
11936 27 Apocalypse Imperial Issue Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command -- let alone own -- one of these majestic and powerful battleships. Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 5% maximum Capacitor Capacity per level. 4515 400 99300000 495000 675 1 4 112500000,00 1 1379 0,07 NULL
11937 107 Apocalypse Imperial Issue Blueprint NULL 296 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
11938 27 Armageddon Imperial Issue Designed and constructed by the most skilled starship engineers and architects of the Empire, the imperial issue of the mighty Armageddon class is an upgraded version of the most-used warship of the Amarr. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 5% Large Energy Turret rate of fire per level. 2240 250 97100000 486000 600 1 4 66250000,00 1 1379 0,07 NULL
11939 107 Armageddon Imperial Issue Blueprint NULL 297 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
11940 25 Gold Magnate This ship is a masterly designed frigate as well as an exquisite piece of art. The Magnate class has been the pet project of a small, elite group of royal ship engineers for over a decade. When the Gold Magnate was offered as a prize in the Amarr Championships in YC105, the long years of expensive research were paid off with the deployment of this beautiful ship. Amarr Frigate Skill Bonus: 5% bonus to Small Energy Turret capacitor use and Small Energy Turret damage per skill level. 2242 30 1072000 28100 135 1 4 30000,00 1 1366 0,07 NULL
11942 25 Silver Magnate This decoratively designed ship is a luxury in its own class. The Magnate frigate has been the pet project of a small, elite group of royal ship engineers for a decade. Over the long years of expensive research, the design process has gone through several stages, and each stage has set a new standard in frigate design. The Silver Magnate, offered as a reward in the Amarr Championships in YC105, is one of the most recent iterations in this line of masterworks. Amarr Frigate Skill Bonus: 5% bonus to Small Energy Turret capacitor use and Small Energy Turret damage per skill level. 2241 30 1063000 28100 100 1 4 535544,00 1 1366 0,07 NULL
11944 314 Synthetic Coffee This stimulating aromatic drink, made out of dried, roasted and ground seeds, is a particular favorite among scientists and software engineers. NULL 0 2500 0,2 0 1 NULL 0,00 1 492 0 2244
11947 687 Khanid Fighter This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kingdom and may attack anyone it perceives as a threat. Threat level: Moderate 1861 13 1810000 18100 225 1 4 0,00 0 NULL 0,07 NULL
11948 689 Khanid Officer This is an officer for the Khanid Kingdom. He is protecting the assets of the Khanid Kingdom and may attack anyone he perceives as a threat or easy pickings. Threat level: Extreme 1856 91,59 12250000 115000 465 1 4 0,00 0 NULL 0 NULL
11957 833 Falcon Name: Falcon Hull: Blackbird Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. Caldari Cruiser Skill Bonus: 5% Bonus to Medium Hybrid Damage Per Level 10% Bonus to ECM Target Jammer capacitor use per level Recon Ships Skill Bonus: 30% bonus to ECM Target Jammer strength per level and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators 11863 131 12230000 96000 315 1 1 15525156,00 1 830 0,07 NULL
11958 106 Falcon Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 901 0 NULL
11959 906 Rook Name: Rook Hull: Blackbird Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. Caldari Cruiser Skill Bonus: 5% Bonus to Heavy and Heavy Assault Missile Launcher Rate of Fire per level 10% Bonus to ECM Target Jammer capacitor use per level Recon Ships Skill Bonus: 30% Bonus to ECM Target Jammer strength per level 10% Bonus to Heavy Assault & Heavy Missile velocity per level 1847 131 12730000 96000 305 1 1 15629992,00 1 830 0,07 NULL
11960 106 Rook Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 901 0 NULL
11961 906 Huginn Name: Huginn Hull: Bellicose Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level Recon Ships Skill Bonus: 60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher, heavy assault missile launcher and Assault Missile Launcher rate of fire per level 1945 133 11550000 85000 315 1 2 15617058,00 1 836 0,07 NULL
11962 106 Huginn Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 903 0 NULL
11963 833 Rapier Name: Rapier Hull: Bellicose Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level Recon Ships Skill Bonus: 60% bonus to stasis webifier range and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators 1777 113 11040000 85000 315 1 2 15644192,00 1 836 0,07 NULL
11964 106 Rapier Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 903 0 NULL
11965 833 Pilgrim Name: Pilgrim Hull: Arbitrator Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited. Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators 1914 131 11370000 120000 315 1 4 15666702,00 1 827 0,07 NULL
11966 106 Pilgrim Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 900 0 NULL
11969 833 Arazu Name: Arazu Hull: Celestis Role: Force Recon Ship Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to warp disruptor range and -96% to -100% reduced CPU need for cloaking device per level. Role Bonus: 80% reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. Note: can fit covert cynosural field generators 1903 79 11650000 116000 315 1 8 15616186,00 1 833 0,07 NULL
11970 106 Arazu Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 902 0 NULL
11971 906 Lachesis Name: Lachesis Hull: Celestis Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% bonus to Remote Sensor Dampener effectiveness per level Recon Ships Skill Bonus: 20% bonus to warp disruptor range and 5% bonus to Heavy Missile Launcher and Assault Missile Launcher rate of fire per level 2140 79 12070000 116000 320 1 8 15701184,00 1 833 0,07 NULL
11972 106 Lachesis Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 902 0 NULL
11978 832 Scimitar Name: Scimitar Hull: Scythe Class Role: Support Cruiser Built with special tracking support arrays, the Scimitar was designed in large part to assist heavy combat vessels in tracking fast-moving targets. Relatively nimble for a support cruiser, it can often be found ducking between battleships, protecting its own back while lending the behemoths the support they need to take out their enemies. Developer: Core Complexion Inc. Core Complexions ships are unusual in that they favor electronics and defense over the "Lots of guns" approach traditionally favored by the Minmatar. Being a support cruiser, the Scimitar therefore fits ideally into their design scheme. Minmatar Cruiser Skill Bonus: 150% bonus to Tracking Link and Shield Transport range and 20% bonus to Shield Maintenance Bot transport amount per level Logistics Skill Bonus: 10% bonus to Tracking Link efficiency and 15% reduction in Shield Transport capacitor use per level Role Bonus: -50% CPU need for Shield Transporters 1778 134 12090000 89000 440 1 2 14083272,00 1 441 0,07 NULL
11979 106 Scimitar Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 446 0 NULL
11985 832 Basilisk Name: Basilisk Hull: Osprey Class Role: Support Cruiser Following in the time-honored Caldari spaceship design tradition, the Basilisk sports top-of-the-line on-board computer systems specially designed to facilitate shield transporting arrays, while sacrificing some of the structural strength commonly found in vessels of its class. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization. With the Basilisk, their aim was to continue pushing forward the development of cutting-edge defense optimization systems while providing powerful support capability. Caldari Cruiser Skill Bonus: 150% bonus to Shield Transport and Energy Transfer Array range and 20% bonus to Shield Maintenance Bot transfer amount per level Logistics Skill Bonus: 15% reduction in Shield Transport and Energy Transfer Array capacitor use per level Role Bonus: -50% CPU need for Shield Transporters and -50% power need for Energy Transfer Arrays 11865 174 13130000 107000 485 1 1 14973304,00 1 439 0,07 NULL
11986 106 Basilisk Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 444 0 NULL
11987 832 Guardian Name: Guardian Hull: Augoror Class Role: Support Cruiser The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships. Developer: Carthum Conglomerate While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory. Amarr Cruiser Skill Bonus: 150% bonus to Energy Transfer Array and Remote Armor Repair System range and 20% bonus to Armor Maintenance Bot transfer amount per level Logistics Skill Bonus: 15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level Role Bonus: -65% power need for Remote Armor Repair Systems and -50% power need for Energy Transfer Arrays 1916 80 11980000 115000 465 1 4 14200718,00 1 438 0,07 NULL
11988 106 Guardian Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 443 0 NULL
11989 832 Oneiros Name: Oneiros Hull: Exequror Class Role: Support Cruiser Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. Developer: Roden Shipyards Deciding that added defensive capabilities would serve to strengthen the overall effectiveness of Gallente ships, who traditionally have favored pure firepower over other aspects, Roden Shipyards came up with the Oneiros. Intrigued, Gallente Navy officials are reportedly considering incorporating this powerful defender into their fleet formations. Gallente Cruiser Skill Bonus: 150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level Logistics Skill Bonus: 15% reduction in Remote Armor Repair System capacitor use and 10% bonus to Tracking Link efficiency per level Role Bonus: -65% power need for Remote Armor Repair Systems 2141 224 13160000 113000 600 1 8 14324446,00 1 440 0,07 NULL
11990 106 Oneiros Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 445 0 NULL
11993 358 Cerberus Name: Cerberus Hull: Caracal Class Role: Heavy Assault Ship No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover. Developer: Lai Dai Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities. Caldari Cruiser Skill Bonus: 5% bonus to Kinetic Missile damage and 10% bonus to Missile velocity per level Heavy Assault Ship Skill Bonus: 10% bonus to Assault Missile and Heavy Missile flight time and 5% bonus to Missile Launcher rate of fire per level 1825 202 12720000 92000 650 1 1 17079750,00 1 450 0,07 NULL
11994 106 Cerberus Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 455 0 NULL
11995 894 Onyx Name: Onyx Hull: Moa Class Role: Heavy Interdictor Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. Caldari Cruiser Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to shield resistances per level Heavy Interdictors Skill Bonus: 10% bonus to assault missile and heavy missile velocity and 5% bonus to range of warp disruption fields per level Note: can fit warp disruption field generators 3362 131 15420000 92000 450 1 1 21518324,00 1 1072 0,07 NULL
11996 106 Onyx Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
11999 358 Vagabond Name: Vagabond Hull: Stabber Class Role: Heavy Assault Ship The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. Developer: Thukker Mix Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the space lanes, they count the Vagabond as one of their crowning achievements. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to max velocity per level Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret falloff range and 5% bonus to Medium Projectile Turret damage per level 1943 123,03 11590000 80000 360 1 2 17073648,00 1 452 0,07 NULL
12000 106 Vagabond Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 457 0 NULL
12003 358 Zealot Name: Zealot Hull: Omen Class Role: Heavy Assault Ship The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Amarr Navy. Developer: Viziam For their first production-ready starship design, Viziam opted to focus on their core proficiencies - heavy armor and highly optimized weaponry. The result is an extremely focused design that, when used correctly, can go toe-to-toe with any contemporary cruiser design. Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 5% bonus to Medium Energy Turret rate of fire per level Heavy Assault Ship Skill Bonus: 10% bonus to Medium Energy Turret optimal range and 5% bonus to Medium Energy Turret damage per level 1751 134,43 12580000 118000 240 1 4 17172916,00 1 449 0,07 NULL
12004 106 Zealot Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 454 0 NULL
12005 358 Ishtar Name: Ishtar Hull: Vexor Class Role: Heavy Assault Ship While not endowed with as much pure firepower as other ships of its category, the Ishtar is more than able to hold its own by virtue of its tremendous capacity for drones and its unique hard-coded drone-control subroutines. Developer: CreoDron Touted as "the Ishkur's big brother," the Ishtar design is the furthest CreoDron have ever gone towards creating a completely dedicated drone carrier. At various stages in its development process plans were made to strengthen the vessel in other areas, but ultimately the CreoDron engineers' fascination with pushing the drone carrier envelope overrode all other concerns. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints and damage per skill level. Heavy Assault Ship Skill Bonus: +5 km bonus to Scout and Heavy Drone operation range and +50 m3 extra Drone Bay space per level 1835 110 11100000 115000 460 1 8 17078792,00 1 451 0,07 NULL
12006 106 Ishtar Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 456 0 NULL
12011 358 Eagle Name: Eagle Hull: Moa Class Role: Heavy Assault Ship Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range. Developer: Ishukone Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship. Caldari Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistances per level. Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to Medium Hybrid Turret damage per level 1894 166 11720000 101000 450 1 1 16185124,00 1 450 0,07 NULL
12012 106 Eagle Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 455 0 NULL
12013 894 Broadsword Name: Broadsword Hull: Rupture Class Role: Heavy Interdictor Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Core Complexion Inc. Core Complexion’s ships are unusual in that they favor electronics and defense over the “lots of guns” approach traditionally favored by the Minmatar. Minmatar Cruiser Skill Bonus: 5% bonus to medium projectile turret rate of fire and 5% bonus to shield resistances per level Heavy Interdictors Skill Bonus: 10% bonus to medium projectile turret falloff and 5% bonus to range of warp disruption fields per level Note: can fit warp disruption field generators 1776 88 14820000 96000 452 1 2 21518568,00 1 1074 0,07 NULL
12014 106 Broadsword Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
12015 358 Muninn Hull: Rupture Class Role: Heavy Assault Ship Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level Heavy Assault Ship Skill Bonus: 10% bonus to Medium Projectile Turret optimal range and 7.5% bonus to Medium Projectile Turret tracking speed per level 1925 88 11750000 96000 415 1 2 16185368,00 1 452 0,07 NULL
12016 106 Muninn Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 457 0 NULL
12017 894 Devoter Name: Devoter Hull: Maller Class Role: Heavy Interdictor Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. Amarr Cruiser Skill Bonus: 10% reduction in medium energy turret capacitor use and 5% bonus to armor resistances per level Heavy Interdictors Skill Bonus: 5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level Note: can fit warp disruption field generators 3363 110 15200000 118000 280 1 4 21518400,00 1 1071 0,07 NULL
12018 106 Devoter Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
12019 358 Sacrilege Name: Sacrilege Hull: Maller Class Role: Heavy Assault Ship Khanid's engineers have spent months perfecting the Sacrilege's on-board missile launcher optimization systems, making it a very effective assault missile platform. In addition, its supremely advanced capacitor systems make it one of the most dangerous ships in its class. Developer: Khanid Innovation In an effort to maintain the fragile peace with the old empire through force of deterrence, Khanid Innovation have taken the Maller blueprint and morphed it into a monster. State-of-the-art armor alloys, along with missile systems developed from the most advanced Caldari designs, mean the Sacrilege may be well on its way to becoming the Royal Khanid Navy's flagship cruiser. Amarr Cruiser Skill Bonus: 5% bonus to Assault Missile damage and 5% bonus to all armor resistances per level Heavy Assault Ship Skill Bonus: 5% reduction of capacitor recharge time and 5% bonus to Missile Launcher rate of fire per level 1855 108 12290000 118000 615 1 4 16185200,00 1 449 0,07 NULL
12020 106 Sacrilege Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 454 0 NULL
12021 894 Phobos Name: Phobos Hull: Thorax Class Role: Heavy Interdictor Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors. Gallente Cruiser Skill Bonus: 5% bonus to medium hybrid turret damage and 5% bonus to armor resistances per level Heavy Interdictors Skill Bonus: 10% bonus to medium hybrid turret falloff per level and 5% bonus to range of warp disruption fields per level Note: can fit warp disruption field generators 3361 166 15080000 112000 315 1 8 21518388,00 1 1073 0,07 NULL
12022 106 Phobos Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
12023 358 Deimos Name: Deimos Hull: Thorax Class Role: Heavy Assault Ship Sharing more tactical elements with smaller vessels than with its size-class counterparts, the Deimos represents the final word in up-close-and-personal cruiser combat. Venture too close to this one, and swift death is your only guarantee. Developer: Duvolle Labs Rumor has it Duvolle was contracted by parties unknown to create the ultimate close-range blaster cruiser. In this their engineers and designers haven't failed; but the identity of the company's client remains to be discovered. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 5% increase to MicroWarpdrive capacitor bonus per level Heavy Assault Ship Skill Bonus: 10% bonus to Medium Hybrid Turret falloff and 5% bonus to Medium Hybrid Turret damage per level 11859 149 11460000 112000 315 1 8 16185188,00 1 451 0,07 NULL
12024 106 Deimos Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 456 0 NULL
12028 306 Storage Bin The enclosed storage bin drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
12029 687 Khanid Elite Fighter This is a fighter for the Khanid Kingdom. It is protecting the assets of the Khanid Kindgom and may attack anyone it perceives as a threat. Threat level: High 1862 20,5 2870000 28700 315 1 4 0,00 0 NULL 0,07 NULL
12031 105 Manticore Blueprint NULL 1066 0 0 0,01 0 1 NULL 0,00 1 427 0 NULL
12032 834 Manticore Name: Manticore Hull: Kestrel Class Role: Stealth Bomber Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Lai Dai Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships. Caldari Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo missile velocity per level Covert Ops Skill Bonus: 5% bonus to bomb kinetic damage per level 15% bonus to torpedo kinetic damage per level Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -99.5% reduction in Cloak CPU Use -100% targeting delay after decloaking Note: can fit covert cynosural field generators and bomb launchers 1881 39 1466000 28100 185 1 1 2450664,00 1 422 0,04 NULL
12034 834 Hound Name: Hound Hull: Breacher Class Role: Stealth Bomber Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Boundless Creation Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. Minmatar Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level Covert Ops Skill Bonus: 5% bonus to bomb explosive damage per level 15% bonus to Torpedo explosive damage per level Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -99.5% reduction in Cloak CPU Use -100% targeting delay after decloaking Note: can fit covert cynosural field generators and bomb launchers 1966 39 1370000 28100 195 1 2 2373224,00 1 424 0,04 NULL
12035 105 Hound Blueprint NULL 1066 0 0 0,01 0 1 NULL 0,00 1 429 0 NULL
12036 324 Dagger NULL 1963 39 2810000 28100 175 1 2 2293344,00 0 NULL 0,04 NULL
12037 105 Dagger Blueprint NULL 1066 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
12038 834 Purifier Name: Purifier Hull: Inquisitor Class Role: Stealth Bomber Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. Amarr Frigate Skill Bonus: 10% bonus to torpedo explosion velocity and flight time per level 20% bonus to torpedo velocity per level Covert Ops Skill Bonus: 5% bonus to bomb EM damage 15% bonus to Torpedo EM damage per level Role Bonus: -99.65% reduction in Siege Missile Launcher powergrid needs -99.5% reduction in Cloak CPU Use -100% targeting delay after decloaking Note: can fit covert cynosural field generators and bomb launchers 1872 20,5 1396000 28100 260 1 4 2432568,00 1 421 0,04 NULL
12041 105 Purifier Blueprint NULL 1066 0 0 0,01 0 1 NULL 0,00 1 425 0 NULL
12042 324 Ishkur Name: Ishkur Hull: Incursus Class Role: Assault Ship Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage 10% bonus to drone hitpoints per level Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5m3 Drone Bay Capacity per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1840 39 1216000 29500 165 1 8 2645168,00 1 435 0,04 NULL
12043 105 Ishkur Blueprint NULL 1066 0 0 0,01 0 1 NULL 0,00 1 462 0 NULL
12044 324 Enyo Name: Enyo Hull: Incursus Class Role: Assault Ship The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generaly possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors. Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret Damage per level Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 7.5% bonus to Small Hybrid Turret Tracking Speed per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 1771 39 1171000 29500 165 1 8 2717700,00 1 435 0,04 NULL
12045 105 Enyo Blueprint NULL 1066 0 0 0,01 0 1 NULL 0,00 1 462 0 NULL
12046 668 Ammatar Slave Trader This is a slave trader working for the Ammatar. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly 1738 192 12000000 120000 345 1 4 0,00 0 NULL 0 NULL
12047 689 Khanid Slave Trader This is a slave trader working for the Khanid Kingdom. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly 1854 192 12000000 120000 550 1 4 0,00 0 NULL 0 NULL
12048 668 Amarr Slave Trader This is a slave trader working for the Amarr Empire. Slave traders often have to fend off hostile ships, such as Minmatar Freedom Fighters or bounty hunters, and therefore come well equipped to deal with any such encounters. Slave traders are also known to attack remote settlements throughout the galaxy to bolster their supply of slaves. The Minmatar Republic has put a bounty on the head of any known slaver. Threat level: Deadly 1729 134,43 11800000 118000 1775 1 4 0,00 0 NULL 0 NULL
12049 283 Slaver Slavers thrive in the lawless areas of the galaxy, and in the Amarrian territories which view the slave business as a legal profession. Some slavers are notorious for their brutality and lack of morals, and will attack remote settlements without hesitation to capture innocent victims to be sold on the black market. The Minmatar Republic has been especially keen on setting bounties on all slave traders, as they bear a deep resentment and hatred towards slavery. NULL 0 100 2 0 1 NULL 0,00 1 23 0 2546
12052 46 10MN MicroWarpdrive I Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 25 0 1 NULL 158188,00 1 131 0,07 10149
12053 126 10MN MicroWarpdrive I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1581880,00 1 331 0 96
12054 46 100MN MicroWarpdrive I Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 50 0 1 NULL 790940,00 1 131 0,07 10149
12055 126 100MN MicroWarpdrive I Blueprint NULL NULL 0 0 0,01 0 1 NULL 7909400,00 1 331 0 96
12056 46 10MN Afterburner I Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 25 0 1 NULL 32256,00 1 542 0,07 96
12057 126 10MN Afterburner I Blueprint NULL NULL 0 0 0,01 0 1 NULL 322560,00 1 331 0 96
12058 46 10MN Afterburner II Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 168784,00 1 542 0,07 96
12059 126 10MN Afterburner II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
12066 46 100MN Afterburner I Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 50 0 1 NULL 161280,00 1 542 0,07 96
12067 126 100MN Afterburner I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1612800,00 1 331 0 96
12068 46 100MN Afterburner II Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 447024,00 1 542 0,07 96
12069 126 100MN Afterburner II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
12076 46 10MN MicroWarpdrive II Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced.. Note: Cruiser class module NULL 0 0 10 0 1 NULL 905592,00 1 131 0,07 10149
12077 126 10MN MicroWarpdrive II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
12084 46 100MN MicroWarpdrive II Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 2586036,00 1 131 0,07 10149
12085 126 100MN MicroWarpdrive II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
12092 257 Interceptors The Operation Of Advanced Interceptor class Frigates. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 1000000,00 1 377 0 33
12093 257 Covert Ops Covert operations frigates are designed for recon and espionage operation. Their main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters Much of their free space is sacrificed to house an advanced spatial field control system. This allows it to utilize very advanced forms of cloaking at greatly reduced CPU cost. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 4000000,00 1 377 0 33
12095 257 Assault Ships Skill for operation of the Assault Ship class frigates. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 4000000,00 1 377 0 33
12096 257 Logistics Skill at operating Support Cruisers. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 28000000,00 1 377 0 33
12097 257 Destroyers Skill at operating Destroyers. NULL 0 0 0,01 0 1 NULL 100000,00 1 377 0 33
12098 257 Interdictors The Operation Of Advanced Interdictor class Destroyers. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 20000000,00 1 377 0 33
12099 257 Battlecruisers Skill at operating Battlecruisers. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 1000000,00 1 377 0 33
12102 67 Large Energy Transfer Array II Transfers capacitor energy to another ship. NULL 2000 1000 5 0 1 NULL 507876,00 1 697 0,06 1035
12103 147 Large Energy Transfer Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1035
12104 401 Improved Cloaking Device II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
12105 401 Covert Ops Cloaking Device II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
12108 54 Deep Core Mining Laser I A basic mining laser for deep core mining ore such as mercoxite. Very inefficient but does get the job done ... eventually 11142 25 0 5 0 1 NULL 350000,00 1 1039 0,07 2101
12109 134 Deep Core Mining Laser I Blueprint NULL 1061 0 0 0,01 0 1 NULL 3500000,00 1 338 0 1061
12110 283 Homeless In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy. NULL 0 600 3 0 1 NULL 0,00 1 23 0 2542
12179 270 Research Project Management Skill at overseeing agent research and development projects. Allows the simultaneous use of 1 additional Research and Development agent per skill level. NULL 0 0 0,01 0 1 NULL 40000000,00 1 375 0 33
12180 268 Arkonor Processing Specialization in Arkonor processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Arkonor refining waste per skill level. NULL 0 0 0,01 0 1 NULL 375000,00 1 369 0 33
12181 268 Bistot Processing Specialization in Bistot processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Bistot refining waste per skill level. NULL 0 0 0,01 0 1 NULL 350000,00 1 369 0 33
12182 268 Crokite Processing Specialization in Crokite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Crokite refining waste per skill level. NULL 0 0 0,01 0 1 NULL 325000,00 1 369 0 33
12183 268 Dark Ochre Processing Specialization in Dark Ochre processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Dark Ochre refining waste per skill level. NULL 0 0 0,01 0 1 NULL 275000,00 1 369 0 33
12184 268 Gneiss Processing Specialization in Gneiss processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Gneiss refining waste per skill level. NULL 0 0 0,01 0 1 NULL 250000,00 1 369 0 33
12185 268 Hedbergite Processing Specialization in Hedbergite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hedbergite refining waste per skill level. NULL 0 0 0,01 0 1 NULL 225000,00 1 369 0 33
12186 268 Hemorphite Processing Specialization in Hemorphite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Hemorphite refining waste per skill level. NULL 0 0 0,01 0 1 NULL 200000,00 1 369 0 33
12187 268 Jaspet Processing Specialization in Jaspet processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Jaspet refining waste per skill level. NULL 0 0 0,01 0 1 NULL 175000,00 1 369 0 33
12188 268 Kernite Processing Specialization in Kernite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Kernite refining waste per skill level. NULL 0 0 0,01 0 1 NULL 150000,00 1 369 0 33
12189 268 Mercoxit Processing Specialization in Mercoxit processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Mercoxit refining waste per skill level. NULL 0 0 0,01 0 1 NULL 400000,00 1 369 0 33
12190 268 Omber Processing Specialization in Omber processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Omber refining waste per skill level. NULL 0 0 0,01 0 1 NULL 125000,00 1 369 0 33
12191 268 Plagioclase Processing Specialization in Plagioclase processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Plagioclase refining waste per skill level. NULL 0 0 0,01 0 1 NULL 75000,00 1 369 0 33
12192 268 Pyroxeres Processing Specialization in Pyroxeres processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Pyroxeres refining waste per skill level. NULL 0 0 0,01 0 1 NULL 100000,00 1 369 0 33
12193 268 Scordite Processing Specialization in Scordite processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Scordite refining waste per skill level. NULL 0 0 0,01 0 1 NULL 50000,00 1 369 0 33
12194 268 Spodumain Processing Specialization in Spodumain processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Spodumain refining waste per skill level. NULL 0 0 0,01 0 1 NULL 300000,00 1 369 0 33
12195 268 Veldspar Processing Specialization in Veldspar processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Veldspar refining waste per skill level. NULL 0 0 0,01 0 1 NULL 25000,00 1 369 0 33
12196 268 Scrapmetal Processing Specialization in Scrapmetal processing and refining. Increases reprocessing returns for modules, ships and other reprocessable equipment. 5% reduction in ship and module refining waste per skill level. NULL 0 0 0,01 0 1 NULL 300000,00 1 369 0 33
12197 817 Grecko An infamouse thief and all-round scoundrel, this pirate is a wanted man in every corner of the galaxy. Concord advises caution in dealing with this individual. Threat level: Significant 1065 134,43 11950000 118000 450 1 4 0,00 0 NULL 0 NULL
12198 361 Mobile Small Warp Disruptor I A small deployable self powered unit that prevents warping within its area of effect. 2309 70 0 65 0 1 NULL 682992,00 1 405 0 2309
12199 361 Mobile Medium Warp Disruptor I A Medium deployable self powered unit that prevents warping within its area of effect. 2309 70 0 195 0 1 NULL 2731968,00 1 405 0 2309
12200 361 Mobile Large Warp Disruptor I A Large deployable self powered unit that prevents warping within its area of effect. 2309 70 0 585 0 1 NULL 10927872,00 1 405 0 2309
12201 255 Small Artillery Specialization Specialist training in the operation of advanced Small Artillery. 2% bonus per skill level to the damage of small turrets requiring Small Artillery Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 364 0 33
12202 255 Medium Artillery Specialization Specialist training in the operation of advanced Medium Artillery. 2% bonus per skill level to the damage of medium turrets requiring Medium Artillery Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 364 0 33
12203 255 Large Artillery Specialization Specialist training in the operation of advanced Large Artillery. 2% bonus per skill level to the damage of large turrets requiring Large Artillery Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 364 0 33
12204 255 Medium Beam Laser Specialization Specialist training in the operation of advanced medium beam lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Beam Laser Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 364 0 33
12205 255 Large Beam Laser Specialization Specialist training in the operation of advanced large beam lasers. 2% Bonus per skill level to the damage of large turrets requiring Large Beam Laser Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 364 0 33
12206 255 Medium Railgun Specialization Specialist training in the operation of advanced medium railguns. 2% bonus per skill level to the damage of medium turrets requiring Medium Railgun Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 364 0 33
12207 255 Large Railgun Specialization Specialist training in the operation of advanced large railguns. 2% bonus per skill level to the damage of large turrets requiring Large Railgun Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 364 0 33
12208 255 Medium Autocannon Specialization Specialist training in the operation of advanced medium autocannons. 2% bonus per skill level to the damage of medium turrets requiring Medium Autocannon Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 364 0 33
12209 255 Large Autocannon Specialization Specialist training in the operation of advanced large autocannons. 2% Bonus per skill level to the damage of large turrets requiring Large Autocannon Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 364 0 33
12210 255 Small Blaster Specialization Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 364 0 33
12211 255 Medium Blaster Specialization Specialist training in the operation of advanced medium blasters. 2% bonus per skill level to the damage of medium turrets requiring Medium Blaster Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 364 0 33
12212 255 Large Blaster Specialization Specialist training in the operation of advanced large blasters. 2% Bonus per skill level to the damage of large turrets requiring Large Blaster Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 364 0 33
12213 255 Small Pulse Laser Specialization Specialist training in the operation of small pulse lasers. 2% bonus per skill level to the damage of small turrets requiring Small Pulse Laser Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 364 0 33
12214 255 Medium Pulse Laser Specialization Specialist training in the operation of advanced medium pulse lasers. 2% bonus per skill level to the damage of medium turrets requiring Medium Pulse Laser Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 364 0 33
12215 255 Large Pulse Laser Specialization Specialist training in the operation of advanced large pulse lasers. 2% bonus per skill level to the damage of large turrets requiring Large Pulse Laser Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 364 0 33
12217 67 Medium Energy Transfer Array I Transfers capacitor energy to another ship. NULL 1000 1000 25 0 1 NULL 72760,00 1 696 0,07 1035
12218 147 Medium Energy Transfer Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000,00 1 329 0 1035
12219 67 Capital Energy Transfer Array I Transfers capacitor energy to another ship. NULL 1000 1000 4000 0 1 NULL 26773840,00 1 910 0,07 1035
12220 147 Capital Energy Transfer Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 26773840,00 1 329 0 1035
12221 67 Medium Energy Transfer Array II Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 285132,00 1 696 0,07 1035
12222 147 Medium Energy Transfer Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1035
12223 67 Capital Energy Transfer Array II Transfers capacitor energy to another ship. NULL 1000 1000 1000 0 1 NULL 30000,00 0 NULL 0,07 1035
12224 147 Capital Energy Transfer Array II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1035
12225 67 Large Energy Transfer Array I Transfers capacitor energy to another ship. NULL 1000 1000 50 0 1 NULL 163112,00 1 697 0,07 1035
12226 147 Large Energy Transfer Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 788400,00 1 329 0 1035
12235 365 Amarr Control Tower The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 2593 3394 1000000 8000 140000 1 4 400000000,00 1 478 0 NULL
12236 365 Gallente Control Tower Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 2594 3666 1000000 8000 140000 1 8 400000000,00 1 478 0 NULL
12237 363 Ship Maintenance Array Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship's cargo bay. 2595 726 1000000 8000 20000000 1 NULL 20000000,00 1 484 0 NULL
12238 311 Refining Array An anchorable refining outpost, able to take raw ores and process them into minerals. Has a lower rate of yield than in-station refineries, but due to its mobile nature it is very valuable to frontier industrialists who operate light years away from the nearest permanent installation. Refining yield efficiency does not apply to ice ores, which are always refined at the maximum efficiency the operator is capable of. NOTE: If the array's control tower runs out of fuel while the array is in the middle of a processing operation, the materials being refined will be irrevocably lost. 2596 506 1000000 4000 40000 1 NULL 25000000,00 1 482 0 NULL
12239 311 Medium Intensive Refining Array An anchorable refining outpost, able to take raw ores and process them into minerals. By using much more intensive processes, this refinery is able to achieve much better yield than the standard variant, but at the cost of being very CPU, Power and time intensive. Refining yield efficiency does not apply to ice ores, which are always refined at the maximum efficiency the operator is capable of. NOTE: If the array's control tower runs out of fuel while the array is in the middle of a processing operation, the materials being refined will be irrevocably lost. 2300 506 1000000 4000 25000 1 NULL 50000000,00 1 482 0 NULL
12240 364 Medium Storage Array Mobile Storage 2597 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
12241 266 Sovereignty Advanced corporation operation. +1000 corporation members allowed per level. Notice: the CEO must update his corporation through the corporation user interface before the skill takes effect NULL 0 0 0,01 0 1 NULL 500000000,00 1 365 0 33
12242 15 Station ( Conquerable 1 ) NULL 2306 20304 0 1 0 1 8 600000,00 0 NULL 0 NULL
12243 283 Science Graduates People that have recently graduated with a degree in science at an acknowledged university. NULL 0 250 3 0 1 NULL 0,00 1 23 0 2891
12244 817 University Escort Ship This is an escort ship for a major university. These ships are usually well equipped, and are normally used for escorting personelle transports. They can prove to be quite dangerous as they are designed to fend off pirates in low secure space. Threat level: Deadly 1056 199,86 10100000 101000 900 1 NULL 0,00 0 NULL 0,07 NULL
12245 185 Angel Fugitive This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 345 39 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
12246 185 Blood Fugitive This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1762 39 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
12248 185 Sansha's Fugitive This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1238 31 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
12249 185 Serpentis Fugitive This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1816 40 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
12250 314 Criminal DNA Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
12251 817 Sarrah Being a part of the infamous pirate group going by the name of "The Seven", Sarrah is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Very high 337 187 10900000 109000 300 1 2 0,00 0 NULL 0,07 NULL
12252 817 Schmidt Being a part of the infamous pirate group going by the name of "The Seven", Schmidt is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
12253 817 Olufami Being a part of the infamous pirate group going by the name of "The Seven", Olufami is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
12254 817 Test_NONE This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
12255 817 Elena Gazky Being a part of the infamous pirate group going by the name of "The Seven", Elena Gazky is a threat not to be taken lightly. These scoundrels have looted countless convoys in high security space, as well as being suspects for various high profile kidnappings throughout the galaxy. Concord has placed a high bounty on their heads. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
12256 816 Zor Little is known about "Zor", other than the fact he is part of an infamous pirate gang going by the nickname "The Seven". Concord lists him as their second in command, and has placed a very high bounty on his head. The Seven have allegedly taken part in numerous high profile kidnappings throughout the galaxy, as well as ambushing convoys and drug smuggling activity. All of them go by aliases to hide their identity, and to date no knowledge exists about their origins. Threat level: Deadly 2158 500 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
12257 68 Medium Nosferatu I Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 25 0 1 NULL 197520,00 1 693 0,07 1029
12258 148 Medium Nosferatu I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1975200,00 1 329 0 1029
12259 68 Medium Nosferatu II Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 459664,00 1 693 0,07 1029
12260 148 Medium Nosferatu II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1029
12261 68 Heavy Nosferatu I Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 50 0 1 NULL 987600,00 1 694 0,07 1029
12262 148 Heavy Nosferatu I Blueprint NULL NULL 0 0 0,01 0 1 NULL 9876000,00 1 329 0 1029
12263 68 Heavy Nosferatu II Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 1511888,00 1 694 0,07 1029
12264 148 Heavy Nosferatu II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1029
12265 71 Medium Energy Neutralizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 690 0,07 1283
12266 151 Medium Energy Neutralizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 998400,00 1 329 0 1283
12267 71 Medium Energy Neutralizer II Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 19968,00 1 690 0,07 1283
12268 151 Medium Energy Neutralizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1283
12269 71 Heavy Energy Neutralizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 50 0 1 NULL 499674,00 1 691 0,07 1283
12270 151 Heavy Energy Neutralizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 4996740,00 1 329 0 1283
12271 71 Heavy Energy Neutralizer II Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 19968,00 1 691 0,07 1283
12272 151 Heavy Energy Neutralizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 1 NULL 0 1283
12273 366 Ancient Acceleration Gate This is a ancient device that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. 2341 12706 100000 0 0 1 NULL 0,00 0 NULL 0 NULL
12274 367 Ballistic Control System I A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 645 0,07 2531
12275 400 Ballistic Control System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 499200,00 1 343 0 21
12292 10 Smuggler route stargate The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. 3465 3935 100000000000 10000000 0 1 NULL 0,00 0 NULL 0 NULL
12293 368 Basic Global Warp Disruptor Disrupts warping over a large area. NULL 100000000 1 0 0 1 NULL 0,00 0 NULL 0 0
12294 15 Station ( Conquerable 2 ) NULL 2307 17877 0 1 0 1 8 600000,00 0 NULL 0 NULL
12295 15 Station ( Conquerable 3 ) NULL 2308 33863 0 1 0 1 8 600000,00 0 NULL 0 NULL
12297 371 Mobile Small Warp Disruptor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 7485280,00 1 407 0 21
12300 371 Mobile Medium Warp Disruptor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 29941120,00 1 407 0 21
12301 371 Mobile Large Warp Disruptor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 119764480,00 1 407 0 21
12302 314 Test Dummies These plastic dummies are used for the testing process of various products, including biopods, personal vehicles and gravimetric compressors. NULL 0 1 2 0 1 NULL 100,00 1 20 0 2304
12303 314 Unassembled Energy Weapons Energy weapon parts waiting to be assembled into fully functional equipment. NULL 0 1 5 0 1 NULL 100,00 1 NULL 0 2039
12304 370 Angel Copper Tag This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 1000,00 1 740 0 2310
12305 273 Drone Navigation Skill at controlling drones at high speeds. 5% increase in drone MicroWarpdrive speed per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 366 0 33
12306 369 Angel Ship Log 137863054 This salvaged data from a destroyed Angel vessel reveals the following: "I am continuing mission to raid the tradelines of the periphery. Seems like the gates have gone quiet for now, which should give me time to repair the damage the last conservative bleep did to my munitions hold. I only hope I'll get an order soon from commander Barnac to return home to our asteroid processing facility in Illinfrik. I miss the rusty crawlways despite their stink. Perhaps I'll have time to have some more fun with the slaves." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12339 369 Angel Ship Log 165462566 This salvaged data from a destroyed Angel vessel reveals the following: "We faced heavy onslaught from a group of mercenaries seemingly after our loot that we've pillaged across the region. Rakner surprised one of them with a scrambler, allowing the rest of us to take them out after a few moments of intense fighting. According to our latest mission declaration, we are to get some reinforcements from our 'roid processing facility in Nedegulf. I hope they won't be as green as the last batch. That group of wannabe pirates ended up as floating stiffs at the first sign of trouble." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12340 369 Angel Ship Log 109285473 This salvaged data from a destroyed Angel vessel reveals the following: "My communication systems should be back online in a matter of days. The hit had disintegrated the sidejack powercables and shredded the delicate wiring inside the touplet. I've managed to dig up some spare cables, but in the end I know I'll have to get new parts at our asteroid processing facility in Hardbako." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12341 369 Angel Ship Log 174132231 This salvaged data from a destroyed Angel vessel reveals the following: "I'm jonesin' for a juicy bottle of spiced wine. When I close my eyes to sleep, I see myriad frozen corpses drifting towards me. I think this job is getting to me. Just a friggin bottle of wine! That's all I ask. That's it, after this day's raiding duty, I'll head over to the Sin City complex in Lasleinur and get me some liquor. I've heard they have a nice stash of juice there. They sure won't get to drink those heaps of barrels all on their own." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12342 369 Angel Ship Log 141490454 This salvaged data from a destroyed Angel vessel reveals the following: "Our plundering fleet is invincible! We've taken down two convoys in the first hour of pillaging. I still have the explosion of their sundering ships burnt into my vision. Oh, how their burning corpses kindle my soul. We took a few of the survivors captive, including a saucy Brutor chick that I'll have to introduce to the boys at the 'roid processing facility in Altrinur. I hope I'll get my long overdue promotion at last." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12343 369 Angel Ship Log 349584483 This salvaged data from a destroyed Angel vessel reveals the following: "The explosive package that the boss told me to deliver to the Senate seems to have gone off in one of our cargo ships. The hold's contents are now drifting in the void, attracting scavengers of all sorts. To finish the mission, I will have to go to the installation in LN-56V and pick up a new device. The Senate's new order must be suppressed." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12344 74 200mm Railgun I The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11136 10 1000 10 1 1 NULL 100000,00 1 565 0,07 370
12345 154 200mm Railgun I Blueprint NULL 375 0 0 0,01 0 1 NULL 1000000,00 1 290 0 349
12346 74 200mm Railgun II The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11253 10 1000 10 1 1 NULL 243088,00 1 565 0,07 370
12347 154 200mm Railgun II Blueprint NULL 375 0 0 0,01 0 1 NULL 0,00 1 NULL 0 349
12354 74 350mm Railgun I The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11133 10 2000 50 2 1 NULL 1000000,00 1 566 0,07 366
12355 154 350mm Railgun I Blueprint NULL 375 0 0 0,01 0 1 NULL 10000000,00 1 289 0 349
12356 74 350mm Railgun II The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. 11247 10 2000 20 2 1 NULL 1172256,00 1 566 0,07 366
12357 154 350mm Railgun II Blueprint NULL 375 0 0 0,01 0 1 NULL 0,00 1 NULL 0 349
12365 271 EM Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield EM resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield EM resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 368 0 33
12366 271 Kinetic Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Kinetic resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Kinetic resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 368 0 33
12367 271 Explosive Shield Compensation To active shield hardeners: 3% bonus per skill level to Shield Explosive resistance when the modules are not active To passive shield hardeners: 5% bonus per skill level to Shield Explosive resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 368 0 33
12368 272 Hypereuclidean Navigation Skill at navigating while cloaked. 20% per level bonus to cloaked velocity per skill level. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
12369 369 Angel Ship Log 303445882 This salvaged data from a destroyed Angel vessel reveals the following: "Cannons! We need big friggin cannons! Not those micro autocannons they use for target practice. If only the wing commander would wake up from his stupidity and get us some real weaponry. I want one of heavy metal howitzers they keep at our Sin City complex in Aeditide. He says it's more economic this way. Which is another way of saying that he's the only one with a clone contract and doesn't give a damn whether we make it out alive or not." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12370 369 Angel Ship Log 343873495 This salvaged data from a destroyed Angel vessel reveals the following: "Toilet duty is more exciting than this. I've seen graveyards with more life than this raiding party. These guys are totally devout of the gene of humor-appreciation. So what if I podded my wingman!? He had a clone contract back at our installation in RD-FWY. Why did nobody find that funny? I mean, he had it coming in that goofy ship of his. He'd even spilt some quafe in his goo pod the day before, making the explosion all the more colorful. C'mon, I just had to do it." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12371 369 Angel Ship Log 523366291 This salvaged data from a destroyed Angel vessel reveals the following coded message: "O4: core omega at HG8 delta. Caution. O7: spin kappa to NZPK-G. O1: trail iota with epsilon on B15. Proceed beta delta O3 and rearm. O2: return." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12372 369 Angel Ship Log 583225679 This salvaged data from a destroyed Angel vessel reveals the following partly coded message: "Orders: Take m98 and raid convoy at I-0,32. Continue to echo 5 and group up with K6 and G3 at the rendezvous point 832 parsecs from region border. Take loot and surviving ships to shipyard at 77S8-E. Pick up some spiced wine and rock whiskey and meet my fleet 125 parsecs from the Golgothan Fields." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12373 369 Blood Raider Log 137393941 This salvaged data from a destroyed Blood Raider vessel reveals the following: "We've experienced heavy casualties since the Empire fleet attacked our outpost in the Outer Ring. We've collected the blood from the wounded and drained the salvaged corpses of the enemy. According to the orders from the cathedral, we are to deliver the barrels to the outpost in the Ainsan system." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12374 369 Blood Raider Log 118338758 This salvaged data from a destroyed Blood Raider vessel reveals the following communication log: "Local > What more do you ask of me, Cardinal Sarikusa? Omir Sarikusa > I want you to meet up with three of my Blood Seekers at the outpost in Tegheon. Follow them on this blood quest to collect nine barrels of clone-blood, devoid of any impurities. Local > Yes, Cardinal. What should I do with the blood from the Piri colony? Omir Sarikusa > Spill it! All I want is pure clone-blood. Anything else is contaminated. Is that clear? Local > As you wish, Cardinal. I will do as you command. End of Transmission." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12375 369 Blood Raider Log 114019732 This salvaged data from a destroyed Blood Raider vessel reveals the following: "The Sani Sabik ritual is soon coming up and I fear I haven't reached the quota. I've already deposited 600 liters to my storeroom in the outpost at Gasavak. If our raiding party can drain 80 more pilots in the coming week, we should be able to make it." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12376 267 'Logic' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 5000000,00 0 NULL 0 33
12377 369 Blood Raider Log 189897223 This salvaged data from a destroyed Blood Raider vessel reveals the following: "My prayers have not been answered. Perhaps I have fallen from grace since the incident back at the outpost in Huola. I may have to make up for it in some way. It's hard to do anything now after a few of the brothers were taken into custody by those heretic Concord officials. May the curse of the Sani Sabik fall on those wretched souls." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12378 369 Blood Raider Log 167593883 This salvaged data from a destroyed Blood Raider vessel reveals the following: "The directions that I was given were very vague. All I know is that I am supposed to go from our outpost in Jedandan, ferrying some drums of blood to another of our outposts in Miroona. I was told the location in Miroona was to be a very obvious one if I started to look from the sun, but it's hard to tell what they mean. I know they want the five liters in my own body. If this turns out to be another ambush, I have fitted my ship with a micro warpdrive fast enough to scoot out of range of their leeching lasers." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12379 369 Blood Raider Log 397001231 This salvaged data from a destroyed Blood Raider vessel reveals the following: "These frequency crystals are all but burnt out. According to the raid bishop, there's plenty at the depot in the 8RQJ-2 system. If things slow down around here, I might find time to jet over there and pick up a few crystals and maybe get some real, warm sustenance in the way." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12380 369 Blood Raider Log 335499422 This salvaged data from a destroyed Blood Raider vessel reveals the following: "I snuck back in the cargo hold yesterday and ripped one of the canister lids off. I just had to taste it. According to the cardinal it's supposed to make you immortal. It tasted ok at first, but after I swallowed a whole cupful my stomache rebelled and threw it all back up. I don't think anyone will notice my breakfast floating in there, and if they do, I'll be long gone to our Sota outpost." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12381 369 Blood Raider Log 389314943 This salvaged data from a destroyed Blood Raider vessel reveals the following: "The ship is breaking apart. I can hear the plating peeling away and the superstructure groans when I warp. I think somebody should do it a favor and just blast the damn thing, preferably without me inside it. A new ship would be waiting for me at the depot in Q-02UL, but I'd have to buy some new modules since the old ones are way past their expiration date." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12382 369 Blood Raider Log 534970023 This salvaged data from a destroyed Blood Raider vessel reveals the following coded message: "Sarasomi al tokune ra'popune. Kente ba'al rapontes al pheton de'skran o malen Sani Sabik. Dorurem tokun o batine sat dori am Z-XX2J. Meronam taru." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12383 267 'Presence' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 5000000,00 0 NULL 0 33
12384 369 Blood Raider Log 518719843 This salvaged data from a destroyed Blood Raider vessel reveals the following code: "Secret Base Sys: 0-NTIS" NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12385 267 'Eidetic Memory' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 5000000,00 0 NULL 0 33
12386 267 'Focus' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 5000000,00 0 NULL 0 33
12387 267 'Clarity' This is part of a set of debunked CONCORD self-help books that used to be very popular among capsuleers until independent researchers proved conclusively that they were largely rubbish. NULL 0 0 0,01 0 1 NULL 5000000,00 0 NULL 0 33
12388 667 Imperial Navy Apocalypse Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly 2239 400 20500000 1150000 675 1 4 0,00 0 NULL 0 NULL
12389 706 Republic Fleet Tempest The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly 2161 250 19000000 850000 600 1 2 0,00 0 NULL 0,07 NULL
12390 680 Federation Navy Megathron The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Threat level: Deadly 2139 250 19000000 1140000 675 1 8 0,00 0 NULL 0 NULL
12391 674 Caldari Navy Raven The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. Threat level: Deadly 43 250 21000000 1040000 665 1 1 0,00 0 NULL 0,07 NULL
12392 691 Khanid Mashtori The Khanid Mashtori are an elite sect of bounty hunters which work exclusively for the Khanid royalty. It is not uncommon for them to operate a battleship or lead a fleet of Khanid ships in times of war. Threat level: Deadly 2239 400 12000000 120000 550 1 4 0,00 0 NULL 0,07 NULL
12394 673 Caldari Navy Blackbird The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. What it lacks in armor strength it more than makes up with maneuverability and stealth. The Blackbird is not intended for head-on slugfests, but rather delicate tactical situations. Threat level: Deadly 1787 175 14000000 96000 305 1 1 0,00 0 NULL 0,07 NULL
12438 705 Republic Fleet Stabber The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. Threat level: Deadly 1884 123,03 10000000 80000 420 1 2 0,00 0 NULL 0,07 NULL
12439 668 Imperial Navy Omen The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints. Threat level: Deadly 1731 134,43 11950000 118000 450 1 4 0,00 0 NULL 0,07 NULL
12440 678 Federation Navy Vexor The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Threat level: Deadly 1803 140,15 13075000 115000 480 1 8 0,00 0 NULL 0,07 NULL
12441 256 Missile Bombardment Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. NULL 0 0 0,01 0 1 NULL 80000,00 1 373 0 33
12442 256 Missile Projection Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 373 0 33
12444 369 Serpentis Ship Log 12682884 This salvaged data from a destroyed Serpentis vessel reveals the following: "The two dealers that contacted me from Stacmon were both the regular low-life scum I'm used to dealing with. They told me they'd find me at outpost in Ainaille. These are no high-rollers and are dealing in a few hundreds of Nerve Sticks at most. I think I've got some sticks on me, but joined with the stash I have in Slays, I should be able to facilitate their needs." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12445 369 Serpentis Ship Log 187076356 This salvaged data from a destroyed Serpentis vessel reveals the following: "One of the blue-pill packages is leaking in the hold. I checked the boxes before I left the depot in the Torvi system, so they seem to have been fractured sometime on my route through the region. I'm afraid I may have an intruder onboard." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12446 369 Serpentis Ship Log 144391348 This salvaged data from a destroyed Serpentis vessel reveals the following: "This stuff is amazing. According to storage chief Plotola Auki, it only grows under very special circumstances. Every attempt to manufacture it in a lab has failed. It seems to grow well under the dim purple light on our outpost in Osmeden. It will be curious to know what effects this will have on the market." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12447 369 Serpentis Ship Log 103298223 This salvaged data from a destroyed Serpentis vessel reveals the following: "The DED has been making some inquiries into our operations in the Erme system. We're making inquires into how much the agents value their families' well-being, though, so soon they should give up and divert their attention to more pressing business." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12448 369 Serpentis Ship Log 166832001 This salvaged data from a destroyed Serpentis vessel reveals the following: "I was told by the boss to pick up the delivery at the outpost in Laurvier. The region is clogged with cops as if the rival druglords aren't bad enough. I'll need at least a cruiser for a job like that." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12449 369 Serpentis Ship Log 381038422 This salvaged data from a destroyed Serpentis vessel reveals the following: "I need money fast. This courier job isn't paying off. A few of us gangmates are gonna hold-up the supply station in Covryn. According to our sources it shouldn't be defended by any guardian angels. At least not until they get their next big shipment, but we'll be long gone by then. The sweet thing is that we can probably sell the loot right back to Salvador Sarpati himself." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12450 369 Serpentis Ship Log 303248612 This salvaged data from a destroyed Serpentis vessel reveals the following: "The pleasant sound of credits loading into my account, what sweet symphony they make. So what if a few families die by the hand of my 'chemical remedies'? This is a competitive world and I intend to win gold medal in the survival competition. Soon I'll make enough money, I can deposit all the isk from my account at the Serpentis supply depot in the Vaurent system, and start my own business in Foundation." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12451 369 Serpentis Ship Log 378922371 This salvaged data from a destroyed Serpentis vessel reveals the following: "Report: We've got supply runs darting from our depot in Toustain, both ways. Three guys are camping in the Syndicate region and four guys in Placid. I've got a small cabal of brothers running the deals between Solitude and Verge, everyone knowing what to do if the heat will rise." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12452 369 Serpentis Ship Log 534643764 This salvaged data from a destroyed Serpentis vessel reveals the following coded message: "2 slops thr. Uhorn and D25sg. 50mg test=success. Rprt2 DC UTKS-5. Durand & Bilski=10-4 over log2 Placid." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12453 369 Serpentis Ship Log 501163556 This salvaged data from a destroyed Serpentis vessel reveals the following coded message: "Waypnt.3 advance on Syndicate spinw. Echo cont. gate at Fountain. Pick up deliv. Ouelletta; Test results: 810551=Awful, Caimn23=Quality stuff, 25thH=Good." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12454 369 Guristas Ship Log 119373337 This salvaged data from a destroyed Guristas vessel reveals the following: "The cooling coils didn't make it to HQ in Venal. This means we have to switch over to blasters before we pillage the Lonetrek target. I've already invested in some short range weaponry at the depot in Kakki." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12455 369 Guristas Ship Log 108634544 This salvaged data from a destroyed Guristas vessel reveals the following: "Wow, I've met Korako 'The Rabbit' Kosakami himself! He was sailing his TL2+ Condor into the 'roid facility in Kusomonmon, with a small group of deserter sergeants from the Navy. Man, wait 'til I tell the guys down at the fitting station." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12456 369 Guristas Ship Log 125792289 This salvaged data from a destroyed Guristas vessel reveals the following: "Three days in base was all I had and I'd better use the short time well. I was speaking with Chief Scout Kaikka Peunato about our outposts in Venal, when he mentioned a hideout of ours that I wasn't familiar with. He told me that if I got into trouble, I could always go back to the Aikoro depot for repairs and rearming. It surprised me that I hadn't heard about it before, and I'll be sure to check it out, if not only to check his credibility." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12457 369 Guristas Ship Log 175568934 This salvaged data from a destroyed Guristas vessel reveals the following: "Our numbers rise as the number of navy pilots increases that discover the rewards of piracy versus the deprecatory pay of the state. New recruits are directed to the depot at Ekura, where they are put to the test." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12460 369 Guristas Ship Log 180983465 This salvaged data from a destroyed Guristas vessel reveals the following part of a report: "The last wave of intruders came as a surprise. They had three Merlins, a Kestrel missileboat and an osprey fitted with scramblers. Our forces had been weakened by the raid on the Hyasyoda compound, but we had the perimeter lined with backup ships that answered our call as the first two ships sundered. We took on the Merlins with our light crafts and let the reserves take out key targets; the Kestrel and the cruiser. Our three surviving ships headed over to the Mara outpost for repairs and rearming." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12461 369 Guristas Ship Log 312887432 This salvaged data from a destroyed Guristas vessel reveals the following: "Orders from Arjidsi Yimishoo: Deliver any loot and salvageable debris to the Obe outpost. Local hands of Guristas Production will then ship it to our commercial stations in the region." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12462 369 Guristas Ship Log 398560763 This salvaged data from a destroyed Guristas vessel reveals the following: "The missiles are on their way to the outpost in DT-TCD. Be sure to check their detonators and remove the wrappings so that the cruisers can have clear and hassle-free access when they arrive." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12463 369 Guristas Ship Log 365764054 This salvaged data from a destroyed Guristas vessel reveals the following: "Construction parts for the battlestation are being ferried and stored at the outpost in Oijanen. Station personnel training is under way in Venal HQ, estimated to be completed a day after construction completion. The blueprints are to be destroyed in the station incinerator as soon as it has been verified to operate successfully." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12464 816 Mercenary Overlord This is a mercenary battleship, usually deployed at the head of a fleet of ships, and harboring their leader. Only the major factions or biggest corporations in Eve can afford to hire Overlords. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
12465 369 Guristas Ship Log 534987422 This salvaged data from a destroyed Guristas vessel reveals the following: "TOP SECRET - Destroy after processing tulip command XYZ:300312,321441,53131 BOR <18966 au> under <839 au (w/o BOR)> deadspace complex ZZZR-5." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12466 369 Guristas Ship Log 573652885 This salvaged data from a destroyed Guristas vessel reveals the following: "Report: The research plans have been delivered. Meet me at the prison facility in FHB-QA. Bring F&R." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12467 369 Sansha Ship Log 104398459 This salvaged data from a destroyed Sansha vessel reveals the following: "Must perform better. Must follow masterplan. Must pick up fellow workers at Boranai outpost. Thus was I told, such will I act." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12468 369 Sansha Ship Log 187342874 This salvaged data from a destroyed Sansha vessel reveals the following: "Sometimes my head hurts. Perhaps it's the Master's implants. I must be better at tolerating pain. Master wouldn't want me to feel pain. I must do what the Master wants. I feel compelled to go to the Hadonoo outpost. I am sure I'm being directed there to increase my pain threshold. Then I could serve better." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12469 369 Sansha Ship Log 148920447 This salvaged data from a destroyed Sansha vessel reveals the following: "Orders from Master Sansha: Attack anyone who enters the territory without Concord signiature. After destroying ten ships, return to Dabrid outpost and rearm." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12474 369 Sansha Ship Log 136423760 This salvaged data from a destroyed Sansha vessel reveals the following: "Must follow the rules set by Master Sansha. Must find my fellow True Slaves at Agil outpost. We must work together to enforce Master's will." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12475 369 Sansha Ship Log 112457832 This salvaged data from a destroyed Sansha vessel reveals the following: "Long live great Sansha! We will fight the evil empires that invade our rightful territory so that our perfect nation shall rise again from the waves of time. Mental Note: Recalibrate master implants at Nidebora outpost." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12476 369 Sansha Ship Log 363587633 This salvaged data from a destroyed Sansha vessel reveals the following: "Blood Raiders invade our territory. Their pestilence is not welcome in the perfect eden of Sansha. The Power that Master Sansha has given us has enabled us great feats in the fight against the Raiders. An outpost has been built in X4-WLO, to ensure a firm foothold for the soldiers of Sansha in Blood Raider space." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12477 369 Sansha Ship Log 309832812 This salvaged data from a destroyed Sansha vessel reveals the following: "Rumors have been spreading amongst Sansha's nation that The Master is not gone. Those would surely be good news, although we would carry out his orders until the end of days whether he be among us or in heaven. I shall have to check on these rumors at the outpost in C-VZAK." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12478 314 Khumaak The Khumaak (literally "Hand of Maak") is a replica of an ancient Amarrian relic used 125 years ago by a Minmatar slave to kill his master, thereby sparking a revolt on Arzad II (also known as Starkman Prime). This revolt, while precipitating the almost total annihilation of the Starkmanir Minmatar tribe, has in historical retrospect come to be credited as one of the seminal events in the larger Minmatar uprising. The weapon itself is a three-foot rod with a spiked solar disc on the top, the design of the original relic believed to date back to the pre-Reclaiming era of Amarrian prophet Dano Geinok. It isn't believed to have been intended as a weapon originally, but as a rod of command for high-ranking members of the Amarrian Conformist clergy. NULL 0 2 0,3 0 1 NULL 10000,00 1 492 0 2206
12479 369 Sansha Ship Log 322301875 This salvaged data from a destroyed Sansha vessel reveals the following: "We shall rebuild. We shall serve. We shall carry out the word of the almighty Sansha. After the construction of the outpost in 9UY4-H, we shall go on. The world will be filled with wonders of construction, worthy of the kingdom of Master Sansha." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12480 369 Sansha Ship Log 549327937 This salvaged data from a destroyed Sansha vessel reveals the following: "Implant error: Failed to initiate navigation subroutines for calibrated system node ZDYA-G. Possible cause: Neural tissue damage." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12481 369 Sansha Ship Log 566930267 This salvaged data from a destroyed Sansha vessel reveals the following: "Sansha command I4-3G; Base E3-SDZ; reprocess biomass from old slave modules." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12484 273 Amarr Drone Specialization Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level. NULL 0 0 0,01 0 1 NULL 9000000,00 1 366 0 33
12485 273 Minmatar Drone Specialization Specialization in the operation of advanced Minmatar drones. 2% bonus to advanced Minmatar drone damage per level. NULL 0 0 0,01 0 1 NULL 9000000,00 1 366 0 33
12486 273 Gallente Drone Specialization Specialization in the operation of advanced Gallente drones. 2% bonus to advanced Gallente drone damage per level. NULL 0 0 0,01 0 1 NULL 9000000,00 1 366 0 33
12487 273 Caldari Drone Specialization Specialization in the operation of advanced Caldari drones. 2% bonus to advanced Caldari drone damage per level. NULL 0 0 0,01 0 1 NULL 9000000,00 1 366 0 33
12528 370 Angel Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 2250,00 1 740 0 2311
12529 370 Angel Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 4500,00 1 740 0 2312
12530 370 Angel Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 6000,00 1 740 0 2313
12531 370 Angel Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 8250,00 1 740 0 2314
12532 370 Blood Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 1000,00 1 741 0 2315
12533 370 Blood Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 2250,00 1 741 0 2316
12534 370 Blood Upper-Tier Tag This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 4500,00 1 741 0 2317
12535 370 Blood Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 6000,00 1 741 0 2318
12536 370 Blood Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 8250,00 1 741 0 2319
12537 370 Serpentis Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 1000,00 1 747 0 2320
12538 370 Serpentis Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 8250,00 1 747 0 2321
12539 370 Serpentis Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 4500,00 1 747 0 2322
12540 370 Serpentis Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 6000,00 1 747 0 2323
12541 370 Serpentis Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 8250,00 1 747 0 2324
12542 370 Guristas Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 1000,00 1 745 0 2325
12543 370 Guristas Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 2250,00 1 745 0 2326
12544 370 Guristas Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 4500,00 1 745 0 2327
12545 370 Guristas Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 6000,00 1 745 0 2328
12546 370 Guristas Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 8250,00 1 745 0 2329
12547 370 Sansha Bronze Tag This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 1000,00 1 746 0 2330
12548 370 Sansha Silver Tag This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 2250,00 1 746 0 2331
12549 370 Sansha Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 4500,00 1 746 0 2332
12550 370 Sansha Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 6000,00 1 746 0 2333
12551 370 Sansha Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 8250,00 1 746 0 2334
12552 374 Lux S The Khanid Innovation Lux package is not really a laser crystal per say but rather a laser pumped graviton generator. Can only be used by small tech level II+ Beam Lasers 1143 1 1 1 0 4 NULL 35768,00 0 NULL 0,07 1143
12553 726 Lux S Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1145
12554 306 Munition Storage This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
12555 306 Charge Ammunition Storage This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
12556 306 Frequency Crystal Storage This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
12557 374 Gleam S The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by small tech level II+ Beam Lasers 1131 1 1 1 0 4 NULL 105088,00 1 868 0,07 1131
12558 726 Gleam S Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12559 374 Aurora S A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but far longer cooldown time. It is next to useless at close ranges. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by small tech level II+ Beam Lasers 1145 1 1 1 0 4 NULL 105088,00 1 868 0,07 1145
12560 726 Aurora S Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12561 375 Blaze S This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. Can only be used by small tech level II Pulse Lasers 1139 1 1 1 0 4 NULL 35768,00 0 NULL 0,07 1139
12562 726 Blaze S Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1145
12563 375 Scorch S The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by small tech level II Pulse Lasers 1141 1 1 1 0 4 NULL 72260,00 1 871 0,07 1141
12564 726 Scorch S Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12565 375 Conflagration S The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by small tech level II Pulse Lasers 1140 1 1 1 0 4 NULL 72260,00 1 871 0,07 1140
12566 726 Conflagration S Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12597 369 Angel Ship Log 516543793 This salvaged data from a destroyed Angel vessel reveals the following message: "Bring the prisoners to the Prison Facility at J2-PZ6. The boys will make them a warm welcome. Be sure to have the biomass barrels ready on the hangar floor." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2335
12598 369 Blood Raider Log 533870654 This salvaged data from a destroyed Blood Raider vessel reveals the following strange message: "Deal made. Bring the blood back to base at SKR-SP. Circle to deadspace location and bring her in on the seventh satellite. Turn the grinder on." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2336
12599 369 Serpentis Ship Log 598549355 This salvaged data from a destroyed Serpentis vessel reveals the following piece of a message: "... up the shipyard in 7BX-6F just for kicks, all the time thinking he was so funny. When the CEO heard about it, he had to explain the multi-million isk extra expenditure that went into the construction of the platform. I heard he was kicked soon af..." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2337
12600 369 Guristas Ship Log 524785540 This salvaged data from a destroyed Guristas vessel reveals the following: "Bring the hostage into the prison facility at CS-ZGD, or your family will be disgraced. Don't let us down this time. You've been walking the edge since the H-UCD1 incident." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2338
12601 369 Sansha Ship Log 500237688 This salvaged data from a destroyed Sansha vessel reveals the following: "Return with the modules and scrapmetal from the Traumark Installation to outpost in EOT-XL. Destroy the trespassing vessels and leave no survivor. These are the orders from Master Sansha himself." NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2339
12602 306 Missile Storage This supply storage has apparently been left here drifting in space. Perhaps some military or pirate organization still uses it for storing goods. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
12604 48 BH Ship Scanner Scans the target ship and provides a tactical analysis of its capabilities. The further it goes beyond scan range, the more inaccurate its results will be. NULL 0 0 5 0 1 NULL 1984,00 0 NULL 0,07 107
12608 372 Hail S The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range for decreased tracking speed and a devastating amount of damage. Can only be used by small tech level II+ Autocannons. 1285 1 0,01 0,0025 0 5000 NULL 78800,00 1 859 0,07 1285
12609 725 Hail S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12610 377 Desolation S The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. Can only be used by small tech level II+ Blasters. 1316 1 0,01 0,0025 0 5000 NULL 33468,00 0 NULL 0,07 1316
12611 722 Desolation S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12612 377 Void S The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. Can only be used by small tech level II+ Blasters. 1047 1 0,01 0,0025 0 5000 NULL 93600,00 1 862 0,07 1047
12613 722 Void S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12614 377 Null S The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. Can only be used by small tech level II Blasters. 1314 1 0,01 0,0025 0 5000 NULL 93600,00 1 862 0,07 1314
12615 722 Null S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12616 373 Bolt S The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten shrapnel to bypass it more effectively. Can only be used by small tech level II+ Railguns 1316 1 0,01 0,0025 0 5000 NULL 33468,00 0 NULL 0,07 1316
12617 722 Bolt S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12618 373 Spike S The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range. Can only be used by small tech level II+ railguns. 1313 1 0,01 0,0025 0 5000 NULL 138500,00 1 865 0,07 1313
12619 722 Spike S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12620 373 Javelin S The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. Can only be used by small tech level II+ Railguns. 1310 1 0,01 0,0025 0 5000 NULL 138500,00 1 865 0,07 1310
12621 722 Javelin S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12625 372 Barrage S An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. Can only be used by small tech level II+ Autocannons. 1288 1 0,01 0,0025 0 5000 NULL 78800,00 1 859 0,07 1288
12626 725 Barrage S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12627 372 Storm S The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. Can only be used by small tech level II+ Autocannons. 1285 1 0,01 0,0025 0 5000 NULL 700,00 0 NULL 0,07 1285
12628 725 Storm S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12629 376 Shock S The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. Can only be used by small Tech II+ Artillery Cannons. 1288 1 0,01 0,0025 0 5000 NULL 33468,00 0 NULL 0,07 1288
12630 725 Shock S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12631 376 Quake S A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. Can only be used by small Tech II+ Artillery Cannons. 1291 1 0,01 0,0025 0 5000 NULL 113000,00 1 856 0,07 1291
12632 725 Quake S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12633 376 Tremor S An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat. Can only be used by small Tech II+ Artillery Cannons. 1308 1 0,01 0,0025 0 5000 NULL 113000,00 1 856 0,07 1004
12634 725 Tremor S Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12709 379 Target Painter I A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 33264,00 1 757 0,07 2983
12710 504 Target Painter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 298240,00 1 323 0 84
12711 341 Small Active Stealth System I Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. NULL 500 0 10 0 1 NULL 336,00 0 NULL 0,07 2971
12712 120 Small Active Stealth System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
12713 341 Medium Active Stealth System I Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. NULL 500 0 20 0 1 NULL 336,00 0 NULL 0,07 2971
12714 120 Medium Active Stealth System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
12715 341 Large Active Stealth System I Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. NULL 500 0 40 0 1 NULL 336,00 0 NULL 0,07 2971
12716 120 Large Active Stealth System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
12717 341 Huge Active Stealth System I Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. NULL 500 0 80 0 1 NULL 336,00 0 NULL 0,07 2971
12718 120 Huge Active Stealth System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
12729 380 Crane Name: Crane Hull: Badger Class Role: Transport Developer: Kaalakiota Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. Caldari Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% shield booster boost amount per level -98.5% to -99.25% bonus to cpu need of covert ops cloaks 2709 216,4 11500000 195000 3500 1 1 9698992,00 1 631 0,07 NULL
12730 503 Crane Blueprint NULL 51 0 0 0,01 0 1 NULL 0,00 1 636 0 NULL
12731 380 Bustard Name: Bustard Hull: Badger Class Role: Transport Developer: Lai Dai Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Caldari Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% shield booster boost amount per level +5% bonus shield HP per level Role Bonus: +2 warp strength 3020 313,45 20000000 290000 5500 1 1 15247710,00 1 631 0,07 NULL
12732 503 Bustard Blueprint NULL 52 0 0 0,01 0 1 NULL 0,00 1 636 0 NULL
12733 380 Prorator Name: Prorator Hull: Sigil Class Role: Transport Developer: Viziam Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. Amarr Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% armor repairer repair amount per level -98.5% to -99.25% bonus to cpu need of covert ops cloaks 2716 220 10750000 200000 2500 1 4 9665728,00 1 630 0,07 NULL
12734 503 Prorator Blueprint NULL 1064 0 0 0,01 0 1 NULL 0,00 1 635 0 NULL
12735 380 Prowler Name: Prowler Hull: Wreathe Class Role: Transport Developer: Core Complexion Inc. Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. Minmatar Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% shield booster boost amount per level -98.5% to -99.25% bonus to cpu need of covert ops cloaks 2714 207 10000000 180000 3250 1 2 9662268,00 1 633 0,07 NULL
12736 503 Prowler Blueprint NULL 308 0 0 0,01 0 1 NULL 0,00 1 638 0 NULL
12743 380 Viator Name: Viator Hull: Iteron Class Role: Transport Developer: Duvolle Labs Blockade runner transports are the fastest type of industrial available. Utilizing sturdy but lightweight construction materials and sacrificing some cargo space, these haulers are able to reach speeds greater than those of a cruiser while withstanding heavy fire - factors which make them ideal for zipping through dangerous territories with valuable cargo. Gallente Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: -5% armor repairer duration per level -98.5% to -99.25% bonus to cpu need of covert ops cloaks 2712 153 11150000 190000 3000 1 8 9718782,00 1 632 0,07 NULL
12744 503 Viator Blueprint NULL 327 0 0 0,01 0 1 NULL 0,00 1 637 0 NULL
12745 380 Occator Name: Occator Hull: Iteron Class Role: Transport Developer: Roden Shipyards Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Gallente Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% armor repairer boost amount per level +5% bonus to armor HP per level Role Bonus: +2 warp strength 2711 256 19500000 290000 5000 1 8 15220246,00 1 632 0,07 NULL
12746 503 Occator Blueprint NULL 328 0 0 0,01 0 1 NULL 0,00 1 637 0 NULL
12747 380 Mastodon Name: Mastodon Hull: Mammoth Class Role: Transport Developer: Thukker Mix Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Minmatar Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% shield booster boost amount per level +5% bonus to shield HP per level Role Bonus: +2 warp strength 2713 317 18500000 285000 5250 1 2 15221130,00 1 633 0,07 NULL
12748 503 Mastodon Blueprint NULL 309 0 0 0,01 0 1 NULL 0,00 1 638 0 NULL
12753 380 Impel Name: Impel Hull: Bestower Class Role: Transport Developer: Khanid Innovations Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space. Developer: Khanid Innovations, Inc. In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Amarr Industrial Skill Bonus: +5% cargo capacity per level +5% velocity per level Transport Ships Skill Bonus: +5% armor repairer repair amount per level +5% bonus to armor HP per level Role Bonus: +2 warp strength 2710 358 19000000 300000 4000 1 4 15225794,00 1 630 0,07 NULL
12754 503 Impel Blueprint NULL 1064 0 0 0,01 0 1 NULL 0,00 1 635 0 NULL
12761 376 Quake L A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. Can only be used by large Tech II+ Artillery Cannons. 1307 1 0,01 0,025 0 5000 NULL 1130000,00 1 854 0,07 1307
12762 725 Quake L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12763 376 Shock L The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. Can only be used by large Tech II+ Artillery Cannons. 1288 1 0,01 0,025 0 5000 NULL 33468,00 0 NULL 0,07 1288
12764 725 Shock L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12765 376 Tremor L An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat. Can only be used by large Tech II+ Artillery Cannons. 1300 1 0,01 0,025 0 5000 NULL 1130000,00 1 854 0,07 1300
12766 725 Tremor L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12767 376 Quake M A large titanium sabot shell that delivers a shattering blow to the target. It is however nearly twice as bulky as standard ammunition and has a somewhat slower rate of fire. Can only be used by medium Tech II+ Artillery Cannons. 1299 1 0,01 0,0125 0 5000 NULL 452000,00 1 855 0,07 1299
12768 725 Quake M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12769 376 Shock M The Shock ionized plasma shell combines many of the benefits of EMP and Phased Plasma and will tear through most shields with relative ease. However, they require substantially greater turret power to maintain the ammo's charge. Can only be used by medium Tech II+ Artillery Cannons. 1288 1 0,01 0,0125 0 5000 NULL 33468,00 0 NULL 0,07 1288
12770 725 Shock M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12771 376 Tremor M An advanced long range shell designed for extended bombardment, the tremor is unusually compact and has great range. It is nearly useless in close combat. Can only be used by medium Tech II+ Artillery Cannons. 1292 1 0,01 0,0125 0 5000 NULL 452000,00 1 855 0,07 1292
12772 725 Tremor M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12773 372 Barrage M An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. Can only be used by medium tech level II+ Autocannons. 1296 1 0,01 0,0125 0 5000 NULL 315200,00 1 858 0,07 1296
12774 725 Barrage M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12775 372 Barrage L An advanced version of the standard Nuclear ammo with a Morphite-enriched warhead and a smart tracking system. Can only be used by large tech level II+ Autocannons. 1304 1 0,01 0,025 0 5000 NULL 788000,00 1 857 0,07 1304
12776 725 Barrage L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12777 372 Hail M The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range for decreased tracking speed and a devastating amount of damage. Can only be used by medium tech level II+ Autocannons. 1293 1 0,01 0,0125 0 5000 NULL 315200,00 1 858 0,07 1293
12778 725 Hail M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12779 372 Hail L The Hail is an attempt to combine the penetration of titanium sabot with the versatility of a depleted uranium shell. It consists of a fairly large titanium sabot shell with a payload of depleted uranium submunitions. It has tremendous damage potential, but should not be used at long ranges. Any pilot using this ammunition should be prepared to trade optimal range for decreased tracking speed and a devastating amount of damage. Can only be used by large tech level II+ Autocannons. 1301 1 0,01 0,025 0 5000 NULL 788000,00 1 857 0,07 1301
12780 725 Hail L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12781 372 Storm M The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. Can only be used by medium tech level II+ Autocannons. 1285 1 0,01 0,0125 0 5000 NULL 33468,00 0 NULL 0,07 1285
12782 725 Storm M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12783 372 Storm L The Storm is a mixed payload submunition system, designed as a versatile all-in-one solution for any combat scenario. Consisting of three different miniature warheads (EMP, Titanium And Plasma), it is incredibly hard to counter completely with standard defensive systems. The downside is of course that individually, the warheads are much weaker than normal and it's rather easy to counter at least part of the damage done. Can only be used by large tech level II+ Autocannons. 1285 1 0,01 0,025 0 5000 NULL 33468,00 0 NULL 0,07 1285
12784 725 Storm L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12785 377 Null M The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. Can only be used by medium tech level II Blasters. 1322 1 0,01 0,0125 0 5000 NULL 374400,00 1 861 0,07 1322
12786 722 Null M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12787 377 Null L The Null is an improved version of the standard Thorium charge that possesses greatly improved molecular cohesion, resulting in superior range and reduced particle dissipation. Can only be used by large tech level II+ Blasters. 1330 1 0,01 0,025 0 5000 NULL 936000,00 1 860 0,07 1330
12788 722 Null L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12789 377 Void M The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. Can only be used by medium tech level II+ Blasters. 1317 1 0,01 0,0125 0 5000 NULL 374400,00 1 861 0,07 1317
12790 722 Void M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12791 377 Void L The Void Xenon charge is a high-powered blaster charge that delivers an extremely powerful blast of kinetic energy. However, it has several serious drawbacks, most notably the fact that it requires considerably more capacitor energy than any other blaster charge. It also needs to maintain a clean aim for a slightly longer time than normal. Can only be used by large tech level II+ Blasters. 1325 1 0,01 0,025 0 5000 NULL 936000,00 1 860 0,07 1325
12792 722 Void L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12793 377 Desolation M The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. Can only be used by medium tech level II+ Blasters. 1316 1 0,01 0,0125 0 5000 NULL 33468,00 0 NULL 0,07 1316
12794 722 Desolation M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12795 377 Desolation L The Void Morphite blaster charge is Duvolle Labs' answer to the recent advances in shield technology. Unlike most blaster charges, the Void's main power lies in the electromagnetic radiation generated by the plasmatized morphite. Can only be used by large tech level II+ Blasters. 1316 1 0,01 0,025 0 5000 NULL 33468,00 0 NULL 0,07 1316
12796 722 Desolation L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12797 373 Bolt M The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively. Can only be used by Medium tech level II+ Railguns 1316 1 0,01 0,0125 0 5000 NULL 33468,00 0 NULL 0,07 1316
12798 722 Bolt M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12799 373 Bolt L The Bolt is actualy a modified Emp Artillery warhead Encased in a standard thungsten charge casing. This results in substantialy improved penetration as the emp shock disrupts the shield allowing the thungsten scrapnel to bipass it more effectively. Can only be used by Large tech level II+ Railguns 1316 1 0,01 0,025 0 5000 NULL 33468,00 0 NULL 0,07 1316
12800 722 Bolt L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1316
12801 373 Javelin M The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. Can only be used by medium tech level II+ Railguns. 1318 1 0,01 0,0125 0 5000 NULL 554000,00 1 864 0,07 1318
12802 722 Javelin M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12803 373 Javelin L The Javelin charge consists of a cluster of Iridium Fletchets with a Graviton Pulse Detonator. This allows for much higher damage than can be achieved by a standard rail system. However, the inherent entropy of graviton pulses means that it is very hard to maintain accuracy at long range. Can only be used by large tech level II+ Railguns. 1326 1 0,01 0,025 0 5000 NULL 1385000,00 1 863 0,07 1326
12804 722 Javelin L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12805 373 Spike M The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small graviton booster unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. Can only be used by medium tech level II+ railguns. 1321 1 0,01 0,0125 0 5000 NULL 554000,00 1 864 0,07 1321
12806 722 Spike M Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12807 373 Spike L The Spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However, the charge is next to useless at close range. Can only be used by large tech level II+ railguns. 1329 1 0,01 0,025 0 5000 NULL 1385000,00 1 863 0,07 1329
12808 722 Spike L Blueprint NULL 1316 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1316
12810 375 Blaze M This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. Can only be used by medium tech level II Pulse Lasers 1139 1 1 1 0 4 NULL 35768,00 0 NULL 0,07 1139
12811 726 Blaze M Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1145
12812 375 Blaze L This frequency modulation crystal uses a modified microwave crystal coupled with a relatively low energy electron beam generator to alter the electric charge of molecules causing them to violently break apart. Can only be used by large tech level II Pulse Lasers 1139 1 1 1 0 4 NULL 35768,00 0 NULL 0,07 1139
12813 726 Blaze L Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1145
12814 375 Conflagration M The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by medium tech level II Pulse Lasers 1140 1 1 1 0 4 NULL 289040,00 1 870 0,07 1140
12815 726 Conflagration M Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12816 375 Conflagration L The Conflagration is a supercharged X-Ray crystal created by Carthum Conglomerate for the Imperial Navy. Has much greater damage potential than the standard version, but needs considerably more capacitor and also has reduced effective range. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by large tech level II Pulse Lasers 1140 1 1 1 0 4 NULL 722600,00 1 869 0,07 1140
12817 726 Conflagration L Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12818 375 Scorch M The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers, it gives a good boost to range but has fairly low damage potential and low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by medium tech level II Pulse Lasers. 1141 1 1 1 0 4 NULL 289040,00 1 870 0,07 1141
12819 726 Scorch M Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12820 375 Scorch L The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by large tech level II Pulse Lasers 1141 1 1 1 0 4 NULL 722600,00 1 869 0,07 1141
12821 726 Scorch L Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12822 374 Aurora M A Carthum Conglomerate medium Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by medium tech level II+ Beam Lasers 1145 1 1 1 0 4 NULL 420352,00 1 867 0,07 1145
12823 726 Aurora M Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12824 374 Aurora L A Carthum Conglomerate large Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but suffers from much reduced tracking and has a considerably longer cooldown than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by large tech level II+ Beam Lasers 1145 1 1 1 0 4 NULL 1050880,00 1 866 0,07 1145
12825 726 Aurora L Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12826 374 Gleam M The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by medium tech level II+ Beam Lasers 1131 1 1 1 0 4 NULL 420352,00 1 867 0,07 1131
12827 726 Gleam M Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12828 374 Gleam L The Gleam overdrive crystal has tremendous damage capacity but needs substantially more energy than normal. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. Can only be used by large tech level II+ Beam Lasers 1131 1 1 1 0 4 NULL 1050880,00 1 866 0,07 1131
12829 726 Gleam L Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1145
12830 374 Lux M A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. Can only be used by medium tech level II+ Beam Lasers 1143 1 1 1 0 4 NULL 35768,00 0 NULL 0,07 1143
12831 726 Lux M Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1145
12832 374 Lux L A Carthum Conglomerate small Beam Laser Crystal based on an upgraded version of the standard radio Crystal. Huge range and damage boost but also uses way more capacitor power than normal and has a far longer cooldown time. Can only be used by large tech level II+ Beam Lasers 1143 1 1 1 0 4 NULL 35768,00 0 NULL 0,07 1143
12833 726 Lux L Blueprint NULL 1145 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1145
12834 274 General Freight Skill at the stowage and transportation of bulk goods 5% Bonus per level to Ship Cargo Capacity NULL 0 0 0,01 0 1 NULL 200000,00 0 NULL 0 33
12835 817 Mercenary Commander This is a mercenary commander. These freelancers will do almost anything for the highest bidder. Threat level: Extreme 1895 221,05 9200000 92000 450 1 1 0,00 0 NULL 0,07 NULL
12836 1040 Transcranial Microcontrollers The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip several months ago. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system. NULL 0 0 6 0 1 NULL 5800,00 1 1336 0 2038
12847 382 Ammo Shipping Crate NULL 1159 10 10000 100 120 1 NULL 0,00 0 NULL 0 1159
12850 382 General Shipping Crate NULL 1159 10 10000 100 120 1 NULL 0,00 0 NULL 0 1159
12851 382 Consumable Shipping Crate NULL 1159 10 10000 100 120 1 NULL 0,00 0 NULL 0 1159
12852 382 Hazardous Material Shipping Crate NULL 1159 10 10000 100 120 1 NULL 0,00 0 NULL 0 1159
12853 382 Raw Material Shipping Crate NULL 1159 10 10000 100 120 1 NULL 0,00 0 NULL 0 1159
12854 382 Frigate Shipping Crate NULL 1159 10 10000 100 120 1 NULL 0,00 0 NULL 0 1159
12856 382 Mineral Shipping Crate NULL 1159 10 10000 100 120 1 NULL 0,00 0 NULL 0 1159
12865 280 Quafe Ultra Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe. A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some! Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy. Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra. Trademark, Copyright and all rights reserved by The Quafe Company Ltd. NULL 0 500 0,1 0 1 NULL 80,00 1 492 0 1191
12867 333 Datacore - Talocan Tech 1 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
12892 817 Maryk Ogun Maryk is a high ranking commander within a minmatar organization called the Freedom Fighters. The Freedom Fighters are an influential organization within the Minmatar Republic, whos sole purpose is to eradicate slavery in all forms, the Amarrian Empire being their prime enemy. Threat level: Deadly 302 109 11200000 112000 480 1 2 0,00 0 NULL 0 NULL
12989 319 Rent-A-Dream Pleasure Gardens This Gallentean pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss. 2782 4974 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
12994 314 Quafe Ultra Special Edition Quafe Ultra is the new energy drink from the Quafe Company, the largest manufacturer of soft drinks in the universe. A delightful promuform-and-guarana mix with just a hint of mango and a dash of passion fruit, this party-in-a-can will give you all the energy you can handle and then some! Quafe Ultra special edition is spiked with a "secret ingredient" to make the experience more thrilling and exciting for all those who want more from life. Not recommended for children under 5 and people with high blood pressure, uncontrolled diabetes or epilepsy. Quafe accepts no responsibility for injuries inflicted under the influence of Quafe Ultra. NULL 0 500 0,1 0 1 NULL 0,00 1 492 0 1191
12995 314 Ultra! Promotional holoreel This holoreel is a promotional reel from Quafe Corp, produced to advertise QuafeUltra. The reel has been universally panned by critics for what is perceived by many as intensely lurid subject matter. One scene that's caused an uproar among various fundamentalist factions involves two of the main characters, Amarr girl Nadira and Brutor male Okar, engaging in a bout of severely salty reparteé immediately followed by quite obviously-hinted-at sexual activity. In another, the Gallente protagonist, a comely young female, enjoys a sultry dance with two other girls, culminating in a show of half-naked flesh that sent mothers everywhere lunging for their children's eyes. Mentions and displays of Quafe Ultra during the reel's 89-minute running time number around 110, resulting in an average of 1.23 not-so-hidden advertisements per minute of the film's running time - another reason, critics say, to throw this reel into the jettison canister where it belongs. NULL 0 100 0,5 0 1 NULL 0,00 1 492 0 1177
12996 817 UDI Mercenary This mysterious fightercraft is working with an unknown agenda. Threat level: Deadly 337 187 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
12999 668 Ammatar Navy Augoror The Auguror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Auguror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. Threat level: Deadly 1740 91,59 12250000 115000 465 1 4 0,00 0 NULL 0,07 NULL
13000 401 Prototype Cloaking Device I Blueprint NULL NULL 0 0 0,01 0 1 NULL 100000000,00 1 430 0 21
13001 68 Small Nosferatu II Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 170576,00 1 692 0,07 1029
13002 148 Small Nosferatu II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
13003 71 Small Energy Neutralizer II Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 28160,00 1 689 0,07 1283
13004 151 Small Energy Neutralizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
13032 550 Arch Angel Rogue This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 344 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
13033 550 Arch Angel Thug This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 340 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
13034 319 Power Generator This generator provides power to nearby structures. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. 1684 79 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
13035 550 Arch Angel Hijacker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 345 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
13036 550 Arch Angel Outlaw This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 341 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
13037 557 Elder Blood Upholder This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
13038 557 Elder Blood Worshipper This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
13039 557 Elder Blood Follower This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1765 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
13040 557 Elder Blood Herald This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
13041 562 Dire Guristas Invader This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
13042 562 Dire Guristas Infiltrator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
13043 562 Dire Guristas Imputor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1827 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
13044 562 Dire Guristas Arrogator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1827 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
13045 567 Sansha's Loyal Ravener This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13046 567 Sansha's Loyal Scavanger This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
13047 567 Sansha's Loyal Minion This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
13048 567 Sansha's Loyal Servant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13049 572 Guardian Agent This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
13050 572 Guardian Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
13051 572 Guardian Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1821 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
13052 572 Guardian Initiate This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1821 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
13067 314 Smurgleblaster A drink like having your brains smashed out by a slice of lemon wrapped round a large gold brick. NULL 0 2500 0,2 0 1 NULL 0,00 1 NULL 0 1369
13068 383 Guristas Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1212 45 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
13069 274 Starship Freight The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
13070 274 Mineral Freight The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
13071 274 Munitions Freight The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
13072 274 Drone Freight The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
13073 274 Raw Material Freight The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
13074 274 Consumable Freight The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
13075 274 Hazardous Material Freight The skill at transporting contraband without getting caught. -10% chance of being caught transporting contraband. Base chance 60%. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
13104 671 Caldari Navy Officer This is an officer for the Caldari Navy. A common sight in Caldari raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly 1791 45,98 10900000 109000 120 1 1 0,00 0 NULL 0,07 NULL
13105 705 Republic Fleet Officer This is an officer for the Minmatar Fleet. A common sight in Minmatar raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly 1965 49,78 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13106 319 Scanner Post This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. 1217 120 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
13107 668 Imperial Navy Officer This is an officer for the Imperial Navy. A common sight in Amarr raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly 1730 91,59 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
13112 677 Federation Navy Officer This is an officer for the Federation Navy. A common sight in Gallente raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly 1807 36,16 10900000 109000 120 1 8 0,00 0 NULL 0,07 NULL
13113 383 Sansha Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
13114 383 Angel Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1216 45 1000 1000 1000 1 2 0,00 0 NULL 0 NULL
13115 383 Serpentis Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1215 45 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
13116 383 Blood Raider Sentry Gun Sentry guns are placed around important space facilities and will attack anyone threatening the place they've been assigned to defend. Sentry guns are very powerful compared to their ease of purchase and deployment. 1006 45 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
13119 648 Mjolnir Javelin Rocket A small rocket with an EMP warhead. A modified version of the Mjolnir rocket. It can reach higher velocity than the Mjolnir rocket but needs to reduce the speed of the ship to compensate. 1352 300 100 0,005 0 5000 NULL 57320,00 1 928 0,07 1352
13163 818 Mercenary Elite Fighter This is an elite mercenary fighter. Its faction alignment is unknown. It may be aggressive, depending on its assignment. Threat level: High 1901 39 1650000 16500 90 1 1 0,00 0 NULL 0,07 NULL
13166 742 Inherent Implants 'Lancer' Gunnery RF-903 A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 3% bonus to all turret rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
13200 319 Large EM Forcefield An antimatter generator powered by tachyonic crystals, creating a perfect defensive circle of electro-magnetic radiance. 2353 15000 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
13201 817 Testgaur This is a freedom fighter whos goal in life is to fight oppression and slavery in all corners of the galaxy. Akori is a Caldari working for the Minmatar Freedom Fighters, which is an organization fighting against slavery everywhere within the galaxy. The Amarr consider him a terrorist and have placed a sizable bounty on his head. Threat level: Deadly 42 221,05 10900000 109000 120 1 1 0,00 0 NULL 0,07 NULL
13202 27 Megathron Federate Issue The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The Federate Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award given to those individuals whose outstanding achivements benefit the entire Federation. Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level. 11869 250 105200000 486000 675 1 8 105000000,00 1 NULL 0,07 NULL
13203 107 Megathron Federate Issue Blueprint NULL 64 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
13204 314 Sacred Bricks Bricks from the Tal-Romon Cathedral, dedicated to the famous saint said to have been clairvoyant. Every brick was blessed by an Apostle, even the mortar was mixed with holy water, ensuring the whole building reeked of divinity. Being in the vicinity of even one of these bricks brings you this much closer to God, so behave now. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2039
13205 314 Heart Stone These religious artifacts are highly decorated and carry an air of something ancient and beyond grasp. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2041
13206 314 Defiled Relics Sacred objects from the Tal-Romon Cathedral that have become tainted through touch with the elements. Though once proud pieces worthy of reverence and penance, they are now nothing more than debris cluttering space. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2041
13209 744 Armored Warfare Mindlink This advanced interface link drastically improves a commander's Armored Warfare ability by directly linking to the Structural Integrity Monitors of all ships in the fleet. Effect: 50% increase to the command bonus of Armored Warfare Link modules. Replaces armored warfare skill bonus with fixed 15% armor HP bonus. NULL 1 0 1 0 1 NULL 200000,00 1 1188 0,05 2096
13210 314 Cerebral Slice A slice of the cerebral cortex, part of the outer layers of the brain, which controls for instance sensations, reasoning and memory. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
13211 314 Epidermis Sliver Sliver of the upper layer of the skin, the largest organ that provides insulation, sensation and temperature control among other things. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
13212 314 Liver Bile Alkaline fluid secreted by the liver and stored in the gall bladder, it aids digestion and hemoglobin breakdown. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
13213 314 Blood Drop Tiny drop of oxygen-rich blood, red and juicy. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
13214 314 Bone Splinter Tiny fragment of a bone, too small to be easily discernable as to what part of the body it belongs to. Razor-sharp. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
13215 314 Complex Fullerene Shard Fullerene is a molecule composed entirely of carbon. It is usually spherical in shape and can be harmful to living organisms. Basic Fullerene is used as superconductors and in the biotech industry. Complex Fullerene is an advanced version of basic fullerene that only the Jovians know how to produce. It is much harder than basic fullerene and is indestructible by all conventional methods used by the other races and thus useless in the current technological environment. The force involved in breaking it into shards must have been staggering. NULL 0 10 1 0 1 NULL 0,00 1 NULL 0 2103
13216 740 Zainou 'Gypsy' Electronics EE-603 A neural interface upgrade that boosts the pilot's skill at electronics. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
13217 742 Inherent Implants 'Lancer' Large Energy Turret LE-1003 A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 3% bonus to large energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
13218 742 Zainou 'Deadeye' Large Hybrid Turret LH-1003 A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 3% bonus to large hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
13219 742 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003 A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 3% bonus to large projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
13220 742 Inherent Implants 'Lancer' Medium Energy Turret ME-803 A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 3% bonus to medium energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
13221 742 Zainou 'Deadeye' Medium Hybrid Turret MH-803 A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 3% bonus to medium hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
13222 742 Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803 A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 3% bonus to medium projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
13223 742 Inherent Implants 'Lancer' Small Energy Turret SE-603 A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 3% bonus to small energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
13224 742 Zainou 'Deadeye' Small Hybrid Turret SH-603 A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 3% bonus to small hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
13225 742 Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-803 A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 3% bonus to small projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
13226 746 Zainou 'Snapshot' Cruise Missiles CM-603 A neural interface upgrade that boosts the pilot's skill with cruise missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
13227 746 Zainou 'Snapshot' Defender Missiles DM-803 A neural interface upgrade that boosts the pilot's skill with defender missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
13228 746 Zainou 'Snapshot' FOF Explosion Radius FR-1003 A neural interface upgrade that boosts the pilot's skill with friend-or-foe missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
13229 746 Zainou 'Snapshot' Heavy Missiles HM-703 A neural interface upgrade that boosts the pilot's skill with heavy missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
13230 746 Zainou 'Snapshot' Rockets RD-903 A neural interface upgrade that boosts the pilot's skill with rockets. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
13231 746 Zainou 'Snapshot' Torpedoes TD-603 A neural interface upgrade that boosts the pilot's skill with torpedoes. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
13232 740 Zainou 'Gypsy' Electronic Warfare EW-903 A neural interface upgrade that boosts the pilot's skill at electronic warfare. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
13233 740 Zainou 'Gypsy' Long Range Targeting LT-803 A neural interface upgrade that boosts the pilot's skill at long range targeting. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
13234 740 Zainou 'Gypsy' Propulsion Jamming PJ-803 A neural interface upgrade that boosts the pilot's skill at propulsion jamming. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
13235 740 Zainou 'Gypsy' Sensor Linking SL-903 A neural interface upgrade that boosts the pilot's skill at sensor linking. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
13236 740 Zainou 'Gypsy' Turret Destabilization TD-903 A neural interface upgrade that boosts the pilot's skill at weapon disruption. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
13237 747 Eifyr and Co. 'Rogue' Navigation NN-603 A Eifyr and Co hardwiring designed to enhance pilot navigation skill. Grants a 3% bonus to Ship Velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
13238 747 Eifyr and Co. 'Rogue' Fuel Conservation FC-803 Improved control over afterburner energy consumption. 3% reduction in afterburner capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1176 0,05 2224
13239 747 Eifyr and Co. 'Rogue' Afterburner AB-603 A neural interface upgrade that boosts the pilot's skill with afterburners. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
13240 747 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 3% bonus to Ship Agility. NULL 1 0 1 0 1 NULL 200000,00 1 1165 0,05 2224
13241 747 Eifyr and Co. 'Rogue' Warp Drive Operation WD-603 A neural interface upgrade that boosts the pilot's skill at warp drive operation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
13242 747 Eifyr and Co. 'Rogue' Warp Drive Speed WS-610 A neural interface upgrade that boosts the pilot's skill at warp navigation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
13243 747 Eifyr and Co. 'Rogue' High Speed Maneuvering HS-903 Improves the performance of micro warpdrives. 3% reduction in capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1182 0,05 2224
13244 742 Eifyr and Co. 'Gunslinger' Surgical Strike SS-903 A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. Grants a 3% bonus to all turret Damages. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
13245 742 Zainou 'Deadeye' Trajectory Analysis TA-703 A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 3% bonus to turret falloff. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
13246 742 Inherent Implants 'Lancer' Controlled Bursts CB-703 A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 3% reduction in all turret capacitor need. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
13247 746 Zainou 'Deadeye' Missile Bombardment MB-703 A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum flight range. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
13248 746 Zainou 'Deadeye' Missile Projection MP-703 A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missiles' maximum velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
13249 746 Zainou 'Deadeye' Rapid Launch RL-1003 A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to all missile launcher rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
13250 746 Zainou 'Deadeye' Target Navigation Prediction TN-903 A Zainou missile hardwiring designed to enhance skill with missiles. 3% decrease in factor of target's velocity for all missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
13251 741 Inherent Implants 'Squire' Energy Pulse Weapons EP-703 A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
13252 742 Zainou 'Gnome' Weapon Upgrades WU-1003 A neural Interface upgrade that lowers turret CPU needs. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
13253 749 Zainou 'Gnome' Shield Upgrades SU-603 A neural Interface upgrade that reduces the shield upgrade module power needs. NULL 1 0 1 0 1 NULL 200000,00 1 1158 0,05 2224
13254 740 Zainou 'Gypsy' Electronics Upgrades EU-603 A neural interface upgrade that boosts the pilot's skill with electronics upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
13255 741 Inherent Implants 'Squire' Energy Grid Upgrades EU-703 A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
13256 738 Inherent Implants 'Noble' Hull Upgrades HG-1003 A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses. Grants a +3% Bonus to armor hit points. NULL 1 0 1 0 1 NULL 200000,00 1 1185 0,05 2224
13257 738 Inherent Implants 'Noble' Mechanic MC-803 A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +3% bonus to hull hp. NULL 1 0 1 0 1 NULL 200000,00 1 1168 0,05 2224
13258 738 Inherent Implants 'Noble' Repair Systems RS-603 A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 3% reduction in repair systems duration. NULL 1 0 1 0 1 NULL 200000,00 1 1152 0,05 2224
13259 741 Inherent Implants 'Squire' Energy Management EM-803 A neural interface upgrade that boosts the pilot's skill at energy management. NULL 1 0 1 0 1 NULL 200000,00 1 1170 0,05 2224
13260 741 Inherent Implants 'Squire' Energy Systems Operation EO-603 A neural interface upgrade that boosts the pilot's skill at energy systems operation. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
13261 741 Inherent Implants 'Squire' Engineering EG-603 A neural interface upgrade that boosts the pilot's skill at engineering. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
13262 749 Zainou 'Gnome' Shield Emission Systems SE-803 A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. NULL 1 0 1 0 1 NULL 200000,00 1 1175 0,05 2224
13263 749 Zainou 'Gnome' Shield Operation SP-903 A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. NULL 1 0 1 0 1 NULL 200000,00 1 1184 0,05 2224
13265 741 Inherent Implants 'Squire' Energy Emission Systems ES-703 A neural interface upgrade that boosts the pilot's skill with energy emission systems. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
13267 283 Janitor The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs. NULL 0 100 3 0 1 NULL 0,00 1 23 0 2536
13268 817 Cathedral Carrier This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 320 246 12250000 113000 425 1 8 0,00 0 NULL 0,07 NULL
13278 270 Archaeology Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 100% increase in chance of archaeological find per level. NULL 0 0 0,01 0 1 NULL 1000000,00 1 375 0 33
13279 1044 Remote Sensing The ability to gather and analyze remote sensing data from satellites in orbit around a planet and produce properly calibrated surveys. Level 1: allows scans within 1 ly Level 2: allows scans within 3 ly Level 3: allows scans within 5 ly Level 4: allows scans within 7 ly Level 5: allows scans within 9 ly NULL 0 0 0,01 0 1 NULL 250000,00 1 1323 0 33
13283 745 Limited Ocular Filter This image processor implanted in the occipital lobe grants a bonus to a character's Perception. NULL 1 0 1 0 1 NULL 10000,00 1 618 0,05 2053
13284 745 Limited Memory Augmentation This image processor implanted in the temporal lobe grants a bonus to a character's memory. NULL 1 0 1 0 1 NULL 10000,00 1 619 0,05 2061
13285 745 Limited Neural Boost A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. NULL 1 0 1 0 1 NULL 10000,00 1 620 0,05 2054
13286 745 Limited Social Adaptation Chip This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. NULL 1 0 1 0 1 NULL 10000,00 1 622 0,05 2060
13287 745 Limited Cybernetic Subprocessor This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. NULL 1 0 1 0 1 NULL 10000,00 1 621 0,05 2062
13288 314 DNA Sample DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
13320 506 Cruise Missile Launcher I A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1 1 NULL 80118,00 1 643 0,07 2530
13321 136 Cruise Missile Launcher I Blueprint NULL 170 0 0 0,01 0 1 NULL 749970,00 1 340 0 170
13323 287 Rogue Drone This is an unmanned drone. It appears to be controlled by an artificial intelligence system. Caution is advised when approaching such vessels. Threat level: Moderate 2826 45 100000 60 40 1 NULL 0,00 0 NULL 0 NULL
13328 314 Star Charts A vast number of travel and trade routes are marked on these sheets, which are called Star Charts. Although most veteran travelers have their travel routes stored in their ships computer, it's always handy to carry some hardcopies just in case. NULL 0 1 0,1 0 1 NULL 100,00 1 NULL 0 2355
13513 817 Rogue Pirate Rogue pirates belong to no formal faction, or atleast not officially. Threat level: Deadly 58 91,59 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
13514 816 Rogue Pirate Leader Rogue pirates belong to no faction, atleast officially. This is a leader of a group of pirates. Threat level: Deadly 1843 123,03 8000000 80000 365 1 8 0,00 0 NULL 0,07 NULL
13515 789 Domination Hijacker Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
13516 789 Domination Rogue Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 344 50 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
13517 789 Domination Outlaw Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 341 50 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
13518 789 Domination Thug Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 340 50 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
13519 789 Domination Ambusher Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
13520 790 Domination Depredator Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 336 150 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
13521 789 Domination Hunter Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
13522 789 Domination Impaler Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
13523 790 Domination Crusher Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13524 790 Domination Smasher Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
13525 789 Domination Nomad Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 342 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
13526 790 Domination Predator Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 336 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
13527 789 Domination Raider Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
13528 789 Domination Ruffian Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
13529 790 Domination Breaker Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13530 790 Domination Defeater Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13531 790 Domination Marauder Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13532 790 Domination Phalanx Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13533 790 Domination Liquidator Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13534 790 Domination Centurion Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13535 848 Domination Commander Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13536 553 Mizuro Cybon Cybon has an air of vulnerability about her petite body, but don't expect any mercy from the COO of the Dominations; she'll swat you like a fly without a moment's thought. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13537 848 Domination General Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13538 553 Hakim Stormare Stormare is a scoundrel and a rogue of Intaki ancestry that roamed the world for years before entering the service of the Dominations, where his reputation for cruelty and avarice are well appreciated. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13539 848 Domination War General Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13540 848 Domination Saint Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13541 553 Gotan Kreiss Sly and tricky, Kreiss is the head of Internal Security and is feared almost as much within the Dominations as without. Almost. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13542 848 Domination Nephilim Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13543 848 Domination Warlord Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13544 553 Tobias Kruzhor Kruzhor, commonly known as Raze, is the right hand man of Trald Vukenda, leader of the Dominations. Indeed, many consider Raze to be the real leader, as he keeps enemies at bay and friends in check. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13545 792 Dark Blood Reaver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1766 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
13546 792 Dark Blood Follower Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1762 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
13547 791 Dark Blood Arch Engraver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1758 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL
13548 791 Dark Blood Arch Priest Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13549 791 Dark Blood Dark Priest Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13550 791 Dark Blood Arch Reaver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1760 150 11500000 115000 465 1 4 0,00 0 NULL 0 NULL
13551 791 Dark Blood Arch Sage Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13552 791 Dark Blood Shadow Sage Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13553 791 Dark Blood Arch Templar Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1761 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13554 792 Dark Blood Diviner Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
13555 792 Dark Blood Upholder Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1765 50 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
13556 849 Dark Blood Prophet Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
13557 559 Raysere Giant Known as the Sick Giant, due to his pale complexion and sadistic streak, which makes him ideal for his role as head of Internal Security. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
13558 792 Dark Blood Collector Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
13559 849 Dark Blood Oracle Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13560 849 Dark Blood Archbishop Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13561 559 Ahremen Arkah Arkah joined the Raiders as a young girl, working her way upwards. She now handles the day to day operation of the Covenant, a strong indication of her intelligence and determination. Threat level: Deadly 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13562 849 Dark Blood Apostle Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
13563 849 Dark Blood Harbinger Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
13564 559 Draclira Merlonne Merlonne has spent much of her young life locked up in mental institutions. She is a certified sociopath, her sole loyalty focused on the Raiders, making her both willing and capable of attacking anyone perceived as a threat. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
13565 791 Dark Blood Priest Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13566 792 Dark Blood Raider Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1766 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
13567 792 Dark Blood Herald Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1765 50 2810000 28100 235 1 4 0,00 0 NULL 0 NULL
13568 792 Dark Blood Seeker Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1763 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
13569 791 Dark Blood Revenant Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13570 791 Dark Blood Sage Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13571 792 Dark Blood Worshipper Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1767 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL
13572 849 Dark Blood Archon Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13573 559 Tairei Namazoth Member of a minor royal family, Namazoth was outcast long ago when she killed her cousins over a trivial matter. Lived in exile for years before finally finding her kin in the Covenant. Threat level: Deadly 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13574 792 Dark Blood Engraver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
13575 798 Dread Guristas Killer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1825 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
13576 800 Dread Guristas Arrogator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
13577 798 Dread Guristas Ascriber Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1826 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
13578 850 Dread Guristas Dismantler Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13579 850 Dread Guristas Eliminator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13580 564 Vepas Minimala The only thing greater than Minimala's combat skills is his lust for glory. Vain and pompous, Minimala quit the Caldari Navy after being denied an admiral post. Threat level: Deadly 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13581 800 Dread Guristas Demolisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
13582 800 Dread Guristas Despoiler Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
13583 850 Dread Guristas Obliterator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
13584 564 Thon Eney Formerly member of the Intaki Syndicate, Eney has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as she is brilliant, charismatic and utterly corrupt. Threat level: Deadly 2158 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
13585 800 Dread Guristas Destructor Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
13586 798 Dread Guristas Inferno Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13587 798 Dread Guristas Abolisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13588 850 Dread Guristas Eradicator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13589 564 Kaikka Peunato Peunato, an extremely competent pilot, was forced out of the Caldari Navy when he revealed he was gay. Since joining the Guristas, Peunato has been instrumental in expanding their power and influence. Threat level: Deadly 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13590 800 Dread Guristas Imputor Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
13591 798 Dread Guristas Mortifier Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13592 798 Dread Guristas Eraser Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13593 800 Dread Guristas Infiltrator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1832 50 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
13594 800 Dread Guristas Invader Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1832 50 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
13595 798 Dread Guristas Nullifier Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13596 798 Dread Guristas Murderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13597 800 Dread Guristas Plunderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
13598 800 Dread Guristas Saboteur Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
13599 798 Dread Guristas Annihilator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13600 798 Dread Guristas Silencer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1823 150 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
13601 850 Dread Guristas Extinguisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
13602 850 Dread Guristas Exterminator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
13603 564 Estamel Tharchon Bastard child of a prominent businessman, who ostracized her when she started displaying typical teenage rebellion symptoms. Driven on by her agenda to bring down the Caldari State, Tharchon wastes no opportunity for bringing mayhem upon the State. Threat level: Deadly 2158 350 1080000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
13604 800 Dread Guristas Wrecker Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1831 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
13605 808 True Sansha's Beast Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13606 851 True Sansha's Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13609 569 Brokara Ryver A former slave of the Empire, Ryver is now a slave of the machines and seems to like it, by what little emotions she's still capable of showing. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13610 810 True Sansha's Butcher Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13611 808 True Sansha's Slaughterer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13612 810 True Sansha's Enslaver Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13613 808 True Sansha's Juggernaut Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13614 851 True Sansha's Slave Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13615 569 Selynne Mardakar Even for a Sansha Mardakar is cool and calculated, the epitome of Sansha's vision. Fiercely territorial, her enjoyment to fight is the only emotion she ever exhibits. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13616 810 True Sansha's Manslayer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
13617 810 True Sansha's Minion Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2112000 21120 100 1 4 0,00 0 NULL 0 NULL
13618 808 True Sansha's Torturer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13619 808 True Sansha's Hellhound Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13620 851 True Sansha's Mutant Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13621 851 True Sansha's Plague Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13622 569 Vizan Ankonin Skilled fighter often used by Sansha to take care of tricky situations. A superb tracker capable of locating and hunting down anyone, anywhere. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13623 810 True Sansha's Plague Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
13624 808 True Sansha's Ravager Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 200 1 4 0,00 0 NULL 0 NULL
13625 810 True Sansha's Ravener Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0,07 NULL
13626 808 True Sansha's Ravisher Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0 NULL
13627 810 True Sansha's Savage Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
13628 810 True Sansha's Scavenger Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
13629 810 True Sansha's Servant Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
13630 808 True Sansha's Mutilator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13631 808 True Sansha's Fiend Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13632 810 True Sansha's Slavehunter Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13633 851 True Sansha's Beast Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13634 851 True Sansha's Savage Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13635 569 Chelm Soran Being autistic, Soran was an embarrassment to his Holder parents, but his unique mindset adapts well to Sansha's techniques. A formidable opponent with bold, relentless drive. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13636 808 True Sansha's Execrator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13637 812 Shadow Serpentis Chief Watchman The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1814 150 11500000 115000 235 1 8 0,00 0 NULL 0,07 NULL
13638 812 Shadow Serpentis Chief Patroller The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13639 812 Shadow Serpentis Chief Scout The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1813 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL
13640 814 Shadow Serpentis Safeguard The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1822 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
13641 812 Shadow Serpentis Chief Spy The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1812 150 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
13642 814 Shadow Serpentis Guard The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
13643 814 Shadow Serpentis Spy The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1817 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
13644 814 Shadow Serpentis Watchman The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
13645 814 Shadow Serpentis Scout The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1821 50 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
13646 814 Shadow Serpentis Agent The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1821 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
13647 814 Shadow Serpentis Defender The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
13648 814 Shadow Serpentis Patroller The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
13649 814 Shadow Serpentis Initiate The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1816 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
13650 814 Shadow Serpentis Protector The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
13651 812 Shadow Serpentis Chief Protector The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13652 852 Shadow Serpentis Vice Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
13653 852 Shadow Serpentis Rear Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
13654 574 Cormack Vaaja An old warhorse, Vaaja has a history of narcotic abuse. While prohibiting him from serving with the Caldari Navy, the more lenient Guardian Angels can truly appreciate his experience and battle fervor. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
13656 812 Shadow Serpentis Chief Sentinel The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13658 852 Shadow Serpentis Commodore The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
13659 574 Tuvan Orth Orth may be an egotistical bastard, but he is easily the best fighter Serpentis possesses, which at least makes his intolerable arrogance somewhat excusable. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
13660 852 Shadow Serpentis Baron The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13661 574 Brynn Jerdola Jerdola is a former spy for the FIO, her job was to infiltrate the Guardian Angels. Having done so admirably, she was lured by the riches of criminal life and soon changed her allegiance. Threat level: Deadly 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13663 812 Shadow Serpentis Chief Safeguard The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13664 812 Shadow Serpentis Chief Guard The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13665 852 Shadow Serpentis Port Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13666 852 Shadow Serpentis Flotilla Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13667 574 Setele Schellan Being obsessive-compulsive Schellan's paranoia has served her and the Guardian Angels well in their constant struggle against authorities and other pirate groups. Threat level: Deadly 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13668 812 Shadow Serpentis Chief Defender The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13669 812 Shadow Serpentis Chief Infantry The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13670 817 Korrani Salemo Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot. 1894 199,86 10100000 101000 250 1 1 0,00 0 NULL 0 NULL
13671 817 Zerak Cheryn Zerak is an ex-military agent within the Gallente Navy turned rogue freelance mercenary. A decent pilot, Zeraks main asset is his bounty hunter skills. He has been frequently named as a suspect in various cases of kidnapping, usually within the Gallente Federation borders but is also known to operate in other regions of the galaxy. Zerak operates a stolen Intaki vessel, and should be considered moderately dangerous to advanced pilots. 1833 113 11600000 116000 320 1 8 0,00 0 NULL 0 NULL
13672 817 Lynk Lynk is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space. He operates a powerfull cruiser, and is not to be taken lightly. 337 187 10900000 109000 120 1 2 0,00 0 NULL 0 NULL
13673 817 Kuran 'Scarface' Lonan Kuran (Scarface) Lonan is a known freelance mercenary who is well connected within the criminal element outside of Concord patrolled space. He operates a powerfull cruiser, and is not to be taken lightly. 337 187 10900000 109000 120 1 2 0,00 0 NULL 0 NULL
13678 554 Angel Carrier This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 309 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13679 554 Angel Convoy This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 309 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13680 554 Angel Trailer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 308 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13681 554 Angel Hauler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 308 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
13682 554 Angel Bulker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 336 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13683 554 Angel Transporter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 336 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13684 554 Angel Trucker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 336 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13685 554 Angel Courier This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 336 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
13686 554 Angel Loader This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 341 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
13687 554 Angel Ferrier This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 341 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
13688 554 Angel Gatherer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 344 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
13689 554 Angel Harvester This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 344 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
13690 558 Blood Carrier This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1758 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
13691 558 Blood Convoy This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1758 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13692 558 Blood Trailer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1758 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
13693 558 Blood Hauler This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1758 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13694 558 Blood Bulker This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1760 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13695 558 Blood Transporter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1760 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13696 558 Blood Trucker This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1760 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13697 558 Blood Courier This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1760 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13698 558 Blood Loader This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1762 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
13699 558 Blood Ferrier This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1762 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
13700 558 Blood Gatherer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1762 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
13701 558 Blood Harvester This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1762 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
13702 573 Serpentis Carrier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 327 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
13703 573 Serpentis Convoy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 326 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13704 573 Serpentis Trailer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 325 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
13705 573 Serpentis Hauler This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 65 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13706 573 Serpentis Bulker This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1813 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13707 573 Serpentis Transporter This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1813 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13708 573 Serpentis Trucker This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1813 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13709 573 Serpentis Courier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1813 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13710 573 Serpentis Loader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1822 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
13711 573 Serpentis Ferrier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1822 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
13712 573 Serpentis Gatherer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1816 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
13713 573 Serpentis Harvester This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1816 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
13714 563 Guristas Carrier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 52 350 1080000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
13715 563 Guristas Convoy This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 52 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13716 563 Guristas Trailer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 51 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
13717 563 Guristas Hauler This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 51 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13718 563 Guristas Bulker This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1823 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13719 563 Guristas Transporter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1823 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13720 563 Guristas Trucker This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1823 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13721 563 Guristas Courier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1823 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13722 563 Guristas Loader This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1827 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
13723 563 Guristas Ferrier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1827 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
13724 563 Guristas Gatherer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1968 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
13725 563 Guristas Harvester This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1968 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
13726 568 Sansha's Carrier This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13727 568 Sansha's Convoy This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13728 568 Sansha's Trailer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13729 568 Sansha's Hauler This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13730 568 Sansha's Bulker This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1237 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13731 568 Sansha's Transporter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1237 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13732 568 Sansha's Trucker This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1237 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13733 568 Sansha's Courier This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1238 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13734 568 Sansha's Loader This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1238 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13735 568 Sansha's Ferrier This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1238 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
13736 568 Sansha's Gatherer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1238 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
13737 568 Sansha's Harvester This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1238 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13771 817 Drazin Jaruk Drazin Jaruk is a old veteran of the underworld who is a longtime affiliate of the infamous pirate organization, the Angel Cartel. He has countless contacts with various pirate organizations, and has been jailed dozens of times in the past. He has recently been released from his last prison sentance, and therefore does not carry a bounty on his head and is not a legal target for assassination. 337 187 10900000 109000 120 1 2 0,00 0 NULL 0 NULL
13772 818 Drezins Capsule This is an escape capsule which is released upon the destruction of ones ship. 1679 10 32000 1000 0 1 NULL 0,00 0 NULL 0 NULL
13773 55 Domination 125mm Autocannon This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11302 2000 750 5 0,5 1 2 1000,00 1 NULL 0,07 387
13774 55 Domination 1200mm Artillery One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11276 2000 750 20 1 1 2 595840,00 1 NULL 0,07 379
13775 55 Domination 1400mm Howitzer Artillery The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11278 2000 1500 20 0,5 1 2 744812,00 1 NULL 0,07 379
13776 55 Domination 150mm Autocannon A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11304 20 20 5 0,4 1 2 1976,00 1 NULL 0,07 387
13777 55 Domination 200mm Autocannon A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11306 20 15 5 0,3 1 2 4484,00 1 NULL 0,07 387
13778 55 Domination 220mm Autocannon This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11298 20 12 10 2 1 2 25888,00 1 NULL 0,07 386
13779 55 Domination 250mm Artillery This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11284 200 150 5 0,1 1 2 5996,00 1 NULL 0,07 389
13780 397 Equipment Assembly Array A mobile assembly facility where modules can be manufactured more efficiently than the rapid equipment assembly array but at a reduced speed. 6 manufacturing slots Base time multiplier: 0.75 Base material multiplier: 1 2366 1672 1000000 6250 500000 1 NULL 60000000,00 1 932 0 NULL
13781 55 Domination 280mm Howitzer Artillery Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11286 20 5 5 0,05 1 2 7496,00 1 NULL 0,07 389
13782 55 Domination 425mm Autocannon The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11300 20 8 10 1,5 1 2 44740,00 1 NULL 0,07 386
13783 55 Domination 650mm Artillery A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11280 200 125 10 0,5 1 2 59676,00 1 NULL 0,07 384
13784 55 Domination 720mm Howitzer Artillery This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11282 200 50 10 0,25 1 2 74980,00 1 NULL 0,07 384
13785 55 Domination 800mm Repeating Artillery Artillery cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11294 200 75 20 3 1 2 448700,00 1 NULL 0,07 381
13786 55 Domination Dual 180mm Autocannon This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11296 20 12,5 10 2,5 1 2 10000,00 1 NULL 0,07 386
13787 55 Domination Dual 425mm Autocannon Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11290 200 200 20 5 1 2 98972,00 1 NULL 0,07 381
13788 55 Domination Dual 650mm Repeating Artillery Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11292 2000 2000 20 4 1 2 298716,00 1 NULL 0,07 381
13791 53 Dark Blood Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 4 98972,00 1 NULL 0,07 360
13793 53 Dark Blood Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 4 298716,00 1 NULL 0,07 361
13795 53 Dark Blood Dual Light Beam Laser This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11200 0 500 5 1 1 4 3472,00 1 NULL 0,07 352
13797 53 Dark Blood Dual Light Pulse Laser This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11214 0 500 5 1 1 4 1976,00 1 NULL 0,07 350
13799 53 Dark Blood Focused Medium Beam Laser A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11194 0 1000 10 1 1 4 44740,00 1 NULL 0,07 355
13801 53 Dark Blood Focused Medium Pulse Laser A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11210 0 1000 10 1 1 4 25888,00 1 NULL 0,07 356
13803 53 Dark Blood Gatling Pulse Laser Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11216 0 500 5 1 1 4 1000,00 1 NULL 0,07 350
13805 53 Dark Blood Heavy Beam Laser A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11196 0 1000 10 1 1 4 74980,00 1 NULL 0,07 355
13807 53 Dark Blood Heavy Pulse Laser A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11212 0 1000 10 1 1 4 59676,00 1 NULL 0,07 356
13809 53 Dark Blood Medium Beam Laser A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11202 0 500 5 1 1 4 7484,00 1 NULL 0,07 352
13811 53 Dark Blood Medium Pulse Laser A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11218 0 500 5 1 1 4 5984,00 1 NULL 0,07 350
13813 53 Dark Blood Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 4 595840,00 1 NULL 0,07 361
13815 53 Dark Blood Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 4 448700,00 1 NULL 0,07 360
13817 53 Dark Blood Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 4 744812,00 1 NULL 0,07 361
13819 53 Dark Blood Quad Beam Laser Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11198 0 1000 10 1 1 4 10000,00 1 NULL 0,07 355
13820 53 True Sansha Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 4 298716,00 1 NULL 0,07 361
13821 53 True Sansha Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 4 98972,00 1 NULL 0,07 360
13822 53 True Sansha Dual Light Beam Laser This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11200 0 500 5 1 1 4 3472,00 1 NULL 0,07 352
13823 53 True Sansha Dual Light Pulse Laser This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11214 0 500 5 1 1 4 1976,00 1 NULL 0,07 350
13824 53 True Sansha Focused Medium Beam Laser A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11194 0 1000 10 1 1 4 44740,00 1 NULL 0,07 355
13825 53 True Sansha Focused Medium Pulse Laser A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11210 0 1000 10 1 1 4 25888,00 1 NULL 0,07 356
13826 53 True Sansha Gatling Pulse Laser Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11216 0 500 5 1 1 4 1000,00 1 NULL 0,07 350
13827 53 True Sansha Heavy Beam Laser A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11196 0 1000 10 1 1 4 74980,00 1 NULL 0,07 355
13828 53 True Sansha Heavy Pulse Laser A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11212 0 1000 10 1 1 4 59676,00 1 NULL 0,07 356
13829 53 True Sansha Medium Beam Laser A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11202 0 500 5 1 1 4 7484,00 1 NULL 0,07 352
13830 53 True Sansha Medium Pulse Laser A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11218 0 500 5 1 1 4 5984,00 1 NULL 0,07 350
13831 53 True Sansha Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 4 595840,00 1 NULL 0,07 361
13832 53 True Sansha Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 4 448700,00 1 NULL 0,07 360
13833 53 True Sansha Quad Beam Laser Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11198 0 1000 10 1 1 4 10000,00 1 NULL 0,07 355
13834 53 True Sansha Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 4 744812,00 1 NULL 0,07 361
13835 226 Abandoned Drill - Ruined This colossal drill once served a purpose in some forgotten outfit's mining operation. Its technology is long since outdated and it's actuators are beyond repair. 2367 1979 0 0 0 1 NULL 0,00 0 NULL 0 NULL
13836 226 Walkway Debris A fragment of a larger structure, this walkway's self-luminescent halls are silently running out of energy. What remains of the rest of the structure is unknown, only that it must have been subject to a cataclysmic force, powerful enough to rip apart nanoreinforced station steel. 2368 800 0 0 0 1 NULL 0,00 0 NULL 0 NULL
13837 283 Captives Unfortunate captives. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2545
13856 654 Nova Javelin Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Nova Assault Missile. It can reach higher velocity than the Nova Assault Missile but needs to reduce the speed of the ship to compensate. 3236 300 625 0,015 0 5000 NULL 120240,00 1 972 0,07 3236
13864 74 Shadow Serpentis 125mm Railgun The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11256 10 500 5 0,2 1 1 4484,00 1 NULL 0,07 349
13865 74 Dread Guristas 125mm Railgun The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11256 10 500 5 0,2 1 1 4484,00 1 NULL 0,07 349
13866 74 Shadow Serpentis 150mm Railgun This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11258 10 500 5 0,1 1 1 7496,00 1 NULL 0,07 349
13867 74 Dread Guristas 150mm Railgun This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11258 10 500 5 0,1 1 1 7496,00 1 NULL 0,07 349
13868 74 Shadow Serpentis 200mm Railgun The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11252 10 1000 10 1 1 NULL 100000,00 1 NULL 0,07 370
13870 74 Dread Guristas 200mm Railgun The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11252 10 1000 10 1 1 NULL 100000,00 1 NULL 0,07 370
13872 74 Shadow Serpentis 250mm Railgun Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11254 100 1000 10 0,5 1 1 74980,00 1 NULL 0,07 370
13873 74 Dread Guristas 250mm Railgun Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11254 100 1000 10 0,5 1 1 74980,00 1 NULL 0,07 370
13874 74 Shadow Serpentis 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
13876 74 Dread Guristas 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
13878 74 Shadow Serpentis 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 1 744812,00 1 NULL 0,07 366
13879 74 Dread Guristas 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 1 744812,00 1 NULL 0,07 366
13880 74 Shadow Serpentis Dual 150mm Railgun This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 1 10000,00 1 NULL 0,07 370
13881 74 Dread Guristas Dual 150mm Railgun This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 1 10000,00 1 NULL 0,07 370
13882 74 Shadow Serpentis Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 1 98972,00 1 NULL 0,07 366
13883 74 Dread Guristas Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 1 98972,00 1 NULL 0,07 366
13884 74 Shadow Serpentis Heavy Electron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11228 100 1000 10 2,5 1 4 25888,00 1 NULL 0,07 371
13885 74 Shadow Serpentis Heavy Ion Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11230 100 1000 10 1,5 1 4 44740,00 1 NULL 0,07 371
13886 74 Shadow Serpentis Light Electron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 4 1976,00 1 NULL 0,07 376
13887 74 Shadow Serpentis Light Ion Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11236 10 500 5 0,3 1 4 4484,00 1 NULL 0,07 376
13888 74 Shadow Serpentis Light Neutron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11238 10 500 5 0,2 1 4 5996,00 1 NULL 0,07 376
13889 74 Shadow Serpentis Electron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11222 1000 2000 20 5 1 4 298716,00 1 NULL 0,07 365
13890 74 Shadow Serpentis Ion Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11224 1000 2000 20 3 1 4 448700,00 1 NULL 0,07 365
13891 74 Shadow Serpentis Neutron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11226 1000 2000 20 2 1 4 595840,00 1 NULL 0,07 365
13892 74 Shadow Serpentis Heavy Neutron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11232 100 1000 10 1 1 4 59676,00 1 NULL 0,07 371
13893 74 Dread Guristas 75mm Railgun A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11260 10 500 5 0,5 1 1 1000,00 1 NULL 0,07 349
13894 74 Shadow Serpentis 75mm Railgun A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11260 10 500 5 0,5 1 1 1000,00 1 NULL 0,07 349
13895 818 Darkonnen Veteran This is a veteran fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
13896 817 Darkonnen Gang Leader This is a fighter for the Darkonnen. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1761 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13897 817 Darkonnen Overlord This is one of the highest ranking leaders within the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
13898 818 Maru Raider This is a fighter for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 59 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
13899 817 Maru Raid Leader This is a raid leader for Marus Rebels. It is protecting the assets of Marus Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 174 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13900 817 Maru Harbinger This is a very important figure within the Marus Rebels. Harbingers of Doom they are also called, for good reason. Threat level: Deadly 1236 174 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13901 818 Odamian Privateer This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
13902 817 Odamian Veteran This is a veteran fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1814 140,15 11500000 115000 235 1 8 0,00 0 NULL 0,07 NULL
13903 817 Odamian Master This is a leader of the Odamian Renegades. Odamian Masters are the second highest ranking members of their organization, exceeded only by the head honcho himself. Threat level: Deadly 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
13904 818 Komni Smuggler This is a smuggler for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
13905 817 Komni Assassin This is a fighter for the Komni Corporation. Komni Assassins are used to eliminate anyone who the Komni leaders percieve as a threat, and have been known to target high profile members of the Caldari State. They are also sometimes used to protect the Komni smugglers while they are conducting risky operations. Threat level: Deadly 1825 221,05 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
13906 817 Komni Honcho This is a leader within the Komni Corporation. Komni Honchos are the highest ranking members of the Komni Corporation within a certain area, answering only to the head honcho himself, Drako. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
13908 816 Komni Envoy This is a battleship class envoy for the Komni Corporation. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly. 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
13909 816 Darkonnen Envoy This is a battleship class envoy for the Darkonnen organization. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly. 2122 400 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
13910 816 Maru Envoy This is a battleship class envoy for the Maru Rebels. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly. 2295 500 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
13911 816 Odamian Envoy This is a battleship class envoy for the Odamian Renegades. It is extremely well equipped and should only be engaged by the most experienced pilots out there. Threat level: Deadly. 2156 400 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
13914 818 Darkonnen Grunt This is a fighter for the Darkonnen organization. It is protecting the assets of the Darkonnen and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 39 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
13915 818 Maru Grunt This is a fighter for the Maru Rebels. It is protecting the assets of the Maru Rebels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 342 66,78 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
13916 818 Odamian Guard This is a fighter for the Odamian Renegades. It is protecting the assets of the Odamian Renegades and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 42 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
13917 818 Komni Grunt This is a fighter for the Komni Corporation. It is protecting the assets of the Komni Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1828 42,93 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
13918 314 Korranis DNA Once a member of the elite ranks within the Mordu's Legion Command, Korrani was a popular role model for young and aspiring pilots within the mercenary organization. Because of this it was even more surprising that such a talented and well known fighter pilot would be caught up in a murder trial ... of his own brother, who stood to inherit most of the real estate empire previously in possession of his Caldari grandfather. Korranis tale, although sad, is currently used by mentors within the Mordus Legion to teach new recruits a valuable lesson on life. But meanwhile, Korrani has made quite a name for himself within the underworld, choosing to live the life of a rogue freelancer rather than face trial in his nation of birth for murder. Korrani operates a powerfull Mordu ship fitted with top notch equipment, a worthy adversary for any decent fighter pilot. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
13919 511 Domination Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 1,215 1 1 4224,00 1 NULL 0,07 1345
13920 511 Dread Guristas Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 1,35 1 1 4224,00 1 NULL 0,07 1345
13921 510 Domination Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,23 1 1 14996,00 1 NULL 0,07 169
13922 510 Dread Guristas Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,35 1 1 14996,00 1 NULL 0,07 169
13923 508 Domination Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2 1 1 20580,00 1 NULL 0,07 170
13924 508 Dread Guristas Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,3 1 1 20580,00 1 NULL 0,07 170
13925 509 Domination Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,81 1 1 3000,00 1 NULL 0,07 168
13926 509 Dread Guristas Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,9 1 1 3000,00 1 NULL 0,07 168
13927 506 Domination Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,35 1 NULL 99996,00 1 NULL 0,07 2530
13929 506 Dread Guristas Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,5 1 NULL 99996,00 1 NULL 0,07 2530
13931 507 Domination Rocket Launcher A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2531 1 NULL 3000,00 1 NULL 0,07 1345
13933 507 Dread Guristas Rocket Launcher A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2813 1 NULL 3000,00 1 NULL 0,07 1345
13935 367 Domination Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
13937 367 Dread Guristas Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
13939 59 Domination Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
13941 205 Dark Blood Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
13943 205 True Sansha Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
13945 302 Shadow Serpentis Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
13947 40 Dread Guristas Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
13948 40 Domination Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
13949 40 Dread Guristas Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 1 18216,00 1 NULL 0,07 84
13950 40 Domination Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 1 18216,00 1 NULL 0,07 84
13951 40 Dread Guristas Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 1 4554,00 1 NULL 0,07 84
13952 40 Domination Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 1 4554,00 1 NULL 0,07 84
13953 40 Dread Guristas X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
13954 40 Domination X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
13955 62 Domination Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
13956 62 True Sansha Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
13957 62 Dark Blood Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
13958 62 Domination Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
13959 62 True Sansha Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
13960 62 Dark Blood Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
13962 62 Domination Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
13963 62 True Sansha Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
13964 62 Dark Blood Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
13965 77 Dread Guristas EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
13966 77 Dread Guristas Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
13967 77 Dread Guristas Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
13968 77 Dread Guristas Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
13969 77 Dread Guristas Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
13970 328 True Sansha Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
13972 328 Dark Blood Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
13974 328 True Sansha Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
13976 328 Dark Blood Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
13978 328 True Sansha Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
13980 328 Dark Blood Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
13982 328 True Sansha Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
13984 328 Dark Blood Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
13986 328 Domination Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
13988 328 Domination Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
13990 328 Domination Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
13992 328 Domination Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
13994 77 Domination EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
13995 77 Domination Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
13996 77 Domination Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
13997 77 Domination Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
13998 77 Domination Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
13999 98 Domination Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14001 98 True Sansha Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14003 98 Dark Blood Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14005 98 Domination Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14007 98 True Sansha Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14009 98 Dark Blood Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14011 98 Domination Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14013 98 True Sansha Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14015 98 Dark Blood Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14017 98 Domination EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14019 98 True Sansha EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14021 98 Dark Blood EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14023 98 Domination Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14025 98 True Sansha Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14027 98 Dark Blood Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14029 295 Domination Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14031 295 Dread Guristas Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14033 295 Domination Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14035 295 Dread Guristas Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14037 295 Domination Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14039 295 Dread Guristas Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14041 295 Domination EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14043 295 Dread Guristas EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14045 338 Domination Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14047 338 Dread Guristas Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14049 98 Shadow Serpentis Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14051 98 Shadow Serpentis Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14053 98 Shadow Serpentis Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14055 98 Shadow Serpentis EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14057 98 Shadow Serpentis Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14059 328 Shadow Serpentis Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
14061 328 Shadow Serpentis Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
14063 328 Shadow Serpentis Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
14065 328 Shadow Serpentis Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
14067 62 Shadow Serpentis Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14068 62 Shadow Serpentis Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
14069 62 Shadow Serpentis Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
14070 326 Dark Blood Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14072 326 True Sansha Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14074 326 Shadow Serpentis Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14076 326 Dark Blood Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14078 326 True Sansha Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14080 326 Shadow Serpentis Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14082 326 Dark Blood Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14084 326 True Sansha Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14086 326 Shadow Serpentis Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14088 326 Dark Blood Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14090 326 True Sansha Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14092 326 Shadow Serpentis Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14094 326 Dark Blood Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14096 326 True Sansha Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14098 326 Shadow Serpentis Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14100 211 Domination Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 NULL 14400,00 1 NULL 0,07 1640
14102 46 Domination 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14104 46 Shadow Serpentis 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14106 46 Domination 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 32256,00 1 NULL 0,07 96
14108 46 Shadow Serpentis 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 32256,00 1 NULL 0,07 96
14110 46 Domination 1MN Afterburner Gives a boosts to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 6450,00 1 NULL 0,07 96
14112 46 Shadow Serpentis 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 6450,00 1 NULL 0,07 96
14114 46 Domination 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14116 46 Shadow Serpentis 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14118 46 Domination 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 158188,00 1 NULL 0,07 10149
14120 46 Shadow Serpentis 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 158188,00 1 NULL 0,07 10149
14122 46 Domination 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 31636,00 1 NULL 0,07 10149
14124 46 Shadow Serpentis 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 31636,00 1 NULL 0,07 10149
14126 764 Domination Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 2 512,00 1 NULL 0,07 98
14127 763 Domination Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 2 512,00 1 NULL 0,07 1042
14128 769 Dark Blood Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
14130 769 True Sansha Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
14132 769 Shadow Serpentis Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
14134 766 Dark Blood Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
14136 766 True Sansha Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
14138 766 Shadow Serpentis Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
14140 43 True Sansha Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
14142 43 Dark Blood Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
14144 767 Dark Blood Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
14146 767 True Sansha Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
14148 68 Dark Blood Small Nosferatu Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
14150 68 True Sansha Small Nosferatu Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
14152 68 Dark Blood Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14154 68 True Sansha Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14156 68 Dark Blood Medium Nosferatu Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
14158 68 True Sansha Medium Nosferatu Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
14160 71 Dark Blood Small Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 28160,00 1 NULL 0,07 1283
14162 71 True Sansha Small Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 28160,00 1 NULL 0,07 1283
14164 71 Dark Blood Medium Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 NULL 0,07 1283
14166 71 True Sansha Medium Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 NULL 0,07 1283
14168 71 Dark Blood Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14170 71 True Sansha Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14172 76 Dark Blood Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
14174 76 True Sansha Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
14176 76 Dark Blood Medium Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 NULL 28124,00 1 NULL 0,07 1031
14178 76 True Sansha Medium Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 NULL 28124,00 1 NULL 0,07 1031
14180 76 Dark Blood Micro Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 NULL 4500,00 1 NULL 0,07 1031
14182 76 True Sansha Micro Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 NULL 4500,00 1 NULL 0,07 1031
14184 76 Dark Blood Small Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 NULL 11250,00 1 NULL 0,07 1031
14186 76 True Sansha Small Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 NULL 11250,00 1 NULL 0,07 1031
14188 72 Dark Blood Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14190 72 True Sansha Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14192 72 Dark Blood Medium EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
14194 72 True Sansha Medium EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
14196 72 Dark Blood Micro EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
14198 72 True Sansha Micro EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
14200 72 Dark Blood Small EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
14202 72 True Sansha Small EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
14204 72 Dread Guristas Large Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14206 72 Shadow Serpentis Large Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14208 72 Domination Large Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14210 72 Dread Guristas Medium Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
14212 72 Dread Guristas Micro Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
14214 72 Dread Guristas Small Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
14218 72 Shadow Serpentis Micro Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
14220 72 Shadow Serpentis Medium Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
14222 72 Domination Medium Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
14224 72 Domination Micro Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
14226 72 Domination Small Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
14228 72 Shadow Serpentis Small Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 10 5 0 1 NULL 57926,00 1 NULL 0,07 112
14230 285 Dread Guristas Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
14232 285 Shadow Serpentis Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
14234 330 Dread Guristas Cloaking Device This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference.. NULL 0 0 100 0 1 NULL 738304,00 1 NULL 0 2106
14236 212 Shadow Serpentis Sensor Booster Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9870,00 1 NULL 0,07 74
14238 213 Shadow Serpentis Tracking Computer By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
14240 209 Shadow Serpentis Tracking Link Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 29994,00 1 NULL 0,07 3346
14242 52 Dark Blood Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14244 52 Domination Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14246 52 Dread Guristas Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14248 52 True Sansha Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14250 52 Shadow Serpentis Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14252 52 Dark Blood Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14254 52 Domination Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14256 52 Dread Guristas Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14258 52 True Sansha Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14260 52 Shadow Serpentis Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14262 65 Dark Blood Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14264 65 Domination Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14266 65 Dread Guristas Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14268 65 True Sansha Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14270 65 Shadow Serpentis Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14272 74 200mm Carbide Railgun I The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11136 10 1000 10 1 1 NULL 100000,00 1 565 0,07 370
14274 74 200mm 'Scout' Accelerator Cannon The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11136 10 1000 10 1 1 NULL 100000,00 1 565 0,07 370
14276 74 200mm Compressed Coil Gun I The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11136 10 1000 10 1 1 NULL 100000,00 1 565 0,07 370
14278 74 200mm Prototype Gauss Gun The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11136 10 1000 10 1 1 NULL 100000,00 1 565 0,07 370
14280 74 350mm Carbide Railgun I The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11133 10 2000 20 2 1 NULL 1000000,00 1 566 0,07 366
14282 74 350mm 'Scout' Accelerator Cannon The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11133 10 2000 20 2 1 NULL 1000000,00 1 566 0,07 366
14284 74 350mm Compressed Coil Gun I The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11133 10 2000 20 2 1 NULL 1000000,00 1 566 0,07 366
14286 74 350mm Prototype Gauss Gun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11133 10 2000 20 2 1 NULL 1000000,00 1 566 0,07 366
14292 314 Kruul's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from the hapless pirate marauder, Kruul. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
14293 314 X-Rated Holoreel X-Rated Holo-Vid reels are a popular type of personal entertainment, especially in Gallente territories. These type of Holoreels are strictly forbidden in the Amarr Empire and Khanid Kingdom. NULL 0 100 0,5 0 1 NULL 0,00 1 NULL 0 1177
14294 818 Kruul's Capsule This is an escape capsule which is released upon the destruction of ones ship. 1679 10 32000 1000 0 1 NULL 0,00 0 NULL 0 NULL
14295 745 Limited Ocular Filter - Beta This image processor implanted in the occipital lobe grants a bonus to a character's Perception. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
14296 745 Limited Neural Boost - Beta A Data processing unit implanted in the Parietal lobe. Grants a bonus to Willpower. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
14297 745 Limited Memory Augmentation - Beta This image processor implanted in the temporal lobe grants a bonus to a character's memory. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
14298 745 Limited Cybernetic Subprocessor - Beta This grafted subprocessor implanted in the frontal lobe grants a bonus to a character's Intelligence. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
14299 745 Limited Social Adaptation Chip - Beta This image processor implanted in the parietal lobe grants a bonus to a character's Charisma. The beta version of the limited implants are a more advanced prototype, originally developed by the Caldari corporation Zero-G Research Firm as a cost effective alternative to the basic non-limited implants. NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
14343 404 Silo Used to store or provide resources. 2598 907 1000000 4000 20000 1 NULL 15000000,00 1 483 0 NULL
14344 613 Renegade Guristas Pirate This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
14345 595 Renegade Angel Goon This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
14346 604 Renegade Blood Raider This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
14347 631 Renegade Serpentis Assassin This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
14348 622 Renegade Sanshas Slaver This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 174 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
14349 668 Sarum Maller The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly 1915 134,43 12750000 118000 280 1 4 0,00 0 NULL 0,07 NULL
14350 816 Commander Karzo Sarum Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Uber 296 400 19000000 1150000 675 1 4 0,00 0 NULL 0 NULL
14351 665 Imperial Navy Soldier The Imperial Navy Soldier class fighter ships are a common sight within the Amarr Imperial armada. Threat level: Very high 1734 40 1265000 18100 235 1 4 0,00 0 NULL 0,07 NULL
14352 665 Ammatar Navy Soldier The Ammatar Soldier class fighter ships are a common sight within the Ammatar armada. Threat level: Very high 1744 40 1265000 18100 235 1 4 0,00 0 NULL 0,07 NULL
14353 677 Federation Navy Soldier The Gallente Navy Soldier class fighter ships are a common sight within the Gallente Federation armada. Threat level: Very high 1807 36,16 2040000 20400 200 1 8 0,00 0 NULL 0,07 NULL
14354 683 Republic Fleet Soldier The Republic Fleet Soldier class fighter ships are a common sight within the Minmatar Republic armada. Threat level: Very high 1891 37,07 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
14355 671 Caldari Navy Soldier The Caldari Navy Soldier class fighter ships are a common sight within the Caldari State armada. Threat level: Very high 1793 47 1680000 17400 90 1 1 0,00 0 NULL 0,07 NULL
14356 667 Ammatar Navy Apocalypse Only those in high favor with the Emperor can earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly 2239 400 20500000 1150000 675 1 4 0,00 0 NULL 0 NULL
14357 706 Minmatar Outpost A tactical outpost originally designed by the Minmatar. Normally used as a base of operations in the frontier, it has powerful defensive capabilities. 1711 1000 110000000 1100000 600 1 2 0,00 0 NULL 0,07 NULL
14358 314 Zemnar Zemnar is an uncommon type of antibiotic specifically used to combat rare bacterial infections. Originally discovered by the late Gallente biologist, Lameur Zemnar, the drug is now frequently kept in stock in the more wealthy quarters of the galaxy, in case of a bacterial outbreak. NULL 0 5 0,2 0 1 NULL 100,00 1 492 0 28
14359 671 Caldari Navy Condor The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. It is sometimes used by the Caldari Navy and is generally considered an expendable low-cost craft. Threat level: Moderate 1788 33 1300000 18000 150 1 1 0,00 0 NULL 0 NULL
14360 683 Republic Fleet Slasher The Slasher is cheap, but versatile. It's been manufactured en masse, making it one of the most common vessels in Minmatar space. The Slasher is extremely fast, with decent armaments, and is popular amongst budding pirates and smugglers. It is sometimes used by the Minmatar Fleet and is generally considered an expendable low-cost craft. Threat level: Moderate 1888 32,89 1000000 17400 120 1 2 0,00 0 NULL 0 NULL
14361 677 Federation Navy Atron The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel. It is sometimes used by the Federation Navy and is generally considered an expendable low-cost craft. Threat level: Moderate 1810 31 1200000 22500 125 1 8 0,00 0 NULL 0 NULL
14362 665 Imperial Navy Executioner The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. It is sometimes used by the Imperial Navy and is generally considered an expendable low-cost craft. Threat level: Moderate 1735 13 1000000 28100 135 1 4 0,00 0 NULL 0 NULL
14363 665 Ammatar Navy Executioner The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. It is sometimes used by the Ammatar Navy and is generally considered an expendable low-cost craft. Threat level: Moderate 1745 13 1000000 28100 135 1 4 0,00 0 NULL 0 NULL
14364 665 Ammatar Navy Officer This is an officer for the Ammatar Navy. A common sight in Ammatar raiding parties, these combat veterans are not to be taken lightly. Threat level: Deadly 1736 20,5 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
14375 74 Tuvan's Modified Electron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11222 1000 2000 20 5 1 NULL 600000,00 1 NULL 0,07 365
14377 74 Cormack's Modified Electron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11222 1000 2000 20 5 1 NULL 600000,00 1 NULL 0,07 365
14379 74 Cormack's Modified Ion Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11224 1000 2000 20 3 1 NULL 900000,00 1 NULL 0,07 365
14381 74 Tuvan's Modified Ion Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11224 1000 2000 20 3 1 NULL 900000,00 1 NULL 0,07 365
14383 74 Tuvan's Modified Neutron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11226 1000 2000 20 2 1 NULL 1200000,00 1 NULL 0,07 365
14385 74 Cormack's Modified Neutron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11226 1000 200 20 2 1 NULL 1200000,00 1 NULL 0,07 365
14387 74 Brynn's Modified 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
14389 74 Setele's Modified 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
14391 74 Kaikka's Modified 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
14393 74 Vepas' Modified 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
14395 74 Estamel's Modified 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
14397 74 Brynn's Modified 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 200 20 1 1 NULL 1500000,00 1 NULL 0,07 366
14399 74 Setele's Modified 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 366
14401 74 Kaikka's Modified 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 366
14403 74 Vepas' Modified 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 366
14405 74 Estamel's Modified 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 366
14407 74 Brynn's Modified Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 NULL 200000,00 1 NULL 0,07 366
14409 74 Setele's Modified Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 NULL 200000,00 1 NULL 0,07 366
14411 74 Kaikka's Modified Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 NULL 200000,00 1 NULL 0,07 366
14413 74 Vepas' Modified Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 NULL 200000,00 1 NULL 0,07 366
14415 74 Estamel's Modified Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 1500 20 4 1 NULL 200000,00 1 NULL 0,07 366
14417 53 Selynne's Modified Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 NULL 600000,00 1 NULL 0,07 361
14419 53 Chelm's Modified Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 NULL 600000,00 1 NULL 0,07 361
14421 53 Raysere's Modified Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 NULL 600000,00 1 NULL 0,07 361
14423 53 Draclira's Modified Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 NULL 600000,00 1 NULL 0,07 361
14425 53 Tairei's Modified Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 NULL 200000,00 1 NULL 0,07 360
14427 53 Ahremen's Modified Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 NULL 200000,00 1 NULL 0,07 360
14429 53 Brokara's Modified Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 NULL 200000,00 1 NULL 0,07 360
14431 53 Vizan's Modified Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 NULL 200000,00 1 NULL 0,07 360
14433 53 Selynne's Modified Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 NULL 1200000,00 1 NULL 0,07 361
14435 53 Chelm's Modified Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 NULL 1200000,00 1 NULL 0,07 361
14437 53 Raysere's Modified Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 NULL 1200000,00 1 NULL 0,07 361
14439 53 Draclira's Modified Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 NULL 1200000,00 1 NULL 0,07 361
14441 53 Tairei's Modified Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 NULL 900000,00 1 NULL 0,07 360
14443 53 Ahremen's Modified Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 NULL 900000,00 1 NULL 0,07 360
14445 53 Brokara's Modified Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 NULL 900000,00 1 NULL 0,07 360
14447 53 Vizan's Modified Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 NULL 900000,00 1 NULL 0,07 360
14449 53 Selynne's Modified Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 361
14451 53 Chelm's Modified Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 361
14453 53 Raysere's Modified Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 361
14455 53 Draclira's Modified Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 361
14457 55 Mizuro's Modified 800mm Repeating Artillery A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11294 200 75 20 3 1 NULL 900000,00 1 NULL 0,07 381
14459 55 Gotan's Modified 800mm Repeating Artillery A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11294 200 75 20 3 1 NULL 900000,00 1 NULL 0,07 381
14461 55 Hakim's Modified 1200mm Artillery Cannon One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11276 2000 750 20 1 1 NULL 1200000,00 1 NULL 0,07 379
14463 55 Tobias' Modified 1200mm Artillery Cannon One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11276 2000 750 20 1 1 NULL 1200000,00 1 NULL 0,07 379
14465 55 Hakim's Modified 1400mm Howitzer Artillery The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11278 2000 1500 20 0,5 1 NULL 1500000,00 1 NULL 0,07 379
14467 55 Tobias' Modified 1400mm Howitzer Artillery The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11278 2000 1500 20 0,5 1 NULL 1500000,00 1 NULL 0,07 379
14469 55 Mizuro's Modified Dual 425mm AutoCannon Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11290 200 200 20 5 1 NULL 200000,00 1 NULL 0,07 381
14471 55 Gotan's Modified Dual 425mm AutoCannon Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11290 200 200 20 5 1 NULL 200000,00 1 NULL 0,07 381
14473 55 Mizuro's Modified Dual 650mm Repeating Artillery Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11292 2000 2000 20 4 1 NULL 600000,00 1 NULL 0,07 381
14475 55 Gotan's Modified Dual 650mm Repeating Artillery Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11292 2000 2000 20 4 1 NULL 600000,00 1 NULL 0,07 381
14477 226 Ruined Neon Sign This billboard seems to have been destroyed in some long forgotten skirmish. 2369 650 0 0 0 1 NULL 0,00 0 NULL 0 NULL
14478 671 Caldari Navy Griffin The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. Threat level: Significant 1789 42,93 1600000 19400 160 1 1 0,00 0 NULL 0,07 NULL
14479 665 Imperial Navy Crucifer The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. Threat level: Significant 1733 39 1525000 28100 165 1 4 0,00 0 NULL 0,07 NULL
14480 683 Republic Fleet Vigil The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. Threat level: Significant 1976 32,89 1125000 17400 150 1 2 0,00 0 NULL 0,07 NULL
14481 677 Federation Navy Maulus The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued amongst bounty hunters for the ship's optimization for warp scrambling technology, giving its targets no chance of escape. Threat level: Moderate 1811 39 1400000 23000 175 1 8 0,00 0 NULL 0 NULL
14482 665 Ammatar Navy Inquisitor The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. Threat level: Significant 1746 20,5 1525000 28700 315 1 4 0,00 0 NULL 0,07 NULL
14483 314 Drezins DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from the infamous pirate Drezin. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
14484 46 Mizuro's Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14486 46 Hakim's Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14488 46 Gotan's Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14490 46 Tobias' Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14492 46 Mizuro's Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14494 46 Hakim's Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14496 46 Gotan's Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14498 46 Tobias' Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14500 46 Brynn's Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14502 46 Tuvan's Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14504 46 Setele's Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14506 46 Cormack's Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
14508 46 Brynn's Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14510 46 Tuvan's Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14512 46 Setele's Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14514 46 Cormack's Modified 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
14516 506 Mizuro's Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,45 1 NULL 99996,00 1 NULL 0,07 2530
14518 506 Hakim's Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,5 1 NULL 99996,00 1 NULL 0,07 2530
14520 506 Gotan's Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,6 1 NULL 99996,00 1 NULL 0,07 2530
14522 506 Tobias' Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,65 1 NULL 99996,00 1 NULL 0,07 2530
14524 508 Mizuro's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,2 1 1 20580,00 1 NULL 0,07 170
14525 508 Hakim's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,3 1 1 20580,00 1 NULL 0,07 170
14526 508 Gotan's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,4 1 1 20580,00 1 NULL 0,07 170
14527 508 Tobias's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,5 1 1 20580,00 1 NULL 0,07 170
14528 367 Hakim's Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14530 367 Mizuro's Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14532 367 Gotan's Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14534 367 Tobias' Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14536 59 Mizuro's Modified Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
14538 59 Hakim's Modified Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
14540 59 Gotan's Modified Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
14542 59 Tobias' Modified Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
14544 72 Mizuro's Modified Large Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14546 72 Hakim's Modified Large Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14548 72 Gotan's Modified Large Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14550 72 Tobias' Modified Large Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14552 62 Mizuro's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14554 62 Gotan's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14556 98 Mizuro's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14560 98 Gotan's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14564 98 Mizuro's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14568 98 Gotan's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14572 98 Mizuro's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14576 98 Gotan's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14580 98 Mizuro's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14584 98 Gotan's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14588 98 Mizuro's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14592 98 Gotan's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14597 40 Hakim's Modified Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
14599 40 Tobias' Modified Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
14601 40 Hakim's Modified X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
14603 40 Tobias' Modified X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
14606 295 Hakim's Modified Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14610 295 Tobias' Modified Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14614 295 Hakim's Modified Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14618 295 Tobias' Modified Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14622 295 Hakim's Modified Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14626 295 Tobias' Modified Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14630 295 Hakim's Modified EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14634 295 Tobias' Modified EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14636 338 Hakim's Modified Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14638 338 Tobias' Modified Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14640 211 Mizuro's Modified Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 NULL 14400,00 1 NULL 0,07 1640
14642 211 Hakim's Modified Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 NULL 14400,00 1 NULL 0,07 1640
14644 211 Gotan's Modified Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 NULL 14400,00 1 NULL 0,07 1640
14646 211 Tobias' Modified Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 NULL 14400,00 1 NULL 0,07 1640
14648 65 Mizuro's Modified Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14650 65 Hakim's Modified Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14652 65 Gotan's Modified Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14654 65 Tobias' Modified Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
14656 52 Mizuro's Modified Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14658 52 Hakim's Modified Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14660 52 Gotan's Modified Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14662 52 Tobias' Modified Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
14664 52 Mizuro's Modified Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14666 52 Hakim's Modified Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14668 52 Gotan's Modified Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14670 52 Tobias' Modified Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
14672 506 Kaikka's Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,6 1 NULL 99996,00 1 NULL 0,07 2530
14674 506 Thon's Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,65 1 NULL 99996,00 1 NULL 0,07 2530
14676 506 Vepas' Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,75 1 NULL 99996,00 1 NULL 0,07 2530
14678 506 Estamel's Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,8 1 NULL 99996,00 1 NULL 0,07 2530
14680 508 Kaikka's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,4 1 1 20580,00 1 NULL 0,07 170
14681 508 Thon's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,5 1 1 20580,00 1 NULL 0,07 170
14682 508 Vepas's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,6 1 1 20580,00 1 NULL 0,07 170
14683 508 Estamel's Modified Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,7 1 1 20580,00 1 NULL 0,07 170
14684 367 Kaikka's Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14686 367 Thon's Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14688 367 Vepas' Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14690 367 Estamel's Modified Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 2531
14692 72 Kaikka's Modified Large Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14694 72 Thon's Modified Large Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14696 72 Vepas' Modified Large Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14698 72 Estamel's Modified Large Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14700 40 Kaikka's Modified Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
14701 40 Thon's Modified Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
14702 40 Vepas' Modified Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
14703 40 Estamel's Modified Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
14704 40 Kaikka's Modified X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
14705 40 Thon's Modified X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
14706 40 Vepas' Modified X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
14707 40 Estamel's Modified X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
14708 338 Kaikka's Modified Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14710 338 Thon's Modified Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14712 338 Vepas' Modified Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14714 338 Estamel's Modified Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
14716 295 Kaikka's Modified Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14718 295 Thon's Modified Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14720 295 Vepas' Modified Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14722 295 Estamel's Modified Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14724 295 Kaikka's Modified Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14726 295 Thon's Modified Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14728 295 Vepas' Modified Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14730 295 Estamel's Modified Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14732 295 Kaikka's Modified Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14734 295 Thon's Modified Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14736 295 Vepas' Modified Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14738 295 Estamel's Modified Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14740 295 Kaikka's Modified EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14742 295 Thon's Modified EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14744 295 Vepas' Modified EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14746 295 Estamel's Modified EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
14748 77 Kaikka's Modified Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
14749 77 Thon's Modified Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
14750 77 Vepas's Modified Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
14751 77 Estamel's Modified Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
14752 77 Kaikka's Modified EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
14753 77 Thon's Modified EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
14754 77 Vepas's Modified EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
14755 77 Estamel's Modified EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
14756 77 Kaikka's Modified Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
14757 77 Thon's Modified Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
14758 77 Vepas's Modified Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
14759 77 Estamel's Modified Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
14760 77 Kaikka's Modified Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
14761 77 Thon's Modified Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
14762 77 Vepas's Modified Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
14763 77 Estamel's Modified Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
14764 77 Kaikka's Modified Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
14765 77 Thon's Modified Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
14766 77 Vepas's Modified Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
14767 77 Estamel's Modified Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
14768 285 Kaikka's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
14770 285 Thon's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
14772 285 Vepas' Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
14774 285 Estamel's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
14776 330 Kaikka's Modified Cloaking Device This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 475000,00 1 NULL 0 2106
14778 330 Thon's Modified Cloaking Device This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 475000,00 1 NULL 0 2106
14780 330 Vepas' Modified Cloaking Device This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 475000,00 1 NULL 0 2106
14782 330 Estamel's Modified Cloaking Device This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 475000,00 1 NULL 0 2106
14784 72 Brokara's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14786 72 Tairei's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14788 72 Selynne's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14790 72 Raysere's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14792 72 Vizan's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14794 72 Ahremen's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14796 72 Chelm's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14798 72 Draclira's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
14800 205 Brokara's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14802 205 Tairei's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14804 205 Selynne's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14806 205 Raysere's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14808 205 Vizan's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14810 205 Ahremen's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14812 205 Chelm's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14814 205 Draclira's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
14816 68 Brokara's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14818 68 Tairei's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14820 68 Selynne's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14822 68 Raysere's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14824 68 Vizan's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14826 68 Ahremen's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14828 68 Chelm's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14830 68 Draclira's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
14832 71 Brokara's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14834 71 Tairei's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14836 71 Selynne's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14838 71 Raysere's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14840 71 Vizan's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14842 71 Ahremen's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14844 71 Chelm's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14846 71 Draclira's Modified Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
14848 62 Brokara's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14849 62 Tairei's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14850 62 Selynne's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14851 62 Raysere's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14852 62 Vizan's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14853 62 Ahremen's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14854 62 Chelm's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14855 62 Draclira's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
14856 98 Brokara's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14858 98 Tairei's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14860 98 Selynne's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14862 98 Raysere's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14864 98 Vizan's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14866 98 Ahremen's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14868 98 Chelm's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14870 98 Draclira's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
14872 98 Brokara's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14874 98 Tairei's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14876 98 Selynne's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14878 98 Raysere's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14880 98 Vizan's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14882 98 Ahremen's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14884 98 Chelm's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14886 98 Draclira's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14888 98 Brokara's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14890 98 Tairei's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14892 98 Selynne's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14894 98 Raysere's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14896 98 Vizan's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14898 98 Ahremen's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14900 98 Chelm's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14902 98 Draclira's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14904 98 Brokara's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14906 98 Tairei's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14908 98 Selynne's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14910 98 Raysere's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14912 98 Vizan's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14914 98 Ahremen's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14916 98 Chelm's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14918 98 Draclira's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14920 98 Brokara's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14922 98 Tairei's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14924 98 Selynne's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14926 98 Raysere's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14928 98 Vizan's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14930 98 Ahremen's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14932 98 Chelm's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14934 98 Draclira's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
14936 326 Brokara's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14938 326 Tairei's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14940 326 Selynne's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14942 326 Raysere's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14944 326 Vizan's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14946 326 Ahremen's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14948 326 Chelm's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14950 326 Draclira's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
14952 326 Brokara's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14954 326 Tairei's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14956 326 Selynne's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14958 326 Raysere's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14960 326 Vizan's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14962 326 Ahremen's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14964 326 Chelm's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14966 326 Draclira's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14968 326 Brokara's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14970 326 Tairei's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14972 326 Selynne's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14974 326 Raysere's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14976 326 Vizan's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14978 326 Ahremen's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14980 326 Chelm's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14982 326 Draclira's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14984 326 Brokara's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14986 326 Tairei's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14988 326 Selynne's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14990 326 Raysere's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14992 326 Vizan's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14994 326 Ahremen's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14996 326 Chelm's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
14998 326 Draclira's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15000 326 Brokara's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15002 326 Tairei's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15004 326 Selynne's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15006 326 Raysere's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15008 326 Vizan's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15010 326 Ahremen's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15012 326 Chelm's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15014 326 Draclira's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15016 328 Brokara's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15018 328 Tairei's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15020 328 Selynne's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15022 328 Raysere's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15024 328 Vizan's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15026 328 Ahremen's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15028 328 Chelm's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15030 328 Draclira's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15032 328 Brokara's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15034 328 Tairei's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15036 328 Selynne's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15038 328 Raysere's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15040 328 Vizan's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15042 328 Ahremen's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15044 328 Chelm's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15046 328 Draclira's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15048 328 Brokara's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15050 328 Tairei's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15052 328 Selynne's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15054 328 Raysere's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15056 328 Vizan's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15058 328 Ahremen's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15060 328 Chelm's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15062 328 Draclira's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15064 328 Brokara's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15066 328 Tairei's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15068 328 Selynne's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15070 328 Raysere's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15072 328 Vizan's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15074 328 Ahremen's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15076 328 Chelm's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15078 328 Draclira's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15080 767 Brokara's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15082 767 Tairei's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15084 767 Selynne's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15086 767 Raysere's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15088 767 Vizan's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15090 767 Ahremen's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15092 767 Chelm's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15094 767 Draclira's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
15096 766 Brokara's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15098 766 Tairei's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15100 766 Selynne's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15102 766 Raysere's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15104 766 Vizan's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15106 766 Ahremen's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15108 766 Chelm's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15110 766 Draclira's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15112 769 Brokara's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15114 769 Tairei's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15116 769 Selynne's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15118 769 Raysere's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15120 769 Vizan's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15122 769 Ahremen's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15124 769 Chelm's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15126 769 Draclira's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15128 76 Brokara's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15130 76 Tairei's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15132 76 Selynne's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15134 76 Raysere's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15136 76 Vizan's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15138 76 Ahremen's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15140 76 Chelm's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15142 76 Draclira's Modified Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15144 302 Brynn's Modified Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
15146 302 Tuvan's Modified Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
15148 302 Setele's Modified Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
15150 302 Cormack's Modified Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
15152 72 Brynn's Modified Large Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15154 72 Tuvan's Modified Large Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15156 72 Setele's Modified Large Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15158 72 Cormack's Modified Large Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15160 62 Brynn's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
15161 62 Tuvan's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
15162 62 Setele's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
15163 62 Cormack's Modified Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
15164 98 Brynn's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
15166 98 Tuvan's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
15168 98 Setele's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
15170 98 Cormack's Modified Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
15172 98 Brynn's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15174 98 Tuvan's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15176 98 Setele's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15178 98 Cormack's Modified Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15180 98 Brynn's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15182 98 Tuvan's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15184 98 Setele's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15186 98 Cormack's Modified EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15188 98 Brynn's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15190 98 Tuvan's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15192 98 Setele's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15194 98 Cormack's Modified Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15196 98 Brynn's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15198 98 Tuvan's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15200 98 Setele's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15202 98 Cormack's Modified Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15204 326 Brynn's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
15206 326 Tuvan's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
15208 326 Setele's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
15210 326 Cormack's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
15212 326 Brynn's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15214 326 Tuvan's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15216 326 Setele's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15218 326 Cormack's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15220 326 Brynn's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15222 326 Tuvan's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15224 326 Setele's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15226 326 Cormack's Modified Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15228 326 Brynn's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15230 326 Tuvan's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15232 326 Setele's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15234 326 Cormack's Modified Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15236 326 Brynn's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15238 326 Tuvan's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15240 326 Setele's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15242 326 Cormack's Modified Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15244 328 Brynn's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15246 328 Tuvan's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15248 328 Setele's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15250 328 Cormack's Modified Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15252 328 Brynn's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15254 328 Tuvan's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15256 328 Setele's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15258 328 Cormack's Modified Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15260 328 Brynn's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15262 328 Tuvan's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15264 328 Setele's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15266 328 Cormack's Modified Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15268 328 Brynn's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15270 328 Tuvan's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15272 328 Setele's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15274 328 Cormack's Modified Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15276 212 Brynn's Modified Sensor Booster Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9870,00 1 NULL 0,07 74
15278 212 Tuvan's Modified Sensor Booster Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9870,00 1 NULL 0,07 74
15280 212 Setele's Modified Sensor Booster Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9870,00 1 NULL 0,07 74
15282 212 Cormack's Modified Sensor Booster Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9870,00 1 NULL 0,07 74
15284 213 Brynn's Modified Tracking Computer By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
15286 213 Tuvan's Modified Tracking Computer By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
15288 213 Setele's Modified Tracking Computer By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
15290 213 Cormack's Modified Tracking Computer By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
15292 766 Brynn's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15294 766 Tuvan's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15296 766 Setele's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15298 766 Cormack's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15300 769 Brynn's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15302 769 Tuvan's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15304 769 Setele's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15306 769 Cormack's Modified Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
15308 285 Brynn's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
15310 285 Tuvan's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
15312 285 Setele's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
15314 285 Cormack's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
15316 314 Galeptos Medicine Galeptos is a rare type of medicine developed by the famous Gallentean scientist, Darven Galeptos. It is produced from a blend of organic and chemical material, used to cure a rare and deadly viral infection which has been creeping up more frequently as of late. Rumor has it that Galeptos manufactured the virus himself, then sold the cure for billions of credits. Of course his corporation, Galeptos Medicines, steadfastly denies any such "unfounded" accusations and has threatened legal action to anyone who mentions it in public. NULL 0 5 1 0 1 NULL 100,00 1 492 0 28
15317 1034 Genetically Enhanced Livestock Livestock are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. This particular breed of livestock has been genetically enhanced using the very latest technology. NULL 0 0 1,5 0 1 NULL 100,00 1 1335 0 2551
15318 314 Top-Secret Design Documents These top-secret Design Documents are hidden in a large, sealed container. A stamp has been placed on the container with the words "DO NOT OPEN" written in big, red letters. NULL 0 1 1 0 1 NULL 100,00 1 NULL 0 2039
15319 314 Large Special Delivery This box may contain personal items or commodities intended only for the delivery's recipient. This container is rather large and cumbersome. NULL 0 800 1000 0 1 NULL 100,00 1 NULL 0 2039
15320 673 Caldari Navy Moa The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly 1785 199,86 10100000 101000 250 1 1 0,00 0 NULL 0,07 NULL
15322 668 Imperial Navy Maller The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly 1729 134,43 12750000 118000 280 1 4 0,00 0 NULL 0,07 NULL
15323 668 Ammatar Navy Maller The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. Threat level: Deadly 1739 134,43 12750000 118000 280 1 4 0,00 0 NULL 0,07 NULL
15324 705 Republic Fleet Rupture The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Threat level: Deadly 1885 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
15325 678 Federation Navy Thorax The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly 1804 167,24 12000000 112000 265 1 8 0,00 0 NULL 0 NULL
15326 674 Caldari Navy Scorpion The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. Threat level: Deadly 50 250 20500000 1040000 550 1 1 0,00 0 NULL 0,07 NULL
15327 706 Republic Fleet Typhoon The Typhoon class battleship has an unusually strong structural integrity for a Minmatar ship. Threat level: Deadly 2160 500 19000000 920000 625 1 2 0,00 0 NULL 0,07 NULL
15328 667 Imperial Navy Armageddon The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Threat level: Deadly 2240 250 20500000 1100000 600 1 4 0,00 0 NULL 0,07 NULL
15329 667 Ammatar Navy Armageddon The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. Threat level: Deadly 297 250 20500000 1100000 600 1 4 0,00 0 NULL 0,07 NULL
15330 680 Federation Navy Dominix The Dominix is one of the old warhorses that dates backs to the Gallente-Caldari War. The Dominix is no longer regarded as the top-of-the-line battleship, but this by no means makes it obsolete. Its formidable hulk and powerful weapon batteries means that anyone not in the largest and latest battleships will regret that they ever locked into combat with it. Threat level: Deadly 2138 250 19000000 1010000 600 1 8 0,00 0 NULL 0 NULL
15331 526 Metal Scraps This mechanical hardware has obviously outlived its use, and is now ready to be recycled. Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull. Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand. This commodity is not affected by the scrap metal processing skill any more than any other recyclable item. NULL 0 10000 0,01 0 1 NULL 1000,00 1 20 0 2529
15333 817 Pirate Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
15334 817 Smuggler Freight Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
15335 667 Imperial Navy Fleet Commander Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat level: Deadly. 2239 400 20500000 1150000 675 1 4 0,00 0 NULL 0,07 NULL
15336 667 Ammatar Navy Fleet Commander Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. These metallic monstrosities see to it that the word of the Emperor is carried out among the denizens of the Empire and beyond. Threat Level: Deadly 2239 400 20500000 1150000 675 1 4 0,00 0 NULL 0,07 NULL
15337 680 Federation Navy Fleet Commander The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. The Federal Issue is a unique ship, commissioned by Gallentean president Foiritan as an honorary award for given to those individuals whose outstanding achivements benefit the entire Federation. Threat level: Deadly 2354 250 19000000 1140000 675 1 8 0,00 0 NULL 0,07 NULL
15338 674 Caldari Navy Fleet Commander The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. Threat level: Deadly 43 250 20500000 1080000 665 1 1 0,00 0 NULL 0,07 NULL
15341 706 Republic Fleet Command Ship The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly 2161 250 19000000 850000 600 1 2 0,00 0 NULL 0,07 NULL
15342 683 Republic Fleet Squad Leader A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts with them. Threat level: Deadly. 1891 37,07 1100000 27289 130 1 2 0,00 0 NULL 0 NULL
15343 705 Republic Fleet Raid Leader Raid Leaders are high ranking commanding officers within the Fleet. 1886 131 10250000 89000 440 1 2 0,00 0 NULL 0 NULL
15344 665 Imperial Navy Squad Leader A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts with them. Threat level: Deadly. 1734 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
15345 677 Federation Navy Squad Leader A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts with them. Threat level: Deadly. 1807 36,16 1250000 26500 140 1 8 0,00 0 NULL 0,07 NULL
15346 671 Caldari Navy Squad Leader A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts with them. Threat level: Deadly. 1793 47 1450000 16500 130 1 1 0,00 0 NULL 0,07 NULL
15347 665 Ammatar Navy Squad Leader A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts with them. Threat level: Deadly. 1744 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
15349 673 Caldari Navy Raid Leader Raid Leaders are high ranking commanding officers within the Navy. 1784 221,9 13000000 107000 485 1 1 0,00 0 NULL 0 NULL
15350 668 Imperial Navy Raid Leader Raid Leaders are high ranking commanding officers within the Navy. 1731 134,43 12250000 115000 465 1 4 0,00 0 NULL 0 NULL
15351 680 Federation Navy Raid Leader Raid Leaders are high ranking commanding officers within the Navy. 320 246 12250000 113000 235 1 8 0,00 0 NULL 0,07 NULL
15352 668 Ammatar Navy Raid Leader Raid Leaders are high ranking commanding officers within the Navy. 1740 91,59 12250000 115000 465 1 4 0,00 0 NULL 0 NULL
15353 314 Research Tools This sealed container contains a heap of tools used in all sorts of scientific research. NULL 0 1 1 0 1 NULL 100,00 1 20 0 2039
15354 818 DED Scout Drone DED Scout Drone. Threat level: Moderate 340 29,96 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
15355 680 Gallentean Luxury Yacht The Gallentean Luxury Yachts are normally used by the entertainment industry for pleasure tours for wealthy Gallente citizens. These Opux Luxury Yacht cruisers are rarely seen outside of Gallente controlled space, but are extremely popular within the Federation. 330 287 13075000 115000 1750 1 8 0,00 0 NULL 0 NULL
15390 817 Hari Kaimo Hari is a famous Caldari bounty hunter who is best known for his remarkable capture of Garuzzo Mench, a Gallentean pirate who was for a time the 6th most wanted man within the Gallente Federations. Garuzzo was a ruthless murderer and vagabond, who had terrorized over a dozen systems with random attacks and lootings of unwary travelers. Hari was hired by the family of one of the victims, and eventually caught up with Garuzzo and his gang, who were no match for the talented Caldari pilot. Today Hari is best known for his dealings with wealthy businessmen who pay him well to do their dirty work. Threat level: Deadly 49 199,86 10100000 101000 250 1 1 0,00 0 NULL 0,07 NULL
15391 817 Pierre Turon Pierre used to be an infamous pirate within the Gallente Federation, but was eventually captured by the authorities and sentenced to 20 years in prison. He served half of his sentence before he was released due to good behavior. Afterwards he vowed to behave himself, and stay away from the dark life of the pirate which he had once led, mainly for the sake of his wife and children. Today Pierre is best known as a bounty hunter who specializes in assassinating pirates. He works only for trustworthy Gallenteans who have no obvious connections to the underworld, and prides himself with his current good relationship with the Gallentean authorities. Threat level: Deadly 63 167,24 12000000 112000 265 1 8 0,00 0 NULL 0 NULL
15392 818 Zack Mead Zack Mead is a small time criminal turned bounty hunter. He used to work as an agent for the Serpentis but eventually switched to the job as a freelancer once he had the funds to purchase his own frigate. Many wealthy Gallenteans turn to men such as Zack when they feel the law is not adequate in dealing with their problem. Threat level: Very high 315 44 1680000 17400 90 1 1 0,00 0 NULL 0,07 NULL
15393 816 Jared Kalem Jared is a former member of the Angel Cartel who turned freelance bounty hunter. Today he is known to work for anyone, anywhere, if the price is right. Concord advice utmost caution when approaching this outlaw. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
15394 816 Taisu Magdesh Taisu comes from a powerful family of mercenaries within the Mordus Legion. Famous for their "no questions asked" approach, the Magdesh family is prized as first class fighter pilots, who normally lead a fleet of warships. Only powerful leaders or extremely wealthy individuals can afford the likes of Taisu, who commands a deadly Raven battleship. Threat level: Deadly 43 250 19000000 1080000 665 1 1 0,00 0 NULL 0,07 NULL
15395 337 Construction Freight Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 328 553 110500000 1105000 4000 1 8 0,00 0 NULL 0 NULL
15396 821 General Luther Veron This is General Luther Veron's personal battleship, fitted with the very finest modules available in the Gallente Federation. 2354 250 21000000 1140000 675 1 8 0,00 0 NULL 0,07 NULL
15397 205 Luther Veron's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 0 NULL 0,07 1046
15399 53 Luther Veron's Modified Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 NULL 600000,00 0 NULL 0,07 361
15401 53 Luther Veron's Modified Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 NULL 1200000,00 0 NULL 0,07 361
15403 53 Luther Veron's Modified Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 NULL 1500000,00 0 NULL 0,07 361
15405 72 Luther Veron's Modified Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 0 NULL 0,07 112
15407 77 Luther Veron's Modified Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 0 NULL 0,07 81
15408 38 Luther Veron's Modified Shield Extender Increases the maximum strength of the shield. NULL 0 0 20 0 1 NULL 167344,00 0 NULL 0,06 1044
15410 314 Neophite This priceless mineral was discovered by a band of Gallente explorers during the Caldari-Gallente war over a century ago. Closely related to morphite, its composition is only slightly different yet enough so that it has not been able to serve the same function. Only a few samples of it are known to remain intact, in the possession of some of the most wealthy collectors in the known universe. NULL 0 1 0,1 0 1 NULL 0,00 1 492 0 2103
15411 667 Amarr Luxury Yacht The Opux Luxury Yacht cruisers are developed and produced by the Gallente, for the wealthy citizens and entertainment industry within the Federation. Some Amarrian nobels have taken up buying these luxury yachts for their personal pleasure, and have given them slight modifications to bring an Amarrian "feel" to them. 330 287 13075000 115000 1750 1 8 0,00 0 NULL 0 NULL
15412 818 Andres Sikvatsen Andres Sikvatsen is a small time criminal turned bounty hunter. He used to work as an agent for the Angel Cartel but eventually switched to the job of a freelancer once he had the funds to purchase his own frigate. Many wealthy individuals turn to men such as Andres when they feel the law is not adequate in dealing with their problem. Threat level: Very high 339 43,6 1200000 19100 110 1 2 0,00 0 NULL 0,07 NULL
15413 821 Commander Terachi TashMurkon Commander Terachi TashMurkon is one of the highest ranking officers within the Tash-Murkon militia. He received this magnificent battleship as a personal gift from the Emperor himself, fitted with the very finest modules the Imperial Armaments had to offer. Few pilots in the galaxy would ever dare face this monstrosity in combat. 2239 400 17500000 1150000 675 1 4 0,00 0 NULL 0,07 NULL
15414 821 Warlord Shaqil Dragat Shaqil Dragat is one of the most prominent Warlords within the Brutor Tribe of the Minmatar Republic. Known for his enormous size, even for a Brutor, Shaqil is feared not only for the fleet of warships he commands, but also in person. He also commands one of the most devastating battleships in the entire Minmatar fleet. 48 250 21000000 850000 600 1 2 0,00 0 NULL 0,07 NULL
15415 821 Fleet Commander Naiyon Tai Fleet Commander Naiyon Tai is one of the highest ranking officers within the Caldari Navy. Operating one of the finest and most well equipped battleships the Caldari Navy has to offer, Naiyon is not to be taken lightly. 43 250 21000000 1080000 665 1 1 0,00 0 NULL 0,07 NULL
15416 302 Naiyon's Modified Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 0 NULL 0,07 1046
15418 77 Naiyon's Modified Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 63062,00 0 NULL 0,07 81
15419 65 Naiyon's Modified Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 0 NULL 0,07 1284
15421 74 Naiyon's Modified 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 NULL 1500000,00 0 NULL 0,07 366
15423 74 Naiyon's Modified 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 0 NULL 0,07 366
15425 285 Naiyon's Modified Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
15427 53 Makur's Modified Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 NULL 600000,00 0 NULL 0,07 361
15429 53 Makur's Modified Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 NULL 1200000,00 0 NULL 0,07 361
15431 52 Makur's Modified Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 0 NULL 0,07 111
15433 52 Makur's Modified Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 0 NULL 0,07 3433
15435 205 Makur's Modified Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 0 NULL 0,07 1046
15437 767 Makur's Modified Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 0 NULL 0,06 90
15439 766 Makur's Modified Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 0 NULL 0,06 70
15443 55 Shaqil's Modified 1200mm Artillery Cannon One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11276 2000 750 20 1 1 NULL 1200000,00 0 NULL 0,07 379
15445 55 Shaqil's Modified 1400mm Howitzer Artillery The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11278 2000 1500 20 0,5 1 NULL 1500000,00 0 NULL 0,07 379
15447 59 Shaqil's Modified Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
15449 506 Shaqil's Modified Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,65 1 NULL 99996,00 0 NULL 0,07 2530
15451 68 Shaqil's Modified Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
15453 326 Shaqil's Modified Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15455 326 Shaqil's Modified Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
15457 303 Standard X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3217
15458 303 Improved X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3217
15459 303 Strong X-Instinct Booster This energizing booster grants its user a vastly improved economy of effort when parsing the data streams needed to sustain space flight. The main benefit of this lie not in improved performance but less waste of transmission and extraneous micromaneuvers, making the pilot's ship sleeker in performance and harder to detect. The booster's only major drawback is the crazed notion that the pilot's inventory would look so much better if merely rearranged ONE MORE TIME. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3217
15460 303 Standard Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3213
15461 303 Improved Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3213
15462 303 Strong Frentix Booster This strong concoction of painkillers helps the pilot block out all inessential thought processes (along with the occasional needed one) and to focus his attention completely on the task at hand. When that task is to hit a target, it certainly makes for better aim, though it does tend to make one's extremities go numb for short periods. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3213
15463 303 Standard Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3214
15464 303 Improved Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3214
15465 303 Strong Mindflood Booster This booster relaxant allows the pilot to control his ship more instinctively and expend less energy in doing so. This in turn lets the ship utilize more of its resources for mechanical functions, most notably its capacitor, rather than constantly having to compensate for the usual exaggerated motions of a stressed pilot. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3214
15466 303 Standard Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3212
15477 303 Improved Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3212
15478 303 Strong Drop Booster This booster throws a pilot into temporary dementia, making every target feel like a monstrous threat that must be destroyed at all cost. The pilot manages to force his turrets into better tracking, though it may take a while before he stops wanting to kill everything in sight. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3212
15479 303 Standard Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3211
15480 303 Improved Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3211
15508 100 Vespa I Medium Scout Drone 2776 20 5000 10 0 1 1 16000,00 1 838 0,07 NULL
15509 176 Vespa I Blueprint NULL 2776 0 0 0,01 0 1 NULL 1600000,00 1 359 0 NULL
15510 100 Valkyrie I Medium Scout Drone 2780 20 5000 10 0 1 2 15000,00 1 838 0,07 NULL
15511 176 Valkyrie I Blueprint NULL 1094 0 0 0,01 0 1 NULL 1500000,00 1 359 0 NULL
15577 665 Imperial Navy Elite Soldier The Imperial Navy Elite Soldier class fighter ships are an uncommon sight within the Amarr Imperial armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high 1067 36 1265000 18100 235 1 4 0,00 0 NULL 0,07 NULL
15578 665 Ammatar Navy Elite Soldier The Ammatar Navy Elite Soldier class fighter ships are an uncommon sight within the Ammatar armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high 1744 40 1265000 18100 235 1 4 0,00 0 NULL 0,07 NULL
15579 671 Caldari Navy Elite Soldier The Caldari Navy Elite Soldier class fighter ships are an uncommon sight within the Caldari State armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high 2135 47 1680000 17400 90 1 1 0,00 0 NULL 0,07 NULL
15580 677 Federation Navy Elite Soldier The Federation Navy Elite Soldier class fighter ships are an uncommon sight within the Gallente Federation armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high 1807 36,16 2040000 20400 200 1 8 0,00 0 NULL 0,07 NULL
15581 683 Republic Fleet Elite Soldier The Minmatar Fleet Elite Soldier class fighter ships are an uncommon sight within the Minmatar Republic armada. These ships are specially modded to be slightly more powerful than the common Soldier class ships. Threat level: Very high 1891 37,07 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
15582 817 Captain Yeni Sarum Captain Yeni Sarum is a high-ranking commanding officer within the Navy, personally appointed to the post by Jamyl Sarum herself. 58 91,59 12250000 115000 465 1 4 0,00 0 NULL 0 NULL
15583 817 Captain Jerek Zuomi Captain Jerek Zuomi is a high ranking commanding officer within the Navy. Jerek is renowned for his long and loyal servitude to the Ammatar and the Empire. 58 91,59 12250000 115000 465 1 4 0,00 0 NULL 0 NULL
15584 817 Captain Mizuma Gomi Captain Mizuma Gomi is a high ranking commanding officer within the Navy. Coming from a powerful family within the Caldari State, many would argue that he had been given his position on a silver platter. 41 221,9 13000000 107000 485 1 1 0,00 0 NULL 0 NULL
15585 817 Captain Jerome Leman Captain Jerome Leman is a high-ranking commanding officer within the Navy. A tight-lipped and strict officer, Jerome is reknowned for his love of protocol. 320 246 12250000 113000 235 1 8 0,00 0 NULL 0,07 NULL
15586 817 Captain Kali Midez Captain Kali Midez is a commanding officer within the Fleet. He had a long and glorious career within the Minmatar Freedom Fighters before he joined the Minmatar Republic military. 304 134 10250000 89000 440 1 2 0,00 0 NULL 0 NULL
15587 409 Federation Navy Midshipman Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 4500,00 1 734 0 2040
15588 409 Federation Navy Midshipman Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 8000,00 1 734 0 2040
15589 409 Federation Navy Midshipman Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 15000,00 1 734 0 2040
15590 409 Federation Navy Sergeant Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 20000,00 1 734 0 2040
15591 409 Federation Navy Sergeant Major Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 30000,00 1 734 0 2040
15592 409 Federation Navy Fleet Captain Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 60000,00 1 734 0 2040
15593 409 Federation Navy Fleet Major Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 100000,00 1 734 0 2040
15594 409 Federation Navy Fleet Colonel Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 500000,00 1 734 0 2040
15596 409 Caldari Navy Midshipman Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 4500,00 1 732 0 2040
15597 409 Caldari Navy Midshipman Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 8000,00 1 732 0 2040
15598 409 Caldari Navy Midshipman Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 15000,00 1 732 0 2040
15599 409 Caldari Navy Captain Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 20000,00 1 732 0 2040
15600 409 Caldari Navy Captain Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 25000,00 1 732 0 2040
15601 409 Caldari Navy Captain Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 30000,00 1 732 0 2040
15602 409 Caldari Navy Commodore Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 60000,00 1 732 0 2040
15604 409 Caldari Navy Admiral Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 750000,00 1 732 0 2040
15605 409 Caldari Navy Vice Admiral Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 500000,00 1 732 0 2040
15607 409 Imperial Navy Midshipman Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 4500,00 1 730 0 2040
15608 409 Imperial Navy Midshipman Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 8000,00 1 730 0 2040
15609 409 Imperial Navy Midshipman Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 15000,00 1 730 0 2040
15610 409 Imperial Navy Sergeant Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 20000,00 1 730 0 2040
15611 409 Imperial Navy Sergeant Major Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 30000,00 1 730 0 2040
15612 409 Imperial Navy Captain Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 50000,00 1 730 0 2040
15613 409 Imperial Navy Major Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 60000,00 1 730 0 2040
15614 409 Imperial Navy Colonel Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 100000,00 1 730 0 2040
15615 409 Imperial Navy General Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 500000,00 1 730 0 2040
15617 409 Ammatar Navy Midshipman Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 4500,00 1 731 0 2040
15618 409 Ammatar Navy Midshipman Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 8000,00 1 731 0 2040
15619 409 Ammatar Navy Midshipman Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 15000,00 1 731 0 2040
15620 409 Ammatar Navy Sergeant Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 20000,00 1 731 0 2040
15621 409 Ammatar Navy Sergeant Major Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 30000,00 1 731 0 2040
15622 409 Ammatar Navy Captain Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 45000,00 1 731 0 2040
15623 409 Ammatar Navy Major Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 50000,00 1 731 0 2040
15625 409 Republic Fleet Midshipman Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 4500,00 1 736 0 2040
15626 409 Republic Fleet Midshipman Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 8000,00 1 736 0 2040
15627 409 Republic Fleet Midshipman Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 15000,00 1 736 0 2040
15628 409 Republic Fleet Private Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 20000,00 1 736 0 2040
15629 409 Republic Fleet Private Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 25000,00 1 736 0 2040
15630 409 Republic Fleet Captain Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 60000,00 1 736 0 2040
15631 409 Republic Fleet High Captain Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 100000,00 1 736 0 2040
15632 409 Republic Fleet Commander Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 500000,00 1 736 0 2040
15634 409 Imperial Navy Squad Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 50000,00 1 730 0 2040
15635 409 Imperial Navy Raid Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 100000,00 1 730 0 2040
15636 409 Imperial Navy Sergeant Elite Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 60000,00 1 730 0 2040
15637 409 Yeni Sarum's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 0,00 1 737 0 2040
15638 409 Terachi Tash-Murkon's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 0,00 1 737 0 2040
15639 409 Karzo Sarum's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 0,00 1 737 0 2040
15640 409 Ammatar Navy Squad Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 50000,00 1 731 0 2040
15641 409 Ammatar Navy Raid Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 100000,00 1 731 0 2040
15642 409 Ammatar Navy Sergeant Elite Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 60000,00 1 731 0 2040
15643 409 Ammatar Navy Fleet Commander Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 2000000,00 1 731 0 2040
15644 409 Zerim Kurzon's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 0,00 1 NULL 0 2040
15645 409 Jerek Zuomi's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 0,00 1 737 0 2040
15646 409 Federation Navy Command Sergeant Major Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 50000,00 1 734 0 2040
15647 409 Federation Navy Squad Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 50000,00 1 734 0 2040
15648 409 Federation Navy Raid Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 100000,00 1 734 0 2040
15649 409 Federation Navy Sergeant Elite Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 60000,00 1 734 0 2040
15650 409 Federation Navy Fleet Commander Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 2000000,00 1 734 0 2040
15651 409 Jerome Leman's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 0,00 1 NULL 0 2040
15652 409 Luther Veron's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 0,00 1 NULL 0 2040
15653 409 Caldari Navy Captain Elite Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 60000,00 1 732 0 2040
15654 409 Caldari Navy Squad Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 50000,00 1 732 0 2040
15655 409 Caldari Navy Raid Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 100000,00 1 732 0 2040
15656 409 Caldari Navy Commodore Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 100000,00 1 732 0 2040
15657 409 Caldari Navy Fleet Commander Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 2000000,00 1 732 0 2040
15658 409 Naiyon Tai's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 737 0 2040
15659 409 Mizuma Gomi's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 0,00 1 737 0 2040
15660 409 Republic Fleet Private Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 30000,00 1 736 0 2040
15661 409 Republic Fleet Commander Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 750000,00 1 736 0 2040
15662 409 Republic Fleet Squad Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 50000,00 1 736 0 2040
15663 409 Republic Fleet Raid Leader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 100000,00 1 736 0 2040
15664 409 Republic Fleet Navy Commander Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 2000000,00 1 736 0 2040
15666 409 Republic Fleet Private Elite Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 60000,00 1 736 0 2040
15667 409 Kali Midez's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 0,00 1 737 0 2040
15668 409 Shaqil Dragat's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 0,00 1 737 0 2040
15669 409 Imperial Navy General Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 750000,00 1 730 0 2040
15670 409 Imperial Navy Fleet Commander Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 2000000,00 1 730 0 2040
15671 409 Ammatar Navy Colonel Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 750000,00 1 731 0 2040
15672 409 Ammatar Navy Major Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 100000,00 1 731 0 2040
15673 409 Federation Navy Fleet Colonel Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 750000,00 1 734 0 2040
15674 409 Minmatar Freedom Fighter Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 20000,00 1 736 0 2040
15675 285 Caldari Navy Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
15676 346 Caldari Navy Co-Processor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15677 285 Federation Navy Co-Processor Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
15678 346 Federation Navy Co-Processor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15681 367 Caldari Navy Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 NULL 0,07 2531
15682 400 Caldari Navy Ballistic Control System Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15683 367 Republic Fleet Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 NULL 0,07 2531
15684 400 Republic Fleet Ballistic Control System Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15685 98 Imperial Navy Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15686 163 Imperial Navy Thermic Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15687 98 Imperial Navy EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15688 163 Imperial Navy Reflective Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15689 98 Imperial Navy Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15690 163 Imperial Navy Reactive Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15691 98 Imperial Navy Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15692 163 Imperial Navy Magnetic Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15693 98 Imperial Navy Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
15694 163 Imperial Navy Adaptive Nano Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15695 98 Republic Fleet Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15696 163 Republic Fleet Thermic Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15697 98 Republic Fleet EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15698 163 Republic Fleet Reflective Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15699 98 Republic Fleet Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15700 163 Republic Fleet Reactive Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15701 98 Republic Fleet Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
15702 163 Republic Fleet Magnetic Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15703 98 Republic Fleet Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
15704 163 Republic Fleet Adaptive Nano Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15705 328 Imperial Navy Armor Thermic Hardener A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15706 348 Imperial Navy Armor Thermic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15707 328 Imperial Navy Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15708 348 Imperial Navy Armor Kinetic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15709 328 Imperial Navy Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15710 348 Imperial Navy Armor Explosive Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15711 328 Imperial Navy Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15712 348 Imperial Navy Armor EM Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15713 328 Republic Fleet Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
15714 348 Republic Fleet Armor Thermic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15715 328 Republic Fleet Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
15716 348 Republic Fleet Armor Kinetic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15717 328 Republic Fleet Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
15718 348 Republic Fleet Armor Explosive Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15719 328 Republic Fleet Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
15720 348 Republic Fleet Armor EM Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15721 326 Imperial Navy Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15722 163 Imperial Navy Energized Thermic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15723 326 Imperial Navy Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15724 163 Imperial Navy Energized EM Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15725 326 Imperial Navy Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15726 163 Imperial Navy Energized Explosive Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15727 326 Imperial Navy Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15728 163 Imperial Navy Energized Kinetic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15729 326 Imperial Navy Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
15730 163 Imperial Navy Energized Adaptive Nano Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15731 326 Federation Navy Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15732 163 Federation Navy Energized Thermic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15733 326 Federation Navy Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15734 163 Federation Navy Energized EM Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15735 326 Federation Navy Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15736 163 Federation Navy Energized Explosive Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15737 326 Federation Navy Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
15738 163 Federation Navy Energized Kinetic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15739 326 Federation Navy Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
15740 163 Federation Navy Energized Adaptive Nano Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
15741 62 Ammatar Navy Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
15742 62 Ammatar Navy Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
15743 62 Ammatar Navy Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
15744 62 Federation Navy Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
15745 62 Federation Navy Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
15746 62 Federation Navy Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
15747 46 Republic Fleet 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 31636,00 1 NULL 0,07 10149
15748 126 Republic Fleet 1MN MicroWarpdrive Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15749 46 Republic Fleet 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 6450,00 1 NULL 0,07 96
15750 126 Republic Fleet 1MN Afterburner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15751 46 Republic Fleet 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 158188,00 1 NULL 0,07 10149
15752 126 Republic Fleet 10MN MicroWarpdrive Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15753 46 Republic Fleet 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 32256,00 1 NULL 0,07 96
15754 126 Republic Fleet 10MN Afterburner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15755 46 Republic Fleet 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
15756 126 Republic Fleet 100MN MicroWarpdrive Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15757 46 Republic Fleet 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
15758 126 Republic Fleet 100MN Afterburner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15759 46 Federation Navy 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 31636,00 1 NULL 0,07 10149
15760 126 Federation Navy 1MN MicroWarpdrive Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15761 46 Federation Navy 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 6450,00 1 NULL 0,07 96
15762 126 Federation Navy 1MN Afterburner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15764 46 Federation Navy 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 158188,00 1 NULL 0,07 10149
15765 126 Federation Navy 10MN MicroWarpdrive Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15766 46 Federation Navy 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 32256,00 1 NULL 0,07 96
15767 126 Federation Navy 10MN Afterburner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15768 46 Federation Navy 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
15769 126 Federation Navy 100MN MicroWarpdrive Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15770 46 Federation Navy 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
15771 126 Federation Navy 100MN Afterburner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
15772 76 Ammatar Navy Small Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 NULL 11250,00 1 NULL 0,07 1031
15773 156 Ammatar Navy Small Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
15774 76 Ammatar Navy Micro Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 NULL 4500,00 1 NULL 0,07 1031
15776 76 Ammatar Navy Medium Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 NULL 28124,00 1 NULL 0,07 1031
15777 156 Ammatar Navy Medium Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
15778 76 Ammatar Navy Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15779 156 Ammatar Navy Heavy Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
15780 76 Imperial Navy Small Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 NULL 11250,00 1 NULL 0,07 1031
15781 156 Imperial Navy Small Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
15782 76 Imperial Navy Micro Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 2,5 8 1 NULL 4500,00 1 NULL 0,07 1031
15783 156 Imperial Navy Micro Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
15784 76 Imperial Navy Medium Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 NULL 28124,00 1 NULL 0,07 1031
15785 156 Imperial Navy Medium Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
15786 76 Imperial Navy Heavy Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
15787 156 Imperial Navy Heavy Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
15788 43 Ammatar Navy Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
15789 123 Ammatar Navy Cap Recharger Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 90
15790 330 Caldari Navy Cloaking Device This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 475000,00 1 NULL 0 2106
15791 401 Caldari Navy Cloaking Device Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15792 213 Federation Navy Tracking Computer By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
15793 224 Federation Navy Tracking Computer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15794 71 Ammatar Navy Small Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 28160,00 1 NULL 0,07 1283
15795 151 Ammatar Navy Small Energy Neutralizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
15796 71 Ammatar Navy Medium Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 NULL 0,07 1283
15797 151 Ammatar Navy Medium Energy Neutralizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
15798 71 Ammatar Navy Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
15799 151 Ammatar Navy Heavy Energy Neutralizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
15800 71 Imperial Navy Small Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 28160,00 1 NULL 0,07 1283
15801 151 Imperial Navy Small Energy Neutralizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
15802 71 Imperial Navy Medium Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 NULL 0,07 1283
15803 151 Imperial Navy Medium Energy Neutralizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
15804 71 Imperial Navy Heavy Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
15805 151 Imperial Navy Heavy Energy Neutralizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
15806 59 Republic Fleet Gyrostabilizer Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
15807 139 Republic Fleet Gyrostabilizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1046
15808 205 Ammatar Navy Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
15809 218 Ammatar Navy Heat Sink Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15810 205 Imperial Navy Heat Sink Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
15811 218 Imperial Navy Heat Sink Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15812 764 Republic Fleet Overdrive Injector This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 2 512,00 1 NULL 0,07 98
15813 763 Republic Fleet Nanofiber Structure Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 2 512,00 1 NULL 0,07 1042
15814 74 Caldari Navy Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 1 98972,00 1 NULL 0,07 366
15815 74 Caldari Navy Dual 150mm Railgun This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 1 10000,00 1 NULL 0,07 370
15816 74 Caldari Navy 75mm Railgun A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11260 10 500 5 0,5 1 1 1000,00 1 NULL 0,07 349
15817 74 Caldari Navy 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 1 744812,00 1 NULL 0,07 366
15818 74 Caldari Navy 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11133 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
15819 154 Caldari Navy 350mm Railgun Blueprint NULL 375 0 0 0,01 0 1 NULL 0,00 1 NULL 0 349
15820 74 Caldari Navy 250mm Railgun Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11254 100 1000 10 0,5 1 1 74980,00 1 NULL 0,07 370
15821 74 Caldari Navy 200mm Railgun The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11252 10 1000 10 1 1 NULL 100000,00 1 NULL 0,07 370
15822 154 Caldari Navy 200mm Railgun Blueprint NULL 375 0 0 0,01 0 1 NULL 0,00 1 NULL 0 349
15823 74 Caldari Navy 150mm Railgun This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11258 10 500 5 0,1 1 1 7496,00 1 NULL 0,07 349
15824 74 Caldari Navy 125mm Railgun The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11256 10 500 5 0,2 1 1 4484,00 1 NULL 0,07 349
15825 74 Federation Navy Neutron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11226 1000 2000 20 2 1 4 595840,00 1 NULL 0,07 365
15826 74 Federation Navy Light Neutron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11238 10 500 5 0,2 1 4 5996,00 1 NULL 0,07 376
15827 74 Federation Navy Light Ion Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11236 10 500 5 0,3 1 4 4484,00 1 NULL 0,07 376
15828 74 Federation Navy Light Electron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 4 1976,00 1 NULL 0,07 376
15829 74 Federation Navy Ion Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11224 1000 2000 20 3 1 4 448700,00 1 NULL 0,07 365
15830 74 Federation Navy Heavy Neutron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11232 100 1000 10 1 1 4 59676,00 1 NULL 0,07 371
15831 74 Federation Navy Heavy Ion Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11230 100 1000 10 1,5 1 4 44740,00 1 NULL 0,07 371
15832 74 Federation Navy Heavy Electron Blaster Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11228 100 1000 10 2,5 1 4 25888,00 1 NULL 0,07 371
15833 74 Federation Navy Electron Blaster Cannon Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11222 1000 2000 20 5 1 4 298716,00 1 NULL 0,07 365
15834 74 Federation Navy Dual 250mm Railgun This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11244 1000 2000 20 4 1 1 98972,00 1 NULL 0,07 366
15835 74 Federation Navy Dual 150mm Railgun This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11135 100 1000 10 2 1 1 10000,00 1 NULL 0,07 370
15836 74 Federation Navy 75mm Railgun A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11260 10 500 5 0,5 1 1 1000,00 1 NULL 0,07 349
15837 74 Federation Navy 425mm Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 1 744812,00 1 NULL 0,07 366
15838 74 Federation Navy 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11246 10 2000 20 2 1 NULL 1000000,00 1 NULL 0,07 366
15839 154 Federation Navy 350mm Railgun Blueprint NULL 375 0 0 0,01 0 1 NULL 0,00 1 NULL 0 349
15840 74 Federation Navy 250mm Railgun Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11254 100 1000 10 0,5 1 1 74980,00 1 NULL 0,07 370
15841 74 Federation Navy 200mm Railgun The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11252 10 1000 10 1 1 NULL 100000,00 1 NULL 0,07 370
15842 154 Federation Navy 200mm Railgun Blueprint NULL 375 0 0 0,01 0 1 NULL 0,00 1 NULL 0 349
15843 74 Federation Navy 150mm Railgun This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11258 10 500 5 0,1 1 1 7496,00 1 NULL 0,07 349
15844 74 Federation Navy 125mm Railgun The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11256 10 500 5 0,2 1 1 4484,00 1 NULL 0,07 349
15845 53 Ammatar Navy Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 4 744812,00 1 NULL 0,07 361
15846 53 Ammatar Navy Quad Beam Laser Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11198 0 1000 10 1 1 4 10000,00 1 NULL 0,07 355
15847 53 Ammatar Navy Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 4 448700,00 1 NULL 0,07 360
15848 53 Ammatar Navy Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 4 595840,00 1 NULL 0,07 361
15849 53 Ammatar Navy Medium Pulse Laser A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11218 0 500 5 1 1 4 5984,00 1 NULL 0,07 350
15850 53 Ammatar Navy Medium Beam Laser A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11202 0 500 5 1 1 4 7484,00 1 NULL 0,07 352
15851 53 Ammatar Navy Heavy Pulse Laser A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11212 0 1000 10 1 1 4 59676,00 1 NULL 0,07 356
15852 53 Ammatar Navy Heavy Beam Laser A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11196 0 1000 10 1 1 4 74980,00 1 NULL 0,07 355
15853 53 Ammatar Navy Gatling Pulse Laser Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11216 0 500 5 1 1 4 1000,00 1 NULL 0,07 350
15854 53 Ammatar Navy Focused Medium Pulse Laser A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11210 0 1000 10 1 1 4 25888,00 1 NULL 0,07 356
15855 53 Ammatar Navy Focused Medium Beam Laser A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11194 0 1000 10 1 1 4 44740,00 1 NULL 0,07 355
15856 53 Ammatar Navy Dual Light Pulse Laser This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: gamma, infrared, microwave, multifrequency, radio, standard, ultraviolet, xray. 11214 0 500 5 1 1 4 1976,00 1 NULL 0,07 350
15857 53 Ammatar Navy Dual Light Beam Laser This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11200 0 500 5 1 1 4 3472,00 1 NULL 0,07 352
15858 53 Ammatar Navy Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 4 98972,00 1 NULL 0,07 360
15859 53 Ammatar Navy Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 4 298716,00 1 NULL 0,07 361
15860 53 Imperial Navy Tachyon Beam Laser An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 2000 20 1 1 4 744812,00 1 NULL 0,07 361
15861 53 Imperial Navy Quad Beam Laser Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11198 0 1000 10 1 1 4 10000,00 1 NULL 0,07 355
15862 53 Imperial Navy Mega Pulse Laser A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 4 448700,00 1 NULL 0,07 360
15863 53 Imperial Navy Mega Beam Laser A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 4 595840,00 1 NULL 0,07 361
15864 53 Imperial Navy Medium Pulse Laser A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11218 0 500 5 1 1 4 5984,00 1 NULL 0,07 350
15865 53 Imperial Navy Medium Beam Laser A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11202 0 500 5 1 1 4 7484,00 1 NULL 0,07 352
15866 53 Imperial Navy Heavy Pulse Laser A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11212 0 1000 10 1 1 4 59676,00 1 NULL 0,07 356
15867 53 Imperial Navy Heavy Beam Laser A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11196 0 1000 10 1 1 4 74980,00 1 NULL 0,07 355
15868 53 Imperial Navy Gatling Pulse Laser Rapid fire multi-barreled energy weapon that delivers a steady stream of damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11216 0 500 5 1 1 4 1000,00 1 NULL 0,07 350
15869 53 Imperial Navy Focused Medium Pulse Laser A high-energy, concentrated laser designed for short to medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11210 0 1000 10 1 1 4 25888,00 1 NULL 0,07 356
15870 53 Imperial Navy Focused Medium Beam Laser A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11107 0 1000 10 1 1 4 44740,00 1 NULL 0,07 355
15871 53 Imperial Navy Dual Light Pulse Laser This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11214 0 500 5 1 1 4 1976,00 1 NULL 0,07 350
15872 53 Imperial Navy Dual Light Beam Laser This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11200 0 500 5 1 1 4 3472,00 1 NULL 0,07 352
15873 53 Imperial Navy Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11206 0 2000 20 1 1 4 98972,00 1 NULL 0,07 360
15874 53 Imperial Navy Dual Heavy Beam Laser This heavy beam laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11188 0 2000 20 1 1 4 298716,00 1 NULL 0,07 361
15875 68 Ammatar Navy Small Nosferatu Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
15876 148 Ammatar Navy Small Nosferatu Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
15877 68 Ammatar Navy Medium Nosferatu Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
15878 148 Ammatar Navy Medium Nosferatu Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
15879 68 Ammatar Navy Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
15880 148 Ammatar Navy Heavy Nosferatu Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
15881 68 Imperial Navy Small Nosferatu Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
15882 148 Imperial Navy Small Nosferatu Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
15883 68 Imperial Navy Medium Nosferatu Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module does not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
15884 148 Imperial Navy Medium Nosferatu Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
15885 68 Imperial Navy Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
15886 148 Imperial Navy Heavy Nosferatu Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
15887 52 Caldari Navy Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
15888 132 Caldari Navy Warp Scrambler Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 111
15889 52 Caldari Navy Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
15890 132 Caldari Navy Warp Disruptor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 111
15891 52 Republic Fleet Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
15892 132 Republic Fleet Warp Disruptor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 111
15893 52 Republic Fleet Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
15894 132 Republic Fleet Warp Scrambler Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 111
15895 302 Federation Navy Magnetic Field Stabilizer Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
15896 139 Federation Navy Magnetic Field Stabilizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1046
15897 40 Caldari Navy X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
15898 40 Caldari Navy Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 1 4554,00 1 NULL 0,07 84
15899 40 Caldari Navy Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 1 18216,00 1 NULL 0,07 84
15900 40 Caldari Navy Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
15901 40 Republic Fleet X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
15902 40 Republic Fleet Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 1 4554,00 1 NULL 0,07 84
15903 40 Republic Fleet Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 1 18216,00 1 NULL 0,07 84
15904 40 Republic Fleet Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
15905 338 Caldari Navy Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
15906 360 Caldari Navy Shield Boost Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
15907 338 Republic Fleet Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
15908 360 Republic Fleet Shield Boost Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
15909 295 Caldari Navy EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15910 296 Caldari Navy EM Ward Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15911 295 Caldari Navy Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15912 296 Caldari Navy Kinetic Deflection Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15913 295 Caldari Navy Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15914 296 Caldari Navy Thermic Dissipation Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15915 295 Caldari Navy Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15916 296 Caldari Navy Explosive Deflection Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15917 295 Republic Fleet EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15918 296 Republic Fleet EM Ward Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15919 295 Republic Fleet Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15920 296 Republic Fleet Kinetic Deflection Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15921 295 Republic Fleet Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15922 296 Republic Fleet Thermic Dissipation Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15923 295 Republic Fleet Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
15924 296 Republic Fleet Explosive Deflection Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
15925 72 Caldari Navy Small Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
15926 152 Caldari Navy Small Graviton Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15927 72 Caldari Navy Micro Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
15928 152 Caldari Navy Micro Graviton Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15929 72 Caldari Navy Medium Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
15930 152 Caldari Navy Medium Graviton Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15931 72 Caldari Navy Large Graviton Smartbomb Radiates an omnidirectional pulse from the ship that causes kinetic damage to surrounding vessels. 2033 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15932 152 Caldari Navy Large Graviton Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15933 72 Republic Fleet Micro Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
15935 72 Republic Fleet Small Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
15936 152 Republic Fleet Small Proton Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15937 72 Republic Fleet Medium Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
15938 152 Republic Fleet Medium Proton Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15939 72 Republic Fleet Large Proton Smartbomb Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15940 152 Republic Fleet Large Proton Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15941 72 Ammatar Navy Small EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
15942 152 Ammatar Navy Small EMP Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15943 72 Ammatar Navy Micro EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
15945 72 Ammatar Navy Medium EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
15946 152 Ammatar Navy Medium EMP Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15947 72 Ammatar Navy Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15948 152 Ammatar Navy Large EMP Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15949 72 Federation Navy Small Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 10 5 0 1 NULL 57926,00 1 NULL 0,07 112
15950 152 Federation Navy Small Plasma Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15951 72 Federation Navy Micro Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
15953 72 Federation Navy Medium Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
15954 152 Federation Navy Medium Plasma Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15955 72 Federation Navy Large Plasma Smartbomb Radiates an omnidirectional pulse from the ship that causes thermal damage to surrounding vessels. 2035 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15956 152 Federation Navy Large Plasma Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15957 72 Imperial Navy Small EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 10 5 0 1 NULL 49734,00 1 NULL 0,07 112
15958 152 Imperial Navy Small EMP Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15959 72 Imperial Navy Micro EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 2,5 0 1 NULL 19988,00 1 NULL 0,07 112
15960 152 Imperial Navy Micro EMP Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15961 72 Imperial Navy Medium EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 10 0 1 NULL 39382,00 1 NULL 0,07 112
15962 152 Imperial Navy Medium EMP Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15963 72 Imperial Navy Large EMP Smartbomb Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 312496,00 1 NULL 0,07 112
15964 152 Imperial Navy Large EMP Smartbomb Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
15965 211 Republic Fleet Tracking Enhancer Enhances the range and improves the tracking speed of turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 20 5 0 1 NULL 14400,00 1 NULL 0,07 1640
15966 344 Republic Fleet Tracking Enhancer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15967 209 Federation Navy Tracking Link Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 29994,00 1 NULL 0,07 3346
15968 345 Federation Navy Tracking Link Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
15969 671 Caldari Navy Gamma I Support Frigate This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1791 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
15970 671 Caldari Navy Gamma II Support Frigate This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1789 42,93 1000000 19400 235 1 1 0,00 0 NULL 0,07 NULL
15971 671 Caldari Navy Delta I Support Frigate This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1789 42,93 2040000 20400 130 1 1 0,00 0 NULL 0 NULL
15972 671 Caldari Navy Delta II Support Frigate This is a Caldari Navy support ship. Developed by Lai Dai, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1789 42,93 2040000 20400 125 1 1 0,00 0 NULL 0 NULL
15973 683 Republic Fleet C-2 Support Frigate This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1888 32,89 1740000 17400 175 1 2 0,00 0 NULL 0,07 NULL
15974 683 Republic Fleet D-2 Support Frigate This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1888 32,89 1740000 17400 110 1 2 0,00 0 NULL 0 NULL
15975 683 Republic Fleet C-1 Support Frigate This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1976 32,89 1100000 17400 120 1 2 0,00 0 NULL 0,07 NULL
15976 683 Republic Fleet D-1 Support Frigate This is a Minmatar Fleet support ship. Support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1976 32,89 5000000 28100 110 1 2 0,00 0 NULL 0 NULL
15977 665 Ammatar Navy Gamma II Support Frigate This is a Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1746 20,5 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
15978 665 Ammatar Navy Gamma I Support Frigate This is a Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1746 20,5 2870000 28700 312 1 4 0,00 0 NULL 0,07 NULL
15979 409 Ammatar Slave Trader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 15000,00 1 731 0 2040
15980 409 Amarr Empire Slave Trader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 15000,00 1 737 0 2040
15981 409 Khanid Slave Trader Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 15000,00 1 735 0 2040
15982 665 Ammatar Navy Delta I Support Frigate This is an Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1743 39 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
15983 665 Ammatar Navy Delta II Support Frigate This is an Ammatar Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1743 39 2810000 28100 235 1 4 0,00 0 NULL 0,07 NULL
15984 665 Imperial Navy Gamma II Support Frigate This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1736 20,5 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
15985 665 Imperial Navy Gamma I Support Frigate This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1736 20,5 2870000 28700 200 1 4 0,00 0 NULL 0 NULL
15986 665 Imperial Navy Delta II Support Frigate This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1733 39 2810000 28100 200 1 4 0,00 0 NULL 0 NULL
15987 665 Imperial Navy Delta I Support Frigate This is an Imperial Navy support ship. Developed by Carthum Conglomerate, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1733 39 2810000 28100 235 1 4 0,00 0 NULL 0,07 NULL
15988 677 Federation Navy Gamma II Support Frigate This is a Federation Navy support ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1808 42 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
15989 677 Federation Navy Delta II Support Frigate This is a Federation Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1811 39 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
15990 677 Federation Navy Gamma I Support Frigate This is a Federation Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1808 42 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
15991 677 Federation Navy Delta I Support Frigate This is a Federation Navy support Ship. Developed by Duvolle Laboratories, support ships such as these are used to paralyze their targets, disabling their warping device and hindering ship velocity by employing micro energy streams. Threat level: High 1811 39 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
15992 409 Imperial Navy Sergeant Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 25000,00 1 730 0 2040
15993 409 Ammatar Navy Sergeant Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 25000,00 1 731 0 2040
15994 409 Federation Navy Sergeant Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 25000,00 1 734 0 2040
15996 409 Caldari Navy Captain Insignia IV Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 30000,00 1 732 0 2040
15997 409 Republic Fleet Private Insignia IV Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 30000,00 1 736 0 2040
15998 409 Republic Fleet Private Insignia V Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 50000,00 1 736 0 2040
15999 409 Caldari Navy Captain Insignia V Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 50000,00 1 732 0 2040
16000 409 Imperial Navy Sergeant Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 30000,00 1 730 0 2040
16001 409 Ammatar Navy Sergeant Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 30000,00 1 731 0 2040
16002 409 Federation Navy Sergeant Insignia III Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 30000,00 1 734 0 2040
16003 747 Eifyr and Co. 'Rogue' Navigation NN-605 A Eifyr and Co hardwiring designed to enhance pilot navigation skill. Grants a 5% bonus to Ship Velocity. NULL 1 0 1 0 1 NULL 0,00 1 1157 0,05 2224
16004 747 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 5% bonus to Ship Agility. NULL 1 0 1 0 1 NULL 0,00 1 1165 0,05 2224
16005 747 Eifyr and Co. 'Rogue' Fuel Conservation FC-805 Improved control over afterburner energy consumption. 5% reduction in afterburner capacitor needs. NULL 1 0 1 0 1 NULL 0,00 1 1176 0,05 2224
16006 747 Eifyr and Co. 'Rogue' High Speed Maneuvering HS-905 Improves the performance of micro warpdrives. 5% reduction in capacitor needs. NULL 1 0 1 0 1 NULL 0,00 1 1182 0,05 2224
16008 747 Eifyr and Co. 'Rogue' Acceleration Control AC-603 Improves speed boosting velocity. 3% Bonus to afterburner and microwarp drive speed increase. NULL 1 0 1 0 1 NULL 0,00 1 1157 0,05 2224
16009 747 Eifyr and Co. 'Rogue' Acceleration Control AC-605 Improves speed boosting velocity. 5% Bonus to afterburner and microwarp drive speed increase. NULL 1 0 1 0 1 NULL 0,00 1 1157 0,05 2224
16010 818 Mercenary Wingman This is a mercenary support fighter, which usually acts as backup for larger and more powerful ships. Beware of its deadly warp scrambling ability. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16019 699 Mordus Rookie This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1897 33 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
16020 699 Mordus Sabre This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1898 42,93 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
16021 699 Mordus Rapier This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1898 42,93 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
16022 699 Mordus Gladius This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1900 45,98 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
16023 699 Mordus Katana This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1901 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
16024 699 Mordus Squad Leader A Squad Leader controls a small unit of ships during battle. Seldom are they found without a few escorts with them. Threat level: Deadly. 1902 44 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
16025 384 Decapitator Light Missile An ultra rare type of Light assault missile, manufactured by Kaalkiota. A very limited supply of these missiles exists, which are rumored to use stolen Jovian technology. 190 300 700 0,015 0 100 NULL 500,00 0 NULL 0,07 190
16027 701 Mordus Bobcat This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1893 221,9 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
16028 701 Mordus Cheetah This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1893 221,9 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
16029 135 800mm Repeating Artillery II Blueprint NULL 381 0 0 0,01 0 1 NULL 0,00 1 NULL 0 381
16030 701 Mordus Puma This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1895 221,05 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
16031 701 Mordus Leopard This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1896 175 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
16032 135 150mm Light AutoCannon II Blueprint NULL 392 0 0 0,01 0 1 NULL 0,00 1 NULL 0 387
16033 701 Mordus Lion This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1894 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
16034 703 Mordus Phanti This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
16035 703 Mordus Sequestor This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 500 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
16036 703 Mordus Gigamar This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
16037 703 Mordus Mammoth This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
16038 701 Mordus Raid Leader Raid Leaders are high ranking commanding officers within the Mordus Legion. 1894 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
16039 703 Mordus Fleet Commander As one of the highest commanding officers within the Mordus Legion, the Fleet Commanders are a force to be reckoned with. 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
16040 699 Mordus Bounty Hunter This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1901 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
16041 314 Colossal Sealed Cargo Containers These colossal containers are fitted with a password-protected security lock. 2092 0 10000 1000 0 1 NULL 100,00 1 NULL 0 1171
16042 314 Medium Sized Sealed Cargo Containers These containers are fitted with a password-protected security lock. 2092 0 500 50 0 1 NULL 100,00 1 NULL 0 1171
16043 314 Giant Sealed Cargo Containers These giant containers are fitted with a password-protected security lock. 2090 0 5000 500 0 1 NULL 100,00 1 NULL 0 1171
16044 314 Small Sealed Cargo Containers These small containers are fitted with a password-protected security lock. 2090 0 100 10 0 1 NULL 100,00 1 NULL 0 1171
16045 314 Large Sealed Cargo Containers These large containers are fitted with a password-protected security lock. 1171 0 1000 100 0 1 NULL 100,00 1 NULL 0 1171
16046 55 Republic Fleet 125mm Autocannon This multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11302 2000 750 5 0,5 1 2 1000,00 1 NULL 0,07 387
16047 55 Republic Fleet 1200mm Artillery One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11276 2000 750 20 1 1 2 595840,00 1 NULL 0,07 379
16048 55 Republic Fleet 1400mm Howitzer Artillery The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11278 2000 1500 20 0,5 1 2 744812,00 1 NULL 0,07 379
16049 55 Republic Fleet 150mm Autocannon A simple but effective close combat autocannon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11304 20 20 5 0,4 1 2 1976,00 1 NULL 0,07 387
16050 55 Republic Fleet 200mm Autocannon A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11306 20 15 5 0,3 1 2 4484,00 1 NULL 0,07 387
16051 55 Republic Fleet 220mm Autocannon This autocannon is designed for skirmish warfare. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11298 20 12 10 2 1 2 25888,00 1 NULL 0,07 386
16052 55 Republic Fleet 250mm Artillery This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11284 200 150 5 0,1 1 2 5996,00 1 NULL 0,07 389
16053 55 Republic Fleet 280mm Howitzer Artillery Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11286 20 5 5 0,05 1 2 7496,00 1 NULL 0,07 389
16054 55 Republic Fleet 425mm Autocannon The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11300 20 8 10 1,5 1 2 44740,00 1 NULL 0,07 386
16055 55 Republic Fleet 650mm Artillery A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11280 200 125 10 0,5 1 2 59676,00 1 NULL 0,07 384
16056 55 Republic Fleet 720mm Howitzer Artillery This rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11282 200 50 10 0,25 1 2 74980,00 1 NULL 0,07 384
16057 55 Republic Fleet 800mm Repeating Artillery Artillery cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11294 200 75 20 3 1 2 448700,00 1 NULL 0,07 381
16058 55 Republic Fleet Dual 180mm Autocannon This autocannon is a simple but effective close combat weapon. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11296 20 12,5 10 2,5 1 2 10000,00 1 NULL 0,07 386
16059 55 Republic Fleet Dual 425mm Autocannon Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11290 200 200 20 5 1 2 98972,00 1 NULL 0,07 381
16060 55 Republic Fleet Dual 650mm Repeating Artillery Powerful, intermediate-range repeating artillery cannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11292 2000 2000 20 4 1 2 298716,00 1 NULL 0,07 381
16061 511 Caldari Navy Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 1,35 1 1 4224,00 1 NULL 0,07 1345
16062 506 Caldari Navy Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,5 1 NULL 99996,00 1 NULL 0,07 2530
16063 136 Caldari Navy Cruise Missile Launcher Blueprint NULL 170 0 0 0,01 0 1 NULL 0,00 1 NULL 0 170
16064 510 Caldari Navy Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,35 1 1 14996,00 1 NULL 0,07 169
16065 507 Caldari Navy Rocket Launcher A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2813 1 NULL 3000,00 1 NULL 0,07 1345
16066 136 Caldari Navy Rocket Launcher Blueprint NULL 1345 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1345
16067 508 Caldari Navy Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2,3 1 1 20580,00 1 NULL 0,07 170
16068 509 Caldari Navy Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,9 1 1 3000,00 1 NULL 0,07 168
16069 269 Remote Armor Repair Systems Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level. NULL 0 0 0,01 0 1 NULL 85000,00 1 372 0 33
16087 818 EoM Imp This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Low 2507 30 1612000 16120 80 1 4 0,00 0 NULL 0 NULL
16088 818 EoM Fiend This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Moderate 2507 30 2025000 20250 65 1 4 0,00 0 NULL 0 NULL
16089 818 EoM Incubus This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Significant 2507 30 2040000 20400 235 1 4 0,00 0 NULL 0,07 NULL
16090 818 EoM Succubus This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: High 2506 46 1650000 16500 130 1 4 0,00 0 NULL 0 NULL
16091 818 EoM Demon This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Very high 2506 46 1650000 16500 235 1 4 0,00 0 NULL 0,07 NULL
16092 818 EoM Saboteur This is a frigate class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Very high 2506 46 1650000 16500 235 1 4 0,00 0 NULL 0,07 NULL
16093 817 EoM Priest This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2510 206 9600000 96000 450 1 4 0,00 0 NULL 0 NULL
16094 817 EoM Prophet This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2510 206 9200000 92000 235 1 4 0,00 0 NULL 0,07 NULL
16095 817 EoM Black Priest This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2510 206 10100000 101000 235 1 4 0,00 0 NULL 0,07 NULL
16096 817 EoM Crusader This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2511 206 10100000 101000 235 1 4 0,00 0 NULL 0,07 NULL
16097 817 EoM Death Knight This is a cruiser class combat ship for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2511 206 10100000 101000 235 1 4 0,00 0 NULL 0,07 NULL
16098 816 EoM Hydra This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2509 551 21000000 1040000 235 1 4 0,00 0 NULL 0,07 NULL
16099 816 EoM Death Lord This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2508 903 21000000 1040000 235 1 4 0,00 0 NULL 0,07 NULL
16100 816 EoM Ogre This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2509 551 22000000 1080000 235 1 4 0,00 0 NULL 0,07 NULL
16101 816 EoM Behemoth This is a battleship class combat vessel for the fanatical organization, Equilibrium of Mankind. Originally Amarrian in origin, EoM can be found in most corners of Empire space, attempting to accomplish their devious plan of annihilating the human race within the Eve universe. Threat level: Deadly 2508 903 19000000 22000000 235 1 4 0,00 0 NULL 0,07 NULL
16102 337 Ore Supply Freight Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 52 313,45 13500000 1020000 5250 1 1 0,00 0 NULL 0 NULL
16103 411 Force Field A spherical barrier, centered around some object. 2393 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
16104 337 CONCORD Surveillance Drone This is a surveillance drone used by all of the CONCORD sub-factions. 2826 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
16105 693 DED Soldier 3rd Class This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1055 38 2025000 20250 65 1 NULL 0,00 0 NULL 0 NULL
16106 693 DED Soldier 2nd Class This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1055 38 2040000 20400 235 1 NULL 0,00 0 NULL 0,07 NULL
16107 693 DED Soldier 1st Class This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1055 38 1650000 16500 130 1 NULL 0,00 0 NULL 0 NULL
16108 693 DED Special Ops Piranha This is a fighter-ship belonging to the DED Special Ops. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1053 38 1650000 16500 235 1 NULL 0,00 0 NULL 0,07 NULL
16109 693 DED Special Ops Panther This is a fighter-ship belonging to the DED Special Ops. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1053 38 1650000 16500 235 1 NULL 0,00 0 NULL 0,07 NULL
16110 695 DED Officer 3rd Class This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1052 199,86 12155000 101000 450 1 NULL 0,00 0 NULL 0 NULL
16111 695 DED Officer 2nd Class This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1052 199,86 12155000 101000 235 1 NULL 0,00 0 NULL 0,07 NULL
16112 695 DED Officer 1st Class This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1052 199,86 12155000 101000 900 1 NULL 0,00 0 NULL 0,07 NULL
16114 695 DED Captain This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1052 199,86 12155000 101000 235 1 NULL 0,00 0 NULL 0,07 NULL
16115 695 DED Special Ops Raptor This is a fighter-ship belonging to DED Special Ops. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1050 199,86 10100000 101000 235 1 NULL 0,00 0 NULL 0,07 NULL
16116 697 DED Army Colonel This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1060 250 20500000 1080000 400 1 NULL 0,00 0 NULL 0,07 NULL
16117 697 DED Army General This is a fighter-ship belonging to DED, a division in the CONCORD organization responsible for tracking down and eliminating criminals. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1060 250 20500000 1080000 235 1 NULL 0,00 0 NULL 0,07 NULL
16118 409 CONCORD Officer Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 65000,00 1 733 0 2552
16119 409 CONCORD Soldier Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 10000,00 1 733 0 2552
16120 409 CONCORD Piranha Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 35000,00 1 733 0 2552
16121 409 CONCORD Panther Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 65000,00 1 733 0 2552
16122 409 CONCORD Captain Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 150000,00 1 733 0 2552
16123 409 CONCORD Raptor Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 200000,00 1 733 0 2552
16124 409 CONCORD Colonel Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 1000000,00 1 733 0 2552
16125 409 CONCORD General Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 2000000,00 1 733 0 2552
16126 330 CONCORD Modified Cloaking Device This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 475000,00 1 NULL 0 2106
16128 53 CONCORD Medium Pulse Laser A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11119 0 500 5 1 1 NULL 5984,00 0 NULL 0,07 350
16129 53 CONCORD Dual Heavy Pulse Laser This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11113 0 2000 20 1 1 NULL 200000,00 0 NULL 0,07 360
16131 53 CONCORD Heavy Pulse Laser A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11116 0 1000 10 1 1 NULL 59676,00 0 NULL 0,07 356
16132 74 CONCORD 150mm Railgun This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 375 10 500 5 0,1 1 NULL 7496,00 0 NULL 0,07 349
16133 74 CONCORD 250mm Railgun Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11137 100 1000 10 0,5 1 1 74980,00 0 NULL 0,07 370
16134 74 CONCORD 350mm Railgun The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11133 10 2000 20 2 1 NULL 1000000,00 0 NULL 0,07 366
16136 509 CONCORD Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,9 1 1 3000,00 0 NULL 0,07 168
16137 510 CONCORD Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,35 1 NULL 14996,00 0 NULL 0,07 169
16138 506 CONCORD Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,5 1 NULL 99996,00 0 NULL 0,07 2530
16140 52 CONCORD Modified Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 0 NULL 0,07 111
16142 38 CONCORD Micro Shield Extender Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 NULL 37178,00 0 NULL 0,06 1044
16144 38 CONCORD Medium Shield Extender Increases the maximum strength of the shield. NULL 0 0 10 0 1 NULL 114760,00 0 NULL 0,06 1044
16146 38 CONCORD Large Shield Extender Increases the maximum strength of the shield. NULL 0 0 20 0 1 NULL 167344,00 0 NULL 0,06 1044
16148 55 CONCORD 1200mm Artillery One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11148 2000 750 20 1 1 2 595840,00 0 NULL 0,07 379
16149 55 CONCORD 650mm Artillery A powerful long-range artillery. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11150 200 125 10 0,5 1 NULL 59676,00 0 NULL 0,07 384
16150 55 CONCORD 200mm Autocannon A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11163 20 15 5 0,3 1 NULL 4484,00 0 NULL 0,07 387
16151 328 CONCORD Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 0 NULL 0,07 1030
16153 328 CONCORD Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 0 NULL 0,07 1030
16155 328 CONCORD Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 0 NULL 0,07 1030
16157 328 CONCORD Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 0 NULL 0,07 1030
16159 32 Alliance NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 NULL
16160 927 Gallente Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 327 153 109000000 1090000 3000 1 8 0,00 0 NULL 0 NULL
16161 668 Amarr Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 150 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
16162 673 Caldari Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
16163 705 Minmatar Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 308 216 89000000 890000 3400 1 2 0,00 0 NULL 0 NULL
16164 668 Ammatar Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
16165 595 Angel Cartel Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 310 216 89000000 890000 2000 1 2 0,00 0 NULL 0 NULL
16166 604 Blood Raider Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
16167 622 Sanshas Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
16168 631 Serpentis Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 328 553 110500000 1105000 4000 1 8 0,00 0 NULL 0 NULL
16169 613 Guristas Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
16170 691 Khanid Personnel Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 19000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
16171 687 Khanid Rookie This is a fighter for the Khanid Navy. Threat level: Moderate 1858 39 1740000 17400 220 1 4 0,00 0 NULL 0 NULL
16172 687 Khanid Sparrow This is a Khanid Navy Special Ops ship. It's main purpose is to act as a support ship for the Khanid Navys cruisers and battleships. 1736 20,5 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
16173 689 Khanid Hawk This is a fighter for the Khanid Navy. Threat level: Deadly 1854 192 12500000 120000 235 1 4 0,00 0 NULL 0,07 NULL
16174 689 Khanid Eagle This is a fighter for the Khanid Navy. Threat level: Deadly 1857 134,43 11950000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16175 689 Khanid Warbird This is a fighter for the Khanid Navy. Threat level: Deadly 1236 174 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
16176 691 Khanid High Commander The Khanid High Commanders are one of the highest ranking officers in the Khanid Navy, answering only the Khanid Royalty itself. 2240 250 19000000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
16177 691 Khanid Kazmaar The legendary Khanid Kazmaar is reserved for the leaders within the Khanid Royalty. Few have witnessed its awesome majesty, as it is only used on special occasions. 2239 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
16178 687 Khanid Scout This is a scout for the Khanid Navy. Usually where there are scouts, a fleet is not far behind. Threat level: High 1861 13 1000000 28100 120 1 4 0,00 0 NULL 0,07 NULL
16179 409 Khanid Rookie Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 4500,00 1 735 0 2040
16180 409 Khanid Fighter Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 12000,00 1 735 0 2040
16181 409 Khanid Elite Fighter Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 25000,00 1 735 0 2040
16182 409 Khanid Scout Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 12000,00 1 735 0 2040
16183 409 Khanid Sparrow Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 30000,00 1 735 0 2040
16184 409 Khanid Officer Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 30000,00 1 735 0 2040
16185 409 Khanid Hawk Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 35000,00 1 735 0 2040
16186 409 Khanid Eagle Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 50000,00 1 735 0 2040
16187 409 Khanid Warbird Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 100000,00 1 735 0 2040
16188 409 Khanid High Commander Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 500000,00 1 735 0 2040
16189 409 Khanid Royal Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 1000000,00 1 735 0 2040
16190 818 Rogue Agent_2 This ship was purchased through the black market. The current owner has chosen to remain anonymous. 321 40 1650000 24500 220 1 8 0,00 0 NULL 0 NULL
16191 818 Kaphyr Raised by the Angel Cartel, Kaphyr quickly found out that he didn't have what it takes to rise up the ranks within the Cartel from his job as a patroller. So he joined up with the Kurzon mercenary network, which allowed him to work as a freelancer for the highest bidder. Threat level: Significant 345 39 1200000 21120 165 1 2 0,00 0 NULL 0,07 NULL
16192 818 Claudius This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate 54 13 1000000 28100 220 1 4 0,00 0 NULL 0 NULL
16193 818 Lemonn This is a mercenary, who is obviously starting out in his profession. Most mercenaries are not hostile unless they are on a specific mission to eliminate you, or view you as a threat. Caution is advised when approaching such vessels however, as they are normally armed and dangerous. Threat level: Moderate 54 13 1000000 28100 220 1 4 0,00 0 NULL 0 NULL
16194 283 Mercenary Pilot A pilot of a mercenary ship. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
16195 818 Jade Lebache This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: High 59 39 1600000 10000 130 1 8 0,00 0 NULL 0 NULL
16196 818 Yuki Tamaru This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Very high 1901 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
16197 818 Sami Kurzon Sami is a bounty hunter employed by the Kurzon mercenary network, and a close relative to the founder. Threat level: Very high 314 39 1450000 16500 80 1 1 0,00 0 NULL 0,07 NULL
16198 817 Kaltoh Kurzon Brother to Zerim Kurzon himself, the founder of the Kurzon mercenary network, Kaltoh is very experienced in the field of bounty hunting. He has reportedly been working for various factions throughout the galaxy of late, as an independent mercenary. Threat level: Deadly 337 187 10900000 109000 235 1 2 0,00 0 NULL 0,07 NULL
16199 817 Gaabu Moniq This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly 304 134 10250000 89000 420 1 2 0,00 0 NULL 0,07 NULL
16200 816 Jerek Shapuir This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly 297 250 19000000 1100000 600 1 4 0,00 0 NULL 0,07 NULL
16201 816 Ioan Lafonte This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. 64 250 19000000 1140000 675 1 8 0,00 0 NULL 0 NULL
16202 816 Tauron Tauron is of a rare breed of bounty hunters, who have been given the title of Master by the Universal League of Bounty Hunters (ULBH). After his long and prosperous servitude for the Angel Cartel, Master Bounty Hunter Tauron recieved his first Battleship from that organization. Tauron was given the name "Dwenehaven Darmetsoko" by his foster parents, but quickly took up the name Tauron after he aquired his official Bounty Hunter status within the ULBH. After a brief dispute with a drug lord within the Angel Cartel, he left the organization to persue an independent mercenary career. Only the wealthiest corporations in Eve would even attempt to buy the services of this ancient bounty hunter. 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16203 816 Kyokan Master Bounty Hunter Kyokan is a former special ops pilot of the Mordus Legion that turned freelance bounty hunter. When his wealthy father died, he inherited a vast sum of credits, which he used to purchase a magnificent Tyrent battleship off the black market. With his valuable experience from serving as a special ops pilot, and his well fitted battleship, Kyokan is a force to be reckoned with. The Universal League of Bounty Hunters (ULBH) awarded Kyokan the title of Master Bounty Hunter not long ago, after over a decade of service to various factions throughout the Eve universe. Kyokan is most famous for his use of the 'Doom' torpedo, which is an enhanced version of the Inferno torpedo. He has never revealed his supplier of the famous but extremely rare torpedo, which is mainly used to rip through large structures such as outposts or battleships, but some expect them to be of Jovian origin. The claim has never been proven though. 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16208 818 Ex-Secret Agent An ex-secret agent who has turned to blackmailing his former corporation for money. 344 64 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
16209 817 Ex-Elite Secret Agent This is a recently laid off elite secret agent. 337 187 10900000 109000 120 1 2 0,00 0 NULL 0 NULL
16210 805 Spider Drone I A popular drone amongst bounty hunters, the rare Spider drone has been sold in the thousands on the black market since it began being manufactured by CreoDron corporation. The conceptual design of it was created by the multi-awarded scientist, Yeeti Mourir. Built on the old Wasp drone model, the Spider drone sacrifices its damaging capabilities for a more powerfull force-shield and stasis webifying ability, as well as ultra fast speed. Unfortunately it is not currently available on the public market. CreoDron and Yeeti Mourir have waged a long and ugly battle in Gallente courtrooms to try and aquire the sole manufacturing rights on the Spider drone, which has kept it off of public markets for legal reasons. Yet that did not keep the drone from being built for the Gallente military, nor has it kept the Serpentis from aquiring hundreds of batches of the drone and smuggling it out of Gallente space for the lucrative black market. 2825 35 3500 250 235 1 NULL 0,00 0 NULL 0,07 NULL
16211 805 Spider Drone II A popular drone amongst bounty hunters, the rare Spider drone has been sold in the thousands on the black market since it began being manufactured by CreoDron corporation. The conceptual design of it was created by the multi-awarded scientist, Yeeti Mourir. Built on the old Wasp drone model, the Spider drone sacrifices its damaging capabilities for a more powerfull force-shield and stasis webifying ability, as well as ultra fast speed. Unfortunately it is not currently available on the public market. CreoDron and Yeeti Mourir have waged a long and ugly battle in Gallente courtrooms to try and aquire the sole manufacturing rights on the Spider drone, which has kept it off of public markets for legal reasons. Yet that did not keep the drone from being built for the Gallente military, nor has it kept the Serpentis from aquiring hundreds of batches of the drone and smuggling it out of Gallente space for the lucrative black market. 2825 35 3500 250 235 1 NULL 0,00 0 NULL 0,07 NULL
16212 687 Khanid Wingman This is a support ship for the Khanid Navy. Threat level: Very high 1860 40 1425000 28600 120 1 4 0,00 0 NULL 0,07 NULL
16213 365 Caldari Control Tower At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed 2599 3275 1000000 8000 140000 1 1 400000000,00 1 478 0 NULL
16214 365 Minmatar Control Tower The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 2600 3346 1000000 8000 140000 1 2 400000000,00 1 478 0 NULL
16215 319 Small Armory This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire. 2372 700 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
16216 413 Mobile Laboratory Portable laboratory facilities, anchorable within control tower fields. This structure has: 1 copy slot (0.75 job time bonus) 3 ME slots (0.75 job time bonus) 3 PE slots (0.75 job time bonus) 5 Invention slots (0.5 job time bonus) 2373 782 1000000 3000 25000 1 NULL 100000000,00 1 933 0 NULL
16217 414 Small Auxiliary Power Array NULL 2374 459 100 100 0 1 NULL 0,00 0 NULL 0 NULL
16219 364 Small Storage Array Mobile Storage 2601 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
16220 397 Rapid Equipment Assembly Array A mobile assembly facility where modules can be manufactured quickly but at increased mineral cost due to waste. 5 Manufacturing slots Base time multiplier: 0.65 Base material multiplier: 1.2 2377 937 1000000 6250 500000 1 NULL 10000000,00 1 932 0 NULL
16221 416 Moon Harvesting Array A deployable array designed to gather raw minerals from moons. Can harvest a good deal of material per cycle, after which it needs to be linked with either a silo (for storage) or a reactor (for chemically molding the materials into something else). 2602 1289 1 4000 1 1 NULL 5000000,00 1 488 0 NULL
16222 417 Light Missile Battery A launcher array designed to fit light missiles. Fires at those the Control Tower deems its enemies. 2379 366 1000000 1150 5000 1 NULL 128,00 0 NULL 0 NULL
16223 418 Shield Generation Array Aids control tower shield in some way. 2380 1263 1 1 0 1 NULL 0,00 0 NULL 0 NULL
16226 816 Kurzon Destroyer The Kurzon Destroyer is a rare sight indeed. Purchased from the black market for a hefty price, the Kurzon Mercenary Network uses them occasionally when the stakes are very high. Zerim Kurzon himself fitted the Destroyers with hand-picked modules, making them tougher than most mercenary battleships. 335 500 19000000 980000 120 1 2 0,00 0 NULL 0,07 NULL
16227 419 Ferox Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios. Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all Shield resistances per level 99% reduction in the CPU need of Warfare Link modules. 2382 215 14010000 252000 345 1 1 24000000,00 1 471 0,07 NULL
16228 489 Ferox Blueprint NULL 1748 0 0 0,01 0 1 NULL 240000000,00 1 590 0 NULL
16229 419 Brutix One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level 99% reduction in the CPU need of Warfare Link modules. 2383 196 13250000 270000 400 1 8 27000000,00 1 472 0,07 NULL
16230 489 Brutix Blueprint NULL 1748 0 0 0,01 0 1 NULL 270000000,00 1 591 0 NULL
16231 419 Cyclone The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's eight high-power slots and powerful thrusters have proved ideal. Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to shield boosting per level 99% reduction in the CPU need of Warfare Link modules. 2384 258 12500000 216000 475 1 2 22500000,00 1 473 0,07 NULL
16232 489 Cyclone Blueprint NULL 1748 0 0 0,01 0 1 NULL 225000000,00 1 592 0 NULL
16233 419 Prophecy The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. Battlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor use and 5% bonus to all armor resistances per level 99% reduction in the CPU need of Warfare Link modules. 2385 173 13500000 234000 350 1 4 25500000,00 1 470 0,07 NULL
16234 489 Prophecy Blueprint NULL 1748 0 0 0,01 0 1 NULL 255000000,00 1 589 0 NULL
16236 420 Coercer Noticing the alarming increase in Minmatar frigate fleets, the Royal Navy made its plans for the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels. Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed per level 10% bonus to Small Energy Turret Capacitor usage per level Role Bonuses: 50% bonus to optimal range for small energy turrets 2387 144 1665000 47000 300 1 4 863524,00 1 465 0,07 NULL
16237 487 Coercer Blueprint NULL 1748 0 0 0,01 0 1 NULL 8635240,00 1 583 0 NULL
16238 420 Cormorant The Cormorant is the only State-produced space vessel whose design has come from a third party. Rumors abound, of course, but the designer's identity has remained a tightly-kept secret in the State's inner circle. Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret tracking speed per level 10% bonus to Small Hybrid Turret optimal range per level Role Bonuses: Bonus: 50% bonus to optimal range for small hybrid turrets 2388 112 1892000 52000 450 1 1 841640,00 1 466 0,07 NULL
16239 487 Cormorant Blueprint NULL 1748 0 0 0,01 0 1 NULL 8416400,00 1 584 0 NULL
16240 420 Catalyst Ideally suited for both skirmish warfare and fleet support, the Catalyst is touted as one of the best anti-frigate platforms out there. Faced with its top-of-the-line tracking equipment, not many can argue. Destroyer Skill Bonus: 10% Bonus to Small Hybrid Turret tracking speed per level 10% bonus to Small Hybrid Turret falloff per level Role Bonuses: Bonus: 50% bonus to optimal range for small hybrid turrets 2389 143 1761000 55000 400 1 8 788780,00 1 467 0,07 NULL
16241 487 Catalyst Blueprint NULL 1748 0 0 0,01 0 1 NULL 7887800,00 1 585 0 NULL
16242 420 Thrasher Engineered as a supplement to its big brother the Cyclone, the Thrasher's tremendous turret capabilities and advanced tracking computers allow it to protect its larger counterpart from smaller, faster menaces. Destroyer Skill Bonus: 10% bonus to Small Projectile Turret tracking speed per level 5% bonus to Small Projectile Turret damage per level Role Bonuses: Bonus: 50% bonus to optimal range for small projectile turrets 2390 138 1542000 43000 400 1 2 750000,00 1 468 0,07 NULL
16243 487 Thrasher Blueprint NULL 1748 0 0 0,01 0 1 NULL 7500000,00 1 586 0 NULL
16244 665 Sarum Spider This is a Sarum support frigate, designed to paralyze the target while it's being attacked by Sarum cruisers and battleships. 1922 20,5 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
16245 749 Zainou 'Gnome' Shield Upgrades SU-605 A neural Interface upgrade that reduces the shield upgrade module power needs. NULL 1 0 1 0 1 NULL 0,00 1 1158 0,05 2224
16246 749 Zainou 'Gnome' Shield Management SM-705 Improved skill at regulating shield capacity. 5% Bonus to shield capacity. NULL 1 0 1 0 1 NULL 0,00 1 1167 0,05 2224
16247 749 Zainou 'Gnome' Shield Emission Systems SE-805 A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. NULL 1 0 1 0 1 NULL 0,00 1 1175 0,05 2224
16248 749 Zainou 'Gnome' Shield Operation SP-905 A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. NULL 1 0 1 0 1 NULL 0,00 1 1184 0,05 2224
16249 742 Zainou 'Gnome' Weapon Upgrades WU-1005 A neural Interface upgrade that lowers turret CPU needs. NULL 1 0 1 0 1 NULL 0,00 1 1186 0,05 2224
16250 817 Maylan Falek A shroud of secrecy surrounds Maylans identity. All that is known is he is a top secret agent working for the Minmatar Republic military, with close ties to certain high ranking officials of the Minmatar Republic. His ethniticity is most likely that of the Krusual tribe. 1885 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
16251 817 Freedom Patriot The Freedom Patriot is a Bellicose class cruiser used by the Minmatar Freedom Fighter network. Threat level: Deadly 303 131 10750000 85000 420 1 2 0,00 0 NULL 0,07 NULL
16252 816 Freedom Liberty The Liberty battleship is one of the biggest assets of the Minmatar Freedom Fighter network. After it had aquired massive support within the Minmatar Republic, it could finally afford these gigantic Typhoon class battleships, which were nicknamed 'Liberty'. Threat level: Deadly 301 250 19000000 920000 625 1 2 0,00 0 NULL 0,07 NULL
16253 283 Minmatar Emissary This is an emissary from the Minmatar Republic. NULL 0 70 0,1 0 1 NULL 0,00 1 NULL 0 2536
16254 817 Kuzak Obliterator The Kuzak Obliterator is a deadly cruiser class ship, designed as a lightly armored vessel that can pack a serious punch. Threat level: Extreme 336 101 12155000 99000 450 1 2 0,00 0 NULL 0,07 NULL
16256 817 Nugoeihuvi Agent A Nugoeihuvi secret agent. Threat level: Deadly 41 221,9 13000000 107000 305 1 1 0,00 0 NULL 0,07 NULL
16258 422 Argon Gas A colorless and odorless inert gas; one of the six inert gases. NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
16259 422 Xenon Xenon is a member of the zero-valence elements that are called noble or inert gases, however, "inert" is not a completely accurate description of this chemical series since some noble gas compounds have been synthesized. In a gas filled tube, xenon emits a blue glow when the gas is excited by electrical discharge. Using tens of gigapascals of pressure, xenon has been forced into a metallic phase.[3] Xenon can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules. NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
16260 422 Gaseous Neon Isotopes Neon is the second-lightest noble gas, glows reddish-orange in a vacuum discharge tube and has over 40 times the refrigerating capacity of liquid helium and three times that of liquid hydrogen (on a per unit volume basis). In most applications it is a less expensive refrigerant than helium. Neon has the most intense discharge at normal voltages and currents of all the rare gases. NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
16261 422 Gaseous Krypton Isotopes A colorless, odorless, tasteless noble gas, krypton occurs in trace amounts in the atmosphere, is isolated by fractionating liquefied air, and is often used with other rare gases in fluorescent lamps. Krypton is inert for most practical purposes but it is known to form compounds with fluorine. Krypton can also form clathrates with water when atoms of it are trapped in a lattice of the water molecules. NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
16262 465 Clear Icicle Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field, and are known as the universe's primary source of helium isotopes. 2556 1 1000 1000 0 1 NULL 376000,00 1 493 0 2556
16263 465 Glacial Mass Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, in addition to smatterings of heavy water and liquid ozone. 2555 1 1000 1000 0 1 NULL 76000,00 1 493 0 2555
16264 465 Blue Ice Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice contains more oxygen isotopes than any other ice asteroid. 2554 1 1000 1000 0 1 NULL 76000,00 1 493 0 2554
16265 465 White Glaze When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. White Glaze is extremely high in nitrogen-14 and other stable nitrogen isotopes, and is thus a necessity for the sustained operation of certain kinds of control tower. 2561 1 1000 1000 0 1 NULL 76000,00 1 493 0 2561
16266 465 Glare crust In areas with high concentrations of electromagnetic activity, ice formations such as this one, containing large amounts of heavy water and liquid ozone, are spontaneously formed during times of great electric flux. Glare crust also contains a small amount of strontium clathrates. 2559 1 1000 1000 0 1 NULL 1525000,00 1 493 0 2559
16267 465 Dark Glitter Dark glitter is one of the rarest of the interstellar ices, formed only in areas with large amounts of residual electrical current. Little is known about the exact way in which it comes into being; the staggering amount of liquid ozone to be found inside one of these rocks makes it an intriguing mystery for stellar physicists and chemists alike. In addition, it contains large amounts of heavy water and a decent measure of strontium clathrates. 2557 1 1000 1000 0 1 NULL 1550000,00 1 493 0 2557
16268 465 Gelidus Fairly rare and very valuable, Gelidus-type ice formations are a large-scale source of strontium clathrates, one of the rarest ice solids found in the universe, in addition to which they contain unusually large concentrations of heavy water and liquid ozone. 2558 1 1000 1000 0 1 NULL 825000,00 1 493 0 2558
16269 465 Krystallos The universe's richest known source of strontium clathrates, Krystallos ice formations are formed only in areas where a very particular combination of environmental factors are at play. Krystallos compounds also include quite a bit of liquid ozone. 2560 1 1000 1000 0 1 NULL 450000,00 1 493 0 2560
16272 423 Heavy Water Dideuterium oxide. Water with significant nuclear properties which make it extremely effective as a neutron moderator in various types of power reactors. One of the materials required to keep Control Towers online. NULL 0 0 0,4 0 1 NULL 1000,00 1 476 0 2698
16273 423 Liquid Ozone Liquid Ozone is used as a cleaning and disinfectant substance, and plays a vital role in ensuring the smooth day-to-day operation of a starbase. One of the materials required to keep Control Towers online. NULL 0 0 0,4 0 1 NULL 1000,00 1 476 0 2697
16274 423 Helium Isotopes The Helium-3 isotope is extremely sought-after for use in fusion processes, and also has various applications in the fields of cryogenics and machine cooling. One of the materials required to keep Amarr Control Towers online. NULL 0 0 0,15 0 1 NULL 1000,00 1 476 0 2699
16275 423 Strontium Clathrates An unstable compound of strontium molecules encased in the crystal structure of water. When fed to a Control Tower's force field generator, these clathrates bond with the molecules already in place in the field to create a nigh-invulnerable barrier of energy. A necessary ingredient for Control Towers to go into reinforced mode. NULL 0 0 3 0 1 NULL 1000,00 1 476 0 2696
16278 464 Ice Harvester I A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers. 11144 25 0 100 0 1 NULL 2932662,00 1 1038 0,07 2526
16279 490 Ice Harvester I Blueprint NULL 1061 0 0 0,01 0 1 NULL 15003680,00 1 338 0 1061
16281 268 Ice Harvesting Skill at harvesting ice. 5% reduction per skill level to the cycle time of ice harvesters. NULL 0 0 0,01 0 1 NULL 375000,00 1 369 0 33
16282 425 Low Cost Mercenary Assault Unit This is the most simple assault unit, comprised of mercenaries willing to kill for a low sum of money, not caring about their fate living only for the next Z-rated holoreel and pleasure hub visit. They are known for committing unnecessary atrocities when overtaking structures in space, showing total disregard for human life and dignity. Combined with the fact that their fee is laughably low, one cannot but question their motives for choosing this profession. 2392 100 37500 500 0 10 NULL 50000,00 0 NULL 0,07 NULL
16286 365 QA Control Tower This structure does not exist. 2593 3394 1000000 1 140000 1 4 400000000,00 0 NULL 0 NULL
16287 818 Tazmyr's Capsule This is an escape capsule which is released upon the destruction of ones ship. 1679 10 32000 1000 0 1 NULL 0,00 0 NULL 0 NULL
16288 818 Tazmyr Tazmyr the Amarrian. Flies a Minmatar frigate when in Minmatar space to blend in with the locals. Threat level: Very high 44 32,89 1000000 12000 80 1 2 0,00 0 NULL 0,07 NULL
16297 315 'Accord' Core Compensation When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 9994,00 1 1088 0,07 97
16299 315 'Repose' Core Compensation When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 9994,00 1 1088 0,07 97
16301 315 'Stoic' Core Equalizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 9994,00 1 1088 0,07 97
16303 315 'Halcyon' Core Equalizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 9994,00 1 1088 0,07 97
16305 98 Upgraded Adaptive Nano Plating I This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 540 0,07 1030
16307 98 Limited Adaptive Nano Plating I This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 540 0,07 1030
16309 98 'Collateral' Adaptive Nano Plating I This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 540 0,07 1030
16311 98 'Refuge' Adaptive Nano Plating I This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 540 0,07 1030
16313 98 Upgraded Kinetic Plating I This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16315 98 Limited Kinetic Plating I This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16317 98 Experimental Kinetic Plating I This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16319 98 'Aegis' Explosive Plating I An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16321 98 Upgraded Explosive Plating I An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16323 98 Limited Explosive Plating I An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16325 98 'Rampart' Kinetic Plating I This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16327 98 'Element' Kinetic Plating I This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16329 98 Upgraded EM Plating I An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16331 98 Limited EM Plating I An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16333 98 'Contour' EM Plating I Attempts to distribute electro-magnetic energy over the entire plating. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16335 98 'Spiegel' EM Plating I Attempts to distribute Electro-Magnetic energy over the entire plating. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16337 98 Upgraded Thermic Plating I Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16339 98 Limited Thermic Plating I Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16341 98 Experimental Thermic Plating I Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16343 98 Prototype Thermic Plating I Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16345 98 Upgraded Layered Plating I This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16347 98 Limited Layered Plating I This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16349 98 'Scarab' Layered Plating I This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16351 98 'Grail' Layered Plating I This plating is composed of several additional tritanium layers, effectively increasing its hit points. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 540 0,07 1030
16353 328 Upgraded Armor EM Hardener I A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 535 0,07 1030
16355 328 Limited Armor EM Hardener I A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 535 0,07 1030
16357 328 Experimental Armor EM Hardener I A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 535 0,07 1030
16359 328 Prototype Armor EM Hardener I A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 535 0,07 1030
16361 328 Upgraded Armor Explosive Hardener I A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 535 0,07 1030
16363 328 Limited Armor Explosive Hardener I A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 535 0,07 1030
16365 328 Experimental Armor Explosive Hardener I A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 535 0,07 1030
16367 328 Prototype Armor Explosive Hardener I A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 535 0,07 1030
16369 328 Upgraded Armor Kinetic Hardener I A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 535 0,07 1030
16371 328 Limited Armor Kinetic Hardener I A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 535 0,07 1030
16373 328 Experimental Armor Kinetic Hardener I A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 535 0,07 1030
16375 328 Prototype Armor Kinetic Hardener I A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 535 0,07 1030
16377 328 Upgraded Armor Thermic Hardener I A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 535 0,07 1030
16379 328 Limited Armor Thermic Hardener I A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 535 0,07 1030
16381 328 Experimental Armor Thermic Hardener I A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 535 0,07 1030
16383 328 Prototype Armor Thermic Hardener I A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 535 0,07 1030
16385 326 Upgraded Energized Adaptive Nano Membrane I A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 541 0,07 2066
16387 326 Limited Energized Adaptive Nano Membrane I A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 541 0,07 2066
16389 326 Experimental Energized Adaptive Nano Membrane I A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 541 0,07 2066
16391 326 Prototype Energized Adaptive Nano Membrane I A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 541 0,07 2066
16393 326 Upgraded Energized Kinetic Membrane I A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16395 326 Limited Energized Kinetic Membrane I A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16397 326 Experimental Energized Kinetic Membrane I An enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16399 326 Prototype Energized Kinetic Membrane I A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16401 326 Upgraded Energized Explosive Membrane I A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16403 326 Limited Energized Explosive Membrane I A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16405 326 Experimental Energized Explosive Membrane I A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16407 326 Prototype Energized Explosive Membrane I A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16409 326 Upgraded Energized EM Membrane I A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16411 326 Limited Energized EM Membrane I A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16413 326 Experimental Energized EM Membrane I A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16415 326 Prototype Energized EM Membrane I A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16417 326 Upgraded Energized Armor Layering Membrane I An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16419 326 Limited Energized Armor Layering Membrane I An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16421 326 Experimental Energized Armor Layering Membrane I An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16423 326 Prototype Energized Armor Layering Membrane I An enhanced version of the standard layered armor plating. Uses advanced magnetic field generators to strengthen the integrity of the plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16425 326 Upgraded Energized Thermic Membrane I A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16427 326 Limited Energized Thermic Membrane I A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16429 326 Experimental Energized Thermic Membrane I A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16431 326 Prototype Energized Thermic Membrane I A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 541 0,07 2066
16433 325 Small I-ax Regenerative Projector This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 1059 0,07 80
16435 325 Small Coaxial Regenerative Projector This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 1059 0,07 80
16437 325 Small 'Arup' Remote Bulwark Reconstruction This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 1059 0,07 80
16439 325 Small 'Solace' Remote Bulwark Reconstruction This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 1059 0,07 80
16441 325 Medium I-ax Regenerative Projector This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 1058 0,07 80
16443 325 Medium Coaxial Regenerative Projector This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 1058 0,07 80
16445 325 Medium 'Arup' Remote Bulwark Reconstruction This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 1058 0,07 80
16447 325 Medium 'Solace' Remote Bulwark Reconstruction This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 1058 0,07 80
16449 325 Large I-ax Regenerative Projector This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 50 0 1 NULL 31244,00 1 1057 0,07 80
16451 325 Large Coaxial Regenerative Projector This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 50 0 1 NULL 31244,00 1 1057 0,07 80
16453 325 Large 'Arup' Remote Bulwark Reconstruction This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 50 0 1 NULL 31244,00 1 1057 0,07 80
16455 325 Large 'Solace' Remote Bulwark Reconstruction This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 50 0 1 NULL 31244,00 1 1057 0,07 80
16457 367 Cross-linked Bolt Array I A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 645 0,07 2531
16459 367 Muon Coil Bolt Array I A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 645 0,07 2531
16461 367 Multiphasic Bolt Array I A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 645 0,07 2531
16463 367 'Pandemonium' Ballistic Enhancement A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 645 0,07 2531
16465 71 Medium Rudimentary Energy Destabilizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 690 0,07 1283
16467 71 Medium 'Gremlin' Power Core Disruptor I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 690 0,07 1283
16469 71 50W Infectious Power System Malfunction Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 690 0,07 1283
16471 71 Medium Unstable Power Fluctuator I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 690 0,07 1283
16473 71 Heavy Rudimentary Energy Destabilizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 691 0,07 1283
16475 71 Heavy 'Gremlin' Power Core Disruptor I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 691 0,07 1283
16477 71 500W Infectious Power System Malfunction Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 691 0,07 1283
16479 71 Heavy Unstable Power Fluctuator I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 691 0,07 1283
16481 67 Large Asymmetric Energy Succor I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 78840,00 1 697 0,07 1035
16483 67 Large Murky Energy Transmitter I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 78840,00 1 697 0,07 1035
16485 67 Large Partial E95c Power Conduit Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 78840,00 1 697 0,07 1035
16487 67 Large 'Regard' Power Projector Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 78840,00 1 697 0,07 1035
16489 67 Medium Asymmetric Energy Succor I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 696 0,07 1035
16491 67 Medium Murky Energy Transmitter I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 696 0,07 1035
16493 67 Medium Partial E95b Power Conduit Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 696 0,07 1035
16495 67 Medium 'Regard' Power Projector Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 696 0,07 1035
16497 68 Heavy 'Ghoul' Energy Siphon I Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 694 0,07 1029
16499 68 Heavy 'Knave' Energy Drain Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 694 0,07 1029
16501 68 E500 Prototype Energy Vampire Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 694 0,07 1029
16503 68 Heavy Diminishing Power System Drain I Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 694 0,07 1029
16505 68 Medium 'Ghoul' Energy Siphon I Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 693 0,07 1029
16507 68 Medium 'Knave' Energy Drain Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 693 0,07 1029
16509 68 E50 Prototype Energy Vampire Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 693 0,07 1029
16511 68 Medium Diminishing Power System Drain I Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 693 0,07 1029
16513 506 'Malkuth' Cruise Launcher I A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,05 1 NULL 80118,00 1 643 0,07 2530
16515 506 'Limos' Cruise Launcher I A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,1 1 NULL 80118,00 1 643 0,07 2530
16517 506 XT-9000 Cruise Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,15 1 NULL 80118,00 1 643 0,07 2530
16519 506 'Arbalest' Cruise Launcher I A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,2 1 NULL 80118,00 1 643 0,07 2530
16521 507 'Malkuth' Rocket Launcher I A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2 1 NULL 3000,00 1 639 0,07 1345
16523 507 'Limos' Rocket Launcher I A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2063 1 NULL 3000,00 1 639 0,07 1345
16525 507 OE-5200 Rocket Launcher A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2188 1 NULL 3000,00 1 639 0,07 1345
16527 507 'Arbalest' Rocket Launcher I A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,225 1 NULL 3000,00 1 639 0,07 1345
16529 338 Ionic Field Accelerator I Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 613 0,07 2104
16531 338 5a Prototype Shield Support I Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 613 0,07 2104
16533 338 'Stalwart' Particle Field Magnifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 613 0,07 2104
16535 338 'Copasetic' Particle Field Acceleration Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 613 0,07 2104
16537 339 Micro B66 Core Augmentation Supplements the main Power core providing more power NULL 500 0 5 0 1 NULL 150000,00 1 660 0,07 2105
16539 339 Micro B88 Core Augmentation Supplements the main Power core providing more power NULL 500 0 5 0 1 NULL 150000,00 1 660 0,07 2105
16541 339 Micro K-Exhaust Core Augmentation Supplements the main Power core providing more power NULL 500 0 5 0 1 NULL 150000,00 1 660 0,07 2105
16543 339 Micro 'Vigor' Core Augmentation Supplements the main Power core providing more power NULL 500 0 5 0 1 NULL 150000,00 1 660 0,07 2105
16545 817 Pleasure Cruiser A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. 330 287 13075000 115000 3200 1 8 0,00 0 NULL 0 NULL
16546 267 Bureaucratic Connections Understanding of corporate bureaucracies. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Administration Internal Security Personnel Storage Archives Financial NULL 0 0 0,01 0 1 NULL 20000000,00 0 NULL 0 33
16547 267 Financial Connections Understanding of Corporate Finances. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Public Relations Marketing Legal Accounting Financial Distribution NULL 0 0 0,01 0 1 NULL 20000000,00 0 NULL 0 33
16548 267 Political Connections Understanding of political concepts and stratagems. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Security Legal Administration Advisory Command Public Relations NULL 0 0 0,01 0 1 NULL 20000000,00 0 NULL 0 33
16549 267 Military Connections Understanding of military culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Intelligence Security Astrosurveying Command Internal Security Surveillance NULL 0 0 0,01 0 1 NULL 20000000,00 0 NULL 0 33
16550 267 Labor Connections Understanding of corporate culture on the industrial level and the plight of the worker. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Manufacturing Production Personnel Mining Astrosurveying NULL 0 0 0,01 0 1 NULL 20000000,00 0 NULL 0 33
16551 267 Trade Connections Understanding of the way trade is conducted at the corporate level. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Distribution Storage Production Accounting Mining Marketing NULL 0 0 0,01 0 1 NULL 20000000,00 0 NULL 0 33
16552 267 High Tech Connections Understanding of high-tech corporate culture. Improves loyalty point gain by 5% per level when working for agents in the following corporation divisions: Archives Advisory Intelligence Manufacturing Surveillance NULL 0 0 0,01 0 1 NULL 20000000,00 0 NULL 0 33
16553 818 Wallekon Nezmar A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat level: Very high 1744 40 1265000 18100 235 1 4 0,00 0 NULL 0,07 NULL
16554 818 Velzion Drekin A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat level: Very high 1744 40 1265000 18100 235 1 4 0,00 0 NULL 0,07 NULL
16555 817 Terrens Glokuir A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat Level = Extraordinary 2385 198 12500000 120000 280 1 4 0,00 0 NULL 0,07 NULL
16556 817 Karbim Dula A secret agent working for the Minmatar Republic - flies an Ammatar ship due to his undercover job as a pilot within the Ammatar Fleet. Threat Level = Extraordinary 1739 134,43 12750000 118000 280 1 4 0,00 0 NULL 0,07 NULL
16557 818 Guerin Marduke A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high 1891 37,07 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
16558 818 Jhelom Marek A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high 1891 37,07 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
16559 817 Malad Dorsin A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary 2382 363 12500000 120000 300 1 1 0,00 0 NULL 0,07 NULL
16560 817 Umeni Kurr A secret agent working for the Ammatar - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly 1887 134 10250000 89000 300 1 2 0,00 0 NULL 0,07 NULL
16561 550 Angel Viper This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16562 550 Angel Webifier This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16563 606 Blood Wraith This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16564 606 Blood Disciple This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 20,5 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
16565 615 Guristas Kyoukan This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
16566 615 Guristas Webifier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
16567 624 Sansha's Demon This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 59 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
16568 624 Sansha's Berserker This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 59 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
16569 633 Guardian Veteran This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
16570 818 Jenai Taen A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. 1891 37,07 1200000 28700 235 1 2 0,00 0 NULL 0,07 NULL
16571 818 Ralek Schult A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: High 1891 37,07 1200000 28700 315 1 2 0,00 0 NULL 0,07 NULL
16572 817 Thoriam Delvar A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary 1885 109 11500000 96000 235 1 2 0,00 0 NULL 0,07 NULL
16573 817 Zenin Mirae A secret agent working for the Amarr Empire - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly 1884 123,03 10000000 80000 235 1 2 0,00 0 NULL 0,07 NULL
16574 817 Borain Doleni A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. Threat level: Deadly 1236 174 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
16575 817 Tsejani Kulvin A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. Threat level: Extraordinary 1855 134,43 12750000 100100 235 1 4 0,00 0 NULL 0,07 NULL
16576 818 Oggenon Shafi A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. Threat level: High 1862 20,5 2870000 28700 315 1 4 0,00 0 NULL 0,07 NULL
16577 818 Thomas Pulver A secret agent working for the Thukker Tribe - flies a Khanid ship due to his undercover job as a pilot within the Khanid Navy. 1736 20,5 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
16578 818 Zidan Kloveni A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high 1891 37,07 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
16579 818 Tudor Brem A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Very high 1891 37,07 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
16580 817 Maccen Aman A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Extraordinary 2384 345 12500000 120000 300 1 2 0,00 0 NULL 0,07 NULL
16581 817 Keizo Veron A secret agent working for the Khanid Kingdom - flies a Minmatar ship due to his undercover job as a pilot within the Minmatar Fleet. Threat level: Deadly 1887 134 10250000 89000 300 1 2 0,00 0 NULL 0,07 NULL
16582 818 Kyani Torrin A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. 1808 42 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
16583 818 Aiko Temura A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Very high 1807 36,16 2040000 20400 200 1 8 0,00 0 NULL 0,07 NULL
16584 817 Juddi Temu A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Extraordinary 2383 266 12500000 120000 265 1 8 0,00 0 NULL 0 NULL
16585 817 Kimo Sekuta A secret agent working for the Caldari State - flies a Gallente ship due to his undercover job as a pilot within the Gallente Navy. Threat level: Deadly 1804 167,24 12000000 112000 265 1 8 0,00 0 NULL 0 NULL
16586 818 Ivan Minelli A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. 1791 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
16587 818 Torstan Kreoman A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Very high 1793 47 1680000 17400 90 1 1 0,00 0 NULL 0,07 NULL
16588 817 Jaques Klemont A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Extraordinary 2382 363 12500000 120000 250 1 1 0,00 0 NULL 0,07 NULL
16590 817 Tobi Lafonte A secret agent working for the Gallente Federation - flies a Caldari ship due to his undercover job as a pilot within the Caldari Navy. Threat level: Deadly 1785 199,86 10100000 101000 250 1 1 0,00 0 NULL 0,07 NULL
16591 257 Heavy Assault Ships Skill for operation of the Heavy Assault class cruisers. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 32000000,00 1 377 0 33
16593 283 Angel Cartel Prisoners Transporting prisoners is a task that requires trust and loyalty to the empire's legislative arm, but it is one of the least sought-after jobs in the known universe. NULL 0 400 1 0 1 NULL 0,00 1 NULL 0 2545
16594 274 Procurement Proficiency at placing remote buy orders on the market. Level 1 allows for the placement of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for placement of remote buy orders anywhere within current region. Note: placing buy orders and directly buying an item are not the same thing. Direct remote purchase requires no skill. NULL 0 0 0,01 0 1 NULL 1500000,00 1 378 0 33
16595 274 Daytrading Allows for remote modification of buy and sell orders. Each level of skill increases the range at which orders may be modified. Level 1 allows for modification of orders within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for market order modification anywhere within current region. NULL 0 0 0,01 0 1 NULL 12500000,00 1 378 0 33
16596 274 Wholesale Ability to organize and manage large-scale market operations. Each level raises the limit of active orders by 16. NULL 0 0 0,01 0 1 NULL 35000000,00 1 378 0 33
16597 274 Margin Trading Ability to make potentially risky investments work in your favor. Each level of skill reduces the percentage of ISK placed in market escrow when entering buy orders. Starting with an escrow percentage of 100% at Level 0 (untrained skill), each skill level cumulatively reduces the percentage by 25%. For a maximum reduction of approximately 24% total escrow at level 5. NULL 0 0 0,01 0 1 NULL 20000000,00 1 378 0 33
16598 274 Marketing Skill at selling items remotely. Each level increases the range from the seller to the item being sold. Level 1 allows for the sale of items within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for sale of items located anywhere within current region. NULL 0 0 0,01 0 1 NULL 3500000,00 1 378 0 33
16599 43 Brokara's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
16601 43 Selynne's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
16603 43 Vizan's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
16605 43 Chelm's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
16607 818 Horak Mane This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 341 36 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
16608 818 Lori Tzen This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16609 817 Jabar Kurr This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16610 818 Xulan Anieu This is a leader within the Angel Cartel, and the youngest brother of Ballet Anieu of Dominations. Threat level: Significant 343 28 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
16611 817 Tehmi Anieu This is a leader within the Angel Cartel. Is best known for being the Sibling of Ballet Anieu, COO of Dominations. Threat level: Deadly 337 187 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
16612 817 Zerone Anieu This is a leader within the Angel Cartel. Zerone Anieu is best known for being the half-brother of Ballet Anieu, COO of Dominations. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16613 816 Korien Anieu This is a leader within the Angel Cartel. Korien Anieu is best known for being the oldest sibling of Ballet Anieu, COO of Dominations. Korien Anieu was given a Tyrent class battleship from the Cartel after he aquired his current rank within the organization. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16614 314 Message from the Governor This message is sealed with the personal emblem of the Governor himself. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
16615 697 CONCORD Starship The CONCORD Starship is solely used for transporting or escorting people of extreme importance within CONCORD patrolled space. It is built for defense with very light offensive capability. 1058 250 20500000 1080000 665 1 NULL 0,00 0 NULL 0,07 NULL
16616 697 CONCORD ship This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. Only a fool would mess with a CONCORD Star Destroyer. 1060 250 20500000 1080000 235 1 NULL 0,00 0 NULL 0,07 NULL
16617 409 CONCORD Star Emblem Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 10000000,00 1 733 0 2552
16618 818 Veri Monnani The Chief of Security. Threat level: Significant 1049 38 1200000 19400 160 1 NULL 0,00 0 NULL 0,07 NULL
16619 818 Guemo Kajinn The Chief of Security. Threat level: Very high 1049 38 1200000 17400 90 1 NULL 0,00 0 NULL 0,07 NULL
16620 817 Telhia Hurst This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1050 199,86 10100000 101000 235 1 NULL 0,00 0 NULL 0,07 NULL
16621 816 Hyan Vezzon The Chief of Security. 1060 250 19000000 1080000 235 1 NULL 0,00 0 NULL 0,07 NULL
16622 274 Accounting Proficiency at squaring away the odds and ends of business transactions, keeping the check books tight. Each level of skill reduces transaction tax by 10%. NULL 0 0 0,01 0 1 NULL 5000000,00 1 378 0 33
16623 283 The Chief of Security The Chief of Security. NULL 0 90 0,1 0 1 NULL 0,00 1 NULL 0 1204
16626 817 Militia Guardian A local militia cruiser. Threat level: Deadly 337 100 1200000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16627 818 Militia Protector A local militia frigate. Threat level: Very high 339 43,6 1200000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16628 818 Militia Leader Militia Leader. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16630 283 The Militia Leader This is the leader of the militia forces. NULL 0 60 0,1 0 1 NULL 0,00 1 NULL 0 2536
16631 426 Small Artillery Battery Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets. 1216 400 1000000 500 50 1 2 500000,00 1 594 0 NULL
16633 427 Hydrocarbons Raw fossil fuels such as petroleum and mineral oil. Hydrocarbons are crucial building blocks in the production of organic chemicals, plastics and waxes, and are thus one of the most useful materials harvestable from any source. NULL 0 0 0,1 1 1 NULL 2,00 1 501 0 2669
16634 427 Atmospheric Gases Nitrogen, oxygen, neon, helium, xenon, methane, nitrous oxide, ozone -- a host of trapped vapours that can be used to catalyze numerous chemical processes. NULL 0 0 0,1 1 1 NULL 2,00 1 501 0 2668
16635 427 Evaporite Deposits Deposits formed by the precipitation of mineral-rich water. Usable for many purposes, mostly as building-block components for more complex materials. NULL 0 0 0,1 1 1 NULL 2,00 1 501 0 2667
16636 427 Silicates Various types of silicon- and oxygen-based rock formations. NULL 0 0 0,1 1 1 NULL 2,00 1 501 0 2670
16637 427 Tungsten One of the hardest metals in existence. Able to form extremely durable alloys with various other elements, and very useful in a number of deep-space scenarios. NULL 0 7720 0,4 1 1 NULL 8,00 1 501 0 2580
16638 427 Titanium An extremely fatigue-resistant yet light-weight metallic element, useful as a refractory metal and employable in a wide variety of potential scenarios. One of the primary building blocks of a whole host of materials. NULL 0 1800 0,4 1 1 NULL 8,00 1 501 0 2582
16639 427 Scandium A transition element harnessed from rare minerals, Scandium commonly sees use as a component of high-intensity light fixtures for deep-space environments, as well as being a strong building block in many deep-space structures and spacecraft due to its extremely high melting point. NULL 0 1196 0,4 1 1 NULL 8,00 1 501 0 2577
16640 427 Cobalt A silvery ferromagnetic element, used among other things in superalloys, magnetics, battery electrodes, and various metals and steels. NULL 0 3544 0,4 1 1 NULL 8,00 1 501 0 2570
16641 427 Chromium A steel-gray, lustrous metal with a wide variety of applications. Commonly used as a catalyst for chemical processes. NULL 0 4290 0,6 1 1 NULL 16,00 1 501 0 2569
16642 427 Vanadium A soft, white metal with a wide-ranging arsenal of applications both nuclear and structural. Also a versatile catalyst in compound form. NULL 0 6000 1 1 1 NULL 16,00 1 501 0 2581
16643 427 Cadmium A soft, malleable metal often occuring with zinc ores. Has a wide variety of applications; used in electroplating, superconductors, and as an alloy in various types of structure and equipment. NULL 0 3476 0,4 1 1 NULL 16,00 1 501 0 2567
16644 427 Platinum A corrosion-resistant precious metal with an extremely wide range of applications. Often used as a chemical catalyst. NULL 0 21460 1 1 1 NULL 16,00 1 501 0 2575
16646 427 Mercury Also known as quicksilver, mercury is a silvery liquid metal whose primary characteristic is the ease with which it forms amalgamatic alloys with other metals. It is therefore extremely useful as a base-block component. NULL 0 10826 0,8 1 1 NULL 64,00 1 501 0 2573
16647 427 Caesium A golden Alkali metal used primarily in propulsion systems. Also performs a variety of catalytic functions in the nuclear and photoelectric arenas. NULL 0 1544 0,8 1 1 NULL 64,00 1 501 0 2568
16648 427 Hafnium A silvery, corrosion-resistant metal used in various metal alloys and, to a lesser extent, in hybrid weapons systems. NULL 0 10640 0,8 1 1 NULL 64,00 1 501 0 2572
16649 427 Technetium A silvery metal, primarily used as a corrosion inhibitor and a superconductor. NULL 0 8800 0,8 1 1 NULL 64,00 1 501 0 2578
16650 427 Dysprosium A relatively rare soft metal, easily dissolvable in mineral acids. Used primarily in the production of laser materials. NULL 0 8550 1 1 1 NULL 256,00 1 501 0 2571
16651 427 Neodymium A rare, silvery metal. Due to its atmospheric reactiveness, Neodymium is used primarily for light-refractive purposes and as a colorant for other materials. NULL 0 7010 1 1 1 NULL 256,00 1 501 0 2574
16652 427 Promethium An extremely radioactive luminescent metal, sometimes used as a heating component and a building block for laser generators. NULL 0 7260 1 1 1 NULL 256,00 1 501 0 2576
16653 427 Thulium A soft, rare, silvery-gray metal. Used in the creation of lasers, in addition to possessing a range of radiation-related production applications. NULL 0 9320 1 1 1 NULL 256,00 1 501 0 2579
16654 428 Titanium Chromide Titanium Chromide is in high demand among technicians and manufacturers for its unique combination of strength, light weight and catalytic potential. NULL 0 0 1 0 1 NULL 40,00 1 500 0 2664
16655 428 Crystallite Alloy A polynuclear heterometallic compound created from cobalt and cadmium. Crystallite alloys are a fundamental building block in the creation of crystalline composites. NULL 0 0 1 0 1 NULL 40,00 1 500 0 2664
16656 428 Fernite Alloy An intensely durable and extremely versatile alloy, Fernite, when combined with certain other materials, is a crucial stepping stone in the creation of a whole host of advanced technologies. NULL 0 0 1 0 1 NULL 40,00 1 500 0 2664
16657 428 Rolled Tungsten Alloy An extremely strong compound, made from tungsten rolled in a sheath of platinum. A crucial component in the creation of carbides which have a wide field of utility in the manufacture of various equipment. NULL 0 0 1 0 1 NULL 40,00 1 500 0 2664
16658 428 Silicon Diborite A mineral composite which, in large quantities, gives off a distinct crystalline glow. When combined with other composites, is usable for a variety of manufacturing purposes. NULL 0 0 1 0 1 NULL 8,00 1 500 0 2664
16659 428 Carbon Polymers A synthetic carbon compound created from raw hydrocarbons and silicate rock materials. Important ingredients in a variety of carbon- and gel-based composites. NULL 0 0 1 0 1 NULL 8,00 1 500 0 2664
16660 428 Ceramic Powder A fine powder synthesized from various natural gases and solids through reactant processes. Used as a strengthening agent in both armor plating and shield generators, as well as constituting an important part of many other composite materials. NULL 0 0 1 0 1 NULL 8,00 1 500 0 2664
16661 428 Sulfuric Acid A strong mineral acid, used in many chemical reactions and production processes. One of the most widely used chemicals in history. NULL 0 0 1 0 1 NULL 8,00 1 500 0 2664
16662 428 Platinum Technite An intensely resilient alloy composed of platinum and technetium. Highly sought-after in the machinery and armament industries. NULL 0 0 1 0 1 NULL 80,00 1 500 0 2664
16663 428 Caesarium Cadmide A dark-golden hued alloy composed of cadmium and caesium. Often confused with tritanium due to its tint. An essential ingredient in various composites and condensates. NULL 0 0 1 0 1 NULL 80,00 1 500 0 2664
16664 428 Solerium When chromium and caesium are combined with raw silicates in the proper proportions, Solerium is created. Since its initial discovery, Solerium's uniquely shifting dark-to-bright red hue has prompted poet and musician alike to create hymns in praise of its uniquely shifting deep red hue. NULL 0 0 1 0 1 NULL 120,00 1 500 0 2664
16665 428 Hexite A chemical compound, formed through electrosporadic oxidization of chromium and platinum. Has a wide range of applications in the production of advanced technology and is highly sought-after by industrial manufacturers. NULL 0 0 1 0 1 NULL 120,00 1 500 0 2664
16666 428 Hyperflurite Hyperflurite is one of the most radioactive substances known to man. Composed of a mixture of radioactive metals and raw hydrocarbons, this luminescent goop provides catalysis for a variety of generative and reactive machine processes. NULL 0 0 1 0 1 NULL 320,00 1 500 0 2664
16667 428 Neo Mercurite A silvery, shimmering liquid compound, Neo Mercurite is a crucial element in many forms of advanced sensor and processor technology. NULL 0 0 1 0 1 NULL 320,00 1 500 0 2664
16668 428 Dysporite Quicksilver mixed with dysprosium forms the soft but extremely resilient dysporite, an amalgamatic alloy which plays a key role in most advanced sensor and reactor technologies. NULL 0 0 1 0 1 NULL 320,00 1 500 0 2664
16669 428 Ferrofluid Ferrofluids are superparamagnetic fluids containing tiny particles of magnetic solids suspended in liquid. The primary component in the creation of ferrogels. NULL 0 0 1 0 1 NULL 512,00 1 500 0 2664
16670 429 Crystalline Carbonide An exeptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating. NULL 0 0 0,01 0 1 NULL 10,00 1 499 0 2679
16671 429 Titanium Carbide Due to its immense strength and molecular malleability, Titanium Carbide has become the darling of the Caldari technological industry, seeing use in everything from reactor units to weapons systems. NULL 0 0 0,01 0 1 NULL 10,00 1 499 0 2681
16672 429 Tungsten Carbide Tungsten Carbide is a much-used composite, greatly favored by the Amarrians for construction of their advanced technologies. NULL 0 0 0,01 0 1 NULL 10,00 1 499 0 2682
16673 429 Fernite Carbide A revolutionary ceramic carbide compound, much favored by the Matari both for its earthy quality and its extremely wide range of technological uses. NULL 0 0 0,01 0 1 NULL 10,00 1 499 0 2680
16678 429 Sylramic Fibers Extremely strong fibers, used in laminated armor plating. NULL 0 0 0,05 0 1 NULL 20,00 1 499 0 2662
16679 429 Fullerides Fullerides are highly superconductive materials used in capacitors, armor plating and weapons systems. NULL 0 0 0,15 0 1 NULL 230,00 1 499 0 2684
16680 429 Phenolic Composites A extremely heat-resistant material used in thrusters and as heat shielding. NULL 0 0 0,2 0 1 NULL 600,00 1 499 0 2661
16681 429 Nanotransistors Extremely complex molecular-level transistors used in nanoscale electronics, such as microprocessors and capacitor units. NULL 0 0 0,25 0 1 NULL 700,00 1 499 0 2686
16682 429 Hypersynaptic Fibers Whenever the transmission of visual or numerical data is a matter of life and death, the data network needs the fastest possible relay system. Hypersynaptic fibers, due to their immense frequency range and speed of conduction, have become the industry standard for sensor arrays and targeting systems. NULL 0 0 0,6 0 1 NULL 2560,00 1 499 0 2685
16683 429 Ferrogel A magnetised liquid, used to control the flow of cold plasma fields in shield systems, reactor cores, pulse generators and thruster systems. NULL 0 0 1 0 1 NULL 5500,00 1 499 0 2678
16686 314 Manufacturing Tools Tools used in various construction projects, such as ship, module or ground vehicle manufacturing. NULL 0 10 100 0 1 NULL 0,00 1 20 0,05 2225
16688 426 Medium Artillery Battery Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. 1216 400 1000000 1000 65 1 2 2500000,00 1 594 0 NULL
16689 426 Large Artillery Battery Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets. 2753 400 1000000 5000 165 1 NULL 12500000,00 1 594 0 NULL
16690 449 Small Railgun Battery Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 1213 400 1000000 500 120 1 1 500000,00 1 595 0 NULL
16691 449 Medium Railgun Battery Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 1213 400 1000000 1000 160 1 1 2500000,00 1 595 0 NULL
16692 449 Large Railgun Battery Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 2752 400 1000000 5000 400 1 NULL 12500000,00 1 595 0 NULL
16693 287 Enhanced Training Drone This weak but hostile training drone allows rookie-pilots to experience combat without too much risk. This is the enhanced version of the original Training Drone prototype. Threat level: Very low 2826 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
16694 430 Large Beam Laser Battery Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 1 1 NULL 12500000,00 1 596 0 NULL
16695 417 Heavy Missile Battery A launcher array designed to fit heavy missiles. Fires at those the Control Tower deems its enemies. 2379 366 1000000 1150 5000 1 NULL 128,00 0 NULL 0 NULL
16696 417 Cruise Missile Battery A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies. 2603 366 1000000 500 3500 1 NULL 500000,00 1 479 0 NULL
16697 417 Torpedo Battery A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies. 2604 366 1000000 1000 4500 1 NULL 2500000,00 1 479 0 NULL
16698 818 Vivian Menure A member of a team of gladiators which make their living off nationwide Gladiator shows. Threat level: Moderate 345 39 1200000 17400 220 1 2 0,00 0 NULL 0 NULL
16699 818 Uenia Khann A member of a team of gladiators which make their living off nationwide Gladiator shows. Threat level: Very high 342 66,78 1200000 12000 80 1 2 0,00 0 NULL 0,07 NULL
16700 818 Mullok Bloodsworn Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1765 13 2810000 28100 235 1 4 0,00 0 NULL 0 NULL
16701 818 Javvyn Bloodsworn Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16702 818 Terror Bloodsworn Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Very high 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16703 699 Mordur Bloodsworn Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Very high 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16712 314 Novice Medal A medal awarded to those that have completed the Novice Trial of the Legends Trials. NULL 0 0,1 0,1 0 1 NULL 0,00 1 492 0 2040
16713 314 Intermediate Medal A medal awarded to those that have completed the Intermediate Trial of the Legends Trials. NULL 0 0,1 0,1 0 1 NULL 0,00 1 492 0 2040
16714 314 Legends Medal A medal awarded to those that have completed the final trial of the Legends Trials. Only the greatest combat pilots of the Eve universe can claim to have accomplished this great feat. NULL 0 0,1 0,1 0 1 NULL 0,00 1 492 0 2532
16715 23 Clone Grade Pi NULL NULL 0 0 1 0 1 NULL 7800000,00 0 NULL 0 34
16718 23 Clone Grade Rho NULL NULL 0 0 1 0 1 NULL 13000000,00 0 NULL 0 34
16720 306 Ammo_Container The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2394 34 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
16721 306 Armor_Container The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2395 44 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
16722 306 Electronic_Container The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2396 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
16723 306 Mineral_Container The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2397 52 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
16724 306 Rogue Drone Container The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2398 63 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
16725 306 weapon_container The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2399 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
16726 319 Amarr Cathedral This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy. 2400 2787 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16727 319 Blood Raider Cathedral This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy. 2401 2787 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16728 319 Asteroid Installation Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations. 2402 5457 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16729 319 Cargo Rig This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16730 319 Amarr Chapel This decorated structure serves as a place for religious practice. 2404 800 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16731 319 Blood Raider Chapel This decorated structure serves as a place for religious practice. 2405 800 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16732 319 Drone Structure II This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to clueless carbon-based lifeforms. 2406 39957 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16733 319 Drone Structure I This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms. 2407 50752 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16734 319 Partially constructed Megathron This Megathron battleship is partially complete, with decks and inner-hull systems exposed to the cold of surrounding space. 2408 400 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16735 319 Landing Pad This outpost has a docking pad designed to receive and process large shipments of cargo. 2409 785 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16736 319 Infested station ruins To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape. This particular object seems to be a Gallente station and two Megathron battleships, partially broken down into a construction lattice around an asteroid. 2410 5858 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16737 319 Ruined Stargate This ruined stargate has at least a few internal power generators left but is nevertheless currently inoperational, unable to serve its intended function of hurling starships to distant solar systems. 2411 5991 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16738 319 Solar Harvester This gigantic construction uses electromagnetic conductors to harvest solar power from the system's sun. 2412 4300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16739 383 Tower Sentry Amarr III Amarr tachyon beam sentry 2413 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16740 383 Tower Sentry Angel III Angel 1400mm howitzer sentry 2414 476 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16741 383 Tower Sentry Bloodraider III Bloodraider tachyon beam sentry 2415 436 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16742 383 Tower Sentry Caldari III Caldari 425mm railgun sentry 2416 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16743 383 Tower Sentry Gallente III Gallente ion blaster cannon sentry 2417 323 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16744 383 Tower Sentry Guristas III Guristas 425mm railgun sentry 2418 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16745 383 Tower Sentry Minmatar III Minmatar 1400mm howitzer sentry 2419 476 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16746 383 Tower Sentry Sansha III Sansha tachyon beam sentry 2420 428 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16747 383 Tower Sentry Serpentis III Serpentis ion blaster cannon sentry 2421 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
16748 319 Amarr Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2422 705 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16749 319 Amarr Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2423 600 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16750 319 Amarr Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2424 230 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16751 319 Amarr Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2425 637 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16752 319 Amarr Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2426 609 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16753 319 Amarr Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. They are also commonly used to transport liquid or gas between structures. 2427 747 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16754 319 Amarr Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2428 578 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16755 319 Amarr Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2429 774 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16756 319 Amarr Battery A small missile battery designed to repel invaders and other hazards. 2430 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16757 319 Angel Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2431 800 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16758 319 Angel Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2432 844 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16759 319 Angel Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2433 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16760 319 Angel Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2434 1415 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16761 319 Angel Battery A small missile battery, designed to repel invaders and other hazards. 2435 233 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16762 319 Angel Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2436 400 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16763 319 Angel Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2437 614 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16764 319 Angel Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2438 400 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16765 319 Angel Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2439 656 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16766 319 Blood Raider Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2440 650 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16767 319 Blood Raider Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2441 533 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16768 319 Blood Raider Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2442 170 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16769 319 Blood Raider Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2443 707 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16770 319 Blood Raider Battery A small missile battery, designed to repel invaders and other hazards. 2444 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16771 319 Blood Raider Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2445 529 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16772 319 Blood Raider Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2446 614 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16773 319 Blood Raider Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2447 548 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16774 319 Blood Raider Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2448 632 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16775 319 Caldari Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2449 770 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16776 319 Caldari Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2450 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16777 319 Caldari Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2451 970 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16778 319 Caldari Battery A small missile battery, designed to repel invaders and other hazards. 2452 250 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16779 319 Caldari Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2453 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16780 319 Caldari Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2454 584 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16781 319 Caldari Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2455 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16782 319 Caldari Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2456 623 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16784 319 Gallente Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2458 700 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16785 319 Gallente Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2459 600 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16786 319 Gallente Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2460 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16787 319 Gallente Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2461 689 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16788 319 Gallente Battery A small missile battery, designed to repel invaders and other hazards. 2462 244 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16789 319 Gallente Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2463 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16790 319 Gallente Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2464 603 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16791 319 Gallente Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2465 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16792 319 Gallente Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2466 622 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16793 319 Guristas Great Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2467 10013 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16794 319 Guristas Battery A small missile battery, designed to repel invaders and other hazards. 2468 260 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16796 319 Guristas Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2470 800 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16797 319 Guristas Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2471 741 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16798 319 Guristas Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2472 320 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16799 319 Guristas Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2473 974 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16800 319 Guristas Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2474 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16801 319 Guristas Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2475 604 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16802 319 Guristas Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2476 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16803 319 Guristas Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2477 623 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16804 319 Minmatar Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2478 622 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16805 319 Minmatar Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2479 713 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16806 319 Minmatar Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2480 765 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16807 319 Minmatar Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2481 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16808 319 Minmatar Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2482 1296 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16809 319 Minmatar Battery A small missile battery, designed to repel invaders and other hazards. 2483 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16810 319 Minmatar Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2484 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16811 319 Minmatar Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2485 603 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16812 319 Minmatar Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2486 350 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16813 319 Sansha Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2487 479 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16814 319 Sansha Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2488 650 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16815 319 Sansha Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2489 525 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16816 319 Sansha Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2490 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16817 319 Sansha Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2491 400 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16818 319 Sansha Battery A small missile battery, designed to repel invaders and other hazards. 2492 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16819 319 Sansha Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2493 558 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16820 319 Sansha Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2494 614 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16821 319 Sansha Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2495 632 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16822 319 Serpentis Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2496 738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16823 319 Serpentis Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2497 732 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16824 319 Serpentis Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2498 330 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16825 319 Serpentis Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2499 734 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16826 319 Serpentis Battery A small missile battery, designed to repel invaders and other hazards. 2500 244 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16827 319 Serpentis Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2501 330 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16828 319 Serpentis Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2502 603 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16829 319 Serpentis Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2503 320 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16830 319 Serpentis Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2504 719 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16831 319 Radio Telescope This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16832 314 Sansha Data Sheets Secrent documents used by the Sansha's Nation. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
16836 319 Amarr Deadspace Refiner Built to refine ores into minerals without the tedious interlude of a station visit. All for the glory of the Emperor and the prominence of the Amarr Empire. 1703 150 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
16837 319 Amarr Deadspace Repair Unit The Amarr Empire spreads far and wide and the presence of repair outposts at strategic locations ensures the will of the Emperor prevails in its every far flung corner. 1704 150 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
16838 319 Amarr Deadspace Tactical Unit Feudal obligations in the Amarr Empire force every lord loyal to the Emperor to participate in the defense of the realm. Tactical outposts serve as the backbone to the first line of defense the empire enjoys. 1705 150 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
16839 319 Asteroid Factory Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry. 1990 3843 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16840 319 Asteroid Colony Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry. 1991 2300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16841 319 Asteroid Construct Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 2000 6514 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16842 319 Asteroid Prime Colony Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 1993 4737 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16843 319 Asteroid Structure Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 1994 2700 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16844 319 Asteroid Secondary Colony Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 1997 2800 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16845 319 Meat Popsicle The inhospitability of space no longer bothers this individual. 398 1 100000 100000000 10000 1 NULL 0,00 0 NULL 0 398
16846 319 Asteroid Colony Tower This is a building dedicated to offices and staff quarters mostly, though spacious halls and special installments allow for some flexibility in function. 1998 1100 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16847 319 Asteroid Micro-Colony Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 1999 1400 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16848 319 Empty Station Battery Forlorn hulk of a depleted station battery. Once a vital part of the complex, it now only serves to remind us that in space the only thing eternal is death. 1691 3103 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16849 319 Deadspace Particle Accelerator The science allowed by zero gravity can be as mind-boggling as it is beautiful, as demonstrated by this particle accelerating superstructure. 2069 3500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16850 319 Caldari Deadspace Refining Outpost The Caldari State was the first to employ ore refineries outside space stations, a natural move for an entity that values efficiency above everything else. 1706 300 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
16851 319 Caldari Deadspace Repair Outpost First used during the Gallente-Caldari War, "the black smithy," as it is fondly called by the Caldari Navy, has since saved countless numbers of pilots the indignity of a disintegrating ship. 1707 220 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
16852 319 Caldari Deadspace Tactical Outpost These structures saw heavy use during the days of the Gallente-Caldari war. Built to allow the State's Navy vessels the opportunity to make fortified pit stops in otherwise sparsely populated areas, they were also a tremendous help in pushing back the battle lines. 1708 250 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
16853 319 Circle Construct A massive circular construction, made of a reinforced tritanium alloy. 1695 890 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16854 319 Pulsating Sensor Built for up-to-the-minute analysis of tactical and environmental data, these outposts can be found dotted around many a deadspace complex. 1683 60 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
16855 319 Gallentean Deadspace Outpost Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
16856 319 Pressure Silo Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16857 319 Minmatar Deadspace Refining Outpost Though built cheaply, this refinery is able to process most ores at the same level of efficiency found on any station-based refinery platform. 1709 330 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
16858 319 Minmatar Deadspace Repair Outpost Due to their amazing cost-effectiveness and the speed at which they can be built, these outposts are seeing greater and greater use among Matari freedom fighters and other warriors and travelers who need to be able to stay mobile in dangerous territory. 1710 320 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
16859 319 Minmatar Deadspace Tactical Outpost Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards. Which is exactly what the Matari would have you think. 1711 330 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
16860 319 Freight Pad Built for up-to-the-minute analysis of tactical and environmental data, these pads can be found dotted around many a deadspace complex. 1683 60 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
16861 319 Subspace Frequency Generator Utilizing advanced auto-locomotive electrocardic subroutines, this miniscule generator is able to generate power equal to far bigger versions of older models. 1684 79 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16862 319 Blasted Neon Sign Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline. 2369 650 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16864 319 Low-Tech Deadspace Energy Harvester Containing only a handful of mechanical components, this simple wonder harvests energy from the system's sun by virtue of the unique EM refractive qualities in its scartate fabric. 1725 90 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16865 319 Rapid Pulse Sentry Emitting a high-frequency electromagnetic pulse, this scanner sentry is able to assimilate and store environmental data with remarkable efficiency. Particularly effective at picking up miniscule fluctuations in the particle field within its range. 1217 120 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16866 319 Magnetic Retainment Field This bubble was built around a subspace ionization convergence. Its main purpose is to contain the energy emanating from the convergence until a way can be found to properly harness it. 1685 447 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
16867 430 Ultra Fast Mobile Laser Sentry NULL 2751 400 1000000 1150 5000 1 NULL 0,00 0 NULL 0 NULL
16868 661 Standard Blue Pill Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
16869 438 Complex Reactor Array An arena for various different substances to mix and match. The Complex Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals. Note: the Complex Reactor Array is capable of running both simple and complex reactions, albeit only one at a time. 2605 937 1000000 4000 1 1 NULL 25000000,00 1 490 0 NULL
16870 818 Captain Numek Kradin This is a CONCORD Special Ops Captain. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1053 38 1650000 16500 235 1 NULL 0,00 0 NULL 0,07 NULL
16871 816 General Krayek Tsunomi This is a General within the CONCORD Army. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1060 250 19000000 1080000 235 1 NULL 0,00 0 NULL 0,07 NULL
16873 817 Captain Jym Muntoya This is a captain within the CONCORD Army. Consider him a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1050 199,86 10100000 101000 235 1 NULL 0,00 0 NULL 0,07 NULL
16874 597 Gistii Ambusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
16875 595 Gistum Depredator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 336 150 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
16876 597 Gistii Fugitive This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
16877 597 Gistii Hijacker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
16878 597 Gistii Hunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
16879 597 Gistii Impaler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16880 595 Gistum Crusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16881 595 Gistum Smasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
16882 597 Gistii Nomad This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 342 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
16883 597 Gistii Outlaw This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 341 50 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
16884 595 Gistum Predator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 336 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
16885 597 Gistii Raider This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
16886 597 Gistii Rogue This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 344 50 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
16887 597 Gistii Ruffian This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
16888 597 Gistii Thug This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 340 50 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
16889 595 Gistum Breaker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16890 597 Arch Gistii Hijacker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 339 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
16891 595 Gistum Marauder This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16892 594 Gist Commander This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16893 594 Gist General This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16894 597 Arch Gistii Thug This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16895 597 Arch Gistii Outlaw This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16896 595 Gistum Liquidator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16897 597 Arch Gistii Rogue This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 339 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
16898 595 Gistum Defeater This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16899 594 Gist Warlord This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16900 594 Gist War General This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16901 597 Gistii Domination Hijacker Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
16902 597 Gistii Domination Rogue Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 344 50 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
16903 597 Gistii Domination Outlaw Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 341 50 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
16904 597 Gistii Domination Thug Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 340 50 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
16905 597 Gistii Domination Ambusher Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
16906 595 Gistum Domination Depredator Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 336 150 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
16907 597 Gistii Domination Hunter Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
16908 597 Gistii Domination Impaler Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
16909 595 Gistum Domination Crusher Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16910 595 Gistum Domination Smasher Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
16911 597 Gistii Domination Nomad Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 342 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
16912 595 Gistum Domination Predator Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 336 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
16913 597 Gistii Domination Raider Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
16914 597 Gistii Domination Ruffian Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
16915 595 Gistum Domination Breaker Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16916 595 Gistum Domination Defeater Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16917 595 Gistum Domination Marauder Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16918 595 Gistum Domination Phalanx Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16919 595 Gistum Domination Liquidator Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16920 595 Gistum Domination Centurion Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
16921 594 Gist Domination Commander Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16922 594 Gist Domination General Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16923 594 Gist Domination War General Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16924 594 Gist Domination Saint Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16925 594 Gist Domination Nephilim Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16926 594 Gist Domination Warlord Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
16927 604 Corpum Arch Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1758 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL
16928 604 Corpum Arch Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16929 604 Corpum Arch Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1760 150 11500000 115000 465 1 4 0,00 0 NULL 0 NULL
16930 604 Corpum Arch Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16931 604 Corpum Arch Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1761 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16932 606 Corpii Diviner This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16933 606 Corpii Upholder This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1765 50 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
16934 603 Corpus Prophet This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
16935 606 Corpii Collector This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
16936 606 Corpii Follower This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1762 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
16937 606 Corpii Fugitive This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1762 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
16938 603 Corpus Oracle This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
16939 606 Elder Corpii Herald This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
16940 606 Corpii Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1766 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
16941 603 Corpus Apostle This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
16942 606 Elder Corpii Upholder This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16943 606 Elder Corpii Follower This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1765 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
16944 604 Corpum Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16945 606 Corpii Raider This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1766 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
16946 606 Corpii Herald This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1765 50 2810000 28100 235 1 4 0,00 0 NULL 0 NULL
16947 606 Corpii Seeker This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
16948 604 Corpum Revenant This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16949 604 Corpum Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16950 606 Corpii Worshipper This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1767 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL
16951 606 Elder Corpii Worshiper This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16952 603 Corpus Archon This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
16953 606 Corpii Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16954 606 Dark Corpii Reaver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1766 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
16955 606 Dark Corpii Follower Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1762 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
16956 604 Dark Corpum Arch Engraver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1758 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL
16957 604 Dark Corpum Arch Priest Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16958 604 Dark Corpum Dark Priest Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16959 604 Dark Corpum Arch Reaver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1760 150 11500000 115000 465 1 4 0,00 0 NULL 0 NULL
16960 604 Dark Corpum Arch Sage Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16961 604 Dark Corpum Shadow Sage Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16962 604 Dark Corpum Arch Templar Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1761 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16963 606 Dark Corpii Diviner Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16964 606 Dark Corpii Upholder Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1765 50 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
16965 603 Dark Corpus Prophet Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
16966 606 Dark Corpii Collector Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
16967 603 Dark Corpus Oracle Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
16968 603 Dark Corpus Archbishop Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
16969 603 Dark Corpus Apostle Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
16970 603 Dark Corpus Harbinger Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
16971 604 Dark Corpum Priest Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16972 606 Dark Corpii Raider Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1766 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
16973 606 Dark Corpii Herald Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1765 50 2810000 28100 235 1 4 0,00 0 NULL 0 NULL
16974 606 Dark Corpii Seeker Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1763 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
16975 604 Dark Corpum Revenant Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16976 604 Dark Corpum Sage Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
16977 606 Dark Corpii Worshipper Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1767 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL
16978 603 Dark Corpus Archon Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
16979 606 Dark Corpii Engraver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
16980 613 Pithum Killer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1825 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
16981 615 Pithi Arrogator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
16982 613 Pithum Ascriber This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1826 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
16983 615 Dire Pithi Infiltrator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
16984 612 Pith Dismantler This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
16985 615 Dire Pithi Invader This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
16986 615 Pithi Demolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
16987 615 Pithi Despoiler This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
16988 612 Pith Obliterator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
16989 615 Pithi Destructor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1830 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
16990 615 Dire Pithi Imputor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1827 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
16991 613 Pithum Inferno This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
16992 612 Pith Eradicator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
16993 615 Pithi Fugitive This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
16994 615 Pithi Imputor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
16995 613 Pithum Mortifier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
16996 615 Pithi Infiltrator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1832 50 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
16997 615 Pithi Invader This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1832 50 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
16998 613 Pithum Nullifier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
16999 615 Dire Pithi Arrogator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1827 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
17000 613 Pithum Murderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17001 615 Pithi Plunderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
17002 615 Pithi Saboteur This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1828 50 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
17003 613 Pithum Annihilator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17004 613 Pithum Silencer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1823 150 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
17005 612 Pith Extinguisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
17006 615 Pithi Wrecker This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1831 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
17007 613 Dread Pithum Killer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1825 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
17008 615 Dread Pithi Arrogator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
17009 613 Dread Pithum Ascriber Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1826 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
17010 612 Dread Pith Dismantler Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
17011 612 Dread Pith Eliminator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
17012 615 Dread Pithi Demolisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
17013 615 Dread Pithi Despoiler Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
17014 612 Dread Pith Obliterator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
17015 615 Dread Pithi Destructor Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
17016 613 Dread Pithum Inferno Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17017 613 Dread Pithum Abolisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17018 612 Dread Pith Eradicator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
17019 615 Dread Pithi Imputor Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
17020 613 Dread Pithum Mortifier Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17021 613 Dread Pithum Eraser Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17022 615 Dread Pithi Infiltrator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1832 50 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
17023 615 Dread Pithi Invader Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1832 50 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
17024 613 Dread Pithum Nullifier Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17025 613 Dread Pithum Murderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17026 615 Dread Pithi Plunderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
17027 615 Dread Pithi Saboteur Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
17028 613 Dread Pithum Annihilator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
17029 613 Dread Pithum Silencer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1823 150 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
17030 612 Dread Pith Extinguisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
17031 612 Dread Pith Exterminator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
17032 615 Dread Pithi Wrecker Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1831 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
17033 631 Corelum Chief Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17034 630 Core Rear Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
17035 633 Coreli Guardian Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1821 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
17036 630 Core Port Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
17037 630 Core Commodore This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
17038 630 Core Baron This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
17039 631 Corelum Chief Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17040 633 Coreli Guardian Initiate This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1821 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
17041 633 Coreli Guardian Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
17042 631 Corelum Chief Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17043 633 Coreli Guardian Agent This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
17044 631 Corelum Chief Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17045 631 Shadow Corelum Chief Guard The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17046 631 Shadow Corelum Chief Sentinel The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17047 631 Shadow Corelum Chief Protector The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17048 631 Shadow Corelum Chief Infantry The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17049 630 Shadow Core Port Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
17050 630 Shadow Core Vice Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
17051 630 Shadow Core Commodore The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
17052 630 Shadow Core Baron The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
17053 630 Shadow Core Flotilla Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
17054 630 Shadow Core Rear Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
17055 631 Shadow Corelum Chief Safeguard The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17056 631 Shadow Corelum Chief Defender The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17057 622 Centum Beast This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17058 621 Centus Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17059 624 Centii Butcher This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17060 624 Centii Loyal Minion This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
17061 624 Centii Loyal Ravener This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17062 622 Centum Slaughterer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17063 624 Centii Enslaver This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17064 624 Centii Fugitive This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
17065 622 Centum Juggernaut This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17066 621 Centus Slave Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17067 624 Centii Manslayer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
17068 624 Centii Minion This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1238 50 2112000 21120 100 1 4 0,00 0 NULL 0 NULL
17069 624 Centii Loyal Servant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17070 622 Centum Torturer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17071 621 Centus Mutant Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17072 624 Centii Plague This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
17073 622 Centum Ravager This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1236 150 10010000 100100 200 1 4 0,00 0 NULL 0 NULL
17074 624 Centii Ravener This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0,07 NULL
17075 622 Centum Ravisher This is a fighter for Sansha's Nation. It is protecting the assets of Sancha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0 NULL
17076 624 Centii Savage This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
17077 624 Centii Scavenger This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
17078 624 Centii Servant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
17079 624 Centii Loyal Scavenger This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
17080 622 Centum Mutilator This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17081 624 Centii Slavehunter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17082 621 Centus Savage Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17083 622 Centum Execrator This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17084 622 True Centum Beast Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17085 621 True Centus Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17086 624 True Centii Butcher Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17087 622 True Centum Slaughterer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17088 624 True Centii Enslaver Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17089 622 True Centum Juggernaut Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17090 621 True Centus Slave Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17091 624 True Centii Manslayer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
17092 624 True Centii Minion Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2112000 21120 100 1 4 0,00 0 NULL 0 NULL
17093 622 True Centum Torturer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17094 622 True Centum Hellhound Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17095 621 True Centus Mutant Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17096 621 True Centus Plague Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17097 624 True Centii Plague Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 200 1 4 0,00 0 NULL 0 NULL
17098 622 True Centum Ravager Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 200 1 4 0,00 0 NULL 0 NULL
17099 624 True Centii Ravener Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0,07 NULL
17100 622 True Centum Ravisher Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0 NULL
17101 624 True Centii Savage Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
17102 624 True Centii Scavenger Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
17103 624 True Centii Servant Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 235 1 4 0,00 0 NULL 0 NULL
17104 622 True Centum Mutilator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17105 622 True Centum Fiend Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17106 624 True Centii Slavehunter Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
17107 621 True Centus Beast Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17108 621 True Centus Savage Lord Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17109 622 True Centum Execrator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
17110 631 Corelum Chief Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1814 150 11500000 115000 235 1 8 0,00 0 NULL 0,07 NULL
17111 631 Corelum Chief Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17112 631 Corelum Chief Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1813 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL
17113 633 Coreli Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
17114 631 Corelum Chief Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1812 150 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
17115 633 Coreli Fugitive This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1816 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
17116 633 Coreli Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
17117 633 Coreli Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1821 50 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
17118 633 Coreli Agent This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1821 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
17119 633 Coreli Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
17120 633 Coreli Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
17121 633 Coreli Initiate This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1816 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
17122 633 Coreli Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
17123 631 Shadow Corelum Chief Watchman The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1814 150 11500000 115000 235 1 8 0,00 0 NULL 0,07 NULL
17124 631 Shadow Corelum Chief Patroller The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17125 631 Shadow Corelum Chief Scout The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1813 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL
17126 633 Shadow Coreli Safeguard The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1822 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
17127 631 Shadow Corelum Chief Spy The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1812 150 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
17128 633 Shadow Coreli Watchman The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
17129 633 Shadow Coreli Scout The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1821 50 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
17130 633 Shadow Coreli Agent The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1821 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
17131 633 Shadow Coreli Defender The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
17132 633 Shadow Coreli Patroller The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
17133 633 Shadow Coreli Initiate The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1816 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
17134 633 Shadow Coreli Protector The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
17135 494 Stargate under construction and repair The construction of a stargate within a Deadspace Complex has not yet been successful due to environmental factors. But the Angel Corporation is obviously trying... 2411 5991 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17136 1040 Ukomi Superconductors Highly isolated coils with minimal friction, used in high-voltage electrical devices. The Ukomi Superconductors are a new brand developed and manufactured by the Kaalakiota corporation. Today every Caldari station has a stockpile of these highly rated Superconductors, which are in quite high demand in most foreign black markets due to their superior technology. NULL 0 0 6 0 1 NULL 5000,00 1 1336 0 1363
17138 319 Augmented Angel Battlestation This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. 2357 6185 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
17140 319 Security Outpost This outpost is the base of security operations in this deadspace complex's inner perimeter. 1683 60 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
17141 821 Tritan - The Underground Overseer Inside this Deadspace Complex, the focus of attention seems to be this imposing battleship. An unusual glow makes the hull shimmer from time to time. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
17142 821 The Battlestation Admiral This elite Domination Defense General has been stationed here for some unannounced purpose. Sits and waits... 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
17143 314 Gallentean Planetary Vehicles Tracked, wheeled and hover vehicles used within planetary atmosphere for personal and business use. Gallentean vehicles (or the 'luxury edition' as they are sometimes called) have been specially modified with numerous gadgets to make the ride more comfortable, and enjoyable. A high-tech personal entertainment system has been put in all of the passenger seats, the seats have been made far more comfy, etc. NULL 0 2500 2 0 1 NULL 10000,00 1 492 0 2528
17144 383 Tower Sentry Bloodraider II Bloodraider tachyon beam sentry 2415 436 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17145 383 Tower Sentry Bloodraider I Bloodraider tachyon beam sentry 2415 436 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17146 383 Tower Sentry Angel II Angel 1400mm howitzer sentry 2414 476 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17147 383 Tower Sentry Angel I Angel 1400mm howitzer sentry 2414 476 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17148 383 Tower Sentry Caldari II Caldari 425mm railgun sentry 2416 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17149 383 Tower Sentry Caldari I Caldari 425mm railgun sentry 2416 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17150 383 Tower Sentry Gallente II Gallente ion blaster cannon sentry 2417 323 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17151 383 Tower Sentry Gallente I Gallente ion blaster cannon sentry 2417 323 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17152 383 Tower Sentry Guristas I Guristas 425mm railgun sentry 2418 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17153 383 Tower Sentry Guristas II Guristas 425mm railgun sentry 2418 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17154 383 Tower Sentry Minmatar II Minmatar 1400mm howitzer sentry 2419 476 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17155 383 Tower Sentry Minmatar I Minmatar 1400mm howitzer sentry 2419 476 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17156 383 Tower Sentry Sansha II Sansha tachyon beam sentry 2420 428 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17157 383 Tower Sentry Sansha I Sansha tachyon beam sentry 2420 428 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17158 383 Tower Sentry Serpentis II Serpentis ion blaster cannon sentry 2421 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17159 383 Tower Sentry Serpentis I Serpentis ion blaster cannon sentry 2421 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17160 383 Tower Sentry Amarr I Amarr tachyon beam sentry 2413 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17161 383 Tower Sentry Amarr II Amarr tachyon beam sentry 2413 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17162 821 The Stronghold General This sinister looking battleship is guarding the center of this deadspace pocket. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
17163 383 Serpentis Stasis Tower Serpentis stasis web sentry 2499 734 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17164 383 Tower Missile Battery Serpentis I This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2499 734 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17165 820 Control Headquarters This looks much like a standard cruiser fighting for the Angel Cartel, but somehow that one looks slightly foreboding. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0 NULL
17166 820 Security Coordinator This looks much like a standard cruiser fighting for the Angel Cartel, but this one's weapon module glisten and gleam in an uncanny way. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0 NULL
17167 430 Small Beam Laser Battery Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 3 1 4 500000,00 1 596 0 NULL
17168 430 Medium Beam Laser Battery Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 2 1 4 2500000,00 1 596 0 NULL
17172 414 Medium Auxiliary Power Array NULL 2374 459 100 100 0 1 NULL 0,00 0 NULL 0 NULL
17173 414 Large Auxiliary Power Array NULL 2374 459 100 100 0 1 NULL 0,00 0 NULL 0 NULL
17174 439 Ion Field Projection Battery Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. 2608 629 4000 4000 0 1 NULL 2500000,00 1 481 0 NULL
17175 439 Phase Inversion Battery Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against LADAR targeting systems. 2609 629 4000 4000 0 1 NULL 2500000,00 1 481 0 NULL
17176 439 Spatial Destabilization Battery Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. 2610 629 4000 4000 0 1 NULL 2500000,00 1 481 0 NULL
17177 439 White Noise Generation Battery Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. 2611 629 4000 4000 0 1 NULL 2500000,00 1 481 0 NULL
17178 441 Stasis Webification Battery The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships. 2612 629 4000 4000 0 1 NULL 5000000,00 1 481 0 NULL
17179 494 UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1 This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests. 2479 713 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17180 440 Sensor Dampening Battery Deployable structure that cycle dampens enemy sensors. 2613 629 4000 4000 0 1 NULL 1250000,00 1 481 0 NULL
17181 443 Warp Disruption Battery Deployable warp jamming structure. 2614 629 100 4000 0 1 NULL 5000000,00 1 481 0 NULL
17182 443 Warp Scrambling Battery Deployable warp jamming structure. 2615 629 100 4000 0 1 NULL 2500000,00 1 481 0 NULL
17184 444 Ballistic Deflection Array Boosts the control tower's shield resistance against kinetic damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns. 2616 750 4000 4000 0 1 NULL 10000000,00 1 485 0 NULL
17185 444 Explosion Dampening Array Boosts the control tower's shield resistance against explosive damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns. 2617 750 4000 4000 0 1 NULL 10000000,00 1 485 0 NULL
17186 444 Heat Dissipation Array Boosts the control tower's shield resistance against thermal damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns. 2618 750 4000 4000 0 1 NULL 10000000,00 1 485 0 NULL
17187 444 Photon Scattering Array Boosts the control tower's shield resistance against EM damage. Using more than one unit of this structure or similar structures that affect the same attribute on the control tower will yield diminishing returns. 2619 750 4000 4000 0 1 NULL 10000000,00 1 485 0 NULL
17188 445 Force Field Array Projects a password protected force field around structures that are outside the range of a control tower's shields. 2379 100 100 100 0 1 NULL 1000000,00 0 NULL 0 NULL
17190 370 Angel Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 740 0 2310
17192 370 Angel Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 740 0 2314
17194 370 Angel Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 740 0 2312
17196 370 Angel Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 740 0 2313
17199 370 Angel Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 740 0 2311
17200 370 Blood Copper Tag This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 741 0 2315
17201 370 Blood Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 741 0 2319
17202 370 Blood Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 741 0 2318
17203 370 Blood Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 741 0 2316
17204 370 Blood Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 741 0 2317
17205 370 Guristas Copper Tag This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 745 0 2325
17206 370 Guristas Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 745 0 2329
17207 370 Guristas Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 745 0 2327
17208 370 Guristas Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 745 0 2328
17209 370 Guristas Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 745 0 2326
17210 370 Sansha Copper Tag This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 746 0 2330
17211 370 Sansha Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 746 0 2334
17212 370 Sansha Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 746 0 2332
17213 370 Sansha Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 746 0 2333
17214 370 Sansha Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 746 0 2331
17215 370 Serpentis Copper Tag This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 747 0 2320
17216 370 Serpentis Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 747 0 2324
17217 370 Serpentis Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 747 0 2322
17218 370 Serpentis Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 747 0 2323
17219 370 Serpentis Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 747 0 2321
17220 370 Domination Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2312
17221 370 Domination Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2310
17222 370 Domination Copper Tag This copper tag carries the rank insignia equivalent of a private within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2310
17223 370 Domination Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2314
17224 370 Domination Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2314
17225 370 Domination Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2311
17226 370 Domination Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2312
17227 370 Domination Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2313
17229 370 Domination Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2313
17230 370 Domination Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 743 0 2311
17231 370 Dark Blood Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2317
17232 370 Dark Blood Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2315
17233 370 Dark Blood Copper Tag This copper tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2315
17234 370 Dark Blood Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2319
17235 370 Dark Blood Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2319
17236 370 Dark Blood Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2316
17237 370 Dark Blood Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2318
17238 370 Dark Blood Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2317
17239 370 Dark Blood Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2316
17240 370 Dark Blood Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 742 0 2318
17241 370 Dread Guristas Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2327
17242 370 Dread Guristas Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2325
17243 370 Dread Guristas Copper Tag This copper tag carries the rank insignia equivalent of a private within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2325
17244 370 Dread Guristas Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2329
17245 370 Dread Guristas Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2329
17247 370 Dread Guristas Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2326
17248 370 Dread Guristas Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2327
17249 370 Dread Guristas Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2328
17250 370 Dread Guristas Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2328
17251 370 Dread Guristas Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 744 0 2326
17252 370 True Sansha Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2332
17253 370 True Sansha Bronze Tag This bronze tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2330
17254 370 True Sansha Copper Tag This copper tag carries the rank insignia equivalent of a private within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2330
17255 370 True Sansha Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2334
17256 370 True Sansha Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2334
17257 370 True Sansha Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2331
17258 370 True Sansha Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2332
17259 370 True Sansha Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2333
17260 370 True Sansha Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2333
17261 370 True Sansha Silver Tag This silver tag carries the rank insignia equivalent of a corporal within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 749 0 2331
17262 370 Shadow Serpentis Brass Tag This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2322
17263 370 Shadow Serpentis Bronze Tag This bronze tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2320
17264 370 Shadow Serpentis Copper Tag This copper tag carries the rank insignia equivalent of a private within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2320
17266 370 Shadow Serpentis Crystal Tag This crystal tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2324
17267 370 Shadow Serpentis Diamond Tag This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2324
17268 370 Shadow Serpentis Electrum Tag This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2321
17269 370 Shadow Serpentis Palladium Tag This palladium tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2323
17270 370 Shadow Serpentis Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2322
17271 370 Shadow Serpentis Platinum Tag This platinum tag carries the rank insignia equivalent of a lieutenant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2323
17272 370 Shadow Serpentis Silver Tag This silver tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 748 0 2321
17273 494 Biodome Gardens This previous Gallentean pleasure resort has been heavily modified by the Amarrians and is now used for the production of biochemicals for food production. It uses substances harvested from the surrounding deadspace pockets as well as supplies flown in from distant starbases. 2782 4974 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
17274 496 Stuffed Container The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide. 16 14 10000 2750 2700 1 NULL 0,00 0 NULL 0 16
17275 494 Oofus's Repair Shop This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. 1710 372 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
17276 496 Container with blast marks This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
17277 496 Electronically Sealed Container The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it. 2396 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
17278 633 Coreli Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
17279 633 Coreli Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1817 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
17280 633 Shadow Coreli Guard The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
17281 633 Shadow Coreli Spy The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1817 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
17283 819 Sansha Black Ops Squad Leader Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology. 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
17284 820 Guristas Scout Officer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1825 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
17285 819 Centus Black Ops Commander Although this frigate at first glance appears to be a standard Sansha's nation light frigate a preliminary signature scan seems to indicate that it may possess some inteceptor technology. 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
17286 446 Amarr Customs Captain This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 1736 50 2870000 28700 200 1 4 0,00 0 NULL 0 NULL
17287 370 Chelm Soran's Tag Chelm Soran's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2334
17288 370 Vizan Ankonin's Tag Vizan Ankonin's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2334
17289 370 Selynne Mardakar's Tag Selynne Mardakar's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2334
17290 370 Brokara Ryver's Tag Brokara Ryver's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2334
17291 370 Cormack Vaaja's Tag Cormack Vaaja's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2324
17292 370 Setele Schellan's Tag Setele Schellan's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2324
17293 370 Tuvan Orth's Tag Tuvan Orth's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2324
17294 370 Brynn Jerdola's Tag Brynn Jerdola's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2324
17295 370 Estamel Tharchon's Tag Estamel Tharchon's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2329
17296 370 Vepas Minimala's Tag Vepas Minimala's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2329
17297 370 Thon Eney's Tag Thon Eney's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2329
17298 370 Kaikka Peunato's Tag Kaikka Peunato's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2329
17299 370 Draclira Merlonne's Tag Draclira Merlonne's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2319
17300 370 Ahremen Arkah's Tag Ahremen Arkah's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2319
17301 370 Raysere Giant's Tag Raysere Giant's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2319
17302 370 Tairei Namazoth's Tag Tairei Namazoth's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2319
17303 370 Tobias Kruzhor's Tag Tobias Kruzhor's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2314
17304 370 Gotan Kreiss's Tag Gotan Kreiss's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2314
17305 370 Hakim Stormare's Tag Hakim Stormare's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2314
17306 370 Mizuro Cybon's Tag Mizuro Cybon's Tag. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2314
17317 429 Fermionic Condensates One of the most complex composites known to man, fermionic condensates consist of superconductive boson particles all occupying the same quantum state, thus creating a nearly resistance-free environment for electric current. These condensates have therefore become a staple in advanced reactor manufacture. 2683 0 0 1,3 0 1 NULL 12000,00 1 499 0 2683
17322 447 Thermonuclear Trigger Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17323 447 Crystalline Carbonide Armor Plate Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17324 447 Plasma Thruster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17325 447 Nanomechanical Microprocessor Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17326 447 Nuclear Pulse Generator Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17327 447 Scalar Capacitor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17328 447 Titanium Diborite Armor Plate Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17329 447 Ion Thruster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17330 447 Nanoelectrical Microprocessor Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17331 447 Fusion Reactor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17332 447 Graviton Pulse Generator Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17333 447 Ladar Sensor Cluster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17334 447 Tesseract Capacitor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17335 447 EM Pulse Generator Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17336 447 Radar Sensor Cluster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17337 447 Oscillator Capacitor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17338 447 Antimatter Reactor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17339 447 Plasma Pulse Generator Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17340 447 Gravimetric Sensor Cluster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17341 447 Pulse Shield Emitter Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17342 447 Nuclear Reactor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17344 447 Particle Accelerator Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17345 447 Magnetometric Sensor Cluster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17346 447 Deflection Shield Emitter Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17347 447 Electrolytic Capacitor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17348 447 Laser Focusing Crystals Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17349 447 Fusion Thruster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17350 447 Tungsten Carbide Armor Plate Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17351 447 Quantum Microprocessor Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17352 447 Sustained Shield Emitter Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17353 447 Graviton Reactor Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17354 447 Superconductor Rails Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17355 447 Fernite Carbide Composite Armor Plate Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17356 447 Magpulse Thruster Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17357 447 Photon Microprocessor Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17359 447 Linear Shield Emitter Blueprint NULL NULL 0 0 0,01 0 1 NULL 5000000,00 1 265 0 96
17360 25 Immovable Enigma The mysterious Enigma. 1010 38 1200000 20400 600 1 2 0,00 0 NULL 0,07 NULL
17363 448 Small Audit Log Secure Container This small audit log container is fitted with a password-protected security lock. 1173 10 10000 100 120 1 NULL 50000,00 1 379 0 1173
17364 448 Medium Audit Log Secure Container This medium audit log container is fitted with a password-protected security lock. 1172 20 100000 325 390 1 NULL 145000,00 1 379 0 1172
17365 448 Large Audit Log Secure Container This large audit log container is fitted with a password-protected security lock. 1171 50 1000000 650 780 1 NULL 310000,00 1 379 0 1171
17366 448 Station Container This is a Station Container. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Container is much like that of other Cargo Containers a Station Container is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations. 2091 111 3000000 2000000000 1000000 1 NULL 10000,00 1 379 0 1171
17367 448 Station Vault This is a Station Vault. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Vault is much like that of other Cargo Containers a Station Vault is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations. 2090 220 6000000 2000000000 10000000 1 NULL 100000,00 1 379 0 1171
17368 448 Station Warehouse This is a Station Warehouse. It is fitted with a password-protected security lock and computerized inventory auditing. Although the construction of a Station Warehouse is much like that of other Cargo Containers a Station Warehouse is far too big to fit in a ship's cargo hold and is only used for storage and inventory management at stations. 2092 364 18000000 2000000000 100000000 1 NULL 1000000,00 1 379 0 1171
17380 319 Blood Raider Deadspace Tactical Unit This Bloodraider outpost looks as if it could hold some surprises... 2360 1500 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
17381 319 Sansha Deadspace Outpost I Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer. 2363 1239 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17382 319 Guristas Deadspace Tactical Outpost This structure was originally built by the Caldari State and was intended to go to Mordu's Legion as part of a surplus shipment, but the convoy was intercepted by a Gurista strike force in what has become famously known as the "Pure Blind Bonanza." Aside from a different coat of paint and an added layer of armor plating, this outpost looks just like its Caldari counterpart. 2362 250 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17388 494 UNUSED_Gist_Bunker_LCS_ID104_DL5_DCP1 This gigantic suprastructure has been fitted with internal docking bays to receive the guests visiting this pleasure resort. It is a popular chill-out spot for weary smugglers. 2431 834 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17390 494 Gardan's Fantasy Complex NULL 1993 4737 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17391 314 Ulamon's Data Chip Ulamon's Data Chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17392 1040 Data Chips A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 6 0 1 NULL 1,00 1 1336 0 2038
17393 319 Bloodsport Arena To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity. 2513 2495 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17394 319 Habitation Module - Brothel The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2514 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17395 319 Habitation module - Residential The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17396 319 Habitation Module - Narcotics supermarket The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2516 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17397 319 Habitation Module - Casino The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2517 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17398 319 Habitation Module - Pleasure hub The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2518 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17399 319 Habitation Module - Police base The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2519 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17400 319 Habitation Module - Prison The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17401 319 Habitation Module - Roadhouse The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2521 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17402 449 Large Blaster Battery Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output. 2752 400 1000000 5000 2400 1 NULL 10000000,00 1 595 0 NULL
17403 449 Medium Blaster Battery Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output. 1215 400 1000000 1000 960 1 8 2000000,00 1 595 0 NULL
17404 449 Small Blaster Battery Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output. 1215 400 1000000 500 720 1 8 400000,00 1 595 0 NULL
17406 430 Large Pulse Laser Battery Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 2 1 NULL 10000000,00 1 596 0 NULL
17407 430 Medium Pulse Laser Battery Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 4 1 4 2000000,00 1 596 0 NULL
17408 430 Small Pulse Laser Battery Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 6 1 4 400000,00 1 596 0 NULL
17409 283 Former Slaves These former slaves have been cleanched of their Vitoc dependancy. NULL 0 400 1 0 1 NULL 0,00 1 NULL 0 1204
17412 821 Phi-Operation Protector This ominous battleship has been modified somewhat. It is at the approximate center of this Deadspace Pocket. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
17413 821 Captain Rouge If Angel's Red Light District really is the den of carnal pleasures, then this would be the head pimp. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
17422 494 Angels Retirement Home This is where elderly Angel Cartel members are supposed to enjoy the last few years of existence. It is popular amongst them to bring with them memorabilia from past conquests and even work on some projects in the quiet and solitude of the Deadspace Complexes. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17423 314 Gallente 106 Election Holoreel This holoreel contains most of the advertisements used in the Gallente propoganda machine for each of the candidates vying for the presidency, as well as a detailed biography of each person. NULL 0 100 0,5 0 1 NULL 0,00 1 492 0 1177
17424 314 Amarrian Wheat Cereal grasses have been localized on hundreds of worlds. The grains of the wheat plant make a solid foundation for the production of foodstuffs within empire space. Amarrian Wheat is known for it's purety, and has reputedly never been tampered with by genetic engineering. NULL 0 1000 1,15 0 1 NULL 10000,00 1 492 0 1182
17425 450 Crimson Arkonor While fairly invisible to all but the most experienced miners, there are significant molecular differences between Arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units. 1277 1 1E+35 16 0 200 NULL 3224182,00 1 512 0 1277
17426 450 Prime Arkonor Prime Arkonor is the rarest of the rare; the king of ores. Giving a 10% greater mineral yield than regular ark, this is the stuff that makes billionaires out of people lucky enough to stumble upon a vein. The rarest and most sought-after ore in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some zydrine and tritanium. The portion size for refining is 200 ore units. 1277 1 1E+35 16 0 200 NULL 3373716,00 1 512 0 1277
17428 451 Triclinic Bistot Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, megacyte and zydrine. The portion size for refining is 200 ore units. 1273 1 1E+35 16 0 200 NULL 2200984,00 1 514 0 1273
17429 451 Monoclinic Bistot Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart. Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, megacyte and zydrine. The portion size for refining is 200 ore units. 1273 1 1E+35 16 0 200 NULL 2301400,00 1 514 0 1273
17432 452 Sharp Crokite In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. It requires 250 ore units to refine. 1272 1 1E+35 16 0 250 NULL 1604280,00 1 521 0 1272
17433 452 Crystalline Crokite Crystalline crokite is the stuff of legend in 0.0 space. Not only does it give a 10% greater yield than regular crokite, but chunks of the rock glitter beautifully in just the right light, making crystalline crokite popular as raw material for jewelry. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the universe. It requires 250 ore units to refine. 1272 1 1E+35 16 0 250 NULL 1680088,00 1 521 0 1272
17436 453 Onyx Ochre Shiny black nuggets of Onyx Ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus. Considered worthless for years, the Dark Ochre family of ores was ignored by most miners until improved refining techniques managed to extract the huge amount of Nocxium inside it, the highest ratio of Nocxium found in any ore in the universe. 400 ore units of Dark Ochre are needed to refine Onyx Ochre. 1275 1 1E+35 8 0 400 NULL 807950,00 1 522 0 1275
17437 453 Obsidian Ochre Obsidian Ochre, the most valuable member of the Dark Ochre family, was only first discovered a decade ago. The sleek black surface of this mineral managed to reflect scanning waves, making Obsidian Ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. Considered worthless for years, the Dark Ochre family of ores was ignored by most miners until improved refining techniques managed to extract the huge amount of Nocxium inside it, the highest ratio of Nocxium found in any ore in the universe. 1275 1 1E+35 8 0 400 NULL 845350,00 1 522 0 1275
17440 454 Vitric Hedbergite When asteroids containing Hedbergite pass close to suns or other sources of intense heat can cause the Hedbergite to glassify. The result is called Vitric Hedbergite and has 5% better yield than normal Hedbergite. Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive. Hedbergite also yields some Nocxium, Pyerite and a small amount of Zydrine. 500 ore units are needed to refine it. 1269 1 1E+35 3 0 500 NULL 357640,00 1 527 0 1269
17441 454 Glazed Hedbergite Asteroids containing this shiny ore were formed in intense heat, such as might result from a supernova. The result, known as Glazed Hedbergite, is a more concentrated form of Hedbergite that has 10% higher yield. Hedbergite is sought after for its high concentration of isogen, although the high portion size needed for refining makes it a bit less attractive. Hedbergite also yields some Nocxium, Pyerite and a small amount of Zydrine. 500 ore units are needed to refine it. 1269 1 1E+35 3 0 500 NULL 373112,00 1 527 0 1269
17444 455 Vivid Hemorphite Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Vivid Hemorphite has 5% better yield than its more bland brother. With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, pyerite, mexallon and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine. 1282 1 1E+35 3 0 500 NULL 321342,00 1 528 0 1282
17445 455 Radiant Hemorphite Hemorphite exists in many different color variations. Interestingly, the more colorful it becomes, the better yield it has. Radiant Hemorphite has 10% better yield than its more bland brother. With a large portion of nocxium the Hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, pyerite, mexallon and isogen as well as trace amounts of Zydrine. It requires 500 ore units to refine. 1282 1 1E+35 3 0 500 NULL 337734,00 1 528 0 1282
17448 456 Pure Jaspet Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine. It has a portion size of 500 ore units for refining. 1279 1 1E+35 2 0 500 NULL 177272,00 1 529 0 1279
17449 456 Pristine Jaspet Pristine Jaspet is very rare, which is not so surprising when one considers that it is formed when asteroids collide with comets or ice moons. It has 10% better yield than normal Jaspet. Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine. It has a portion size of 500 ore units for refining. 1279 1 1E+35 2 0 500 NULL 187010,00 1 529 0 1279
17452 457 Luminous Kernite Prophets tell of the mystical nature endowed in Luminous Kernite. To the rest of us, it's an average looking ore that has 5% more yield than normal Kernite and can make you rich if you mine it 24/7 and live to be very old. Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining. 1270 1 1E+35 1,2 0 400 NULL 78634,00 1 523 0 1270
17453 457 Fiery Kernite Known as Rage Stone to veteran miners after a discovery of a particularly rich vein of it caused a bar brawl of epic proportions in the Intaki Syndicate. It has a 10% higher yield than basic Kernite. Kernite is a fairly common ore type that yields the largest amount of mexallon of any ore types in the universe. Besides mexallon the Kernite also has a bit of tritanium and isogen. 400 units of ore are needed for refining. 1270 1 1E+35 1,2 0 400 NULL 82450,00 1 523 0 1270
17455 458 Azure Plagioclase Azure Plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine. 230 1 1E+35 0,35 0 333 NULL 13450,00 1 516 0 230
17456 458 Rich Plagioclase With Rich Plagioclase, having 10% better yield than the normal one, miners can finally regard Plagioclase as a mineral that provides a noteworthy profit. Plagioclase is not amongst the most valuable ore types around, but it has the largest amount of pyerite of any ore and is thus always in constant demand. It also yields some tritanium and mexallon. It requires 333 ore units to refine. 230 1 1E+35 0,35 0 333 NULL 14092,00 1 516 0 230
17459 459 Solid Pyroxeres Solid Pyroxeres, sometimes called the Flame of Dam'Torsad, is a relative of normal Pyroxeres. The Flame has 5% higher yield than its more common cousin. Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine. 231 1 1E+35 0,3 0 333 NULL 12444,00 1 515 0 231
17460 459 Viscous Pyroxeres Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core refining yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. 333 ore units are needed to refine. 231 1 1E+35 0,3 0 333 NULL 12744,00 1 515 0 231
17463 460 Condensed Scordite Condensed Scordite is a close cousin of normal Scordite, but with 5% better yield. The increase may seem insignificant, but matters greatly to new miners where every ISK counts. Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining. 1356 1 1E+35 0,15 0 333 NULL 5246,00 1 519 0 1356
17464 460 Massive Scordite Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. 333 ore units are needed for refining. 1356 1 1E+35 0,15 0 333 NULL 5496,00 1 519 0 1356
17466 461 Bright Spodumain Spodumain is occasionaly found with crystaline traces in its outer surface. Known as Bright Spodumain, the crystal adds considerable value to an already valuable mineral. Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. 1274 1 1E+35 16 0 250 NULL 1214372,00 1 517 0 1274
17467 461 Gleaming Spodumain Once in a while Spoudumain is found with crystaline veins running through it. The increased value this yields puts the gleam in the eye of any miner lucky enough to find it. Spodumain is amongst the most valuable ore types around, as it is one of only three ore types that yields the ultra-rare megacyte. Otherwise very plain, with a bit of tritanium and pyerite. 250 ore units are needed to refine. 1274 1 1E+35 16 0 250 NULL 1272194,00 1 517 0 1274
17470 462 Concentrated Veldspar Clusters of Veldspar, called Concentrated Veldspar, are sometimes found in areas where normal Veldspar is already in abundance. The most common ore type in the known universe, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine. 232 1 4000 0,1 0 333 NULL 2100,00 1 518 0 232
17471 462 Dense Veldspar In asteroids above average size, the intense pressure can weld normal Veldspar into what is known as Dense Veldspar, increasing the yield by 10%. The most common ore type in the known universe, Veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. It requires 333 ore units to refine. 232 1 4000 0,1 0 333 NULL 2200,00 1 518 0 232
17475 282 Radioactive Waste This radioactively contaminated material is normally recycled or processed into fuel. It can be highly dangerous to any lifeforms that come into contact with it. NULL 0 2000 1 0 1 NULL 0,00 1 NULL 0 29
17476 463 Covetor The Covetor is the largest craft in a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold and a spacious drone bay, this makes them extremely efficient ore extraction vessels. Mining Barge Skill Bonus: 3% better yield for Strip Miners per level Role Bonus: Able to equip Strip Miner and Ice Harvester turrets 2522 254 40000000 200000 4000 1 128 20000000,00 1 495 0,07 NULL
17477 477 Covetor Blueprint NULL 46 0 0 0,01 0 1 NULL 2000000000,00 1 497 0 NULL
17478 463 Retriever The Retriever is the medium-sized version of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold and a spacious drone bay, this makes them extremely efficient ore extraction vessels. Mining Barge Skill Bonus: 3% better yield for Strip Miners per level Role Bonus: Able to equip Strip Miner and Ice Harvester turrets 2523 202 20000000 150000 2000 1 128 5000000,00 1 495 0,07 NULL
17479 477 Retriever Blueprint NULL 46 0 0 0,01 0 1 NULL 1000000000,00 1 497 0 NULL
17480 463 Procurer The Procurer is the smallest of a ship class designed by the ORE Syndicate to facilitate the advancement of the mining profession to a new level. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. Coupled with a sizable cargo hold, this makes them extremely efficient ore extraction vessels. Mining Barge Skill Bonus: 3% better yield for Strip Miners per level Role Bonus: Able to equip Strip Miner and Ice Harvester turrets 2524 137 10000000 100000 1000 1 128 1000000,00 1 495 0,07 NULL
17481 477 Procurer Blueprint NULL 46 0 0 0,01 0 1 NULL 500000000,00 1 497 0 NULL
17482 464 Strip Miner I A bulk ore extractor designed for use on Mining Barges and Exhumers. 11147 25 0 100 0 1 NULL 2979234,00 1 1040 0,06 2527
17483 490 Strip Miner I Blueprint NULL 1061 0 0 0,01 0 1 NULL 16130080,00 1 338 0 1061
17484 511 Republic Fleet Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 1,215 1 2 4224,00 1 NULL 0,07 1345
17485 506 Republic Fleet Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,35 1 NULL 99996,00 1 NULL 0,07 2530
17486 136 Republic Fleet Cruise Missile Launcher Blueprint NULL 170 0 0 0,01 0 1 NULL 0,00 1 NULL 0 170
17487 510 Republic Fleet Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,23 1 2 14996,00 1 NULL 0,07 169
17488 507 Republic Fleet Rocket Launcher A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2531 1 NULL 3000,00 1 NULL 0,07 1345
17489 136 Republic Fleet Rocket Launcher Blueprint NULL 1345 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1345
17490 508 Republic Fleet Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2 1 2 20580,00 1 NULL 0,07 170
17491 509 Republic Fleet Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,81 1 2 3000,00 1 NULL 0,07 168
17492 62 Republic Fleet Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
17493 62 Republic Fleet Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
17494 62 Republic Fleet Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
17495 77 Caldari Navy Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
17496 77 Caldari Navy Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
17497 77 Caldari Navy Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
17498 77 Caldari Navy Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 1 63062,00 1 NULL 0,07 81
17499 77 Caldari Navy EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
17500 65 Caldari Navy Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
17501 145 Caldari Navy Stasis Webifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1284
17502 328 Ammatar Navy Armor EM Hardener A enhanced version of the standard em armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
17503 348 Ammatar Navy Armor EM Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17504 328 Ammatar Navy Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
17505 348 Ammatar Navy Armor Explosive Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17506 328 Ammatar Navy Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
17507 348 Ammatar Navy Armor Kinetic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17508 328 Ammatar Navy Armor Thermic Hardener A enhanced version of the standard Thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
17509 348 Ammatar Navy Armor Thermic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17510 767 Ammatar Navy Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
17511 137 Ammatar Navy Capacitor Power Relay Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 90
17512 98 Ammatar Navy Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
17513 163 Ammatar Navy Kinetic Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17514 98 Ammatar Navy Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
17515 163 Ammatar Navy Adaptive Nano Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17516 98 Ammatar Navy Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
17517 163 Ammatar Navy Explosive Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17518 98 Ammatar Navy EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
17519 163 Ammatar Navy EM Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17520 212 Federation Navy Sensor Booster Gives an increase to targeting range and scan resolution. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9870,00 1 NULL 0,07 74
17521 223 Federation Navy Sensor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
17522 769 Ammatar Navy Reactor Control Unit Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
17523 137 Ammatar Navy Reactor Control Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
17524 766 Ammatar Navy Power Diagnostic System Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
17525 137 Ammatar Navy Power Diagnostic System Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
17526 43 Imperial Navy Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
17527 123 Imperial Navy Cap Recharger Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 90
17528 767 Imperial Navy Capacitor Power Relay Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
17529 137 Imperial Navy Capacitor Power Relay Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 90
17536 326 Ammatar Navy Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
17537 163 Ammatar Navy Energized Adaptive Nano Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17538 326 Ammatar Navy Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
17539 163 Ammatar Navy Energized Kinetic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17540 326 Ammatar Navy Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
17541 163 Ammatar Navy Energized Explosive Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17542 326 Ammatar Navy Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
17543 163 Ammatar Navy Energized EM Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17544 326 Ammatar Navy Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
17545 163 Ammatar Navy Energized Thermic Membrane Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17546 62 Imperial Navy Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
17547 62 Imperial Navy Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 4 19916,00 1 NULL 0,07 80
17548 62 Imperial Navy Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 4 9996,00 1 NULL 0,07 80
17549 98 Federation Navy Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
17550 163 Federation Navy Adaptive Nano Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17551 98 Federation Navy Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
17552 163 Federation Navy Magnetic Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17553 98 Federation Navy Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
17554 163 Federation Navy Reactive Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17555 98 Federation Navy EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
17556 163 Federation Navy Reflective Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17557 98 Federation Navy Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
17558 163 Federation Navy Thermic Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17559 65 Federation Navy Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 22488,00 1 NULL 0,07 1284
17561 145 Federation Navy Stasis Webifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1284
17563 494 UNUSED_CargoRig_LCS_DL1_DCP1 This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for it's size it has no commercial station services or docking bay to receive guests. 2403 1255 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17565 470 Unanchoring Drone A drone that can be used to destabilize structures that are anchored in place. They are not good for much else but are pretty versatile at what they do. 2818 100 37500 500 0 1 NULL 14986,00 0 NULL 0,07 NULL
17568 383 Serpentis Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2500 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17569 383 Serpentis Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2500 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17570 383 Serpentis Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2500 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17571 383 Serpentis Cruise Missile Battery This cruise missile sentry will launch missiles at any target it considers to be a threat. 2500 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17572 383 Angel Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2435 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17573 383 Angel Light Missile Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2435 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17574 383 Angel Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2435 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17575 383 Angel Cruise Missile Battery This cruise missile sentry will launch missiles at any target it considers to be a threat. 2435 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17576 383 Minmatar Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2483 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17577 383 Minmatar Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2483 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17578 383 Minmatar Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2483 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17579 383 Minmatar Cruise Missile Battery This cruise missile sentry will launch missiles at any target it considers to be a threat. 2483 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17580 383 Sansha Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2492 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17581 383 Sansha Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2492 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17582 383 Sansha Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2492 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17583 383 Sansha Cruise Missile Battery This cruise missile sentry will launch missiles at any target it considers to be a threat. 2492 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17584 383 Gallente Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2462 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17585 383 Gallente Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2462 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17586 383 Gallente Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2462 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17587 383 Gallente Cruise Missile Battery This cruise missile Sentry will Launch missiles at any target it considers to be a threat. 2462 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17588 383 Amarr Point Defense Battery This Light missile Sentry will launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17589 383 Amarr Light Missile Battery This Light missile Sentry will launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17590 383 Amarr Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17591 383 Amarr Cruise Missile Battery This cruise missile Sentry will Launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17592 383 Blood Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2444 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17593 383 Blood Light Missile Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2444 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17594 383 Blood Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2444 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17595 383 Blood Cruise Missile Battery This cruise missile sentry will Launch missiles at any target it considers to be a threat. 2444 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17596 383 Guristas Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2468 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17597 383 Guristas Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2468 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17598 383 Guristas Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2468 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17599 383 Guristas Cruise Missile Batteries This cruise missile sentry will launch missiles at any target it considers to be a threat. 2468 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17600 383 Caldari Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2452 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17601 383 Caldari Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2452 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17602 383 Caldari Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2452 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17603 383 Caldari Cruise Missile Battery This cruise missile sentry will launch missiles at any target it considers to be a threat. 2452 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17605 383 Angel Stasis Tower Angel stasis web sentry 2434 1415 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17606 383 Minmatar Stasis Tower Minmatar stasis web sentry 2482 1296 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17607 383 Sansha Stasis Tower Sansha stasis web sentry 2491 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17608 383 Gallente Stasis Tower Gallente stasis web sentry 2461 689 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17609 383 Amarr Stasis Tower Amarr stasis web sentry 2425 637 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17610 383 Blood Stasis Tower Blood Raider stasis web sentry 2443 707 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17611 383 Guristas Stasis Tower Guristas stasis web sentry 2473 974 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17612 383 Caldari Stasis Tower Caldari stasis web sentry 2451 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17613 494 Inner Sanctum This structure houses the senior members of the Zatah corpus blood raider sect. 2405 971 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17614 494 Thorak's Biodome Garden This biodome is used for cultivation of plants and animals alike. Minmatar corporations have contracted the operation to the Angel Cartel and there is a healthy profit to be made from the luxury foods manufactured here. The prime buyers are the newly rich. 2782 4974 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
17615 820 Corpus Crimson Commander Commands and directions emanate from this vessel as if the person at the helm owns the place. Perhaps he does... 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
17616 820 Mul-Zatath Gatekeeper DED's scout report database has this vessel simply listed as "The Top Dog". 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
17617 353 QA Speed Limiter Module This module does not exist. NULL 50 50 1 0 1 NULL 24998,00 0 NULL 0,06 98
17619 25 Caldari Navy Hookbill Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond. Caldari Frigate Skill Bonus: 10% bonus to missile velocity and 20% bonus to Kinetic missile damage, 10% bonus to EM, Explosive, and Thermal missile damage per level 2633 35 981000 16500 130 1 1 285000,00 1 1366 0,07 NULL
17620 105 Caldari Navy Hookbill Blueprint NULL 314 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17621 471 Corporate Hangar Array A large hangar structure with divisional compartments, for easy separation and storage of materials and modules. 2601 911 100000 4000 1400000 1 NULL 10000000,00 1 506 0 NULL
17622 818 Jenmai Hirokan This is the infamous Angel Cartel pilot Jenmai. Born a Caldari citizen, Jenmai was quickly taken and raised by the Guristas after his birth. Many years later, after learning about his true past, he defected to the Angel Cartel, serving them quite well for the past decade. Few can claim to rival Jenmais skills as a fighter pilot. 1901 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
17623 370 Jenmei's Tag Jenmei's Tag. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2312
17624 314 Elena Gazky's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from a member of the infamous pirate gang 'The Seven'. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
17625 818 Imai Kenon This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
17626 319 Stationary Bestower This Bestower-class industrial is currently undergoing maintenance. 1064 400 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
17627 319 Stationary Mammoth This Mammoth-class industrial is currently undergoing maintenance. 309 660 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
17628 319 Stationary Iteron V This Iteron V-class industrial is currently undergoing maintenance. 328 553 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
17629 319 Stationary Badger II This Badger II-class industrial is currently undergoing maintenance. 52 313 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
17630 370 Imai Kenon's Tag Imai Kenon's Tag. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2327
17631 494 Deadspace Synchronization HQ These habitats house offices and processing utilities for the asteroid mining facility. 1993 4737 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17632 494 CreoCorp Main Factory This is where small parts are built to be used in all kinds of spaceships further down the production line. 1991 4007 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17633 494 UNUSED_HabMod_Residential_LCS This is a luxury version of the CreoDron Habitation Module for miners and deep space explorers. It is packed with hard working prospectors. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17634 26 Caracal Navy Issue Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. Caldari Cruiser Skill Bonus: 5% bonus Kinetic Missile Damage and 10% bonus to Missile Velocity per level. 2637 202 9600000 101000 250 1 1 8000000,00 1 1370 0,07 NULL
17635 106 Caracal Navy Issue Blueprint NULL 49 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17636 27 Raven Navy Issue The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities. Commissioned by Caldari Navy Special Operations Command in YC 104 in response to a campaign of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over. Caldari Battleship Skill Bonus: 5% bonus to Siege and Cruise Missile Launcher Rate Of Fire and 10% bonus to Torpedo and Cruise Missile Velocity per level of skill 2638 250 99300000 486000 665 1 1 108750000,00 1 1379 0,07 NULL
17637 107 Raven Navy Issue Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17638 383 Sentinel Bloodraider This Bloodraider Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators 2359 8516 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
17639 409 Taisu Magdesh's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 0,00 1 NULL 0 2040
17640 314 Mordur's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
17641 594 Arch Angel Raelek This is the Commander of the top Angel Cartel outpost in the Caldari State territories. He virtually controls all Cartel activities inside the State. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
17642 370 Raelek's Tag This diamond tag carries the rank insignia equivalent of a captain within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2314
17643 314 Caldari AZ-1 Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The AZ-1 chip is designed for battleship class vessels. NULL 0 1 0,1 0 1 NULL 8000000,00 1 738 0 2038
17644 319 Asteroid Deadspace Mining Post Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations. 1717 9213 0 1 0 1 NULL 0,00 0 NULL 0 NULL
17645 494 Deadspace Control Station Bases such as this one are commonly used as on-site mining posts or colonies. They are often obscurely located and vulnerable as well and therefore it is common that pirates make their homes in them, sometimes with the resident's full consent. This one looks unusually exposed and vulnerable due to what appear to be major renovations. 1717 9213 0 1 0 1 NULL 0,00 0 NULL 0 NULL
17646 314 Caldari CU-1 Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The CU-1 chip is designed for cruiser class vessels. NULL 0 1 0,1 0 1 NULL 2000000,00 1 738 0 2038
17647 314 Caldari BY-1 Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Kaalakiota scientists for the Caldari Navy, made to be of better quality than what is available on the open market. The BY-1 chip is designed for frigate class vessels. NULL 0 1 0,1 0 1 NULL 500000,00 1 738 0 2038
17648 85 Antimatter Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 10 0,5 0,125 0 100 NULL 100000,00 1 504 0,07 2843
17649 167 Antimatter Charge XL Blueprint NULL 1325 0 0 0,01 0 1 NULL 10000000,00 1 598 0 1325
17650 85 Iridium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 10 0,5 0,125 0 100 NULL 40000,00 1 504 0,07 2844
17651 167 Iridium Charge XL Blueprint NULL 1326 0 0 0,01 0 1 NULL 4000000,00 1 598 0 1326
17652 85 Iron Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 10 0,5 0,125 0 100 NULL 20000,00 1 504 0,07 2845
17653 167 Iron Charge XL Blueprint NULL 1327 0 0 0,01 0 1 NULL 2000000,00 1 598 0 1327
17654 85 Lead Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 10 0,5 0,125 0 100 NULL 50000,00 1 504 0,07 2846
17655 167 Lead Charge XL Blueprint NULL 1328 0 0 0,01 0 1 NULL 5000000,00 1 598 0 1328
17656 85 Plutonium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 10 0,5 0,125 0 100 NULL 80000,00 1 504 0,07 2847
17657 167 Plutonium Charge XL Blueprint NULL 1329 0 0 0,01 0 1 NULL 8000000,00 1 598 0 1329
17658 85 Thorium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 1 0,5 0,125 0 100 NULL 60000,00 1 504 0,07 2848
17659 167 Thorium Charge XL Blueprint NULL 1330 0 0 0,01 0 1 NULL 6000000,00 1 598 0 1330
17660 85 Tungsten Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 10 0,5 0,125 0 100 NULL 30000,00 1 504 0,07 2849
17661 167 Tungsten Charge XL Blueprint NULL 1331 0 0 0,01 0 1 NULL 3000000,00 1 598 0 1331
17662 85 Uranium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 10 0,5 0,125 0 100 NULL 70000,00 1 504 0,07 2850
17663 167 Uranium Charge XL Blueprint NULL 1332 0 0 0,01 0 1 NULL 7000000,00 1 598 0 1332
17664 83 Carbonized Lead XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. NULL 10 1 0,125 0 100 NULL 20000,00 1 502 0,07 2827
17665 165 Carbonized Lead XL Blueprint NULL 1300 0 0 0,01 0 1 NULL 2000000,00 1 597 0 1300
17666 83 Depleted Uranium XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. NULL 10 1 0,125 0 100 NULL 40000,00 1 502 0,07 2828
17667 165 Depleted Uranium XL Blueprint NULL 1301 0 0 0,01 0 1 NULL 5000000,00 1 597 0 1301
17668 83 EMP XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. NULL 10 1 0,125 0 100 NULL 100000,00 1 502 0,07 2829
17669 165 EMP XL Blueprint NULL 1302 0 0 0,01 0 1 NULL 10000000,00 1 597 0 1302
17670 83 Fusion XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. NULL 10 1 0,125 0 100 NULL 70000,00 1 502 0,07 2830
17671 165 Fusion XL Blueprint NULL 1303 0 0 0,01 0 1 NULL 7000000,00 1 597 0 1303
17672 83 Nuclear XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. NULL 10 1 0,125 0 100 NULL 30000,00 1 502 0,07 2831
17673 165 Nuclear XL Blueprint NULL 1304 0 0 0,01 0 1 NULL 3000000,00 1 597 0 1304
17674 83 Phased Plasma XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. NULL 10 1 0,125 0 100 NULL 80000,00 1 502 0,07 2832
17675 165 Phased Plasma XL Blueprint NULL 1305 0 0 0,01 0 1 NULL 8000000,00 1 597 0 1305
17676 83 Proton XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. NULL 10 1 0,125 0 100 NULL 40000,00 1 502 0,07 2833
17677 165 Proton XL Blueprint NULL 1306 0 0 0,01 0 1 NULL 4000000,00 1 597 0 1306
17678 83 Titanium Sabot XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. NULL 10 1 0,125 0 100 NULL 60000,00 1 502 0,07 2834
17679 165 Titanium Sabot XL Blueprint NULL 1307 0 0 0,01 0 1 NULL 6000000,00 1 597 0 1307
17680 86 Gamma XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased damage. 1139 1 1 1 0 1 NULL 3500000,00 1 503 0,07 1139
17681 168 Gamma XL Blueprint NULL 1139 0 0 0,01 0 1 NULL 35000000,00 1 599 0 1139
17682 86 Infrared XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. 1144 1 1 1 0 1 NULL 1000000,00 1 503 0,07 1144
17683 168 Infrared XL Blueprint NULL 1144 0 0 0,01 0 1 NULL 10000000,00 1 599 0 1144
17684 86 Microwave XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. 1143 1 1 1 0 1 NULL 2000000,00 1 503 0,07 1143
17685 168 Microwave XL Blueprint NULL 1143 0 0 0,01 0 1 NULL 20000000,00 1 599 0 1143
17686 86 Multifrequency XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. 1131 1 1 1 0 1 NULL 4000000,00 1 503 0,07 1131
17687 168 Multifrequency XL Blueprint NULL 1131 0 0 0,01 0 1 NULL 40000000,00 1 599 0 1131
17688 86 Radio XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. 1145 1 1 1 0 1 NULL 3000000,00 1 503 0,07 1145
17689 168 Radio XL Blueprint NULL 1145 0 0 0,01 0 1 NULL 30000000,00 1 599 0 1145
17690 86 Standard XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. 1142 1 1 1 0 1 NULL 1250000,00 1 503 0,07 1142
17691 168 Standard XL Blueprint NULL 1142 0 0 0,01 0 1 NULL 12500000,00 1 599 0 1142
17692 86 Ultraviolet XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased damage. 1141 1 1 1 0 1 NULL 1500000,00 1 503 0,07 1141
17693 168 Ultraviolet XL Blueprint NULL 1141 0 0 0,01 0 1 NULL 15000000,00 1 599 0 1141
17694 86 Xray XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased damage. 1140 1 1 1 0 1 NULL 2500000,00 1 503 0,07 1140
17695 168 Xray XL Blueprint NULL 1140 0 0 0,01 0 1 NULL 25000000,00 1 599 0 1140
17696 472 Old System Scanner Trash me if you find me. NULL 60 0 5 0 1 NULL 0,00 0 NULL 0,07 107
17701 473 Tracking Array Boosts turret sentries' optimal range and tracking speed. 2621 629 4000 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
17703 25 Imperial Navy Slicer The Slicer is the Imperial Navy's pride and joy, and one of its biggest weapons in the continual fight against Matari insurgents. Boasting tremendous range and versatility in equipment fittings, a great deal of armor strength and a powerful capacitor, the skilled Slicer pilot is able to take out most frigates with ease. Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret optimal range and 25% bonus to Small Energy Turret damage per level 1067 32 1003000 16500 130 1 4 285000,00 1 1366 0,07 NULL
17704 105 Imperial Navy Slicer Blueprint NULL 314 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17705 25 Khanid Navy Frigate Navy Frig. 314 39 1450000 16500 130 1 1 285000,00 0 NULL 0,07 NULL
17706 105 Khanid Navy Frigate Blueprint NULL 314 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
17707 25 Mordus Frigate Navy Frig. 314 39 1450000 16500 130 1 1 285000,00 0 NULL 0,07 NULL
17708 105 Mordus Frigate Blueprint NULL 314 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
17709 26 Omen Navy Issue The Omen Navy Issue was originally conceived as a multipurpose search and rescue vessel with strong combat capabilities. In response to the increasing need for ships capable of countering frigate swarms, its designers additionally included a drone bay intended to give the ship a greater range of options when faced with mixed enemy squadrons. The end result is a somewhat more flexible offering than Amarr design philosophy generally dictates, but don't be fooled: this crusher still packs all the punch one would expect from a ship of the golden fleet. Amarr Cruiser Skill Bonus: 10% bonus to Medium Energy Turret capacitor use and 7.5% bonus to Medium Energy Turret rate of fire per level. 1731 134,43 11650000 101000 250 1 4 8147424,00 1 1370 0,07 NULL
17710 106 Omen Navy Issue Blueprint NULL 49 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17713 26 Stabber Fleet Issue Responding to voices stating that the Stabber needed an upgrade to be viable as a fleet vessel of military standards, the Republic Fleet commissioned the creation of the Fleet Issue Stabber; a slower, hardier version of the original that packs quite a bit more firepower. Being as new as it is on the battlefield, the Fleet Issue Stabber hasn't seen many large engagements yet, but its engineers as well as Fleet command are very optimistic about its performance. Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 10% bonus to Medium Projectile Turret tracking speed per level. 2639 110 9810000 101000 375 1 2 8000000,00 1 1370 0,07 NULL
17714 106 Stabber Fleet Issue Blueprint NULL 49 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17715 26 Gila Taking what he had learned from his days in the Caldari Navy, Korako ‘The Rabbit' Kosakami, Gurista leader, decided that he would rub salt in the State's wounds by souping up their designs and making strikes against his former masters in ships whose layout was obviously stolen from them. To this end the Gila, bastard twin of the Moa, has served him well. Special Ability: 50% bonus to Assault, Heavy and Light Missile velocity Caldari Cruiser Skill Bonus: 5% shield resistance per level Gallente Cruiser Skill Bonus: 10% bonus to drone hit points and damage per skill level 1824 166 9600000 101000 250 1 1 8000000,00 1 1371 0,07 NULL
17716 106 Gila Blueprint NULL 49 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17718 26 Phantasm As with other Sansha ships, not much is known about the origin of this design. Its form -- while harshly alien in shape -- bears the mark of extremely advanced physics research, lines and corners coalescing to form a shape whose resilience and structural integrity are hard to match. Coupled with advanced hardpoint technology and an extremely efficient powercore, the Phantasm's legendary status is well-deserved. Special Ability: 100% bonus to Medium Energy Turret damage Amarr Cruiser Skill Bonus: 7.5% bonus to Medium Energy Turret tracking per level Caldari Cruiser Skill Bonus: 5% bonus to Medium Energy Turret damage per level 2643 143 9600000 101000 250 1 4 8000000,00 1 1371 0,07 NULL
17719 106 Phantasm Blueprint NULL 49 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17720 26 Cynabal The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether these tales have basis in reality or not, the facts are on the table: the Cynabal is one of the fastest, most powerful cruisers to be found anywhere. Special Ability: 25% bonus to Medium Projectile Turret rate of fire Minmatar Cruiser Skill Bonus: 10% bonus to Medium Projectile Turret damage per level Gallente Cruiser Skill Bonus: 10% bonus to Medium Projectile Turret falloff per level 337 170 8847000 101000 250 1 2 8000000,00 1 1371 0,07 NULL
17721 106 Cynabal Blueprint NULL 49 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17722 26 Vigilant The Vigilant was the first Gallente design the Guardian Angels would steal and make their own, but it wouldn't be the last. Building on the Thorax's natural strengths, it is a deadly vessel both by itself and in fleet tandem. A group of these sluggers is a sight to fear. Special Ability: 75% bonus to Medium Hybrid Turret damage Gallente Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret falloff per level Minmatar Cruiser Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level 1815 149 9830000 101000 250 1 8 8000000,00 1 1371 0,07 NULL
17723 106 Vigilant Blueprint NULL 49 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17726 27 Apocalypse Navy Issue The Empire's inner circle of armaments manufacturers has long been proud of the expert methods utilized to harden the Navy Issue Apocalypse's armor plating and structural framework to such an amazing degree. Its shield systems are also state-of-the-art, rivalling even Caldari Prime's best. Fearsome by reputation, this is the flagship vessel of the Imperial Navy's elite wing. Not many are unfortunate enough to have ever actually met one on the field of battle, and those who do usually do not live to tell the tale. Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 7.5% bonus to Large Energy Turret optimal range per level. 2239 400 99300000 495000 675 1 4 108750000,00 1 1379 0,07 NULL
17727 107 Apocalypse Navy Issue Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17728 27 Megathron Navy Issue The powerful Navy Megathron has seen the end of many a threat to the Federation's security, and it's only getting better. Recent improvements in the original design have paved the way for its use in a wider field of tactical operations than originally intended, making it one of the most useful war vessels to be found anywhere. Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to Large Hybrid Turret tracking speed per level. 2354 250 105200000 486000 675 1 8 108750000,00 1 1379 0,07 NULL
17729 107 Megathron Navy Issue Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17732 27 Tempest Fleet Issue The Fleet Tempest originally came into being as a variant licensed by the Fleet to Core Complexion Inc., who intended to improve on the existing design with their now-famous emphasis on strong defensive capability. The designer, one Enoksur Steidentet, performed so well in this task that the Fleet promptly bought all rights to the design back from him for undisclosed billions, catapulting his small production and design corp into the major leagues. Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret rate of fire and Large Projectile Turret damage per level. 2642 250 103300000 486000 600 1 2 108750000,00 1 1379 0,07 NULL
17733 107 Tempest Fleet Issue Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17736 27 Nightmare When this terror was first seen haunting the spacelanes, rumors abounded about its design, which bore the indelible stamp of Sansha Kuvakei’s unique madness. Who else, the conspiracy theorists argued, could come up with such marvelously twisted designs? These and other theories were all but confirmed during the Sansha invasions of YC 111-112, as endless swarms of Nightmare fleets descended upon planet dweller and capsuleer alike, eager to serve their returned master Sansha Kuvakei once again. Special Ability: 100% bonus to Large Energy Turret damage Amarr Battleship Skill Bonus: 7.5% bonus to Large Energy Turret tracking per level Caldari Battleship Skill Bonus: 5% bonus to Large Energy Turret damage per level 2641 500 99300000 486000 665 1 4 108750000,00 1 1380 0,07 NULL
17737 107 Nightmare Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17738 27 Machariel While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels. Special Ability: 25% bonus to Large Projectile Turret rate of fire Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret damage per level Gallente Battleship Skill Bonus: 10% bonus to Large Projectile Turret falloff per level 335 500 94680000 595000 665 1 2 108750000,00 1 1380 0,07 NULL
17739 107 Machariel Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17740 27 Vindicator Basing their design on the Federation Navy's much-vaunted Megathron, the Guardian Angels' engineers set out to create a battleship that would instill fear in anyone fool enough to square off against the Cartel or its Serpentis protectorate. Based on the reputation this ship has engendered, they seem to have succeeded admirably. Special Ability: 37.5% bonus to Large Hybrid Turret damage Gallente Battleship Skill Bonus: 7.5% bonus to Large Hybrid Turret tracking speed per level Minmatar Battleship Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level 2157 250 105200000 486000 665 1 8 108750000,00 1 1380 0,07 NULL
17741 107 Vindicator Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17742 818 Uleen Bloodsworn This is a fighter for the Blood Raiders. She is protecting the assets of the Blood Raiders and may attack anyone she perceives as a threat or easy pickings. Threat level: Very high 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
17743 370 Uleen Bloodsworn's Tag This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2317
17744 821 Purple Particle Research Patrol This deadly adversary houses the control bridge for the particle accelerator. Its defenses are considerable. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
17745 821 General Hixous Puxley Your sensors indicate that this battleship is the source of a lot of coded transmissions. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
17746 821 Supply Headman This ship looks like a standard Domination Seraphim vessel except this one is fitted with at least double the amount of what you normally see of missile turrets. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
17747 494 Docked & Loaded Mammoth This Mammoth class industrial seems to be undergoing maintainance, but your sensors indicate that for some purpose, it is protected behind an extremely powerful shield... 309 660 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
17748 494 Megathron under frantic repair There is a lot of activity around this partially constructed Megathron. As you start to wonder why, you notice that your sensors indicate it is protected by an extremely durable shield. 2408 539 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17749 821 The Antimatter Channeler If you ever saw a silent and unpredictable presence, this would be it. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
17754 283 Activists People engaged in anti-establishment activity of some sort, most often political or economical in nature. NULL 0 400 1 0 1 NULL 0,00 1 754 0 1204
17755 314 Pro-Trade Pamphlets Propaganda prose by supporters of Eman Autrech, singing the praise of free trade and universal love. NULL 0 1 0,1 0 1 NULL 0,00 1 754 0 1192
17756 314 Virgin Forest Pulp Tree pulp used to produce paper. NULL 0 1000 2 0 1 NULL 0,00 1 754 0 1181
17757 314 Bronze Sculpture Bronze Sculpture of president Souro Foiritan. NULL 0 100 5 0 1 NULL 0,00 1 NULL 0 2041
17759 314 Silver Sculpture Silver Sculpture of president Souro Foiritan. NULL 0 100 5 0 1 NULL 0,00 1 NULL 0 2041
17761 314 Gold Sculpture Gold sculpture of president Souro Foiritan. NULL 0 100 5 0 1 NULL 0,00 1 NULL 0 2041
17763 319 Powerful EM Forcefield A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance. 2353 15000 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17764 404 Ultra Fast Silo Used to store or provide resources. 2301 911 1000000 1150 8850 1 NULL 2819328,00 0 NULL 0 NULL
17765 283 Exotic Dancers, Female Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy. NULL 0 50 1 0 1 NULL 0,00 1 23 0 2543
17767 283 Kameiras An elite type of foot soldier, originally bred from Minmatar slaves by the Amarr Empire. Raised from birth to become soldiers, they serve the Empire, Khanid Kingdom and Ammatar well, although always kept on a tight leash. NULL 0 90 1 0 1 NULL 50000,00 1 23 0 2549
17769 428 Fluxed Condensates When combined with other materials and alloys, fluxed condensates help contribute to a unique quantum state highly conducive to efficient reactor operation. NULL 0 0 1 0 1 NULL 512,00 1 500 0 2664
17770 426 Large AutoCannon Battery Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart. 2753 400 1000000 5000 2500 1 NULL 10000000,00 1 594 0 NULL
17771 426 Medium AutoCannon Battery Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart. 1216 400 1000000 1000 1000 1 2 2000000,00 1 594 0 NULL
17772 426 Small AutoCannon Battery Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart. 1216 400 1000000 500 750 1 2 400000,00 1 594 0 NULL
17773 417 Citadel Torpedo Battery A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space. 2622 366 1000000 5000 4500 1 NULL 12500000,00 1 479 0 NULL
17774 9 Ice Field NULL 2723 1 1E+35 1 0 1 NULL 0,00 0 NULL 0 2561
17775 319 Starbase Major Assembly Array Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order. 2366 1672 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
17776 319 Starbase Minor Assembly Array Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. While humble in size, this one is able to operate at a high level of efficiency, bringing its operators quality modules with surprising speed. 2377 800 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17777 319 Amarr Starbase Control Tower The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. 2296 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
17778 319 Caldari Starbase Control Tower At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production. 2370 3275 100000 1150 8850 1 1 0,00 0 NULL 0 NULL
17779 319 Gallente Starbase Control Tower Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. 2297 3666 100000 1150 8850 1 8 0,00 0 NULL 0 NULL
17780 319 Minmatar Starbase Control Tower The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. 2371 3346 100000 1150 8850 1 2 0,00 0 NULL 0 NULL
17781 319 Starbase Hangar A stand-alone deep-space construction designed to allow pilots to dock and refit their ships on the fly. 2298 450 100000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
17782 319 Starbase Ion Field Projection Battery Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. 2379 260 100 100 0 1 NULL 0,00 0 NULL 0 NULL
17783 319 Starbase Force Field Array This array projects a password-protected force field around structures outside the range of a control tower's shields. 2379 260 100 100 0 1 NULL 0,00 0 NULL 0 NULL
17784 319 Starbase Auxiliary Power Array These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation. 2374 459 100 100 0 1 NULL 0,00 0 NULL 0 NULL
17785 319 Starbase Reactor Array Moon Harvesting Arrays yield a number of moon materials that are then fed to Reactors. Reactors then process the materials in order to produce intermediate or final materials for use in keeping the Starbase's structures on-line and functioning. 2299 550 1000000 1150 1 1 NULL 0,00 0 NULL 0 NULL
17786 319 Starbase Shield Generator Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup. 2380 550 1 1 0 1 NULL 0,00 0 NULL 0 NULL
17787 319 Starbase Storage Facility Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 700 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
17788 319 Starbase Moon Harvester A harvesting factory for collecting moon minerals. 2378 700 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
17789 319 Starbase Medium Refinery The refinery is the heart of any industrial outpost, increasing the efficiency of any mining operation through reduced travel time. They are less efficient than full fledged stations, but the benefits of not having to move unrefined ore outweighs this drawback considerably. 2299 500 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
17790 319 Starbase Minor Refinery A factory that refines ore into minerals. 2300 350 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
17791 283 Freedom Fighters Freedom Fighters have dedicated their life to freeing those who have been enslaved by the Amarr Empire, Khanid Kingdom or various pirate factions. Their purpose is to bring freedom and equality to the population of the galaxy. But although their ultimate goal may be noble, their methods are often not approved by the Minmatar authorities, nor their allies the Gallente Federation. Their opponents call them terrorists, and they have been banned from the Caldari State due to the State's historical relationship with the Khanid Kingdom. NULL 0 400 2 0 1 NULL 0,00 1 23 0 2544
17793 314 Amarr TIL-1 Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. The TIL-1 chip is designed for battleship class vessels. NULL 0 1 0,1 0 1 NULL 8000000,00 1 738 0 2038
17794 314 Amarr KIU-1 Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. The KIU-1 chip is designed for cruiser class vessels. NULL 0 1 0,1 0 1 NULL 2000000,00 1 738 0 2038
17795 314 Amarr MIY-1 Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Viziam scientists for the Amarr Navy, made to be of better quality than what is available on the open market. The MIY-1 chip is designed for frigate class vessels. NULL 0 1 0,1 0 1 NULL 500000,00 1 738 0 2038
17796 283 Elite Slaves Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. These elite slaves are exceptionally well suited for physical labor. NULL 0 300 1 0 1 NULL 4000,00 1 23 0 2541
17798 496 Dented Cask This reinforced container is outfitted with a capturing mechanism to pick up data from nearby sensor arrays. The cargo ship carrying this to its destination seems to have met some kind of disasterous end. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
17799 494 Non-Secured Asteroid Colony Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. The construction of this one is underway and the defenses are weak. 1993 4737 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17800 819 Retired Mining Veteran The communication sensors on your ship are going haywire. Judging from the signals and coding being transmitted from this vessel, it could just be the big cahuna in this deadspace pocket. Who knows? 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
17801 409 Akori's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
17802 409 Ibrahim's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 0,00 1 NULL 0 2040
17803 409 Karothas's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
17812 25 Republic Fleet Firetail The Firetail is modeled off a fighter frigate known as the Shamrock, a design used by a small, now-extinct pirate faction known as Lazari Dromitus. The blueprint found its way into the hands of Matari military forces after a raid on Lazari Dromitus's headquarters succeeded in killing its leader, thus beheading the organization and scattering its remnants to the four winds. It has since been improved upon and upgraded, and the Firetail is now a mainstay in most Republic Fleet patrols. Minmatar Frigate Skill Bonus: 20% bonus to Small Projectile Turret damage and 7.5% bonus to Small Projectile Turret tracking speed per level 2635 33 1098000 16500 130 1 2 285000,00 1 1366 0,07 NULL
17813 105 Republic Fleet Firetail Blueprint NULL 314 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17814 314 Minmatar UUC Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUC chip is designed for battleship class vessels. NULL 0 1 0,1 0 1 NULL 8000000,00 1 738 0 2038
17815 314 Minmatar UUA Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUA chip is designed for frigate class vessels. NULL 0 1 0,1 0 1 NULL 500000,00 1 738 0 2038
17816 314 Minmatar UUB Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Boundless Creation scientists for the Minmatar Fleet, made to be of better quality than what is available on the open market. The UUB chip is designed for cruiser class vessels. NULL 0 1 0,1 0 1 NULL 2000000,00 1 738 0 2038
17817 409 Genom Tara's Insignia Identification tags such as these may prove valuable if handed to the proper organization. Genom Tara is a legendary Ammatar commander who bears deep hatred of the Minmatar Republic. He is most notable for refusing to obey direct orders from the Ammatar government to withdraw from his position in the Minmatar - Ammatar border. NULL 0 0,1 0,1 0 1 2 0,00 1 737 0 2040
17818 494 Serpentis Supply Stronghold This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for it's size it has no commercial station services or docking bay to receive guests. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
17820 494 Supply Traffic Management Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
17821 494 Slaver Rig Control Tower Amarr Control Tower 2296 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
17822 494 Staff Quarters The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
17823 820 Serpentis Chief of Security This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
17824 820 Serpentis Refinery Headmaster This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1812 150 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
17826 474 Traffic Management Passkey This security passkey is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a check-in tunnel. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17827 474 Serpentis Staff Passcard This security passcard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17828 474 Security Corridor Pass This security passkey is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to central warehouses. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17829 474 Headmaster Administration Keycard This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to an administration sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17830 474 Inner Sanctum Passcard This security passkey "liberated" from a Mul-Zatah Gatekeepers opens the outer perimeter gate of their Monasteries . The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17831 366 Acceleration Gate Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solar system boundaries. 2341 12706 100000 0 0 1 NULL 0,00 0 NULL 0 NULL
17832 328 Federation Navy Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
17833 348 Federation Navy Armor EM Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17834 328 Federation Navy Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
17835 348 Federation Navy Armor Explosive Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17836 328 Federation Navy Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
17837 348 Federation Navy Armor Kinetic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17838 328 Federation Navy Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
17839 348 Federation Navy Armor Thermic Hardener Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
17840 314 Zor's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
17841 25 Federation Navy Comet The Comet's design comes from one Arnerore Rylerave, an engineer and researcher of the Roden Shipyards corporation. Originally created as a standard-issue police patrol vessel, its tremendous maneuverability and great offensive capabilities catapulted it into the Navy's ranks, where it is now a widely-used skirmish vessel. Gallente Frigate Skill Bonus: 7.5% bonus to Small Hybrid Weapon tracking speed and 20% bonus to Small Hybrid Turret damage per level 2634 37 970000 26500 140 1 8 282500,00 1 1366 0,07 NULL
17842 105 Federation Navy Comet Blueprint NULL 60 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17843 26 Vexor Navy Issue The Vexor Navy-Issued cruiser was originally designed to carry advanced on-board technologies requiring a great deal of skill to operate, but at the last moment the Federation Navy decided to scrap the more complex designs in favor of simple upgrades to the standard Vexor's armor, shields, hull and fitting options. The result: a monster of a combat cruiser. Gallente Cruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to drone hitpoints, damage and mining yield per skill level. 1803 110 10910000 112000 265 1 8 7400000,00 1 1370 0,07 NULL
17844 106 Vexor Navy Issue Blueprint NULL 63 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17846 818 Lazarus Trezun This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
17847 370 Lazarus's Tag This electrum tag carries the rank insignia equivalent of a corporal within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2321
17848 314 Gallente Gamma Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Gamma chip is designed for frigate class vessels. NULL 0 1 0,1 0 1 NULL 500000,00 1 738 0 2038
17849 314 Gallente Beta Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Beta chip is designed for cruiser class vessels. NULL 0 1 0,1 0 1 NULL 2000000,00 1 738 0 2038
17850 314 Gallente Alpha Nexus Chip This small data chip stores the key elements of a ship's artificial intelligence system, and is used primarily for controlling the vessel's autonomous functions. This particular chip has been modified by top Duvolle scientists for the Gallente Navy, made to be of better quality than what is available on the open market. The Alpha chip is designed for battleship class vessels. NULL 0 1 0,1 0 1 NULL 8000000,00 1 738 0 2038
17851 816 Faramon Zaccori Faramon Zaccori. Threat level: Deadly 2157 500 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
17852 370 Faramon's Tag This diamond tag carries the rank insignia equivalent of a captain within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2324
17853 474 Crimson Hand Level 3 Passcard This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17854 474 Crimson Hand Level 1 Passcard This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17855 474 Crimson Hand Level 2 Passcard This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17856 474 Crimson Hand Level 4 Passcard This security passkey grants access to slave processing. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17857 476 Mjolnir Citadel Torpedo Citadel Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nothing more than a baby nuclear warhead, this guided missile wreaks havoc with the delicate electronic systems aboard a starship. Specifically designed to damage shield systems, it is able to ravage heavily shielded targets in no time. 2630 300 1500 0,3 0 100 NULL 350000,00 1 1193 0,07 1349
17858 166 Mjolnir Citadel Torpedo Blueprint NULL 1349 0 1 0,01 0 1 NULL 100000000,00 1 617 0 1349
17859 476 Scourge Citadel Torpedo Citadel Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Fitted with a graviton pulse generator, this weapon causes massive damage as it overwhelms ships' internal structures, tearing bulkheads and armor plating apart with frightening ease. 2631 300 1500 0,3 0 100 NULL 300000,00 1 1193 0,07 1346
17860 166 Scourge Citadel Torpedo Blueprint NULL 1346 0 1 0,01 0 1 NULL 80000000,00 1 617 0 1346
17861 476 Inferno Citadel Torpedo Citadel Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Plasma suspended in an electromagnetic field gives this torpedo the ability to deliver a flaming inferno of destruction, wreaking almost unimaginable havoc. 2628 300 1500 0,3 0 100 NULL 325000,00 1 1193 0,07 1347
17862 166 Inferno Citadel Torpedo Blueprint NULL 1347 0 1 0,01 0 1 NULL 90000000,00 1 617 0 1347
17863 476 Nova Citadel Torpedo Citadel Torpedoes are behemoths designed for maximum firepower against capital ships and installations. They are usable only by capital ships and starbase defense batteries. Nocxium atoms captured in morphite matrices form this missile's devastating payload. A volley of these is able to completely obliterate most everything that floats in space, be it vehicle or structure. 2629 300 1500 0,3 0 100 NULL 250000,00 1 1193 0,07 1348
17864 166 Nova Citadel Torpedo Blueprint NULL 1348 0 1 0,01 0 1 NULL 70000000,00 1 617 0 1348
17865 467 Iridescent Gneiss Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners. Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining. 1377 1 1E+35 5 0 400 NULL 420840,00 1 525 0 1377
17866 467 Prismatic Gneiss Prismatic Gneiss has fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss. Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. It has a little something of tritanium, mexallon, isogen and zydrine. It has a portion size of 400 ore units for refining. 1377 1 1E+35 5 0 400 NULL 439672,00 1 525 0 1377
17867 469 Silvery Omber Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining. 1271 1 1E+35 0,6 0 500 NULL 42892,00 1 526 0 1271
17868 469 Golden Omber Golden Omber spurred one of the largest gold rushes in the early days of space faring, when isogen was the king of minerals. The 10% extra yield it offers over common Omber was all it took to make it the most sought after ore for a few years. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. 500 ore units are needed for refining. 1271 1 1E+35 0,6 0 500 NULL 45020,00 1 526 0 1271
17869 468 Magma Mercoxit Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note. 2102 1 1E+35 40 0 250 NULL 18251776,00 1 530 0 2102
17870 468 Vitreous Mercoxit Mercoxit is a very dense ore that must be mined using specialized deep core mining techniques. It contains massive amounts of the extraordinary Morphite mineral but few other minerals of note. 2102 1 1E+35 40 0 250 NULL 19103744,00 1 530 0 2102
17871 738 Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 3% reduced capacitor need for remote armor repair system modules. NULL 1 0 1 0 1 NULL 0,00 1 1160 0,05 2224
17873 472 System Scanner I Scans the ore make-up of an asteroid. NULL 60 0 5 0 1 NULL 2000,00 0 NULL 0,07 107
17874 478 System Scanner I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 107
17875 383 Sentinel Angel This Angel Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators 2357 6185 1000 1000 1000 1 2 0,00 0 NULL 0 NULL
17876 383 Sentinel Sansha This Sansha Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators 2364 8960 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
17877 383 Sentinel Serpentis This Serpentis Battlestation has several formidable defensive systems. 2356 8380 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
17878 383 Sentinel Chimera Strain Mother This Drone station has several formidable defensive systems. 2565 3500 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17879 383 Sentinel Jormungand Strain Mother This Drone station has several formidable defensive systems. 2430 3500 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17880 383 Sentinel Gallente This Gallente Battlestation has several formidable defensive systems. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
17884 472 Recon System Scanner An advanced version of the system scanner. Scans the system for micro gravity wells in an attempt to locate something the ship's gravity capacitor can lock onto and thus warp to. Generally used for finding ships and bases hidden in dead space. NULL 60 0 5 0 1 NULL 2000,00 0 NULL 0,07 107
17885 478 Recon System Scanner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 107
17887 423 Oxygen Isotopes Stable O-16 isotopes, crucial for maintenance of Gallente Control Towers. NULL 0 0 0,15 0 1 NULL 0,00 1 476 0 2701
17888 423 Nitrogen Isotopes Nitrogen-14 is a stable, non-radioactive isotope, crucial for maintenance of Caldari Control Towers. NULL 0 0 0,15 0 1 NULL 0,00 1 476 0 2702
17889 423 Hydrogen Isotopes Hydrogen-2, otherwise known as Deuterium. Due to its unique properties the hydrogen-2 isotope is able to very effectively fuse with other atoms. Useful in a variety of nuclear scenarios, and an essential material for the maintenance of Minmatar Control Towers. NULL 0 0 0,15 0 1 NULL 0,00 1 476 0 2700
17890 819 Serpentis Drugstore Overseer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1817 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
17891 494 Gate Security This Bloodraider outpost looks as if it could hold some surprises... 2360 2313 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
17892 474 Drugdealer Passcard to Storage Area This security passcard is manufactured by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to a storage area. The gate will remain open for a short period of time and the passcard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17893 314 High-Tech Data Chip A small wafer of semiconductor material that forms the base for an integrated circuit. High-Tech Data Chips have more capacity than their lower tech counter-parts. NULL 0 1 0,1 0 1 NULL 10000,00 1 20 0 2038
17894 314 High-Tech Scanner A device for sensing recorded data or transmission signals. NULL 0 2500 2 0 1 NULL 10000,00 1 20 0 1364
17895 314 High-Tech Manufacturing Tools Tools used in various construction projects, such as ship, module or ground vehicle manufacturing. High-Tech tools are of better quality than the more common prototypes, and are more expensive. NULL 0 10 100 0 1 NULL 10000,00 1 20 0,05 2225
17897 314 High-Tech Small Arms These weapons are of superior quality to those normally found on the public market, although more expensive as well. They are implemented with a safety net which prevents them from being used illegally in stations where most types of small arms are prohibited. Therefore many regions do not apply the small arms ban on these weapons. NULL 0 1 5 0 1 NULL 10000,00 1 20 0 1366
17898 1040 High-Tech Transmitters An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. The High-Tech prototype is almost immune to any type of de-scrambling devices, making the transmission more secure. NULL 0 0 6 0 1 NULL 10000,00 1 1336 0 1364
17899 480 Stealth Emitter Array Decreases signature radius of control tower. 2613 629 100 4000 0 1 NULL 100000,00 0 NULL 0 NULL
17900 821 Crimson Lord This Crimson Lord is packing some serious firepower and it seems quite clear that it will not go down without a vicious fight. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
17901 481 Scan Probe Launcher II A missile launcher shell modified to fit scanner and recon probes. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship. NULL 0 0 5 10 1 NULL 6000,00 0 NULL 0,07 2677
17902 918 Scan Probe Launcher II Blueprint NULL 168 0 0 0,01 0 1 NULL 0,00 0 NULL 0 168
17903 819 Outpost Security Officer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
17904 474 Sansha Outpost Securitycard This securitycard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to a recuperation camp. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17905 474 Creo-Synchronization Pass This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the second Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17906 474 Factory Gatekey This security passkey is manufactured by the Angel Cartel and allows the user to unlock the acceleration gate to the third Creo-Corp deadspace pocket in the Angel Creo-Corp Mining complex. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17907 474 Dented Cipher This cipher unlocks the first acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17908 386 QA Cruise Missile This charge does not exist. 184 300 1250 0,001 0 100 NULL 12500,00 0 NULL 0,07 184
17910 474 Ruined Stargate Cipher This cipher unlocks any of the acceleration gates in the second deadspace pocket in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17911 474 Supply Ship Pass This cipher unlocks the third acceleration gate in the Angel Military Operations Complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17912 483 Modulated Strip Miner II The Modulated Strip Miner II uses many of the same frequency modulation crystal technology as the Modulated Deep Core Miner II except it lacks the deep core mining capacity of its smaller sibling. Can only be fit to Mining Barges and Exhumers. Uses mining crystals. Cannot fit a mercoxit mining crystal. 11275 25 0 5 50 1 NULL 617520,00 1 1040 0,07 2527
17913 490 Modulated Strip Miner II Blueprint NULL 1061 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1061
17916 474 Tritan's Forked Key This is a strangely shaped chaos-logic keycard. It was in the possession of the Overseer in the Angel Military Operations Complex. Upon using it to open the gate from that pocket the cipher will self destruct and the gate will remain open for a short time. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17917 818 Rogue Pirate Grunt Threat level: Moderate 341 36 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
17918 27 Rattlesnake In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. Special Ability: 50% bonus to Cruise Missile and Torpedo velocity Caldari Battleship Skill Bonus: 5% shield resistance per level Gallente Battleship Skill Bonus: 10% bonus to drone hitpoints and damage per skill level 2159 250 99300000 486000 665 1 1 108750000,00 1 1380 0,07 NULL
17919 107 Rattlesnake Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17920 27 Bhaalgorn Named after a child-devouring demon of Amarrian legend, the Bhaalgorn is the pride and joy of the Blood Raider cabal. Though it is known to be based on an Armageddon blueprint, the design's origin remains shrouded in mystery. Those of a superstitious persuasion whisper in the dark of eldritch ceremonies and arcane rituals, but for most people, the practical aspect of the matter will more than suffice: you see one of these blood-red horrors looming on the horizon, it's time to make yourself scarce. Special Ability: 100% bonus to Large Energy Turret damage Amarr Battleship Skill Bonus: 15% bonus to Energy Vampire and Energy Neutralizer drain amount per level Minmatar Battleship Skill Bonus: 20% bonus to Stasis Webifier activation range per level 2644 400 97100000 486000 675 1 4 112500000,00 1 1380 0,07 NULL
17921 107 Bhaalgorn Blueprint NULL 296 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17922 26 Ashimmu In those of the Empire's regions where naughty children are frightened into submission with tales of the Blood Raiders and their gallery of horrors, the terrible spear of the Ashimmu is known by all as a bringer of things worse than death. This is one of the few things that small children and capsule pilots generally agree upon. Special Ability: 100% bonus to Medium Energy Turret damage Amarr Cruiser Skill Bonus: 15% bonus to Energy Vampire and Energy Neutralizer drain amount per level Minmatar Cruiser Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level 2636 137 11010000 118000 280 1 4 8375000,00 1 1371 0,07 NULL
17923 106 Ashimmu Blueprint NULL 57 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17924 25 Succubus The Succubus is one of the most feared frigates ever to harrow the spacelanes and asteroid belts of civilized space, and with good reason: tales abound of its superiority over ships twice or three times its size. Whether you believe this to be fact or rumor, the Succubus will still strike fear in your heart. Special Ability: 100% bonus to Small Energy Turret damage Amarr Frigate Skill Bonus: 7.5% bonus to Small Energy Turret tracking per level Caldari Frigate Skill Bonus: 5% bonus to Small Energy Turret damage per level. 2640 59 965000 28600 135 1 4 287500,00 1 1365 0,07 NULL
17925 105 Succubus Blueprint NULL 300 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17926 25 Cruor Mottled, dark red, and shaped like a leech, the Cruor presents a fitting metaphor for the Blood Raiders' philosophy. Designed almost solely to engage in their disturbingly effective tactic of energy draining and stasis webbing, this ship is a cornerstone in any effective Blood Raider fleet - and could play an intriguing role in more standard ones. Special Ability: 100% bonus to Small Energy Turret damage Amarr Frigate Skill Bonus: 15% bonus to Energy Vampire and Energy Neutralizer drain amount per level Minmatar Frigate Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level 2632 20,5 1003000 28600 135 1 4 287500,00 1 1365 0,07 NULL
17927 105 Cruor Blueprint NULL 300 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17928 25 Daredevil Little hard data is to be had on the Daredevil's exact origin, but it is believed that Guardian Angel engineers created it to serve as a defensive complement to the Cartel's Dramiel frigate. In both flair and utility it closely resembles its counterpart, but it eschews offensive capabilities in favor of greater defensive potential and stronger armor plating. A tough nut to crack. Special Ability: 200% bonus to Small Hybrid Turret damage Gallente Frigate Skill Bonus: 10% bonus to Small Hybrid Turret falloff per level Minmatar Frigate Skill Bonus: 10% bonus to the velocity factor of stasis webifiers per level 339 25 823000 26500 140 1 2 282500,00 1 1365 0,07 NULL
17929 105 Daredevil Blueprint NULL 60 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17930 25 Worm Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse with increased electronic warfare capabilities. Special Ability: 50% bonus to Rocket and Light Missile velocity Caldari Frigate Skill Bonus: 5% shield resistance per level Gallente Frigate Skill Bonus: 5m3 Drone Bay Capacity per level 1831 39 981000 16500 130 1 1 285000,00 1 1365 0,07 NULL
17931 105 Worm Blueprint NULL 314 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17932 25 Dramiel The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault. Special Ability: 100% bonus to Small Projectile Turret damage Minmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret falloff per level Gallente Frigate Skill Bonus: 7.5% bonus to Small Projectile Turret tracking speed per level 338 25 950000 27289 130 1 2 280000,00 1 1365 0,07 NULL
17933 105 Dramiel Blueprint NULL 46 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
17938 481 Core Probe Launcher I A missile launcher bay modified to fit system scanner probes. Only one probe launcher can be fitted per ship. NULL 0 0 5 0,8 1 NULL 6000,00 1 712 0,07 2677
17939 918 Core Probe Launcher I Blueprint NULL 168 0 0 0,01 0 1 NULL 60000,00 1 1198 0 168
17940 257 Mining Barge Skill at operating ORE Mining Barges. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 500000,00 1 377 0 33
17941 436 Caesarium Cadmide Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17942 436 Carbon Polymers Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17943 436 Ceramic Powder Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17944 436 Crystallite Alloy Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17945 436 Dysporite Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17946 436 Fernite Alloy Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17947 436 Ferrofluid Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17948 436 Fluxed Condensates Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17949 436 Hexite Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17950 436 Hyperflurite Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17951 436 Neo Mercurite Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17952 436 Platinum Technite Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17953 436 Rolled Tungsten Alloy Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17954 436 Silicon Diborite Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17955 436 Solerium Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17956 436 Sulfuric Acid Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17957 436 Titanium Chromide Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17958 436 Vanadium Hafnite Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17959 428 Vanadium Hafnite A stable binary compound composed of vanadium and hafnium. Performs a variety of catalytic functions, and is an important intermediate for more complex construction processes. NULL 0 0 1 0 1 NULL 80,00 1 500 0 2664
17960 428 Prometium A highly radioactive cadmium-promethium compound, used as a catalytic agent in the manufacturing of thrusters, reactor units and shield emitters, among other things. NULL 0 0 1 0 1 NULL 320,00 1 500 0 2664
17961 436 Prometium Reaction NULL NULL 0 0 1 0 1 NULL 1000000,00 1 508 0 2665
17962 484 Titanium Carbide Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17963 484 Crystalline Carbonide Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17964 484 Fernite Carbide Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17965 484 Tungsten Carbide Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17966 484 Sylramic Fibers Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17967 484 Fulleride Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17968 484 Phenolic Composites Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17969 484 Nanotransistors Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17970 484 Hypersynaptic Fibers Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17971 484 Ferrogel Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17972 484 Fermionic Condensates Reaction NULL NULL 0 0 1 0 1 NULL 5000000,00 1 509 0 2666
17973 821 Angel Cartel Jailor This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
17974 474 Battlement Accesscard This security accesscard is distributed by the Serpentis Corporation and allows the user to unlock a specific acceleration gate to the prison battlements. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17975 465 Thick Blue Ice Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Due to its unique chemical composition and the circumstances under which it forms, blue ice will, under normal circumstances, contain more oxygen isotopes than any other ice asteroid. This particular formation is an old one and therefore contains even more than its less mature siblings. 2554 1 1000 1000 0 1 NULL 116000,00 1 493 0 2554
17976 465 Pristine White Glaze When star fusion processes occur near high concentrations of silicate dust, such as those found in interstellar ice fields, the substance known as White Glaze is formed. While White Glaze generally is extremely high in nitrogen-14 and other stable nitrogen isotopes, a few rare fragments, such as this one, have stayed free of radioactive contaminants and are thus richer in isotopes than their more impure counterparts. 2561 1 1000 1000 0 1 NULL 116000,00 1 493 0 2561
17977 465 Smooth Glacial Mass Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. Glacial masses are known to contain hydrogen isotopes in abundance, but the high surface diffusion on this particular mass means it has considerably more than its coarser counterparts. 2555 1 1000 1000 0 1 NULL 116000,00 1 493 0 2555
17978 465 Enriched Clear Icicle Interstellar ices are formed by accretion of gas molecules onto silicate dust particles. These crystalline formations can be found scattered around many an ice field and are known as the universe's primary source of helium isotopes. Due to environmental factors, this fragment's isotope deposits have become even richer than its regular counterparts'. 2556 1 1000 1000 0 1 NULL 466000,00 1 493 0 2556
17979 494 Scramble Wave Generator This shield generator is disrupting the acceleration gate through an encoded datastream. The generator contains the cypher required to ride the gate into the main prison block. 2380 1263 1 1 0 1 NULL 0,00 0 NULL 0 NULL
17982 404 Coupling Array Coupling arrays are typically used in situations where small buffers are required to regulate the flow of materials in industrial processes. 2624 907 1000000 4000 1500 1 NULL 2500000,00 1 483 0 NULL
17983 474 Armorer Keycard This is a chaos-logic keycard. It had been issued to the captain of a docked Mammoth in the third deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17984 474 The Repairer's Keycard This is a chaos-logic keycard. It had been issued to the captain of a docked Megatron in the fourth deadspace pocket of Angel Cartel's Naval Shipyard. It will open the acceleration gate for a short time and then self-destruct. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17985 474 Scratched and Dented Keycard This cipher unlocks the first acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17986 474 Dusty Keycard This cipher unlocks the second acceleration gate in the Pith-Robux Asteroid Mining complex. The gate will remain open for a short period of time and using the cipher will cause it to self destruct, so use wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17987 474 Command Relay Key This security passkey allows access into the core area of sansha's command relay stations NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17988 474 Gardan's Private Key Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are singe-use. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17989 474 Thorak's Private Key Thorak holds on to the passkey to the second deadspace pocket with his dear life. It unlocks the acceleration gate which will remain open for a short period of time. The key has a self-destruct mechanism, activated upon use. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17990 474 Security Cypher for Angel Prison This cypher unlocks the acceleration gate in an Angel Prison Complex. The gate will remain open for a short period of time and using the cypher will cause it to self destruct. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17991 474 9D Logic Keycard This keycard will activate the first acceleration gate in the Angel Cartel Naval Shipyard. This key is particularly hard to forge and is lost in a dimensional shift once it is used. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17992 474 Puxley's 9D Pass This nine-dimensional pass unlocks the second acceleration gate in the Angel Cartel Naval Shipyard. It is destroyed on use. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17993 495 Crimson Sentinel This Blood Raider station has been refitted with huge citadel torpedo batteries and a long range stasis web generators. 2359 8516 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
17994 494 Assembly Management HQ From here, the assembly managers synchronize and concentrate their efforts. Much of what goes on is actually remote controlled from here. 2296 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
17995 474 Stolen Passkey This passkey unlocks the acceleration gate into the Drugrunner Hideout of the Serpentis-Phi Outpost complex. It is singe-use only. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17996 496 Crimson Hand Container The wrecked container drifts silently amongst the stars, your sensors pick up signs of something rolling within it. 2396 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
17997 819 Blockade General Sade The naval blockade commander is renown for his cruelty towards his captives. 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
17998 474 Sade's Pass This pass will open the acceleration gate that Pith Guristas' pirate Sade guards. The gate will remain open for a short period of time and the passkey will be rendered useless after uploading the key's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
17999 409 Ammatar Navy Colonel Insignia I Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 500000,00 1 731 0 2040
18000 383 Hive mother Drone hive mother 2565 4500 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18001 383 Hive mother 2 Hive mother 2566 4500 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18004 819 Supply Station Manager The Supply Station Manager perpetually patrols the area. 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
18012 319 Drone Bunker This large metal bunker is thoroughly infested with rogue drones. 2583 717 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18013 319 Drone Elevator Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2584 382 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18014 319 Drone Junction Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2585 152 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18015 319 Drone Lookout Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2586 400 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18016 319 Drone Battery Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2587 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18017 319 Drone Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2588 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18018 319 Drone Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2589 848 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18019 319 Drone Fence Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2590 423 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18020 319 Drone Barrier Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2591 815 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18021 319 Inactive Drone Sentry Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2592 222 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18023 383 Drone Wall Sentry Gun Drone Wall Sentry Gun 2592 222 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18024 819 The Superintendent The superindendent of this pocket has been elected Tracy Mullen, a former Minmatar agent. She is respected by her peers for her combat skills. 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
18025 268 Ice Processing Skill for Ice processing and refining. Allows a skilled refiner to utilize substandard refining facilities at considerably greater efficiency. 5% reduction in Ice refining waste per skill level. NULL 0 0 0,01 0 1 NULL 400000,00 1 369 0 33
18026 383 Tower Sentry Drone III Drone ion blaster cannon sentry 2421 220 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18027 383 Tower Sentry Drone II Drone ion blaster cannon sentry 2421 220 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18028 383 Tower Sentry Drone I Drone ion blaster cannon sentry 2592 220 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18029 879 Freed Slaves Slaves recently released from the clutches of Amarrian slavelords. NULL 0 400 6 0 1 NULL 0,00 1 23 0 2536
18031 383 Drone Cruise Missile Battery This cruise missile sentry will launch missiles at any target it considers to be a threat. 2587 241 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18032 383 Drone Heavy Missile Battery This heavy missile sentry will launch missiles at any target it considers to be a threat. 2587 241 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18033 383 Drone Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2587 241 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18034 383 Serpentis Light Missile Battery This light missile sentry will launch missiles at any target it considers to be a threat. 2500 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18035 383 Drone Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2587 241 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
18036 482 Arkonor Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 192000,00 1 593 0,07 2645
18037 727 Arkonor Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 800000,00 1 753 0 1142
18038 482 Bistot Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 179200,00 1 593 0,07 2646
18039 727 Bistot Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 750000,00 1 753 0 1142
18040 482 Crokite Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 166400,00 1 593 0,07 2647
18041 727 Crokite Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 700000,00 1 753 0 1142
18042 482 Dark Ochre Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 140800,00 1 593 0,07 2648
18043 727 Dark Ochre Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 600000,00 1 753 0 1142
18044 482 Gneiss Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 128000,00 1 593 0,07 2649
18045 727 Gneiss Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 550000,00 1 753 0 1142
18046 482 Hedbergite Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 115200,00 1 593 0,07 2650
18047 727 Hedbergite Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 500000,00 1 753 0 1142
18048 482 Hemorphite Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 115200,00 1 593 0,07 2651
18049 727 Hemorphite Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 450000,00 1 753 0 1142
18050 482 Jaspet Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 102400,00 1 593 0,07 2652
18051 727 Jaspet Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 400000,00 1 753 0 1142
18052 482 Kernite Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 89600,00 1 593 0,07 2653
18053 727 Kernite Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 350000,00 1 753 0 1142
18054 663 Mercoxit Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 409600,00 1 593 0,07 2654
18055 727 Mercoxit Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 1000000,00 1 753 0 1142
18056 482 Omber Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 64000,00 1 593 0,07 2655
18057 727 Omber Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 300000,00 1 753 0 1142
18058 482 Plagioclase Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 51200,00 1 593 0,07 2656
18059 727 Plagioclase Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 250000,00 1 753 0 1142
18060 482 Pyroxeres Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 38400,00 1 593 0,07 2657
18061 727 Pyroxeres Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 200000,00 1 753 0 1142
18062 482 Scordite Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 25600,00 1 593 0,07 2658
18063 727 Scordite Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 150000,00 1 753 0 1142
18064 482 Spodumain Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 153600,00 1 593 0,07 2659
18065 727 Spodumain Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 650000,00 1 753 0 1142
18066 482 Veldspar Mining Crystal I A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 30 0 1 NULL 12800,00 1 593 0,07 2660
18067 727 Veldspar Mining Crystal I Blueprint NULL 1142 0 0 0,01 0 1 NULL 100000,00 1 753 0 1142
18068 483 Modulated Deep Core Miner II The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. It's important to remember, however, that without the proper crystals this unit is only marginally useful for mining mercoxit, and highly inefficient for most anything else. 11265 25 0 5 50 1 NULL 617520,00 1 1039 0,07 2101
18069 134 Modulated Deep Core Miner II Blueprint NULL 1061 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1061
18070 805 Strain Splinter Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18071 805 Strain Render Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18072 805 Strain Decimator Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18073 801 Defeater Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18074 801 Crippler Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18075 801 Striker Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18076 803 Violator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18077 803 Disintegrator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18078 803 Bomber Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18079 805 Sunder Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18080 805 Raider Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18082 803 Destructor Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18083 803 Annihilator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18084 803 Devastator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18085 805 Devilfish Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18086 805 Barracuda Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18087 805 Splinter Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18088 805 Render Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18113 806 Incubus Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1008 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
18114 806 Malphas Apis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1094 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
18564 805 Hunter Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
18565 821 Serpentis Executive Officer The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
18566 474 Shipyard Code Part (One half) This security code is one half of what is needed to enter the Serpentis Fleet HQ. The gate will remain open for a short period of time after the code will be used. After usage, the gate security system automatically creates a new password, rendering this code useless. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
18567 319 Shipyard Large construction tasks can be undertaken at this shipyard. 2625 1913 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
18568 319 Dark Shipyard This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2626 1857 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
18569 319 Dirty Shipyard This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2627 1913 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
18573 817 Rogue Mercenary Thorn Rogue Mercenaries always work for the highest bidder. Their ships and equipment varies, as they use whatever is available at the time. Threat level: Deadly 337 187 10900000 109000 480 1 2 0,00 0 NULL 0 NULL
18574 818 Seven Grunt This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Moderate 341 36 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
18575 818 Seven Death Dealer This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: High 339 43,6 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
18576 818 Seven Deathguard This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Very high 339 43,6 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
18577 817 Seven Thug This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly 337 187 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
18578 817 Seven Assassin This is a fighter working for 'The Seven', a vast criminal network which operates from a host of secret pirate strongholds strewn across the known universe. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
18579 817 Seven Bodyguard This is a fighter working for Zazzmatazz, an influential rogue pirate leader who controls a vast amount of secret pirate strongholds strewn across the known universe. Bodyguards serve to protect Zazzmatazz and his highest ranking henchmen, especially the members of the inner leadership, going under the name of "The Seven". Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
18580 274 Tycoon Ability to organize and manage ultra large-scale market operations. Each level raises the limit of active orders by 32. NULL 0 0 0,01 0 1 NULL 100000000,00 1 378 0 33
18581 409 Zazzmatazz's Bodyguard Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 2040
18582 496 Storage Taxes This reinforced container revolves silently in space, and is guarded by somewhat stronger ships than what you've seen patrolling the enormous cargo rigs around it. 16 14 10000 10500 10000 1 NULL 0,00 0 NULL 0 16
18583 314 Ornamental Necklace Often given as a wedding gift. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2209
18584 820 Intoxicated Commander Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
18585 474 Weekend Pass for Sin Boulevard This pass is handed out to Guristas operatives that have earned a special treatment in their reinvigoration camp. The gate will remain open for a short period of time and the accesscard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
18586 480 BH Structure Anchoring Array Testing Module Used to speed up POS online time. 2613 629 100 4000 0 1 NULL 100000,00 0 NULL 0 NULL
18588 972 Observator Deep Space Probe I The deep-space probe uses directional measurements of the red shifting of scan signatures due to space-time expansion to give very coarse scanning of objects up to interstellar ranges. You only need one such probe for analysis, and it scans everything within 1000AU. 2704 1 1 0,125 0 1 NULL 17670,00 0 NULL 0,07 2222
18590 482 Arkonor Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Arkonor yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 204800,00 1 593 0,07 2645
18591 727 Arkonor Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18592 482 Bistot Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Bistot yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 192000,00 1 593 0,07 2646
18593 727 Bistot Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18594 482 Crokite Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Crokite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 179200,00 1 593 0,07 2647
18595 727 Crokite Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18596 482 Dark Ochre Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Dark Ochre yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 153600,00 1 593 0,07 2648
18597 727 Dark Ochre Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18598 482 Gneiss Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Gneiss yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 140800,00 1 593 0,07 2649
18599 727 Gneiss Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18600 482 Hedbergite Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hedbergite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 128000,00 1 593 0,07 2650
18601 727 Hedbergite Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18602 482 Hemorphite Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Hemorphite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 128000,00 1 593 0,07 2651
18603 727 Hemorphite Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18604 482 Jaspet Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Jaspet yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 115200,00 1 593 0,07 2652
18605 727 Jaspet Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18606 482 Kernite Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Kernite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 102400,00 1 593 0,07 2653
18607 727 Kernite Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18608 663 Mercoxit Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Mercoxit yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 409600,00 1 593 0,07 2654
18609 727 Mercoxit Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18610 482 Omber Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Omber yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 76800,00 1 593 0,07 2655
18611 727 Omber Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18612 482 Plagioclase Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Plagioclase yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 64000,00 1 593 0,07 2656
18613 727 Plagioclase Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18614 482 Pyroxeres Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Pyroxeres yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 51200,00 1 593 0,07 2657
18615 727 Pyroxeres Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18616 482 Scordite Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Scordite yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 38400,00 1 593 0,07 2658
18617 727 Scordite Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18618 482 Veldspar Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Veldspar yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 25600,00 1 593 0,07 2660
18619 727 Veldspar Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18624 482 Spodumain Mining Crystal II A custom-cut frequency crystal whose refractive qualities are specifically suited to boosting Spodumain yield. Due to their molecular make-up and the strength of the modulated miner's beam, these crystals will deteriorate through extended use. Can be loaded into modulated mining lasers only. NULL 1 1 50 0 1 NULL 166400,00 1 593 0,07 2659
18625 727 Spodumain Mining Crystal II Blueprint NULL 1142 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1142
18626 492 Quest Survey Probe I The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Quest is a cheap compact system that requires little in the way of skill to operate. However, it is extremely slow and can take up to 40 minutes to gather reliable survey data. 2663 30 1 5 0 1 NULL 49688,00 1 1200 0,07 2663
18628 496 Scratched Cask The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2398 63 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
18629 496 Assembled Container The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2398 63 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
18630 495 Serpentis Fleet Stronghold This Serpentis Battlestation has several formidable defensive systems. 2356 8380 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
18631 495 Angel Retention Facility This Angel Station has been refitted with huge citadel torpedo batteries and a long range stasis web generators 2357 6185 1000 1000 1000 1 2 0,00 0 NULL 0 NULL
18632 494 Radiating Telescope This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18633 494 Sansha Outpost Administration Building Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer. 2363 1239 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18634 494 Serpentis Narcotics Storage A small bunker, there for accommodation and increased mobility of troops and other personnel. 2496 738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18635 492 Discovery Survey Probe I The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Discovery is the standard probe used by most moon mining operations. It is fairly fast - completing its survey in about 10 minutes - but that benefit is offset by its rather considerable bulk. 2663 30 1 10 0 1 NULL 76080,00 1 1200 0,07 2663
18637 492 Gaze Survey Probe I The moon survey probe is launched in the direction of a nearby moon where it will eventually land and broadcast back atmospheric and soil analysis data. The Gaze system is a extremely fast survey system that can reliably scan a moon in under 5 minutes. However, it requires considerable skill to use. 2663 30 1 5 0 1 NULL 107784,00 1 1200 0,07 2663
18639 481 Expanded Probe Launcher I A missile launcher shell modified to fit system scanner and recon probes. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship. NULL 0 0 5 10 1 NULL 6000,00 1 712 0,07 2677
18640 918 Expanded Probe Launcher I Blueprint NULL 168 0 0 0,01 0 1 NULL 60000,00 1 1198 0 168
18641 820 Guristas Harlot Procurer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
18642 353 QA Smartbomb This module does not exist. 2033 1000 100 1 0 1 NULL 312496,00 0 NULL 0,07 112
18644 474 High Roller's Passcard This passcard is handed out to Guristas operatives that have earned access to the gambler's paradise in the guristas reinvigoration camp. The gate will remain open for a short period of time and the card will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
18645 494 Captive Fighting Arena To escape the jurisdiction of those who would curb their entertainments, full-contact fight promoters and unlicensed, duel-to-the-death Clash Masters have taken to setting up these deep-space arenas for their brutal games to take place in. A hive of scum and villainy -- or, alternatively, a wonderland of sport and blood-stained jollity. 2513 2495 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
18654 409 Olufami's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 0,00 1 NULL 0 2040
18655 314 Olufami's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a DNA sample taken from a member of the infamous pirate gang 'The Seven', who goes by the name of Olufami. NULL 0 1 0,1 0 1 NULL 0,00 1 752 0 2302
18656 817 Shimon Jaen Legendary Commander of the Khanid forces, Duke Shimon Jaen is feared amongst both his enemies and his allies. He is known to be a ruthless leader and military genius, highly revered among his royal compatriots. His other recognizable traits are his deep hatred of the Amarr Empire and his contempt for those who are not part of the royal family. 1856 91,59 12250000 115000 465 1 4 0,00 0 NULL 0 NULL
18657 409 Shimon Jaen's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 737 0 2040
18658 46 Gistii C-Type 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18660 46 Gistum C-Type 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18662 46 Gist C-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18664 46 Gistii B-Type 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18666 46 Gistum B-Type 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18668 46 Gist B-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18670 46 Gistii A-Type 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18672 46 Gistum A-Type 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18674 46 Gist A-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18676 46 Gist X-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18678 816 Zelfarios Kashnostramus Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 500 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
18679 370 Zelfarios Kashnostramus's Tag This diamond tag carries the rank insignia equivalent of a captain within Sansha's slave nation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2334
18680 46 Coreli C-Type 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18682 46 Corelum C-Type 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18684 46 Core C-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18686 46 Coreli B-Type 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18688 46 Corelum B-Type 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18690 46 Core B-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18692 46 Coreli A-Type 1MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18694 46 Corelum A-Type 10MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18696 46 Core A-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18698 46 Core X-Type 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
18700 98 Corpii C-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18702 98 Centii C-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18704 98 Corpii B-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18706 98 Centii B-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18708 98 Corpii A-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18710 98 Centii A-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18712 98 Corpii C-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18714 98 Centii C-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18716 98 Corpii C-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18718 98 Centii C-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18720 98 Corpii C-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18722 98 Centii C-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18724 98 Corpii C-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18726 98 Centii C-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18728 98 Corpii B-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18730 98 Centii B-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18740 98 Corpii B-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18742 98 Centii B-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18744 98 Corpii B-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18746 98 Centii B-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18748 98 Corpii B-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18750 98 Centii B-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18752 98 Corpii A-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18754 98 Centii A-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18756 98 Corpii A-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18758 98 Centii A-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18760 98 Corpii A-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18762 98 Centii A-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18764 98 Corpii A-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18766 98 Centii A-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18768 98 Coreli C-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18770 98 Coreli C-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18772 98 Coreli C-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18775 98 Coreli C-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18777 98 Coreli C-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18779 98 Coreli B-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18781 98 Coreli B-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18783 98 Coreli B-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18785 98 Coreli B-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18787 98 Coreli B-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18789 98 Coreli A-Type Adaptive Nano Plating This cutting edge system is the most versatile nano plating around. It has the ability to instantly adapt to any attack. However, it is somewhat less effective than a specialized plating. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 7468,00 1 NULL 0,07 1030
18791 98 Coreli A-Type Kinetic Plating This plating utilizes a magnetic field to deflect kinetic attacks. Grants a bonus to kinetic resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18793 98 Coreli A-Type Explosive Plating An array of microscopic reactive bombs that are exploded to counter explosive damage. Grants a bonus to explosive resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18795 98 Coreli A-Type EM Plating An array of microscopic reactive prisms that disperse electromagnetic radiation. Grants a bonus to EM resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18797 98 Coreli A-Type Thermic Plating Attempts to distribute thermal energy over the entire plating. Grants a bonus to thermal resistance. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 4974,00 1 NULL 0,07 1030
18799 326 Corelum C-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18801 326 Corelum C-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18803 326 Corelum C-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18805 326 Corelum C-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18807 326 Corelum C-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18809 326 Corelum B-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18811 326 Corelum B-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18813 326 Corelum B-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18815 326 Corelum B-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18817 326 Corelum B-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18819 326 Corelum A-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18821 326 Corelum A-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18823 326 Corelum A-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18825 326 Corelum A-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18827 326 Corelum A-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18829 326 Corpum C-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18831 326 Centum C-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18833 326 Corpum C-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18835 326 Centum C-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18837 326 Corpum C-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18839 326 Centum C-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18841 326 Corpum C-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18843 326 Centum C-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18845 326 Corpum C-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18847 326 Centum C-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18849 326 Corpum B-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18851 326 Centum B-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18853 326 Corpum B-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18855 326 Centum B-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18857 326 Corpum B-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18859 326 Centum B-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18861 326 Corpum B-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18863 326 Centum B-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18865 326 Corpum A-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18867 326 Centum A-Type Energized Thermic Membrane A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18869 326 Corpum A-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18871 326 Centum A-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18873 326 Corpum A-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18875 326 Centum A-Type Energized Explosive Membrane A enhanced version of the standard Reactive armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18877 326 Corpum A-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18879 326 Centum A-Type Energized Kinetic Membrane A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
18881 326 Corpum A-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18883 326 Centum A-Type Energized Adaptive Nano Membrane A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
18885 328 Corpus C-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18887 328 Centus C-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18889 328 Corpus C-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18891 328 Centus C-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18893 328 Corpus C-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18895 328 Centus C-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18897 328 Corpus C-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18899 328 Centus C-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18901 328 Corpus B-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18903 328 Centus B-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18905 328 Corpus B-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18907 328 Centus B-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18909 328 Corpus B-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18911 328 Centus B-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18913 328 Corpus B-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18915 328 Centus B-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18917 328 Corpus A-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18919 328 Centus A-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18921 328 Corpus A-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18923 328 Centus A-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18925 328 Corpus A-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18927 328 Centus A-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18929 328 Corpus A-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18931 328 Centus A-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18933 328 Corpus X-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18935 328 Centus X-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18937 328 Corpus X-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18939 328 Centus X-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18941 328 Corpus X-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18943 328 Centus X-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18945 328 Corpus X-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18947 328 Centus X-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18949 328 Core C-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18951 328 Core C-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18953 328 Core C-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18955 328 Core C-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18957 328 Core B-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18959 328 Core B-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18961 328 Core B-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18963 328 Core B-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18965 328 Core A-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18967 328 Core A-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18969 328 Core A-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18971 328 Core A-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18973 328 Core X-Type Armor EM Hardener A enhanced version of the standard EM armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 200000,00 1 NULL 0,07 1030
18975 328 Core X-Type Armor Explosive Hardener A enhanced version of the standard explosive armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 350000,00 1 NULL 0,07 1030
18977 328 Core X-Type Armor Kinetic Hardener A enhanced version of the standard kinetic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 300000,00 1 NULL 0,07 1030
18979 328 Core X-Type Armor Thermic Hardener A enhanced version of the standard thermic armor plating. Uses advanced magnetic field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 250000,00 1 NULL 0,07 1030
18981 325 Coreli C-Type Small Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
18983 325 Coreli B-Type Small Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
18985 325 Coreli A-Type Small Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
18987 325 Corelum C-Type Medium Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 NULL 0,07 80
18989 325 Corelum B-Type Medium Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 NULL 0,07 80
18991 325 Corelum A-Type Medium Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 NULL 0,07 80
18999 62 Corpii C-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19001 62 Corpii B-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19003 62 Corpii A-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19005 62 Centii C-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19007 62 Centii B-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19009 62 Centii A-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19011 62 Coreli C-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19013 62 Coreli B-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19015 62 Coreli A-Type Small Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
19017 62 Corpum C-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19019 62 Corpum B-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19021 62 Corpum A-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19023 62 Centum C-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19025 62 Centum B-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19027 62 Centum A-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19029 62 Corelum C-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19031 62 Corelum B-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19033 62 Corelum A-Type Medium Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
19035 62 Core C-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19036 62 Core B-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19037 62 Core A-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19038 62 Core X-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19039 62 Corpus C-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19040 62 Centus C-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19041 62 Corpus B-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19042 62 Centus B-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19043 62 Corpus A-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19044 62 Centus A-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19045 62 Corpus X-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19046 62 Centus X-Type Large Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 4 39996,00 1 NULL 0,07 80
19047 325 Centii C-Type Small Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
19049 325 Centii B-Type Small Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
19051 325 Centii A-Type Small Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
19053 325 Centum C-Type Medium Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 NULL 0,07 80
19055 325 Centum B-Type Medium Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 NULL 0,07 80
19057 325 Centum A-Type Medium Remote Armor Repair System This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 NULL 0,07 80
19065 67 Corpii C-Type Small Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19067 67 Corpii B-Type Small Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19069 67 Corpii A-Type Small Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19071 67 Centii C-Type Small Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19073 67 Centii B-Type Small Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19075 67 Centii A-Type Small Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19077 67 Corpum C-Type Medium Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19079 67 Corpum B-Type Medium Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19081 67 Corpum A-Type Medium Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19083 67 Centum C-Type Medium Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19085 67 Centum B-Type Medium Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19087 67 Centum A-Type Medium Energy Transfer Array Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
19101 68 Corpii C-Type Small Nosferatu Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
19103 68 Corpii B-Type Small Nosferatu Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
19105 68 Corpii A-Type Small Nosferatu Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
19107 68 Corpum C-Type Medium Nosferatu Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
19109 68 Corpum B-Type Medium Nosferatu Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
19111 68 Corpum A-Type Medium Nosferatu Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
19113 68 Corpus C-Type Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
19115 68 Corpus B-Type Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
19117 68 Corpus A-Type Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
19119 68 Corpus X-Type Heavy Nosferatu Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
19129 41 Gistii C-Type Small Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 4996,00 1 NULL 0,07 86
19131 41 Gistii B-Type Small Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 4996,00 1 NULL 0,07 86
19133 41 Gistii A-Type Small Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 4996,00 1 NULL 0,07 86
19135 41 Pithi C-Type Small Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 4996,00 1 NULL 0,07 86
19137 41 Pithi B-Type Small Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 4996,00 1 NULL 0,07 86
19139 41 Pithi A-Type Small Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 5 0 1 NULL 4996,00 1 NULL 0,07 86
19141 41 Gistum C-Type Medium Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 12470,00 1 NULL 0,07 86
19143 41 Gistum B-Type Medium Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 12470,00 1 NULL 0,07 86
19145 41 Gistum A-Type Medium Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 12470,00 1 NULL 0,07 86
19147 41 Pithum C-Type Medium Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 12470,00 1 NULL 0,07 86
19149 41 Pithum B-Type Medium Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 12470,00 1 NULL 0,07 86
19151 41 Pithum A-Type Medium Shield Transporter Transfers shield power over to the target ship, aiding in its defense. NULL 0 0 10 0 1 NULL 12470,00 1 NULL 0,07 86
19169 40 Gistii C-Type Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 NULL 0,07 84
19171 40 Gistii B-Type Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 NULL 0,07 84
19173 40 Gistii A-Type Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 NULL 0,07 84
19175 40 Pithi C-Type Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 NULL 0,07 84
19177 40 Pithi B-Type Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 NULL 0,07 84
19179 40 Pithi A-Type Small Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 NULL 0,07 84
19181 40 Gistum C-Type Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 NULL 0,07 84
19183 40 Gistum B-Type Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 NULL 0,07 84
19185 40 Gistum A-Type Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 NULL 0,07 84
19187 40 Pithum C-Type Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 NULL 0,07 84
19189 40 Pithum B-Type Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 NULL 0,07 84
19191 40 Pithum A-Type Medium Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 NULL 0,07 84
19193 40 Gist C-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19194 40 Gist B-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19195 40 Gist C-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19196 40 Gist B-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19197 40 Gist A-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19198 40 Gist X-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19199 40 Gist A-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19200 40 Gist X-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19201 40 Pith C-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19202 40 Pith C-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19203 40 Pith B-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19204 40 Pith B-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19205 40 Pith A-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19206 40 Pith A-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19207 40 Pith X-Type Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 1 72864,00 1 NULL 0,07 84
19208 40 Pith X-Type X-Large Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 1 291456,00 1 NULL 0,07 84
19209 295 Pithum C-Type Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19211 295 Pithum C-Type Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19213 295 Pithum C-Type Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19215 295 Pithum C-Type EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19217 295 Pithum B-Type Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19219 295 Pithum B-Type Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19221 295 Pithum B-Type Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19223 295 Pithum B-Type EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19225 295 Pithum A-Type Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19227 295 Pithum A-Type Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19229 295 Pithum A-Type Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19231 295 Pithum A-Type EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19233 295 Gistum C-Type Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19235 295 Gistum B-Type Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19237 295 Gistum C-Type Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19239 295 Gistum B-Type Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19241 295 Gistum C-Type Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19243 295 Gistum B-Type Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19245 295 Gistum C-Type EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19247 295 Gistum B-Type EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19249 295 Gistum A-Type Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19251 295 Gistum A-Type Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19253 295 Gistum A-Type Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19255 295 Gistum A-Type EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
19257 77 Gist C-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19258 77 Pith C-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19259 77 Gist C-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19260 77 Pith C-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19261 77 Gist C-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19262 77 Pith C-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19263 77 Gist C-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19264 77 Pith C-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19265 77 Gist B-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19266 77 Pith B-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19267 77 Gist B-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19268 77 Pith B-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19269 77 Gist B-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19270 77 Pith B-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19271 77 Gist B-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19272 77 Pith B-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19273 77 Gist A-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19274 77 Pith A-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19275 77 Gist A-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19276 77 Pith A-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19277 77 Gist A-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19278 77 Pith A-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19279 77 Gist A-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19280 77 Pith A-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19281 77 Gist X-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19282 77 Pith X-Type EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 4 45412,00 1 NULL 0,07 81
19283 77 Gist X-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19284 77 Pith X-Type Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 8 45412,00 1 NULL 0,07 81
19285 77 Gist X-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19286 77 Pith X-Type Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 1 45412,00 1 NULL 0,07 81
19287 77 Gist X-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19288 77 Pith X-Type Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 2 5808,00 1 NULL 0,07 81
19289 338 Pith C-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19293 338 Gist A-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19295 338 Pith X-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19297 338 Gist C-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19299 338 Gist B-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19301 338 Gist X-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19303 338 Pith B-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19311 338 Pith A-Type Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
19313 46 Coreli C-Type 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19315 46 Corelum C-Type 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19317 46 Core C-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19319 46 Coreli B-Type 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19321 46 Corelum B-Type 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19323 46 Core B-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19325 46 Coreli A-Type 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19327 46 Corelum A-Type 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19329 46 Core A-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19335 46 Core X-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19337 46 Gistii C-Type 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19339 46 Gistum C-Type 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19341 46 Gist C-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19343 46 Gistii B-Type 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19345 46 Gistum B-Type 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19347 46 Gist B-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19349 46 Gistii A-Type 1MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19351 46 Gistum A-Type 10MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19353 46 Gist A-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19359 46 Gist X-Type 100MN MicroWarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
19361 326 Corpum B-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
19363 326 Centum B-Type Energized EM Membrane A enhanced version of the standard Reflective armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
19365 446 Sarum Customs General This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 297 350 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
19366 446 Ammatar Customs General This is a security vessel of the Ammatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 297 350 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
19367 446 Caldari Customs Commissioner This is a security vessel of the Caldari Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 50 350 20000000 1080000 14000 1 1 0,00 0 NULL 0,07 NULL
19368 446 Khanid Customs General Major This is a security vessel of the Khanid Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 297 350 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
19369 446 Gallente Customs Major This is a security vessel of the Gallente Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 318 350 20000000 1080000 14000 1 8 0,00 0 NULL 0,07 NULL
19370 446 Minmatar Customs Commander This is a security vessel of the Minmatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 301 350 20000000 1080000 14000 1 2 0,00 0 NULL 0,07 NULL
19371 446 Amarr Customs General This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 297 350 20000000 1080000 14000 1 4 0,00 0 NULL 0,07 NULL
19372 446 Amarr Customs Surveillance Officer This is a security vessel of the Amarr Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 1067 50 1810000 18100 275 1 4 0,00 0 NULL 0 NULL
19373 496 The Prize Container A container like this one often holds some valuables. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
19382 314 Luther Veron's Head This is the head of Gallente General Luther Veron in all its flabby, balding glory. As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
19383 446 Gallente Customs Official This is a security vessel of the Gallente Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 66 50 2040000 20400 160 1 8 0,00 0 NULL 0 NULL
19384 446 Sarum Customs Surveillance Officer This is a security vessel of the Sarum Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 1067 50 1810000 18100 200 1 4 0,00 0 NULL 0 NULL
19385 446 Caldari Customs Agent This is a security vessel of the Caldari Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 1882 50 1650000 16500 190 1 1 0,00 0 NULL 0 NULL
19386 446 Khanid Customs Surveillance Officer This is a security vessel of the Khanid Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 1235 50 80000 20400 200 1 4 0,00 0 NULL 0 NULL
19387 446 Ammatar Customs Surveillance Officer This is a security vessel of the Ammatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 1067 50 1810000 18100 200 1 4 0,00 0 NULL 0 NULL
19388 446 Minmatar Customs Patroller This is a security vessel of the Minmatar Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 307 50 1200000 12000 80 1 2 0,00 0 NULL 0 NULL
19398 284 Confiscated Viral Agent The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat. NULL 0 100 0,5 0 1 NULL 0,00 1 22 0 1199
19399 314 Confiscated Vitoc The Vitoc booster has become more than a simple strategy by the Amarrians in controlling their slaves. With the Vitoc method, slaves are injected with a toxic chemical substance that is fatal unless the recipient receives a constant supply of an antidote. NULL 0 800 0,5 0 1 NULL 0,00 1 NULL 0 1207
19400 493 1st Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 10000,00 1 751 0 2039 19401 493 2nd Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 20000,00 1 751 0 2039 19402 493 3rd Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 40000,00 1 751 0 2039 19403 493 4th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 60000,00 1 751 0 2039 19404 493 5th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 180000,00 1 751 0 2039 19405 493 6th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 360000,00 1 751 0 2039 19406 493 7th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 600000,00 1 751 0 2039 19407 493 8th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 1200000,00 1 751 0 2039 19408 493 9th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 2100000,00 1 751 0 2039 19409 493 11th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 6300000,00 1 751 0 2039 19410 493 12th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 9900000,00 1 751 0 2039 19411 493 13th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 13200000,00 1 751 0 2039 19412 493 14th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 17160000,00 1 751 0 2039 19413 493 15th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 21840000,00 1 751 0 2039 19414 493 16th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 29120000,00 1 751 0 2039 19415 493 17th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 35700000,00 1 751 0 2039 19416 493 18th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 43200000,00 1 751 0 2039 19417 493 19th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 51680000,00 1 751 0 2039 19418 493 20th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 61200000,00 1 751 0 2039 19419 493 21st Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 80000000,00 1 751 0 2039 19420 493 22nd Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 101640000,00 1 751 0 2039 19421 493 23rd Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 133837000,00 1 751 0 2039 19422 493 10th Tier Overseer's Personal Effects Obtaining a Deadspace Overseer's personal effects is proof that you have finished clearing all major obstacles in a deadspace pocket and decimated the leading figure.
Anyone that procures an OPE (from the pirates themselves, their bases or from guarded containers) can sell them to Concord or DED for a reasonable amount of cash.
Concord has rated Deadspace Overseers by the threat they pose to society and divided them into tiers that dictate how much a seller gets for their effects. NULL 0 25 10 0 1 NULL 3360000,00 1 751 0 2039
19423 821 Watch Officer An overseer of the Angel Cartel the Watch Officer controls his troops with determination. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
19424 821 Serpentis Shipyard Defender The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
19425 496 Black Drone Container The drone-built container drifts silently amongst the stars, giving no hint to what treasures it may hide. 2398 63 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
19426 494 Strain Operation Bunker Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2583 717 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19427 494 Hive Under Construction This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms. 2407 50752 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19430 257 Omnipotent Those who possess this are all knowing and all seeing with unlimited power and authority. NULL 0 0 0,01 0 1 16 0,00 0 NULL 0 33
19459 498 'Phase' Servitor Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems. NULL 1 1 5 0 1 NULL 0,00 0 NULL 0,07 2188
19461 314 Blaque Voucher This is a candidate voucher for Mentas Blaque, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries. NULL 0 1 0,5 0 1 NULL 0,00 1 754 0 1192
19462 314 Foiritan Voucher This is a candidate voucher for Souro Foiritan, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries. NULL 0 1 0,5 0 1 NULL 0,00 1 754 0 1192
19463 314 Autrech Voucher This is a candidate voucher for Eman Autrech, used to determine the biggest supporters of this particular candidate for selecting candidate emissaries. NULL 0 1 0,5 0 1 NULL 0,00 1 754 0 1192
19466 498 Regular Mercenary Navigator Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems. NULL 1 1 5 0 1 NULL 0,00 0 NULL 0,07 2188
19468 498 'Longbow' Servitor Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems. NULL 1 1 5 0 1 NULL 0,00 0 NULL 0,07 2188
19470 311 Intensive Refining Array An anchorable refining outpost, able to take raw ores and process them into minerals. By using much more intensive processes, this refinery is able to achieve much better yield than the standard variant, but at the cost of being very CPU, Power and time intensive. Refining yield efficiency does not apply to ice ores, which are always refined at the maximum efficiency the operator is capable of. NOTE: If the array's control tower runs out of fuel while the array is in the middle of a processing operation, the materials being refined will be irrevocably lost. 2596 506 1000000 6000 200000 1 NULL 75000000,00 1 482 0 NULL
19487 494 Angel Battlestation - MISSION station This gigantic suprastructure is one of the military installations of the Angel pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. 2357 6185 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
19489 38 Thukker Modified Medium Shield Extender Increases the maximum strength of the shield. NULL 0 0 10 0 1 NULL 114760,00 0 NULL 0,06 1044
19491 46 Thukker Modified 100MN Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 0 NULL 0,07 96
19493 314 Arms Cache Personal weapons and armaments, used both for warfare and personal security. NULL 0 2500 2 0 1 NULL 100,00 1 NULL 0 1366
19500 747 Zor's Custom Navigation Link A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Link was created for the ruthless pirate commander, referred to as 'Zor'. It gives a 10% bonus to Afterburner duration. NULL 1 0 1 0 1 NULL 800000,00 1 1165 0,05 2224
19501 494 The Damsels Wimpy Prison The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19502 494 The Damsels Wimpy Brothel The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2514 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19504 494 Pirate Headquarters Zazzmatazz's outpost headquarters is located in this jumble of structures and asteroid leftovers. 1993 4737 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19505 319 Guristas Starbase Control Tower Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs. 2370 3275 100000 1150 8850 1 1 0,00 0 NULL 0 NULL
19533 319 Gas/Storage Silo - Pirate Extravaganza lvl 3_ MISSION Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19534 300 Talisman Alpha This ocular filter has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 618 0,05 2053
19535 300 Talisman Beta This memory augmentation has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 619 0,05 2061
19536 300 Talisman Gamma This neural boost has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 620 0,05 2054
19537 300 Talisman Delta This cybernetic subprocessor has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 621 0,05 2062
19538 300 Talisman Epsilon This social adaptation chip has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 15% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 622 0,05 2060
19539 300 Talisman Omega This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. Primary Effect: 50% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 1151 0,05 2224
19540 300 Snake Alpha This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 618 0,05 2053
19547 738 Inherent Implants 'Noble' Repair Systems RS-605 A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 5% reduction in repair systems duration. NULL 1 0 1 0 1 NULL 0,00 1 1152 0,05 2224
19548 738 Inherent Implants 'Noble' Remote Armor Repair Systems RA-705 A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules. NULL 1 0 1 0 1 NULL 0,00 1 1160 0,05 2224
19549 738 Inherent Implants 'Noble' Mechanic MC-805 A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +5% bonus to hull hp. NULL 1 0 1 0 1 NULL 0,00 1 1168 0,05 2224
19550 738 Inherent Implants 'Noble' Hull Upgrades HG-1005 A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses. Grants a +5% Bonus to armor hit points. NULL 1 0 1 0 1 NULL 0,00 1 1185 0,05 2224
19551 300 Snake Beta This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 619 0,05 2061
19553 300 Snake Gamma This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 620 0,05 2054
19554 300 Snake Delta This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 621 0,05 2062
19555 300 Snake Epsilon This social adaptation chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +3 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 15% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 622 0,05 2060
19556 300 Snake Omega This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. Primary Effect: 200% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 800000,00 1 1151 0,05 2224
19557 494 Low-Tech Deadspace Energy Harvester_MISSION Containing only a handful of mechanical components, this simple wonder harvests energy from the system's sun by virtue of the unique EM refractive qualities in its scartate fabric. 1725 120 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19558 494 Angel Radiating Telescope This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19559 494 Habitation Module - Roadhouse_MISSIONlvl4 The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses inc 2521 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19560 494 Deserted Starbase Storage Facility Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
19561 494 Habitation Module - Pleasure hub_MISSION_lvl3 The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2518 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19562 494 Habitation module - Residential_MISSION_LVL2 The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses inc 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19563 446 CONCORD Customs Commander This is a security vessel of the CONCORD Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 318 350 20000000 1080000 14000 1 8 0,00 0 NULL 0,07 NULL
19564 446 CONCORD Customs Official This is a security vessel of the CONCORD Customs force. It is patrolling this sector and will proactively scan bypassing vessels for illegal goods. Threat level: Very high 66 50 2040000 20400 160 1 8 0,00 0 NULL 0 NULL
19565 494 Guristas Bunker_MISSION A small bunker, there for accommodation and increased mobility of troops and other personnel. 2470 949 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19582 314 Guristas Research Data These documents contain valuable technical data on Gurista ship technology. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
19583 498 Regular Mercenary Scout Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems. NULL 1 1 5 0 1 NULL 0,00 0 NULL 0,07 2188
19585 474 Dewak's Level 1 Decoder The feared prison warden Dewak is a master codemaker and built and programmed this cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
19586 474 Dewak's Level 2 Decoder The feared prison warden Dewak is a master codemaker and built and programmed this second level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
19587 474 Dewak's Level 3 Decoder The feared prison warden Dewak is a master codemaker and built and programmed this third level cipher in his private lab. He distributes prison gate decoders only amongst his most trusted and highly paid officers. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
19588 494 Gas/Storage Silo - Archeological Site_MISSION Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19589 817 Utori Kumesh This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1823 221,9 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
19590 494 Dewak's First Officer's HQ It is through these headquarters that everyone heading for the inner deadspace pockets must go. 2519 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19591 496 Dewak's Dot Inside this container, Dewak regularly puts a new set of ciphers for the third acceleration gate in the Pith's Penal Complex. The keys are especially well guarded. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
19592 821 'Screaming' Dewak Humfry Dewak is a fiercely disciplined tactician. A veteran of Amarr navy battles, he acuired a taste for Sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities manily to eliminate competition and also to extract knowledge from difficult "business" associates. 2159 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
19593 319 Imai Kenon's Corpse Imai Kenon evidently met a painful death after his ship had been infested by rogue drones. 398 2 100000 100000000 10000 1 NULL 0,00 0 NULL 0 398
19594 498 'Dart' Servitor Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems. NULL 1 1 5 0 1 NULL 0,00 0 NULL 0,07 2188
19620 821 Drone Commandeered Battleship Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
19621 474 Perimeter Descramble Code This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2225
19622 494 Starbase Storage Facility_MISSIONlvl4 Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
19653 494 Industrial Derelict This Iteron V-class industrial has been left here by the former owner of the station, before the rogue drones took over the complex. 328 553 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
19658 976 Melted Snowball MMV This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. 2943 5 100 1 0 100 NULL 0,00 0 NULL 0,07 2943
19660 501 Snowball Launcher An otherworldly glow emanates from this strange and outlandish-looking device. Its missile tubes look suspiciously capable of fitting a huge snowball, and from looking at it, you get the distinct impression that quite an amount of minerals went into its making. NULL 0 0 20 20 1 NULL 0,00 0 NULL 0,07 2530
19662 817 Jarkon Puman The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
19663 370 Jarkon Puman's Tag This brass tag carries the rank insignia equivalent of a sergeant within the Serpentis drug corporation. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 750 0 2322
19664 383 Ammatar Point Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19665 383 Ammatar Light Missile Battery This Light missile Sentry will launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19666 383 Ammatar Heavy Missile Battery This Heavy missile Sentry will launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19667 383 Ammatar Cruise Missile Battery This Cruise missile Sentry will launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19668 383 Tower Sentry Ammatar I Ammatar tachyon beam sentry 2413 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19669 383 Tower Sentry Ammatar II Ammatar tachyon beam sentry 2413 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19670 383 Tower Sentry Ammatar III Ammatar tachyon beam sentry 2413 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19671 319 Ammatar Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2427 747 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19672 319 Ammatar Cathedral This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy. 2400 2787 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19673 319 Ammatar Deadspace Tactical Unit Tactical outposts serve as the first line of defense of the Ammatars against their Minmatar cousins. The design of these Tactical Units come from the Amarr Empire, originally as a personal gift from the Emperor himself when the Ammatar nation was founded. 1705 150 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
19674 816 Warlord Ixon Kruz Warlord Ixon Kruz is an up-and-coming general within the Minmatar Fleet. Known for his recklessness and defiance of authority, Ixon is not very popular among the leadership within the Republic, but has had a growing following amongst it's troops. 48 250 19000000 850000 600 1 2 0,00 0 NULL 0,07 NULL
19675 409 Ixon Kruz's Insignia The insignia of the Minmatar Warlord Ixon Kruz. NULL 0 0,1 0,1 0 1 2 0,00 1 NULL 0 2040
19676 817 Ixon Reaver The Ixon Reavers are the personal guard ships of Warlord Ixon Kruz of the Minmatar Republic. Known for their ferocity in combat and otherwise, Minmatar Reavers are feared even amongst their own people. 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
19677 816 Commander Dakin Gara Commander Dakin Gara has, throughout the years, acquired a reputation as one of the most competent commanders in Caldari Navy history. His swift and fearless decision-making prowess and level-headedness in combat situations have carved for him a reputation sure to someday pass into legend. 43 250 19000000 1080000 665 1 1 0,00 0 NULL 0,07 NULL
19678 409 Dakin Gara's Insignia The insignia of the Caldari Commander, Dakin Gara. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
19679 816 High Priest Karmone Tizmer Tizmer is a prominent member of the fanatical Cult of Catechization. Founded centuries ago by the Emperor to teach the scripts to heathens, the cult became more and more belligerent over time. Eventually they started hunting and killing those heathens or heretics not deemed worthy or capable of receiving the Holy Word. Today, they are still active under the protective wing of the Emperor and are mainly focused on the Blood Raiders, whom cult members consider to be their ultimate nemeses and have vowed to eradicate fully. 2239 400 19000000 1150000 675 1 4 0,00 0 NULL 0,07 NULL
19680 409 Karmone Tizmer's Insignia The insignia of the High Priest, Karmone Tizmer. NULL 0 0,1 0,1 0 1 4 0,00 1 NULL 0 2040
19681 817 Hunter Malbreth This is a bounty hunter. These freelancers can be of any race and come from all walks of life, sometimes they have mercenaries aiding them, but they usually work solo. Normally, unless sent to kill you, they will leave you alone. Threat level: Deadly 1766 20,5 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
19683 816 Commander Genom Tara Commander Genom Tara was a decorated Navy squad leader for 10 years before earning the rank of Commander. He built up quite a reputation for himself on the Ammatar frontier, and was renowned for his bravery on the battlefield. Sadly however, the past few years have not been kind on Genom. His Amarrian wife was murdered, along with their children, by Minmatar Freedom Fighters, and soon after his closest friend within the Navy shared the same fate. This seems to have driven the unfortunate Commander insane. With his most loyal men by his side, he disobeyed direct orders from the Ammatar government to withdraw from the secret base he was stationed on and instead has been using it as a base of operations to launch attacks on nearby Minmatar settlements, especially keen on sniffing out Minmatar Freedom Fighters for the slaughter. 296 400 19000000 1150000 675 1 4 0,00 0 NULL 0 NULL
19684 738 Inherent Implants 'Noble' Repair Proficiency RP-903 A neural Interface upgrade for analyzing and repairing starship damage. 3% Bonus to repair system Repair amount. NULL 1 0 1 0 1 NULL 0,00 1 1178 0,05 2224
19685 738 Inherent Implants 'Noble' Repair Proficiency RP-905 A neural Interface upgrade for analyzing and repairing starship damage. 5% Bonus to repair system Repair amount. NULL 1 0 1 0 1 NULL 0,00 1 1178 0,05 2224
19686 742 Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. Grants a 5% bonus to turret tracking speed. NULL 1 0 1 0 1 NULL 0,00 1 1163 0,05 2224
19687 742 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. Grants a 5% bonus to all turret Damages. NULL 1 0 1 0 1 NULL 0,00 1 1180 0,05 2224
19688 742 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005 A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 5% bonus to large projectile turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1186 0,05 2224
19689 742 Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-805 A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 5% bonus to medium projectile turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
19690 742 Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-805 A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 5% bonus to small projectile turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1155 0,05 2224
19691 742 Inherent Implants 'Lancer' Small Energy Turret SE-605 A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 5% bonus to small energy turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1155 0,05 2224
19692 742 Inherent Implants 'Lancer' Controlled Bursts CB-705 A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 5% reduction in all turret capacitor need. NULL 1 0 1 0 1 NULL 0,00 1 1163 0,05 2224
19693 742 Inherent Implants 'Lancer' Gunnery RF-905 A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 5% bonus to all turret rate of fire. NULL 1 0 1 0 1 NULL 0,00 1 1180 0,05 2224
19694 742 Inherent Implants 'Lancer' Large Energy Turret LE-1005 A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 5% bonus to large energy turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1186 0,05 2224
19695 742 Inherent Implants 'Lancer' Medium Energy Turret ME-805 An Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 5% bonus to medium energy turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
19696 742 Zainou 'Deadeye' Sharpshooter ST-905 A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 5% bonus to turret optimal range. NULL 1 0 1 0 1 NULL 0,00 1 1180 0,05 2224
19697 742 Zainou 'Deadeye' Trajectory Analysis TA-705 A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 5% bonus to turret falloff. NULL 1 0 1 0 1 NULL 0,00 1 1163 0,05 2224
19698 742 Zainou 'Deadeye' Large Hybrid Turret LH-1005 A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 5% bonus to large hybrid turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1186 0,05 2224
19699 742 Zainou 'Deadeye' Medium Hybrid Turret MH-805 A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 5% bonus to medium hybrid turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1171 0,05 2224
19700 742 Zainou 'Deadeye' Small Hybrid Turret SH-605 A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 5% bonus to small hybrid turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 1155 0,05 2224
19701 821 Swarm Parasite Worker Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
19702 474 Repository Descramble Code This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2225
19703 495 Swarm Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2587 241 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19704 821 Supreme Hive Defender Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
19705 474 Outgrowth Hive Entrance Code This fractal generated descrambling code is used by local Rogue Drones as a way to secure access through the acceleration gate. Once the code is used, the gate will remain open for a short period of time and the code will be rendered useless as a new security codeline will be automatically generated. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2225
19706 310 Celestial Beacon II Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 1 1 1 0 1 NULL 0,00 0 NULL 0 NULL
19707 495 Outgrowth Strain Mother This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector. 2565 3500 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
19708 494 Metal Scraps In Storage_Mission related This storage silo is being used as a dump for unwanted material from a nearby habitation. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
19711 319 AstroFarm An astrofarm. 2706 500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19712 319 HumanFarm The human farm is for farming humans. 2707 600 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19713 227 Argon Gas Environment NULL 2717 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19714 494 Habitation Module Standard_ MISSION_lvl1 The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19715 494 Habitation Module Standard_ MISSION_lvl2 The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19716 494 Habitation Module Standard_ MISSION_lvl3 The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19719 257 Transport Ships Skill for operation of the Transport Ship class industrials. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 30000000,00 1 377 0 33
19720 485 Revelation The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. Amarr Dreadnought Skill Bonus: 10% reduction in Capital Energy Turret capacitor use and 5% bonus to Capital Energy Turret rate of fire per skill level 2743 1700 1237500000 18500000 2175 1 4 1566368730,00 1 762 0,07 NULL
19721 537 Revelation Blueprint NULL 296 0 0 0,01 0 1 NULL 2000000000,00 1 783 0 NULL
19722 485 Naglfar The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. Minmatar Dreadnought Skill Bonus: 5% bonus to Capital Projectile damage per level 5% bonus to Capital Projectile rate of fire per level 2755 1700 1127500000 15500000 2900 1 2 1541503100,00 1 765 0,07 NULL
19723 537 Naglfar Blueprint NULL 296 0 0 0,01 0 1 NULL 1850000000,00 1 786 0 NULL
19724 485 Moros Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle. Gallente Dreadnought Skill Bonus: 5% bonus to Capital Hybrid Turret damage per level 5% bonus to Capital Hybrid Turret rate of fire per level 2744 1613 1292500000 17550000 2550 1 8 1586706470,00 1 764 0,07 NULL
19725 537 Moros Blueprint NULL 296 0 0 0,01 0 1 NULL 1900000000,00 1 785 0 NULL
19726 485 Phoenix In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. Caldari Dreadnought Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to Capital Launcher rate of fire per skill level 2786 1700 1320000000 16250000 2750 1 1 1551747870,00 1 763 0,07 NULL
19727 537 Phoenix Blueprint NULL 296 0 0 0,01 0 1 NULL 1950000000,00 1 784 0 NULL
19728 502 Deadspace Signature A cosmic signature. 10026 0 0 1 0 1 NULL 0,00 0 NULL 0 0
19729 319 Gallente Bunker_UDI A small bunker, there for accommodation and increased mobility of troops and other personnel. 2458 700 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19730 314 Communications Logs A stack of encrypted communications logs. Valuable intelligence data in the right hands. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
19731 821 Sansha Corpse Collector Jokingly named after his secondary occupation, the check-in officer is used to clean up the mess pilots leave in his complex after being blown to smithereens. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
19732 474 Sansha Supply Pit Passcard This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
19737 621 Sansha's Tyrant Elite This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 500 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
19738 494 Subspace Data Miner This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19739 506 Cruise Missile Launcher II A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,35 1 NULL 342262,00 1 643 0,07 2530
19740 136 Cruise Missile Launcher II Blueprint NULL 170 0 0 0,01 0 1 NULL 0,00 1 NULL 0 170
19742 494 Infested station ruins_MISSION lvl 3 To speed up the construction process of rogue drone structures, certain strains of drones have been known to salvage the ruins of their defeated enemies, using them either as a base or to slowly dissolve them into their desired final shape. 2410 5858 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19743 319 Extremely Powerful EM Forcefield A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments. 2353 15000 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19744 28 Sigil A recent ship from Viziam. Based on a old slave transport design. Amarr Industrial Skill Bonus: 5% Bonus Cargo Capacity and Max Velocity per skill level 2715 220 11000000 230000 3000 1 4 497750,00 1 85 0,07 NULL
19745 108 Sigil Blueprint NULL 1064 0 0 0,01 0 1 NULL 4977500,00 1 285 0 NULL
19746 227 Dust Storm Environment NULL 2718 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19747 227 Lightning Storm Environment NULL 2719 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19748 227 Ethereal Environment NULL 2720 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19749 227 Celestial Environment NULL 2721 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19750 227 Infernal Environment NULL 2722 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19751 227 Icefield Environment NULL 2723 1 0 0 0 1 NULL 0,00 0 NULL 0 2561
19752 227 Krypton Gas Environment NULL 2724 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19753 227 Toxic Cloud Environment NULL 2726 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19754 227 Radon Gas Environment NULL 2727 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19755 227 Turbulent Storm Environment NULL 2729 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19756 227 Xenon Gas Environment NULL 2731 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
19757 15 Research Outpost test 2758 13436 0 1 0 1 2 0,00 0 NULL 0 NULL
19758 307 Caldari Research Outpost Platform NULL 1716 594 0 750000 7500000 1 NULL 25343750000,00 1 NULL 0 NULL
19759 272 Long Distance Jamming Skill at the long-range operation of electronic warfare systems. 10% bonus to optimal range of ECM, Remote Sensor Dampers, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level. NULL 0 0 0,01 0 1 NULL 200000,00 1 367 0 33
19760 272 Frequency Modulation Advanced understanding of signal waves. 10% bonus to falloff for ECM, Remote Sensor Dampeners, Tracking Disruptors, Tracking Links, Remote Sensor Boosters and Target Painters per skill level. NULL 0 0 0,01 0 1 NULL 160000,00 1 367 0 33
19761 272 Signal Dispersion Skill at the operation of target jamming equipment. 5% bonus to strength of all ECM jammers per skill level. NULL 0 0 0,01 0 1 NULL 1000000,00 1 367 0 33
19765 306 Warehouse_MISSION This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
19766 272 Signal Suppression Skill at the operation of remote sensor dampers. 5% bonus to remote sensor dampers' scan resolution and targeting range suppression per skill level. NULL 0 0 0,01 0 1 NULL 800000,00 1 367 0 33
19767 272 Turret Destabilization Advanced understanding of tracking disruption technology. 5% bonus to Tracking Disruptor modules' tracking speed, optimal range and falloff disruption per skill level. NULL 0 0 0,01 0 1 NULL 400000,00 1 367 0 33
19768 817 Mercenary Corporal This is a mercenary corporal. These freelancers will do almost anything for the highest bidder. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
19769 817 Mercenary Lieutenant This is a mercenary lieutenant. These freelancers will do almost anything for the highest bidder. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
19794 306 Cruise Missile Storage This is a supply storage for large missiles. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
19795 494 Radio Telescope_Guristas lvl 3 MISSION This huge telescope contains fragile but advanced sensory equipment. Its scanning range is huge, and it is able to detect almost any moving object in the solar system it's deployed in at an astoundingly fast rate. Due to the advantage it gives in combat, use of this prototype outside national militaries has been banned by most governments. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
19806 379 Target Painter II A targeting subsystem that projects an electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 336,00 1 757 0,07 2983
19807 504 Target Painter II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
19808 379 Partial Weapon Navigation A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 336,00 1 757 0,07 2983
19809 504 Partial Weapon Navigation Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
19810 379 Peripheral Weapon Navigation Diameter A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 336,00 1 757 0,07 2983
19811 504 Peripheral Weapon Navigation Diameter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
19812 379 Parallel Weapon Navigation Transmitter A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 336,00 1 757 0,07 2983
19813 504 Parallel Weapon Navigation Transmitter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
19814 379 Phased Weapon Navigation Array Generation Extron A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 336,00 1 757 0,07 2983
19815 504 Phased Weapon Navigation Array Generation Extron Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
19921 272 Target Painting Skill at using target painters. 5% less capacitor need for target painters per skill level. NULL 0 0 0,01 0 1 NULL 90000,00 1 367 0 33
19922 272 Signature Focusing Advanced understanding of target painting technology. 5% bonus to target painter modules' signature radius multiplier per skill level. NULL 0 0 0,01 0 1 NULL 600000,00 1 367 0 33
19923 201 Induced Ion Field ECM I Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. NULL 0 0 5 0 1 NULL 20000,00 1 715 0,07 3227
19925 201 Compulsive Ion Field ECM I Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. NULL 0 0 5 0 1 NULL 20000,00 1 715 0,07 3227
19927 201 'Hypnos' Ion Field ECM I Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. NULL 0 0 5 0 1 NULL 20000,00 1 715 0,07 3227
19929 201 Induced Multispectral ECM I An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 719 0,07 109
19931 201 Compulsive Multispectral ECM I An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 719 0,07 109
19933 201 'Hypnos' Multispectral ECM I An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 719 0,07 109
19935 201 Languid Phase Inversion ECM I Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 716 0,07 3228
19937 201 Halting Phase Inversion ECM I Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 716 0,07 3228
19939 201 Enfeebling Phase Inversion ECM I Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against LADAR targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 716 0,07 3228
19942 201 FZ-3a Disruptive Spatial Destabilizer ECM Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 717 0,07 3226
19944 201 CZ-4 Concussive Spatial Destabilizer ECM Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 717 0,07 3226
19946 201 BZ-5 Neutralizing Spatial Destabilizer ECM Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 717 0,07 3226
19948 201 'Gloom' White Noise ECM Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. NULL 0 0 5 0 1 NULL 20000,00 1 718 0,07 3229
19950 201 'Shade' White Noise ECM Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. NULL 0 0 5 0 1 NULL 20000,00 1 718 0,07 3229
19952 201 'Umbra' White Noise ECM Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. NULL 0 0 5 0 1 NULL 20000,00 1 718 0,07 3229
19954 474 Soran's Passkey Markings indicate that Soran's Passkey will activate two Acceleration Gates. One is marked as a check-gate which will leave the key intact, while the other one is some highly encrypted Accleration Gate called "Station Ultima". That gate will seemingly destroy the key and unlock the gate to a single ship. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
19955 495 'True Power' Assembly Security HQ The headquarters of the True Power security headquarters have been fitted with huge citadel torpedo batteries, a long range stasis web generators and powerful long-range sensors. 2364 8960 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
19957 494 Centus Reprocessing Station A harvesting factory for collecting moon minerals. 2378 1218 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
19960 496 Special Products This container is securely guarded. 16 14 10000 2750 2700 1 NULL 0,00 0 NULL 0 16
19961 495 Station Ultima The famed Station Ultima houses secret development projects and production. The most high ranking leaders of Sansha's Nation are rumoured to meet here from time to time. 2364 8960 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
19962 85 Shadow Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1311
19964 85 Shadow Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1315
19966 85 Shadow Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1310
19968 85 Shadow Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1312
19970 83 Arch Angel Carbonized Lead S This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1308 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1004
19972 83 Arch Angel Nuclear S Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1288 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1288
19974 83 Arch Angel Proton S Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1290 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1290
19976 83 Arch Angel Depleted Uranium S Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1285 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1285
19978 86 Sanshas Radio S Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000,00 1 997 0,07 1145
19980 86 Sanshas Microwave S Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000,00 1 997 0,07 1143
19982 86 Sanshas Infrared S Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000,00 1 997 0,07 1144
19984 86 Sanshas Standard S Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000,00 1 997 0,07 1142
19986 83 Arch Angel Titanium Sabot S This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1291 1 1 0,0025 0 100 NULL 4000,00 1 989 0,07 1291
19988 83 Arch Angel Fusion S The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1287 1 1 0,0025 0 100 NULL 4000,00 1 989 0,07 1287
19990 83 Arch Angel Phased Plasma S This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1289 1 1 0,0025 0 100 NULL 4000,00 1 989 0,07 1289
19992 83 Arch Angel EMP S A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1286 1 1 0,0025 0 100 NULL 4000,00 1 989 0,07 1286
19994 83 Arch Angel Carbonized Lead M This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1292 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1292
19995 165 Arch Angel Carbonized Lead M Blueprint NULL 1302 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1302
19996 83 Arch Angel Nuclear M Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1296 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1296
19998 83 Arch Angel Proton M Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1298 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1298
20000 83 Arch Angel Depleted Uranium M Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1293 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1293
20002 83 Arch Angel Titanium Sabot M This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1299 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1299
20003 165 Arch Angel Titanium Sabot M Blueprint NULL 1302 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1302
20004 83 Arch Angel Fusion M The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1295 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1295
20006 83 Arch Angel Phased Plasma M This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1297 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1297
20008 83 Arch Angel EMP M A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1294 10 1 0,0125 0 100 NULL 10000,00 1 988 0,07 1294
20010 86 Sanshas Radio M Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 40000,00 1 996 0,07 1145
20012 86 Sanshas Microwave M Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 40000,00 1 996 0,07 1143
20014 86 Sanshas Infrared M Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 40000,00 1 996 0,07 1144
20016 86 Sanshas Standard M Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 40000,00 1 996 0,07 1142
20018 86 Sanshas Radio L Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 400000,00 1 995 0,07 1145
20020 86 Sanshas Microwave L Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 400000,00 1 995 0,07 1143
20022 86 Sanshas Infrared L Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 400000,00 1 995 0,07 1144
20024 86 Sanshas Standard L Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 400000,00 1 995 0,07 1142
20026 86 Sanshas Radio XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1145
20028 86 Sanshas Microwave XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1143
20030 86 Sanshas Infrared XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1144
20032 86 Sanshas Standard XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1142
20034 85 Shadow Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1314
20036 85 Shadow Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1316
20038 85 Shadow Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1313
20040 85 Shadow Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1047
20043 85 Shadow Iron Charge M Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1319 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1319
20045 85 Shadow Tungsten Charge M Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1323 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1323
20047 85 Shadow Iridium Charge M Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1318 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1318
20049 85 Shadow Lead Charge M Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1320 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1320
20051 85 Shadow Thorium Charge M Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1322 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1322
20053 85 Shadow Uranium Charge M Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1324 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1324
20055 85 Shadow Plutonium Charge M Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1321 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1321
20057 85 Shadow Antimatter Charge M Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1317 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1317
20059 365 Amarr Control Tower Medium The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 2593 3394 1000000 4000 70000 1 4 200000000,00 1 478 0 NULL
20060 365 Amarr Control Tower Small The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 2593 3394 1000000 2000 35000 1 4 100000000,00 1 478 0 NULL
20061 365 Caldari Control Tower Medium At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed 2599 3275 1000000 4000 70000 1 1 200000000,00 1 478 0 NULL
20062 365 Caldari Control Tower Small At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Sukuuvestaa corporation took over the Control Towers' development and production. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed 2599 3275 1000000 2000 35000 1 1 100000000,00 1 478 0 NULL
20063 365 Gallente Control Tower Medium Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 2594 3666 1000000 4000 70000 1 8 200000000,00 1 478 0 NULL
20064 365 Gallente Control Tower Small Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 2594 3666 1000000 2000 35000 1 8 100000000,00 1 478 0 NULL
20065 365 Minmatar Control Tower Medium The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 2600 3346 1000000 4000 70000 1 2 200000000,00 1 478 0 NULL
20066 365 Minmatar Control Tower Small The Matari aren't really that high-tech, preferring speed rather than firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 2600 3346 1000000 2000 35000 1 2 100000000,00 1 478 0 NULL
20069 316 Armored Warfare Link - Damage Control I Reduces the capacitor need of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
20070 316 Skirmish Warfare Link - Evasive Maneuvers I Lowers the signature radius of ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 136028,00 1 779 0,07 2858
20077 496 Main Supply Storage Of the various supplies to fuel Sansha's Nation's warfare that are stored in this deadspace pocket, this one is the most securely guarded. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
20078 821 True Creation's Park Overseer The overseer of this morbid production park is a legendary commander. Formerly known as Dufus Andanin he ran True Creation's cybernetics division before being assigned this post. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0 NULL
20079 821 Effotber's Transit Overseer The pilot of this ship, Daggot Velash, reports directly to Skomener Effotber who is the head of True Creation's storage facilities. The ship's armor is heavily modified. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0 NULL
20080 821 Overseer Skomener Effotber This battleship is in Skomener Effotber's possession. Being one of True Creation's top employees he equips his command ships with the best modules, shield and armor repair systems he has access to. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0 NULL
20102 494 Guristas War Installation_MISSION Extravaganza lvl 4 This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests. 2781 11451 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
20103 474 Product Park Passcard This security passcard is manufactured by Sansha's Nation and allows the user to unlock a specific acceleration gate to the lower level of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20104 474 Creations Central Pass This cipher unlocks the acceleration into the Centus Creations pocket of the sansha war supply complex. The gate will remain open to anyone for a short period of time and using the cipher will cause it to self destruct, so use wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20105 474 'True Creations' Manufacture Passcard This security passcard is manufactured by Sansha's Nation and allows the user to unlock the last acceleration gate of the war supply complex. The gate will remain open for a short period of time and the securitycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20108 356 Gold Sculpture Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 2041
20110 530 Sleeper Foundation Block Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 810 0 2890
20113 333 Datacore - Jove Tech 1 NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
20114 333 Datacore - Propulsion Subsystems Engineering NULL NULL 0 1 1 0 1 NULL 0,00 1 966 0 3233
20115 333 Datacore - Engineering Subsystems Engineering NULL NULL 0 1 1 0 1 NULL 0,00 1 966 0 3233
20116 333 Datacore - Electronic Subsystems Engineering NULL NULL 0 1 1 0 1 NULL 0,00 1 966 0 3233
20117 333 Datacore - Advanced Starship Engineering NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3233
20121 300 Crystal Alpha This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 800000,00 1 618 0,05 2053
20124 316 Siege Warfare Link - Active Shielding I Increases the speed of the fleet's shield boosters and decreases the duration of shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
20125 906 Curse Name: Curse Hull: Arbitrator Role: Combat Recon Ship Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level. Recon Ships Skill Bonus: 40% bonus to Energy Vampire and Energy Neutralizer range and 20% bonus to Energy Vampire and Energy Neutralizer transfer amount per level 1854 176 11810000 120000 345 1 4 15650926,00 1 827 0,07 NULL
20126 106 Curse Blueprint NULL 303 0 0 0,01 0 1 NULL 0,00 1 900 0 NULL
20127 505 Stealth Bombers Fake Skill Fake Skill to give the Stealth Bombers bonuses only to Cruise Missile Launchers. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
20128 86 Civilian Pulse Crystal Modulates the beam of a civilian laser weapons into the visible light spectrum. 1142 1 1 1 0 1 NULL 0,00 0 NULL 0,07 1142
20130 86 Civilian Autocannon Ammo Standard ammo used in civilian autocannons. 1142 1 1 1 0 1 NULL 0,00 0 NULL 0,07 1142
20132 86 Civilian Railgun Charge Standard charges used in civilian railguns. 1142 1 1 1 0 1 NULL 0,00 0 NULL 0,07 1142
20134 86 Civilian Blaster Charge Standard charge used in civilian blasters. 1142 1 1 1 0 1 NULL 0,00 0 NULL 0,07 1142
20138 771 Heavy Assault Missile Launcher I A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. NULL 0 0 10 0,75 1 NULL 34096,00 1 974 0,07 3241
20157 300 Crystal Beta This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 800000,00 1 619 0,05 2061
20158 300 Crystal Gamma This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 800000,00 1 620 0,05 2054
20159 300 Crystal Delta This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 800000,00 1 621 0,05 2062
20160 300 Crystal Epsilon This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 15% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 800000,00 1 622 0,05 2060
20161 300 Crystal Omega This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. Primary Effect: 50% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 800000,00 1 1151 0,05 2224
20162 494 Asteroid Colony_MISSION lvl 3 Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry. 1991 4007 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20163 683 Minmatar Miner The Burst is a small and fast cargo vessel. It can easily be used as a small-time miner, but requires some crunching assistance for large-scale mining operations. 306 61 1350000 17100 225 1 2 0,00 0 NULL 0 NULL
20164 474 Drazin's Keycard This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20165 319 Asteroid Prime Colony_MISSION lvl 3 Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 1993 4737 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20166 494 Habitation Module - Roadhouse_MISSION lvl 3 (Angel Strike) The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses inc 2521 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20171 333 Datacore - Hydromagnetic Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of hydromagnetic physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20172 333 Datacore - Minmatar Starship Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Matari starship engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3231
20173 821 Serpentis Major This is one of the Serpentis' best and brightest. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
20174 821 Serpentis Deadspace Sergeant Watching and waiting, the Serpentis Deadspace Sergeant keeps a watchful eye on all that goes on in the Beta Hangars. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
20175 438 Simple Reactor Array An arena for various different substances to mix and match. The Simple Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals. Note: the Simple Reactor Array is capable of running only simple reactions. 2605 937 1000000 4000 1 1 NULL 12500000,00 1 490 0 NULL
20176 438 Academy An arena for various different substances to mix and match. The Reactor Array is where chemical processes take place that can turn a simple element into a complex composite, and thus plays an important part in the harnessing of moon minerals. The Simple Reactor Array will only run at half speed on a Medium Control Tower, and may only contain Simple Reactions. 2605 937 1000000 4000 1 1 NULL 0,00 0 NULL 0 NULL
20177 319 Asteroid Deadspace Mining Colony Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations. 1717 9213 0 1 0 1 NULL 0,00 0 NULL 0 NULL
20182 494 Drone Bunker_MISSION lvl 3 Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2583 717 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20183 513 Providence Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. Amarr Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level 2738 900 900000000 18500000 735000 1 4 776193970,00 1 767 0,07 NULL
20184 525 Providence Blueprint NULL 309 0 0 0,01 0 1 NULL 1900000000,00 1 788 0 NULL
20185 513 Charon As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. Caldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level 2740 800 960000000 16250000 785000 1 1 773899062,00 1 768 0,07 NULL
20186 525 Charon Blueprint NULL 309 0 0 0,01 0 1 NULL 2000000000,00 1 789 0 NULL
20187 513 Obelisk The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. Gallente Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level 2739 581 940000000 17550000 750000 1 8 769286366,00 1 769 0,07 NULL
20188 525 Obelisk Blueprint NULL 309 0 0 0,01 0 1 NULL 1950000000,00 1 790 0 NULL
20189 513 Fenrir Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. Minmatar Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to maximum velocity per level 2737 700 820000000 15500000 720000 1 2 768064978,00 1 770 0,07 NULL
20190 525 Fenrir Blueprint NULL 309 0 0 0,01 0 1 NULL 1850000000,00 1 791 0 NULL
20196 494 Blood Raider Chapel_MISSION LVL 3 This decorated structure serves as a place for religious practice. 2405 971 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20197 353 QA Shield Extender This module does not exist. NULL 0 0 1 0 1 NULL 12474,00 0 NULL 0,07 1044
20199 201 Dread Guristas ECM Multispectral Jammer An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 NULL 0,07 109
20201 201 Kaikka's Modified ECM Multispectral Jammer An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 NULL 0,07 109
20203 201 Thon's Modified ECM Multispectral Jammer An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 NULL 0,07 109
20205 201 Vepas' Modified ECM Multispectral Jammer An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 NULL 0,07 109
20207 201 Estamel's Modified ECM Multispectral Jammer An advanced multipurpose jamming system designed to offer blanket protection against all forms of targeting. Not as effective as the more specialized systems but is still effective against less advanced targeting systems. NULL 0 0 5 0 1 NULL 29696,00 1 NULL 0,07 109
20209 256 Rocket Specialization Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 373 0 33
20210 256 Light Missile Specialization Specialist training in the operation of advanced light missile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. NULL 0 0 0,01 0 1 NULL 1000000,00 1 373 0 33
20211 256 Heavy Missile Specialization Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 373 0 33
20212 256 Cruise Missile Specialization Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 373 0 33
20213 256 Torpedo Specialization Specialist training in the operation of advanced siege launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. NULL 0 0 0,01 0 1 NULL 9000000,00 1 373 0 33
20214 202 Extra Radar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 729 0,07 104
20216 202 Incremental Radar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 729 0,07 104
20218 202 Conjunctive Radar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 729 0,07 104
20219 131 Conjunctive Radar ECCM Scanning Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20220 202 Extra Ladar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 726 0,07 104
20222 202 Incremental Ladar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 726 0,07 104
20224 202 Conjunctive Ladar ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 726 0,07 104
20225 131 Conjunctive Ladar ECCM Scanning Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20226 202 Extra Gravimetric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 725 0,07 104
20228 202 Incremental Gravimetric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 725 0,07 104
20230 202 Conjunctive Gravimetric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 725 0,07 104
20231 131 Conjunctive Gravimetric ECCM Scanning Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20232 202 Extra Magnetometric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 727 0,07 104
20234 202 Incremental Magnetometric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 727 0,07 104
20236 202 Conjunctive Magnetometric ECCM Scanning Array I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 727 0,07 104
20237 131 Conjunctive Magnetometric ECCM Scanning Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20238 203 Secure Gravimetric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 720 0,07 104
20239 347 Secure Gravimetric Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20240 203 Shielded Gravimetric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 720 0,07 104
20241 347 Shielded Gravimetric Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20242 203 Warded Gravimetric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 720 0,07 104
20243 347 Warded Gravimetric Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20244 203 Secure Ladar Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 721 0,07 104
20245 347 Secure Ladar Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20246 203 Shielded Ladar Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 721 0,07 104
20247 347 Shielded Ladar Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20248 203 Warded Ladar Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 721 0,07 104
20249 347 Warded Ladar Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20250 203 Secure Magnetometric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 723 0,07 104
20251 347 Secure Magnetometric Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20252 203 Shielded Magnetometric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 723 0,07 104
20253 347 Shielded Magnetometric Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20254 203 Warded Magnetometric Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 723 0,07 104
20255 347 Warded Magnetometric Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20260 203 Secure Radar Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 722 0,07 104
20261 347 Secure Radar Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20262 203 Shielded Radar Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 722 0,07 104
20263 347 Shielded Radar Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20264 203 Warded Radar Backup Cluster I A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 722 0,07 104
20265 347 Warded Radar Backup Cluster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
20279 817 Rogue Pirate Raider This is a rogue pirate vessel. Rogue pirates are not part of any specific faction, or at least not officially. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
20280 515 Siege Module I An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode. This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can fitted to a dreadnought class ship. NULL 1 1 4000 0 1 NULL 47022756,00 1 801 0,07 2851
20281 516 Siege Module I Blueprint NULL NULL 0 0 0,01 0 1 NULL 522349680,00 1 343 0 21
20282 494 Storage Silo_MISSION_Nexus_Angel Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20283 494 Storage Silo_MISSION_Nexus_BloodRaider Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20284 494 Storage Silo_MISSION_Nexus_Guristas Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20285 494 Storage Silo_MISSION_Nexus_Serpentis Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20306 772 Mjolnir Assault Missile An unguided EMP warhead designed for use with heavy assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3237 300 1000 0,015 0 100 NULL 3500,00 1 971 0,07 3237
20307 772 Scourge Assault Missile An unguided kinetic warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3234 300 1000 0,015 0 100 NULL 2516,00 1 971 0,07 3234
20308 772 Inferno Assault Missile An unguided plasma warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3235 300 1000 0,015 0 100 NULL 3000,00 1 971 0,07 3235
20312 256 Guided Missile Precision Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill. NULL 0 0 0,01 0 1 NULL 500000,00 1 373 0 33
20314 256 Target Navigation Prediction Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. NULL 0 0 0,01 0 1 NULL 60000,00 1 373 0 33
20315 256 Warhead Upgrades Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. NULL 0 0 0,01 0 1 NULL 1000000,00 1 373 0 33
20324 818 COSMOS Caldari B1 NULL 39 33 1300000 18000 120 1 1 0,00 0 NULL 0,07 NULL
20325 494 Serpentis Bunker_MISSION lvl 3 A small bunker, there for accommodation and increased mobility of troops and other personnel. 2496 738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20326 494 Guristas Starbase Control Tower_MISSION lvl 3 Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs. 2370 3275 100000 1150 8850 1 1 0,00 0 NULL 0 NULL
20327 255 Capital Energy Turret Operation of capital energy turrets. 5% Bonus to capital energy turret damage per level. NULL 0 0 0,01 0 1 NULL 15000000,00 1 364 0 33
20328 314 Insorum Insorum (Insorzapine bisulfate) is a reactive mutagen binder, a compound whose active chemical responds dynamically to mutagens in the body. This gives it tremendous healing properties for those afflicted with specific diseases, but, it is believed, also makes it an extremely dangerous genetic toxin for those in otherwise good health. NULL 0 5 0,2 0 1 NULL 0,00 1 NULL 0 1193
20329 494 Radio Telescope_MISSION lvl 3 sansha This huge Communication Tower contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations, as well as communicating over enormous distances. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20330 667 Imperial Navy Jakar This is a top-class battleship for the Amarr Empire. Usually at the head of their fleets, the Jakar's are feared all through-out the galaxy. Threat level: Deadly 2239 400 20500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
20333 706 Republic Fleet Darkana This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly 2642 250 19000000 1080000 120 1 2 0,00 0 NULL 0,07 NULL
20334 674 Caldari Navy Temura This is a top-class battleship of the Caldari Navy. Threat level: Deadly 2638 250 20500000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
20335 680 Federation Navy Orion This is a top-class battleship of the Federation Navy. Threat level: Deadly 2354 250 19000000 1140000 480 1 8 0,00 0 NULL 0 NULL
20342 257 Advanced Spaceship Command The advanced operation of spaceships. Grants a 5% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command. Cannot be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 50000000,00 1 377 0 33
20343 329 50mm Reinforced Steel Plates II Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 NULL 43684,00 1 133 0,07 79
20344 349 50mm Reinforced Steel Plates II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20345 329 100mm Reinforced Steel Plates II Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 NULL 88484,00 1 133 0,07 79
20346 349 100mm Reinforced Steel Plates II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20347 329 200mm Reinforced Steel Plates II Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 NULL 222936,00 1 133 0,07 79
20348 349 200mm Reinforced Steel Plates II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20349 329 400mm Reinforced Steel Plates II Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 NULL 425380,00 1 133 0,07 79
20350 349 400mm Reinforced Steel Plates II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20351 329 800mm Reinforced Steel Plates II Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 NULL 936880,00 1 133 0,07 79
20352 349 800mm Reinforced Steel Plates II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20353 329 1600mm Reinforced Steel Plates II Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 NULL 1768456,00 1 133 0,07 79
20354 349 1600mm Reinforced Steel Plates II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20358 738 Numon Family Heirloom A neural Interface upgrade that boosts the pilot's skill in a specific area. This implant is an old heirloom of the Numon family, which has sole manufacturing rights of this implant. It gives a 7% reduction in repair systems duration. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
20359 816 Kazar Numon Kazar Numon is part of House Numon, an ancient and noble family with the Empire. Fiercly loyal to House Sarum. Threat level: Deadly 2239 400 19000000 1150000 620 1 4 0,00 0 NULL 0,07 NULL
20362 314 Foiritan Sculpture NULL NULL 0 0 1 0 1 NULL 0,00 1 NULL 0 2041
20363 817 Sukuuvestaa Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
20364 517 Cosmos Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20367 341 Smugglers Mask I This singnature scrambler has been modified to mask the cargo hold of the ship making it harder to detect contraband. NULL 500 0 10 0 1 NULL 336,00 0 NULL 0,07 2971
20368 120 Smugglers Mask I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
20369 517 Cosmos Incursus An Incursus piloted by an agent. 61 42 0 0 0 1 8 0,00 0 NULL 0 NULL
20370 816 Whelan Machorin This is a top-class battleship of the Caldari Navy, being piloted by the high-profile Caldari military agent, Whelan Machorin. Threat level: Deadly 2638 250 19000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
20371 746 Whelan Machorin's Ballistic Smartlink A neural Interface upgrade that boost the pilots skill in a specific area. This implant decreases the user's missile launcher rate of fire by 5%. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
20372 409 Whelan Machorin's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
20373 816 General 'Buck' Turgidson This runaway general is wanted by both the Amarr Empire and Minmatar Republic. 2239 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
20374 409 'Buck' Turgidson's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 0,00 1 NULL 0 2040
20375 314 Whelan Machorin's Head This is the head of the Caldari Agent, Whelan Machorin, in all its flabby, balding glory. As it is not connected to his body at present it quite lacks the prestige it has grown accustomed to and, judging by the expression on its face, it's not at all content with this fact. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
20376 517 Cosmos Heron A Heron piloted by an agent. 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
20377 517 Cosmos Merlin A Merlin piloted by an agent. 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20378 517 Cosmos Probe A Probe piloted by an agent. 45 19,95 0 0 0 1 2 0,00 0 NULL 0 NULL
20379 517 Cosmos Buzzard A Buzzard piloted by an agent. 1902 42,93 0 0 0 1 1 0,00 0 NULL 0 NULL
20380 517 Cosmos Crow A Crow piloted by an agent. 1848 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20381 517 Erudin Hanka's Harpy A Harpy piloted by an agent. 1882 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20382 517 Cosmos Hawk A Hawk piloted by an agent. 1901 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20383 517 Cosmos Raptor A Raptor piloted by an agent. 1878 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20384 517 Cosmos Cormorant A Cormorant piloted by an agent. 2388 136 0 0 0 1 1 0,00 0 NULL 0 NULL
20385 517 Cosmos Ferox A Ferox piloted by an agent. 2382 363 0 0 0 1 1 0,00 0 NULL 0 NULL
20386 517 Cosmos Badger A Badger piloted by an agent. 51 216,4 0 0 0 1 1 0,00 0 NULL 0 NULL
20387 517 Cosmos Badger Mark II A Badger Mark II piloted by an agent. 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20388 517 Cosmos Blackbird A Blackbird piloted by an agent. 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
20389 517 Cosmos Caracal A Caracal piloted by an agent. 42 221,05 0 0 0 1 1 0,00 0 NULL 0 NULL
20390 517 Cosmos Moa A Moa piloted by an agent. 49 199,86 0 0 0 1 1 0,00 0 NULL 0 NULL
20391 517 Cosmos Osprey An Osprey piloted by an agent. 41 221,9 0 0 0 1 1 0,00 0 NULL 0 NULL
20392 517 Cosmos Raven A Raven piloted by an agent. 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL
20393 517 Cosmos Bustard A Bustard piloted by an agent. 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20394 517 Cosmos Capsule An agent in a pod. 73 2 0 0 0 1 NULL 0,00 0 NULL 0 73
20405 316 Information Warfare Link - Recon Operation I Increases range of modules requiring Electronic Warfare, Sensor Linking, Target Painting or Weapon Disruption for all ships in the fleet. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
20406 316 Information Warfare Link - Electronic Superiority I Boosts the strength of the fleet's electronic warfare modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
20408 316 Skirmish Warfare Link - Rapid Deployment I Increases the speed of the fleet's afterburner and microwarpdrive modules. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
20409 316 Armored Warfare Link - Passive Defense I Grants a bonus to the fleet's armor resistances. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
20410 333 Datacore - Gallentean Starship Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Gallentean starship engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3231
20411 333 Datacore - High Energy Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of high energy physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20412 333 Datacore - Plasma Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of plasma physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20413 333 Datacore - Laser Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of laser physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20414 333 Datacore - Quantum Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of quantum physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20415 333 Datacore - Molecular Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of molecular engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3232
20416 333 Datacore - Nanite Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nanite engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3232
20417 333 Datacore - Electromagnetic Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electromagnetic physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20418 333 Datacore - Electronic Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of electronic engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3232
20419 333 Datacore - Graviton Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of graviton physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20420 333 Datacore - Rocket Science This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of rocket science. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3233
20421 333 Datacore - Amarrian Starship Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Amarrian starship engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3231
20422 332 Data Interface - Talocan Weapon Systems NULL NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 NULL
20423 333 Datacore - Nuclear Physics This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of nuclear physics. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3230
20424 333 Datacore - Mechanical Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of mechanical engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3232
20425 333 Datacore - Offensive Subsystems Engineering NULL NULL 0 1 1 0 1 NULL 0,00 1 966 0 3233
20426 716 Data Interface - Basic This portable interface permits its user to course through the electronic datastream, hunting down the stray bits of information necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 NULL
20431 428 Black Morphite An extremely dense but flexible alloy of Morphite that seems to be a common component in most Talocan technology. Although the process of creating Black Morphite is somewhat understood it still requires huge amounts of ingrediences to synthesize in usable quantities. NULL 0 100000 0,01 0 1 NULL 250000,00 0 NULL 0 2664
20432 436 Black Morphite Reaction NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665
20433 270 Talocan Technology Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
20434 526 Terran Broken Datachips - Weaponry These ancient data storage devices are severly damaged but it might still possible to extract some valable data from them. 1696 1 1E+35 40 0 250 NULL 0,00 1 NULL 0 NULL
20435 816 Yaekun Ogdin A powerful leader amongst the Freedom Fighters, Yaekun Ogdin is a fighter to be reckoned with. He grew up as a slave amongst the Amarr, but was rescued and later trained by the Minmatar Fleet in space combat. After he retired from the Fleet, he vowed to spend every last moment of his life working for the Freedom Fighters and their noble goal. Threat level: Deadly 301 250 19000000 920000 625 1 2 0,00 0 NULL 0,07 NULL
20438 816 Faramon Mundan This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 500 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
20439 816 Hoborak Moon This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
20440 816 Rachen Mysuna This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
20441 816 Xevni Jipon This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 500 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
20442 816 Paon Tay This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
20443 742 Ogdin's Eye Coordination Enhancer Improved ability at hitting fast moving targets. Grants a 6% bonus to weapon turrets tracking speed. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
20444 53 Dual Giga Pulse Laser I One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11120 0 40000 4000 1 1 NULL 43006260,00 1 774 0,07 2841
20445 133 Dual Giga Pulse Laser I Blueprint NULL 362 0 0 0,01 0 1 NULL 43006260,00 1 794 0 360
20446 53 Dual Giga Beam Laser I One of the largest weapons currently in existence, this massive laser is designed for extended sieges of stationary installations and other large targets. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11112 0 40000 4000 1 1 NULL 48404274,00 1 773 0,07 2837
20447 133 Dual Giga Beam Laser I Blueprint NULL 363 0 0 0,01 0 1 NULL 48404274,00 1 794 0 361
20448 74 Dual 1000mm Railgun I One of the largest weapons currently in existence, this massive railgun is designed for extended sieges of stationary installations and other large targets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11141 1000 40000 4000 5 1 NULL 46052412,00 1 772 0,07 2840
20449 154 Dual 1000mm Railgun I Blueprint NULL 366 0 0 0,01 0 1 NULL 46052412,00 1 792 0 366
20450 74 Ion Siege Blaster Cannon I One of the largest weapons currently in existence, this massive blaster is designed for extended sieges of stationary installations and other large targets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11131 1000 40000 4000 10 1 NULL 36286548,00 1 771 0,07 2836
20451 154 Ion Siege Blaster Cannon I Blueprint NULL 367 0 0 0,01 0 1 NULL 36286548,00 1 792 0 365
20452 55 6x2500mm Repeating Artillery I One of the largest weapons currently in existence, this massive autocannon is designed for extended sieges of stationary installations and other large targets. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11164 200 75 4000 10 1 NULL 32694870,00 1 776 0,07 2838
20453 135 6x2500mm Repeating Artillery I Blueprint NULL 381 0 0 0,01 0 1 NULL 32694870,00 1 793 0 381
20454 55 Quad 3500mm Siege Artillery I One of the largest weapons currently in existence, this massive artillery cannon is designed for extended sieges of stationary installations and other large targets. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11154 2000 750 4000 5 1 NULL 37692954,00 1 775 0,07 2842
20455 135 Quad 3500mm Siege Artillery I Blueprint NULL 380 0 0 0,01 0 1 NULL 37692954,00 1 793 0 379
20456 474 Alpha Keycard This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20457 474 Beta Keycard This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20458 474 Gamma Keycard This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20459 706 Republic Fleet Darkana_Alpha This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly 2642 250 19000000 1080000 120 1 2 0,00 0 NULL 0,07 NULL
20460 706 Republic Fleet Darkana_Beta This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly 2642 250 19000000 1080000 120 1 2 0,00 0 NULL 0,07 NULL
20461 706 Republic Fleet Darkana_Gamma This is a top-class battleship of the Minmatar Fleet. The Darkana's are usually at the head of their fleet, and are reputed to have been the driving force behind many glorious Minmatar victories over the Amarr armadas. Threat level: Deadly 2642 250 19000000 1080000 120 1 2 0,00 0 NULL 0,07 NULL
20462 520 COSMOS Caldari Arrogator This is a hostile pirate vessel. Threat level: Very low 1968 47 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
20463 520 COSMOS Caldari Assassin This is a hostile pirate vessel. Threat level: Very high 1831 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
20464 520 COSMOS Caldari Death Dealer This is a hostile pirate vessel. Threat level: Very high 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
20465 520 COSMOS Caldari Demolisher This is a hostile pirate vessel. Threat level: Very high 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
20466 520 COSMOS Caldari Despoiler This is a hostile pirate vessel. Threat level: Significant 1828 42,93 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
20467 520 COSMOS Caldari Destructor This is a hostile pirate vessel. Threat level: Very high 1830 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
20468 520 COSMOS Caldari Eliminator This is a hostile pirate vessel. Threat level: High 1827 39 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
20469 520 COSMOS Caldari Imputor This is a hostile pirate vessel. Threat level: Low 1827 47 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
20470 520 COSMOS Caldari Infiltrator This is a hostile pirate vessel. Threat level: Moderate 1832 33 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
20471 520 COSMOS Caldari Invader This is a hostile pirate vessel. Threat level: Moderate 1832 33 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
20472 520 COSMOS Caldari Nihilist This is a hostile pirate vessel. Threat level: High 1827 45,98 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
20473 520 COSMOS Caldari Plunderer This is a hostile pirate vessel. Threat level: High 1830 45,98 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
20474 520 COSMOS Caldari Saboteur This is a hostile pirate vessel. Threat level: Significant 1828 42,93 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
20475 520 COSMOS Caldari Wrecker This is a hostile pirate vessel. Threat level: High 1831 39 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
20476 521 Drifter Spur This spur is used as a method of identification. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20477 521 Bandit Spur This spur is used as a method of identification. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20478 521 Marauder Spur This spur is used as a method of identification. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20479 521 Outlaw Spur This spur is used as a method of identification. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20480 521 Gunslinger Spur This spur is used as a method of identification. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20481 521 Desperado Spur This spur is used as a method of identification. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20482 522 COSMOS Caldari Annihilator This is a hostile pirate vessel. Threat level: Deadly 1825 221,05 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
20483 522 COSMOS Caldari Ascriber This is a hostile pirate vessel. Threat level: Deadly 1826 175 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
20484 522 COSMOS Caldari Eraser This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20485 522 COSMOS Caldari Inferno This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20486 522 COSMOS Caldari Mortifier This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20487 522 COSMOS Caldari Nullifier This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20488 522 COSMOS Caldari Silencer This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20489 522 COSMOS Caldari Terrorist This is a hostile pirate vessel. Threat level: Extreme 1823 221,9 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
20490 523 COSMOS Caldari Conquistador This is a hostile pirate vessel. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
20491 523 COSMOS Caldari Destroyer This is a hostile pirate vessel. Threat level: Deadly 2158 500 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
20492 523 COSMOS Caldari Extinguisher This is a hostile pirate vessel. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
20493 523 COSMOS Caldari Usurper This is a hostile pirate vessel. Threat level: Deadly 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
20494 258 Armored Warfare Basic proficiency at coordinating armored warfare. Grants a 2% bonus to fleet members' armor hit points per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system NULL 0 0 0,01 0 1 NULL 100000,00 1 370 0 33
20495 258 Information Warfare Basic proficiency at coordinating information warfare. Grants a 2% bonus to fleet members' targeting range per skill level. Note: The fleet bonus only works if you are the assigned fleet booster. Note: Fleet bonuses only affect fleet members in space within the same solar system NULL 0 0 0,01 0 1 NULL 100000,00 1 370 0 33
20498 300 Halo Alpha This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
20499 300 Slave Alpha This ocular filter has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +3 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 15% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
20500 300 Halo Beta This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
20501 300 Slave Beta This memory augmentation has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +3 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 15% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
20502 300 Halo Delta This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Intelligence Secondary Effect: 1.5% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
20503 300 Slave Delta This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +3 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 15% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
20504 300 Halo Epsilon This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
20505 300 Slave Epsilon This social adaptation chip has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +3 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 15% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
20506 300 Halo Gamma This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +3 Bonus to Willpower Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 15% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
20507 300 Slave Gamma This neural boost has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +3 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 15% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
20508 300 Halo Omega This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. Primary Effect: +50% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 1151 0,05 2224
20509 300 Slave Omega This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. Primary Effect: 50% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 1151 0,05 2224
20510 284 Potent Viral Agent The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat. NULL 0 100 0,5 0 1 NULL 0,00 1 NULL 0 1199
20514 316 Siege Warfare Link - Shield Harmonizing I Boosts all shield resistances for the fleet's ships. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
20517 474 Private Citizen Tsuna's Passcard This keycard belongs to private citizen Tsuna Qayse. Illegal possession of this object will result in a severe fine and at least 1 year of jail time. - CONCORD Security NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20520 517 Turu's Harpy A Harpy piloted by an agent. 1882 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20521 517 Helkelen's Blackbird A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 7 Warning: An industrial, as well as a combat ship, is recommended 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
20523 494 Habitation module - Tsuna's Science Labs This mobile habitation module contains Tsuna Qayse's science laboratory. Highly toxic chemicals on board, entry is strictly prohibited without proper authorization. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
20524 257 Amarr Freighter Skill at operating Amarr freighters. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 75000000,00 1 377 0 33
20525 257 Amarr Dreadnought Skill at operating Amarr dreadnoughts. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 100000000,00 1 377 0 33
20526 257 Caldari Freighter Skill at operating Caldari freighters. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 75000000,00 1 377 0 33
20527 257 Gallente Freighter Skill at operating Gallente freighters. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 75000000,00 1 377 0 33
20528 257 Minmatar Freighter Skill at operating Minmatar freighters. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 75000000,00 1 377 0 33
20529 517 Ariato's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20530 257 Caldari Dreadnought Skill at operating Caldari dreadnoughts. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 100000000,00 1 377 0 33
20531 257 Gallente Dreadnought Skill at operating Gallente dreadnoughts. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 100000000,00 1 377 0 33
20532 257 Minmatar Dreadnought Skill at operating Minmatar dreadnoughts. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 100000000,00 1 377 0 33
20533 257 Capital Ships The operation of capital ships. Grants a 5% bonus per skill level to the agility of ships requiring the Capital Ships skill. Cannot be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 400000000,00 1 377 0 33
20534 517 Awazhen's Moa A Moa piloted by an agent. 49 199,86 0 0 0 1 1 0,00 0 NULL 0 NULL
20535 517 Hatamei's Cormorant A Cormorant piloted by an agent. 2388 136 0 0 0 1 1 0,00 0 NULL 0 NULL
20536 517 Sakkaro's Badger A Badger piloted by an agent. 51 216,4 0 0 0 1 1 0,00 0 NULL 0 NULL
20537 517 Makachi's Probe A Probe piloted by an agent. 45 19,95 0 0 0 1 2 0,00 0 NULL 0 NULL
20538 517 Mottoya's Crow A Crow piloted by an agent. 1848 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20539 524 Citadel Torpedo Launcher I The size of a small cruiser, this massive launcher is designed for extended sieges of stationary installations and other large targets. NULL 0 0 4000 4,5 1 NULL 46052412,00 1 777 0,07 2839
20540 136 Citadel Torpedo Launcher I Blueprint NULL 170 0 0 0,01 0 1 NULL 54371388,00 1 340 0 170
20541 314 Drill Parts These large containers are fitted with a password-protected security lock. These particular containers are filled with spare parts needed to build a drill used for drilling through rock and ice sheets. 1171 0 1000 100 0 1 NULL 0,00 1 NULL 0 1171
20542 494 Lephny's Mining Post Where geographical conditions allow, outposts such as this one are a good way of increasing the effectiveness of deep-space mining operations. 1717 9213 0 1 0 1 NULL 0,00 0 NULL 0 NULL
20545 816 Markus Ikmani This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
20546 409 Markus's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
20547 817 Ratei Jezzor This is a fighter for the Mordus Legion. It is protecting the assets of the Mordus Legion and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1894 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20548 409 Ratei's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
20549 533 Manchura Todaki This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20550 370 Manchura's Tag This gold tag carries the rank insignia equivalent of a sergeant within the Guristas pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2327
20551 314 Manchura's Logs A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
20552 533 Wei Todaki_ This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
20554 283 Wei Todaki A veteran pilot of a Guristas cruiser. Married to Manchura Todaki. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
20555 76 Small 'Siesta' Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 5 12 1 NULL 11250,00 1 NULL 0,07 1031
20556 156 Small 'Siesta' Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
20557 76 Medium 'Gattotte' Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 NULL 28124,00 1 NULL 0,07 1031
20558 156 Medium 'Gattotte' Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
20559 76 Heavy 'Brave' Capacitor Booster Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
20560 156 Heavy 'Brave' Capacitor Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
20561 330 Prototype 'Poncho' Cloaking Device I This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 802680,00 1 NULL 0,1 2106
20562 401 Prototype 'Poncho' Cloaking Device I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20563 330 'Smokescreen' Covert Ops Cloaking Device II A very specialized piece of technology, the covert ops cloak is designed for use in tandem with specific covert ops vessels. Although it could theoretically work on other ships, its spatial distortion field is so unstable that trying to compensate for its fluctuations will overwhelm non-specialized computing hardware. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 1785720,00 1 NULL 0,1 2106
20564 401 'Smokescreen' Covert Ops Cloaking Device II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20565 330 Improved 'Guise' Cloaking Device II An Improved Cloaking device based on the Crielere Labs prototype. It performs better and allows for faster movement while cloaked. Note: Fitting two or more cloaking devices to a ship negates their use, as unsynchronized light deflection causes interference. NULL 0 0 100 0 1 NULL 1130360,00 1 NULL 0,1 2106
20566 401 Improved 'Guise' Cloaking Device II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20567 285 'Dyad' Co-Processor I Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
20568 346 'Dyad' Co-Processor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20569 285 'Deuce' Co-Processor I Increases CPU output. NULL 0 0 5 0 1 NULL 14996,00 1 NULL 0,07 1405
20570 346 'Deuce' Co-Processor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20573 201 'Marshall' Ion Field Projector Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. NULL 0 0 5 0 1 NULL 20000,00 1 NULL 0,07 3227
20574 130 'Marshall' Ion Field Projector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20575 201 'Gambler' Phase Inverter Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 NULL 0,07 3228
20576 130 'Gambler' Phase Inverter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20577 201 'Plunderer' Spatial Destabilizer Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. NULL 0 0 5 0 1 NULL 20000,00 1 NULL 0,07 3226
20578 130 'Plunderer' Spatial Destabilizer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20579 201 'Heist' White Noise Generator Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. NULL 0 0 5 0 1 NULL 20000,00 1 NULL 0,07 3229
20580 130 'Heist' White Noise Generator Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
20581 80 'Ghost' ECM Burst Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 5 0 1 NULL 41664,00 1 NULL 0,07 109
20582 160 'Ghost' ECM Burst Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 109
20587 74 150mm 'Musket' Railgun This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11258 10 500 5 0,1 1 NULL 15000,00 1 NULL 0,07 349
20588 154 150mm 'Musket' Railgun Blueprint NULL 375 0 0 0,01 0 1 NULL 0,00 1 NULL 0 349
20589 74 250mm 'Flintlock' Railgun Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11254 100 1000 10 0,5 1 NULL 150000,00 1 NULL 0,07 370
20590 154 250mm 'Flintlock' Railgun Blueprint NULL 370 0 0 0,01 0 1 NULL 0,00 1 NULL 0 370
20591 74 425mm 'Popper' Railgun This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11248 1000 2000 20 1 1 NULL 1500000,00 1 NULL 0,07 366
20592 154 425mm 'Popper' Railgun Blueprint NULL 366 0 0 0,01 0 1 NULL 0,00 1 NULL 0 366
20593 507 'Balefire' Rocket Launcher A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,1875 1 NULL 3000,00 1 NULL 0,07 1345
20594 136 'Balefire' Rocket Launcher Blueprint NULL 1345 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1345
20595 509 'Gallows' Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,6 1 NULL 6000,00 1 NULL 0,07 168
20596 136 'Gallows' Light Missile Launcher Blueprint NULL 168 0 0 0,01 0 1 NULL 0,00 1 NULL 0 168
20597 511 'Pickaxe' Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 0,9 1 NULL 9000,00 1 NULL 0,07 1345
20598 136 'Pickaxe' Rapid Light Missile Launcher Blueprint NULL 1345 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1345
20599 510 'Undertaker' Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 0,9 1 NULL 30000,00 1 NULL 0,07 169
20600 136 'Undertaker' Heavy Missile Launcher Blueprint NULL 169 0 0 0,01 0 1 NULL 0,00 1 NULL 0 169
20601 506 'Noose' Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1 1 NULL 80118,00 1 NULL 0,07 2530
20602 136 'Noose' Cruise Missile Launcher Blueprint NULL 170 0 0 0,01 0 1 NULL 0,00 1 NULL 0 170
20603 508 'Barrage' Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 1,5 1 NULL 99996,00 1 NULL 0,07 170
20604 136 'Barrage' Torpedo Launcher Blueprint NULL 170 0 0 0,01 0 1 NULL 0,00 1 NULL 0 170
20605 295 'Whiskey' Explosive Deflection Amplifier Boosts the explosive resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
20606 296 'Whiskey' Explosive Deflection Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
20607 295 'High Noon' Thermic Dissipation Amplifier Boosts the thermal resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
20608 296 'High Noon' Thermic Dissipation Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
20609 295 'Cactus' Modified Kinetic Deflection Amplifier Boosts the kinetic resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
20610 296 'Cactus' Modified Kinetic Deflection Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
20611 295 'Prospector' EM Ward Amplifier Boosts the EM resistance of the shield. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 18742,00 1 NULL 0,07 82
20612 296 'Prospector' EM Ward Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 82
20613 338 'Glycerine' Shield Boost Amplifier Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 350000,00 1 NULL 0,07 2104
20614 360 'Glycerine' Shield Boost Amplifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
20617 40 Small 'Settler' Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 5 0 1 NULL 9116,00 1 NULL 0,07 84
20618 120 Small 'Settler' Shield Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
20619 40 Medium 'Lone Ranger' Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 10 0 1 NULL 36464,00 1 NULL 0,07 84
20620 120 Medium 'Lone Ranger' Shield Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
20621 40 Large 'Outlaw' Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 25 0 1 NULL 145856,00 1 NULL 0,07 84
20622 120 Large 'Outlaw' Shield Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
20623 40 X-Large 'Locomotive' Shield Booster Expends energy to provide a quick boost in shield strength. NULL 500 0 50 0 1 NULL 585472,00 1 NULL 0,07 84
20624 120 X-Large 'Locomotive' Shield Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
20625 38 Small 'Wolf' Shield Extender Increases the maximum strength of the shield. NULL 0 0 5 0 1 NULL 4992,00 1 NULL 0,07 1044
20626 118 Small 'Wolf' Shield Extender Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20627 38 Micro 'Trapper' Shield Extender Increases the maximum strength of the shield. NULL 0 0 2,5 0 1 NULL 2000,00 1 NULL 0,07 1044
20628 118 Micro 'Trapper' Shield Extender Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1044
20629 38 Medium 'Canyon' Shield Extender Increases the maximum strength of the shield. NULL 0 0 10 0 1 NULL 12474,00 1 NULL 0,07 1044
20630 118 Medium 'Canyon' Shield Extender Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20631 38 Large 'Sheriff' Shield Extender Increases the maximum strength of the shield. NULL 0 0 20 0 1 NULL 31242,00 1 NULL 0,07 1044
20632 118 Large 'Sheriff' Shield Extender Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
20633 77 'Nugget' Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 75000,00 1 NULL 0,07 81
20634 157 'Nugget' Kinetic Deflection Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 81
20635 77 'Desert Heat' Thermic Dissipation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 5 0 1 NULL 75000,00 1 NULL 0,07 81
20636 157 'Desert Heat' Thermic Dissipation Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 81
20637 77 'Posse' Adaptive Invulnerability Field Boosts shield resistance against all damage types. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 75000,00 1 NULL 0,07 81
20638 157 'Posse' Adaptive Invulnerability Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 81
20639 77 'Poacher' EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 75000,00 1 NULL 0,07 81
20640 157 'Poacher' EM Ward Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 81
20641 77 'Snake Eyes' Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 5 0 1 NULL 75000,00 1 NULL 0,07 81
20642 157 'Snake Eyes' Explosive Deflection Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 81
20643 517 Poyri's Harpy A Harpy piloted by an agent. 1901 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20644 517 Niemenen's Capsule An agent in a pod. 73 2 0 0 0 1 NULL 0,00 0 NULL 0 73
20645 517 Kirku's Heron A Heron piloted by an agent. 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
20646 517 Arkimo's Hawk A Hawk piloted by an agent. 1882 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20647 517 Riutta's Ferox A Ferox piloted by an agent. 2382 363 0 0 0 1 1 0,00 0 NULL 0 NULL
20648 517 Taihti's Raven A Raven piloted by an agent. 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL
20649 517 Kanji's Caracal A Caracal piloted by an agent. 42 221,05 0 0 0 1 1 0,00 0 NULL 0 NULL
20650 517 Jitainen's Probe A Probe piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: Being able to mine is recommended. 45 19,95 0 0 0 1 2 0,00 0 NULL 0 NULL
20651 517 Tuuri's Raptor A Raptor piloted by an agent. Missions: Difficulty Rating: Grade 3.5 1878 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20652 517 Urigamu's Crow A Crow piloted by an agent. Missions: Difficulty Rating: Grade 5 Warning: An industrial, as well as a combat ship, is recommended 1848 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20653 517 Sayto's Badger Mark II A Badger Mark II piloted by an agent. 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20654 517 Setala's Blackbird A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 4 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
20655 517 Hekkiren's Badger A Badger piloted by an agent. 51 216,4 0 0 0 1 1 0,00 0 NULL 0 NULL
20656 517 Ikonen's Buzzard A Buzzard piloted by an agent. 1902 42,93 0 0 0 1 1 0,00 0 NULL 0 NULL
20657 517 Hochi's Badger Mark II A Badger Mark II piloted by an agent. 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20658 517 Saturi's Bustard A Bustard piloted by an agent. 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20659 517 Etsuya's Merlin A Merlin piloted by an agent. 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20660 517 Rost's Ferox A Ferox piloted by an agent. 2382 363 0 0 0 1 1 0,00 0 NULL 0 NULL
20661 517 Aikato's Probe A Probe piloted by an agent. 45 19,95 0 0 0 1 2 0,00 0 NULL 0 NULL
20662 517 Dechien's Heron A Heron piloted by an agent. 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
20663 517 Tekkurs's Crow A Crow piloted by an agent. 1848 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20664 517 Tanaka's Raptor A Raptor piloted by an agent. 1878 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20665 517 Anekoji's Osprey An Osprey piloted by an agent. 41 221,9 0 0 0 1 1 0,00 0 NULL 0 NULL
20666 517 Gojivi's Bustard A Bustard piloted by an agent. 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20667 517 Gorgoz's Raptor A Raptor piloted by an agent. 1878 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20668 517 Opainen's Cormorant A Cormorant piloted by an agent. 2388 136 0 0 0 1 1 0,00 0 NULL 0 NULL
20669 517 Pihrava's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20670 517 Nakamuta's Incursus An Incursus piloted by an agent. 61 42 0 0 0 1 8 0,00 0 NULL 0 NULL
20671 517 Katori's Cormorant A Cormorant piloted by an agent. 2388 136 0 0 0 1 1 0,00 0 NULL 0 NULL
20672 517 Suruki's Hawk A Hawk piloted by an agent. 1901 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20673 517 Yama's Moa A Moa piloted by an agent. 49 199,86 0 0 0 1 1 0,00 0 NULL 0 NULL
20674 517 Adakita's Caracal A Caracal piloted by an agent. 42 221,05 0 0 0 1 1 0,00 0 NULL 0 NULL
20675 517 Nobayashi's Incursus An Incursus piloted by an agent. 61 42 0 0 0 1 8 0,00 0 NULL 0 NULL
20676 517 Karpela's Ferox A Ferox piloted by an agent. 2382 363 0 0 0 1 1 0,00 0 NULL 0 NULL
20677 517 Rahkamo's Buzzard A Buzzard piloted by an agent. 1902 42,93 0 0 0 1 1 0,00 0 NULL 0 NULL
20678 517 Nissiken's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20679 517 Sirkya's Cormorant A Cormorant piloted by an agent. 2388 136 0 0 0 1 1 0,00 0 NULL 0 NULL
20680 517 Rati's Moa A Moa piloted by an agent. 49 199,86 0 0 0 1 1 0,00 0 NULL 0 NULL
20681 517 Eskaila's Raven A Raven piloted by an agent. 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL
20682 517 Aurio's Incursus An Incursus piloted by an agent. 61 42 0 0 0 1 8 0,00 0 NULL 0 NULL
20683 517 Michi's Heron A Heron piloted by an agent. Missions: Difficulty Rating: Grade 8 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
20684 517 Utrainen's Merlin A Merlin piloted by an agent. Missions: Difficulty Rating: Grade 5 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20685 517 Otalen's Caracal A Caracal piloted by an agent. 42 221,05 0 0 0 1 1 0,00 0 NULL 0 NULL
20686 517 Nikainen's Moa A Moa piloted by an agent. Missions: Difficulty Rating: Grade 5.5 Warning: An industrial, as well as a combat ship, is recommended 49 199,86 0 0 0 1 1 0,00 0 NULL 0 NULL
20687 517 Raytio's Badger Mark II A Badger Mark II piloted by an agent. Missions: Difficulty Rating: Grade 5.5 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20688 517 Magye's Bustard A Bustard piloted by an agent. Missions: Difficulty Rating: Grade 5 52 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
20689 517 Koronen's Raptor A Raptor piloted by an agent. 1878 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20690 517 Ahti's Osprey An Osprey piloted by an agent. Missions: Difficulty Rating: Grade 7.5 41 221,9 0 0 0 1 1 0,00 0 NULL 0 NULL
20691 517 Watanen's Heron A Heron piloted by an agent. Missions: Difficulty Rating: Grade 5.5 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
20692 517 Oshima's Crow A Crow piloted by an agent. 1848 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20693 517 Fujimo's Caracal A Caracal piloted by an agent. Missions: Difficulty Rating: Grade 7 Warning: An industrial, as well as a combat ship, is recommended 42 221,05 0 0 0 1 1 0,00 0 NULL 0 NULL
20694 517 Kubona's Merlin A Merlin piloted by an agent. Missions: Mini-Profession related 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
20695 517 Kanerva's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
20696 517 Tazaki's Buzzard A Buzzard piloted by an agent. Missions: Difficulty Rating: Grade 5.5 1902 42,93 0 0 0 1 1 0,00 0 NULL 0 NULL
20697 517 Aura's Osprey An Osprey piloted by an agent. Missions: Difficulty Rating: Grade 6 41 221,9 0 0 0 1 1 0,00 0 NULL 0 NULL
20698 517 Sagimoro's Blackbird A Blackbird piloted by an agent. 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
20699 517 Wakomi's Raven A Raven piloted by an agent. 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL
20700 743 Michi's Excavation Augmentor A neural Interface upgrade that boosts the pilot's skill in a specific area. +5% Bonus to mining yield of mining lasers. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
20701 62 Capital Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 4000 0 1 NULL 47022756,00 1 1052 0,07 80
20702 142 Capital Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 47022756,00 1 334 0 80
20703 40 Capital Shield Booster I Expends energy to provide a quick boost in shield strength. NULL 500 0 4000 0 1 NULL 51002322,00 1 778 0,07 84
20704 120 Capital Shield Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 51002322,00 1 328 0 84
20713 526 Utrainen's Employment Voucher This employment voucher has been signed by Kochi Utrainen. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
20714 817 Lephny's Mining Boat Jorek Lephny owns this mining boat, fitted with top-class mining equipment. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
20715 283 Jorek Lephny NULL NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2539
20716 297 Vendor Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2709 216,4 102000000 1020000 3000 1 1 0,00 0 NULL 0 NULL
20717 297 Bursar Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2713 660 112000000 1120000 3800 1 2 0,00 0 NULL 0 NULL
20718 297 Auctioneer Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2710 400 112000000 1120000 3600 1 4 0,00 0 NULL 0 NULL
20719 297 Marketeer Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2711 256 110500000 1105000 4000 1 8 0,00 0 NULL 0 NULL
20721 83 Arch Angel Carbonized Lead L This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1300 1 0,01 0,025 0 100 NULL 1000,00 1 987 0,07 1300
20723 83 Arch Angel Nuclear L Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1304 1 0,01 0,025 0 100 NULL 1000,00 1 987 0,07 1304
20725 83 Arch Angel Proton L Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1306 1 0,01 0,025 0 100 NULL 1000,00 1 987 0,07 1306
20727 83 Arch Angel Depleted Uranium L Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1301 1 0,01 0,025 0 100 NULL 1000,00 1 987 0,07 1301
20729 83 Arch Angel Titanium Sabot L This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1307 1 1 0,025 0 100 NULL 4000,00 1 987 0,07 1307
20731 83 Arch Angel Fusion L The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1303 1 1 0,025 0 100 NULL 4000,00 1 987 0,07 1303
20733 83 Arch Angel Phased Plasma L This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1305 1 1 0,025 0 100 NULL 4000,00 1 987 0,07 1305
20735 83 Arch Angel EMP L A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1302 1 1 0,025 0 100 NULL 4000,00 1 987 0,07 1302
20737 83 Arch Angel Carbonized Lead XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. NULL 10 1 0,125 0 100 NULL 10000,00 1 1006 0,07 2827
20739 83 Arch Angel Depleted Uranium XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. NULL 10 1 0,125 0 100 NULL 10000,00 1 1006 0,07 2828
20741 83 Arch Angel EMP XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. NULL 10 1 0,125 0 100 NULL 10000,00 1 1006 0,07 2829
20743 83 Arch Angel Fusion XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. NULL 10 1 0,125 0 100 NULL 10000,00 1 1006 0,07 2830
20745 83 Arch Angel Nuclear XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2831
20747 83 Arch Angel Phased Plasma XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2832
20749 83 Arch Angel Proton XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2833
20751 83 Arch Angel Titanium Sabot XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2834
20753 83 Domination Carbonized Lead S This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1308 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1004
20755 83 Domination Nuclear S Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1288 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1288
20757 83 Domination Proton S Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1290 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1290
20759 83 Domination Depleted Uranium S Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1285 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1285
20761 83 Domination Titanium Sabot S This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1291 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1291
20763 83 Domination Fusion S The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1287 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1287
20765 83 Domination Phased Plasma S This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1289 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1289
20767 83 Domination EMP S A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1286 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1286
20769 83 Domination Carbonized Lead M This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1292 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1292
20771 83 Domination Nuclear M Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1296 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1296
20773 83 Domination Proton M Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1298 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1298
20775 83 Domination Depleted Uranium M Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1293 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1293
20777 83 Domination Titanium Sabot M This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1299 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1299
20779 83 Domination Fusion M The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1295 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1295
20781 83 Domination Phased Plasma M This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1297 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1297
20783 83 Domination EMP M A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1294 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1294
20785 83 Domination Carbonized Lead L This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. 1300 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1300
20787 83 Domination Nuclear L Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1304 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1304
20789 83 Domination Proton L Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1306 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1306
20791 83 Domination Depleted Uranium L Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. 1301 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1301
20793 83 Domination Titanium Sabot L This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1307 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1307
20795 83 Domination Fusion L The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1303 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1303
20797 83 Domination Phased Plasma L This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1305 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1305
20799 83 Domination EMP L A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1302 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1302
20801 83 Domination Carbonized Lead XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a simple lead slug encased in a hard shell of crystalline carbon. It is fairly cheap and works very well against most armors. Shields, however, are a problem. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2827
20803 83 Domination Depleted Uranium XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Very commonly used by Minmatar pilots, this ammo is incendiary and also has great penetration. Just be careful handling it unless you want to wake up with an extra toe on your forehead. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2828
20805 83 Domination EMP XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2829
20807 83 Domination Fusion XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2830
20809 83 Domination Nuclear XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2831
20811 83 Domination Phased Plasma XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2832
20813 83 Domination Proton XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2833
20815 83 Domination Titanium Sabot XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2834
20817 86 Sanshas Ultraviolet S Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000,00 1 997 0,07 1141
20819 86 Sanshas Xray S Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000,00 1 997 0,07 1140
20821 86 Sanshas Gamma S Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000,00 1 997 0,07 1139
20823 86 Sanshas Multifrequency S Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000,00 1 997 0,07 1131
20825 86 Sanshas Ultraviolet M Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 40000,00 1 996 0,07 1141
20827 86 Sanshas Xray M Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 40000,00 1 996 0,07 1140
20829 86 Sanshas Gamma M Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 40000,00 1 996 0,07 1139
20831 86 Sanshas Multifrequency M Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 40000,00 1 996 0,07 1131
20833 86 Sanshas Ultraviolet L Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 400000,00 1 995 0,07 1141
20835 86 Sanshas Xray L Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 400000,00 1 995 0,07 1140
20837 86 Sanshas Gamma L Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 400000,00 1 995 0,07 1139
20839 86 Sanshas Multifrequency L Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 400000,00 1 995 0,07 1131
20841 86 Sanshas Ultraviolet XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1141
20843 86 Sanshas Xray XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1140
20845 86 Sanshas Gamma XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1139
20847 86 Sanshas Multifrequency XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1131
20849 86 True Sanshas Radio S Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000,00 1 997 0,07 1145
20851 86 True Sanshas Microwave S Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000,00 1 997 0,07 1143
20853 86 True Sanshas Infrared S Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000,00 1 997 0,07 1144
20855 86 True Sanshas Standard S Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000,00 1 997 0,07 1142
20857 86 True Sanshas Ultraviolet S Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000,00 1 997 0,07 1141
20859 86 True Sanshas Xray S Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000,00 1 997 0,07 1140
20861 86 True Sanshas Gamma S Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000,00 1 997 0,07 1139
20863 86 True Sanshas Multifrequency S Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000,00 1 997 0,07 1131
20865 86 True Sanshas Radio M Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 40000,00 1 996 0,07 1145
20867 86 True Sanshas Microwave M Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 40000,00 1 996 0,07 1143
20869 86 True Sanshas Infrared M Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 40000,00 1 996 0,07 1144
20871 86 True Sanshas Standard M Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 40000,00 1 996 0,07 1142
20873 86 True Sanshas Ultraviolet M Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 40000,00 1 996 0,07 1141
20875 86 True Sanshas Xray M Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 40000,00 1 996 0,07 1140
20877 86 True Sanshas Gamma M Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 40000,00 1 996 0,07 1139
20879 86 True Sanshas Multifrequency M Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 40000,00 1 996 0,07 1131
20881 86 True Sanshas Radio L Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 400000,00 1 995 0,07 1145
20883 86 True Sanshas Microwave L Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 400000,00 1 995 0,07 1143
20885 86 True Sanshas Infrared L Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 400000,00 1 995 0,07 1144
20887 86 True Sanshas Standard L Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 400000,00 1 995 0,07 1142
20889 86 True Sanshas Ultraviolet L Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 400000,00 1 995 0,07 1141
20891 86 True Sanshas Xray L Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 400000,00 1 995 0,07 1140
20893 86 True Sanshas Gamma L Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 400000,00 1 995 0,07 1139
20895 86 True Sanshas Multifrequency L Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 400000,00 1 995 0,07 1131
20897 86 True Sanshas Radio XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1145
20899 86 True Sanshas Microwave XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1143
20901 86 True Sanshas Infrared XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1144
20903 86 True Sanshas Standard XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1142
20905 86 True Sanshas Ultraviolet XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1141
20907 86 True Sanshas Xray XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1140
20909 86 True Sanshas Gamma XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1139
20911 86 True Sanshas Multifrequency XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1131
20913 85 Shadow Iron Charge L Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1327 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1327
20915 85 Shadow Tungsten Charge L Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1331 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1331
20917 85 Shadow Iridium Charge L Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1326 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1326
20919 85 Shadow Lead Charge L Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1328 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1328
20921 85 Shadow Thorium Charge L Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1330 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1330
20923 85 Shadow Uranium Charge L Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1332 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1332
20925 85 Shadow Plutonium Charge L Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1329 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1329
20927 85 Shadow Antimatter Charge L Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1325 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1325
20929 85 Shadow Antimatter Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2843
20931 85 Shadow Iridium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2844
20933 85 Shadow Iron Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2845
20935 85 Shadow Lead Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2846
20937 85 Shadow Plutonium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2847
20939 85 Shadow Thorium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2848
20941 85 Shadow Tungsten Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2849
20943 85 Shadow Uranium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2850
20945 85 Guardian Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1311
20947 85 Guardian Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1315
20949 85 Guardian Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1310
20951 85 Guardian Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1312
20953 85 Guardian Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1314
20955 85 Guardian Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1316
20957 85 Guardian Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1313
20959 85 Guardian Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1047
20961 85 Guardian Iron Charge M Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1319 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1319
20963 85 Guardian Tungsten Charge M Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1323 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1323
20965 85 Guardian Iridium Charge M Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1318 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1318
20967 85 Guardian Lead Charge M Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1320 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1320
20969 85 Guardian Thorium Charge M Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1322 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1322
20971 85 Guardian Uranium Charge M Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1324 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1324
20973 85 Guardian Plutonium Charge M Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1321 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1321
20975 85 Guardian Antimatter Charge M Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1317 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1317
20977 85 Guardian Iron Charge L Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1327 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1327
20979 85 Guardian Tungsten Charge L Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1331 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1331
20981 85 Guardian Iridium Charge L Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1326 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1326
20983 85 Guardian Lead Charge L Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1328 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1328
20985 85 Guardian Thorium Charge L Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1330 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1330
20987 85 Guardian Uranium Charge L Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1332 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1332
20989 85 Guardian Plutonium Charge L Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1329 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1329
20991 85 Guardian Antimatter Charge L Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1325 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1325
20993 85 Guardian Antimatter Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2843
20995 85 Guardian Iridium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired 1310 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2844
20997 85 Guardian Iron Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2845
20999 85 Guardian Lead Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2846
21001 85 Guardian Plutonium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2847
21003 85 Guardian Thorium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2848
21005 85 Guardian Tungsten Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2849
21007 85 Guardian Uranium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2850
21009 873 Capital Propulsion Engine A centralized propulsion engine designed to send power to a capital ship's thrusters, propelling the behemoth forward. NULL 0 10000 10000 0 1 NULL 6269810,00 1 781 0 2859
21010 915 Capital Propulsion Engine Blueprint NULL NULL 0 0 0,01 0 1 NULL 1253962000,00 1 796 0 96
21011 873 Capital Turret Hardpoint A turret hardpoint fitting, engineered to allow extra-large weapon turrets to fit on capital. NULL 0 10000 10000 0 1 NULL 7313010,00 1 781 0 2860
21012 915 Capital Turret Hardpoint Blueprint NULL NULL 0 0 0,01 0 1 NULL 1462602000,00 1 796 0 96
21013 873 Capital Sensor Cluster A vast bank of sensor equipment designed for use with capital ships. NULL 0 10000 10000 0 1 NULL 6013816,00 1 781 0 2861
21014 915 Capital Sensor Cluster Blueprint NULL NULL 0 0 0,01 0 1 NULL 1202763200,00 1 796 0 96
21017 873 Capital Armor Plates Gigantic sheets of reinforced armor plating, manufactured for the construction of capital ships. NULL 0 10000 10000 0 1 NULL 6456054,00 1 781 0 2862
21018 915 Capital Armor Plates Blueprint NULL NULL 0 0 0,01 0 1 NULL 1291210800,00 1 796 0 96
21019 873 Capital Capacitor Battery A multiple-thousand kilojoule capacitor battery, engineered for use in capital ships. NULL 0 10000 10000 0 1 NULL 5734680,00 1 781 0 2863
21020 915 Capital Capacitor Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 1146936000,00 1 796 0 96
21021 873 Capital Power Generator A gigantic hulk of machinery, designed to give life to a capital ship's power core. NULL 0 10000 10000 0 1 2 6800316,00 1 781 0 2864
21022 915 Capital Power Generator Blueprint NULL NULL 0 0 0,01 0 1 NULL 1360063200,00 1 796 0 96
21023 873 Capital Shield Emitter A modular unit designed to create a vast electromagnetic shield around capital ships. NULL 0 10000 10000 0 1 NULL 6533640,00 1 781 0 2865
21024 915 Capital Shield Emitter Blueprint NULL NULL 0 0 0,01 0 1 NULL 1306728000,00 1 796 0 96
21025 873 Capital Jump Drive A massive hulk of machinery designed to propel a capital vessel through vast tracts of space, allowing it to make its way between systems without the use of a stargate. NULL 0 10000 10000 0 1 NULL 8319824,00 1 781 0 2866
21026 915 Capital Jump Drive Blueprint NULL NULL 0 0 0,01 0 1 NULL 1663964800,00 1 796 0 96
21027 873 Capital Cargo Bay Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships. NULL 0 10000 10000 0 1 NULL 4168512,00 1 781 0 2867
21028 915 Capital Cargo Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 833702400,00 1 796 0 96
21029 873 Capital Drone Bay Sheets of massive metal which link together to form a fully functional drone bay, for insertion into capital ships. NULL 0 10000 10000 0 1 NULL 4361398,00 1 781 0 2868
21030 915 Capital Drone Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 872279600,00 1 796 0 96
21035 873 Capital Computer System Onboard electronic interfaces and data banks, required for the operation of capital ships. NULL 0 10000 10000 0 1 NULL 6141994,00 1 781 0 2869
21036 915 Capital Computer System Blueprint NULL NULL 0 0 0,01 0 1 NULL 1228398800,00 1 796 0 96
21037 873 Capital Construction Parts Various mechanical and electronic parts for the construction of capital ships. NULL 0 10000 10000 0 1 NULL 5027470,00 1 781 0 2870
21038 915 Capital Construction Parts Blueprint NULL NULL 0 0 0,01 0 1 NULL 1005494000,00 1 796 0 96
21039 873 Capital Siege Array An electronic interface responsible for rerouting a dreadnought's energy from its propulsion systems towards its defensive and offensive systems. NULL 0 10000 10000 0 1 NULL 7716832,00 1 781 0 2871
21040 915 Capital Siege Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 1543366400,00 1 796 0 96
21041 873 Capital Launcher Hardpoint A launcher hardpoint fitting, engineered to allow citadel-class missile launchers to fit on capital ships. NULL 0 10000 10000 0 1 NULL 6966840,00 1 781 0 2872
21042 915 Capital Launcher Hardpoint Blueprint NULL NULL 0 0 0,01 0 1 NULL 1393368000,00 1 796 0 96
21043 526 Ancient Treasure Map An ancient and partly decayed treasure map, with the name 'Otitoh' scribbled next to a picture of a crudely drawn solarsystem. A big X marks one of the moons. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2853
21044 526 Pistols Semi-automatic small arms used for personal protection and skirmish warfare. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
21046 526 Nugoeihuvi Transaction Logs These reports hold information on recent transactions of prop small arms between the Nugoeihuvi corporation and the Sukuuvestaa corporation, as well as evidence that the props aren't what they appear to be. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2038
21047 472 Oshima's System Scanner A very old system scanner prototype. Far too big and cumbersome to be worth anything in today's markets. NULL 60 0 800 0 1 NULL 0,00 0 NULL 0,07 107
21048 474 Kepheur's Keycard This is a chaos-logic keycard. It had been issued to a pirate by the name of Drazin Jaruk. It will open the acceleration gate for a short time and then self-destruct. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21049 533 Tao Pai Motow This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21052 306 Old Storage Container The wrecked container drifts silently amongst the stars, giving no hint to what treasures it may hide. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
21053 526 Kepheur's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the long deceased Gallente entrepreneur, Kepheur Buquet. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
21054 526 Crude Sculpture A crude, but old, sculpture of a Gallente citizen. NULL 0 100 5 0 1 NULL 320000,00 1 NULL 0 2041
21055 356 Crude Sculpture Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 2041
21056 533 Tara Buquet A direct descendant of the late Gallente entrepreneur Kepheur Buquet. Threat level: Deadly 1804 167,24 12000000 112000 265 1 8 0,00 0 NULL 0 NULL
21057 409 Tara's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
21058 523 COSMOS Caldari Non-Pirate Battleship 4 This is a security vessel. 43 250 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
21059 271 Shield Compensation Improved skill for regulating energy flow to shields. 2% less capacitor need for shield boosters per skill level. NULL 0 0 0,01 0 1 NULL 120000,00 1 368 0 33
21060 520 COSMOS Caldari Non-Pirate Frigate Elite 4 This is a security vessel. 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
21061 533 Makele Kordonii A nefarious Minmatar pirate who was sent to the Okkelen constellation by the Angel Cartel to wreck havoc. Leads a band of Caldari bandits. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21062 370 Makele's Tag This gold tag carries the rank insignia equivalent of a sergeant within the Angel Cartel pirate organization. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2312
21063 533 Zvarin Karsha_ Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
21064 283 Zvarin Karsha A friendly peddler who operates in Otitoh. NULL 0 90 3 0 1 NULL 0,00 1 NULL 0 2536
21065 533 Ryoke Laika_ This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21066 283 Ryoke Laika A Guristas pilot. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
21067 526 Ryoke Laika's Head This is the head of Ryoke Laika, a veteran Guristas pilot. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
21068 533 Sheriff Togany_ The Sheriff of Otitoh. 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21070 283 Sheriff Togany The Sheriff of Otitoh. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
21071 256 Rapid Launch Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. NULL 0 0 0,01 0 1 NULL 40000,00 1 373 0 33
21073 530 Sleeper Split Cables Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 810 0 2890
21074 735 Talocan Sketch Books NULL NULL 0 1 1 0 1 NULL 0,00 1 811 0 2886
21075 530 Talocan Molecule Binder Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 811 0 2890
21076 528 Talocan Stasis Inverter NULL NULL 0 1 0,1 0 1 NULL 0,00 1 811 0 2889
21077 735 Talocan Info Shards NULL NULL 0 1 1 0 1 NULL 0,00 1 811 0 2886
21078 530 Talocan Reflective Sheets Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 811 0 2890
21079 528 Talocan Perpetual Clock NULL NULL 0 1 0,1 0 1 NULL 0,00 1 811 0 2889
21080 528 Talocan Solid Atomizer NULL NULL 0 1 0,1 0 1 NULL 0,00 1 811 0 2889
21081 530 Talocan Mechanical Gears Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 811 0 2890
21082 528 Talocan System Interface Unit NULL NULL 0 1 0,1 0 1 NULL 0,00 1 811 0 2889
21084 735 Talocan Mathematical Schematics NULL NULL 0 1 1 0 1 NULL 0,00 1 811 0 2886
21085 735 Talocan Automation Accounts NULL NULL 0 1 1 0 1 NULL 0,00 1 811 0 2886
21086 530 Talocan Partition Plates Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 811 0 2890
21087 735 Talocan Intricate Formulas NULL NULL 0 1 1 0 1 NULL 0,00 1 811 0 2886
21088 528 Talocan Stasis Deflector NULL NULL 0 1 0,1 0 1 NULL 0,00 1 811 0 2889
21089 530 Talocan Ignition Device Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 811 0 2890
21090 533 Bai Tarziiki This is a hostile outlaw. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21091 526 Bai's Corpse A Caldari bandit. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
21092 533 Motani Ihura This is an agent working for the Hyasyoda corporation. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21094 310 Cynosural Field I A precise frequency energy field, used as a target beacon for jumpdrives. 2742 1 1 5 0 1 NULL 22862,00 0 NULL 0,07 NULL
21095 532 Cynosural Field I Blueprint NULL 1007 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1007
21096 658 Cynosural Field Generator I Generates a cynosural field for capital ship jump drives to lock on to. NULL 0 0 50 0 1 NULL 3080106,00 1 779 0 1444
21097 31 Goru's Shuttle Goru Nikainen's Shuttle. 317 49 1600000 5000 10 1 1 5000,00 1 NULL 0,07 NULL
21098 111 Goru's Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
21099 306 Kazka Loot Container The enclosed flotsam drifts quietly in space, closely monitored by the infamous pirate gang in Okkelen, the Kazka Bandits. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
21101 533 RabaRaba ChooChoo This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21103 533 Jakon Tooka The Amarrian outlaw, Jakon Tooka, is an old member of the Blood Raider cult who decided to settle in Otitoh. He was welcomed with open arms by the local bandit groups, and is currently a feared gang leader within the Kazka Bandits, a loosely knit outlaw organization within the Okkelen constellation. Threat level: Deadly 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
21104 370 Jakon's Tag This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2317
21105 517 Cosmos Bellicose A Bellicose piloted by an agent. 303 131 0 0 0 1 2 0,00 0 NULL 0 NULL
21106 517 Cosmos Bestower A Bestower piloted by an agent. 1064 400 0 0 0 1 4 0,00 0 NULL 0 NULL
21107 517 Cosmos Claw A Claw piloted by an agent. 1928 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21108 517 Cosmos Executioner An Executioner piloted by an agent. 54 13 0 0 0 1 4 0,00 0 NULL 0 NULL
21109 517 Cosmos Hoarder A Hoarder piloted by an agent. 308 216 0 0 0 1 2 0,00 0 NULL 0 NULL
21110 517 Cosmos Hound A Hound piloted by an agent. 1966 39 0 0 0 1 2 0,00 0 NULL 0 NULL
21111 517 Cosmos Mammoth A Mammoth piloted by an agent. 309 660 0 0 0 1 2 0,00 0 NULL 0 NULL
21112 517 Cosmos Maulus A Maulus piloted by an agent. 324 39 0 0 0 1 8 0,00 0 NULL 0 NULL
21113 517 Cosmos Navitas A Navitas piloted by an agent. 59 39 0 0 0 1 8 0,00 0 NULL 0 NULL
21114 517 Cosmos Omen An Omen piloted by an agent. 1065 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
21115 517 Cosmos Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
21116 517 Cosmos Rifter A Rifter piloted by an agent. 46 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
21117 517 Cosmos Rupture A Rupture piloted by an agent. 302 109 0 0 0 1 2 0,00 0 NULL 0 NULL
21118 517 Cosmos Scythe A Scythe piloted by an agent. 304 134 0 0 0 1 2 0,00 0 NULL 0 NULL
21119 517 Cosmos Stiletto A Stiletto piloted by an agent. 1779 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21120 517 Cosmos Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
21121 517 Cosmos Thrasher A Thrasher piloted by an agent. 2390 138 0 0 0 1 2 0,00 0 NULL 0 NULL
21122 517 Cosmos Vagabond A Vagabond piloted by an agent. 1943 123,03 0 0 0 1 2 0,00 0 NULL 0 NULL
21123 517 Cosmos Vigil A Vigil piloted by an agent. 1240 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21124 517 Cosmos Wolf A Wolf piloted by an agent. 1931 39 0 0 0 1 2 0,00 0 NULL 0 NULL
21125 517 Cosmos Wreathe A Wreathe piloted by an agent. 310 207 0 0 0 1 2 0,00 0 NULL 0 NULL
21126 526 Raytio Family Supplies These crates contain property of the Raytio family. NULL 0 100 10 0 1 NULL 0,00 1 NULL 0 2039
21127 534 Payo Ming An ex-member of the Mordu's Legion, Payo was banished from all Caldari territories for 'causing civil unrest and engaging in illegal activities'. He has always maintained his innocence, and claimed that he was simply a political target to feed the Mordu's propaganda machine. His supporters within the Legion managed to smuggle him out before his arrest, and he has been running from the law ever since. Finally, after realizing his sentance would not be revoked, he joined up with the Kazka Bandits, an outlaw organization in the Okkelen constellation with close ties to the Guristas Pirates. 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
21128 522 COSMOS Magye Eraser This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21129 522 COSMOS Magye Silencer This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21130 520 COSMOS Magye Death Dealer This is a hostile pirate vessel. Threat level: Very high 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
21131 520 COSMOS Magye Wrecker This is a hostile pirate vessel. Threat level: High 1831 39 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
21132 517 Burkur's Vigil A Vigil piloted by an agent. 1240 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21133 517 Mork's Probe A Probe piloted by an agent. 45 19,95 0 0 0 1 2 0,00 0 NULL 0 NULL
21134 517 Kersos' Thrasher A Thrasher piloted by an agent. 2390 138 0 0 0 1 2 0,00 0 NULL 0 NULL
21135 517 Rakken's Claw A Claw piloted by an agent. 1928 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21136 517 Pokkolen's Wreathe A Wreathe piloted by an agent. 310 207 0 0 0 1 2 0,00 0 NULL 0 NULL
21137 517 Hekken's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
21138 517 Nitrut's Vigil A Vigil piloted by an agent. Missions: Difficulty Rating: Grade 4.5 1240 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21139 517 Takson's Wreathe A Wreathe piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: An industrial is recommended 310 207 0 0 0 1 2 0,00 0 NULL 0 NULL
21140 517 Rochet's Incursus An Incursus piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: An industrial is recommended 61 42 0 0 0 1 8 0,00 0 NULL 0 NULL
21141 517 Darrchien's Navitas A Navitas piloted by an agent. 59 39 0 0 0 1 8 0,00 0 NULL 0 NULL
21142 517 Stokk's Claw A Claw piloted by an agent. 1928 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21143 517 Rikkiryo's Heron A Heron piloted by an agent. 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
21144 517 Hatram's Executioner An Executioner piloted by an agent. 54 13 0 0 0 1 4 0,00 0 NULL 0 NULL
21145 517 Nitrus' Vigil A Vigil piloted by an agent. 1240 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21146 517 Ouche's Navitas A Navitas piloted by an agent. 59 39 0 0 0 1 8 0,00 0 NULL 0 NULL
21147 517 Bokh's Rifter A Rifter piloted by an agent. 46 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
21148 517 Karkinen's Cormorant A Cormorant piloted by an agent. 2388 136 0 0 0 1 1 0,00 0 NULL 0 NULL
21149 517 Sakt's Stiletto A Stiletto piloted by an agent. 1779 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21150 517 Sarbaert's Hound A Hound piloted by an agent. 1966 39 0 0 0 1 2 0,00 0 NULL 0 NULL
21151 517 Tekrawhol's Rupture A Rupture piloted by an agent. 302 109 0 0 0 1 2 0,00 0 NULL 0 NULL
21152 517 Tromkurt's Vagabond A Vagabond piloted by an agent. 1943 123,03 0 0 0 1 2 0,00 0 NULL 0 NULL
21153 517 Rugaert's Vigil A Vigil piloted by an agent. 1240 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21154 517 Asshala's Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
21155 517 Horkund's Scythe A Scythe piloted by an agent. 304 134 0 0 0 1 2 0,00 0 NULL 0 NULL
21156 517 Korten's Vagabond A Vagabond piloted by an agent. 1943 123,03 0 0 0 1 2 0,00 0 NULL 0 NULL
21157 517 Patrenn's Rifter A Rifter piloted by an agent. 46 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
21158 517 Tikrest's Rupture A Rupture piloted by an agent. 302 109 0 0 0 1 2 0,00 0 NULL 0 NULL
21159 517 Ucham's Omen An Omen piloted by an agent. 1065 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
21160 517 Sharum's Maulus A Maulus piloted by an agent. 324 39 0 0 0 1 8 0,00 0 NULL 0 NULL
21161 715 Kutill's Hoarder A Hoarder piloted by an agent. Missions: Difficulty Rating: Grade 6 308 216 0 0 0 1 2 0,00 0 NULL 0 NULL
21162 517 Mothrus's Bellicose A Bellicose piloted by an agent. Missions: Difficulty Rating: Grade 5.5 303 131 0 0 0 1 2 0,00 0 NULL 0 NULL
21163 517 Maertigor's Wreathe A Wreathe piloted by an agent. Missions: Mini-Profession related 310 207 0 0 0 1 2 0,00 0 NULL 0 NULL
21164 517 Ristiger's Bellicose A Bellicose piloted by an agent. Missions: Difficulty Rating: Grade 5 303 131 0 0 0 1 2 0,00 0 NULL 0 NULL
21165 517 Frain's Blackbird A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 7.5 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
21166 517 Karadom's Mammoth A Mammoth piloted by an agent. Missions: Difficulty Rating: Grade 7.5 309 660 0 0 0 1 2 0,00 0 NULL 0 NULL
21167 517 Robaerger's Scythe A Scythe piloted by an agent. 304 134 0 0 0 1 2 0,00 0 NULL 0 NULL
21168 517 Torsont's Bellicose A Bellicose piloted by an agent. 303 131 0 0 0 1 2 0,00 0 NULL 0 NULL
21169 517 Jogmundt's Probe A Probe piloted by an agent. 45 19,95 0 0 0 1 2 0,00 0 NULL 0 NULL
21170 517 Hakkars' Wolf A Wolf piloted by an agent. 1931 39 0 0 0 1 2 0,00 0 NULL 0 NULL
21171 517 Murchor's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
21172 517 Ossiam's Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
21173 517 Quereg's Omen An Omen piloted by an agent. 1065 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
21174 517 Kverkinn's Stiletto A Stiletto piloted by an agent. 1779 32,89 0 0 0 1 2 0,00 0 NULL 0 NULL
21175 517 Namian's Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
21176 517 Tyrfin's Rupture A Rupture piloted by an agent. 302 109 0 0 0 1 2 0,00 0 NULL 0 NULL
21177 517 Spitek's Bellicose A Bellicose piloted by an agent. 303 131 0 0 0 1 2 0,00 0 NULL 0 NULL
21178 517 Gurmurkur's Vagabond A Vagabond piloted by an agent. 1943 123,03 0 0 0 1 2 0,00 0 NULL 0 NULL
21179 517 Verkort's Scythe A Scythe piloted by an agent. 304 134 0 0 0 1 2 0,00 0 NULL 0 NULL
21180 526 Illian's Passcard This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21181 534 Illian Gara Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
21194 86 Blood Radio S Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000,00 1 997 0,07 1145
21196 86 Blood Microwave S Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000,00 1 997 0,07 1143
21198 86 Blood Infrared S Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000,00 1 997 0,07 1144
21200 86 Blood Standard S Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000,00 1 997 0,07 1142
21202 86 Blood Ultraviolet S Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000,00 1 997 0,07 1141
21204 86 Blood Xray S Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000,00 1 997 0,07 1140
21206 86 Blood Gamma S Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000,00 1 997 0,07 1139
21208 86 Blood Multifrequency S Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000,00 1 997 0,07 1131
21210 86 Blood Microwave M Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 40000,00 1 996 0,07 1143
21212 86 Blood Infrared M Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 40000,00 1 996 0,07 1144
21214 86 Blood Standard M Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 40000,00 1 996 0,07 1142
21216 86 Blood Ultraviolet M Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 40000,00 1 996 0,07 1141
21218 86 Blood Xray M Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 40000,00 1 996 0,07 1140
21220 86 Blood Gamma M Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 40000,00 1 996 0,07 1139
21222 86 Blood Multifrequency M Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 40000,00 1 996 0,07 1131
21224 86 Blood Radio L Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 400000,00 1 995 0,07 1145
21226 86 Blood Microwave L Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 400000,00 1 995 0,07 1143
21228 86 Blood Infrared L Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 400000,00 1 995 0,07 1144
21230 86 Blood Standard L Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 400000,00 1 995 0,07 1142
21232 86 Blood Ultraviolet L Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 400000,00 1 995 0,07 1141
21234 86 Blood Xray L Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 400000,00 1 995 0,07 1140
21236 86 Blood Gamma L Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 400000,00 1 995 0,07 1139
21238 86 Blood Multifrequency L Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 400000,00 1 995 0,07 1131
21240 86 Blood Radio XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1145
21242 86 Blood Microwave XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1143
21244 86 Blood Infrared XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1144
21246 86 Blood Standard XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1142
21248 86 Blood Ultraviolet XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1141
21250 86 Blood Xray XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1140
21252 86 Blood Gamma XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1139
21254 86 Blood Multifrequency XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1131
21256 86 Dark Blood Radio S Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000,00 1 997 0,07 1145
21258 86 Dark Blood Microwave S Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000,00 1 997 0,07 1143
21260 86 Dark Blood Infrared S Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000,00 1 997 0,07 1144
21262 86 Dark Blood Standard S Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000,00 1 997 0,07 1142
21264 86 Dark Blood Ultraviolet S Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000,00 1 997 0,07 1141
21266 86 Dark Blood Xray S Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000,00 1 997 0,07 1140
21268 86 Dark Blood Gamma S Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000,00 1 997 0,07 1139
21270 86 Dark Blood Multifrequency S Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000,00 1 997 0,07 1131
21272 86 Dark Blood Radio M Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 40000,00 1 996 0,07 1145
21274 86 Dark Blood Microwave M Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 40000,00 1 996 0,07 1143
21276 86 Dark Blood Infrared M Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 40000,00 1 996 0,07 1144
21278 86 Dark Blood Standard M Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 40000,00 1 996 0,07 1142
21280 86 Dark Blood Ultraviolet M Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 40000,00 1 996 0,07 1141
21282 86 Dark Blood Xray M Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 40000,00 1 996 0,07 1140
21284 86 Dark Blood Gamma M Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 40000,00 1 996 0,07 1139
21286 86 Dark Blood Multifrequency M Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 40000,00 1 996 0,07 1131
21288 86 Dark Blood Radio L Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 400000,00 1 995 0,07 1145
21290 86 Dark Blood Microwave L Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 400000,00 1 995 0,07 1143
21292 86 Dark Blood Infrared L Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 400000,00 1 995 0,07 1144
21294 86 Dark Blood Standard L Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 400000,00 1 995 0,07 1142
21296 86 Dark Blood Ultraviolet L Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 400000,00 1 995 0,07 1141
21298 86 Dark Blood Xray L Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 400000,00 1 995 0,07 1140
21300 86 Dark Blood Gamma L Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 400000,00 1 995 0,07 1139
21302 86 Dark Blood Multifrequency L Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 400000,00 1 995 0,07 1131
21304 86 Dark Blood Radio XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1145
21306 86 Dark Blood Microwave XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1143
21308 86 Dark Blood Infrared XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1144
21310 86 Dark Blood Standard XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1142
21312 86 Dark Blood Ultraviolet XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1141
21314 86 Dark Blood Xray XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1140
21316 86 Dark Blood Gamma XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1139
21318 86 Dark Blood Multifrequency XL Extra Large Frequency Crystal. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000000,00 1 1007 0,07 1131
21320 85 Guristas Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1311
21322 85 Guristas Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1315
21324 85 Guristas Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1310
21326 85 Guristas Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1312
21328 85 Guristas Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1314
21330 85 Guristas Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1316
21332 85 Guristas Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1313
21334 85 Guristas Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0,05 0,0025 0 100 NULL 4000,00 1 993 0,07 1047
21335 167 Guristas Antimatter Charge S Blueprint NULL 1317 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1317
21336 85 Guristas Iron Charge M Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1319 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1319
21338 85 Guristas Tungsten Charge M Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1323 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1323
21340 85 Guristas Iridium Charge M Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1318 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1318
21342 85 Guristas Lead Charge M Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1320 10 0,1 0,0125 0 100 NULL 10000,00 1 992 0,07 1320
21344 85 Guristas Thorium Charge M Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1322 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1322
21346 85 Guristas Uranium Charge M Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1324 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1324
21348 85 Guristas Plutonium Charge M Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1321 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1321
21350 85 Guristas Antimatter Charge M Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1317 10 0,5 0,0125 0 100 NULL 100000,00 1 992 0,07 1317
21352 85 Guristas Iron Charge L Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1327 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1327
21354 85 Guristas Tungsten Charge L Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1331 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1331
21356 85 Guristas Iridium Charge L Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1326 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1326
21358 85 Guristas Lead Charge L Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1328 1 0,01 0,025 0 100 NULL 1000,00 1 991 0,07 1328
21360 85 Guristas Thorium Charge L Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1330 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1330
21362 85 Guristas Uranium Charge L Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1332 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1332
21364 85 Guristas Plutonium Charge L Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1329 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1329
21366 85 Guristas Antimatter Charge L Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1325 1 0,05 0,025 0 100 NULL 4000,00 1 991 0,07 1325
21368 85 Guristas Antimatter Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2843
21370 85 Guristas Iridium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2844
21372 85 Guristas Iron Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2845
21374 85 Guristas Lead Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 10 0,1 0,125 0 100 NULL 10000,00 1 1004 0,07 2846
21376 85 Guristas Plutonium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2847
21378 85 Guristas Thorium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2848
21380 85 Guristas Tungsten Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2849
21382 85 Guristas Uranium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2850
21384 85 Dread Guristas Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1311
21386 85 Dread Guristas Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1315
21388 85 Dread Guristas Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1310
21390 85 Dread Guristas Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1312
21392 85 Dread Guristas Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1314
21394 85 Dread Guristas Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1316
21396 85 Dread Guristas Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1313
21398 85 Dread Guristas Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1047
21400 85 Dread Guristas Iron Charge M Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1319 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1319
21402 85 Dread Guristas Tungsten Charge M Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1323 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1323
21404 85 Dread Guristas Iridium Charge M Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1318 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1318
21406 85 Dread Guristas Lead Charge M Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1320 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1320
21408 85 Dread Guristas Thorium Charge M Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1322 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1322
21410 85 Dread Guristas Uranium Charge M Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1324 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1324
21412 85 Dread Guristas Plutonium Charge M Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1321 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1321
21414 85 Dread Guristas Antimatter Charge M Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1317 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1317
21416 85 Dread Guristas Iron Charge L Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1327 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1327
21418 85 Dread Guristas Tungsten Charge L Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1331 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1331
21420 85 Dread Guristas Iridium Charge L Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1326 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1326
21422 85 Dread Guristas Lead Charge L Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1328 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1328
21424 85 Dread Guristas Thorium Charge L Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1330 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1330
21426 85 Dread Guristas Uranium Charge L Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1332 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1332
21428 85 Dread Guristas Plutonium Charge L Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1329 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1329
21430 85 Dread Guristas Antimatter Charge L Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1325 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1325
21432 85 Dread Guristas Antimatter Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2843
21434 85 Dread Guristas Iridium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2844
21436 85 Dread Guristas Iron Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of iron atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2845
21438 85 Dread Guristas Lead Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2846
21440 85 Dread Guristas Plutonium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2847
21442 85 Dread Guristas Thorium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2848
21444 85 Dread Guristas Tungsten Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2849
21446 85 Dread Guristas Uranium Charge XL Extra Large Hybrid Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 10 0,5 0,125 0 100 NULL 100000,00 1 1004 0,07 2850
21448 534 Gatti Zhara A wealthy land-owner in Otomainen. Owns a powerful battleship. 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
21449 526 Gatti's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Caldari entrepreneur, Gatti Zhara. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
21450 86 Blood Radio M Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 40000,00 1 996 0,07 1145
21452 534 Pata Wakiro This is a hostile pirate vessel. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
21453 526 Pata Wakiro's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Kazka Bandit Lord Pata Wakiro. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
21454 526 Moa Parts These crates contain parts needed to build a Moa cruiser. NULL 0 128000 30 0 1 NULL 0,00 1 NULL 0 2039
21459 494 COSMOS Storage Silo A Lai Dai storage silo. Overtaken by Guristas forces, the Guristas are now using this structure to store valuables weapons and equipment. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21460 526 Nugoeihuvi Rifles These rifles belong to the Nugoeihuvi corporation. NULL 0 1 5 0 1 NULL 0,00 1 NULL 0 1366
21461 526 Wiyrkomi Rifles These rifles belong to the Wiyrkomi Corporation. NULL 0 1 5 0 1 NULL 0,00 1 NULL 0 1366
21462 526 Propel Dynamics Reports These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21463 526 Excavation Equipment Excavation Equipment. NULL 0 2000 1 0 1 NULL 0,00 1 NULL 0 1186
21464 526 Rifles Laser rifles, used both for warfare and personal security. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
21465 526 Ancient Weapon Excavated by the Wiyrkomi Corporation, many factions seek to gain hold of these weapons. They are rumoured to contain abilities previously unknown to the empires. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
21466 283 Miner A sturdy miner. NULL 0 100 3 0 1 NULL 0,00 1 NULL 0 2536
21467 283 Spy A captured spy. NULL 0 100 3 0 1 NULL 0,00 1 NULL 0 2536
21468 526 Counterfeit Credits Counterfeit money confiscated from bandits. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 21
21469 526 Bag of Counterfeit Credits Counterfeit money confiscated from bandits. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 21
21470 46 1MN Analog Booster Rockets Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 6450,00 1 NULL 0,07 96
21471 126 1MN Analog Booster Rockets Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
21472 46 10MN Analog Booster Rockets Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Cruiser class module NULL 0 0 5 0 1 NULL 32256,00 1 NULL 0,07 96
21473 126 10MN Analog Booster Rockets Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
21474 46 100MN Analog Booster Rockets Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Battleship class module NULL 0 0 5 0 1 NULL 161280,00 1 NULL 0,07 96
21475 126 100MN Analog Booster Rockets Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
21476 46 1MN Digital Booster Rockets Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Frigate class module NULL 0 0 10 0 1 NULL 31636,00 1 NULL 0,07 10149
21477 126 1MN Digital Booster Rockets Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
21478 46 10MN Digital Booster Rockets Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must use part of the capacitor output and the shield just to maintain the integrity of its warp containment field. Penalty: Max capacitor reduced. Note: Cruiser class module NULL 0 0 10 0 1 NULL 158188,00 1 NULL 0,07 10149
21479 126 10MN Digital Booster Rockets Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
21480 46 100MN Digital Booster Rockets Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint. Penalty: Max capacitor reduced. Note: Battleship class module NULL 0 0 10 0 1 NULL 790940,00 1 NULL 0,07 10149
21481 126 100MN Digital Booster Rockets Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
21482 367 Ballistic 'Purge' Targeting System I A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 NULL 0,07 2531
21483 400 Ballistic 'Purge' Targeting System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21484 367 'Full Duplex' Ballistic Targeting System A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 NULL 0,07 2531
21485 400 'Full Duplex' Ballistic Targeting System Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21486 59 'Kindred' Stabilization Actuator I Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 1 NULL 0,07 1046
21487 139 'Kindred' Stabilization Actuator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1046
21488 59 Monophonic Stabilization Actuator I Gives a bonus to the speed and damage of projectile turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24320,00 0 NULL 0,07 1046
21489 139 Monophonic Stabilization Actuator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1046
21490 527 Zarkona Mirei's Worm This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
21491 764 Synthetic Hull Conversion Overdrive Injector I This monster unit vastly increases engine power at the expense of cargo capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 50 5 0 1 NULL 24998,00 1 NULL 0,06 98
21492 158 Synthetic Hull Conversion Overdrive Injector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 98
21493 765 Limited Expanded 'Archiver' Cargo I Increases cargo hold capacity. NULL 10 50 5 0 1 NULL 1664,00 1 NULL 0,07 92
21494 158 Limited Expanded 'Archiver' Cargo I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 92
21495 527 Dry River Gangmember This is a hostile pirate vessel. Threat level: Moderate 1832 33 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
21496 78 Synthetic Hull Conversion Reinforced Bulkheads I Increases structural hit points while reducing inertia and overall top speed. NULL 100 200 5 0 1 NULL 12500,00 1 NULL 0,07 76
21497 158 Synthetic Hull Conversion Reinforced Bulkheads I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 76
21498 762 Synthetic Hull Conversion Inertia Stabilizers I Improves ship handling and maneuverability. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 5438,00 1 NULL 0,07 1041
21499 158 Synthetic Hull Conversion Inertia Stabilizers I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1041
21500 763 Synthetic Hull Conversion Nanofiber Structure I Replaces some of the heavier structure components with lighter, but more fragile material. Increases ship's velocity and improves maneuverability at the expense of hull strength. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 50 100 5 0 1 NULL 1664,00 1 NULL 0,07 1042
21501 158 Synthetic Hull Conversion Nanofiber Structure I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1042
21502 283 Zarkona Mirei A veteran pilot of a Guristas elite frigate. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
21503 527 Dry River Gangleader This is a hostile pirate vessel. Threat level: Significant 1828 42,93 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
21504 63 Small 'Integrative' Hull Repair Unit Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 5 0 1 NULL 49998,00 1 NULL 0,07 80
21505 143 Small 'Integrative' Hull Repair Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21506 63 Medium 'Integrative' Hull Repair Unit Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 10 0 1 NULL 125000,00 1 NULL 0,07 80
21507 143 Medium 'Integrative' Hull Repair Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21508 63 Large 'Integrative' Hull Repair Unit Makes use of nano-assembler technology in order to repair damage done to the structure. NULL 0 1000 50 0 1 NULL 312500,00 1 NULL 0,07 80
21509 143 Large 'Integrative' Hull Repair Unit Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21510 52 Process-Interruptive Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 111
21511 132 Process-Interruptive Warp Disruptor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 111
21512 52 'Delineative' Warp Scrambler Disrupts the target ship's navigation computer which prevents it from warping or using a microwarpdrive. NULL 0 0 5 0 1 NULL 39424,00 1 NULL 0,07 3433
21513 132 'Delineative' Warp Scrambler Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 111
21514 526 Doctored Arrivals & Departures Logs These Arrivals & Departures logs have been carefully falsified and are ready for insertion into a particular station's data banks. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21515 533 The Duke This is a hostile pirate vessel. Threat level: Extreme 1823 221,9 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
21516 526 Cheri Mirei's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the villain, Cheri Mirei. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
21517 526 Parts of Printing Machine Broken and bent pieces of a printing machine used to create counterfeit credits. If you look closely enough, you can see traces of blood smeared over some of the parts. Undoubtedly that of the printers hired by the Dry River gang. Let's hope the knowledge for creating this bad money died with them. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1185
21518 527 Dry River Guardian This is a hostile pirate vessel. Threat level: High 1830 45,98 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
21519 494 Dry River Warehouse Warehouse used by the Dry River gang for unknown purposes. It is guarded by several gang members. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21520 526 Guristas Outlaw Dogtag This tag was carried by a Guristas outlaw inhabiting the Okkelen constellation. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2327
21521 203 Gravimetric Firewall A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 NULL 0,07 104
21522 347 Gravimetric Firewall Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21523 203 LADAR Firewall A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 NULL 0,07 104
21524 347 LADAR Firewall Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21525 203 Magnetometric Firewall A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 NULL 0,07 104
21526 347 Magnetometric Firewall Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21527 203 Multi Sensor Firewall A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 20 0 1 NULL 24986,00 1 NULL 0,07 104
21528 347 Multi Sensor Firewall Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21529 203 RADAR Firewall A backup system which operates in conjunction with the main array. Reduces the ship's vulnerability to jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 12494,00 1 NULL 0,07 104
21530 347 RADAR Firewall Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
21531 526 Barbed Wire Scanner A prototype scanner that can be easily linked into a scanner array to get a full and detailed coverage of the area under surveillance. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1364
21532 72 Micro Degenerative Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 10 5 0 1 NULL 50000,00 1 NULL 0,07 112
21534 72 Small Degenerative Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 2,5 0 1 NULL 20000,00 1 NULL 0,07 112
21535 152 Small Degenerative Concussion Bomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
21536 72 Medium Degenerative Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 10 0 1 NULL 150000,00 1 NULL 0,07 112
21537 152 Medium Degenerative Concussion Bomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
21538 72 Large Degenerative Concussion Bomb I Radiates an omnidirectional pulse from the ship that causes explosive damage to surrounding vessels. 2034 1000 100 50 0 1 NULL 300000,00 1 NULL 0,07 112
21539 152 Large Degenerative Concussion Bomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
21540 379 'Inception' Target Painter I A targeting subsystem that projects a electronic "Tag" on the target thus making it easier to target and Hit. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2983
21541 504 'Inception' Target Painter I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
21542 507 N-1 Neon Type Rocket Bay A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,1875 1 NULL 3000,00 1 NULL 0,07 1345
21543 136 N-1 Neon Type Rocket Bay Blueprint NULL 1345 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1345
21544 526 Broken Bug Device A small bug device that can be planted on ships to intercept transmissions and relay them to a third person. This one is broken and can't relay anything, though it can still store data. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21545 55 200mm Light 'Jolt' Autocannon I A powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11306 20 500 5 0,3 1 NULL 9000,00 1 NULL 0,07 387
21546 135 200mm Light 'Jolt' Autocannon I Blueprint NULL 391 0 0 0,01 0 1 NULL 0,00 1 NULL 0 387
21547 55 250mm Light 'Jolt' Artillery I This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11284 20 500 5 0,1 1 NULL 12000,00 1 NULL 0,07 389
21548 135 250mm Light 'Jolt' Artillery I Blueprint NULL 390 0 0 0,01 0 1 NULL 0,00 1 NULL 0 389
21549 55 280mm 'Jolt' Artillery I Rocket-assisted artillery projectiles designed for longe-range combat. It is the most powerful projectile weapon able to be fitted onto frigates. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11286 20 500 5 0,05 1 NULL 15000,00 1 NULL 0,07 389
21550 135 280mm 'Jolt' Artillery I Blueprint NULL 390 0 0 0,01 0 1 NULL 0,00 1 NULL 0 389
21551 55 425mm Medium 'Jolt' Autocannon I The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11300 20 1000 10 1,5 1 NULL 90000,00 1 NULL 0,07 386
21552 135 425mm Medium 'Jolt' Autocannon I Blueprint NULL 386 0 0 0,01 0 1 NULL 0,00 1 NULL 0 386
21553 55 650mm Medium 'Jolt' Artillery I A powerful long-range cannon. One of the most damaging weapons mountable on a cruiser. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11280 200 125 10 0,5 1 NULL 120000,00 1 NULL 0,07 384
21554 135 650mm Medium 'Jolt' Artillery I Blueprint NULL 385 0 0 0,01 0 1 NULL 0,00 1 NULL 0 384
21555 55 720mm 'Jolt' Artillery I This 720mm rocket-assisted howitzer is designed for long-range bombardment. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11282 200 50 10 0,25 1 NULL 150000,00 1 NULL 0,07 384
21556 135 720mm 'Jolt' Artillery I Blueprint NULL 385 0 0 0,01 0 1 NULL 0,00 1 NULL 0 384
21557 55 800mm Heavy 'Jolt' Repeating Artillery I A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11294 200 75 20 3 1 NULL 900000,00 1 NULL 0,07 381
21558 135 800mm Heavy 'Jolt' Repeating Artillery I Blueprint NULL 381 0 0 0,01 0 1 NULL 0,00 1 NULL 0 381
21559 55 1200mm Heavy 'Jolt' Artillery I One of the most powerful projectile cannons a battleship can equip. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11276 2000 2000 20 1 1 NULL 1200000,00 1 NULL 0,07 379
21560 135 1200mm Heavy 'Jolt' Artillery I Blueprint NULL 380 0 0 0,01 0 1 NULL 0,00 1 NULL 0 379
21561 55 1400mm 'Jolt' Artillery I The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot. 11278 2000 2000 20 0,5 1 NULL 1500000,00 1 NULL 0,07 379
21562 135 1400mm 'Jolt' Artillery I Blueprint NULL 380 0 0 0,01 0 1 NULL 0,00 1 NULL 0 379
21563 527 Dyklan Harrikar This is the ship of Deklan Harrikar, a pirate, a scoundrel and a thief. 1832 33 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
21564 281 Milk Milk. New, fresh and cold. NULL 0 400 0,5 0 1 NULL 0,00 1 NULL 0 1198
21565 526 Guristas Outlaw Leader Insignia This insignia was carried by a Guristas Outlaw Leader. They can be found in the Okkelen constellation. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2327
21566 526 Impregnable Safe A safe for use in banks and other financial establishments that handle lot of money. Guaranteed to be absolutely, totally and eternally impregnable to any and all kinds of assaults and infringements. NULL 0 1000 120 0 1 NULL 0,00 1 NULL 0 2754
21567 526 Powdered Cubensis This highly hallucinogenic powder is believed to be one of the primary causes of spirituality in humans. Needless to say, it is reviled and feared in every industrialized part of the universe. NULL 0 800 1 0 1 NULL 0,00 1 NULL 0 1194
21568 732 Sleeper Data Interface Protocol NULL NULL 0 1 1 0 1 NULL 0,00 1 810 0 2886
21569 732 Sleeper Profound Research Notes NULL NULL 0 1 1 0 1 NULL 0,00 1 810 0 2886
21570 732 Sleeper Manuscripts NULL NULL 0 1 1 0 1 NULL 0,00 1 810 0 2886
21571 732 Sleeper Technical Schematics NULL NULL 0 1 1 0 1 NULL 0,00 1 810 0 2886
21572 732 Sleeper Data Crystals NULL NULL 0 1 1 0 1 NULL 0,00 1 810 0 2886
21573 731 Tuning Instructions These are clever tips to improve the quality of Caldari blueprints received through invention.
Probability Multiplier: +10%
Max. Run Modifier: N/A
Mineral Efficiency Modifier: +3
Production Efficiency Modifier: +3 NULL 0 1 1 0 1 NULL 0,00 1 809 0 2885
21574 731 Prototype Diagram Rough outlines for a revolutionary new manufacture technique that improve the production efficiency of Caldari invention jobs considerably.
Probability Multiplier: +20%
Max. Run Modifier: +1
Mineral Efficiency Modifier: +2
Production Efficiency Modifier: +5 NULL 0 1 1 0 1 NULL 0,00 1 809 0 2885
21575 731 User Manual Solid, if uninspiring, invention techniques, ideal for standard Caldari invention tasks.
Probability Multiplier: N/A
Max. Run Modifier: +2
Mineral Efficiency Modifier: +1
Production Efficiency Modifier: +4 NULL 0 1 1 0 1 NULL 0,00 1 809 0 2885
21576 731 Interface Alignment Chart Intriguing charts that will improve the number of runs of any invented Caldari blueprints a great deal.
Probability Multiplier: -40%
Max. Run Modifier: +9
Mineral Efficiency Modifier: -2
Production Efficiency Modifier: +1 NULL 0 1 1 0 1 NULL 0,00 1 809 0 2885
21577 731 Installation Guide The guide offers invaluable safe-guards to improve the chance of a successful Caldari invention immensely. Use this decryptor when you've got to get it right.
Probability Multiplier: +80%
Max. Run Modifier: +4
Mineral Efficiency Modifier: -1
Production Efficiency Modifier: +2 NULL 0 1 1 0 1 NULL 0,00 1 809 0 2885
21579 729 Calibration Data The Calibration Data gives insightful information into the nature of Minmatar invention jobs, but lacks inspirational touches.
Probability Multiplier: +10%
Max. Run Modifier: N/A
Mineral Efficiency Modifier: +3
Production Efficiency Modifier: +3 NULL 0 1 1 0 1 NULL 0,00 1 808 0 2885
21580 729 Advanced Theories The scientific jargon contained herein could cause mental meltdowns, but if you can extract anything of use it's great for Minmatar invention jobs.
Probability Multiplier: +20%
Max. Run Modifier: +1
Mineral Efficiency Modifier: +2
Production Efficiency Modifier: +5 NULL 0 1 1 0 1 NULL 0,00 1 808 0 2885
21581 729 Operation Handbook As long as you can decipher the theories there is some good common sense stuff in here that can give all around benefits to Minmatar invention jobs.
Probability Multiplier: N/A
Max. Run Modifier: +2
Mineral Efficiency Modifier: +1
Production Efficiency Modifier: +4 NULL 0 1 1 0 1 NULL 0,00 1 808 0 2885
21582 729 Circuitry Schematics If you can assimilate these ideas into a Minmatar invention job it could greatly multiply your output runs.
Probability Multiplier: -40%
Max. Run Modifier: +9
Mineral Efficiency Modifier: -2
Production Efficiency Modifier: +1 NULL 0 1 1 0 1 NULL 0,00 1 808 0 2885
21583 729 Assembly Instructions Solid instructions that even an idiot can follow that improve your probability of a successful Minmatar invention job immensely.
Probability Multiplier: +80%
Max. Run Modifier: +4
Mineral Efficiency Modifier: -1
Production Efficiency Modifier: +2 NULL 0 1 1 0 1 NULL 0,00 1 808 0 2885
21584 530 Sleeper Micro Circuits Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 810 0 2890
21585 530 Sleeper Cryo Batteries Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 810 0 2890
21586 530 Sleeper Virtual Energizer Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 810 0 2890
21587 530 Electronic Link Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 809 0 2888
21588 530 Spare Parts Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 809 0 2888
21589 530 Power Couplings Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 809 0 2888
21590 530 Armor Blocks Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 809 0 2888
21591 530 Computer Chips Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 809 0 2888
21592 530 Electric Conduit Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 808 0 2888
21593 530 Mechanic Parts Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 808 0 2888
21594 530 Energy Cells Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 808 0 2888
21595 530 Construction Alloy Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 808 0 2888
21596 530 Data Processor Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 808 0 2888
21597 533 Wolf Skarkert A peddler of illicit substances. 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21598 517 Guristas Prison An agent resides in here. Missions: Difficulty Rating: Grade 7.5 Warning: Industrial and combat ship recommended 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21600 494 Officers Quarters_MISSION COMPLEX SPAWN Guristas Officer's Quarters. Equipped with a high tech EM forcefield. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21601 526 Myrkai's Data Chip A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21602 526 Jakon's Head This is the head of Jakon Tooka, a Blood Raider mercenary in league with the Kazka Bandits. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
21603 272 Cynosural Field Theory Skill at creating effective cynosural fields. 10% reduction in liquid ozone consumption for module activation per skill level. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 10000000,00 1 367 0 33
21604 532 Cynosural Field Generator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 31372640,00 1 799 0 21
21606 738 Akemon's Modified 'Noble' ZET5000 A neural Interface upgrade that boosts the pilot's skill at installing hull upgrades e.g. expanded cargohold and inertial stabilizers. Grants a +8% Bonus to armor hit points. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
21607 526 Liberation Elixir Made of the finest wahoo-root, gunpowder and crushed cubensis, this wondrous concoction can cure most every ill known to man, from the common cold to the Jovian disease to the spiritless drudgery of everyday life. Step right up! NULL 0 5 0,2 0 1 NULL 0,00 1 NULL 0 1196
21608 226 Astro Farm The empty hull of an astro farm. Though it was abandoned long ago it's still in good shape. Maybe one day an adventurous farmer will take up residence here. 2706 500 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21609 226 Dysfunctional Solar Harvester A huge solar harvester once linked to the nearby astro farm. It has been out of order for many years. 2412 4300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21610 275 Jump Fuel Conservation Proficiency at regulating energy flow to the jump drive. 10% reduction in ice consumption amount for jump drive operation per light year per skill level. NULL 0 0 0,01 0 1 NULL 20000000,00 1 374 0 33
21611 275 Jump Drive Calibration Advanced skill at using Jump Drives. Each skill level grants a 25% increase in maximum jump range. NULL 0 0 0,01 0 1 NULL 30000000,00 1 374 0 33
21612 526 Dynamite Crate A crate of the finest TNT money can buy. Guaranteed to blow even the largest of problems into smithereens. NULL 0 1000 80 0 1 NULL 0,00 1 NULL 0 26
21613 526 Safe-Deposit Box Owner List This highly confidential document lists the owner of each safe-deposit box in the vault on the State and Region Bank station in Vahunomi. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21614 526 Plan to Crack Impregnable Safe Criminals have a knack for always being one step ahead of those trying to outsmart them. If it wasn't for the extra-long screws used to fasten the 'Lifetime Warranty' sign on the back, it really would be an Impregnable Safe. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21615 526 Pakkori's Hat This is an extremely ugly wide-rimmed hat that once adorned the head of one Uchi Pakkori. The burn marks and blood smears don't improve the looks. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 10190
21616 526 Nugoeihuvi Dogtag This dogtag was carried by an officer of the Nugoeihuvi corporation. Strangely it has the Guristas emblem on it. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2329
21617 494 Barricaded Warehouse This barricaded warehouse is the hiding place of Uchi Pakkori, employee of Caldari Funds Unlimited. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21618 527 Hired Gunman This is a hostile pirate vessel. Threat level: Very high 1831 39 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
21619 526 Wiretap Plant A potted plant with a wiretap device cleverly hidden in the dirt. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21620 526 Assistant's Keychain This is the keychain of an assistant bank manager for the State and Region Bank in Vahunomi. It can be used to access to outer security vault in the bank. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21621 527 Kazka Eunuch This is a hostile pirate vessel. Threat level: Significant 1828 42,93 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
21622 494 Kazka Brothel A brothel operated by the Kazka Bandits. As sleazy as they come. Frilly petticoats are the pet fetishes here. 2514 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21623 526 Nugoeihuvi Station Schematics Encoded station schematics for the Nugoeihuvi corporation. If decoded correctly, could this be decoded and used by someone else than Nugoeihuvi? NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21624 314 Encoded Lai Dai Reports If decoded correctly, these reports will show the locations of ancient monuments and relics. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21625 526 Kusan Niemenen's Missile Launcher Only Kusan Niemenen knows how to fit this strange missile launcher. 1345 0 3000 2 0 1 NULL 0,00 1 NULL 0 1345
21626 370 Propel Dynamics Dogtag This dogtag was carried by an officer of Propel Dynamics. Strangely it has the Guristas emblem on it. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2329
21627 494 Gas/Storage Silo - GuristasDepot_MISSION Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21628 31 Guristas Shuttle Caldari Shuttle registered to the Guristas organization. 317 49 1600000 5000 10 1 1 5000,00 1 NULL 0,07 NULL
21629 111 Guristas Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
21630 533 Bounty Hunter Drukhar This is a ruthless bounty hunter, out for whatever blood is mandated by his contracts. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21631 283 Construction Workers Construction Workers NULL 0 100 3 0 1 NULL 0,00 1 NULL 0 2536
21632 526 Construction Tools Tools used in various construction projects. NULL 0 10 10 0 1 NULL 58624,00 1 NULL 0,05 2225
21633 306 Urigamu_Warehouse_MISSION This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
21634 526 Secret Garage Coordinates A data chip containing the location of a secret garage operated by the local bandits. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21635 494 Rent-A-Dream Pleasure Gardens_MISSION lvl 2 This Gallentean pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss. 2782 4974 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
21636 527 Sefo Caraton A wealthy Gallente entrepreneur, who has just recently expanded his business to the Caldari territories. 1807 36,16 10900000 109000 120 1 8 0,00 0 NULL 0,07 NULL
21637 526 Data Chip Decoder A decoder to unlock information stored on an encoded data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21638 100 Vespa II Medium Scout Drone 2775 20 5000 10 0 1 1 81536,00 1 838 0,07 NULL
21639 176 Vespa II Blueprint NULL 2775 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
21640 100 Valkyrie II Medium Scout Drone 1094 20 5000 10 0 1 2 80536,00 1 838 0,07 NULL
21641 176 Valkyrie II Blueprint NULL 1094 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
21642 15 Caldari Research Outpost NULL 2784 12748 0 1 0 1 1 1683617576,00 0 NULL 0 NULL
21643 533 Guristas Outlaw This is a hostile pirate vessel. Threat level: Deadly 1825 221,05 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
21644 15 Amarr Factory Outpost NULL 2785 19079 0 1 0 1 4 1702171823,00 0 NULL 0 NULL
21645 15 Gallente Administrative Outpost NULL 2783 27119 0 1 0 1 8 1403018549,00 0 NULL 0 NULL
21646 15 Minmatar Service Outpost NULL 2758 13436 0 1 0 1 2 1983932072,00 0 NULL 0 NULL
21647 533 Guristas Robber This is a hostile pirate vessel. Threat level: Deadly 1826 175 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
21648 533 Guristas Maniac This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21649 533 Nugoeihuvi Excavator This is a hostile pirate vessel. Threat level: Deadly 1825 221,05 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
21650 533 Nugoeihuvi Propagandist This is a hostile vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21651 533 Propel Dynamics Excavator This is a hostile vessel. Threat level: Deadly 1826 175 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
21652 533 Propel Dynamics Propagandist This is a hostile vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21653 527 Nugoeihuvi Defender This is a hostile vessel. Threat level: Very high 1830 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
21654 527 Nugoeihuvi Miner This is a hostile vessel. Threat level: Very low 1968 47 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
21655 527 Propel Dynamics Miner This is a pirate vessel. Threat level: Very low 1968 47 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
21656 527 Propel Dynamics Defender This is a hostile vessel. Threat level: Very high 1830 45,98 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
21657 527 Guristas Propagandist This is a hostile vessel. Threat level: Very low 1968 47 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
21658 527 Guristas Defender This is a hostile pirate vessel. Threat level: High 1827 45,98 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
21659 226 Dirty Bandit Shipyard A shipyard, or garage, operated by those on the flashy side of the law (no, not the cops). 2627 1913 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21660 527 Bandit Mechanic This is a hostile pirate vessel. Threat level: Moderate 1832 33 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
21661 526 Spiked Quafe Quafe is the name of the most popular soft drink in the universe, manufactured by a Gallentean company bearing the same name. Like so many soft drinks, it was initially intended as a medicine for indigestion and tender stomachs, but the refreshing effects of the drink appealed to everyone and the drink quickly became tremendously popular. Quafe is one of the best recognized brands in the whole EVE universe and can be found in every corner of it. This is a spiked version of the popular soft drink. Keep out of reach of children. NULL 0 500 0,1 0 1 NULL 0,00 1 NULL 0 1191
21662 306 Radio_Telescope_MISSION This is a radio telescope used for scouting nearby territory 2505 2636 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
21663 526 Scanner Data I A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21664 526 Scanner Data II A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21665 526 Scanner Data III A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21666 255 Capital Hybrid Turret Operation of capital hybrid turrets. 5% Bonus to capital hybrid turret damage per level. NULL 0 0 0,01 0 1 NULL 15000000,00 1 364 0 33
21667 255 Capital Projectile Turret Operation of capital projectile turrets. 5% Bonus to capital projectile turret damage per level. NULL 0 0 0,01 0 1 NULL 15000000,00 1 364 0 33
21668 256 Citadel Torpedoes Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level. NULL 0 0 0,01 0 1 NULL 15000000,00 1 373 0 33
21669 526 Guristas Communications Logs This salvaged data from a destroyed Guristas vessel contains an audio record of all communications between the pilot and his commanding officers for the last month. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2338
21670 533 Quao Kale_ A Guristas Pirate envoy to the Kazka Bandits. Threat level: Deadly 1826 175 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
21671 526 Guristas Patrol Routes This encoded data from a destroyed Guristas vessel reveals the current patrol routes used by the Guristas in the Okkelen constellation. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2338
21672 283 Quao Kale A Guristas pilot. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
21675 533 Zaphiria Oddin This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21676 526 Jedon Hekkiren's Belongings This container is filled with expensive jewelry and platinum bars. Belongs to the wealthy Caldari banker, Jedon Hekkiren. NULL 0 1000 50 0 1 NULL 0,00 1 NULL 0 2039
21677 526 Hakkuran Brother's Remains The remain of the Hakkuran brothers, who died at the hands of Guristas Pirates while transporting a shipment through Otomainen. 2741 0 80 1 0 1 NULL 0,00 1 NULL 0 398
21678 306 Talocan Debris Fragment This Floating piece of debris looks like it might be of some value to the right person 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21679 306 Talocan Debris Part This Floating piece of debris looks like it might be of some value to the right person 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21680 306 Talocan Debris Segment This Floating piece of debris looks like it might be of some value to the right person 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21681 306 Talocan Debris Heap This Floating piece of debris looks like it might be of some value to the right person 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21683 306 Basic Guristas Vault A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security 2791 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21684 306 Standard Guristas Vault A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security 2791 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21685 306 Fortified Guristas Vault A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security 2791 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21686 306 Secure Guristas Vault A Guristas security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security 2791 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21688 306 Sleeper Debris Fragment This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21689 306 Sleeper Debris Part This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21690 306 Sleeper Debris Segment This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21691 306 Sleeper Debris Heap This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21693 306 Basic Angel Vault An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21694 306 Standard Angel Vault An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21695 306 Fortified Angel Vault An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21696 306 Secure Angel Vault An Angel stasis security Vault . Nearly impossible to destroy but perhaps it is possible to bypass its security 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21698 306 Angel Network Node This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21699 306 Angel Network Hub This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21700 306 Angel Network Nucleus This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21701 306 Angel Network Nexus This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21703 306 Guristas Network Node This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe 2790 900 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21704 306 Guristas Network Hub This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2790 900 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21705 306 Guristas Network Nucleus This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2790 900 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21706 306 Guristas Network Nexus This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2473 974 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21708 306 Sleeper Data Log This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21709 306 Sleeper Data Registry This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21710 306 Sleeper Data Transcript This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21711 306 Sleeper Data Records This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21713 306 Talocan Data Log This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21714 306 Talocan Data Registry This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21715 306 Talocan Data Transcript This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21716 306 Talocan Data Records This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
21718 270 Hacking Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 100% increase in chance of data retrieval per level. NULL 0 0 0,01 0 1 NULL 1000000,00 1 375 0 33
21719 528 Sleeper Hyperbooster NULL NULL 0 1 0,1 0 1 NULL 0,00 1 810 0 2889
21720 528 Sleeper Thermal Regulator NULL NULL 0 1 0,1 0 1 NULL 0,00 1 810 0 2889
21721 528 Sleeper Heat Nullifying Coil NULL NULL 0 1 0,1 0 1 NULL 0,00 1 810 0 2889
21722 528 Sleeper Nanite Cluster NULL NULL 0 1 0,1 0 1 NULL 0,00 1 810 0 2889
21723 528 Sleeper Reintegration Control NULL NULL 0 1 0,1 0 1 NULL 0,00 1 810 0 2889
21724 528 Guristas Heavy Weapon Console NULL NULL 0 1 0,1 0 1 NULL 0,00 1 809 0 2887
21725 528 Guristas Medium Weapon Console NULL NULL 0 1 0,1 0 1 NULL 0,00 1 809 0 2887
21726 528 Guristas Light Weapon Console NULL NULL 0 1 0,1 0 1 NULL 0,00 1 809 0 2887
21727 528 Guristas Gravity Focuser NULL NULL 0 1 0,1 0 1 NULL 0,00 1 809 0 2887
21728 528 Guristas Graviton Hardening NULL NULL 0 1 0,1 0 1 NULL 0,00 1 809 0 2887
21729 528 Angel Advanced Trigger Mechanism NULL NULL 0 1 0,1 0 1 NULL 0,00 1 808 0 2887
21730 528 Angel Standard Trigger Mechanism NULL NULL 0 1 0,1 0 1 NULL 0,00 1 808 0 2887
21731 528 Angel Simple Trigger Mechanism NULL NULL 0 1 0,1 0 1 NULL 0,00 1 808 0 2887
21732 528 Angel Spatial Analyzer NULL NULL 0 1 0,1 0 1 NULL 0,00 1 808 0 2887
21733 528 Angel Dynamic Calibrator NULL NULL 0 1 0,1 0 1 NULL 0,00 1 808 0 2887
21734 283 Cattle Cattle are domestic animals raised for home use or for profit, whether it be for their meat or dairy products. NULL 0 900 1 0 1 NULL 0,00 1 NULL 0 2854
21735 534 Loki Machedo A mercenary of Minmatar Sebiestor origin. Loki fled the Republic after being sentenced to death by tribal elders for murder and theft. Eventually settling in the Okkelen constellation, where he joined up with a gang of bandits referring to themselves as the Kazka. Threat level: Deadly. 335 500 19000000 980000 235 1 2 0,00 0 NULL 0,07 NULL
21736 526 Loki's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Kazka prison guard, Loki Machedo. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
21739 526 Shady Acres Deed This is a deed for a small piece of area in the shady acres territory. The owner of this deed is permitted to construct astro farms in that area. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21740 85 Caldari Navy Antimatter Charge L Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1325 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1325
21742 526 Black Mask This mask was carried by a Guristas outlaw inhabiting the Okkelen constellation. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2327
21743 283 Nakyo Fukoren Fiance of Chichiro Rati. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2539
21744 383 Siege Artillery Sentry Siege Artillery Sentry 2753 571 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
21745 383 Siege Autocannon Sentry Siege Autocannon Sentry 2753 571 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
21746 383 Siege Beam Laser Sentry Siege Beam Laser Sentry 2751 571 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
21747 383 Siege Pulse Laser Sentry Siege Pulse Laser Sentry 2751 571 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
21748 383 Siege Railgun Sentry Siege Railgun Sentry 2752 571 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
21749 383 Siege Blaster Sentry Siege Blaster Sentry 2752 571 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
21754 523 COSMOS Minmatar Commander This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
21755 523 COSMOS Minmatar Gist General This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
21756 523 COSMOS Minmatar Gist Seraphim This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
21757 523 COSMOS Minmatar Warlord This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
21758 522 COSMOS Minmatar Angel This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21759 522 COSMOS Minmatar Liquidator This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21760 522 COSMOS Minmatar Marauder This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
21762 522 COSMOS Minmatar Predator This is a hostile pirate vessel. Threat level: Extreme 336 101 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
21763 522 COSMOS Minmatar Angel Centurion This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21764 522 COSMOS Minmatar Angel Legionnaire This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21765 522 COSMOS Minmatar Angel Scout This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21766 522 COSMOS Minmatar Depredator This is a hostile pirate vessel. Threat level: Extreme 336 101 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
21767 520 COSMOS Minmatar Hijacker This is a hostile pirate vessel. Threat level: Very low 345 39 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
21768 520 COSMOS Minmatar Impaler This is a hostile pirate vessel. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
21769 520 COSMOS Minmatar Hunter This is a hostile pirate vessel. Threat level: Very high 339 43,6 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
21770 520 COSMOS Minmatar Nomad This is a hostile pirate vessel. Threat level: Significant 342 66,78 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
21771 520 COSMOS Minmatar Outlaw This is a hostile pirate vessel. Threat level: Moderate 341 36 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
21772 520 COSMOS Minmatar Raider This is a hostile pirate vessel. Threat level: High 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
21773 520 COSMOS Minmatar Rogue This is a hostile pirate vessel. Threat level: Low 344 64 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
21774 520 COSMOS Minmatar Ruffian This is a hostile pirate vessel. Threat level: Significant 343 28 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
21775 520 COSMOS Minmatar Thug This is a hostile pirate vessel. Threat level: Moderate 340 29,96 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
21776 520 COSMOS Minmatar Non-Pirate Elite Frigate An elite Jaguar-class assault frigate, designed by Thukker Mix 1950 39 1125000 17400 120 1 2 0,00 0 NULL 0,07 NULL
21777 523 COSMOS Minmatar Non-Pirate Battleship NULL 48 250 19000000 1080000 120 1 2 0,00 0 NULL 0,07 NULL
21778 522 COSMOS Minmatar Non-Pirate Cruiser NULL 302 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
21779 520 COSMOS Minmatar Arch Ambusher This is a hostile pirate vessel. Threat level: High 339 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
21780 520 COSMOS Minmatar Arch Hunter This is a hostile pirate vessel. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
21781 520 COSMOS Minmatar Arch Impaler This is a hostile pirate vessel. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
21782 520 COSMOS Minmatar Arch Raider This is a hostile pirate vessel. Threat level: High 339 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
21783 526 Unassembled Hybrid Weapons Hybrid weapon parts waiting to be assembled into fully functional equipment. NULL 0 1 5 0 1 NULL 0,00 1 NULL 0 2039
21784 526 Hybrid Weapon Assembly Instructions A set of manuals containing instructions on how to assemble hybrid weapons out of component parts. NULL 0 1 0,5 0 1 NULL 0,00 1 NULL 0 1192
21786 533 Nugoeihuvi Operative According to your information, this is an operative of the Nugoeihuvi corporation. He is currently conducting what appears to be an illegal arms deal. 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21787 533 Arms Dealer Incognito An unidentified arms dealer, here to peddle his wares to the highest bidder. 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21788 534 Bandit Arms Dealer This is a hostile pirate vessel. Threat level: Deadly 2158 500 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
21789 270 Sleeper Technology Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechnology. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
21790 270 Caldari Encryption Methods Understanding of the data encryption methods used by the Caldari State and its allies. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
21791 270 Minmatar Encryption Methods Understanding of the data encryption methods used by the Minmatar Republic and its allies. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
21792 534 Bandit Jailor This is a hostile pirate vessel. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
21793 526 Pansya's Head This is the head of Sanku Pansya, a ruthless gang leader. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
21794 534 Sanku Pansya This is a hostile pirate vessel. Threat level: Deadly 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
21795 534 Pansya's Bodyguard This is a hostile pirate vessel. Threat level: Deadly 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
21796 534 Black Mask Bandit This is a hostile pirate vessel. Threat level: Deadly 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
21797 226 LCO Arena Executions Mon-Sat at High Noon. Closed Sundays. Hang'em High T-Shirts for sale in the back. Ask for Wendy. 2513 2495 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21798 226 Hillside Gambling Hall Dice, cards, races, Splinterz, roulette for the ladies. Formal attire except for strip-kani. 1708 220 0 0 0 1 1 0,00 0 NULL 0 NULL
21799 226 LCO Pleasure Hub A pleasure house of questionable honor. Whether it's outrageous, dirty, lethal or just merely illegal, you're bound to find it here. 2782 4974 0 0 0 1 8 0,00 0 NULL 0 NULL
21800 526 EMP Charge Components A standard-looking shipment of electronic entertainment equipment, inside which are hidden components of a high-powered electromagnetic charge. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1185
21801 526 Firewater High quality moonshine. Inhaling causes uninhibited behavior, loss of muscle motor skills and similar hilarity. NULL 0 2500 0,2 0 1 NULL 0,00 1 NULL 0 1369
21802 271 Capital Shield Operation Operation of capital shield boosters and other shield modules. 2% reduction in capacitor need for capital shield boosters per skill level. NULL 0 0 0,01 0 1 NULL 25000000,00 1 368 0 33
21803 269 Capital Repair Systems Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration per skill level. NULL 0 0 0,01 0 1 NULL 17500000,00 1 372 0 33
21804 526 Rotgut A potent mixture used to increase the intoxication effects of alcohol. NULL 0 5 0,2 0 1 NULL 0,00 1 NULL 0 28
21807 226 LCO Caldari Junction A junction connecting two things, like A to B. 2450 260 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21808 521 Punk ID Slice ID slice is an identification tag injected into the body with nano-bots. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21809 521 Hacker ID Slice ID slice is an identification tag injected into the body with nano-bots. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21810 521 Spy ID Slice ID slice is an identification tag injected into the body with nano-bots. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21811 521 Sniper ID Slice ID slice is an identification tag injected into the body with nano-bots. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21812 521 Ninja ID Slice ID slice is an identification tag injected into the body with nano-bots. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21813 521 Mikado ID Slice ID slice is an identification tag injected into the body with nano-bots. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21814 802 Elite Drone Parasite Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
21815 314 Elite Drone AI A tiny chip with a modified silicon-extract wafer forming the base for an integrated circuit. The chip stores the code for the elite drone's artificial intelligence. NULL 0 0,01 0,01 0 1 NULL 0,00 1 NULL 0 2038
21816 43 Tairei's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
21817 43 Raysere's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
21818 43 Ahremen's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
21819 43 Draclira's Modified Cap Recharger Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
21820 226 LCO Gallente Outpost Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 0 0 0 1 8 0,00 0 NULL 0 NULL
21821 226 LCO Habitation Brothel The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2514 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21822 226 LCO Habitation Prison The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2520 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21823 226 Indestructible Residential Habitation Module The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2515 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21824 226 LCO Habitation Pleasure Hub The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2518 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21825 226 LCO Habitation Casino The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2517 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21826 226 LCO Habitation Police Dpt The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2519 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21827 226 LCO Habitation Roadhouse The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2521 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21828 226 LCO Habitation Drughouse The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2516 300 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21829 226 Indestructible Landing Pad This outpost has a docking pad designed to receive and process large shipments of cargo. 2409 785 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21830 226 LCO Minmatar Wall A wall. Go figure. 2484 350 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21831 226 LCO Minmatar Fence A fence. Sheep. 2486 350 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21832 226 LCO Minmatar Junction A junction. Blind date. 2481 200 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21833 226 LCO Minmatar Lookout A lookout. Look out. 2482 1296 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21834 226 LCO Minmatar Barrier A barrier. Tune in, turn up, keep out. 2478 622 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21835 226 LCO Minmatar Bunker A bunker. Beware. 2479 550 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21836 226 LCO Minmatar Barricade A barricade. No, it's not a snake. 2485 603 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21837 226 LCO Minmatar Battery A battery. Juicy. 2483 200 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21838 226 LCO Minmatar Elevator An elevator. Going down? 2480 765 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21839 474 Training Complex Passkey This security passkey is made by CONCORD and placed aboard one of the automated pirate vessels in the training complex CONCORD designed. It will open up an Acceleration Gate which will remain open for a short period of time and render the passkey unusable afterwards. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21840 677 Gallente Miner The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel. It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft. Threat level: Moderate 1810 31 1200000 22500 125 1 8 0,00 0 NULL 0 NULL
21841 54 Gallente Mining Laser Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11272 25 0 5 0 1 NULL 9272,00 1 NULL 0,07 1061
21843 517 Cosmos Iteron Mark III An Iteron piloted by an agent. 326 283 0 0 0 1 8 0,00 0 NULL 0 NULL
21844 517 Barou Lardoss An Iteron piloted by an agent. 326 283 0 0 0 1 8 0,00 0 NULL 0 NULL
21845 185 Automated Coreli Training Vessel This is a captured frigate from the Core deadspace division of the Serpentis Corporation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. 1816 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
21846 185 Automated Gisti Training Vessel This is a captured frigate from the Gisti deadspace division of the Angel Cartel. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. 345 50 2450000 24500 60 1 2 0,00 0 NULL 0 NULL
21847 185 Automated Corpii Training Vessel This is a captured frigate from the Corpus deadspace division of the Blood Raider pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. 1762 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
21848 185 Automated Pithi Training Vessel This is a captured frigate from the Pith deadspace division of the Guristas Pirates. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. 1968 50 2450000 24500 60 1 1 0,00 0 NULL 0 NULL
21849 185 Automated Centii Training Vessel This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. 1238 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
21850 283 Infected Refugees When wars and epidemics break out, people flee from their homes, forming massive temporary migrations. These innocent civilans are the victims of chemical warfare. NULL 0 400 1 0 1 NULL 0,00 1 NULL 0 2542
21851 526 Formula for Septicemic Agent This is a chemistry formula for creating an extremely potent viral agent, using materials readily available on the market. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21852 526 Sample of Septicemic Agent The causative agent of an infectious disease. The septicemic bacterial infection is extremely dangerous. Lethality: 99.9%. Known treatments: None. NULL 0 100 0,5 0 1 NULL 0,00 1 NULL 0 1199
21853 62 Civilian Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 126,00 1 760 0,07 80
21854 142 Civilian Armor Repairer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 80
21855 765 Civilian Expanded Cargohold Increases cargo hold capacity. NULL 10 50 5 0 1 NULL 220,00 1 760 0,07 92
21856 158 Civilian Expanded Cargohold Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 92
21857 46 Civilian Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. Note: Frigate class module NULL 0 0 5 0 1 NULL 120,00 1 760 0,07 96
21858 126 Civilian Afterburner Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 96
21859 533 Cybertron This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21860 816 Gregory Lerma This is a fighter-ship belonging to the CONCORD Army. Consider it a threat to anyone that has commited a criminal offense within CONCORD patrolled space. 1060 250 19000000 1080000 235 1 NULL 0,00 0 NULL 0,07 NULL
21861 494 General Lafema This Bestower-class industrial is currently undergoing maintenance. Although an excellent military tactician, Lafema is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting. 1064 660 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
21862 409 Karo Zulak's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 1 0,00 1 NULL 0 2040
21867 772 Nova Assault Missile An unguided nuclear warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3236 25 1000 0,015 0 100 NULL 2000,00 1 971 0,07 3236
21868 166 Nova Assault Missile Blueprint NULL 186 0 1 0,01 0 1 NULL 600000,00 1 975 0 186
21877 526 Okham's Head This is the head of Jihar Okham, an Amarrian peddler of information. It's so full of implants that it's liable to set off every metal detector in a 5 mile radius. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
21878 526 Cracked Keycard This is an ancient keycard used to access the old nefantar base in this complex. It needs to be repaired to be usable. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21879 474 Repaired Keycard This is a keycard used to enter the inner most room in a complex in the Traun system. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21880 526 Transputer Orb Strange artifact of unknown origin. It emanates unorthodox energy signals, but its purpose is not readily discernable. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1363
21881 533 Jihar Okham This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21882 533 Okham's Cyber Thrall This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
21883 226 Elemental Base The base of some strange artifact from long-forgotten times. 3794 6647 0 0 0 1 NULL 0,00 0 NULL 0 NULL
21884 494 Old Nefantar Bunker A small bunker, dating from the time the system was still in the hands of the Nefantar tribe. 2479 713 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
21885 526 Caldari Navy Convoy Disposition File This file contains detailed information on the size, strength and numbers of the vessels in Caldari Navy Convoy AR06248-E. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
21886 534 The Black Viper This is a hostile pirate vessel. It has thief and scoundrel written all over it. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
21887 533 Nefantar Pilgrim This is a hostile pirate vessel. Threat level: Deadly 1740 91,59 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
21888 744 Siege Warfare Mindlink This advanced interface link drastically improves a commander's siege warfare ability by directly linking to the active shield systems of all ships in the fleet. Effect: 50% increase to the command bonus of Siege Warfare Link modules. Replaces siege warfare skill bonus with fixed 15% shield HP bonus. NULL 1 0 1 0 1 NULL 0,00 1 1188 0,05 2096
21889 744 Information Warfare Mindlink This advanced interface link drastically improves a commander's information warfare ability by directly linking to the sensor arrays of all ships in the fleet. Effect: 50% increase to the command bonus of Information Warfare Link modules. Replaces information warfare skill bonus with fixed 15% targeting range bonus. NULL 1 0 1 0 1 NULL 0,00 1 1188 0,05 2096
21890 744 Skirmish Warfare Mindlink This advanced interface link drastically improves a commander's skirmish warfare ability by directly linking to the navigation systems of all ships in the fleet. Effect: 50% increase to the command bonus of Skirmish Warfare Link modules. Replaces skirmish warfare skill bonus with fixed 15% agility bonus. NULL 1 0 1 0 1 NULL 0,00 1 1188 0,05 2096
21891 306 Kutill's Storage Bin The wrecked container drifts silently amongst the stars. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
21892 526 Hacker's Keycard Key to gain entry to the Maru headquarters in Ani. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21893 526 Kutill's Data Chip This data chip contains the code for a hacker-program developed by Dagras Kutill to infiltrate the Brutor Y.976 computer mainframe in Barkrik. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
21894 83 Republic Fleet EMP L Large Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1302 10 1 0,025 0 100 NULL 10000,00 1 987 0,07 1302
21896 83 Republic Fleet EMP M Medium Projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. 1294 1 1 0,0125 0 100 NULL 4000,00 1 988 0,07 1294
21898 83 Republic Fleet EMP S Small projectile Ammo. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. Small projectile Ammo 1286 1 0,01 0,0025 0 100 NULL 1000,00 1 989 0,07 1286
21900 83 Republic Fleet EMP XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. A new technology, this highly advanced ammunition emits a focused EM pulse. Very potent against shields. NULL 10 1 0,125 0 100 NULL 100000,00 1 1006 0,07 2829
21902 83 Republic Fleet Fusion L Large Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1303 10 1 0,025 0 100 NULL 7000,00 1 987 0,07 1303
21904 83 Republic Fleet Fusion M Medium Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1295 1 1 0,0125 0 100 NULL 2750,00 1 988 0,07 1295
21906 83 Republic Fleet Fusion S Small Projectile Ammo. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. 1287 1 0,01 0,0025 0 100 NULL 700,00 1 989 0,07 1287
21908 83 Republic Fleet Fusion XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. The destructive power of a fusion warhead is superior to most other projectile warheads available, although it has problems penetrating heavy shield systems. NULL 10 1 0,125 0 100 NULL 70000,00 1 1006 0,07 2830
21910 83 Republic Fleet Nuclear L Large Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1304 10 1 0,025 0 100 NULL 3000,00 1 987 0,07 1304
21912 83 Republic Fleet Nuclear M Medium Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. Used In Medium Projectile Weapons 1296 1 0,05 0,0125 0 100 NULL 1200,00 1 988 0,07 1296
21914 83 Republic Fleet Nuclear S Small Projectile Ammo. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. 1288 1 0,01 0,0025 0 100 NULL 300,00 1 989 0,07 1288
21916 83 Republic Fleet Nuclear XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Nuclear weapons are considered by most races to be crude and primitive. However, the Minmatar still favor them over more sophisticated weapons due to the abundance of materials for plutonium production in Minmatar space. NULL 10 1 0,125 0 100 NULL 30000,00 1 1006 0,07 2831
21918 83 Republic Fleet Phased Plasma L Large Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1305 10 1 0,025 0 100 NULL 8000,00 1 987 0,07 1305
21920 83 Republic Fleet Phased Plasma XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. NULL 10 1 0,125 0 100 NULL 80000,00 1 1006 0,07 2832
21922 83 Republic Fleet Phased Plasma M Medium Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1297 1 1 0,0125 0 100 NULL 3250,00 1 988 0,07 1297
21924 83 Republic Fleet Phased Plasma S Small Projectile Ammo. This ammo uses a similar plasma containment core as hybrid charges except that it is mounted in a standard cannon shell. 1289 1 0,01 0,0025 0 100 NULL 800,00 1 989 0,07 1289
21926 83 Republic Fleet Proton L Large Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1306 10 1 0,025 0 100 NULL 4000,00 1 987 0,07 1306
21928 83 Republic Fleet Proton M Medium Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. Used In Medium Projectile Weapons 1298 1 1 0,0125 0 100 NULL 1650,00 1 988 0,07 1298
21930 526 Sealed Case of GI Paradise Missiles A crate of GI Paradise Cruise missiles courtesy of the Minmatar Republic. 182 1 1 250 0 1 NULL 0,00 1 NULL 0 182
21931 83 Republic Fleet Proton S Small Projectile Ammo. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. 1290 1 0,01 0,0025 0 100 NULL 400,00 1 989 0,07 1290
21933 83 Republic Fleet Proton XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. Emits a focused, high intensity proton burst upon impact. Fairly effective vs. both shields and armor. NULL 10 1 0,125 0 100 NULL 40000,00 1 1006 0,07 2833
21935 83 Republic Fleet Titanium Sabot L Large Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1307 10 1 0,025 0 100 NULL 6000,00 1 987 0,07 1307
21937 83 Republic Fleet Titanium Sabot M Medium Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. Used In Medium Projectile Weapons 1299 1 1 0,0125 0 100 NULL 2350,00 1 988 0,07 1299
21939 83 Republic Fleet Titanium Sabot S Small Projectile Ammo. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation fletchets that cause considerable damage to the vulnerable interior structure. 1291 1 0,01 0,0025 0 100 NULL 600,00 1 989 0,07 1291
21941 83 Republic Fleet Titanium Sabot XL Extra Large Projectile Ammo. Can be used only by starbase defense batteries and capital ships like dreadnoughts. This is among the most feared ammunition around. It has excellent penetration. Once the ship's outer layer is penetrated, the core explodes, spraying the interior with a cloud of fragmentation flechettes that cause considerable damage to the vulnerable interior structure. NULL 10 1 0,125 0 100 NULL 60000,00 1 1006 0,07 2834
21943 535 Amarr Factory Outpost Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 1 798 0 21
21944 535 Caldari Research Outpost Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1750000000,00 1 798 0 21
21945 535 Gallente Administrative Outpost Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 2000000000,00 1 798 0 21
21946 535 Minmatar Service Outpost Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000000,00 1 798 0 21
21947 536 Station Construction Parts Assorted parts of metal, textiles, composite fabrics and miscellaneous machinery - the basic building blocks for the assembly and operation of a space outpost. NULL 0 10000 100000 0 1 NULL 22500000,00 1 780 0 2875
21948 447 Station Construction Parts Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21949 536 Station Hangar Array Components for the construction of individualized ship and module hangars in space outposts. NULL 0 10000 100000 0 1 NULL 39375000,00 1 780 0 2876
21950 447 Station Hangar Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21951 536 Station Storage Bay One of the myriad construction components required for the building of space outposts. NULL 0 10000 100000 0 1 NULL 22500000,00 1 780 0 2877
21952 447 Station Storage Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21953 536 Station Laboratory Construction materials and research tools for space outpost laboratories. NULL 0 10000 100000 0 1 NULL 90000000,00 1 780 0 2878
21954 447 Station Laboratory Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21955 536 Station Factory Materials required for the construction of factory facilities in a space outpost. NULL 0 10000 100000 0 1 NULL 84375000,00 1 780 0 2879
21956 447 Station Factory Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21957 536 Station Repair Facility Lathes, grinders, riveting machines, uncoilers, and various other pieces of machinery required for the operation of an outpost repair facility. NULL 0 10000 100000 0 1 NULL 95625000,00 1 780 0 2880
21958 447 Station Repair Facility Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21959 536 Station Reprocessing Plant Parts required for the construction of a space outpost materials refinery. NULL 0 10000 100000 0 1 NULL 95625000,00 1 780 0 2881
21960 447 Station Reprocessing Plant Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21961 536 Station Docking Bay Mechanical components required for the construction of an outpost docking bay. NULL 0 10000 100000 0 1 NULL 84375000,00 1 780 0 2882
21962 447 Station Docking Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21963 536 Station Market Network Market access electronics and secure storage facilities of market goods for space outposts. NULL 0 10000 100000 0 1 NULL 142500000,00 1 780 0 2883
21964 447 Station Market Network Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21965 536 Station Medical Center Medicine, anaesthetics, surgical supplies and complete cloning facilities for space outposts. NULL 0 10000 100000 0 1 NULL 56250000,00 1 780 0 2884
21966 447 Station Medical Center Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21967 536 Station Office Center Materials for the construction of dozens of offices, as well as computer systems and supplies needed for their day-to-day running. NULL 0 10000 100000 0 1 NULL 88750000,00 1 780 0 2874
21968 447 Station Office Center Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21969 536 Station Mission Network A computerized interface allowing people to barter goods and services with the outpost acting as centralized broker and data bank. NULL 0 10000 100000 0 1 NULL 72500000,00 1 780 0 2873
21970 447 Station Mission Network Blueprint NULL NULL 0 0 0,01 0 1 NULL 200000000,00 1 1357 0 96
21971 526 Broken ComLink Scanner A hi-tech surveillance equipment capable of breaking into secure communication lines and listen in on the chatter. It's broken beyond repair. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1364
21972 533 Machul Mu'Shabba No information available. 1885 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
21973 526 Machul's Head This is the head of Machul Mu'shabba, a mercenary in employment of the Brutor Tribe. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
21974 562 Outlaw Arrogator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
21975 562 Outlaw Imputor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
21976 562 Outlaw Infiltrator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1832 50 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
21977 562 Outlaw Invader This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1832 50 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
21978 562 Outlaw Despoiler This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
21979 562 Outlaw Saboteur This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1828 50 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
21980 562 Outlaw Plunderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
21981 562 Outlaw Wrecker This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1831 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
21982 562 Outlaw Destructor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1830 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
21983 562 Outlaw Demolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
21984 561 Gunslinger Silencer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1823 150 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
21985 561 Gunslinger Ascriber This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1826 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
21986 561 Gunslinger Killer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1825 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
21987 561 Gunslinger Murderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
21988 800 Ace Arrogator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
21989 800 Ace Imputor Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1827 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
21990 800 Ace Infiltrator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1832 50 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
21991 800 Ace Invader Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1832 50 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
21992 800 Ace Despoiler Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
21993 800 Ace Saboteur Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
21994 800 Ace Plunderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
21995 800 Ace Wrecker Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1831 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
21996 800 Ace Destructor Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
21997 800 Ace Demolisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
21998 798 Deuce Silencer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1823 150 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
21999 798 Deuce Ascriber Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1826 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
22000 798 Deuce Killer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1825 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
22001 563 Bandit Gatherer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1968 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
22002 563 Bandit Ferrier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1827 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
22003 563 Bandit Loader This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1827 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
22004 563 Bandit Courier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1823 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
22005 550 Cyber Hijacker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
22006 550 Cyber Rogue This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Low 344 50 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
22007 550 Cyber Outlaw This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 341 50 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
22008 550 Cyber Thug This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 340 50 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
22009 550 Cyber Ruffian This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
22010 550 Cyber Nomad This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 342 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
22011 550 Cyber Ambusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
22012 550 Cyber Raider This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
22013 550 Cyber Hunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
22014 550 Cyber Impaler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22015 789 Psycho Hijacker Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
22016 789 Psycho Rogue Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 344 50 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
22017 789 Psycho Outlaw Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 341 50 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
22018 789 Psycho Thug Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 340 50 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
22019 789 Psycho Ruffian Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
22020 789 Psycho Nomad Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 342 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
22021 789 Psycho Ambusher Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
22022 789 Psycho Raider Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
22023 789 Psycho Hunter Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
22024 789 Psycho Impaler Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22025 554 Degenerate Harvester This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 344 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
22026 554 Degenerate Gatherer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 344 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
22027 554 Degenerate Ferrier This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 341 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
22028 554 Degenerate Loader This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 341 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22029 563 Bandit Harvester This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1968 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
22030 526 Destroyed ComLink Scanner A small fragment of a ComLink Scanner. It is unusable and too badly damaged to be really discernable. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1364
22031 494 ComLink Scanner This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. This modified version sends out bursts of high-frequency waves. 1217 70 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22032 306 Podded Pilot The remains of a pod. The remains of the dead pilot are still inside. 73 2 10000 1200 1400 1 NULL 0,00 0 NULL 0 73
22033 526 Republic Pilot The remains of a Republic Fleet pilot. 2741 0 80 1 0 1 NULL 0,00 1 NULL 0 398
22035 526 Body Bag A standard issue body bag. It is occupied. 2741 0 80 1 0 1 NULL 0,00 1 NULL 0 398
22036 526 Republic Fleet Deserter The remains of a Republic Fleet pilot that deserted. 2741 0 80 1 0 1 NULL 0,00 1 NULL 0 398
22037 526 Republic Repair Kit Hi tech electronic gadgets and tools. Those with enough knowledge can fix just about anything with one of these. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1185
22038 526 Norak Pakkul's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the rebel rouser Norak Pakkul. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
22039 494 Hiding Hole The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. 2521 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22040 534 Republic Deserter This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22041 534 Norak Pakkul This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22042 533 Pakkul's Thugs This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22043 255 Tactical Weapon Reconfiguration Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level. NULL 0 0 0,01 0 1 NULL 25000000,00 1 364 0 33
22044 526 Vat of Aqua Regia Acid A fuming yellowish liquid made by combining hydrochloric acid and nitric acid. Extremely corrosive. Often used as an ingredient in chemical weapons. NULL 0 100 500 0 1 NULL 0,00 1 NULL 0 1199
22045 526 Remains of Thukker Pest Smoldering remains of a Thukker pirate. 2741 0 80 1 0 1 NULL 0,00 1 NULL 0 398
22046 526 DNA Samples of Republic Commandos DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This is a batch of DNAs taken from the remains of several Republic Special Forces troopers. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
22047 494 Special Forces Command Post Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards. Which is exactly what the Matari would have you think. This particular one is being used by several Republic commandos trying to lay low. 1711 471 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
22048 534 Thukker Nomad Chief This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22049 526 REF Insignia This insignia marks the bearer as a member of the Republic Expeditionary Force in the Ani constellation. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22052 533 REF Pilot This pilot is a member of the Republic Expeditionary Force. 1885 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
22053 185 Automated Centii Keyholder This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate. 1238 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
22054 526 Thukker Loot Mangled loot scavenged from old Nefantar bases. NULL 0 10 10 0 1 NULL 58624,00 1 NULL 0,05 2225
22055 526 Motherload Bomb Huge, homemade bomb. Looks lethal. 1007 0 1000 380 0 1 NULL 0,00 1 NULL 0 1007
22056 526 Rebel Biomass A mass of congealed blood and ripped intestines that look very much like it once belonged to a human. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
22057 533 Roaming Rebel Rebel on a cruiser. Might have cause too, hard to tell. 1885 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
22058 533 Thukker Scavenger Thukker nomad out scavenging. Looks very efficient. 1885 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
22059 494 Small Rebel Base A small bunker, there for accommodation and increased mobility of troops and other personnel. This one holds several Minmatar freedom fighters. 2479 713 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22060 526 Frozen Livers These cryogenic storage containers are used to transfer body-parts without risk of decay. NULL 0 100 10 0 1 NULL 0,00 1 NULL 0 2039
22061 306 Ship Wreckage The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
22062 526 Mangled Corpses These mangled corpses belong to a group of Gallente tourists who seem to have been killed by an explosion aboard their craft. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
22063 526 Empty Data Chip An empty data chip, marked as being owned by Dagras Kutill. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22064 226 Indestructible Radio Telescope This huge radio telescope contains fragile but advanced sensory equipment. A structure such as this has enormous capabilities in crunching survey data from nearby systems and constellations. 2505 2636 0 100000000 0 1 NULL 0,00 0 NULL 0 NULL
22067 283 Ambassador Hugo Farin An official ambassador of the Minmatar Republic. NULL 0 130 3 0 1 NULL 0,00 1 NULL 0 2538
22068 306 Amarr Workers' Quarters This is where the workers on the plantation which are of Amarrian descent reside while off-duty. This is also where guests stay, regardless of race. 2515 379 100000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
22069 283 Inspector Layna Whizon An official ambassador of the Minmatar Republic. NULL 0 70 2 0 1 NULL 0,00 1 NULL 0 2537
22072 306 Ship Wreckage2 The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
22073 526 Bono Zakan Corpse The corpse of a Sebiestor agent, working for the Minmatar Republic. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
22074 526 Gist Database Codes These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
22075 534 Arrak Nutan The Gist Overseer of their stronghold within Hjoramold. 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22076 533 Huriki Vunau An inauspicious cruiser pilot. 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
22077 526 Encoded Gurista Intelligence Dossier Encoded information for Gurista strike forces. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
22078 526 Modified Laser Rifles Laser rifles, used both for warfare and personal security. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
22079 534 Kael Nutan This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22080 526 TX-890 Polytextile Fabric This extremely tough and durable synthetic fabric is specially manufactured by Nugoeihuvi for use in some of their more extreme entertainment material. NULL 0 200 1 0 1 NULL 0,00 1 NULL 0 1189
22081 517 Frain's Rupture A Rupture piloted by an agent. 302 109 0 0 0 1 2 0,00 0 NULL 0 NULL
22082 533 Jerpam Hollek A double agent who needs to be neutralized. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
22083 526 Jerpam Hollek's Head This is the head of the villainous double agent, Jerpam Hollek. It doesn't look like it's going to be talking any time soon. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
22084 306 Ship Carcass The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1021 4023 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
22085 283 Injured Slaves Slavery has always been a questionable industry, favored by the Amarr Empire and detested by the Gallente Federation. NULL 0 200 3 0 1 NULL 0,00 1 NULL 0 2541
22086 816 Freedom Command Ship The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly 2161 250 19000000 850000 600 1 2 0,00 0 NULL 0,07 NULL
22087 526 Ancient Vherokior Medallion This medallion was once worn by the leaders of the Vherokior tribe, as a symbol of their superiority over other members of the community. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 2532
22088 533 Roark An ex-miner and inveterate gambler who has no idea how to treat a lady. Needs to be taught a lesson. 1825 221,05 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
22089 283 Lucia Deep A dazzling beauty with a mischievous gleam in her eye. NULL 0 60 0,1 0 1 NULL 0,00 1 NULL 0 2537
22091 533 Sleeban Iratur The owner and proprietor of the "Red Roid" establishment, this not-so-gentleman is a prime example of why human beings should preferably not mate with other species. 1826 175 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
22092 527 Honim Iratur A sniveling toad with little to offer humanity. 1831 39 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
22093 527 Umeld Iratur A worthless toad with little to offer humanity. 1831 39 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
22094 533 Garp Soolim This man, sir, is a liar and a cheat. 1825 221,05 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
22095 521 Garp Soolim's ID Tag This is the ID tag of one Garp Soolim. NULL 0 0,1 0,1 0 1 8 0,00 1 NULL 0 2040
22096 526 Hraldar's Sculpture Bronze Sculpture of the long deceased Minmatar general, Hraldar. NULL 0 100 5 0 1 NULL 2000,00 1 NULL 0 2041
22097 534 Bazeri Palen Bazeri is one of the leaders of the Maru Rebels. 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22098 494 Bastion Museum The Bastion Museum holds various old relics gathered from the days of Nefantar rule in this sector. 2521 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22099 526 Telligman's Stone NULL NULL 0 10000 180 0 1 NULL 0,00 1 NULL 0 26
22100 526 Namian's Artifacts These crates contain artifacts of the Ni-Kunni treasure hunter, Sydri Namian. NULL 0 100 10 0 1 NULL 0,00 1 NULL 0 2039
22101 526 ST 58 Memory Chip A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22102 526 ST 59 Memory Chip A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22103 526 ST 60 Memory Chip A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22104 533 ST 60 Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22105 533 ST 59 Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22106 527 ST 58 Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22107 300 Low-grade Crystal Alpha This ocular filter has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
22108 300 Low-grade Crystal Beta This memory augmentation has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
22109 300 Low-grade Crystal Delta This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
22110 300 Low-grade Crystal Epsilon This social adaptation chip has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
22111 300 Low-grade Crystal Gamma This neural boost has been modified by Guristas scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to shield boost amount Set Effect: 10% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
22112 300 Low-grade Crystal Omega This implant does nothing in and of itself, but when used in conjunction with other Crystal implants it will boost their effect. Primary Effect: 25% bonus to the strength of all Crystal implant secondary effects Note: Does not affect capital class modules. NULL 1 0 1 0 1 NULL 0,00 1 1151 0,05 2224
22113 300 Low-grade Halo Alpha This ocular filter has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Perception Secondary Effect: 1% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
22114 300 Low-grade Halo Beta This memory augmentation has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Memory Secondary Effect: 1.25% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
22115 300 Low-grade Halo Delta This cybernetic subprocessor has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Intelligence Secondary Effect: 1.5% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
22116 300 Low-grade Halo Epsilon This social adaptation chip has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Charisma Secondary Effect: 2% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
22117 300 Low-grade Halo Gamma This neural boost has been modified by Angel scientists for use by their elite officers. Primary Effect: +2 Bonus to Willpower Secondary Effect: 1.75% reduction in ship's signature radius Set Effect: 10% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
22118 300 Low-grade Halo Omega This implant does nothing in and of itself, but when used in conjunction with other Halo implants it will boost their effect. Primary Effect: +25% bonus to the strength of all Halo implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 1151 0,05 2224
22119 300 Low-grade Slave Alpha This ocular filter has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% bonus to armor HP Set Effect: 10% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
22120 300 Low-grade Slave Beta This memory augmentation has been modified by Sansha scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% bonus to armor HP Set Effect: 10% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
22121 300 Low-grade Slave Delta This cybernetic subprocessor has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% bonus to armor HP Set Effect: 10% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
22122 300 Low-grade Slave Epsilon This social adaption chip has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% bonus to armor HP Set Effect: 10% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
22123 300 Low-grade Slave Gamma This neural boost has been modified by Sanshas scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% bonus to armor HP Set Effect: 10% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
22124 300 Low-grade Slave Omega This implant does nothing in and of itself, but when used in conjunction with other Slave implants it will boost their effect. Primary Effect: 25% bonus to the strength of all Slave implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 1151 0,05 2224
22125 300 Low-grade Snake Alpha This ocular filter has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Perception Secondary Effect: 0.5% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
22126 300 Low-grade Snake Beta This memory augmentation has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Memory Secondary Effect: 0.625% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
22127 300 Low-grade Snake Delta This cybernetic subprocessor has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 0.875% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
22128 300 Low-grade Snake Epsilon This social adaption chip has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Charisma Secondary Effect: 1% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
22129 300 Low-grade Snake Gamma This neural boost has been modified by Serpentis scientists for use by their elite smugglers. Primary Effect: +2 bonus to Willpower Secondary Effect: 0.75% bonus to maximum velocity Set Effect: 10% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
22130 300 Low-grade Snake Omega This implant does nothing in and of itself, but when used in conjunction with other Snake implants it will boost their effect. Primary Effect: 150% bonus to the strength of all Snake implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 1151 0,05 2224
22131 300 Low-grade Talisman Alpha This ocular filter has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +2 bonus to Perception Secondary Effect: 1% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 618 0,05 2053
22133 300 Low-grade Talisman Beta This memory augmentation has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +2 bonus to Memory Secondary Effect: 2% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 619 0,05 2061
22134 300 Low-grade Talisman Delta This cybernetic subprocessor has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +2 bonus to Intelligence Secondary Effect: 4% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 621 0,05 2062
22135 300 Low-grade Talisman Epsilon This social adaption chip has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +2 bonus to Charisma Secondary Effect: 5% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 622 0,05 2060
22136 300 Low-grade Talisman Gamma This neural boost has been modified by bloodraider scientists for use by their elite officers. Primary Effect: +2 bonus to Willpower Secondary Effect: 3% reduction in the duration of modules requiring the Energy Emission Systems skill Set Effect: 10% bonus to the strength of all Talisman implant secondary effects NULL 1 0 1 0 1 NULL 0,00 1 620 0,05 2054
22137 300 Low-grade Talisman Omega This implant does nothing in and of itself, but when used in conjunction with other Talisman implants it will boost their effect. Primary Effect: 25% bonus to the strength of all Talisman implant secondary effects. NULL 1 0 1 0 1 NULL 0,00 1 1151 0,05 2224
22138 306 Minmatar Prison_Mission This rat-infested prison is being closely guarded by Maru personnel. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22139 283 Kardimo Palettan A member of Ekdit Spitek's census gathering team. NULL 0 80 3 0 1 NULL 0,00 1 NULL 0 2536
22140 526 Tri-Vitoc The Tri-Vitoc is an offshoot of the infamous Vitoc drug used by the Amarrians to control their most precious slaves. Yet, Tri-Vitoc is not an Amarrian design, but a Gallentean one, a futile attempt at developing an antidote for Vitoc. Tri-Vitoc has much the same effects as normal Vitoc, but is also known to heighten the senses, even to the point of causing hallucinations. NULL 0 800 0,5 0 1 NULL 0,00 1 NULL 0 1207
22141 526 Finger Bone Finger bone, taken from the body of a pirate. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
22142 526 Prophecy Virus The latest doomsday prophecies of the Blind Muse in a plug-and-play format. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22143 283 Freed Pet Slaves These former pet slaves have been cleansed of their Vitoc dependency. But the trauma of what they had to endure while in captivity still haunts them. NULL 0 400 1 0 1 NULL 0,00 1 NULL 0 1204
22144 526 Sadry Damoklet's Head Decapitated head of Sadry Damoklet, an Amarrian Holder of such notorious perversity that he was exiled from the Empire. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
22145 494 Refitted Bestower This Bestower-class industrial is currently undergoing maintenance. This particular vessel has been greatly modified and set up as a covert pleasure barge. 1064 660 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
22146 526 Forged Waypoint Logs Logs made to look like official imperial documents giving certain waypoint settings. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
22148 803 Searcher Drone_MISSION Spawn Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22149 526 Searcher Drone's Memory Chip A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22150 306 Ship Wreckage3 The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
22151 526 Yttora's Corpse The corpse of an Urban Management census taker. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
22152 526 ID Card Generator Generates fake ID's for those who wish to avoid detection by CONCORD. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1362
22153 534 Ketta Tommin This is a commander of the Maru Rebels. 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22154 534 Choiji the Vanquisher One of the most feared combatants in this part of the world, Choiji is rumored to be the cousin of legendary pirate leader Korako "The Rabbit" Kosakami. Many a hero has fallen to this bandit's deadly cannons. Threat level: Extreme 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
22155 526 Sispur's Security Camera Logs These security camera digital recordings date back a few weeks, mainly portraying the coming and goings of personnel on Sispur's Estate. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22156 494 Sispur Estate Control Tower The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. 2371 3346 100000 1150 8850 1 2 0,00 0 NULL 0 NULL
22157 474 Sispur Estate Keycard This keycard will activate the acceleration gate leading into Sispur's Estate. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22158 494 Damaged Portal Part of a mysterious portal that has long since malfunctioned. 1695 890 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22159 526 Mysterious Portal Parts Parts from a mysterious portal built by an unknown entity long ago. Looks human made, though. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1185
22160 533 Famon Gurch Famon is a well known peddler of contraband goods within the Republic. 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22161 494 Gisti Repair Station This is an Angel operated repair unit charged with cleaning and fixing the old citadel. 2372 1045 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
22162 526 Runic Tablet This tablet is covered in intricate runic signs, totally beyond comprehension. It looks sinister, though. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2041
22163 526 Patrenn's Stash This crate contains a backup of Sifor Patrenn's research material. NULL 0 100 300 0 1 NULL 0,00 1 NULL 0 2039
22164 526 Navy Issue Amplifier An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. NULL 0 2500 200 0 1 NULL 0,00 1 NULL 0 1364
22165 526 Custom-made Antenna A huge antenna designed for use in zero gravity. NULL 0 2500 200 0 1 NULL 0,00 1 NULL 0 1363
22166 526 Portable Power Generator Small generator capable of powering up a small space installation. NULL 0 1500 10 0 1 NULL 0,00 1 NULL 0 1184
22167 526 Broken Science Equipment Left-over equipment from this abandoned research lab. It's badly damaged and probably contaminated. NULL 0 2000 1 0 1 NULL 0,00 1 NULL 0 1186
22168 306 Republic Navy Container The bolted container drifts silently amongst the stars, giving no hint to what treasures it may hide. 16 14 10000 2750 2700 1 NULL 0,00 0 NULL 0 16
22171 533 Angel Scavenger This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22172 273 TEST Drone Skill Test Drone Skill, should give a lot of shields to a drone. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
22173 283 The Infiltrator A mysterious figure of Minmatar ancestry. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2539
22174 526 Blue Box Small, sealed box. A single socket connects it to the outside world. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22175 538 Codebreaker I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 714 0,07 2856
22176 917 Codebreaker I Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 325 0 84
22177 538 Analyzer I An archaeology system used to analyze and search ancient ruins. NULL 500 0 5 0 1 NULL 33264,00 1 714 0,07 2857
22178 917 Analyzer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 325 0 84
22179 517 Apheta Zenakon's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22180 517 Hakno Lekan's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22181 517 Jachael Menson's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22182 494 Barou Lardoss's Iteron This a Iteron V-class industrial. 328 553 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
22184 494 Gallente Miner_Mission LCS The Atron is a hard nugget with an advanced power conduit system, but little space for cargo. Although the Atron is a good harvester when it comes to mining, its main ability is as a combat vessel. It is sometimes used by the Gallente Navy and is generally considered an expendable low-cost craft. 1810 31 1200000 22500 500 1 8 0,00 0 NULL 0 NULL
22185 517 Cosmos Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
22186 517 Wenda Lamort A Tristan piloted by an agent. 2146 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
22187 517 Jaak Rozake A Tristan piloted by an agent. 2146 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
22188 517 Beteux Maron A Tristan piloted by an agent. 2146 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
22189 517 Cosmos Punisher A Punisher piloted by an agent. 300 40 0 0 0 1 4 0,00 0 NULL 0 NULL
22190 517 Demi Lazerus's Punisher A Punisher piloted by an agent. 1734 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
22191 517 Nikmar Jyran's Punisher A Punisher piloted by an agent. 1734 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
22192 517 Taspar Zolankor's Punisher A Punisher piloted by an agent. 1734 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
22193 517 Cosmos Kestrel A Kestrel piloted by an agent. 313 45,98 1700000 19700 305 1 1 0,00 0 NULL 0 NULL
22194 521 Minmatar Republic Narcotic Officer's Tag This tag belonged to a narcotics officer working for the Minmatar Republic. These can often be found working in the Ani constellation, trying to uncover the secrets of the various drug-cartels working there. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 2040
22195 517 Peeta Waikon's Kestrel A Kestrel piloted by an agent. 1791 45,98 1700000 19700 305 1 1 0,00 0 NULL 0 NULL
22196 517 Rokuza Taman's Kestrel A Kestrel piloted by an agent. 1791 45,98 1700000 19700 305 1 1 0,00 0 NULL 0 NULL
22197 517 Vaktan Sido's Kestrel A Kestrel piloted by an agent. 1791 45,98 1700000 19700 305 1 1 0,00 0 NULL 0 NULL
22201 474 Uni-Dimensional Algorithm Code This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22203 521 Angel Drug Addict Tag This tag was carried by an Angel Cartel drug addict. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 2040
22204 521 Red Hammer's Personal Effects These are the personal effects of a drug addict who goes by the nickname Red Hammer. NULL 0 25 10 0 1 NULL 0,00 1 NULL 0 2039
22205 526 Godun Sakt's Diamond Drill This Diamond Drill belongs to a man named Godun Sakt. Stored in a small box to avoid damage, this item is extremely valuable in the right hands. NULL 0 25 10 0 1 NULL 0,00 1 NULL 0 2039
22206 526 Blood Sample A blood sample given by one of the infected people inhabiting the Ani constellation. Avoid coming close or you might catch the disease yourself. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
22207 526 Analyzed Blood Sample This blood sample is infected with the deadly Alobe virus. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
22208 283 Prostitute An individual who provides sexual services in exchange for currency. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 2543
22209 283 Refugee A person who has fled from their home because of war, political oppression or religious persecution. NULL 0 60 3 0 1 NULL 0,00 1 NULL 0 2542
22210 283 Cloned SOE officer This is the clone of an officer who previously worked for the Sisters of Eve. It has a strange mind-controlling implant inserted. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2543
22211 526 Angel Cartel Computer Hardware Modified, overclocked and hacked are the trademarks of the Angel Cartel hardware designers. These components are superior to most other computer systems. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1362
22214 526 Godun Sakt's Questionable Holoreel What is on this holoreel? Only its owner, Godun Sakt, can tell. NULL 0 100 0,5 0 1 NULL 0,00 1 NULL 0 1177
22217 526 Strange Construction Blocks These construction blocks feel lighter than normal. Perhaps they are hollow on the inside? NULL 0 10000 4 0 1 NULL 0,00 1 NULL 0 26
22218 526 Drug Delivery Package These illegal substances are encased in a special magnetically sealed container so the Empire's security forces cannot detect them. NULL 0 25 10 0 1 NULL 0,00 1 NULL 0 2039
22219 526 Replacement Laboratory Equipment These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. These specific parts are intended for repair and maintenance of a laboratory. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1185
22220 526 Mind-Altering Drugs Inhaling this once can make a person's brain unable to function like it should. One becomes submissive to others and some even lose the will to live. Most addicts end up committing suicide. NULL 0 1,4 1 0 1 NULL 0,00 1 NULL 0 1183
22221 517 Cosmos Scorpion A Scorpion piloted by an agent. 50 250 115000000 1040000 550 1 1 0,00 0 NULL 0 NULL
22222 314 Classified Report - Station Defenses These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
22223 306 Guristas Officer's Quarters_Mission_Spy Stash The highest ranking personnel within this deadspace pocket reside here. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22225 306 Sleeper Data Storage This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
22226 306 Sleeper Debris Piece This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
22227 316 Armored Warfare Link - Rapid Repair I Increases the speed of the fleet's personal and targeted armor repair systems. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
22228 316 Siege Warfare Link - Shield Efficiency I Reduces the capacitor need of the fleet's shield boosters and shield transporters. Warfare links are dedicated fleet command systems designed for use on battlecruisers and advanced command class ships. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
22229 464 Ice Harvester II A unit used to extract valuable materials from ice asteroids. Used on Mining barges and Exhumers. 11269 25 0 5 0 1 NULL 1906560,00 1 1038 0,07 2526
22230 490 Ice Harvester II Blueprint NULL 1061 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1061
22231 526 Recruitment Center Data Log These data logs contain information on the comings and goings of all new recruits stationed in Fluekele, as well as messages sent to and from the control tower in the recruitment center. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22232 494 Angel Information Center This station is a center of information for the Angel Cartel. Here, they store and filter all the data gathered by their agents throughout the constellation. It also acts as a place of recreation and relaxation for all cartel members in the area. 2782 4974 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
22233 533 Vanir Makono This is a Thukker Tribe envoy to the Angel Cartel base in Inder. 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22234 526 Vanir Makono's DNA A DNA sample taken from the Thukker Tribe pirate, Vanir Makono. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
22235 534 Red Hammer This drug-addict goes by the name of Red Hammer, he is wanted by various factions. 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22236 527 Angel Drug Addict This is a hostile pirate vessel. Threat level: Very high 339 43,6 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
22237 533 Angel Thief This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22238 534 Minmatar Republic Narcotics Officer 3rd Rank This is a narcotics officer working for the Minmatar Republic. 2642 250 19000000 1080000 120 1 2 0,00 0 NULL 0,07 NULL
22239 533 Minmatar Republic Narcotics Officer 2nd Rank This is a narcotics officer working for the Minmatar Republic. 336 101 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
22240 527 Minmatar Republic Narcotics Officer 1st Rank This is a narcotics officer working for the Minmatar Republic. 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
22241 494 Deserted Nefantar Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. Deserted years ago by the Nefantar tribe, this bunker is now used as storage by the Angel Cartel. 2479 713 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22242 269 Capital Ship Construction Skill at the construction of capital ships. NULL 0 0 0,01 0 1 NULL 75000000,00 1 372 0 33
22246 534 Minmatar Republic Narcotics Deputy This is a hostile pirate vessel. Threat level: Deadly 335 500 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22247 306 Nefantar Debris_Mission This Floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
22248 526 Ancient Nefantar Sculpture NULL NULL 0 100 5 0 1 NULL 2000,00 1 NULL 0 2041
22249 526 Lagaster Malotoff's Tag This Angel Cartel insignia may prove valuable if turned in at the proper authorities. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2312
22250 533 Lagaster Malotoff This is the commander of the Gist fleet in the Minmatar Military Depot. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22253 533 Rekker Malkun The Maller is the largest cruiser class used by the Amarrians. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. In the Amarr Imperial Navy, the Maller is commonly used as the spearhead for large military operations. 1729 134,43 12750000 118000 280 1 4 0,00 0 NULL 0,07 NULL
22254 526 Rekker's Keycard This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22255 520 COSMOS Amarr Seeker NULL 1767 30,68 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL
22256 520 COSMOS Amarr Collector NULL 1765 13 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
22257 520 COSMOS Amarr Engraver NULL 1763 39 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
22258 520 COSMOS Amarr Archon NULL 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
22259 520 COSMOS Amarr Templar NULL 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
22260 520 COSMOS Amarr Shade This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
22261 520 COSMOS Amarr Phantom This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
22262 522 COSMOS Amarr Arch Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1758 192 12000000 120000 450 1 4 0,00 0 NULL 0 NULL
22263 522 COSMOS Amarr Revenant This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
22264 522 COSMOS Amarr Arch Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
22265 522 COSMOS Amarr Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
22266 523 COSMOS Amarr Shadow Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2122 400 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
22267 523 COSMOS Amarr Dark Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 500 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
22268 523 COSMOS Amarr Harbinger This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2122 400 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
22269 523 COSMOS Amarr Patriarch This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 500 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
22270 520 COSMOS Amarr Gamma II Support Frigate NULL 1921 30 1050000 28100 235 1 4 0,00 0 NULL 0,07 NULL
22271 523 COSMOS Amarr Jakar NULL 296 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
22272 522 COSMOS Amarr Maller NULL 57 134,43 12750000 118000 280 1 4 0,00 0 NULL 0,07 NULL
22273 534 Kurzon General NULL 2239 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
22276 534 Kyan Magdesh NULL 2159 400 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
22277 526 Kyan Magdesh's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Mordu's mercenary, Kyan Magdesh. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
22280 803 COSMOS Strain Matriarch Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22281 803 COSMOS Strain Domination Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22282 803 COSMOS Strain Spearhead Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22283 803 COSMOS Viral Infector Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22284 805 COSMOS Marauder Drone NULL 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22285 805 COSMOS Ripper Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22288 526 Angel Cartel Scanner Data A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22289 494 Scanner Tower (cosmos mission) This huge telescope contains fragile but advanced sensory equipment. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22291 367 Ballistic Control System II A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 49920,00 1 645 0,07 2531
22292 400 Ballistic Control System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22293 306 Talocan Data Storage This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
22294 306 Talocan Debris Piece This Floating piece of debris looks like it might be of some value to the right person 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
22295 474 Ancient Ciphering Totem This intriguing code is filled with unfamiliar mathematical algorithms. What little can be discerned is that it can be used to activate a certain acceleration gate. It has a built-in recalibration code that makes it a one-use only passkey. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22296 15 Blood Raider Logistics Outpost NULL 2787 51263 0 0 0 1 4 600000,00 0 NULL 0 NULL
22297 15 Blood Raider Military Outpost NULL 2788 39136 0 0 0 1 4 600000,00 0 NULL 0 NULL
22298 15 Blood Raider Trading Outpost NULL 2789 40731 0 0 0 1 4 600000,00 0 NULL 0 NULL
22299 532 Armored Warfare Link - Damage Control I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22300 532 Armored Warfare Link - Passive Defense I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22301 532 Armored Warfare Link - Rapid Repair I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22302 532 Command Processor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1796640,00 1 799 0 21
22303 532 Information Warfare Link - Electronic Superiority I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22304 532 Information Warfare Link - Recon Operation I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22305 532 Information Warfare Link - Sensor Integrity I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1476280,00 1 799 0 21
22306 532 Siege Warfare Link - Shield Harmonizing I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22307 532 Siege Warfare Link - Active Shielding I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22308 532 Siege Warfare Link - Shield Efficiency I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22309 532 Skirmish Warfare Link - Evasive Maneuvers I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22310 532 Skirmish Warfare Link - Interdiction Maneuvers I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1476280,00 1 799 0 21
22311 532 Skirmish Warfare Link - Rapid Deployment I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22315 526 Encoded RSS Brief This encoded brief may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
22316 527 Nanom Basskel Nanom Basskel, human trafficker and lady of the night. 1736 20,5 10900000 109000 120 1 4 0,00 0 NULL 0,07 NULL
22317 526 Nanom Basskel's Ship Logs Logs providing information about the location of an illegal slave trading hideout. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
22318 306 Angel Hardware Storage This is where the Angel Cartel stores its computer hardware. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
22319 517 Viljanen's Heron A Heron piloted by an agent. Missions: Mini-Profession related 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
22320 494 Brothel The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. 2514 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22321 283 Grace Tarsis Grace Tarsis is a tremendously skilled martial artist. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 2543
22322 533 Gerno Babalu NULL 1885 109 11500000 96000 300 1 2 0,00 0 NULL 0,07 NULL
22324 816 Draben Kuvakei This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 500 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
22325 538 'Daemon' Codebreaker I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2856
22326 917 'Daemon' Codebreaker I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
22327 538 'Codex' Codebreaker I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2856
22328 917 'Codex' Codebreaker I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
22329 538 'Alpha' Codebreaker I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2856
22330 917 'Alpha' Codebreaker I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
22331 538 'Libram' Codebreaker I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2856
22332 917 'Libram' Codebreaker I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 84
22333 538 Talocan Data Analyzer I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2857
22335 538 Sleeper Data Analyzer I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2857
22337 538 Terran Data Analyzer I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2857
22339 538 Tetrimon Data Analyzer I A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 NULL 0,07 2857
22343 306 Nefantar_Debris_Mission2 This damaged hunk of machinery could once have been a part of a powerplant or relay station. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
22390 517 Nikmar Jyran's Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
22391 517 Taspar Zolankor's Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
22428 898 Redeemer Name: Redeemer Hull: Armageddon Class Role: Black Ops Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Viziam Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. Amarr Battleship Skill Bonus: 10% reduction in large energy turret capacitor use and 5% bonus to large energy turret rate of fire per level Black Ops Skill Bonus: 7.5% bonus to large energy turret tracking and multiplies the cloaked velocity by 125% per level Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking 3356 250 150300000 486000 700 1 4 84758920,00 1 1076 0,07 NULL
22429 107 Redeemer Blueprint NULL 297 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
22430 898 Sin Name: Sin Hull: Dominix Class Role: Black Ops Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Sin can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. Gallente Battleship Skill Bonus: 5% bonus to large hybrid turret damage and 10% bonus to drone hit points and damage per skill level Black Ops Skill Bonus: 5% bonus to agility and multiplies the cloaked velocity by 125% per level Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking 3350 250 141700000 454500 700 1 8 84557096,00 1 1078 0,07 NULL
22431 107 Sin Blueprint NULL 318 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
22436 898 Widow Name: Widow Hull: Scorpion Class Role: Black Ops Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota’s ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. Caldari Battleship Skill Bonus: 5% bonus to cruise and siege missile launcher rate of fire and 10% bonus to cruise missile and torpedo velocity per level Black Ops Skill Bonus: 30% bonus to ECM target jammer strength and multiplies the cloaked velocity by 125% per level Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking 3349 250 151100000 468000 650 1 1 85039942,00 1 1077 0,07 NULL
22437 107 Widow Blueprint NULL 50 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
22440 898 Panther Name: Panther Hull: Typhoon Class Role: Black Ops Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further. Developer: Thukker Mix The Thukkers generally favor speed and offensive power over defensive capability. While many of them could be said to lack technological innovation, Thukker Mix vessels are invariably the swiftest and most agile of their kind. Minmatar Battleship Skill Bonus: 5% bonus to large projectile turret rate of fire and 5% bonus to large projectile turret damage per level Black Ops Skill Bonus: 5% bonus to velocity and multiplies the cloaked velocity by 125% per level Note: can fit Covert Cynosural Field Generators and Covert Jump Portal Generators. No targeting delay after decloaking 3355 250 148800000 414000 725 1 2 85242120,00 1 1079 0,07 NULL
22441 107 Panther Blueprint NULL 301 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
22442 540 Eos Name: Eos Hull: Brutix Role: Fleet Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones. Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level Command Ships Skill Bonus: +15 m3 extra Drone Bay space and 3% bonus to effectiveness of Information Warfare Links per level Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. 2925 196 13250000 270000 400 1 8 51935100,00 1 831 0,07 NULL
22443 489 Eos Blueprint NULL 1748 0 0 0,01 0 1 NULL 599156000,00 1 898 0 NULL
22444 540 Sleipnir Name: Sleipnir Hull: Cyclone Role: Field Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential. Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level Command Ships Skill Bonus: 5% bonus to Medium Projectile Turret damage and 10% bonus to Medium Projectile Turret falloff per level Role Bonus: 99% reduction in Warfare Link module CPU need 2912 258 12500000 216000 475 1 2 46900700,00 1 834 0,07 NULL
22445 489 Sleipnir Blueprint NULL 1748 0 0 0,01 0 1 NULL 536736000,00 1 899 0 NULL
22446 540 Vulture Name: Vulture Hull: Ferox Role: Fleet Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for: great long-range capabilities and shield systems unmatched anywhere else. Battlecruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 5% bonus to all shield resistances per level Command Ships Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range and 3% bonus to effectiveness of Siege Warfare Links per level Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. 2807 215 14010000 252000 345 1 1 48960100,00 1 828 0,07 NULL
22447 489 Vulture Blueprint NULL 1748 0 0 0,01 0 1 NULL 571826000,00 1 897 0 NULL
22448 540 Absolution Name: Absolution Hull: Prophecy Role: Field Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited. Battlecruiser Skill Bonus: 10% reduction in Medium Energy Turret capacitor use and 5% bonus to all armor resistances per level Command Ships Skill Bonus: 5% bonus to Medium Energy Turret damage and 5% bonus to Medium Energy Turret rate of fire per level Role Bonus: 99% reduction in Warfare Link module CPU need 2926 173 13500000 234000 350 1 4 49900700,00 1 825 0,07 NULL
22449 489 Absolution Blueprint NULL 1748 0 0 0,01 0 1 NULL 569536000,00 1 896 0 NULL
22452 541 Heretic Name: Heretic Hull: Coercer Role: Interdictor Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Destroyer Skill Bonus: 5% bonus to rocket damage per level 5% bonus to rocket and missile explosion velocity per level Interdictors Skill Bonus: 5% bonus to missile velocity per level 10% bonus to Interdiction Sphere Launcher rate of fire per level Special Ability: Can fit Interdiction Sphere Launchers 2805 144 1371000 47000 380 1 4 4170604,00 1 826 0,07 NULL
22453 487 Heretic Blueprint NULL 1748 0 0 0,01 0 1 NULL 0,00 1 892 0 NULL
22456 541 Sabre Name: Sabre Hull: Thrasher Role: Interdictor Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Destroyer Skill Bonus: 5% bonus to Small Projectile Turret damage per level 10% bonus to Small Projectile Turret tracking speed per level Interdictors Skill Bonus: 10% bonus to Small Projectile Turret falloff per level 10% bonus to Interdiction Sphere Launcher rate of fire per level Special Ability: Can fit Interdiction Sphere Launchers on the ship 2814 138 1285000 43000 400 1 2 4057080,00 1 835 0,07 NULL
22457 487 Sabre Blueprint NULL 1748 0 0 0,01 0 1 NULL 0,00 1 895 0 NULL
22460 541 Eris Name: Eris Hull: Catalyst Role: Interdictor Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generally possess stronger armor. Their electronics capacity, however, tends to be weaker than that of their competitors’. Destroyer Skill Bonus: 10% bonus to Small Hybrid Turret falloff per level 10% bonus to Small Hybrid Turret tracking speed per level Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile thermal damage per level 10% bonus to Interdiction Sphere Launcher rate of fire per level Special Ability: Can fit Interdiction Sphere Launchers 2811 136 1463000 55000 400 1 8 4095860,00 1 832 0,07 NULL
22461 487 Eris Blueprint NULL 1748 0 0 0,01 0 1 NULL 0,00 1 894 0 NULL
22464 541 Flycatcher Name: Flycatcher Hull: Cormorant Role: Interdictor Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. Destroyer Skill Bonus: 10% bonus to Rocket and Light Missile velocity per level 3% bonus to Light Missile effectiveness against faster moving targets per level Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage per level 10% bonus to Interdiction Sphere Launcher rate of fire per level Special Ability: Can fit Interdiction Sphere Launchers 2802 112 1572000 52000 450 1 1 4148720,00 1 829 0,07 NULL
22465 487 Flycatcher Blueprint NULL 1748 0 0 0,01 0 1 NULL 0,00 1 893 0 NULL
22466 540 Astarte Name: Astarte Hull: Brutix Role: Field Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. Developer: Duvolle Labs Duvolle Labs manufactures sturdy ships with a good mix of offensive and defensive capabilities. Since the company is one of New Eden’s foremost manufacturers of particle blasters, its ships tend to favor turrets and thus have somewhat higher power output than normal. Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level Command Ships Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 10% bonus to Medium Hybrid turret falloff per level Role Bonus: 99% reduction in Warfare Link module CPU need 2798 196 13250000 270000 400 1 8 51425700,00 1 831 0,07 NULL
22467 489 Astarte Blueprint NULL 1748 0 0 0,01 0 1 NULL 590626000,00 1 898 0 NULL
22468 540 Claymore Name: Claymore Hull: Cyclone Role: Fleet Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Core Complexion Inc. Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar. Battlecruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to Shield Booster effectiveness per level Command Ships Skill Bonus: 7.5% bonus to Medium Projectile Turret tracking speed and 3% bonus to effectiveness of Skirmish Warfare Links per level Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. 2794 258 12500000 216000 475 1 2 47460100,00 1 834 0,07 NULL
22469 489 Claymore Blueprint NULL 1748 0 0 0,01 0 1 NULL 513546000,00 1 899 0 NULL
22470 540 Nighthawk Name: Nighthawk Hull: Ferox Role: Field Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Field command ships are geared more towards out-and-out combat than their fleet command counterparts, though both ships can hold their own in battle. Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection. Battlecruiser Skill Bonus: 5% bonus to assault missile launcher, heavy assault missile launcher and heavy missile launcher rate of fire and 5% bonus to all shield resistances per level Command Ships Skill Bonus: 5% bonus to missile Kinetic damage and 5% bonus to heavy missile explosion velocity per level Role Bonus: 99% reduction in Warfare Link module CPU need 2801 215 14010000 252000 700 1 1 48400700,00 1 828 0,07 NULL
22471 489 Nighthawk Blueprint NULL 1748 0 0 0,01 0 1 NULL 585336000,00 1 897 0 NULL
22474 540 Damnation Name: Damnation Hull: Prophecy Role: Fleet Command Ship Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. Battlecruiser Skill Bonus: 10% bonus to Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level Command Ships Skill Bonus: 10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously. 2804 173 13500000 234000 645 1 4 50460100,00 1 825 0,07 NULL
22475 489 Damnation Blueprint NULL 1748 0 0 0,01 0 1 NULL 589866000,00 1 896 0 NULL
22476 52 Warp Prohibitor I Disrupts the target ship's navigation computer which prevents it from warping. NULL 0 0 5 0 1 NULL 39424,00 0 NULL 0,07 111
22477 132 Warp Prohibitor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 111
22494 526 Utrainen's Reports These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
22534 743 Inherent Implants 'Highwall' Mining MX-1003 A neural Interface upgrade that boosts the pilot's skill at mining. 3% bonus to mining yield. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
22535 743 Inherent Implants 'Highwall' Mining MX-1005 A neural Interface upgrade that boosts the pilot's skill at mining. 5% bonus to mining yield. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
22536 258 Mining Foreman Basic proficiency at coordinating mining operations. Grants a 2% bonus to fleet members' mining yield per level. Note: The fleet bonus only works if you are the assigned fleet booster. NULL 0 0 0,01 0 1 NULL 75000,00 1 370 0 33
22537 78 Ore compression thingie Increases cargo hold capacity. NULL 10 50 5 0 1 NULL 1664,00 0 NULL 0,07 92
22541 273 Mining Drone Specialization Advanced proficiency at controlling mining drones. 3% Bonus to mining drone yield. NULL 0 0 0,01 0 1 NULL 2000000,00 0 NULL 0 33
22542 546 Mining Laser Upgrade I Increases the yield on mining lasers, but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22543 1139 Mining Laser Upgrade I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 937 0 21
22544 543 Hulk The Hulk is the largest craft in the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Hulk is, bar none, the most efficient mining vessel available. Mining Barge Skill Bonus: 3% better yield for Strip Miners per level 7.5% bonus to all shield resistances per level Exhumers Skill Bonus: 3% better yield for Strip Miners per level 3% reduction in Ice Harvester duration per level Role Bonus: Able to equip Strip Miner and Ice Harvester turrets 2938 254 40000000 200000 8000 1 128 36386496,00 1 875 0,07 NULL
22545 477 Hulk Blueprint NULL 46 0 0 0,01 0 1 NULL 0,00 1 904 0 NULL
22546 543 Skiff The Skiff is the smallest of the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. Skiffs are specialty vessels, designed to mine Mercoxit. Mining Barge Skill Bonus: 3% better yield for Strip Miners per level 7.5% bonus to all shield resistances per level Exhumers Skill Bonus: 60% bonus to Mercoxit Mining Crystal yield multiplier per level 20% reduced chance of Mercoxit gas cloud forming per level Role Bonus: Able to equip Strip Miner and Ice Harvester turrets +2 warp strength 2940 137 10000000 100000 4500 1 128 6878488,00 1 875 0,07 NULL
22547 477 Skiff Blueprint NULL 46 0 0 0,01 0 1 NULL 0,00 1 904 0 NULL
22548 543 Mackinaw The Mackinaw is the medium-sized version of the second generation of mining vessels created by the ORE Syndicate. Exhumers, like their mining barge cousins, are equipped with electronic subsystems specifically designed to accommodate Strip Mining modules. They are also far more resilient, better able to handle the dangers of deep space. The Mackinaw is a specialty vessel, ideally suited for ice mining. Mining Barge Skill Bonus: 3% better yield for Strip Miners per level 7.5% bonus to all shield resistances per level Exhumers Skill Bonus: 5% reduction in Ice Harvester duration per level. Role Bonus: 100% bonus Ice Harvester yield but 25% penalty to ice harvester duration Able to equip Strip Miner and Ice Harvester turrets 2939 202 20000000 150000 6000 1 128 15233572,00 1 875 0,07 NULL
22549 477 Mackinaw Blueprint NULL 46 0 0 0,01 0 1 NULL 0,00 1 904 0 NULL
22551 257 Exhumers Skill for the operation of elite mining barges. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 28000000,00 1 377 0 33
22552 258 Mining Director Advanced proficiency at group mining. 100% bonus to effectiveness of Mining Foreman link modules per level after level 2 is trained. NULL 0 0 0,01 0 1 NULL 400000,00 1 370 0 33
22553 316 Mining Foreman Link - Harvester Capacitor Efficiency I Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
22554 532 Mining Foreman Link - Harvester Capacitor Efficiency I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22555 316 Mining Foreman Link - Mining Laser Field Enhancement I Increases the range of the fleet's mining lasers, gas harvesters and ice harvesters. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
22556 532 Mining Foreman Link - Mining Laser Field Enhancement I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22557 316 Mining Foreman Link - Laser Optimization I Decreases mining laser, gas harvester and ice harvester duration. Foreman Links are dedicated mining operation systems designed to assist foremen in coordinating their operations. While only one of these units can normally be operated at any given time, certain advanced units allow the use of multiple systems. Note: The Fleet bonus only works if you are the assigned fleet booster. NULL 0 0 60 0 1 NULL 161628,00 1 779 0,07 2858
22558 532 Mining Foreman Link - Laser Optimization I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1732280,00 1 799 0 21
22559 744 Mining Foreman Mindlink This advanced interface link drastically improves a commander's Mining Foreman ability by directly linking to the mining laser interfaces of all ships in the fleet. Effect: 50% increase to the command bonus of Mining Foreman Link modules. Replaces mining foreman skill bonus with fixed 15% mining yield bonus. NULL 1 0 1 0 1 NULL 0,00 1 1188 0,05 2096
22564 507 True Sansha Rocket Launcher A tiny launcher that can carry a very limited supply of rockets. Not really intended as a primary weapon but rather as a cheap supplementary weapon system. 1345 0 0 5 0,2531 1 NULL 3000,00 1 NULL 0,07 1345
22565 509 True Sansha Light Missile Launcher Favored by many for its average capacity and firing rate. Useful in both fast attack raids and longer battles. 168 0 0 5 0,81 1 1 3000,00 1 NULL 0,07 168
22566 511 True Sansha Rapid Light Missile Launcher Launcher for cruisers intended to counter fast frigates, can only be fitted with regular light missiles. 1345 0 0 10 1,215 1 1 4224,00 1 NULL 0,07 1345
22567 510 True Sansha Heavy Missile Launcher Designed for long engagements between medium sized ships. Slow firing rate, but makes up for it with a large missile capacity. 169 0 0 10 1,23 1 1 14996,00 1 NULL 0,07 169
22568 506 True Sansha Cruise Missile Launcher A battleship mounted launcher used for long range standoffs with other battleships, but less suitable for bombardment of deployed structures. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. NULL 0 0 20 1,35 1 NULL 99996,00 1 NULL 0,07 2530
22569 508 True Sansha Torpedo Launcher A massive launcher designed for extended bombardments of hard targets like battleships and stations. Contains a huge missile capacity, but has a slow firing rate and trouble targeting small, fast ships. 170 0 0 20 2 1 1 20580,00 1 NULL 0,07 170
22570 743 Inherent Implants 'Yeti' Ice Harvesting IH-1003 A neural Interface upgrade that boosts the pilot's skill at mining ice. Yields a 3% decrease in ice harvester cycle time. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
22571 743 Inherent Implants 'Yeti' Ice Harvesting IH-1005 A neural Interface upgrade that boosts the pilot's skill at mining ice. Yields a 5% decrease in ice harvester cycle time. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
22572 544 Praetor EV-900 Energy Neutralizer Drone 2961 15 3000 25 0 1 4 60000,00 1 843 0,07 NULL
22573 1142 Praetor EV-900 Blueprint NULL 1084 0 0 0,01 0 1 NULL 6000000,00 1 1029 0 1084
22574 545 Warp Scrambling Drone Warp Scrambling Drone 1084 15 3000 5 1200 1 NULL 2000,00 0 NULL 0,07 1084
22576 546 Ice Harvester Upgrade I Decreases the cycle time on Ice Harvester but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22577 1139 Ice Harvester Upgrade I Blueprint NULL NULL 0 0 0,01 0 1 NULL 250000,00 1 937 0 21
22578 268 Mining Upgrades Skill at using mining upgrades. 5% reduction per skill level in CPU penalty of mining upgrade modules. NULL 0 0 0,01 0 1 NULL 80000,00 1 369 0 33
22609 546 Erin Mining Laser Upgrade Increases the yield on mining lasers, but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22611 546 Elara Mining Laser Upgrade Increases the yield on mining lasers, but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22613 546 Carpo Mining Laser Upgrade Increases the yield on mining lasers, but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22615 546 Aoede Mining Laser Upgrade Increases the yield on mining lasers, but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22617 546 Crisium Ice Harvester Upgrade Decreases the cycle time on Ice Harvester but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22619 546 Frigoris Ice Harvester Upgrade Decreases the cycle time on Ice Harvester but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22621 546 Anguis Ice Harvester Upgrade Decreases the cycle time on Ice Harvester but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22623 546 Ingenii Ice Harvester Upgrade Decreases the cycle time on Ice Harvester but causes them to use up more CPU. NULL 1 1 5 0 1 NULL 24960,00 1 935 0,07 1046
22625 517 Kaiko Maina (Merlin) A Merlin piloted by an agent. 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
22629 517 Emma Tharkin (MOA) A Moa piloted by an agent. 49 199,86 0 0 0 1 1 0,00 0 NULL 0 NULL
22630 517 Zoun Makui (Scorpion) A Scorpion piloted by an agent. 50 250 115000000 1040000 550 1 1 0,00 0 NULL 0 NULL
22631 517 Mutama Czeik's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22632 517 Thora Desto's Rupture A Rupture piloted by an agent. 302 109 0 0 0 1 2 0,00 0 NULL 0 NULL
22633 517 Makor Desto's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
22634 438 Medium Biochemical Reactor Array An arena for various different substances to mix and match. The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical. The Medium Biochemical Reactor array may only contain simple biochemical reactions. 2605 937 1000000 4000 1 1 NULL 12500000,00 1 490 0 NULL
22635 517 Jordan Usquen's Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
22636 517 Cosmos Celestis A Celestis piloted by an agent. 319 113 12500000 116000 320 1 8 0,00 0 NULL 0 NULL
22637 517 Babalu Wrezka's Celestis A Celestis piloted by an agent. 319 113 12500000 116000 320 1 8 0,00 0 NULL 0 NULL
22638 517 Cosmos Dominix A Dominix piloted by an agent. 318 250 105000000 1010000 600 1 8 0,00 0 NULL 0 NULL
22639 517 Timmothy Sawyr's Dominix A Dominix piloted by an agent. 318 250 105000000 1010000 600 1 8 0,00 0 NULL 0 NULL
22640 517 Mandor Neek's Punisher An Punisher piloted by an agent. 300 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
22641 517 Jeeta Neek's Omen An Omen piloted by an agent. 1065 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
22642 517 Cosmos Armageddon An Armageddon piloted by an agent. 297 250 0 0 0 1 4 0,00 0 NULL 0 NULL
22643 517 Zaestra Kuramor's Armageddon An Armageddon piloted by an agent. 297 250 110000000 1100000 600 1 4 0,00 0 NULL 0 NULL
22644 517 Skami Zarton's Dramiel A Dramiel piloted by an agent. 338 50 1645000 27289 130 1 2 0,00 0 NULL 0 NULL
22645 517 Numa Fashit's Cynabal A Cynabal piloted by an agent. 337 187 10100000 101000 250 1 2 0,00 0 NULL 0 NULL
22646 517 Kardimo Menka Machariel A Machariel piloted by an agent. 335 500 110000000 1080000 665 1 2 0,00 0 NULL 0 NULL
22647 517 Pol Pat's Rattlesnake A Rattlesnake piloted by an agent. 2159 250 110000000 1080000 665 1 1 0,00 0 NULL 0 NULL
22648 517 Jakuzi Makar's Gila A Gila piloted by an agent. 1824 199,86 10100000 101000 250 1 1 0,00 0 NULL 0 NULL
22649 517 Ippana Maltyr's Worm A Worm piloted by an agent. 314 39 2140000 16500 130 1 1 0,00 0 NULL 0 NULL
22650 517 Jaquon Jalibar's Daredevil A Daredevil piloted by an agent. 339 43,6 1330000 26500 140 1 2 0,00 0 NULL 0 NULL
22651 517 Luthetion Preque's Vigilant A Vigilant piloted by an agent. 1815 167,24 10100000 101000 250 1 8 0,00 0 NULL 0 NULL
22652 517 Hara Lafleur's Vindicator A Vindicator piloted by an agent. 2157 250 110000000 1080000 665 1 8 0,00 0 NULL 0 NULL
22653 517 Miguel Maktar's Succubus A Succubus piloted by an agent. 2640 59 2860000 28600 135 1 4 0,00 0 NULL 0 NULL
22654 517 Karhoum Ykta's Phantasm A Phantasm piloted by an agent. 2643 174 10100000 101000 250 1 4 0,00 0 NULL 0 NULL
22655 517 Ophana Zett's Nightmare A Nightmare piloted by an agent. 2641 500 110000000 1080000 665 1 4 0,00 0 NULL 0 NULL
22656 517 Farak Kali's Cruor An Cruor piloted by an agent. 2632 20,5 2860000 28600 135 1 4 0,00 0 NULL 0 NULL
22657 517 Unnaya Mafir's Ashimmu An Ashimmu piloted by an agent. 2636 192 12000000 118000 280 1 4 0,00 0 NULL 0 NULL
22658 517 Sari Arkhi's Bhaalgorn A Bhaalgorn piloted by an agent. 2644 400 107500000 1150000 675 1 4 0,00 0 NULL 0 NULL
22661 520 COSMOS Gallente Mercenary NULL 1821 31 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
22662 520 COSMOS Gallente Patroller NULL 1821 31 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
22663 520 COSMOS Gallente Sentinel NULL 1819 42 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
22664 520 COSMOS Gallente Defender NULL 1822 39 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
22665 520 COSMOS Gallente Soldier NULL 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
22666 520 COSMOS Gallente Elite Frigate An elite frigate of the Serpentis 1818 36,16 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
22667 522 COSMOS Gallente Drug Baron NULL 1812 113 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
22668 522 COSMOS Gallente Chief Protector NULL 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
22669 522 COSMOS Gallente Sentry 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
22670 522 COSMOS Gallente Captain NULL 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
22671 523 COSMOS Gallente Enforcer NULL 2157 500 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
22672 523 COSMOS Gallente Commodore NULL 2157 500 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
22673 520 COSMOS Gallente Non-Pirate Elite Frigate An elite Ares-class interceptor, designed by Roden Shipyards 1773 31 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
22674 522 COSMOS Gallente Non-Pirate Cruiser The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly 63 167,24 11280000 112000 265 1 8 0,00 0 NULL 0 NULL
22675 523 COSMOS Gallente Non-Pirate Battleship The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Threat level: Deadly 64 250 19000000 1140000 675 1 8 0,00 0 NULL 0 NULL
22676 522 COSMOS Pleasure Cruiser A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. 330 287 13075000 115000 3200 1 8 0,00 0 NULL 0 NULL
22677 517 Cosmos Atron An Atron piloted by an agent. 323 31 0 0 0 1 8 0,00 0 NULL 0 NULL
22678 517 Cosmos Imicus An Imicus piloted by an agent. 322 42 0 0 0 1 8 0,00 0 NULL 0 NULL
22679 517 Cosmos Helios A Helios piloted by an agent. 1841 39 1700000 19700 305 1 8 0,00 0 NULL 0 NULL
22680 517 Cosmos Nemesis A Nemesis piloted by an agent. 1909 39 0 0 0 1 8 0,00 0 NULL 0 NULL
22681 517 Cosmos Enyo An Enyo piloted by an agent. 1771 39 0 0 0 1 8 0,00 0 NULL 0 NULL
22682 517 Cosmos Catalyst A Catalyst piloted by an agent. 2389 163 0 0 0 1 8 0,00 0 NULL 0 NULL
22683 517 Cosmos Thorax A Thorax piloted by an agent. 63 167,24 0 0 0 1 8 0,00 0 NULL 0 NULL
22685 517 Cosmos Vexor A Vexor piloted by an agent. 62 140,15 0 0 0 1 8 0,00 0 NULL 0 NULL
22686 517 Cosmos Megathron A Megathron piloted by an agent. 64 250 0 0 0 1 8 0,00 0 NULL 0 NULL
22693 517 Madibe Arnadi's Rifter A Rifter piloted by an agent. 46 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22694 517 Tori Aman's Punisher A Punisher piloted by an agent. 300 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
22695 517 Hakkuna Baille's Thorax A Thorax piloted by an agent. 63 167,24 0 0 0 1 8 0,00 0 NULL 0 NULL
22696 517 Testo Hrinz's Merlin A Merlin piloted by an agent. 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
22699 517 Zaknar Cente's Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
22700 517 Bakkla Viftuin's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22701 526 Minmatar Bluechip 'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed. Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability. If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22704 494 General Minas Iksan Minas Iksan is a vetern war hero of the Amarr Empire. He led the fleet that defeated the largest Blood Raider armada ever to attack an Amarrian settlement eight years ago. His credentials also include over 40 years of dedicated service to the Amarr Navy. Born of Royalty, his place as a commander of the military was quickly established upon his entrance into the Imperial Academy. Minas now leads the Amarr/Ammatar/Khanid/Caldari campaign against the Minmatar and their allies in Audesder. 2743 1700 1125000000 18500000 7250 1 4 0,00 0 NULL 0 NULL
22705 526 Minas's Voucher This voucher was given to all recruitment officers by General Minas Iksan. Any mercenary with one of these vouchers who is well regarded by the Amarr Empire should speak with Minas Iksan for possible employment. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
22706 677 Gallente Spy Drone This fragile high-tech drone is frequently used in Gallente espionage missions. 2826 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22707 526 Oggiin Kalda's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Minmatar collaberator, Oggiin Kalda. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
22708 283 Amarrian Spy A spy working for the Amarr Empire. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2536
22709 494 Minmatar Starbase Control Tower_Alliance Barracks The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. 2371 3346 100000 1150 8850 1 2 0,00 0 NULL 0 NULL
22710 494 Minmatar Command Post Outfitted with makeshift sensor arrays and second-hand tactical data analysis equipment, these outposts will, to anyone not in the know, look like useless scrapyards. Which is exactly what the Matari would have you think. 1711 471 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
22711 319 Extremely Powerful EM Forcefield_2 A reinforced antimatter generator powered by muonal crystals, creating a perfect circle of electro-magnetic radiance penetrable only by a coordinated attack from the strongest armaments. 2353 15000 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22712 319 Republic Fleet Naglfar - Under Construction This mighty behemoth of a ship is currently under construction. Only the last few touches of polish remain before it is ready for test flight. 2755 1700 1025000000 15500000 10250 1 2 0,00 0 NULL 0 NULL
22713 545 10mn webscramblifying Drone Warp Scrambling Drone 1084 15 3000 5 1200 1 NULL 2000,00 0 NULL 0,07 1084
22715 783 Republic Special Ops Field Enhancer - Gamma This image processor implanted in the parietal lobe grants a +4 bonus to one's Willpower and a 5% bonus to the ship's maximum speed. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2054
22716 821 General Matar Pol The Tempest battleship can become a real behemoth when fully equipped. Threat level: Deadly 2161 250 21000000 850000 600 1 2 0,00 0 NULL 0,07 NULL
22718 319 Minas Iksan's Revelation_old General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala. His responsibility is to see to it that the 'Tyrion incident' is resolved, and to lead his armada into Audesder should it come to all-out-war. Minas commands a Revelation. It represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. 2743 1000 1125000000 18500000 7250 1 4 0,00 0 NULL 0 NULL
22719 517 Minas Iksan's Control Tower General Minas Iksan is the highest ranking officer of the Amarr forces and their allies stationed in Kenobanala. His responsibility is to see to it that the 'Tyrion incident' is resolved, and to lead his armada into Audesder should it come to all-out-war. Minas commands a Revelation, which is currently undergoing maintenance. Missions: Difficulty Rating: Grade 8.5 2296 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
22725 494 Oggiin Kalda's Residence The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22726 517 Oggiin Kalda's Maller A Maller piloted by an agent. 1739 134,43 12750000 118000 280 1 4 0,00 0 NULL 0 NULL
22728 306 Minmatar Bunker_Alliance Barracks A small bunker, there for accommodation and increased mobility of troops and other personnel. 2479 713 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22729 803 Strain Domination Drone Replica Rogue drones are hi-tech drones that have the ability to manufacture themselves. These drones are however simply a replica of known rogue drone types, created by the Amarr military . These drone replicas are simply configured to patrol this small asteroid field and defend themselves if neccessary. They are in essence powerful training drones. 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
22730 314 Amarr Training Certification Results These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
22734 517 Krard Wengalill's Punisher A Punisher piloted by an agent. 300 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
22735 517 Nuo Tuotura's Kestrel A Kestrel piloted by an agent. 313 45,98 1700000 19700 305 1 1 0,00 0 NULL 0 NULL
22736 517 Zama Fedas's Khanid Punisher A Punisher piloted by an agent. 1860 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
22737 517 Ison Tiadala's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
22738 526 Ison's Voucher This voucher was given to all recruitment officers by Warlord Ison Tiadala. Any mercenary with one of these vouchers who is well regarded by the Minmatar Republic should speak with Ison Tiadala for possible employment. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
22739 494 Caldari Broadcasting Unit This broadcasting unit is being used by the Caldari military to send messages of propoganda to the Minmatar alliance, aimed at lowering morale and causing dissent amongst the army. Quite a common tactic amongst the Caldari. 1217 70 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22740 526 Caldari P.A. Keycard Key to gain entry to the Caldari Broadcasting unit in Audesder. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22741 526 Caldari P.A. Keycard Replica Key to gain entry to the Caldari Broadcasting unit in Audesder. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22742 319 Asteroid Construct Minor Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 2000 6514 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22743 319 Asteroid Colony Minor Highly vulnerable, but economically extremely feasible, asteroid factories are one of the major boons of the expanding space industry. 1991 2300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22744 319 Asteroid Micro-Colony Minor Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 1999 1400 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22750 494 Kameira Quarters Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 1993 4737 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22751 526 Khanid Ext Keycard NULL NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22752 283 Khanid Commander NULL NULL 0 90 1 0 1 NULL 0,00 1 NULL 0 2549
22753 691 Khanid Kazmaar_2 The legendary Khanid Kazmaar is reserved for the leaders within the Khanid Royalty. Few have witnessed its awesome majesty, as it is only used on special occasions. 2239 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
22754 526 Gallente Intelligence Data Recorder A data recorder used by the Gallente Navy Intelligence division. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22755 306 Army Quarters The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22756 526 Khanid Commander Keycard NULL NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
22757 494 Scanner Post_MISSION This piece of equipment emanates waves from its built-in broadcasting beacon. It is fitted with a small shield module and appears to be coated with a thin layer of armored plates. 1217 70 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22758 319 Revelation - Under Construction The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. This particular Revelation is currently in the last stages of the construction process. 2743 1000 1125000000 18500000 7250 1 4 0,00 0 NULL 0 NULL
22759 821 Baron Haztari Arkhi Designed by master starship engineers and constructed in the royal shipyards of the Emperor himself, the imperial issue of the dreaded Apocalypse battleship is held in awe throughout the Empire. Given only as an award to those who have demonstrated their fealty to the Emperor in a most exemplary way, it is considered a huge honor to command, let alone own, one of these majestic and powerful battleships. 2239 400 17500000 1150000 675 1 4 0,00 0 NULL 0,07 NULL
22760 783 Imperial Special Ops Field Enhancer - Standard This image processor implanted in the occipital lobe grants a +4 bonus to a character's Perception. Also grants a +5% bonus to your ship's armor. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2053
22761 257 Recon Ships Skill for the operation of Recon Ships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 32000000,00 1 377 0 33
22762 517 Ison Tiadala's Naglfar Ison Tiadala is the leader of the Minmatar and Gallente army stationed in Audesder. Her assignment is to defend the solarsystem from any enemy incursions. She was ordered by the Republic, as were hundreds of thousands of other military personnel, to relocate herself to Audesder due to the volatile political situation in the region. Ison is a veteran on the battlefield, despite her relatively young age. Displaying remarkable ability as a field commander, she quickly rose up in the military ranks of the Minmatar Republic. She commands a mighty Naglfar dreadnought, which is feared in all corners of the galaxy. Missions: Difficulty Rating: Grade 8.5 2755 1700 1025000000 15500000 10250 1 2 0,00 0 NULL 0 NULL
22763 517 Fassara Nazarut's Slicer A Slicer piloted by an agent. 1067 36 1810000 16500 130 1 4 0,00 0 NULL 0 NULL
22764 314 Minmatar Training Certification Results These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
22765 640 Heavy Shield Maintenance Bot I Shield Maintenance Drone 2967 15 3000 25 0 1 NULL 100000,00 1 842 0,07 NULL
22766 1144 Heavy Shield Maintenance Bot I Blueprint NULL 1084 0 0 0,01 0 1 NULL 10000000,00 1 1030 0 1084
22767 517 Wirdar Erazako's Firetail A Firetail piloted by an agent. 2635 62 2140000 16500 130 1 2 0,00 0 NULL 0 NULL
22768 517 Daemire Adamia's Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
22769 517 Aville Ancare's Comet A Comet piloted by an agent. 2634 38 2040000 26500 140 1 8 0,00 0 NULL 0 NULL
22770 517 Rasnik's Rifter A Rifter piloted by an agent. 46 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22771 517 Akoto's Kestrel A Kestrel piloted by an agent. 313 45,98 1700000 19700 305 1 1 0,00 0 NULL 0 NULL
22772 517 Rikkolen's Heron A Heron piloted by an agent. 316 47 0 0 0 1 1 0,00 0 NULL 0 NULL
22773 517 Arkiso's Hawk A Hawk piloted by an agent. 1901 39 0 0 0 1 1 0,00 0 NULL 0 NULL
22774 517 Rekkai's Moa A Moa piloted by an agent. 49 199,86 0 0 0 1 1 0,00 0 NULL 0 NULL
22775 517 Hokoru's Blackbird A Blackbird piloted by an agent. 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
22778 548 Warp Disrupt Probe Deployed from an Interdiction Sphere Launcher fitted to an Interdictor this probe prevents warping from within its area of effect. 3018 1 1 5 0 2 NULL 22862,00 1 1201 0,07 1721
22779 486 Warp Disrupt Probe Blueprint NULL 1007 0 0 0,01 0 1 NULL 2344200,00 1 320 0 1007
22780 549 Fighter Uno Fighter drone for carriers 1114 35 12000 5000 0 1 NULL 70000,00 0 NULL 0,07 NULL
22781 176 Fighter Uno Blueprint NULL 1114 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
22782 589 Interdiction Sphere Launcher I Built for use with interdictor-class vessels, this launcher produces a warp disruption sphere capable of pulling passing vessels out of warp. NULL 0 0 50 50 1 NULL 1747636,00 1 682 0,07 2990
22783 136 Interdiction Sphere Launcher I Blueprint NULL 168 0 0 0,01 0 1 NULL 17328680,00 1 323 0 168
22788 283 Amarr Reporter NULL NULL 0 80 2 0 1 NULL 0,00 1 NULL 0 2536
22789 705 Minmatar Transport Ship_2 Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 310 216 89000000 890000 2000 1 2 0,00 0 NULL 0 NULL
22791 306 Ship Wreckage4 The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
22792 283 Amarrian Agent An agent working for the Amarr Empire. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2540
22793 526 Amarr Corpse The corpse of someone with Amarrian ancestry. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
22794 494 Habitation Module - Prison_MISSION lvl 3 A local prison facility. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
22795 526 Gallente Corpse The corpse of someone with Gallentean ancestry. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
22796 283 Gallente Reporter A reporter working for The Scope. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2536
22797 498 Independent Shielding Servitor are Self contained Expert Systems used to radicaly alter the functionlity of a specific core system. These Systems are quite large but being self contained they connect to the ship though a Dedicated interface node without any disruption to the ships power and computer systems. NULL 1 1 5 0 1 NULL 0,00 0 NULL 0,07 2188
22799 306 Ship Wreckage5 The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
22800 673 Caldari Military Transport Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 51 216,4 96000000 960000 2300 1 1 0,00 0 NULL 0 NULL
22801 283 Amarr Light Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2549
22802 283 Gallente Light Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2550
22803 283 Minmatar Light Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2547
22804 283 Caldari Light Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2548
22806 269 EM Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor EM resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 372 0 33
22807 269 Explosive Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Explosive resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 372 0 33
22808 269 Kinetic Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Kinetic resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Kinetic resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 372 0 33
22809 269 Thermic Armor Compensation To active armor hardeners: 3% bonus per skill level to Armor Thermal resistance when the modules are not active To passive armor hardeners: 5% bonus per skill level to Armor Thermal resistance NULL 0 0 0,01 0 1 NULL 120000,00 1 372 0 33
22812 575 Angel Shatterer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22813 575 Angel Defacer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22814 575 Angel Haunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22815 575 Angel Defiler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22816 575 Angel Seizer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22817 575 Angel Trasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22818 550 Arch Angel Ruffian This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
22819 550 Arch Angel Nomad This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 342 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
22820 551 Angel Phalanx This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22821 551 Angel Centurion This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22822 576 Angel Legionnaire This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22823 576 Angel Primus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22824 576 Angel Tribuni This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22825 576 Angel Praefectus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22826 576 Angel Tribunus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22827 576 Angel Legatus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22828 551 Arch Angel Depredator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 336 150 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
22829 551 Arch Angel Predator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 336 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
22830 551 Arch Angel Marauder This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22831 551 Arch Angel Liquidator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22832 551 Arch Angel Phalanx This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22833 551 Arch Angel Centurion This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22834 550 Arch Angel Ambusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
22835 550 Arch Angel Raider This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 338 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
22836 550 Arch Angel Hunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 339 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
22837 550 Arch Angel Impaler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22838 552 Angel Saint This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22839 552 Angel Nephilim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22840 552 Angel Malakim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22841 552 Angel Throne This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22842 552 Angel Cherubim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22843 552 Angel Seraphim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22844 517 Tagrina Angi's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
22845 517 Kaeg Zkaen's Omen An Omen piloted by an agent. 1065 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
22847 283 Minmatar Civilians When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000 5 0 1 NULL 0,00 1 NULL 0 2536
22848 383 Gallente Sentry Gun - Training Gallente ion blaster cannon sentry 2417 323 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
22849 306 Drifting Cask - Minmatar Training Facility The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1400 1 NULL 0,00 0 NULL 0 16
22852 659 Hel Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design. Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only. ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer Note: This ship class is capable of carrying only fighters and fighter bombers in its drone bay. Minmatar Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 7.5% bonus to Shield and Armor transfer amount per level 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures Can deploy 3 additional Fighters or Fighter Bombers per level Can fit 1 additional Warfare Link module per level 200% bonus to Fighter and Fighter Bomber control range Immune to all forms of Electronic Warfare 2894 2000 1409375000 51000000 1360 1 2 12527931800,00 1 821 0,07 NULL
22853 1013 Hel Blueprint NULL 309 0 0 0,01 0 1 NULL 19000000000,00 1 891 0 NULL
22857 794 Domination Shatterer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22858 794 Domination Defacer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22859 794 Domination Haunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22860 794 Domination Defiler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22861 794 Domination Seizer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22862 794 Domination Trasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
22865 793 Domination Legionnaire This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22866 793 Domination Primus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22867 793 Domination Tribuni This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22868 793 Domination Praefectus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22869 793 Domination Tribunus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22870 793 Domination Legatus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
22871 848 Domination Malakim Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22872 848 Domination Throne Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22873 848 Domination Cherubim Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22874 848 Domination Seraphim Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
22875 315 'Aura' Warp Core Stabilizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 9994,00 1 NULL 0,07 97
22876 342 'Aura' Warp Core Stabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22877 315 'Natura' Warp Core Stabilizer I When installed this unit attempts to compensate for fluctuations and disruptions of the ship's warp core. NULL 0 0 5 0 1 NULL 9994,00 1 NULL 0,07 97
22878 342 'Natura' Warp Core Stabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22879 326 'Pilfer' Energized Adaptive Nano Membrane I A enhanced version of the standard Adaptive Nano armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 100000,00 1 NULL 0,07 2066
22880 163 'Pilfer' Energized Adaptive Nano Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
22881 326 'Moonshine' Energized Thermic Membrane I A enhanced version of the standard Thermic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
22882 163 'Moonshine' Energized Thermic Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
22883 326 'Mafia' Energized Kinetic Membrane I A enhanced version of the standard Magnetic armor plating. Uses advanced magnetic Field generators to strengthen the Nanobot Plating integrity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 10 1 5 0 1 NULL 75000,00 1 NULL 0,07 2066
22884 163 'Mafia' Energized Magnetic Membrane I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1030
22885 341 Stealth System I Scrambles the signature of a ship preventing tracking systems from identifing the ships shape and thus reducing their effectiveness. NULL 500 0 10 0 1 NULL 336,00 0 NULL 0,07 2971
22886 120 Stealth System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 84
22887 62 'Harmony' Small Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
22888 142 'Harmony' Small Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
22889 62 'Meditation' Medium Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
22890 142 'Meditation' Medium Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
22891 62 'Protest' Large Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 NULL 80000,00 1 NULL 0,07 80
22892 142 'Protest' Large Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
22893 60 'Gonzo' Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 NULL 5000,00 1 NULL 0,07 77
22894 140 'Gonzo' Damage Control I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 77
22895 202 'Shady' ECCM - Gravimetric I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 NULL 0,07 104
22896 131 'Shady' ECCM - Gravimetric I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22897 202 'Forger' ECCM - Magnetometric I A secondary electronic array that provides a significant boost to sensor strength for a short time. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 25000,00 1 NULL 0,07 104
22898 131 'Forger' ECCM - Magnetometric I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22899 74 'Corporate' Light Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11127 10 500 5 0,5 1 NULL 6000,00 1 NULL 0,07 376
22900 154 'Corporate' Light Electron Blaster I Blueprint NULL 378 0 0 0,01 0 1 NULL 0,00 1 NULL 0 376
22901 74 'Dealer' Light Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11236 10 500 5 0,3 1 NULL 9000,00 1 NULL 0,07 376
22902 154 'Dealer' Light Ion Blaster I Blueprint NULL 377 0 0 0,01 0 1 NULL 0,00 1 NULL 0 376
22903 74 'Racket' Light Neutron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11238 10 500 5 0,2 1 NULL 12000,00 1 NULL 0,07 376
22904 154 'Racket' Light Neutron Blaster I Blueprint NULL 376 0 0 0,01 0 1 NULL 0,00 0 NULL 0 376
22905 74 'Slither' Heavy Electron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11228 100 1000 10 2,5 1 NULL 60000,00 1 NULL 0,07 371
22906 154 'Slither' Heavy Electron Blaster I Blueprint NULL 374 0 0 0,01 0 1 NULL 0,00 1 NULL 0 371
22907 74 'Hooligan' Heavy Ion Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11230 100 1000 10 1,5 1 NULL 90000,00 1 NULL 0,07 371
22908 154 'Hooligan' Heavy Ion Blaster I Blueprint NULL 371 0 0 0,01 0 1 NULL 0,00 1 NULL 0 371
22909 74 'Hustler' Heavy Neutron Blaster I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11232 100 100 10 1 1 NULL 120000,00 1 NULL 0,07 371
22910 154 'Hustler' Heavy Neutron Blaster I Blueprint NULL 372 0 0 0,01 0 1 NULL 0,00 1 NULL 0 371
22911 74 'Swindler' Electron Blaster Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11222 1000 2000 20 5 1 NULL 600000,00 1 NULL 0,07 365
22912 154 'Swindler' Electron Blaster Cannon I Blueprint NULL 369 0 0 0,01 0 1 NULL 0,00 1 NULL 0 365
22913 74 'Felon' Ion Blaster Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11224 1000 2000 20 3 1 NULL 900000,00 1 NULL 0,07 365
22914 154 'Felon' Ion Blaster Cannon I Blueprint NULL 365 0 0 0,01 0 1 NULL 0,00 1 NULL 0 365
22915 74 'Underhand' Neutron Blaster Cannon I Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium. 11226 1000 2000 20 2 1 NULL 1200000,00 1 NULL 0,07 365
22916 154 'Underhand' Neutron Blaster Cannon I Blueprint NULL 367 0 0 0,01 0 1 NULL 0,00 1 NULL 0 365
22917 302 'Capitalist' Magnetic Field Stabilizer I Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
22918 139 'Capitalist' Magnetic Field Stabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1046
22919 302 'Monopoly' Magnetic Field Stabilizer I Grants a bonus to the firing rate and damage of hybrid turrets. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 24994,00 1 NULL 0,07 1046
22920 139 'Monopoly' Magnetic Field Stabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1046
22921 54 'Habitat' Miner I Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11146 25 0 5 0 1 NULL 9272,00 1 NULL 0,07 1061
22922 134 'Habitat' Miner I Blueprint NULL 1061 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1061
22923 54 'Wild' Miner I Basic mining laser. Extracts common ore quickly, but has difficulty with the more rare types. 11146 25 0 5 0 1 NULL 9272,00 1 NULL 0,07 1061
22924 134 'Wild' Miner I Blueprint NULL 1061 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1061
22925 289 'Bootleg' ECCM Projector I ECCM Projectors utilize a sophisticated system of electronics to fortify the sensor strengths of an allied ship allowing it to overcome jamming. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 0 1 NULL 39968,00 1 NULL 0,07 110
22926 131 'Bootleg' ECCM Projector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22927 213 'Economist' Tracking Computer I By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
22928 224 'Economist' Tracking Computer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22929 213 'Marketeer' Tracking Computer I By predicting the trajectory of targets, it helps to boost the tracking speed and range of turrets. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 9900,00 1 NULL 0,07 3346
22930 224 'Marketeer' Tracking Computer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22931 291 'Distributor' Tracking Disruptor I Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 29824,00 1 NULL 0,07 1639
22932 343 'Distributor' Tracking Disruptor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22933 291 'Investor' Tracking Disruptor I Disrupts the turret range and tracking speed of the target ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 29824,00 1 NULL 0,07 1639
22934 343 'Investor' Tracking Disruptor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22935 209 'Tycoon' Tracking Link I Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 29994,00 1 NULL 0,07 3346
22936 345 'Tycoon' Tracking Link I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22937 209 'Enterprise' Tracking Link I Establishes a fire control link with another ship, thereby boosting the turret range and tracking speed of that ship. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 29994,00 1 NULL 0,07 3346
22938 345 'Enterprise' Tracking Link I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22939 290 'Boss' Remote Sensor Booster I Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 39968,00 1 NULL 0,07 74
22940 223 'Boss' Remote Sensor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22941 290 'Entrepreneur' Remote Sensor Booster I Can only be activated on targets to increase their scan resolutions and boost their targeting range. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 39968,00 1 NULL 0,07 74
22942 223 'Entrepreneur' Remote Sensor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22943 208 'Broker' Remote Sensor Dampener I Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 49998,00 1 NULL 0,07 105
22944 223 'Broker' Remote Sensor Dampener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22945 208 'Executive' Remote Sensor Dampener I Reduces the range and speed of a targeted ship's sensors. This module can be loaded with scripts to increase its effectiveness in certain areas. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 0 0 5 1 1 NULL 49998,00 1 NULL 0,07 105
22946 223 'Executive' Remote Sensor Dampener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
22947 325 'Beatnik' Small Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
22948 350 'Beatnik' Small Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
22949 325 'Love' Medium Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 12470,00 1 NULL 0,07 80
22950 350 'Love' Medium Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
22951 325 'Pacifier' Large Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 50 0 1 NULL 31244,00 1 NULL 0,07 80
22952 350 'Pacifier' Large Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
22953 766 'Cartel' Power Diagnostic System I Monitors and optimizes the power grid. Gives a slight boost to power core output and a minor increase in shield and capacitor recharge rate. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
22954 137 'Cartel' Power Diagnostic System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
22961 85 Federation Navy Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1047
22963 85 Federation Navy Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1313
22965 85 Federation Navy Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1316
22967 85 Federation Navy Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1314
22969 85 Federation Navy Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1312
22971 85 Federation Navy Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1310
22973 85 Federation Navy Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1315
22975 85 Federation Navy Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1311
22977 85 Federation Navy Antimatter Charge M Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1317 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1317
22979 85 Federation Navy Plutonium Charge M Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1321 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1321
22981 85 Federation Navy Uranium Charge M Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1324 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1324
22983 85 Federation Navy Thorium Charge M Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1322 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1322
22985 85 Federation Navy Lead Charge M Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1320 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1320
22987 85 Federation Navy Iridium Charge M Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1318 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1318
22989 85 Federation Navy Tungsten Charge M Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1323 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1323
22991 85 Federation Navy Iron Charge M Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1319 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1319
22993 85 Federation Navy Antimatter Charge L Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1325 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1325
22995 85 Federation Navy Plutonium Charge L Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1329 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1329
22997 85 Federation Navy Uranium Charge L Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1332 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1332
22999 85 Federation Navy Thorium Charge L Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1330 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1330
23001 85 Federation Navy Lead Charge L Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1328 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1328
23003 85 Federation Navy Iridium Charge L Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1326 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1326
23005 85 Federation Navy Tungsten Charge L Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1331 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1331
23007 85 Federation Navy Iron Charge L Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1327 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1327
23009 85 Caldari Navy Antimatter Charge S Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1047 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1047
23011 85 Caldari Navy Plutonium Charge S Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1313 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1313
23013 85 Caldari Navy Uranium Charge S Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1316 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1316
23015 85 Caldari Navy Thorium Charge S Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1314 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1314
23017 85 Caldari Navy Lead Charge S Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1312 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1312
23019 85 Caldari Navy Iridium Charge S Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1310 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1310
23021 85 Caldari Navy Tungsten Charge S Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1315 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1315
23023 85 Caldari Navy Iron Charge S Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1311 1 0,01 0,0025 0 100 NULL 1000,00 1 993 0,07 1311
23025 85 Caldari Navy Antimatter Charge M Consists of two components: a shell of titanium and a core of antimatter atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1317 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1317
23027 85 Caldari Navy Plutonium Charge M Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1321 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1321
23029 85 Caldari Navy Uranium Charge M Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1324 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1324
23031 85 Caldari Navy Thorium Charge M Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1322 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1322
23033 85 Caldari Navy Lead Charge M Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1320 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1320
23035 85 Caldari Navy Iridium Charge M Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1318 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1318
23037 85 Caldari Navy Tungsten Charge M Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1323 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1323
23039 85 Caldari Navy Iron Charge M Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1319 1 0,05 0,0125 0 100 NULL 4000,00 1 992 0,07 1319
23041 85 Caldari Navy Plutonium Charge L Consists of two components: a shell of titanium and a core of plutonium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1329 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1329
23043 85 Caldari Navy Uranium Charge L Consists of two components: a shell of titanium and a core of uranium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1332 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1332
23045 85 Caldari Navy Thorium Charge L Consists of two components: a shell of titanium and a core of thorium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1330 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1330
23047 85 Caldari Navy Lead Charge L Consists of two components: a shell of titanium and a core of lead atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1328 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1328
23049 85 Caldari Navy Iridium Charge L Consists of two components: a shell of titanium and a core of iridium atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1326 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1326
23051 85 Caldari Navy Tungsten Charge L Consists of two components: a shell of titanium and a core of tungsten atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1331 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1331
23053 85 Caldari Navy Iron Charge L Consists of two components: a shell of titanium and a core of iron atoms suspended in plasma state. Railguns launch the shell directly, while particle blasters pump the plasma into a cyclotron and process the plasma into a bolt that is then fired. 1327 10 0,1 0,025 0 100 NULL 10000,00 1 991 0,07 1327
23055 549 Templar Amarr Fighter Craft 2899 35 12000 5000 0 1 4 20047340,00 1 840 0,07 NULL
23056 1146 Templar Blueprint NULL 1114 0 0 0,01 0 1 NULL 200473400,00 1 1028 0 NULL
23057 549 Dragonfly Caldari Fighter Craft 2975 35 12000 5000 0 1 1 20336332,00 1 840 0,07 NULL
23058 1146 Dragonfly Blueprint NULL 1114 0 0 0,01 0 1 NULL 203363320,00 1 1028 0 NULL
23059 549 Firbolg Gallente Fighter Craft 2972 35 12000 5000 0 1 8 21394992,00 1 840 0,07 NULL
23060 1146 Firbolg Blueprint NULL 1114 0 0 0,01 0 1 NULL 213949920,00 1 1028 0 NULL
23061 549 Einherji Minmatar Fighter Craft 2973 35 12000 5000 0 1 2 20001340,00 1 840 0,07 NULL
23062 1146 Einherji Blueprint NULL 1114 0 0 0,01 0 1 NULL 200013400,00 1 1028 0 NULL
23063 517 Opeau's Celestis A Celestis piloted by an agent. 319 113 12500000 116000 320 1 8 0,00 0 NULL 0 NULL
23064 517 Arghe's Megathron A Megathron piloted by an agent. 64 250 0 0 0 1 8 0,00 0 NULL 0 NULL
23065 517 Estacan's Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
23066 517 Gallot's Atron An Atron piloted by an agent. 323 31 0 0 0 1 8 0,00 0 NULL 0 NULL
23067 517 Lamuette's Nemesis A Nemesis piloted by an agent. 1909 39 0 0 0 1 8 0,00 0 NULL 0 NULL
23068 517 Ardillan's Maulus A Maulus piloted by an agent. 324 39 0 0 0 1 8 0,00 0 NULL 0 NULL
23069 273 Fighters Allows operation of fighter craft. 20% increase in fighter damage per level. NULL 0 0 0,01 0 1 NULL 50000000,00 1 366 0 33
23070 517 Nortul's Probe A Probe piloted by an agent. 45 19,95 0 0 0 1 2 0,00 0 NULL 0 NULL
23071 86 Imperial Navy Multifrequency S Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 4000,00 1 997 0,07 1131
23072 168 Imperial Navy Multifrequency S Blueprint NULL 1131 0 0 0,01 0 1 NULL 0,00 0 NULL 0 1131
23073 86 Imperial Navy Gamma S Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 4000,00 1 997 0,07 1139
23075 86 Imperial Navy Xray S Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 4000,00 1 997 0,07 1140
23077 86 Imperial Navy Ultraviolet S Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 4000,00 1 997 0,07 1141
23079 86 Imperial Navy Standard S Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 4000,00 1 997 0,07 1142
23081 86 Imperial Navy Infrared S Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 4000,00 1 997 0,07 1144
23083 86 Imperial Navy Microwave S Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 4000,00 1 997 0,07 1143
23085 86 Imperial Navy Radio S Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 4000,00 1 997 0,07 1145
23087 270 Amarr Encryption Methods Understanding of the data encryption methods used by the Amarr Empire and its allies. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
23088 517 Angetyn's Iteron Mark III An Iteron piloted by an agent. 326 283 0 0 0 1 8 0,00 0 NULL 0 NULL
23089 86 Imperial Navy Multifrequency M Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 40000,00 1 996 0,07 1131
23091 86 Imperial Navy Gamma M Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 40000,00 1 996 0,07 1139
23093 86 Imperial Navy Xray M Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 40000,00 1 996 0,07 1140
23095 86 Imperial Navy Ultraviolet M Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 40000,00 1 996 0,07 1141
23097 86 Imperial Navy Standard M Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 40000,00 1 996 0,07 1142
23099 86 Imperial Navy Infrared M Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 40000,00 1 996 0,07 1144
23101 86 Imperial Navy Microwave M Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 40000,00 1 996 0,07 1143
23103 86 Imperial Navy Radio M Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 40000,00 1 996 0,07 1145
23105 86 Imperial Navy Multifrequency L Randomly cycles the laser through the entire spectrum. The greatly increased damage comes at the cost of a significant reduction in range. With shorter range, Thermal damage increases and the overall damage output is increased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1131 1 1 1 0 1 NULL 400000,00 1 995 0,07 1131
23107 86 Imperial Navy Gamma L Modulates the beam of a laser weapon into the gamma frequencies. Greatly reduced range. Greatly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1139 1 1 1 0 1 NULL 400000,00 1 995 0,07 1139
23109 86 Imperial Navy Xray L Modulates the beam of a laser weapon into the xray frequencies. Reduced range. Increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1140 1 1 1 0 1 NULL 400000,00 1 995 0,07 1140
23111 86 Imperial Navy Ultraviolet L Modulates the beam of a laser weapon into the ultraviolet frequencies. Slightly reduced range. Slightly increased thermal damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1141 1 1 1 0 1 NULL 400000,00 1 995 0,07 1141
23113 86 Imperial Navy Standard L Modulates the beam of a laser weapon into the visible light spectrum. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1142 1 1 1 0 1 NULL 400000,00 1 995 0,07 1142
23115 86 Imperial Navy Infrared L Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range. Slightly increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1144 1 1 1 0 1 NULL 400000,00 1 995 0,07 1144
23117 86 Imperial Navy Microwave L Modulates the beam of a laser weapon into the microwave frequencies. Improved range. Increased EM damage. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1143 1 1 1 0 1 NULL 400000,00 1 995 0,07 1143
23119 86 Imperial Navy Radio L Modulates the beam of a laser weapon into the radio frequencies. Offers greatly improved range but significantly lower damage. With longer range, EM damage increases although the overall damage output is decreased. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter. 1145 1 1 1 0 1 NULL 400000,00 1 995 0,07 1145
23121 270 Gallente Encryption Methods Understanding of the data encryption methods used by the Gallente Federation and its allies. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
23122 517 Rupptofs' Scythe A Scythe piloted by an agent. 304 134 0 0 0 1 2 0,00 0 NULL 0 NULL
23123 270 Takmahl Technology Basic understanding of interfacing with Takmahl technology. The Takmahl nation excelled in cybernetics and bio-engineering. Allows the rudimentary use of Takmahl components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
23124 270 Yan Jung Technology Basic understanding of interfacing with Yan Jung technology. The Yan Jung nation possessed advanced gravitronic technology and force field theories. Allows the rudimentary use of Yan Jung components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. NULL 0 0 0,01 0 1 NULL 0,00 1 375 0 33
23125 517 Formur's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
23126 517 Amakkit's Thrasher A Thrasher piloted by an agent. 2390 138 0 0 0 1 2 0,00 0 NULL 0 NULL
23127 517 Ameisoure's Enyo An Enyo piloted by an agent. 1771 39 0 0 0 1 8 0,00 0 NULL 0 NULL
23128 528 Yan Jung Crystal Cylinder NULL NULL 0 1 0,1 0 1 NULL 0,00 1 908 0 2889
23129 528 Yan Jung Paradox Box NULL NULL 0 1 0,1 0 1 NULL 0,00 1 908 0 2889
23130 528 Yan Jung Thunder Kite NULL NULL 0 1 0,1 0 1 NULL 0,00 1 908 0 2889
23131 528 Yan Jung Void Machine NULL NULL 0 1 0,1 0 1 NULL 0,00 1 908 0 2889
23132 528 Yan Jung Tachyon Stetoscope NULL NULL 0 1 0,1 0 1 NULL 0,00 1 908 0 2889
23133 528 Takmahl Phrenic Appendix NULL NULL 0 1 0,1 0 1 NULL 0,00 1 909 0 2889
23134 528 Takmahl Dynamic Gauge NULL NULL 0 1 0,1 0 1 NULL 0,00 1 909 0 2889
23135 528 Takmahl Gyro Ballast NULL NULL 0 1 0,1 0 1 NULL 0,00 1 909 0 2889
23136 528 Takmahl Biodroid Controller NULL NULL 0 1 0,1 0 1 NULL 0,00 1 909 0 2889
23137 528 Takmahl Quantum Sphere NULL NULL 0 1 0,1 0 1 NULL 0,00 1 909 0 2889
23138 530 Yan Jung Null Shell Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 908 0 2890
23139 530 Yan Jung Glass Scale Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 908 0 2890
23140 530 Yan Jung Plenary Wire Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 908 0 2890
23141 530 Yan Jung Silk Armor Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 908 0 2890
23142 530 Yan Jung Nano Fabric Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 908 0 2890
23143 530 Takmahl Diamond Rod Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 909 0 2890
23144 530 Takmahl Cohere Cord Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 909 0 2890
23145 530 Takmahl Solid Mox Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 909 0 2890
23146 530 Takmahl Magnetic Slab Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 909 0 2890
23147 530 Takmahl Tri-polished Lens Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 909 0 2890
23148 528 Blood Raider Limited Ballistic Control NULL NULL 0 1 0,1 0 1 NULL 0,00 1 906 0 2887
23149 528 Blood Raider Regular Ballistic Control NULL NULL 0 1 0,1 0 1 NULL 0,00 1 906 0 2887
23150 528 Blood Raider Extreme Ballistic Control NULL NULL 0 1 0,1 0 1 NULL 0,00 1 906 0 2887
23151 528 Blood Raider Weapon Integration Unit NULL NULL 0 1 0,1 0 1 NULL 0,00 1 906 0 2887
23152 528 Blood Raider Power Redistributor NULL NULL 0 1 0,1 0 1 NULL 0,00 1 906 0 2887
23153 528 Serpentis Plain Target Guider NULL NULL 0 1 0,1 0 1 NULL 0,00 1 907 0 2887
23154 528 Serpentis Basic Target Guider NULL NULL 0 1 0,1 0 1 NULL 0,00 1 907 0 2887
23155 528 Serpentis Complex Target Guider NULL NULL 0 1 0,1 0 1 NULL 0,00 1 907 0 2887
23156 528 Serpentis 3D Scanner Gamut NULL NULL 0 1 0,1 0 1 NULL 0,00 1 907 0 2887
23157 528 Serpentis Multi-tasking Processor NULL NULL 0 1 0,1 0 1 NULL 0,00 1 907 0 2887
23158 530 Positron Cord Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 906 0 2890
23159 530 Auxiliary Parts Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 906 0 2890
23160 530 Force Cable Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 906 0 2890
23161 530 Elemental Crux Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 906 0 2890
23162 530 Analog Panel Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 906 0 2890
23163 530 Current Amplifier Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 907 0 2890
23164 530 Second-hand Parts Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 907 0 2890
23165 530 Heat Depressor Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 907 0 2890
23166 530 Internal Bulkhead Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 907 0 2890
23167 530 Mainframe Bit Alloys and special materials used in the manufacture of modules based on Ancient technology. NULL 0 1 1 0 1 NULL 0,00 1 907 0 2890
23168 733 Yan Jung Info Matrix NULL NULL 0 1 1 0 1 NULL 0,00 1 908 0 2886
23169 733 Yan Jung Vellum Etch NULL NULL 0 1 1 0 1 NULL 0,00 1 908 0 2886
23170 733 Yan Jung Trigonometric Laws NULL NULL 0 1 1 0 1 NULL 0,00 1 908 0 2886
23171 733 Yan Jung Semiotic Theory NULL NULL 0 1 1 0 1 NULL 0,00 1 908 0 2886
23172 733 Yan Jung Singularity Fact Sheet NULL NULL 0 1 1 0 1 NULL 0,00 1 908 0 2886
23173 734 Takmahl Binary Texts NULL NULL 0 1 1 0 1 NULL 0,00 1 909 0 2886
23174 734 Takmahl Fractal Sheet NULL NULL 0 1 1 0 1 NULL 0,00 1 909 0 2886
23175 734 Takmahl Centrifugal Primer NULL NULL 0 1 1 0 1 NULL 0,00 1 909 0 2886
23176 734 Takmahl Geometric Design NULL NULL 0 1 1 0 1 NULL 0,00 1 909 0 2886
23177 734 Takmahl Astral Treatment NULL NULL 0 1 1 0 1 NULL 0,00 1 909 0 2886
23178 728 Formation Layout Allows for almost paint-by-numbers Amarr invention tasks, at the cost of blueprint quality.
Probability Multiplier: +10%
Max. Run Modifier: N/A
Mineral Efficiency Modifier: +3
Production Efficiency Modifier: +3 NULL 0 1 1 0 1 NULL 0,00 1 906 0 2885
23179 728 Classic Doctrine Unexceptional texts mostly aimed at rookie researchers wishing to increase the production efficiency of Amarr invention jobs.
Probability Multiplier: +20%
Max. Run Modifier: +1
Mineral Efficiency Modifier: +2
Production Efficiency Modifier: +5 NULL 0 1 1 0 1 NULL 0,00 1 906 0 2885
23180 728 Sacred Manifesto These texts contain true and tested research methods regarding Amarr invention jobs with decent stats across the board except PE.
Probability Multiplier: N/A
Max. Run Modifier: +2
Mineral Efficiency Modifier: +1
Production Efficiency Modifier: +4 NULL 0 1 1 0 1 NULL 0,00 1 906 0 2885
23181 728 Circular Logic Clever research technique that allows for refolding of blueprint materials in Amarr invention jobs. While the number of runs is greatly increased the probability of invention is adversely effected.
Probability Multiplier: -40%
Max. Run Modifier: +9
Mineral Efficiency Modifier: -2
Production Efficiency Modifier: +1 NULL 0 1 1 0 1 NULL 0,00 1 906 0 2885
23182 728 War Strategon Dynamic guidelines for Amarr invention jobs, increasing the chance of success and number of runs greatly at a slight cost to material efficiency.
Probability Multiplier: +80%
Max. Run Modifier: +4
Mineral Efficiency Modifier: -1
Production Efficiency Modifier: +2 NULL 0 1 1 0 1 NULL 0,00 1 906 0 2885
23183 730 Collision Measurements The data found here can be utilized to increase production efficiency in Gallente invention jobs.
Probability Multiplier: +10%
Max. Run Modifier: N/A
Mineral Efficiency Modifier: +3
Production Efficiency Modifier: +3 NULL 0 1 1 0 1 NULL 0,00 1 907 0 2885
23184 730 Test Reports If used in Gallente invention jobs these reports reduce the production time considerably.
Probability Multiplier: +20%
Max. Run Modifier: +1
Mineral Efficiency Modifier: +2
Production Efficiency Modifier: +5 NULL 0 1 1 0 1 NULL 0,00 1 907 0 2885
23185 730 Engagement Plan Adds an interesting twist to Gallente invention jobs, that might make it a tad harder, but give great benefits if you succeed.
Probability Multiplier: N/A
Max. Run Modifier: +2
Mineral Efficiency Modifier: +1
Production Efficiency Modifier: +4 NULL 0 1 1 0 1 NULL 0,00 1 907 0 2885
23186 730 Symbiotic Figures Complex mismatch of numbers that won't make Gallente invention jobs any easier, but the number of runs you get will be great.
Probability Multiplier: -40%
Max. Run Modifier: +9
Mineral Efficiency Modifier: -2
Production Efficiency Modifier: +1 NULL 0 1 1 0 1 NULL 0,00 1 907 0 2885
23187 730 Stolen Formulas Complete formulas stolen from some Gallente lab, these should give the best benefit possible to the probability of a successful invention.
Probability Multiplier: +80%
Max. Run Modifier: +4
Mineral Efficiency Modifier: -1
Production Efficiency Modifier: +2 NULL 0 1 1 0 1 NULL 0,00 1 907 0 2885
23188 306 Yan Jung Data Log This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23189 306 Yan Jung Data Registry This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23190 306 Yan Jung Data Transcript This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23191 306 Yan Jung Data Records This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23192 306 Takmahl Data Log This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23193 306 Takmahl Data Registry This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23194 306 Takmahl Data Transcript This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23195 306 Takmahl Data Records This look like a ancient data storage device of unknown origin. Detailed analysis might reveal more 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23196 306 Yan Jung Debris Fragment This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23197 306 Yan Jung Debris Part This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23198 306 Yan Jung Debris Segment This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23199 306 Yan Jung Debris Heap This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23200 306 Takmahl Debris Fragment This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23201 306 Takmahl Debris Part This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23202 306 Takmahl Debris Segment This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23203 306 Takmahl Debris Heap This floating piece of debris looks like it might be of some value to the right person. Detailed analysis might reveal more. 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23204 306 Basic Blood Raider Vault A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23205 306 Standard Blood Raider Vault A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23206 306 Secure Blood Raider Vault A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23207 306 Fortified Blood Raider Vault A Blood Raider stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23208 306 Basic Serpentis Vault A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23209 306 Standard Serpentis Vault A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23210 306 Secure Serpentis Vault A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23211 306 Fortified Serpentis Vault A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23212 306 Blood Raider Network Node This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23213 306 Blood Raider Network Hub This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23214 306 Blood Raider Network Nucleus This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23215 306 Blood Raider Network Nexus This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23216 306 Serpentis Network Node This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23217 306 Serpentis Network Hub This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23218 306 Serpentis Network Nucleus This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23219 306 Serpentis Network Nexus This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 2792 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
23220 306 Disposal Unit A discarded container filled with junk and other waste. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
23221 523 COSMOS Amarr NON-Pirate Battleship NULL 296 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23222 319 LCOSerpentis Barricade Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2502 603 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23223 226 LCO Serpentis Barricade A barricade. No, it's not a snake. 2502 603 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23224 226 LCO Serpentis Barrier A barrier. Tune in, turn up, keep out. 2504 719 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23225 226 LCO Serpentis Battery A battery. Juicy. 2500 244 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23226 226 LCO Serpentis Bunker A bunker. Beware. 2496 700 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23227 226 LCO Gallente Elevator An elevator. 2459 689 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23228 226 LCO Serpentis Fence A fence. Sheep. 2503 320 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23229 226 LCO Serpentis Junction A junction. Blind date. 2498 330 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23230 226 LCO Serpentis Lookout A lookout. Look out. 2499 734 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23231 226 LCO Serpentis Wall A wall. Go figure. 2501 330 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23232 517 Karmane Ban's Blackbird A Blackbird piloted by an agent. 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
23233 533 Apte Donie NULL 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23234 526 Azure Canyon Tourist Pass This pass gets you into the Azure Canyon Tourist Resort, located in Colelie. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23235 533 Daubs Louel The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23236 474 Black Market Entry Keycard This keycard will activate the acceleration gate leading into the Black Market of Azure Canyon in Colelie. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23237 226 Indestructible Freight Pad This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23238 517 Fam Kishemas's Punisher A Punisher piloted by an agent. 300 40 1425000 28600 135 1 4 0,00 0 NULL 0 NULL
23239 517 Esordik Mitt's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
23240 494 Drug Storage Facility Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
23241 523 Temko Megathron The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Threat level: Deadly 64 250 19000000 1140000 675 1 8 0,00 0 NULL 0 NULL
23242 520 Temko Grunt NULL 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23243 520 Temko Interceptor This is a guardian of a corporation's agents. Attacking this ship would be very foolhardy, and is most likely not required of you. 1773 31 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
23244 578 Blood Bishop This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23245 577 Blood Visionary This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23246 577 Blood Converter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23247 577 Blood Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23248 577 Blood Devoter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23249 577 Blood Friar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23250 577 Blood Cleric This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23252 578 Blood Seer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23253 578 Blood Shade This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23254 578 Blood Fanatic This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23255 578 Blood Phantom This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23256 578 Blood Exorcist This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23257 555 Blood Shadow Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23258 555 Blood Dark Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23259 557 Elder Blood Seeker This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
23260 557 Elder Blood Collector This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
23261 557 Elder Blood Raider This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23262 557 Elder Blood Diviner This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23263 557 Elder Blood Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23264 557 Elder Blood Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23265 556 Blood Archbishop This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23266 556 Blood Harbinger This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23267 556 Blood Monsignor This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23268 556 Blood Cardinal This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23269 556 Blood Patriarch This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23270 556 Blood Pope This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23271 534 Alarus Ekire Alarus Ekire is the leader of the military arm of FON, Friends of Nature, a powerful environmental group that has often had spats with the law in the past. FON has pooled all of its resources into ruining Wiyrkomi's plans of building massive power stations in the Algintal constellation. Threat level: Deadly 64 250 19000000 1140000 675 1 8 0,00 0 NULL 0 NULL
23272 526 Alarus Ekire's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 0,00 1 NULL 0 2040
23273 526 Drill NULL NULL 0 1 5 0 1 NULL 0,00 1 NULL 0 2852
23274 283 Caldari Surveyor NULL NULL 0 250 3 0 1 NULL 0,00 1 NULL 0 2891
23275 522 FON Cruiser 2 NULL 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23276 522 FON Cruiser 1 NULL 1812 113 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
23277 520 FON Frigate 1 NULL 1821 31 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
23278 523 FON Battleship_OLD NULL 2157 500 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23279 523 FON Battleship NULL 2156 400 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
23280 520 FON Frigate 2 NULL 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23281 555 Elder Blood Arch Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1760 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23282 555 Elder Blood Arch Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1758 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23283 555 Elder Blood Arch Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23284 555 Elder Blood Arch Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23285 555 Elder Blood Shadow Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23286 555 Elder Blood Dark Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23287 796 Dark Blood Visionary This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23288 796 Dark Blood Converter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23289 796 Dark Blood Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23290 796 Dark Blood Devoter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23291 796 Dark Blood Friar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23292 796 Dark Blood Cleric This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23293 795 Dark Blood Bishop Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23294 795 Dark Blood Seer Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23295 795 Dark Blood Shade Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23296 795 Dark Blood Fanatic Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23297 795 Dark Blood Phantom Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23298 795 Dark Blood Exorcist Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23299 849 Dark Blood Monsignor Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23300 849 Dark Blood Cardinal Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23301 849 Dark Blood Patriarch Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23302 849 Dark Blood Pope Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23303 526 Wiyrkomi Voucher NULL NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23304 517 Aakeo Oshaima's Blackbird A Blackbird piloted by an agent. Missions: Difficulty Rating: Grade 5.5 311 175 0 0 0 1 1 0,00 0 NULL 0 NULL
23305 561 Dire Guristas Silencer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1823 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23306 561 Dire Guristas Ascriber Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1826 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23307 561 Dire Guristas Mortifier Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23308 561 Dire Guristas Inferno Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23309 561 Dire Guristas Eraser Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23310 561 Dire Guristas Abolisher Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23311 517 Veko Tallaja's Scorpion A Scorpion piloted by an agent. Missions: Difficulty Rating: Grade 5 Warning: This agent is connected to another mission chain 50 250 115000000 1040000 550 1 1 0,00 0 NULL 0 NULL
23312 579 Guristas Nihilist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23313 579 Guristas Anarchist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23314 579 Guristas Renegade This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23315 579 Guristas Guerilla This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23319 561 Guristas Eraser This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23320 561 Guristas Abolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23321 580 Guristas Executor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23322 580 Guristas Enforcer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23323 580 Guristas Assaulter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23324 580 Guristas Assassin This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23325 580 Guristas Death Dealer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23326 580 Guristas Revolter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23327 283 Temko Mercenaries Mercenaries working for the Gallente organization, Temko. NULL 0 1000 5 0 1 NULL 0,00 1 NULL 0 2540
23328 579 Guristas Terrorist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23329 579 Guristas Supremacist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23330 562 Dire Guristas Despoiler Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
23331 562 Dire Guristas Saboteur Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1828 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
23332 562 Dire Guristas Plunderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
23333 562 Dire Guristas Wrecker Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
23334 562 Dire Guristas Destructor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23335 562 Dire Guristas Demolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23337 560 Guristas Eliminator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23338 560 Guristas Exterminator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23339 560 Guristas Destroyer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23340 560 Guristas Conquistador This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23341 560 Guristas Massacrer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23342 560 Guristas Usurper This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23343 799 Dread Guristas Nihilist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23344 799 Dread Guristas Anarchist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23345 799 Dread Guristas Renegade This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23346 799 Dread Guristas Guerilla This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23347 799 Dread Guristas Terrorist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23348 799 Dread Guristas Supremacist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23349 797 Dread Guristas Executor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23350 797 Dread Guristas Enforcer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23351 797 Dread Guristas Assaulter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23352 797 Dread Guristas Assassin This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23353 797 Dread Guristas Death Dealer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23354 797 Dread Guristas Revolter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23355 850 Dread Guristas Destroyer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23356 850 Dread Guristas Conquistador Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23357 850 Dread Guristas Massacrer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23358 850 Dread Guristas Usurper Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
23359 306 Serpentis Prison_Mission This rat-infested prison owned by the Serpentis organization. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23360 567 Sansha's Loyal Savage This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
23361 567 Sansha's Loyal Slavehunter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1238 50 2000000 20000 200 1 4 0,00 0 NULL 0 NULL
23362 567 Sansha's Loyal Enslaver This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23363 567 Sansha's Loyal Plague This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23364 567 Sansha's Loyal Manslayer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23365 567 Sansha's Loyal Butcher This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23366 566 Sansha's Loyal Ravisher Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23367 566 Sansha's Loyal Ravager Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23368 566 Sansha's Loyal Mutilator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23369 566 Sansha's Loyal Torturer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23370 566 Sansha's Loyal Fiend Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23371 566 Sansha's Loyal Hellhound Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23372 565 Sansha's Plague Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23373 565 Sansha's Beast Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23374 565 Sansha's Overlord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23375 565 Sansha's Dark Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23376 565 Sansha's Dread Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23377 565 Sansha's Tyrant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23378 581 Sansha's Misshape This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23379 581 Sansha's Cannibal This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23381 566 Sansha's Fiend This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23382 566 Sansha's Hellhound This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23383 582 Sansha's Phantasm This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23384 582 Sansha's Specter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23385 582 Sansha's Wraith This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23386 582 Sansha's Devil This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23387 582 Sansha's Daemon This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23388 582 Sansha's Behemoth This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23391 809 True Sansha's Misshape This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23392 809 True Sansha's Cannibal This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23394 807 True Sansha's Phantasm This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23395 807 True Sansha's Specter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23396 807 True Sansha's Wraith This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23397 807 True Sansha's Devil This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23398 807 True Sansha's Daemon This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23399 807 True Sansha's Behemoth This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23400 851 True Sansha's Overlord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23401 851 True Sansha's Dark Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23402 851 True Sansha's Dread Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23403 851 True Sansha's Tyrant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23405 581 Sansha's Devourer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23406 581 Sansha's Abomination This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23407 581 Sansha's Monster This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23408 581 Sansha's Horror This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23409 809 True Sansha's Devourer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23410 809 True Sansha's Abomination This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23411 809 True Sansha's Monster This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23412 809 True Sansha's Horror This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23413 494 Pend Insurance Storage Bin_Mission Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
23414 325 'Brotherhood' Small Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 4996,00 1 NULL 0,07 80
23415 350 'Brotherhood' Small Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
23416 325 'Peace' Large Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 50 0 1 NULL 4996,00 1 NULL 0,07 80
23417 350 'Peace' Large Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
23418 60 'Radical' Damage Control I Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 NULL 5000,00 1 NULL 0,07 77
23419 140 'Radical' Damage Control I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 77
23420 526 Veko Tallaja's Voucher Veko Tallaja's sign of approval, intended for General Gara Kort. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23421 526 Eule Vitrauze's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Temko mercenary, Eule Vitrauze. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23422 533 Eule Vitrauze The Thorax-class cruisers are the latest combat ships commissioned by the Federation. In the few times it has seen action since its christening, it has performed admirably. The hordes of combat drones it carries allow it to strike against unwary opponents far away and to easily fight many opponents at the same time. Threat level: Deadly 63 199,86 12000000 112000 265 1 1 0,00 0 NULL 0 NULL
23423 583 Serpentis Trooper This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23424 583 Serpentis Soldier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23425 583 Serpentis Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23426 583 Serpentis Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23427 583 Serpentis Cannoneer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23428 583 Serpentis Artillery This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23429 572 Guardian Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
23430 572 Guardian Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
23431 572 Guardian Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
23432 572 Guardian Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
23434 572 Guardian Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
23435 572 Guardian Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
23436 571 Serpentis Chief Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23437 571 Serpentis Chief Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23438 584 Serpentis Wing Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23439 584 Serpentis Squad Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23440 584 Serpentis Platoon Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23441 584 Serpentis Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23442 584 Serpentis Captain Sentry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23443 584 Serpentis High Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23444 571 Guardian Chief Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1813 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23445 571 Guardian Chief Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1812 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23446 571 Guardian Chief Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23447 571 Guardian Chief Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23448 571 Guardian Chief Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23449 571 Guardian Chief Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23450 570 Serpentis Flotilla Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23451 570 Serpentis Vice Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23452 570 Serpentis Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23453 570 Serpentis High Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23454 570 Serpentis Grand Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23455 570 Serpentis Lord Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23456 517 Gara Kort's Raven Gara Kort is the leader of Wiyrkomi's military arm in Algintal. He was sent here by Wiyrkomi's Peace Corps to wrest control of the deadspace areas purchased by Wiyrkomi from Serpentis control, as well as combat the increasingly hostile environmentalist organization, Friends of Nature. He was also the Wiyrkomi agent who managed to strike a deal with the gallente mercenary group, Temko, which now serve under Wiyrkomi in Federation space. Difficulty Rating: Grade 7 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL
23457 813 Shadow Serpentis Trooper This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23458 813 Shadow Serpentis Soldier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23459 813 Shadow Serpentis Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23460 813 Shadow Serpentis Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23461 813 Shadow Serpentis Cannoneer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23462 813 Shadow Serpentis Artillery This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23463 811 Shadow Serpentis Wing Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23464 811 Shadow Serpentis Squad Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23465 811 Shadow Serpentis Platoon Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23466 811 Shadow Serpentis Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23467 811 Shadow Serpentis Captain Sentry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23468 811 Shadow Serpentis High Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23469 852 Shadow Serpentis Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23470 852 Shadow Serpentis High Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23471 852 Shadow Serpentis Grand Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23472 852 Shadow Serpentis Lord Admiral The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23473 639 Wasp EC-900 Heavy ECM Drone 2968 15 3000 25 0 1 1 50000,00 1 841 0,07 NULL
23474 1143 Wasp EC-900 Blueprint NULL 1084 0 0 0,01 0 1 NULL 5000000,00 1 1029 0 1084
23475 804 Shatter Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23476 804 Ripper Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23477 804 Shredder Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23478 804 Predator Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23479 804 Marauder Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23480 804 Dismantler Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23481 805 Strain Sunder Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23482 805 Strain Raider Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23483 805 Strain Hunter Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23484 805 Strain Silverfish Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23485 805 Strain Devilfish Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23486 805 Strain Barracude Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23487 803 Atomizer Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23488 803 Nuker Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23489 801 Siege Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23490 801 Exterminator Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23491 803 Strain Wrecker Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23492 803 Strain Destructor Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23493 803 Strain Disintegrator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23494 803 Strain Bomber Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23495 803 Strain Atomizer Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23496 803 Strain Nuker Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23497 802 Swarm Preserver Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23498 802 Spearhead Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23499 802 Domination Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23500 802 Supreme Alvus Parasite Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23501 802 Alvus Ruler Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23502 802 Alvus Creator Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23503 802 Patriarch Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23504 802 Matriarch Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23505 802 Alvus Queen Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
23506 639 Ogre SD-900 Heavy Sensor Dampener Drone 2960 15 3000 25 0 1 8 70000,00 1 841 0,07 NULL
23507 1143 Ogre SD-900 Blueprint NULL 1084 0 0 0,01 0 1 NULL 7000000,00 1 1029 0 1084
23508 526 Interview Transcripts These encoded interview transcripts describe the trials and tribulations of daily life as a worker for the Wiyrkomi project in the Algintal constellation. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23509 283 Scope Journalist This is a Gallente journalist working for the Scope. He is currently hot on the trail of a lead, as evidenced by his searching eyes and braced datapad. NULL 0 100 5 0 1 NULL 0,00 1 NULL 0 2536
23510 639 Praetor TD-900 Heavy Tracking Disruptor Drone 2962 15 3000 25 0 1 4 60000,00 1 841 0,07 NULL
23511 1143 Praetor TD-900 Blueprint NULL 1084 0 0 0,01 0 1 NULL 6000000,00 1 1029 0 1084
23512 639 Berserker TP-900 Heavy Target Painter Drone 2950 15 3000 25 0 1 2 40000,00 1 841 0,07 NULL
23513 176 Berserker TP-900 Blueprint NULL 1084 0 0 0,01 0 1 NULL 4000000,00 1 1029 0 1084
23514 494 Elere Febre's Habitation module The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23515 526 Strange DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the habitation module of the Serpentis agent, Elere Febre. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23516 526 Elere Febre's Data Log A data log belonging to Elere Febre. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23517 526 Salvaged Data Core This data core came out of an alleged FON cruiser, part of a squad that staged a vicious attack on a mercenary outpost. It needs to be brought back to Pandon Ardillan immediately for thorough analysis. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1362
23518 526 Ardillan's Dossier This dossier represents the entirety of the data gathered by senior Scope journalist Pandon Ardillan about the Wiyrkomi operation in Algintal and FON's attempts to subvert it. 78 pages thick, and encoded in ways that would make a supercomputer cry. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23519 526 FON Strike Scene Evidence This data chip contains within it compelling evidence suggesting that the Wiyrkomi corporation has hired mercenaries to attack its own contracted mercenaries in an attempt to martyrize itself, thus subverting the Gallente public's opinion of their industrial operations in the Algintal system. It should be taken to Preaux Gallot, FON activist at the Natura Seminary in Audaerne, right away. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23520 494 Serpentis Stronghold_Black Market Pocket This gigantic station is one of the Serpentis military installations and a black jewel of the alliance between The Guardian Angels and The Serpentis Corporation. Even for its size, it has no commercial station services or docking bays to receive guests. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
23521 526 Serpentis Transaction Log These logs contain information on transactions between Serpentis agents and outsiders, such as drug and arms sales etc. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23522 494 Asteroid Deadspace Mining Post_MISSION An outpost situated inside a massive asteroid. 1717 9213 0 1 0 1 NULL 0,00 0 NULL 0 NULL
23523 640 Heavy Armor Maintenance Bot I Armor Maintenance Drone 2959 15 3000 25 0 1 NULL 100000,00 1 842 0,07 NULL
23524 1144 Heavy Armor Maintenance Bot I Blueprint NULL 1084 0 0 0,01 0 1 NULL 10000000,00 1 1030 0 1084
23525 100 Curator I Sentry Drone 2980 35 12000 25 0 1 4 140000,00 1 911 0,07 NULL
23526 176 Curator I Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 359 0 NULL
23527 647 Drone Link Augmentor I Increases drone control range. NULL 100 200 25 0 1 NULL 213360,00 1 938 0,07 2989
23528 408 Drone Link Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 2130000,00 1 939 0 1041
23533 646 Omnidirectional Tracking Link I Improves the optimal range and tracking of all drones. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 9792,00 1 938 0,07 1640
23534 408 Omnidirectional Tracking Link I Blueprint NULL NULL 0 0 0,01 0 1 NULL 99000,00 1 939 0 1041
23535 226 Huge Silvery White Stalagmite NULL 2897 15812 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23536 641 Berserker SW-900 Heavy Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace. 2949 15 3000 25 0 1 2 40000,00 1 843 0,07 NULL
23537 1147 Berserker SW-900 Blueprint NULL 1084 0 0 0,01 0 1 NULL 4000000,00 1 1029 0 1084
23538 526 Store Goods Crate of various store goods. NULL 0 1000 80 0 1 NULL 0,00 1 NULL 0 26
23539 526 Stolen Goods A crate of various goods, all stolen. NULL 0 1000 80 0 1 NULL 0,00 1 NULL 0 26
23540 517 Eron Hoyere's Catalyst A Catalyst piloted by an agent. 2389 163 1750000 55000 400 1 8 0,00 0 NULL 0 NULL
23541 526 Shady Goods Crate of various unidentifiable goods of shady origin. NULL 0 1000 80 0 1 NULL 0,00 1 NULL 0 26
23542 526 Surveillance Recordings A data storage of secret communications caught by hi-tech surveillance equipment. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23543 526 Spoiled Drugs Drugs that have been damaged by coming into contact with dirty substances. NULL 0 5 0,2 0 1 NULL 0,00 1 NULL 0 1196
23544 526 Sealed Container Securily locked case with unknown ingredients. 2092 0 500 50 0 1 NULL 0,00 1 NULL 0 1171
23545 526 Smuggler DNA DNA of smugglers operating on the borders of Federation and Republic space. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23546 526 ComLink Encoder/Decoder A device used to encode and decode comlink messages. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23547 526 Dolls Very lifelike dolls for little girls. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 2992
23548 526 Tampered Dolls Very lifelike dolls for little girls. These have been filled with drugs to fool the police. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 2992
23549 526 Smuggler Signet Signet used by smugglers associated with the Angel Cartel. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2095
23550 526 Don Rico's Head This is the head of Don Rico, a Serpentis druglord that grew too fond of his own goods. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
23551 526 FON Contact DNA DNA from a member of the Friends of Nature (FON) organization. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23552 526 FON Banner Banner depicting the symbol of the Friends of Nature (FON) organization. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1200
23553 226 LCO Pleasure Cruiser NULL 330 200 13075000 115000 1750 1 8 0,00 0 NULL 0 NULL
23554 526 Trust Partners Business Card The Trust Partners can be rather paranoid about who they deal with. They hand out business cards to pilots that have proven themselves for other Thukkers to know they can be trusted. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23555 526 Ship logs Ships logs that need to be 'doctored' to pass custom inspection. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23556 526 Warning Message A message warning a Serpentis agent working with FON that Wiyrkomi is on to her. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23557 527 Serpentis Junkie NULL 1821 31 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
23558 283 Federal Intelligence Officer An officer of the Gallente Federal Intelligence Office. NULL 0 90 2 0 1 NULL 0,00 1 NULL 0 2538
23559 100 Warden I Sentry Drone 2981 35 12000 25 0 1 1 140000,00 1 911 0,07 NULL
23560 176 Warden I Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 359 0 NULL
23561 100 Garde I Sentry Drone 2978 35 12000 25 0 1 8 140000,00 1 911 0,07 NULL
23562 176 Garde I Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 359 0 NULL
23563 100 Bouncer I Sentry Drone 2979 35 12000 25 0 1 2 140000,00 1 911 0,07 NULL
23564 176 Bouncer I Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 359 0 NULL
23565 517 Ardoen Dasaner's Navitas A Navitas piloted by an agent. Difficulty Rating: Grade 4 59 39 0 0 0 1 8 0,00 0 NULL 0 NULL
23566 273 Electronic Warfare Drone Interfacing Allows operation of electronic warfare drones. 3000m drone control range bonus per level. NULL 0 0 0,01 0 1 NULL 400000,00 1 366 0 33
23567 494 Serpentis Narcotics Storage_2 A storage facility for contraband goods owned by the Serpentis. 2496 738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23571 319 Wiyrkomi Storage Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 700 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
23572 306 Wiyrkomi Warehouse This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
23573 526 Wiyrkomi Data Chip A data chip owned by the Wiyrkomi Corporation. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23593 494 Wiyrkomi Surveillance Outpost A small outpost operated by the Wiyrkomi mega-corporation brim-ful of the latest hi-tech surveillance and listening gadgets. 1708 300 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
23594 273 Sentry Drone Interfacing Skill at controlling sentry drones. 5% bonus to Sentry Drone damage per level. NULL 0 0 0,01 0 1 NULL 450000,00 1 366 0 33
23595 306 Scorched Container A dented and damaged container from a destroyed smuggling vessel. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
23596 533 Splinter Smuggler Serpentis smuggler dreaming of making it big on his own. 1812 113 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
23597 526 Serpentis Data Chip Decoder A decoder to unlock information stored on an encoded data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23598 533 Pourpas Aunten NULL 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23599 273 Propulsion Jamming Drone Interfacing Specialization in the operation of advanced Amarr drones. 2% bonus to advanced Amarr drone damage per level. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 33
23600 494 Runner's Relay Station A small bunker crammed with sophisticated communication devices used by smuggler's and border runners to coordinate themselves. 2496 738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23601 533 Maqeri Camcen This is a hostile pirate vessel. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23602 526 Maqeri Camcen's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Angel Cartel member, Maqeri Camcen. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23603 517 Onreun Coen's Tristan A Tristan piloted by an agent. Missions: Difficulty Rating: Grade 4.5 Warning: A battlecruiser or smaller ship is required 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
23604 526 Isone Flosins's Corpse The corpse of someone with Amarrian ancestry. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
23605 526 Isone Flosin's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the Roden Shipyard employee, Isone Flosin. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23606 273 Drone Sharpshooting Increases drone optimal range. NULL 0 0 0,01 0 1 NULL 150000,00 1 366 0 33
23607 306 Wreckage of Isone's Ship The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
23608 517 Nilla Elermare's Shuttle A Gallente shuttle piloted by an agent. 2043 45 1600000 5000 10 1 8 0,00 0 NULL 0 NULL
23609 533 Don Rico's Henchman A close associate of the notorious Serpentis druglord Don Rico. 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23610 283 Jark Makon A pilot of a Serpentis ship. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
23612 527 Captain Jark Makon This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23613 517 Aminn Flosin's Celestis A Celestis piloted by an agent. Missions: Difficulty Rating: Grade 5 319 113 12500000 116000 320 1 8 0,00 0 NULL 0 NULL
23614 533 Don Rico's Pleasure Yacht A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. This one has the renegade Serpentis druglord Don Rico aboard. 330 287 13075000 115000 3200 1 8 0,00 0 NULL 0 NULL
23615 226 Asteroid Station - Dark and Spiky Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock. 2898 1800 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23616 534 FON Contact Member of the Friends of Nature organization and the sole link between Elere Febre and FON. 2156 400 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
23617 494 FON Operation Station Station operated by the FON environmental organization to protest the occupation of the Serpentis smugglers of the Skeleton Comet park. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
23618 273 Drone Durability Increases drone hit points. 5% bonus to drone shield, armor and hull hit points per level. NULL 0 0 0,01 0 1 NULL 50000,00 1 366 0 33
23619 527 Ansedon Blat This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 36,16 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23620 517 Schabs Xalot's Iteron Mark III An Iteron piloted by an agent. Missions: Difficulty Rating: Grade 5 Warning: The ability to mine and defend yourself against pirates is required 326 283 0 0 0 1 8 0,00 0 NULL 0 NULL
23621 526 Onreun's Crash This expensive booster is highly addictive and has been known to cause heart attacks and seizures. This particular unit of crash is owned by Federal Intelligence Office, and will not be detected by customs officials. NULL 0 5 0,2 0 1 NULL 0,00 1 NULL 0 1194
23622 526 Aggregated FON Data This dossier represents the aggregated data FON activists have gathered on the clandestine affairs being conducted by the Wiyrkomi corporation in the Algintal constellation. Highly classified. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23623 534 Maschteri Markan NULL 2157 500 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
23624 409 Maschteri Markan's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 0,00 1 NULL 0 2040
23625 517 Ampsin Achippon's Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
23626 526 Raid Drone Command Chip This is the command chip of the destroyed raid drone, revealing what commands it was acting under at the time of it's demise. It shows that the next target in line was a hive close to Moon 5 orbiting Parchanier VI. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23628 533 Malfunctioned Pleasure Cruiser A large pleasure cruiser, built for casual exploration of space while the inhabitants indulge themselves in various luxuries. This one seems to have a problem with its warp drive. 330 287 13075000 115000 3200 1 8 0,00 0 NULL 0 NULL
23629 526 Fedo Blood Sealed bags of thick plastic, filled with viscous dark fedo blood. NULL 0 1 5 0 1 NULL 0,00 1 NULL 0 398
23630 526 Unassembled Drills These drills, are capable of causing more environmental devastation than you can shake an extremely large stick at with both hands. And that's unassembled. NULL 0 2000 12 0 1 NULL 0,00 1 NULL 0 1186
23632 526 Suho Tatanal's Investigation Dossier These are the results of Suho Tatanal's investigation into the strange happenings in the Algintal constellation. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23633 526 Preaux's Letter This is an encoded, highly classified letter from Preaux Gallot, to be brought to Ystvia Lamuette at the Ebony Tower in Barmalie. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23634 526 Colelian Spider Spruce A rare evergreen, native to Colelie IX. NULL 0 1 4 0 1 NULL 0,00 1 NULL 0 398
23635 526 Aortal Purifier This hefty piece of medical equipment is necessary for transfusions to be possible in patients with certain rare blood diseases. NULL 0 1000 1 50 1 NULL 0,00 1 NULL 0 1185
23636 517 Bartezo Maphante's Omen An Omen piloted by an agent. Missions: Difficulty Rating: Grade 6.5 1065 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
23637 517 Manel Kador's Apocalypse An Apocalypse piloted by an agent. Missions: Difficulty Rating: Grade 5.5 Warning: This agent is a link in another mission chain. 296 400 107500000 1150000 675 1 4 0,00 0 NULL 0 NULL
23638 551 Arch Angel Smasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 337 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
23639 551 Arch Angel Crusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 337 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
23640 551 Arch Angel Breaker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 336 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
23641 551 Arch Angel Defeater This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 337 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
23642 494 Amarr Battlestation This gigantic military installation is the pride of the Amarr Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization. 1069 14592 0 0 0 1 4 0,00 0 NULL 0 NULL
23643 555 Elder Blood Arch Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1761 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23644 555 Elder Blood Revenant This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23645 555 Elder Blood Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23646 555 Elder Blood Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23647 561 Dire Guristas Killer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1825 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23648 561 Dire Guristas Murderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23649 561 Dire Guristas Annihilator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23650 561 Dire Guristas Nullifier Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23651 566 Sansha's Loyal Beast Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23652 566 Sansha's Loyal Juggernaut Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23653 566 Sansha's Loyal Slaughterer Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23654 566 Sansha's Loyal Execrator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
23655 571 Guardian Chief Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1814 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23656 571 Guardian Chief Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23657 571 Guardian Chief Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23658 571 Guardian Chief Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23659 544 Acolyte EV-300 Energy Neutralizer Drone 2947 15 3000 5 0 1 4 2000,00 1 843 0,07 NULL
23660 1142 Acolyte EV-300 Blueprint NULL 1084 0 0 0,01 0 1 NULL 200000,00 1 1029 0 1084
23663 319 Asteroid Station - 1 Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock. 2898 1800 1000000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23664 523 Kador Surveillance General NULL 296 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23665 520 Kador Surveillance Sergeant NULL 1921 30 1050000 28100 235 1 4 0,00 0 NULL 0,07 NULL
23666 517 Damaged Drone Mind A rogue drone mind that was once part of a hive. It is severely damaged, but semi-functional. It uses a hologram image interface for communication purposes. 2592 222 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23667 522 Corpum Arch Sage_COSMOS This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23668 370 Blood Lower-Tier Tag This bronze tag carries the rank insignia equivalent of a private within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2315
23669 370 Blood Grunt Tag This copper tag carries the rank insignia equivalent of a new recruit within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2315
23670 522 Dark Corpum Arch Templar_COSMOS Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1761 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23671 520 Corpii Phantom_COSMOS This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23672 520 Corpii Templar_COSMOS This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23673 526 Key To Lord Manel's Mansion This acceleration gate key gets you past the first gate leading into Manel's Mansion complex. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23674 588 Gjallarhorn Righteous fury given form, this weapon system rains a firestorm of unmatched raw destruction upon its target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes. 2935 1000 100 8000 0 1 NULL 455890638,00 1 912 0,07 2934
23675 526 Drone Observation Data Surveillance data and recordings gathered by the Thukkers on the rogue drones in the Skeletal Comet complex. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
23676 526 Cognitive Hive Mind A fragile piece of a super advanced drone hive mind. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23677 526 Neural Bio Link A recently evolved drone technology where the drones are incorporated even further into the central hive mind. 2560 0 500 2 0 1 NULL 0,00 1 NULL 0 2560
23678 526 Aether Hive Link Insta-feedback communication device based on zero-G tachyon fields. Utilized by advanced drone hives. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 2355
23679 526 Latent Submission Tapes Recordings using the new egonics latent submissions technology developed by Egonics. Nobody seems to know much about how it works and people are strangely indifferent about it... NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23680 526 Smuggler Tag This is a tag proudly worn by Serpentis smugglers in the Algintal constellation. NULL 0 1 0,1 0 1 NULL 3328,00 1 NULL 0 2323
23681 526 Shattered Forgery Tools Broken and mangled pieces used by forgers to hide illegal goods from the prying eyes of custom officials. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1185
23682 526 Strike Force Gear Weapons and equipment of a strike force team that Serpentis is assembling in Algintal. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
23683 526 Binary Transpositional Code This sheet can be used to dechiper layered binary codes with extreme ease. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
23684 526 Drone Mind Embryo An embryonic drone hive mind, showing organic-oriented evolution taking place. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2696
23685 533 Serpentis Drug Runner A smuggler belonging to the Serpentis corporation. 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
23686 803 Drone Perimeter Guard Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23687 803 Drone Worker Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23688 494 Cracked Hive Mind Cage Battered cage of a drone hive mind destroyed by rogue drones sent by another drone queen. 2583 717 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23689 494 Dysfunctional Raid Drone Out of order rogue drone part of a strike force sent by a hive queen to get rid of competing drones. 2592 222 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23690 526 Raid Drone Navigation Chip The Navigation Chip of the damaged drone. Hooking it up reveals the next destination the drone was supposed to go to: Parchanier VI - Moon 5. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2885
23691 494 Shattered Hive Mind Cage Mangled remains of a cage that once housed a rogue drone hive mind. 2583 717 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23692 526 Ruined Hive Mind A ruined piece of a super advanced drone hive mind. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
23695 494 Serpentis Repackaging Factory This huge installation was constructed by the Serpentis to take care of forgery and other smuggler related things for the Federation/Republic border, such as repackaging illegal goods to look more innocent. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
23696 494 Serpentis Command Outpost A newly-erected Serpentis installation used by the drug lords to oversee matters in the Algintal constellation. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
23697 517 Nossa Farad's Inquisitor An Inquisitor piloted by an agent. Missions: Difficulty Rating: Grade 5.5 55 20,5 2155000 28700 315 1 4 0,00 0 NULL 0 NULL
23698 517 Odan Poun's Tormentor A Tormentor piloted by an agent. Missions: Difficulty Rating: Grade 6 56 30,68 1700000 24398 235 1 4 0,00 0 NULL 0 NULL
23699 283 Manel's Servant Servant of Duke Manel Kador. NULL 0 75 2 0 1 NULL 0,00 1 NULL 0 2541
23700 526 Ader's Message Ader's message has been recorded inside this data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23701 306 Stranded Personnel Transport NULL 1064 400 13500000 260000 4800 1 4 0,00 0 NULL 0 NULL
23702 544 Infiltrator EV-600 Energy Neutralizer Drone 2957 15 3000 10 0 1 4 17000,00 1 843 0,07 NULL
23703 1142 Infiltrator EV-600 Blueprint NULL 1084 0 0 0,01 0 1 NULL 1700000,00 1 1029 0 1084
23705 639 Vespa EC-600 Medium ECM Drone 2970 15 3000 10 0 1 1 16000,00 1 841 0,07 NULL
23706 1143 Vespa EC-600 Blueprint NULL 1084 0 0 0,01 0 1 NULL 1600000,00 1 1029 0 1084
23707 639 Hornet EC-300 Light ECM Drone 2956 15 3000 5 0 1 1 3000,00 1 841 0,07 NULL
23708 1143 Hornet EC-300 Blueprint NULL 1084 0 0 0,01 0 1 NULL 300000,00 1 1029 0 1084
23709 640 Medium Armor Maintenance Bot I Armor Maintenance Drone 2951 15 3000 10 0 1 NULL 25000,00 1 842 0,07 NULL
23710 1144 Medium Armor Maintenance Bot I Blueprint NULL 1084 0 0 0,01 0 1 NULL 2500000,00 1 1030 0 1084
23711 640 Light Armor Maintenance Bot I Armor Maintenance Drone 2953 15 3000 5 0 1 NULL 5000,00 1 842 0,07 NULL
23712 1144 Light Armor Maintenance Bot I Blueprint NULL 1084 0 0 0,01 0 1 NULL 500000,00 1 1030 0 1084
23713 639 Hammerhead SD-600 Medium Sensor Dampener Drone 2952 15 3000 10 0 1 8 18000,00 1 841 0,07 NULL
23714 1143 Hammerhead SD-600 Blueprint NULL 1084 0 0 0,01 0 1 NULL 1800000,00 1 1029 0 1084
23715 639 Hobgoblin SD-300 Light Sensor Dampener Drone 2954 15 3000 5 0 1 8 2500,00 1 841 0,07 NULL
23716 1143 Hobgoblin SD-300 Blueprint NULL 1084 0 0 0,01 0 1 NULL 250000,00 1 1029 0 1084
23717 640 Medium Shield Maintenance Bot I Shield Maintenance Drone 2969 15 3000 10 0 1 NULL 25000,00 1 842 0,07 NULL
23718 1144 Medium Shield Maintenance Bot I Blueprint NULL 1084 0 0 0,01 0 1 NULL 2500000,00 1 1030 0 1084
23719 640 Light Shield Maintenance Bot I Shield Maintenance Drone 2955 15 3000 5 0 1 NULL 5000,00 1 842 0,07 NULL
23720 1144 Light Shield Maintenance Bot I Blueprint NULL 1084 0 0 0,01 0 1 NULL 500000,00 1 1030 0 1084
23721 639 Valkyrie TP-600 Medium Target Painter Drone 2964 15 3000 10 0 1 2 15000,00 1 841 0,07 NULL
23722 1143 Valkyrie TP-600 Blueprint NULL 1084 0 0 0,01 0 1 NULL 1500000,00 1 1029 0 1084
23723 639 Warrior TP-300 Light Target Painter Drone 2966 15 3000 5 0 1 2 4000,00 1 841 0,07 NULL
23724 1143 Warrior TP-300 Blueprint NULL 1084 0 0 0,01 0 1 NULL 400000,00 1 1029 0 1084
23725 639 Infiltrator TD-600 Medium Tracking Disruptor Drone 2958 15 3000 10 0 1 4 17000,00 1 841 0,07 NULL
23726 1143 Infiltrator TD-600 Blueprint NULL 1084 0 0 0,01 0 1 NULL 1700000,00 1 1029 0 1084
23727 639 Acolyte TD-300 Light Tracking Disruptor Drone 2948 15 3000 5 0 1 4 2000,00 1 841 0,07 NULL
23728 1143 Acolyte TD-300 Blueprint NULL 1084 0 0 0,01 0 1 NULL 200000,00 1 1029 0 1084
23729 641 Valkyrie SW-600 Medium Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace. 2963 15 3000 10 0 1 2 15000,00 0 843 0,07 NULL
23730 1143 Valkyrie SW-600 Blueprint NULL 1084 0 0 0,01 0 1 NULL 1500000,00 0 1029 0 1084
23731 641 Warrior SW-300 Light Webifier Drone Because of the instability inherent in affixing large, ship-capable webifier equipment to a small, mobile, independently powered carrier such as a mobile drone, the manufacturer had to sacrifice certain aspects of the drone's infrastructure. As a result, the drone has a high signature radius, making it relatively easy to target and hit, and isn't sturdy enough to suffer more than a few blows to its carapace. 2965 15 3000 5 0 1 2 4000,00 0 843 0,07 NULL
23732 1147 Warrior SW-300 Blueprint NULL 1084 0 0 0,01 0 1 NULL 400000,00 0 1029 0 1084
23733 310 Drone Celestial Beacon Celestial beacon created by a new breed of rogue drones. 1689 1 1 1 0 1 NULL 0,00 0 NULL 0 NULL
23734 23 Clone Grade Sigma NULL NULL 0 0 1 0 1 NULL 20000000,00 0 NULL 0 34
23735 815 Clone Vat Bay I When activated, the Clone Vat Bay allows for the capital ship to receive transneural brain scan data from a capsule-mounted scanner into one of the bay's clones, effectively turning the ship into a mobile clone station. Note: In order to be able to clone to your ship, a pilot must have a working clone already installed in the vessel. In addition, the power required to safely and accurately receive and transmit transneural scanner data is diverted from the ship's engines; therefore, when the Clone Vat Bay is activated, the capital ship becomes unable to move. Can only be fit on Titans and Capital Industrial Ships. NULL 0 0 4000 0 1 NULL 59832880,00 1 779 0 34
23736 532 Clone Vat Bay I Blueprint NULL NULL 0 0 0,01 0 1 NULL 598328800,00 1 799 0 21
23737 526 FON-Wiyrkomi Data Chip This data chip contains extremely sensitive visual data of a high-ranking Wiyrkomi suit in a compromising position. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23738 526 Wiyrkomi Scandal Holoreel This holoreel contains explicit footage of a high-ranking Wiyrkomi executive conducting some extremely off-the-record business with a few women of the night. NULL 0 100 0,5 0 1 NULL 0,00 1 NULL 0 1177
23739 526 Recon Speeders Reconnaissance vehicles that comprise an essential part of any respectable ground force. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1367
23740 526 Custom-built Guidance System An electrical device used in targeting systems and tracking computers. This model has been custom-built for use by FON's operatives in the Algintal system. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1361
23741 226 LCO Shipyard Large construction tasks can be undertaken at this shipyard. 2625 1913 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23742 226 LCO Pulsating Sensor NULL 1683 60 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
23743 306 Kador Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2422 705 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23744 526 Nossa Farad's Voucher NULL NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23745 526 Odan Poun's Message Odan Poun's message has been recorded inside this data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23746 517 Ader Finn's Zealot A Zealot piloted by an agent. Missions: Difficulty Rating: Grade 1 Warning: This agent is a link in another mission chain. 1751 134,43 11950000 85000 240 1 4 0,00 0 NULL 0 NULL
23748 526 Lord Manel's Message Lord Manel's message has been recorded inside this data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23749 526 Blood Raider Squad Leader's Head This is the head of a squad leader serving in the Blood Raider organization. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
23752 226 Cloven Grey Asteroid This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces. 2900 2700 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23753 226 Cloven Red Asteroid This towering asteroid seems to have suffered a tremendous impact, splitting it in multiple pieces. 2901 2700 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23754 226 Broken Blue Crystal Asteroid This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces. 2902 8181 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23755 226 Broken Metallic Crystal Asteroid This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces. 2903 3688 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23756 226 Broken Orange Crystal Asteroid This towering asteroid seems to have suffered a tremendous impact, splitting it into multiple pieces. 2904 3837 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23757 547 Archon The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range 2905 1643 1113750000 13950000 825 1 4 763096012,00 1 818 0,07 NULL
23758 643 Archon Blueprint NULL 309 0 0 0,01 0 1 NULL 1100000000,00 1 888 0 NULL
23759 549 FA-14 Templar Fighter Bomber 2899 35 12000 5000 0 1 4 70000,00 0 NULL 0,07 NULL
23760 176 FA-14 Templar Blueprint NULL 1114 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
23761 226 Amarr Starbase Control Tower_LCO The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. 2296 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
23762 226 LCO Amarr Lookout A lookout post, constructed so that its inhabitants may have a better look at the vast expanses of space and whatever wonders they may hold. 2425 637 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23763 226 LCO Cargo Rig This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23764 526 Bartezo's Message Bartezo's message has been recorded inside this data chip. It implicates Nossa Farad in the assassination attempt against Lord Manel. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23765 517 Kofur Karveran's Armageddon An Armageddon piloted by an agent. 297 250 110000000 1100000 600 1 4 0,00 0 NULL 0 NULL
23766 526 Ader's Keycard Ader Finn's Keycard. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23767 227 Drone Beacon With it's swirling orange light, this drone beacon appears to be marking a point of interest, or perhaps a waypoint in a greater trail. 1689 1 1 0 0 1 NULL 0,00 0 NULL 0 NULL
23768 517 Pomari Maara's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
23769 517 Hosiwo Onima's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
23770 517 Nakkito Ihadechi's Condor A Condor piloted by an agent. 39 33 0 0 0 1 1 0,00 0 NULL 0 NULL
23771 517 Furas Vaupero's Merlin A Merlin piloted by an agent. 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
23772 517 Ontaa Jila's Harpy A Harpy piloted by an agent. 1882 39 0 0 0 1 1 0,00 0 NULL 0 NULL
23773 30 Ragnarok The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors’ hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise. -Malaetu Shakor, Republic Parliament Head Speaking before the Tribal Council November 27th, YC 107 Minmatar Titan Skill Bonuses: 125% bonus to Capital Projectile Turret damage per level 7.5% reduction in fleet members’ signature radius per level 99% reduction in CPU need for Warfare Link modules Can fit Gjallarhorn Super Weapon Can fit Jump Portal Generator Can fit Clone Vat Bay Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare 2906 8900 2075625000 100000000 15000 1 2 49159031600,00 1 816 0,07 NULL
23774 110 Ragnarok Blueprint NULL 309 0 0 0,01 0 1 NULL 67500000000,00 1 887 0 NULL
23775 517 Cosmos Crucifier A Crucifier piloted by an agent. 1066 39 0 0 0 1 4 0,00 0 NULL 0 NULL
23776 517 Cosmos Maller A Maller piloted by an agent. 57 134,43 0 0 0 1 4 0,00 0 NULL 0 NULL
23777 517 Cosmos Arbitrator An Arbitrator piloted by an agent. 298 192 0 0 0 1 4 0,00 0 NULL 0 NULL
23778 517 Cosmos Coercer A Coercer piloted by an agent. 2387 197 0 0 0 1 4 0,00 0 NULL 0 NULL
23779 517 Cosmos Malediction A Malediction piloted by an agent. 1861 13 0 0 0 1 4 0,00 0 NULL 0 NULL
23780 517 Cosmos Crusader A Crusader piloted by an agent. 1921 30 0 0 0 1 4 0,00 0 NULL 0 NULL
23781 517 Cosmos Purifier A Purifier piloted by an agent. 1872 20,5 0 0 0 1 4 0,00 0 NULL 0 NULL
23782 517 Cosmos Prophecy A Prophecy piloted by an agent. 2385 198 0 0 0 1 4 0,00 0 NULL 0 NULL
23783 329 'Abatis' 100mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 NULL 20000,00 1 NULL 0,07 79
23784 349 'Abatis' 100mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
23785 329 'Bailey' 1600mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 NULL 700000,00 1 NULL 0,07 79
23786 349 'Bailey' 1600mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
23787 329 'Chainmail' 200mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 NULL 80000,00 1 NULL 0,07 79
23788 349 'Chainmail' 200mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
23789 329 'Bastion' 400mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 10 0 1 NULL 160000,00 1 NULL 0,07 79
23790 349 'Bastion' 400mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
23791 329 'Citadella' 50mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 5 0 1 NULL 10000,00 1 NULL 0,07 79
23792 349 'Citadella' 50mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
23793 329 'Barbican' 800mm Reinforced Steel Plates I Increases the maximum strength of the Armor. Penalty: Adds to your ship's mass, making it less agile and maneuverable in addition to decreasing the factor of thrust gained from speed modules like Afterburners and MicroWarpdrives. NULL 0 0 20 0 1 NULL 400000,00 1 NULL 0,07 79
23794 349 'Barbican' 800mm Reinforced Steel Plates I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1044
23795 62 'Gorget' Small Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 5 0 1 NULL 20000,00 1 NULL 0,07 80
23796 142 'Gorget' Small Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
23797 62 'Greaves' Medium Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 10 0 1 NULL 40000,00 1 NULL 0,07 80
23798 142 'Greaves' Medium Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
23799 62 'Hauberk' Large Armor Repairer I This module uses nano-assemblers to repair damage done to the armor of the ship. NULL 0 500 50 0 1 NULL 80000,00 1 NULL 0,07 80
23800 142 'Hauberk' Large Armor Repairer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 80
23801 61 'Crucible' Small Capacitor Battery I Increases capacitor storage. NULL 500 0 5 0 1 NULL 10000,00 1 NULL 0,07 89
23802 141 'Crucible' Small Capacitor Battery I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 89
23803 61 'Censer' Medium Capacitor Battery I Increases capacitor storage. NULL 500 0 10 0 1 NULL 25000,00 1 NULL 0,07 89
23804 141 'Censer' Medium Capacitor Battery I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 89
23805 61 'Thurifer' Large Capacitor Battery I Increases capacitor storage. NULL 500 0 15 0 1 NULL 62450,00 1 NULL 0,07 89
23806 141 'Thurifer' Large Capacitor Battery I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 89
23807 76 'Saddle' Small Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 5 15 1 NULL 11250,00 1 NULL 0,07 1031
23808 156 'Saddle' Small Capacitor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
23809 76 'Harness' Medium Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 10 32 1 NULL 28124,00 1 NULL 0,07 1031
23810 156 'Harness' Medium Capacitor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
23811 76 'Plough' Heavy Capacitor Booster I Provides a quick injection of power into the capacitor. NULL 0 0 20 128 1 NULL 70258,00 1 NULL 0,07 1031
23812 156 'Plough' Heavy Capacitor Booster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1031
23813 43 'Palisade' Cap Recharger I Increases the capacitor recharge rate. NULL 0 1 5 0 1 NULL 23750,00 1 NULL 0,06 90
23814 123 'Palisade' Cap Recharger I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 90
23815 71 'Caltrop' Small Energy Neutralizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 28160,00 1 NULL 0,07 1283
23816 151 'Caltrop' Small Energy Neutralizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
23817 71 'Ditch' Medium Energy Neutralizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 99840,00 1 NULL 0,07 1283
23818 151 'Ditch' Medium Energy Neutralizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
23819 71 'Moat' Heavy Energy Neutralizer I Neutralizes a portion of the energy in the target ship's capacitor. NULL 0 2000 5 0 1 NULL 499674,00 1 NULL 0,07 1283
23820 151 'Moat' Heavy Energy Neutralizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1283
23821 68 'Upir' Small Nosferatu I Drains energy from the target ship and adds it to your own. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 39504,00 1 NULL 0,07 1029
23822 148 'Upir' Small Nosferatu I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
23824 68 'Strigoi' Medium Nosferatu I Drains energy from the target ship and adds it to your own. This is a more powerful version designed for cruiser class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 197520,00 1 NULL 0,07 1029
23825 148 'Strigoi' Medium Nosferatu I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
23826 226 LCO Amarr Battery A small missile battery designed to repel invaders and other hazards. 2430 200 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23827 517 Cora Chaktaren Armageddon A Armageddon piloted by an agent. 297 250 110000000 1100000 600 1 4 0,00 0 NULL 0 NULL
23828 366 Spatial Rift These natural phenomenum that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. 2907 1274 100000 0 0 1 NULL 0,00 0 NULL 0 NULL
23829 68 'Vrykolakas' Heavy Nosferatu I Drains energy from the target ship and adds it to your own. This huge unit is designed for battleship class ships. Note: a Nosferatu module will not drain your target's capacitor below your own capacitor percentage level. NULL 0 1000 5 0 1 NULL 987600,00 1 NULL 0,07 1029
23830 148 'Vrykolakas' Heavy Nosferatu I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1029
23831 517 Zar Forari's Bestower A Bestower piloted by Zar Forari an Agent in Space working for Imperial Shipments. Missions: Difficulty Rating: Grade 7.5 1064 400 13500000 260000 4800 1 4 0,00 0 NULL 0 NULL
23832 517 Zach Himen's Omen An Omen piloted by an Agent in space working for the Imperial Chancellor 1065 134,43 11950000 118000 450 1 4 0,00 0 NULL 0 NULL
23833 226 LCO Amarr Wall Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2426 609 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23834 53 'Mace' Dual Light Beam Laser I This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11200 0 500 5 1 1 NULL 9000,00 1 NULL 0,07 352
23835 133 'Mace' Dual Light Beam Laser I Blueprint NULL 352 0 0 0,01 0 1 NULL 0,00 1 NULL 0 352
23836 53 'Longbow' Medium Pulse Laser I A high-powered pulse laser. Good for short to medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11218 0 500 5 1 1 NULL 12000,00 1 NULL 0,07 350
23837 133 'Longbow' Medium Pulse Laser I Blueprint NULL 353 0 0 0,01 0 1 NULL 0,00 1 NULL 0 350
23838 53 'Gauntlet' Medium Beam Laser I A high-powered beam laser. Good for medium range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11202 0 500 5 1 1 NULL 15000,00 1 NULL 0,07 352
23839 133 'Gauntlet' Medium Beam Laser I Blueprint NULL 354 0 0 0,01 0 1 NULL 0,00 1 NULL 0 352
23840 53 'Crossbow' Focused Medium Beam Laser I A high-energy, concentrated laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11194 0 1000 10 1 1 NULL 90000,00 1 NULL 0,07 355
23841 133 'Crossbow' Focused Medium Beam Laser I Blueprint NULL 357 0 0 0,01 0 1 NULL 0,00 1 NULL 0 355
23842 53 'Joust' Heavy Pulse Laser I A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11212 0 1000 10 1 1 NULL 120000,00 1 NULL 0,07 356
23843 133 'Joust' Heavy Pulse Laser I Blueprint NULL 358 0 0 0,01 0 1 NULL 0,00 1 NULL 0 356
23844 53 'Arquebus' Heavy Beam Laser I A high-energy heavy laser designed for medium range engagements. Delivers powerful damage. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11196 0 1000 10 1 1 NULL 150000,00 1 NULL 0,07 355
23845 133 'Arquebus' Heavy Beam Laser I Blueprint NULL 359 0 0 0,01 0 1 NULL 0,00 1 NULL 0 355
23846 53 'Halberd' Mega Pulse Laser I A super-heavy pulse laser designed for medium range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11208 0 2000 20 1 1 NULL 900000,00 1 NULL 0,07 360
23847 133 'Halberd' Mega Pulse Laser I Blueprint NULL 362 0 0 0,01 0 1 NULL 0,00 1 NULL 0 360
23848 53 'Catapult' Mega Beam Laser I A super-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11190 0 2000 20 1 1 NULL 1200000,00 1 NULL 0,07 361
23849 133 'Catapult' Mega Beam Laser I Blueprint NULL 363 0 0 0,01 0 1 NULL 0,00 1 NULL 0 361
23850 53 'Ballista' Tachyon Beam Laser I An ultra-heavy beam laser designed for medium to long range engagements. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray. 11192 0 1000 20 1 1 NULL 1500000,00 1 NULL 0,07 361
23851 133 'Ballista' Tachyon Beam Laser I Blueprint NULL 364 0 0 0,01 0 1 NULL 0,00 1 NULL 0 361
23852 67 'Squire' Small Energy Transfer Array I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
23853 147 'Squire' Small Energy Transfer Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1035
23854 67 'Knight' Medium Energy Transfer Array I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 30000,00 1 NULL 0,07 1035
23855 147 'Knight' Medium Energy Transfer Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1035
23856 67 'Chivalry' Large Energy Transfer Array I Transfers capacitor energy to another ship. NULL 1000 1000 5 0 1 NULL 78840,00 1 NULL 0,07 1035
23857 147 'Chivalry' Large Energy Transfer Array I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1035
23858 319 LCS Amarr Bunker A small bunker, there for accommodation and increased mobility of troops and other personnel. 2422 705 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23859 319 LCO Amarr Administration Complex This building functions as the command and control center for the local region within the Amarr Empire. Usually guarded by several military units. This stronghold is designed to function as a military base during times of war aswell as a government office during peace times. 2400 2787 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23860 319 LCO Docked Bestower This Bestower-class industrial is currently offloading and loading supplies to this installation. 1064 350 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
23863 314 Nidupadian Yorak Eggs The eggs of the Yorak Fish are prized delicacies of the Amarrian Emperor and its house. Only those of royal blood are allowed to consume these rare eggs. Transportation of these eggs is only given to highly trusted employees and associates of Imperial Shipments. With the complete control on the consumption of these eggs controlled by the Emperor's House the processing plants are often a target of raiding factions to gain a few portions of these true delicacies. NULL 0 1,5 1 0 1 4 0,00 1 NULL 0 1406
23864 72 'Pike' Small EMP Smartbomb I Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 10 5 0 1 NULL 65000,00 1 NULL 0,07 112
23865 152 'Pike' Small EMP Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
23866 72 'Lance' Medium EMP Smartbomb I Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 10 0 1 NULL 180000,00 1 NULL 0,07 112
23867 152 'Lance' Medium EMP Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
23868 72 'Warhammer' Large EMP Smartbomb I Radiates an omnidirectional pulse from the ship that causes EM damage to surrounding vessels. 2032 1000 100 50 0 1 NULL 360000,00 1 NULL 0,07 112
23869 152 'Warhammer' Large EMP Smartbomb I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 112
23871 314 Keron's Head Keron Vandafelt's Head. Preserved in a vat of Liquid. NULL 0 1 10 0 1 4 0,00 1 NULL 0 2553
23873 534 COSMOS BOSS: Keron Vandafelt Keron Vandafelt, a well known mercenary working for the Blood Raiders. His most notable brush with death was when CONCORD DED raiders tracked him down to a remote region of space. Cornered, he managed to fool their sensors into believing he had an entire army with him. While DED moved to secure the area and await reinforcements, Kieron made fast his escape and publicly tormented DED officials for their newbish mistake. 2121 500 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23874 526 Lord Methros' Encrypted Data Burst A Heavily coded data fragment, retrieved from the wreckage of a transport ship. Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them. NULL 0 1 50 0 1 4 12800,00 1 NULL 0 2885
23875 522 COSMOS Mythos Transport Cruiser NULL 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23876 526 Lord Arachnan's Encrypted Data Burst A Heavily coded data fragment, retrieved from the wreckage of a transport ship. Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them. NULL 0 1 50 0 1 4 0,00 1 NULL 0 2885
23877 526 Encoded Data Transmission A heavily coded data fragment. Data fragments such as this are usually transported by ship rather than FTL communication systems due to their complexity and sensitivity of the data contained within them. NULL 0 1 50 0 1 4 0,00 1 NULL 0 2885
23878 521 Blood Raider Commander's Medalion This medalion is awarded to high level commanding officers of the The Blood Raider Covenant, for strong leadership and courage under fire, very few officers ever recieve this award. NULL 0 0,1 1 0 1 NULL 0,00 1 NULL 0 2096
23879 523 Blood Raider Commander Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
23880 526 Identity Data Chip This data chip contains massive ammounts of data about a person to help confirm their identity. Allowing safe knowlege that the person they recieve the Identity Chip from is who they say they are. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23881 517 Ammargal Detrone's Zealot A Zealot piloted by Ammargal Detrone, one of the leading intelligence agents in the sector. Missions: Difficulty Rating: Grade 8 1751 134,43 11950000 85000 240 1 4 0,00 0 NULL 0 NULL
23882 314 Standard Decoding Device A standard decoding device, used to decode valuable transmissions often sent via non-FTL transport. NULL 0 80 50 0 1 NULL 0,00 1 NULL 0 1362
23883 526 Methros Enhanced Decoding Device A standard decoding device, used to decode valuable transmissions often sent via non-FTL transport. NULL 0 80 50 0 1 NULL 0,00 1 NULL 0 1362
23888 356 Methros Enhanced Decoding Device Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
23889 226 Indestructible Acceleration Gate This acceleration gate has been locked down and is not usable by the general public. 2341 12706 100000 0 0 1 NULL 0,00 0 NULL 0 NULL
23890 526 Inter-Galactic Media Report - The Audesder Incident (1 of 3) Minmatar pioneers recently discovered an ancient Nefantar holy site within Audesder which was thought to have been lost forever during the Rebellion. It is the burial place of the long-dead Nefantar prophet, Tyrion Plethar, the first Minmatar priest of the Amarrian religion, as well as hundreds of other priests and saints. It so happens that this holy site is located inside a giant space ship, still intact despite many years of neglect, and incredibly the crew was found still alive, albeit in a cryogenic state.
Originally this holy site was located in Hjoramold XII which now resides in Minmatar Republic space. During the great Rebellion, the Nefantar government on the planet had given up all hope of defending their solar system against the massive rebel forces headed their way. The neighboring constellations had already fallen and it was only a matter of time before their own fell into the hands of their enemies. So they decided upon a drastic plan to save the holiest site located within Nefantar space, the burial place of Tyrion Plethar.
The plan was to transfer as much of the holy site, buildings and all, into a giant space ship, renamed to the ‘Pletharian', which would in turn fly towards the Amarr Empire, where it would most assuredly be kept safe. The ship had originally been built by Amarrian engineers to be a mobile outpost of sorts, but was the only available vessel that could carry the massive buildings which were part of the burial site.
Loading the burial site onto the ship took a matter of days, although it was quite a hasty procedure and resulted in a number of mishaps, where a number of the buildings were damaged and one even completely destroyed as it toppled from the cranes used to elevate it from the ground. But eventually the majority of the buildings had been painstakingly transferred into the space ship. It was then that the rebels attacked, appearing out of nowhere and quickly descended upon the meager Nefantar defenses,.
But even though the defenders were no match for the incoming Minmatar armada, they still bought the Pletharian enough time to set off on its course towards Amarr Space. The only problem was, it was too massive to use the stargate. It had been brought to the system in parts and assembled, but in its current state there was no way it could access the stargate out of Hjoramold. So they had to manually fly it through the vastness of space, without any jump-drive capability.
The destination was Audesder, a solar-system heavily fortified with Amarr forces. At the time the Nefantar government in Hjormold believed that it was impossible for the rebels to advance far enough to conquer Audesder. Ironically this system was one of the last to be taken during the later stages of the rebellion. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23891 526 Inter-Galactic Media Report - The Audesder Incident (2 of 3) Little is known of what happened to the Pletharian during its journey, and eventually the remaining Nefantars, now called Ammatars, gave up hope of ever finding it again. But with its discovery by Minmatar explorers, the situation has changed dramatically. The Republic has released little info on their findings to the public, but one thing is clear, something must have caused the Pletharian to malfunction and become stranded in space for all these years. Possibly a collision with an asteroid, or simply a breakdown of their thruster system. Whatever the cause, the Pletharian has now become the hottest topic on everyone's lips within the Ammatar / Minmatar border zone.
Needless to say, shortly after the discovery had been confirmed by Republic authorities, the Ammatar government demanded that it be handed over to them. The Republic refused, citing that it contains the remains of convicted mass-murderers and Amarrian collaborators, and it would be an affront to all those enslaved and tortured during Amarrian rule to hand them over to the Ammatar. Instead they intend to make it into a museum, to be shown to Republic citizens as a grim reminder of the past.
The Ammatars were far from pleased. This was the last straw in a chain of political collisions between their people and the Republic. Their citizens demanded action, and even within the Amarr empire itself there were rumors that the imperial fleet was preparing for war. After all, Tyrion Plethar was the most highly regarded member of the Amarr faith which was of Minmatar origin. The Republic's refusal to hand over his remains was not only an affront to the Ammatar nation, but to the Amarrian church as well.
And so the buildup for war has begun. The Amarr and Ammatars have built a massive military outpost in Kenobanala, which is directly connected to Audesder. Cruisers and battleships keep arriving daily from all over the empire, and media reports indicate that even Minas Iksan, one of the Empire's most prestigious military generals, who led the successful campaign against the Blood Raiders a few years ago, has arrived. This does not bode well for the stability of the region, which is already on the brink of a potentially disastrous war.
To top it all off, the Caldari and Khanid, which have recently become official allies of the Amarr Empire and Ammatar, have been caught up in the fray. They have sent both financial support and military aid to the front lines, boosting up the already massive invasion force. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23892 526 Inter-Galactic Media Report - The Audesder Incident (3 of 3) On the other side of the fence, the Minmatar Republic has been flooding Audesder with its own troops. Desperate to prevent another Amarr occupation, it has poured all of its resources into creating an impregnable defensive barrier between it and the Ammatar. The Gallente Federation and ORE have lent their support as well, the Federation sending an armada of ships to help defend Audesder incase of an attack, and ORE supplying the Minmatar forces with financial aid as well as hired mercenaries.
War looms over this troubled area, and analysts suspect that it may spread to outlying regions. This could even be the start of a new galactic war that no one wants except the most fanatical nationalists. CONCORD are monitoring the situation closely, and have reportedly been trying their hardest to soothe the political climate to prevent an all-out-war. But even they cannot prevent the inevitable battle over Audesder, and we can only hope the conflict will not spread to the neighboring regions. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23893 526 Enigma Cypher Book Cyphers used by Lord Mythos. NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 33
23894 768 'Page' Capacitor Flux Coil I Increases capacitor recharge rate, but causes a reduction in maximum capacitor storage. NULL 500 20 5 0 1 NULL 4160,00 1 NULL 0,06 90
23895 137 'Page' Capacitor Flux Coil I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 90
23896 767 'Motte' Capacitor Power Relay I Increases capacitor recharge rate at the expense of shield boosting. NULL 500 20 5 0 1 NULL 9744,00 1 NULL 0,06 90
23897 137 'Motte' Capacitor Power Relay I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 90
23898 769 'Portcullis' Reactor Control Unit I Boosts power core output. NULL 500 20 5 0 1 NULL 9920,00 1 NULL 0,06 70
23899 137 'Portcullis' Reactor Control Unit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
23900 205 'Mangonel' Heat Sink I Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
23901 218 'Mangonel' Heat Sink I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
23902 205 'Trebuchet' Heat Sink I Dissipates energy weapon damage efficiently, thus allowing them to be fired more rapidly. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 NULL 0,07 1046
23903 218 'Trebuchet' Heat Sink I Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
23904 306 The Scope Storage Container This storage container is property of The Scope. Tamper with it at your own risk. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
23906 319 Stationary Revelation A stationary Revelation Dreadnought. 2743 1000 0 0 0 1 4 0,00 0 NULL 0 NULL
23907 474 Shiny Sentry Key This security passcard is one of two needed to pass this sentry station. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23908 494 Core Serpentis Sentry This is a well defended guard station. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
23909 314 Komni History (1 of 2) The Komni corporation was founded by the multi-billionaire Kaimo Nayen, who had garnered his fortune by building up a real estate empire on Caldari Prime. The purpose of the company was to give his firstborn son, Shojin Nayen, a chance to receive experience as a CEO, before the time came for him to take over the reigns of his father's mega-corporation. Komni dealt in simple garbage hauling tasks, employing a few dozen washed up pilots to do the sordid task of transporting unrecyclable material to remote locations within the Caldari solarsystems.
Unfortunately Shojin had been inexcusably spoiled as a child, and lacked all of his fathers virtues which had helped him become so successful. The Komni corporation quickly began losing money, bad deals were made and the daily affairs were generally ignored by Shojin who spent most of his time dating beautiful women and staying out late at night at popular Caldari bars. But when his father learned of the state of things, and that the Komni corporation had slid to the verge of bankruptcy, he became furious. He demanded that his son straighten things out, or all of his shares within the mega-real-estate corporation would go to his other son, Akimo.
Shojin became terrified at these grim tidings, and was especially worried that his father would also strip him of access to his bank account which he so much relied on to live his extravagant lifestyle. So he turned to the underworld for aid, secretly contacting an agent employed by the Guristas Pirates, Drako Minai, to manage his corporate affairs. At first this worked out perfectly, the Komni stock rose considerably and money came streaming in. Better pilots and maintainance on the old company haulers were finally affordable, without any intervention from Kaimo. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23911 547 Thanatos Sensing the need for a more moderately-priced version of the Nyx, Federation Navy authorities commissioned the design of the Thanatos. Designed to act primarily as a fighter carrier for small- to mid-scale engagements, its significant defensive capabilities and specially-fitted fighter bays make it ideal for its intended purpose. Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed Fighters’ damage per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range 2932 1134 1163250000 13095000 875 1 8 837503928,00 1 820 0,07 NULL
23912 643 Thanatos Blueprint NULL 309 0 0 0,01 0 1 NULL 1250000000,00 1 890 0 NULL
23913 659 Nyx The Nyx is a gigantic homage to a figure much loved in Gallente society. The ship’s design is based on the scepter of Doule dos Rouvenor III, the king who, during his peaceful 36-year reign, was credited with laying the foundation for the technologically and socially progressive ideologies which have pervaded Gallente thought in the millennia since. Indeed, the Nyx itself is emblematic of the Gallenteans’ love for progress; packed to the ergonomic brim with the latest in cutting-edge advancements, it is a proud reminder of the things that make the Federation what it is. Note: This ship class is capable of carrying only fighters and fighter bombers in its drone bay. Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed Fighters or Fighter Bomber damage per level 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures Can deploy 3 additional Fighters or Fighter Bombers per level Can fit 1 additional Warfare Link module per level 200% bonus to Fighter and Fighter Bomber control range Immune to all forms of Electronic Warfare 2909 1625 1615625000 58200000 1415 1 8 13921978750,00 1 820 0,07 NULL
23914 1013 Nyx Blueprint NULL 309 0 0 0,01 0 1 NULL 20000000000,00 1 890 0 NULL
23915 547 Chimera The Chimera’s design is based upon the Kairiola, a vessel holding tremendous historical significance for the Caldari. Initially a water freighter, the Kairiola was refitted in the days of the Gallente-Caldari war to act as a fighter carrier during the orbital bombardment of Caldari Prime. It was most famously flown by the legendary Admiral Yakia Tovil-Toba directly into Gallente Prime’s atmosphere, where it fragmented and struck several key locations on the planet. This event, where the good Admiral gave his life, marked the culmination of a week’s concentrated campaign of distraction which enabled the Caldari to evacuate their people from their besieged home planet. Where the Chimera roams, the Caldari remember. Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to all Shield resistances per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range 2931 1000 1188000000 11925000 870 1 1 731787236,00 1 819 0,07 NULL
23916 643 Chimera Blueprint NULL 309 0 0 0,01 0 1 NULL 1050000000,00 1 889 0 NULL
23917 659 Wyvern The Wyvern is based on documents detailing the design of the ancient Raata empire’s seafaring flagship, the Oryioni-Haru. According to historical sources the ship was traditionally taken on parade runs between the continent of Tikiona and the Muriyuke archipelago, seat of the Emperor, and represented the pride and joy of what would one day become the Caldari State. Today’s starfaring version gives no ground to its legendary predecessor; with its varied applications in the vast arena of deep space, the Wyvern is likely to stand as a symbol of Caldari greatness for untold years to come. Note: This ship class is capable of carrying only fighters and fighter bombers in its drone bay. Caldari Carrier Skill Bonuses: 50% bonus to Capital Energy and Shield transfer range per level 5% bonus to all Shield resistances per level 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures Can deploy 3 additional Fighters or Fighter Bombers per level Can fit 1 additional Warfare Link module per level 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare 2928 1613 1650000000 53000000 1405 1 1 12314682050,00 1 819 0,07 NULL
23918 1013 Wyvern Blueprint NULL 309 0 0 0,01 0 1 NULL 18000000000,00 1 889 0 NULL
23919 659 Aeon Ships like the Aeon have been with the Empire for a long time. They have remained a mainstay of Amarr expansion as, hopeful for a new beginning beyond the blasted horizon, whole cities of settlers sojourn from their time-worn homesteads to try their luck on infant worlds. The Aeon represents the largest ship of its kind in the history of the Empire, capable of functioning as a mobile citadel in addition to fielding powerful wings of fighter bombers. Note: This ship class is capable of carrying only fighters and fighter bombers in its drone bay. Amarr Carrier Skill Bonuses: 50% bonus to Capital Energy and Armor transfer range per level 5% bonus to all Armor resistances per level 99% reduction in CPU need for Warfare Link modules Can fit Projected Electronic Counter Measures Can deploy 3 additional Fighters or Fighter Bombers per level Can fit 1 additional Warfare Link module per level 200% bonus to Fighter or Fighter Bomber control range Immune to all forms of Electronic Warfare 2911 2337 1546875000 62000000 1337 1 4 12804628650,00 1 818 0,07 NULL
23920 1013 Aeon Blueprint NULL 309 0 0 0,01 0 1 NULL 18500000000,00 1 888 0 NULL
23921 803 Strain Annihilator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23922 803 Strain Devastator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23923 803 Strain Viral Infector Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1226 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23924 803 Strain Violator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
23925 526 Blood Fund Bags and bags of blood collected by the Blood Raiders throughout Araz. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 398
23926 526 Plague Spores Seeds of a potent plague bacteria collected from the coat of small mammals. Has a history of ravaging any population it comes into contact with. NULL 0 100 0,5 0 1 NULL 0,00 1 NULL 0 1199
23929 526 Truthteller An ingenious piece of equipment that only a delightfully deranged mind could conjure, used to make just about anybody spill his beans (and his guts too, usually). NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
23930 526 Foreman's Head This is the head of a foreman working for the Blood Raiders in the Araz constellation. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
23931 526 House Methros Coat of Arms A heraldry emblem of the distinguished House Methros family. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2094
23932 526 Blood Reel A horrifying holo reel depicting the atrocities committed by the Blood Raiders in the Araz constellation. NULL 0 100 0,5 0 1 NULL 0,00 1 NULL 0 1177
23933 526 Dynasty Ring A ring with the emblem of House Arachnan. Only worn by members of the Arachnan family. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2095
23934 526 Edict of Ancestry A formal decree issued by an Amarr Holder. This one questions the legitimacy of Lord Arachnan as the head of the Arachnan family. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886
23935 526 Aradim Arachnan's Head This is the head of Aradim Arachnan, son and heir of Lord Arachnan. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
23936 526 Ancestral Armor Ancestral personal armor of House Arachnan, dating back to the heights of the Reclaiming, worn by lords of the House in ground warfare. Though thousands of years old it is still in good order. NULL 0 250 2 0 1 NULL 0,00 1 NULL 0 1030
23937 526 Perpetual Chamber Warden A security and surveillance device used to track movement and other activity inside buildings. This one is used to track and record all activity inside the personal chambers of Lord Arachnan. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1361
23939 798 Deuce Murderer Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
23940 579 Vagrant Nihilist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23941 579 Vagrant Anarchist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23942 799 Desperado Nihilist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23943 799 Desperado Anarchist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23945 314 Komni History (2 of 2) But soon the old man became suspicious. He couldn't believe the incredibly good fortune his son was suddenly blessed with was simply due to hard, honest work. So he hired an expensive private detective, Asamura, to investigate the internal affairs within Komni, to better understand exactly what had changed since disaster loomed over the corporation. Asamura, being an ex-elite agent within the Caldari State special forces, quickly discovered who was behind this turn of events; that the Guristas had been using the garbage haulers as a means to smuggle drugs and other illegal goods into Caldari high security space for enormous profits. Due to Kaimos's close relationship with many members of the Caldari State government, the garbage haulers received far less attention from local security forces than other, more suspcious craft.
When Kaimo heard of these tidings he became furious. If the news surfaced about Komni being under the influence of the Guristas Pirates and committing illegal acts within the Caldari State borders, his status and even his life might be forfeit. He immediately confronted his son and ordered him to cut all ties with the Guristas, as well as letting him know that he had just blown any chance he had of acquiring the family fortune. But there was one single flaw in Kaimos plan, and that was his underestimating of his sons determination to remain wealthy. Threatening to expose Komnis illegal dealings to the media, Shojin played the only card he had. Either his father leave his corporation alone and give it a large credit "donation", or both of their reputations would be ruined. In return Shojin would severe all ties with the Guristas. His father reluctantly accepted his sons terms.
Shortly thereafter Shojin held a secret meeting with his contact within the Guristas. He demanded that Drako stop the illegal activity the Guristas had been conducting behind his back, and remove all ties they had with Komni. But the wry, finely dressed agent simply laughed, they had played Shojin for a fool all along. While Shojin had been endulging himself with the finer things in life, Drako had been busily hoarding the company stocks in preparation for a takeover. He knew about Asamuras involvement, and expected this very conversation. As Shojin looked in horror, two burly, brown-skinned men entered the room where he stood next to Drako. With a simple move of his right hand, Drako ordered his guards to execute his unfortunate client. And as he left the room, followed by high-pitched screams which were quickly silenced, the smiling, middle-aged man dressed in a shiny black tuxedo thought of how happy he was that the Komni stock had risen drastically upon the news of the takeover. No longer would he need to answer to his less-than-trustworthy superiors within the Guristas, from this day forward he would own his very own branch within the vast Caldari criminal network. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
23946 517 Dakumon's Punisher A Punisher piloted by an agent. 300 40 0 0 0 1 4 0,00 0 NULL 0 NULL
23947 517 Ebotiz's Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
23948 314 Native Freshfood Special The Native Freshfood Special is a meat-heavy meal which is sought after all throughout the Minmatar Republic. The recipe has been handed down through countless generations, and is considered part of the Minmatar heritage. NULL 0 400 0,5 0 1 NULL 0,00 1 NULL 0 30
23949 319 Serpentis Battlestation This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. 1403 8658 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
23950 257 Command Ships Skill for the operation of Command Ships. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 64000000,00 1 377 0 33
23951 533 Aradim Arachnan The Omen is a good example of the sturdy and powerful cruisers of the Amarr, with super strong armor and defenses. It also mounts multiple turret hardpoints. This Omen is piloted by Aradim Arachnan, the son of Lord Arachnan. 1731 134,43 11950000 118000 450 1 4 0,00 0 NULL 0,07 NULL
23952 715 Karo Zulak's Bestower This Bestower-class industrial is currently undergoing maintenance. Although an excellent military tactician, Zulak is not known for his bravery in combat, rather opting to fly in a heavily armored industrial behind the scene while his men do the fighting. This is highly unusual, but he claims it has helped him avoid unneccessary attention in the past, as few suspect anyone of importance would choose to fly a Bestower. 1064 400 0 0 0 1 4 0,00 0 NULL 0 NULL
23953 590 Jump Portal Generator I A piece of machinery designed to allow a capital vessel to create a bridge between systems without the use of a stargate, allowing its companions access through vast tracts of space to join it on the battlefield.
Note:
Can only be fitted on Titans.
Jump Portal Generators use the same isotopes as your ships jump drive to jump other ships through the portal. You will need sufficient fuel in your holds in order to allow ships in your fleet to use the jump portal when it is activated. NULL 1 1 10000 0 1 NULL 842548352,00 1 779 0,07 2985
23954 516 Jump Portal Generator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 481455760,00 1 799 0 21
23955 826 Thukker Mercenary Fighter This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High 46 37,07 1100000 27289 130 1 2 0,00 0 NULL 0,07 NULL
23956 824 Thukker Mercenary Captain This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High 302 109 11500000 96000 365 1 2 0,00 0 NULL 0,07 NULL
23957 824 Thukker Mercenary Eliminator This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High 47 123,03 10000000 80000 450 1 2 0,00 0 NULL 0,07 NULL
23958 826 Thukker Mercenary Rookie This is a mercenary of Thukker origin, who is obviously starting out in his profession. Threat level: Moderate 44 32,89 1000000 17400 120 1 2 0,00 0 NULL 0 NULL
23959 826 Thukker Mercenary Elite Fighter This is a mercenary of Thukker Tribe origin. Renowned for their brutality, Thukker mercenaries are not to be taken lightly. Threat level: High 344 64 1200000 22500 200 1 2 0,00 0 NULL 0,07 NULL
23960 494 Sentry Station Alpha/Beta This station is one of two guard bases where access to the SCCCCCS deadspace complex is monitored. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
23961 474 Serpentis Sentry Station Gate Crystal This is one half of the crystal that activates the first Ancient Acceleration Gate in the SCCCCCS deadspace complex. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
23963 319 LCS Stargate ( Gallente 1 ) This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code. 1259 4706 1E+35 100000000 10000 1 8 0,00 0 NULL 0 NULL
23964 494 Blood Kernel The human farm is for farming humans. 2707 711 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
23965 533 Blood Raider Foreman NULL 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
23968 226 LCO Blood Raider Barrier A barrier. Tune in, turn up, keep out. 2448 632 0 0 0 1 NULL 0,00 0 NULL 0 NULL
23969 596 Gistior Shatterer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
23970 605 Corpior Visionary This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23971 614 Pithior Nihilist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23972 623 Centior Misshape This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23973 632 Corelior Trooper This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23974 596 Gistior Defacer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
23975 596 Gistior Haunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
23976 596 Gistior Defiler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
23977 596 Gistior Seizer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
23978 596 Gistior Trasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
23979 605 Corpior Converter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23980 605 Corpior Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23981 605 Corpior Devoter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23982 605 Corpior Friar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23983 605 Corpior Cleric This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
23984 614 Pithior Anarchist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23985 614 Pithior Renegade This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23986 614 Pithior Guerilla This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23987 614 Pithior Terrorist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23988 614 Pithior Supremacist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
23989 623 Centior Cannibal This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23990 623 Centior Devourer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23991 623 Centior Abomination This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23992 623 Centior Monster This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23993 623 Centior Horror This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
23994 632 Corelior Soldier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23995 632 Corelior Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23996 632 Corelior Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23997 632 Corelior Cannoneer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23998 632 Corelior Artillery This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
23999 593 Gistatis Legionnaire This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24000 602 Corpatis Bishop This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24001 611 Pithatis Executor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24002 620 Centatis Phantasm This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24003 629 Corelatis Wing Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24004 593 Gistatis Primus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24005 593 Gistatis Tribuni This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24006 593 Gistatis Praefectus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24007 593 Gistatis Tribunus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24008 593 Gistatis Legatus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24009 602 Corpatis Seer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24010 602 Corpatis Shade This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24011 602 Corpatis Fanatic This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24012 602 Corpatis Phantom This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24013 602 Corpatis Exorcist This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24014 611 Pithatis Enforcer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24015 611 Pithatis Assaulter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24016 611 Pithatis Assassin This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24017 611 Pithatis Death Dealer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24018 611 Pithatis Revolter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24019 620 Centatis Specter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24020 620 Centatis Wraith This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24021 620 Centatis Devil This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24022 620 Centatis Daemon This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24023 620 Centatis Behemoth This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24024 629 Corelatis Squad Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24025 629 Corelatis Platoon Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24026 629 Corelatis Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24027 629 Corelatis Captain Sentry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24028 629 Corelatis High Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24029 226 LCO Blood Raider Fence A fence. Sheep. 2447 548 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24030 526 R.S. Officer's Passcard This is a security passcard for Roden Shipyard officers. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24031 526 R.S. Officer's Alpha Passcard This is a security passcard for Roden Shipyard officers. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24032 226 LCO Human Farm The human farm is for farming humans. 2707 570 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24033 597 Arch Gistii Ruffian This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24034 597 Arch Gistii Nomad This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24035 597 Arch Gistii Ambusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24036 597 Arch Gistii Raider This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24037 597 Arch Gistii Hunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24038 597 Arch Gistii Impaler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24039 606 Elder Corpii Seeker This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24040 606 Elder Corpii Collector This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24041 606 Elder Corpii Raider This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24042 606 Elder Corpii Diviner This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24043 606 Elder Corpii Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24044 606 Elder Corpii Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24045 615 Dire Pithi Despoiler This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24046 615 Dire Pithi Saboteur This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24047 615 Dire Pithi Plunderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24048 615 Dire Pithi Wrecker This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24049 615 Dire Pithi Destructor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24050 615 Dire Pithi Demolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24051 624 Centii Loyal Savage This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24052 624 Centii Loyal Slavehunter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24053 624 Centii Loyal Enslaver This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24054 624 Centii Loyal Plague This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24055 624 Centii Loyal Manslayer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24056 624 Centii Loyal Butcher This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24057 633 Coreli Guardian Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24058 633 Coreli Guardian Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24059 633 Coreli Guardian Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24060 633 Coreli Guardian Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24061 633 Coreli Guardian Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24062 633 Coreli Guardian Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24063 631 Corelum Chief Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24064 631 Corelum Chief Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24065 631 Corelum Guardian Chief Scout This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24066 631 Corelum Guardian Chief Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24067 631 Corelum Guardian Chief Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24068 631 Corelum Guardian Chief Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24069 631 Corelum Guardian Chief Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24070 631 Corelum Guardian Chief SafeGuard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24071 631 Corelum Guardian Chief Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24072 631 Corelum Guardian Chief Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24073 631 Corelum Guardian Chief Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24074 631 Corelum Guardian Chief Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24075 622 Centum Fiend This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24076 622 Centum Hellhound This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24077 622 Centum Loyal Ravisher This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24078 622 Centum Loyal Ravager This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24079 622 Centum Loyal Beast This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24080 622 Centum Loyal Juggernaut This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24081 622 Centum Loyal Slaughterer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24082 622 Centum Loyal Execrator This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24083 622 Centum Loyal Mutilator This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24084 622 Centum Loyal Torturer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24085 622 Centum Loyal Fiend This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24086 622 Centum Loyal Hellhound This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24087 613 Pithum Eraser This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24088 613 Pithum Abolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24089 613 Dire Pithum Silencer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24090 613 Dire Pithum Ascriber This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24091 613 Dire Pithum Killer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24092 613 Dire Pithum Murderer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24093 613 Dire Pithum Annihilator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24094 613 Dire Pithum Nullifier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24095 613 Dire Pithum Mortifier This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24096 613 Dire Pithum Inferno This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24097 613 Dire Pithum Eraser This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24098 613 Dire Pithum Abolisher This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24099 604 Corpum Shadow Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24100 604 Corpum Dark Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24101 604 Elder Corpum Arch Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24102 604 Elder Corpum Arch Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24103 604 Elder Corpum Arch Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24104 604 Elder Corpum Revenant This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24105 604 Elder Corpum Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24106 604 Elder Corpum Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24107 604 Elder Corpum Arch Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24108 604 Elder Corpum Arch Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24109 604 Elder Corpum Shadow Sage This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24110 604 Elder Corpum Dark Priest This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24111 595 Gistum Phalanx This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24112 595 Gistum Centurion This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24113 595 Arch Gistum Depredator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24114 595 Arch Gistum Predator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24115 595 Arch Gistum Smasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24116 595 Arch Gistum Crusher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24117 595 Arch Gistum Breaker This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24118 595 Arch Gistum Defeater This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24119 595 Arch Gistum Marauder This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24120 595 Arch Gistum Liquidator This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24121 595 Arch Gistum Phalanx This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24122 595 Arch Gistum Centurion This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24123 526 Elite Laser Pistols High-tech laser pistols. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
24124 306 Laser-Pistol Stash This storage container is used to store a batch of high-tech laser pistols which were recently stolen from an Imperial military convoy. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
24125 594 Gist Saint This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24126 594 Gist Nephilim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24127 594 Gist Malakim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24128 594 Gist Throne This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24129 594 Gist Cherubim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24130 594 Gist Seraphim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24131 594 Gist Domination Malakim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24132 594 Gist Domination Throne This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24133 594 Gist Domination Cherubim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24134 594 Gist Domination Seraphim This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24135 603 Corpus Archbishop This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24136 603 Corpus Harbinger This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24137 603 Corpus Monsignor This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24138 603 Corpus Cardinal This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24139 603 Corpus Patriarch This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24140 603 Corpus Pope This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24141 603 Dark Corpus Monsignor This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24142 603 Dark Corpus Cardinal This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24143 603 Dark Corpus Patriarch This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24144 603 Dark Corpus Pope This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24145 612 Pith Eliminator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24146 612 Pith Exterminator This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24147 612 Pith Destroyer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24148 612 Pith Conquistador This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24149 612 Pith Massacrer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24150 612 Pith Usurper This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24151 612 Dread Pith Destroyer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24152 612 Dread Pith Conquistador This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24153 612 Dread Pith Massacrer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24154 612 Dread Pith Usurper This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24155 621 Centus Plague Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24156 621 Centus Beast Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24157 621 Centus Overlord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24158 621 Centus Dark Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24159 621 Centus Dread Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24160 621 Centus Tyrant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24161 621 True Centus Overlord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24162 621 True Centus Dark Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24163 621 True Centus Dread Lord This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24164 621 True Centus Tyrant This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24165 630 Core Flotilla Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24166 630 Core Vice Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24167 630 Core Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24168 630 Core High Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24169 630 Core Grand Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24170 630 Core Lord Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24171 630 Shadow Core Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24172 630 Shadow Core High Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24173 630 Shadow Core Grand Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24174 630 Shadow Core Lord Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
24175 593 Gistatis Domination Legionnaire This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24176 593 Gistatis Domination Primus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24177 593 Gistatis Domination Tribuni This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24178 593 Gistatis Domination Praefectus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24179 593 Gistatis Domination Tribunus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24180 593 Gistatis Domination Legatus This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24181 602 Dark Corpatis Bishop This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24182 602 Dark Corpatis Seer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24183 602 Dark Corpatis Shade This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24184 602 Dark Corpatis Fanatic This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24185 602 Dark Corpatis Phantom This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24186 602 Dark Corpatis Exorcist This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24187 611 Dread Pithatis Executor This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24188 611 Dread Pithatis Enforcer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24189 611 Dread Pithatis Assaulter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24190 611 Dread Pithatis Assassin This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24191 611 Dread Pithatis Death Dealer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24192 611 Dread Pithatis Revolter This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24193 620 True Centatis Phantasm This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24194 620 True Centatis Specter This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24195 620 True Centatis Wraith This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24196 620 True Centatis Devil This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24197 620 True Centatis Daemon This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24198 620 True Centatis Behemoth This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
24199 629 Shadow Corelatis Wing Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24200 629 Shadow Corelatis Squad Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24201 629 Shadow Corelatis Platoon Leader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24202 629 Shadow Corelatis Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24203 629 Shadow Corelatis Captain Sentry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24204 629 Shadow Corelatis High Captain This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24205 632 Shadow Corelior Trooper This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24206 632 Shadow Corelior Soldier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24207 632 Shadow Corelior Infantry This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24208 632 Shadow Corelior Sentinel This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24209 632 Shadow Corelior Cannoneer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24210 632 Shadow Corelior Artillery This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24211 623 True Centior Misshape This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24212 623 True Centior Cannibal This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24213 623 True Centior Devourer This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24214 623 True Centior Abomination This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24215 623 True Centior Monster This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24216 623 True Centior Horror This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
24217 614 Dread Pithior Nihilist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24218 614 Dread Pithior Anarchist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24219 614 Dread Pithior Renegade This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24220 614 Dread Pithior Guerilla This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24221 614 Dread Pithior Terrorist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24222 614 Dread Pithior Supremacist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
24223 605 Dark Corpior Visioner This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24224 605 Dark Corpior Converter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24225 605 Dark Corpior Templar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24226 605 Dark Corpior Devoter This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24227 605 Dark Corpior Friar This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24228 605 Dark Corpior Cleric This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24229 596 Gistior Domination Shatterer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24230 596 Gistior Domination Defacer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24231 596 Gistior Domination Haunter This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24232 596 Gistior Domination Defiler This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24233 596 Gistior Domination Seizer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24234 596 Gistior Domination Trasher This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24237 306 Blood Factory Inside these structures are breeding grounds for humans, body parts and human blood used in sinister Blood Raider rituals. 2707 711 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24238 283 Blood Raider Scientist Scientists working for the Blood Raider organization, most likely involved in their human breeding programs. NULL 0 250 3 0 1 NULL 0,00 1 NULL 0 2891
24239 517 Amokin's Malediction A Malediction piloted by an agent. 1861 13 0 0 0 1 4 0,00 0 NULL 0 NULL
24240 517 Parsik's Crucifier A Crucifier piloted by an agent. 1066 39 0 0 0 1 4 0,00 0 NULL 0 NULL
24241 273 Combat Drone Operation Skill at controlling scout drones. 5% Bonus to drone damage of light and medium drones per level. NULL 0 0 0,01 0 1 NULL 50000,00 1 366 0 33
24242 270 Infomorph Psychology Psychological training that strengthens the pilot's mental tenacity. The reality of having one's consciousness detached from one's physical form, scattered across the galaxy and then placed in a vat-grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or in ships with clone vat bays. Installed clones are listed in the character sheet. NULL 0 0 0,01 0 1 NULL 1000000,00 1 375 0 33
24243 494 Altar of the Blessed This impressive structure operates as a place for religious practice and the throne of a high ranking member within the clergy. 2401 2787 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24244 526 The Apocryphon Ancient texts that some believe were once part of the holy scriptures of the Amarr religion. These texts are considered heretical by the Amarr clergy and anyone found preaching or distributing them is persecuted relentlessly. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 33
24245 319 LCS Smuggler Stargate The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. 2305 2933 1E+35 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24246 526 Bug-Ridden Corpse A corpse drained of all blood and filled with nasty bug devices. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
24247 526 Antiseptic Biomass A mass of organic material. Antiseptic substance has been added to the mix to hinder decay. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 398
24248 526 Noble Remains DNA remains from some young count. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
24249 526 Generator Debris Debris from a disintegrated power generator. NULL 0 2000 1 0 1 NULL 0,00 1 NULL 0 1186
24250 526 Archpriest Hakram's Head This is the head of an archpriest in the Blood Raider Covenant that was calling the shots in the Araz constellation. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
24251 283 Pilgrims Amarr pilgrims seeking enlightenment at the holy sites that litter the Empire. NULL 0 20 1 0 1 NULL 0,00 1 NULL 0 2539
24252 226 LCO Smuggler Stargate The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. 2305 2933 1E+35 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24253 526 Dead Pilgrim The corpse of an Amarrian pilgrim. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
24254 526 Saintly Shroud The holy shroud worn by St. Ageroth on his deathbed. NULL 0 2 1 0 1 NULL 0,00 1 NULL 0 1189
24255 526 Arc of Revelation This is the Arc of Revelation, a sacred relic that is said to hold immense power for those of true faith. NULL 0 1000 50 0 1 NULL 0,00 1 NULL 0 2039
24256 494 Generator Building The building where the Blood Raiders are housing their immense power generator. 2296 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
24257 494 Temple of the Revelation This decorated structure serves as a place for religious practice. 2405 971 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24258 527 Corpse Dealer A Blood Raider frigate distributing corpses around the Slope. 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24259 527 Corpse Collector A Blood Raider frigate bringing biomass harvested by other Blood Raiders around Araz. 1764 40 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24260 534 Archpriest Hakram Archpriest Hakram of the Blood Raiders have been overseeing their effort in infiltrating and taking over Araz. 2121 500 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24261 533 Corpse Harvester A Blood Raider vessel responsible for assaulting innocent travelers and harvesting their bodies. 1759 134,43 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24262 494 Asteroid Station - 1 _ Mire Keep Dark and ominous metal structures jut outwards from this crumbled asteroid. Scanners indicate a distant powersource far within the adamant rock. 2898 2617 1000000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24263 526 Anema Bluechip 'Bluechip' is a name for the data chips which store valuable information on what happened shortly before a structure, normally a space structure, has been destroyed. Introduced by Gallantean mining corporations after they endured numerous inexplicable losses of their mining barges in deep space, the Bluechip has become universally used due to its incredible survivability. If the Bluechip survives an explosion or crash, researchers can usually quickly determine the cause of the accident. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24264 474 Bastion Master Key This is a passkey used in the ancient imperial fortress known as the Bastion of Blood to access its innermost chamber. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24265 288 Thukker Wingman This is a support fighter, which usually acts as backup for larger and more powerfull ships. Beware of its deadly warp scrambling ability. Threat level: Very high 1949 38,4 1580000 15800 145 1 2 0,00 0 NULL 0,07 NULL
24267 306 Lord Methros' Outpost This outpost was constructed by Lord Methros' henchmen. 1683 60 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
24268 268 Supply Chain Management Proficiency at starting manufacturing jobs remotely. Each level increases the distance at which jobs can be created. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. NULL 0 0 0,01 0 1 NULL 7500000,00 1 369 0 33
24269 306 Lord Arachnan's Outpost This outpost was constructed by Lord Arachnan's henchmen. 1683 60 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
24270 270 Scientific Networking Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. NULL 0 0 0,01 0 1 NULL 7500000,00 1 375 0 33
24271 678 Federation Navy Vexor_MISSION The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Threat level: Deadly 1803 140,15 13075000 115000 480 1 8 0,00 0 NULL 0,07 NULL
24276 526 Amolah Kesti's Data Fragment I Information has been frantically scribbled on this piece of paper before it was ejected into space. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24277 526 Amolah Kesti's Data Fragment II Information has been frantically scribbled on this piece of paper before it was ejected into space. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24278 526 Amolah Kesti's Data Fragment III Information has been frantically scribbled on this piece of paper before it was ejected into space. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24279 306 Strange Drifting Cask The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1400 1 NULL 0,00 0 NULL 0 16
24280 306 Strange Drifting Cask_2 The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1400 1 NULL 0,00 0 NULL 0 16
24281 306 Strange Drifting Cask_3 The worn container drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1400 1 NULL 0,00 0 NULL 0 16
24282 534 New Breed Queen The matriarch of a new breed of rogue drones. Looks extremely deadly. 1718 250 19000000 1010000 950 1 8 0,00 0 NULL 0 NULL
24283 407 Drone Control Unit I Gives you one extra drone. You need Advanced Drone Interfacing to use this module, it gives you the ability to fit one drone control unit per level. 99% Reduction in CPU requirement when fit to Carriers and Supercarriers. NULL 100 200 4000 0 1 NULL 47354196,00 1 938 0,07 2987
24284 408 Drone Control Unit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 55000000,00 1 939 0 1041
24285 370 Corpum Commander Medallion This medallion is worn by certain high-ranking Corpum officers, usually those who are in charge of a Blood Raider complex. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2532
24286 522 Corpum Blood Duke Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24287 526 Zach's Note Zach Himun's note to the Emperor Family bureau, authorizing the creation of an ID card for the deliverer. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24288 526 E.F.A. ID Card NULL NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24289 526 Encoding Matrix Component A component for Methros Enhanced Decoding Device. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1362
24290 517 Arshah's Armageddon An Armageddon piloted by an agent. 297 250 0 0 0 1 4 0,00 0 NULL 0 NULL
24291 517 Cosmos Apocalypse An Apocalypse piloted by an agent. 296 400 0 0 0 1 4 0,00 0 NULL 0 NULL
24292 517 Cosmos Impel An Impel piloted by an agent. 2710 400 0 0 0 1 4 0,00 0 NULL 0 NULL
24293 517 Cosmos Anathema An Anathema piloted by an agent. 3424 39 0 0 0 1 4 0,00 0 NULL 0 NULL
24294 517 Kerth's Apocalypse An Apocalypse piloted by an agent. 296 400 0 0 0 1 4 0,00 0 NULL 0 NULL
24295 517 Robikar's Anathema An Anathema piloted by an agent. 3424 39 0 0 0 1 4 0,00 0 NULL 0 NULL
24296 517 Shakai's Impel An Impel piloted by an agent. 2710 400 0 0 0 1 4 0,00 0 NULL 0 NULL
24300 526 Yamia Mida's Remains The remains of Yamia Mida. The body has completely decomposed. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 398
24301 306 Yamia Mida's Residence The fugitive Yamia Mida resides here. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24304 526 Excavation Note A scribbled note from an earlier digger, telling that he has uncovered evidence that another Yan Jung site orbits the moon around Deltole VI. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
24305 483 Modulated Deep Core Strip Miner II The modulated deep core miner is a technological marvel that combines the capacities of the commonly used Miner II with that of the deep core mining laser. Using a modular mining crystal system, it can be altered on the fly for maximum efficiency. Can only be fit to Mining Barges and Exhumers. 11145 25 0 5 50 1 NULL 617520,00 1 1040 0,07 2527
24306 490 Modulated Deep Core Strip Miner II Blueprint NULL 1061 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1061
24307 533 Serpentis Surveyor A Serpentis smuggler with a bit of archaeological skills that has been digging around in the ancient ruins. 1815 167,24 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24308 474 Smuggler Knot Lock This is a gate passkey used by smugglers, especially those working for Serpentis, to lock up their stash of illegal goods or areas they want to keep to themselves. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24309 517 Zach Himum's Armageddon An Armageddon piloted by an agent. Missions: Difficulty Rating: Grade 8 297 250 0 0 0 1 4 0,00 0 NULL 0 NULL
24310 319 LCS Amarr Citadel This Amarrian Citadel looms over the acceleration gate leading to the Palace grounds. Anyone attempting to enter the palace without authorization would have to overcome the inhabitants of this majestic structure as well as its defenses. The Citadel is the primary link that the outside world has to the Imperial Palace, often serving as the meeting ground between Emperor Family staff and outsiders intent on getting the Emperor's attention. Docking has been prohibited into this station without proper authorization. 1249 10252 0 0 0 1 4 0,00 0 NULL 0 NULL
24311 257 Amarr Carrier Skill at operating Amarr carriers. NULL 0 0 0,01 0 1 4 500000000,00 1 377 0 33
24312 257 Caldari Carrier Skill at operating Caldari carriers. NULL 0 0 0,01 0 1 1 500000000,00 1 377 0 33
24313 257 Gallente Carrier Skill at operating Gallente carriers. NULL 0 0 0,01 0 1 8 500000000,00 1 377 0 33
24314 257 Minmatar Carrier Skill at operating Minmatar carriers. NULL 0 0 0,01 0 1 2 500000000,00 1 377 0 33
24315 526 Thyram Arachnan's Dossier This detailed dossier contains encrypted evidence linking Thyram Arachnan, Amarrian nobleman, to criminal elements in the Araz constellation. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
24316 526 Lord Arachnan's Medal A medal awarded to Lord Arachnan years ago. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 2532
24317 526 House Arachnan Legal Documents Legal data collected by House Arachnan's lawyers and archivists. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
24342 283 Lord Arachnan The resplendent Lord Arachnan, disguised as a humble janitor. Even through the disguise, the sheen of his glory stings your eyes. NULL 0 100 3 0 1 NULL 0,00 1 NULL 0 2536
24343 300 Aurora Alpha You will be banned if you have this and you are not in ISD :) NULL 1 0 1 0 1 NULL 0,00 0 NULL 0,05 2053
24344 300 Aurora Delta You will be banned if you have this and you are not in ISD :) NULL 1 0 1 0 1 NULL 0,00 0 NULL 0,05 2053
24345 300 Aurora Omega You will be banned if you have this and you are not in ISD :) NULL 1 0 1 0 1 NULL 0,00 0 NULL 0,05 2053
24346 300 Aurora Epsilon You will be banned if you have this and you are not in ISD :) NULL 1 0 1 0 1 NULL 0,00 0 NULL 0,05 2053
24347 300 Aurora Beta You will be banned if you have this and you are not in ISD :) NULL 1 0 1 0 1 NULL 0,00 0 NULL 0,05 2053
24348 650 Small Tractor Beam I By manipulating gravity fields, this module can pull cargo containers towards the ship. 11181 10 50 50 0,8 1 NULL 1404432,00 1 872 0,07 2986
24349 723 Small Tractor Beam I Blueprint NULL 375 0 0 0,01 0 1 NULL 90000,00 1 905 0 349
24350 517 Mathon's Helios A Helios piloted by an agent. 1841 39 1700000 19700 305 1 8 0,00 0 NULL 0 NULL
24351 494 Force Repeller Relic A strange device built by a human civilization dead for thousands of years that repels any ships that try to near it. It must be destroyed from afar, preferably with EM damage weapons. 1683 15000 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
24352 474 Passkey to Yan Jung Relic Site This passkey will get you into the hard to reach relic site where the now exinct Yan Jung nation once went about their business. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24353 474 Gargoyle Passkey This passkey allows entry to the Yan Jung relic site itself. It is only good for one go though. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24354 526 Threaded Waypoint Map This strange map seems to show a route of some sort, but as it lacks the source and destination locations it is of little use. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2853
24355 526 Yan Jung Micro Processor This micro processor is thousands of years old, but miraculously it still seems to be functioning. NULL 0 20 1 0 1 NULL 0,00 1 NULL 0 2038
24356 494 Yan Jung Gargoyle A very old object that seems to once have acted as a guardian of this space. It is not active at the moment and perhaps it has malfunctioned. 1217 70 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24357 526 Robikar's Recommendation This letter of recommendation is to be shown to Torval Kerth at the Carchatur Outpost in Nidupad. It contains proof of its possessor's identity as a person gainfully employed by Lord Arachnan. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
24361 572 Crook Spy This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1817 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
24362 572 Crook Agent This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Moderate 1821 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
24363 572 Crook Watchman This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
24364 572 Crook Patroller This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
24365 572 Crook Guard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
24366 572 Crook Safeguard This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1822 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
24367 572 Crook Defender This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
24368 572 Crook Protector This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24369 814 Marauder Spy The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1817 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
24370 814 Marauder Agent The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1821 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
24371 814 Marauder Watchman The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
24372 814 Marauder Patroller The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1819 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
24373 814 Marauder Guard The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1822 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
24374 814 Marauder Safeguard The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1822 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
24375 814 Marauder Defender The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
24376 814 Marauder Protector The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24377 573 Mule Harvester This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1816 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
24378 573 Mule Gatherer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1816 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
24379 573 Mule Ferrier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1822 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
24380 573 Mule Loader This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1822 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
24381 558 Barrow Harvester This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1762 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
24382 558 Barrow Gatherer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1762 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24383 558 Barrow Ferrier This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1762 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
24384 558 Barrow Loader This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1762 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24385 557 Warrior Collector This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
24386 557 Warrior Raider This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1766 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
24387 557 Warrior Diviner This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24388 557 Warrior Reaver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1766 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
24389 557 Warrior Engraver This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24390 792 Sellsword Collector Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1763 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
24391 792 Sellsword Raider Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1766 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
24392 792 Sellsword Diviner Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24393 792 Sellsword Reaver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1766 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
24394 792 Sellsword Engraver Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24395 644 Drone Navigation Computer I Increases mwd speed of drones. NULL 100 200 25 0 1 NULL 139232,00 1 938 0,07 2988
24396 408 Drone Navigation Computer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1400000,00 1 939 0 1041
24407 557 Warrior Seeker This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Significant 1763 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
24408 792 Sellsword Seeker Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1763 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
24417 644 Drone Navigation Computer II Increases mwd speed of drones. NULL 100 200 5 0 1 NULL 259360,00 1 938 0,07 2988
24418 408 Drone Navigation Computer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1041
24427 647 Drone Link Augmentor II Increases drone control range. NULL 100 200 5 0 1 NULL 333528,00 1 938 0,07 2989
24428 408 Drone Link Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1041
24429 306 Rolette Residence A multitude of people inhabit these structures. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24438 646 Omnidirectional Tracking Link II Improves the optimal range and tracking of all drones. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 116448,00 1 938 0,07 1640
24439 408 Omnidirectional Tracking Link II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 1041
24441 283 Civilians Civilians are a group of people who follow the pursuits of civil life. NULL 0 1000 5 0 1 NULL 0,00 1 NULL 0 2536
24443 338 Shield Boost Amplifier II Focuses and amplifies the efficiency of shield boosting modules. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 500 0 5 0 1 NULL 448304,00 1 613 0,07 2104
24444 360 Shield Boost Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 3500000,00 1 NULL 0 84
24445 649 General Freight Container A massive cargo container, used for inter-regional freight; most commonly used in freighter cargo bays. 1174 150 1000000 120000 120000 1 NULL 110000,00 1 379 0 1174
24446 526 Dorga Roes Dorga are a species of saltwater fish indigenous to Munory VI. Due to the inhospitable conditions these fish have evolved in, their extremely resilient eggs are in high demand among spacefarers and others who require sustenance in unforgiving environments. While very nutritious, dorga roes possess a horribly bitter flavor, a fact which has hamstrung all marketing campaigns attempted for them so far. NULL 0 400 1 0 1 NULL 0,00 1 NULL 0 1406
24447 306 Corpse Stash A container filled with bug-ridden corpses created by the Blood Raiders to get spy devices into the ships of unwary scavengers. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
24452 319 Gallente Factory This is a standard Federation-built Manufacturing Station. It has been equipped with powerful energy shield systems, although it's armor and hull would be considered fairly weak compared to Amarrian standards. Docking has been prohibited into this station without proper authorization. 1255 13575 0 0 0 1 8 0,00 0 NULL 0 NULL
24453 319 Smuggler Stargate Strong The old smuggling route gates were built by a coalition of Minmatar rebels and various pirate factions as a means to travel quickly and discreetly between the outer regions of space. They are favored by many to whom Empire Space is too high-profile and wish to keep a good distance from the vigilant fleet commanders of CONCORD. 2305 2933 1E+35 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24454 817 Kungizo Eladar This is a mercenary warship of Minmatar origin. The faction it belongs to is unknown. Threat level: Deadly 302 109 11200000 112000 480 1 2 0,00 0 NULL 0 NULL
24455 817 Tukkito Usa The Moa-class is almost exclusively used by the Caldari Navy, and only factions or persons in very good standing with the Caldari State can acquire one. The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. Threat level: Deadly 1785 199,86 10100000 101000 250 1 1 0,00 0 NULL 0,07 NULL
24456 319 Ammatar Battlestation This massive military installation is the pride of the Ammatar Navy. Docking has been prohibited into this station without proper authorization. 2927 10528 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24457 226 LCO Blood Raider Bunker A bunker. Beware. 2440 650 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24458 226 LCO Blood Raider Junction A junction. Blind date. 2442 170 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24459 306 Habitation Module With Encoded Data Chip A multitude of people inhabit these structures. 2515 379 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24462 474 Key of the Arcane Lavishly decorated passkey that allows entrance to the Museum Arcana. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24463 517 Udokas' Crusader A Crusader piloted by an agent. 1921 30 0 0 0 1 4 0,00 0 NULL 0 NULL
24464 306 Trial of Skill This is an old data crystal. Only those proficient in decyphering ancient information centrals stand a chance of unraveling its mysteries. 1684 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
24465 526 Runic Inscription An elaborate parchment inscribed with runic signs declaring the bearer to be a true scholar. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886
24466 474 Museum Arcana Guest Pass This passkey allows the bearer and his friends to enter the Museum Arcana. It is good for only one visit, so use wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24467 517 The Curator's Armageddon An Armageddon piloted by an agent. 297 250 0 0 0 1 4 0,00 0 NULL 0 NULL
24468 332 R.A.M.- Battlecruiser Tech Robotic assembly modules designed for Battlecruiser Class Ship Manufacturing NULL 0 0 15 0 1 NULL 57656,00 0 NULL 0,05 2226
24469 356 R.A.M.- Battlecruiser Tech Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
24471 648 Scourge Rage Rocket A small rocket with a piercing warhead. This modified version of the Trauma Rage rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1350 300 100 0,005 0 5000 NULL 57320,00 1 930 0,06 1350
24472 166 Scourge Rage Rocket Blueprint NULL 1352 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1352
24473 648 Nova Rage Rocket A small rocket with a nuclear warhead. This modified version of the Nova rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1353 300 100 0,005 0 5000 NULL 57320,00 1 930 0,06 1353
24474 166 Nova Rage Rocket Blueprint NULL 1352 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1352
24475 648 Inferno Rage Rocket A small rocket with a plasma warhead. This modified version of the Inferno Rocket packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1351 300 100 0,005 0 5000 NULL 57320,00 1 930 0,06 1351
24476 166 Inferno Rage Rocket Blueprint NULL 1352 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1352
24477 648 Scourge Javelin Rocket A small rocket with a piercing warhead. A modified version of the Trauma rocket. It can reach higher velocity than the Trauma rocket but needs to reduce the speed of the ship to compensate. 1350 300 100 0,005 0 5000 NULL 57320,00 1 928 0,07 1350
24478 648 Nova Javelin Rocket A small rocket with a nuclear warhead. A modified version of the Nova rocket. It can reach higher velocity than the Nova rocket but needs to reduce the speed of the ship to compensate. 1353 300 100 0,005 0 5000 NULL 57320,00 1 928 0,07 1353
24479 648 Inferno Javelin Rocket A small rocket with a plasma warhead. A modified version of the Inferno Rocket. It can reach higher velocity than the Inferno Rocket but needs to reduce the speed of the ship to compensate. 1351 300 100 0,005 0 5000 NULL 57320,00 1 928 0,07 1351
24480 226 LCO Spatial Rift A natural phenomena that rumour says will hurtle those that come too close to faraway places. Wary travelers stay away from them as some that have ventured too close have never been seen again. 2907 1274 1 0 0 1 NULL 0,00 0 NULL 0 NULL
24482 474 Key to the Labyrinth This key allows entry into the labyrinth, a complex maze built by the Takmahls to hide themselves from the Amarr Empire thousands of years ago. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24483 547 Nidhoggur Essentially a pared-down version of its big brother the Hel, the Nidhoggur nonetheless displays the same austerity of vision evident in its sibling. Quite purposefully created for nothing less than all-out warfare, and quite comfortable with that fact, the Nidhoggur will no doubt find itself a mainstay on many a battlefield. Minmatar Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 7.5% bonus to Capital Shield and Armor transfer amount per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range 2929 1000 1014750000 11250000 845 1 2 768266210,00 1 821 0,07 NULL
24484 643 Nidhoggur Blueprint NULL 309 0 0 0,01 0 1 NULL 1150000000,00 1 891 0 NULL
24485 300 Aurora Gamma You will be banned if you have this and you are not in ISD :) NULL 1 0 1 0 1 NULL 0,00 0 NULL 0,05 2053
24486 654 Inferno Rage Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Inferno Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 3235 300 700 0,015 0 5000 NULL 120240,00 1 973 0,06 3235
24487 166 Inferno Rage Assault Missile Blueprint NULL 192 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 192
24488 654 Nova Rage Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Nova Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 3236 300 700 0,015 0 5000 NULL 120240,00 1 973 0,06 3236
24489 166 Nova Rage Assault Missile Blueprint NULL 192 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 192
24490 654 Mjolnir Rage Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. This modified version of the Mjolnir Assault Missile packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 3237 300 700 0,015 0 5000 NULL 120240,00 1 973 0,06 3237
24491 166 Mjolnir Rage Assault Missile Blueprint NULL 192 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 192
24492 654 Scourge Javelin Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Trauma Assault Missile. It can reach higher velocity than the Trauma Assault Missile but needs to reduce the speed of the ship to compensate. 3234 300 625 0,015 0 5000 NULL 120240,00 1 972 0,07 3234
24493 654 Mjolnir Javelin Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Mjolnir Assault Missile. It can reach higher velocity than the Mjolnir Assault Missile but needs to reduce the speed of the ship to compensate. 3237 300 625 0,015 0 5000 NULL 120240,00 1 972 0,07 3237
24494 654 Inferno Javelin Assault Missile An unguided warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. A modified version of the Inferno Assault Missile. It can reach higher velocity than the Inferno Assault Missile but needs to reduce the speed of the ship to compensate. 3235 300 625 0,015 0 5000 NULL 120240,00 1 972 0,07 3235
24495 653 Scourge Fury Light Missile From its humble beginnings in tiny Minmatar design labs, the Trauma light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Trauma light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 190 300 700 0,015 0 5000 NULL 95240,00 1 927 0,06 190
24496 166 Scourge Fury Light Missile Blueprint NULL 190 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 190
24497 653 Nova Fury Light Missile The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 193 300 700 0,015 0 5000 NULL 95240,00 1 927 0,06 193
24498 166 Nova Fury Light Missile Blueprint NULL 190 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 190
24499 653 Inferno Fury Light Missile The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. A modified version of the Inferno light missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 191 300 700 0,015 0 5000 NULL 95240,00 1 927 0,06 191
24500 166 Inferno Fury Light Missile Blueprint NULL 190 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 190
24501 653 Scourge Precision Light Missile From its humble beginnings in tiny Minmatar design labs, the Trauma light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. A modified version of the Trauma light missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 190 300 700 0,015 0 5000 NULL 95240,00 1 917 0,06 190
24502 166 Scourge Precision Light Missile Blueprint NULL 191 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 191
24503 653 Nova Precision Light Missile The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. A modified version of the Nova light missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 193 300 700 0,015 0 5000 NULL 95240,00 1 917 0,06 193
24504 166 Nova Precision Light Missile Blueprint NULL 191 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 191
24505 653 Mjolnir Precision Light Missile An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. A modified version of the Mjolnir light missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 192 300 700 0,015 0 5000 NULL 95240,00 1 917 0,06 192
24506 166 Mjolnir Precision Light Missile Blueprint NULL 191 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 191
24507 655 Nova Fury Heavy Missile The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. A modified version of the Nova heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 186 300 1000 0,03 0 5000 NULL 574400,00 1 926 0,06 186
24508 166 Nova Fury Heavy Missile Blueprint NULL 189 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 189
24509 655 Mjolnir Fury Heavy Missile First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 187 300 1000 0,03 0 5000 NULL 574400,00 1 926 0,06 187
24510 166 Mjolnir Fury Heavy Missile Blueprint NULL 189 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 189
24511 655 Inferno Fury Heavy Missile Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 188 300 1000 0,03 0 5000 NULL 574400,00 1 926 0,06 188
24512 166 Inferno Fury Heavy Missile Blueprint NULL 189 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 189
24513 655 Scourge Precision Heavy Missile The Trauma heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. A modified version of the Trauma heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 189 300 1000 0,03 0 5000 NULL 574400,00 1 919 0,06 189
24514 166 Scourge Precision Heavy Missile Blueprint NULL 186 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 186
24515 655 Inferno Precision Heavy Missile Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. A modified version of the Inferno heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 188 300 1000 0,03 0 5000 NULL 574400,00 1 919 0,06 188
24516 166 Inferno Precision Heavy Missile Blueprint NULL 186 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 186
24517 655 Mjolnir Precision Heavy Missile First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. A modified version of the Mjolnir heavy missile. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 187 300 1000 0,03 0 5000 NULL 574400,00 1 919 0,06 187
24518 166 Mjolnir Precision Heavy Missile Blueprint NULL 186 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 186
24519 657 Nova Rage Torpedo An ultra-heavy unguided nuclear missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. This modified version of the Nova Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1348 5 1000 0,1 0 5000 NULL 1440725,00 1 931 0,07 1348
24520 166 Nova Rage Torpedo Blueprint NULL 1351 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1351
24521 657 Scourge Rage Torpedo An ultra-heavy piercing missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. This modified version of the Trauma Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1346 5 1000 0,1 0 5000 NULL 1440725,00 1 931 0,07 1346
24522 166 Scourge Rage Torpedo Blueprint NULL 1351 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1351
24523 657 Mjolnir Rage Torpedo An ultra-heavy unguided EMP missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. This modified version of the Mjolnir Torpedo packs a considerably stronger punch, but as a result is heavier and slower. This makes it very effective against larger targets, but markedly less effective against smaller and more agile targets. The volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 1349 5 1000 0,1 0 5000 NULL 1440725,00 1 931 0,07 1349
24524 166 Mjolnir Rage Torpedo Blueprint NULL 1351 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1351
24525 657 Inferno Javelin Torpedo An ultra-heavy unguided plasma missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. A modified version of the Inferno Torpedo. It can reach higher velocity than the Inferno Torpedo but needs to reduce the speed of the ship to compensate. 1347 300 1500 0,1 0 5000 NULL 1440725,00 1 929 0,06 1347
24526 166 Inferno Javelin Torpedo Blueprint NULL 1348 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1348
24527 657 Mjolnir Javelin Torpedo An ultra-heavy unguided EMP missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. A modified version of the Mjolnir Torpedo. It can reach higher velocity than the Mjolnir Torpedo but needs to reduce the speed of the ship to compensate. 1349 300 1500 0,1 0 5000 NULL 1440725,00 1 929 0,06 1349
24528 166 Mjolnir Javelin Torpedo Blueprint NULL 1348 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1348
24529 657 Scourge Javelin Torpedo An ultra-heavy piercing missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. A modified version of the Trauma Torpedo. It can reach higher velocity than the Trauma Torpedo but needs to reduce the speed of the ship to compensate. 1346 300 1500 0,1 0 5000 NULL 1440725,00 1 929 0,06 1346
24530 166 Scourge Javelin Torpedo Blueprint NULL 1348 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 1348
24531 656 Nova Fury Cruise Missile A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Does more damage than the Nova cruise, but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 185 300 1250 0,05 0 5000 NULL 810600,00 1 925 0,06 185
24532 166 Nova Fury Cruise Missile Blueprint NULL 184 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 184
24533 656 Scourge Fury Cruise Missile The first Minmatar-made large missile. Constructed of reactionary alloys, the Trauma cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Trauma cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 183 300 1250 0,05 0 5000 NULL 810600,00 1 925 0,06 183
24534 166 Scourge Fury Cruise Missile Blueprint NULL 184 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 184
24535 656 Mjolnir Fury Cruise Missile The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Does more damage than its predecessor but the volatile nature of the warhead, and its powerful containment system, increase the ship's electromagnetic footprint when loaded and armed. 182 300 1250 0,05 0 5000 NULL 810600,00 1 925 0,06 182
24536 166 Mjolnir Fury Cruise Missile Blueprint NULL 184 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 184
24537 656 Nova Precision Cruise Missile A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. A modified version of the Nova cruise missile. Is great for taking down smaller ships, but velocity has to be curbed to get a better launch. 185 300 1250 0,05 0 5000 NULL 810600,00 1 918 0,06 185
24538 166 Nova Precision Cruise Missile Blueprint NULL 185 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 185
24539 656 Mjolnir Precision Cruise Missile The mother of all missiles, the Mjolnir delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. A modified version of the Mjolnir cruise. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 182 300 1250 0,05 0 5000 NULL 810600,00 1 918 0,06 182
24540 166 Mjolnir Precision Cruise Missile Blueprint NULL 185 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 185
24541 656 Scourge Precision Cruise Missile The first Minmatar-made large missile. Constructed of reactionary alloys, the Trauma cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. A modified version of the Trauma cruise. Great for taking down smaller ships, but velocity has to be curbed to get a better launch. 183 300 1250 0,05 0 5000 NULL 810600,00 1 918 0,06 183
24542 166 Scourge Precision Cruise Missile Blueprint NULL 185 0 1 0,01 0 1 NULL 9999999,00 1 NULL 0 185
24543 166 Inferno Javelin Rocket Blueprint NULL NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 21
24544 166 Mjolnir Javelin Rocket Blueprint NULL NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 21
24545 873 Capital Jump Bridge Array A massive hulk of machinery containing all the components necessary for the installation of a capital jump portal. NULL 0 10000 10000 0 1 NULL 15706714,00 1 781 0 2866
24546 915 Capital Jump Bridge Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 3141342800,00 1 796 0 96
24547 873 Capital Clone Vat Bay Sheets of massive metal which link together to form a fully functional clone vat bay, for insertion into capital ships. NULL 0 10000 10000 0 1 NULL 8417092,00 1 781 0 3019
24548 915 Capital Clone Vat Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 1683418400,00 1 796 0 96
24549 651 Gjallarhorn Blueprint NULL NULL 0 0 0,01 0 1 NULL 240435272,00 1 913 0 21
24550 588 Judgement The ultimate expression of God's Divine wrath, this weapon projects a beam of the Lord's holy light, designed to put sinners in their proper place. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes. 2937 1000 100 8000 0 1 NULL 426658346,00 1 912 0,07 2934
24551 651 Judgement Blueprint NULL NULL 0 0 0,01 0 1 NULL 240727880,00 1 913 0 21
24552 588 Oblivion Using a targeting and tracking control system more advanced than any other in existence, this weapon launches and controls a storm of missile fire capable of neutralizing almost any target. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes. 2934 1000 100 8000 0 1 NULL 427533154,00 1 912 0,07 2934
24553 651 Oblivion Blueprint NULL NULL 0 0 0,01 0 1 NULL 240947786,00 1 913 0 21
24554 588 Aurora Ominae By using reverse-engineered Sleeper technology and advances in focused magnetic fields, this weapon emits a beam of antimatter that is capable of obliterating nearly anything it touches. Notes: This weapon can only fire on ships that are capital-sized or larger. After firing, you will be immobile for thirty seconds and will be unable to activate your jump drive or cloaking device for ten minutes. 2936 1000 100 8000 0 1 NULL 414511964,00 1 912 0,07 2934
24555 651 Aurora Ominae Blueprint NULL NULL 0 0 0,01 0 1 NULL 240950758,00 1 913 0 21
24556 873 Capital Doomsday Weapon Mount A hardpoint that allows a titan to fit a custom-made doomsday weapon, capable of obliterating its hapless target in one fell stroke. NULL 0 10000 10000 0 1 NULL 10734434,00 1 781 0 2871
24557 915 Capital Doomsday Weapon Mount Blueprint NULL NULL 0 0 0,01 0 1 NULL 2146886800,00 1 796 0 96
24558 873 Capital Ship Maintenance Bay Massive metal sheets and stacks of equipment which links together in modular fashion to form a gigantic maintenance bay, for insertion into capital ships. NULL 0 10000 10000 0 1 NULL 8486806,00 1 781 0 2867
24559 915 Capital Ship Maintenance Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 1697361200,00 1 796 0 96
24560 873 Capital Corporate Hangar Bay Sheets of massive metal which link together to form a multiple-thousand-cubic meter cargo bay, for insertion into capital ships. NULL 0 10000 10000 0 1 NULL 8353924,00 1 781 0 2867
24561 915 Capital Corporate Hangar Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 1670784800,00 1 796 0 96
24562 270 Jump Portal Generation Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. NULL 0 0 0,01 0 1 NULL 50000000,00 1 375 0 33
24563 270 Doomsday Operation Skill at operating titan doomsday weapons. 10% increased damage per level. NULL 0 0 0,01 0 1 NULL 250000000,00 1 375 0 33
24564 526 Chanounian Wine Chanounian Wine is a rare luxury commodity, manufactured in Chanoun and in distribution only throughout a small portion of Amarr space. It is highly prized for its wonderful flavor, created by a combination of rare ingredients - none of which are illegal in Amarr space. NULL 0 500 0,5 0 1 NULL 0,00 1 NULL 0 27
24565 319 LCS Stargate ( Caldari 1 ) This stargate is currently only usable from the other end. 235 3532 1E+35 100000000 10000 1 1 0,00 0 NULL 0 NULL
24566 226 LCO Stargate (Caldari 1) This stargate is currently only usable from the other end. 235 2200 1E+35 0 0 1 1 0,00 0 NULL 0 NULL
24567 413 Experimental Laboratory Experimental Laboratories are used for reverse engineering of ancient technology. This structure has 3 Reverse Engineering slots (1.0 job time bonus) 2373 782 1000000 3000 8850 1 NULL 100000000,00 1 933 0 NULL
24568 269 Capital Remote Armor Repair Systems Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules per skill level. NULL 0 0 0,01 0 1 NULL 10000000,00 1 372 0 33
24569 325 Capital Remote Armor Repair System I This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 4000 0 1 NULL 24200788,00 1 1056 0,07 80
24570 350 Capital Remote Armor Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 24200788,00 1 334 0 80
24571 271 Capital Shield Emission Systems Operation of capital sized shield transfer array and other shield emission systems. 5% reduced capacitor need for capital shield emission system modules per skill level. NULL 0 0 0,01 0 1 NULL 10000000,00 1 368 0 33
24572 271 Capital Energy Emission Systems Operation of capital sized energy transfer array and other energy emission systems. 5% reduced capacitor need of capital energy emission systems per skill level. NULL 0 0 0,01 0 1 NULL 10000000,00 1 368 0 33
24574 397 Small Ship Assembly Array A mobile assembly facility where smaller ships such as Fighter and Fighter Bomber Drones, Frigates and Destroyers can be manufactured. 10 manufacturing slots Base time multiplier: 0.75 Base material multiplier: 1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there) 2945 1857 1000000 10000 2000000 1 NULL 100000000,00 1 932 0 NULL
24575 397 Capital Ship Assembly Array A mobile assembly facility where capital ships can be manufactured. Anchoring this structure requires system sovereignty. 1 manufacturing slot (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there) 2977 14394 1000000 850000 155000500 1 NULL 2000000000,00 1 932 0 NULL
24576 526 Imperial Navy Gate Permit A standard gate permit leading to an Imperial Navy complex. NULL 0 1 1 0 1 4 0,00 1 NULL 0 2885
24577 306 Imperial Armory The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2372 1045 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24578 227 Debris Cloud Flat NULL 2933 1 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24579 494 Core Serpentis Operational Headquarters This terrifying structure is really a jewel of architecture. 2356 8380 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
24580 526 Ritual Texts Ancient texts of the Takmahl people, describing many of their religious rituals. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886
24581 526 Holy Statue Holy statue made by the Takmahl people, depicting their god. NULL 0 100 5 0 1 NULL 2000,00 1 NULL 0 2041
24582 820 The Negotiator Hardly for the faint of heart, this Core Serpentis member is the one attempting to keep the peace between the rogue drones and the pirates in the Canyon of Rust. 1812 150 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
24583 534 Arcana Patron NULL 2121 500 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24584 820 Wiyrkomi Head Engineer The head engineer of this maintainance station is responsible for both the quality of work performed by the pirate corporation as well as the security of the operation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
24587 319 LCS Amarr Stargate This stargate has been manufactured according to Amarr design. It is not usable without the proper authorization code. 236 1500 1E+35 100000000 10000 1 4 0,00 0 NULL 0 NULL
24588 319 LCS Station (Caldari 4) Docking has been prohibited into this Caldari station without proper authorization. 237 5117 0 0 0 1 1 0,00 0 NULL 0 NULL
24589 226 Warning Sign Why? 2941 40 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24592 652 Amarr Empire Starbase Charter An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. NULL 0 1 0,1 0 1 4 50000,00 1 940 0 1192
24593 652 Caldari State Starbase Charter An electronic charter code issued by the Caldari State which permits the bearer to use a starbase around a moon in State sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. NULL 0 1 0,1 0 1 1 50000,00 1 940 0 1192
24594 652 Gallente Federation Starbase Charter An electronic charter code issued by the Gallente Federation which permits the bearer to use a starbase around a moon in Federation sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. NULL 0 1 0,1 0 1 8 50000,00 1 940 0 1192
24595 652 Minmatar Republic Starbase Charter An electronic charter code issued by the Minmatar Republic which permits the bearer to use a starbase around a moon in Republic sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. NULL 0 1 0,1 0 1 2 50000,00 1 940 0 1192
24596 652 Khanid Kingdom Starbase Charter An electronic charter code issued by the Khanid Kingdom which permits the bearer to use a starbase around a moon in Kingdom sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. NULL 0 1 0,1 0 1 NULL 50000,00 1 940 0 1192
24597 652 Ammatar Mandate Starbase Charter An electronic charter code issued by the Ammatar Mandate which permits the bearer to use a starbase around a moon in Mandate sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower. NULL 0 1 0,1 0 1 NULL 50000,00 1 940 0 1192
24604 166 Nova Javelin Rocket Blueprint NULL NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 21
24605 166 Scourge Javelin Rocket Blueprint NULL NULL 0 1 0 0 1 NULL 0,00 1 NULL 0 21
24606 270 Cloning Facility Operation Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level. NULL 0 0 0,01 0 1 NULL 125000000,00 1 375 0 33
24607 624 TestScanRadar This is a captured frigate from the Centus deadspace pirates of Sansha's Nation. It has been modified by CONCORD to serve as target practice for pilots fresh out of the Flight Academy. Judging by its name, it should carry some kind of key for the gate. 1238 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
24608 500 SnowballNewEffect This snowball is bigger than your head. Its shape looks suspiciously like it could fit into a snowball launcher with great ease. 2943 5 100 1 0 100 NULL 0,00 0 NULL 0,07 2943
24609 226 LCO Gallente Stargate This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code. 1259 4706 1E+35 100000000 10000 1 8 0,00 0 NULL 0 NULL
24613 273 Advanced Drone Interfacing Allows the use of the Drone Control Unit module. One extra module can be fitted per skill level. Each fitted Drone Control Unit allows the operation of one extra drone. NULL 0 0 0,01 0 1 NULL 15000000,00 1 366 0 33
24614 166 Scourge Javelin Assault Missile Blueprint NULL NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 21
24615 166 Inferno Javelin Assault Missile Blueprint NULL NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 21
24616 166 Nova Javelin Assault Missile Blueprint NULL NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 21
24617 166 Mjolnir Javelin Assault Missile Blueprint NULL NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 21
24620 650 Medium Tractor Beam I By manipulating gravity field this modules can pull cargo containers towards the ship. NULL 10 50 10 0,8 1 NULL 1555840,00 0 NULL 0,07 2986
24621 154 Medium Tractor Beam I Blueprint NULL 375 0 0 0,01 0 1 NULL 90000,00 0 NULL 0 349
24622 650 Large Tractor Beam I By manipulating gravity field this modules can pull cargo containers towards the ship. NULL 10 50 10 0,8 1 NULL 1555840,00 0 NULL 0,07 2986
24623 154 Large Tractor Beam I Blueprint NULL 375 0 0 0,01 0 1 NULL 90000,00 0 NULL 0 349
24624 270 Advanced Laboratory Operation Further training in the operation of multiple laboratories. Ability to run 1 additional research job per skill level. NULL 0 0 0,01 0 1 NULL 20000000,00 1 375 0 33
24625 268 Advanced Mass Production Further training in the operation of multiple factories. Ability to run 1 additional manufacturing job per skill level. NULL 0 0 0,01 0 1 NULL 20000000,00 1 369 0 33
24630 555 TEST DRAINER This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24632 746 Zainou 'Deadeye' Guided Missile Precision GP-803 A Zainou missile hardwiring designed to enhance skill with missiles. 3% decreased factor of signature radius for light, heavy and cruise missile explosions. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
24636 746 Zainou 'Deadeye' Missile Bombardment MB-705 A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum flight range. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
24637 746 Zainou 'Deadeye' Missile Projection MP-705 A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missiles' maximum velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
24638 746 Zainou 'Deadeye' Rapid Launch RL-1005 A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to all missile launcher rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
24639 746 Zainou 'Deadeye' Target Navigation Prediction TN-905 A Zainou missile hardwiring designed to enhance skill with missiles. 5% decrease in factor of target's velocity for all missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
24640 746 Zainou 'Deadeye' Guided Missile Precision GP-805 A Zainou missile hardwiring designed to enhance skill with missiles. 5% decreased factor of signature radius for light, heavy and cruise missile explosions. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
24641 746 Zainou 'Gnome' Launcher CPU Efficiency LE-603 A neural Interface upgrade that lowers launcher CPU needs by 3%. NULL 1 0 1 0 1 NULL 0,00 1 1156 0,05 2224
24642 746 Zainou 'Gnome' Launcher CPU Efficiency LE-605 A neural Interface upgrade that lowers launcher CPU needs by 5%. NULL 1 0 1 0 1 NULL 0,00 1 1156 0,05 2224
24643 226 Ammatar Holy Dome This shrine entombs someone of significant standing within the Amarr/Ammatar religion. 2982 13991 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24644 650 Capital Tractor Beam I By manipulating gravity fields, this module can pull cargo containers towards the ship. Note: this tractor beam can only be fitted on the Rorqual ORE Capital Ship 11182 10 50 4000 0,8 1 NULL 27196172,00 1 872 0,07 2986
24645 723 Capital Tractor Beam I Blueprint NULL 375 0 0 0,01 0 1 NULL 400000000,00 1 905 0 349
24646 363 Capital Ship Maintenance Array Massive hangar and fitting structure. Used for capital ship storage and in-space fitting of modules contained in a ship's cargo bay. Anchoring this structure requires system sovereignty. 2977 14394 1000000 40000 155000000 1 NULL 1000000000,00 1 484 0 NULL
24652 471 Capital Shipyard A large hangar structure with divisional compartments, for easy separation and storage of materials and modules. 2601 911 100000 4000 200000 1 NULL 10000000,00 0 NULL 0 NULL
24653 397 Advanced Small Ship Assembly Array A mobile assembly facility where elite smaller ships such as Interceptors, Assault Frigates, Covert Ops Frigates, Stealth Bombers, Electronic Attack Frigates and Interdictors can be manufactured. 1 manufacturing slot Base time multiplier: 0.75 Base material multiplier: 1.1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there) 2945 1857 1000000 10000 2000000 1 NULL 100000000,00 1 932 0 NULL
24654 397 Medium Ship Assembly Array A mobile assembly facility where medium sized ships such as Cruisers and Battlecruisers can be manufactured. 5 Manufacturing slots Base time multiplier: 0.75 Base material multiplier: 1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there) 2945 1857 1000000 17000 2000000 1 NULL 100000000,00 1 932 0 NULL
24655 397 Advanced Medium Ship Assembly Array A mobile assembly facility where elite medium sized ships such as Logistics Cruisers, Heavy Assault Cruisers, Recon Cruisers, Heavy Interdictors and Command Battlecruisers can be manufactured. 1 manufacturing slot: Base time multiplier: 0.75 Base material multiplier: 1.1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there) 2945 1857 1000000 17000 2000000 1 NULL 100000000,00 1 932 0 NULL
24656 397 X-Large Ship Assembly Array A mobile assembly facility where large ships such as Battleships, Carriers, Dreadnoughts, Freighters, Industrial Command Ships and Capital Industrial Ships can be manufactured. 3 manufacturing slots Base time multiplier: 0.75 Base material multiplier: 1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there) 2945 1857 1000000 25000 18500500 1 NULL 100000000,00 1 932 0 NULL
24657 397 Advanced Large Ship Assembly Array A mobile assembly facility where elite large ships such as Black Ops, Marauder class battleships as well as Jump Freighters can be manufactured. Base time multiplier: 0.75 Base material multiplier: 1.1 (Note: To use a ship from a Ship Assembly Array a Ship Maintenance Array with enough free storage space needs to be in range that the ship can be moved there) 2945 1857 1000000 25000 19500000 1 NULL 100000000,00 1 932 0 NULL
24658 397 Ammunition Assembly Array A mobile assembly facility where most ammunition such as Missiles, Hybrid Charges, Projectile Ammo and Frequency Crystals can be manufactured. Fuel Blocks can also be manufactured here. This structure has: 5 manufacturing slots (0.75 job time bonus) 2377 937 1000000 1250 150000 1 NULL 10000000,00 1 932 0 NULL
24659 397 Drone Assembly Array A mobile assembly facility where small unmanned drones can be manufactured. (Note: Fighters are built in Small Ship Assembly Arrays) 8 Manufacturing slots Base time multiplier: 0.75 Base material multiplier: 1 2377 937 1000000 1250 150000 1 NULL 10000000,00 1 932 0 NULL
24660 397 Component Assembly Array A mobile assembly facility where Construction Components such as Capital Ship, Tech II and Hybrid (Tech III) Components of all sorts can be manufactured. Fuel Blocks can also be manufactured here. 10 manufacturing slots Base time multiplier: 0.75 Base material multiplier: 1.0 2377 937 1000000 12500 1000000 1 NULL 10000000,00 1 932 0 NULL
24661 533 Ytari Niaga Ytari Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu's Legion. Threat level: Deadly 1824 199,86 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
24662 534 Ratah Niaga Ratah Niaga is an elite bounty hunter, famous throughout the EVE universe for his daring escapades while growing up as a member of the Mordu's Legion. He is the elder brother of Ytari Niaga. Threat level: Deadly 2158 500 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
24663 747 Zor's Custom Navigation Hyper-Link A neural Interface upgrade that boost the pilots skill in a specific area. This Navigation Hyper-Link was created for the ruthless pirate commander, referred to as 'Zor'. It gives a 5% bonus to afterburner and micro-warpdrive speed-boost. NULL 1 0 1 0 1 NULL 800000,00 1 NULL 0,05 2224
24664 517 Mazed Karadom's Armageddon An Armageddon piloted by an agent. 297 250 0 0 0 1 4 0,00 0 NULL 0 NULL
24669 747 Shaqil's Speed Enhancer A hardwiring implant designed to enhance pilot navigation skill. Grants a 8% bonus to Ship Velocity. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
24670 494 Starbase Major Assembly Array_Audesder Mission Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order. This structure is being guarded by Baron Haztari Arkhi. 2366 1672 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
24671 494 Starbase Major Assembly Array_Audesder Mission (Gallente/Minmatar) Assembly Arrays are oftentimes required to manufacture many high-tech and illegal modules that the empires don't want manufactured in their stations. This is one of the biggest of its kind, able to churn out a great deal of equipment in relatively short order. This structure is being guarded by General Matar Pol. 2366 1672 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
24682 523 Maphante Guardian NULL 296 400 19000000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24683 520 Maphante Interceptor NULL 1921 30 1050000 28100 135 1 4 0,00 0 NULL 0 NULL
24684 438 Biochemical Reactor Array An arena for various different substances to mix and match. The Biochemical Reactor Array is where biochemical processes take place that can turn a simple element into a complex chemical. The Biochemical Reactor Array may only contain Complex Biochemical Reactions. 2605 937 1000000 4000 1 1 NULL 25000000,00 1 490 0 NULL
24685 319 LCS Stargate ( Minmatar 1 ) This stargate has been manufactured according to Republic design. It is not usable without the proper authorization code. 1263 12915 1E+35 100000000 10000 1 2 0,00 0 NULL 0 NULL
24688 27 Rokh Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. Caldari Battleship Skill Bonus: 10% bonus to Large Hybrid Turret optimal range per level and 5% shield resistance per level 3170 250 105300000 486000 625 1 1 165000000,00 1 80 0,07 NULL
24689 107 Rokh Blueprint NULL 43 0 0 0,01 0 1 NULL 1650000000,00 1 280 0 NULL
24690 27 Hyperion Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. Gallente Battleship Skill Bonus: 5% bonus to Large Hybrid Turret damage and 7.5% bonus to armor repair amount of armor repair systems per level. 3207 250 100200000 495000 675 1 8 176000000,00 1 81 0,07 NULL
24691 107 Hyperion Blueprint NULL 64 0 0 0,01 0 1 NULL 1760000000,00 1 281 0 NULL
24692 27 Abaddon The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. Amarr Battleship Skill Bonus: 5% bonus to Large Energy Turret damage and 5% armor resistance per level. 3132 400 103200000 495000 525 1 4 180000000,00 1 79 0,07 NULL
24693 107 Abaddon Blueprint NULL 297 0 0 0,01 0 1 NULL 1800000000,00 1 279 0 NULL
24694 27 Maelstrom With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
Minmatar Battleship Skill Bonus:
5% bonus to Large Projectile Turret Rate of Fire per level
7.5% bonus to Shield Boost Amount per level
3134 250 103600000 472500 550 1 2 145000000,00 1 78 0,07 NULL
24695 107 Maelstrom Blueprint NULL 48 0 0 0,01 0 1 NULL 1450000000,00 1 278 0 NULL
24696 419 Harbinger Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them. Battlecruiser Skill Bonus: 10% reduction in Medium Energy Weapon capacitor need and 5% bonus to Medium Energy Weapon damage per level. 99% reduction in the CPU need of Warfare Link modules. 3133 199 13500000 234000 350 1 4 38500000,00 1 470 0,07 NULL
24697 489 Harbinger Blueprint NULL 1748 0 0 0,01 0 1 NULL 385000000,00 1 589 0 NULL
24698 419 Drake Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. Battlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and assault missiles per level 99% reduction in the CPU need of Warfare Link modules. 3169 263 14010000 252000 345 1 1 38000000,00 1 471 0,07 NULL
24699 489 Drake Blueprint NULL 1748 0 0 0,01 0 1 NULL 380000000,00 1 590 0 NULL
24700 419 Myrmidon Worried that their hot-shot pilots would burn brightly in their eagerness to engage the enemy, the Federation Navy created a ship that encourages caution over foolhardiness. A hardier version of its counterpart, the Myrmidon is a ship designed to persist in battle. Its numerous medium and high slots allow it to slowly bulldoze its way through the opposition, while its massive drone space ensures that no enemy is left unscathed. Battlecruiser Skill Bonus: 10% increase to drone hitpoints and damage dealt by drones, and 7.5% increase to armor repair amount per level 99% reduction in the CPU need of Warfare Link modules. 3168 266 13250000 270000 400 1 8 40000000,00 1 472 0,07 NULL
24701 489 Myrmidon Blueprint NULL 1748 0 0 0,01 0 1 NULL 400000000,00 1 591 0 NULL
24702 419 Hurricane The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. Battlecruiser Skill Bonus: 5% increase in Medium Projectile Turret damage and Rate of Fire per level 99% reduction in the CPU need of Warfare Link modules. 3135 246 12500000 216000 475 1 2 36500000,00 1 473 0,07 NULL
24703 489 Hurricane Blueprint NULL 1748 0 0 0,01 0 1 NULL 365000000,00 1 592 0 NULL
24706 366 Newly Constructed Acceleration Gate Acceleration gate technology reaches far back to the expansion era of the empires that survived the great EVE gate collapse. While their individual setup might differ in terms of ship size they can transport and whether they require a certain passkey or code to be used, all share the same fundamental function of hurling space vessels to a destination beacon within solarsystem boundaries. 2341 12706 100000 0 0 1 NULL 0,00 0 NULL 0 NULL
24707 526 Caldari Graduation Certificate This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24708 526 Caldari Graduation Certificate (signed) This certificate certifies the receiver as a graduate from a prominent Caldari aerospace aviation school. It is ready to be shown to Aviekko Ta at Autama V - Moon 5 - Echelon Entertainment Development Studio. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24709 517 Korhonomi Oti's Sparrow A Sparrow piloted by an agent. 1970 39 5250000 28100 165 1 1 0,00 0 NULL 0 NULL
24710 517 Tillen Matsu's Sparrow A Sparrow piloted by an agent. 1970 39 5250000 28100 165 1 1 0,00 0 NULL 0 NULL
24711 517 Autaris Pia's Sparrow A Sparrow piloted by an agent. 1970 39 5250000 28100 165 1 1 0,00 0 NULL 0 NULL
24712 517 Kikko Roisen's Retribution A Retribution piloted by an agent. 1920 40 0 0 0 1 4 0,00 0 NULL 0 NULL
24713 306 Guristas Stash The worn container drifts quietly in space, closely guarded by pirates. 16 14 100000 100000000 10000 1 NULL 0,00 0 NULL 0 16
24714 526 Important Surveillance Data A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24715 526 Severed Head This is the head of Ryoke Laika, a veteran Guristas pilot. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
24716 319 LCS Station (Caldari 6) Docking has been prohibited into this Caldari station without proper authorization. 1251 15951 0 0 0 1 1 0,00 0 NULL 0 NULL
24717 314 Havatiah's Ship Database This tiny, glassy data chip holds information from the database of a ship formerly in the possession of Havatiah Kiin. Information stored within here could be anything from the ship's logs. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24718 818 Havatiah Kiin The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. It is sometimes used by the Caldari Navy and is generally considered an expendable low-cost craft. Threat level: Moderate 1788 33 1300000 18000 150 1 1 0,00 0 NULL 0 NULL
24719 526 Gallente Graduation Certificate This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24720 526 Gallente Graduation Certificate (signed) This certificate certifies the receiver as a graduate from a prominent Gallente aerospace aviation school. It is ready to be shown to Avrue Auz at Lirsautton I - CreoDron Factory. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24721 306 Warehouse_MISSION2 This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
24722 526 Kelmiler's Transaction Documents 18992 D These documents contain transaction logs for Kelimiler's trade hub in Meves. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24723 517 Mamo Guerre's Megathron A Megathron piloted by an agent. 64 250 0 0 0 1 8 0,00 0 NULL 0 NULL
24724 306 Serpentis Stash A Serpentis stasis security vault. Nearly impossible to destroy but perhaps it is possible to bypass its security. 2793 75 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
24725 526 Crash Ultra This expensive booster is highly addictive and has been known to cause heart attacks and seizures. NULL 0 5 0,2 0 1 NULL 0,00 1 NULL 0 1194
24726 526 FedMart Reports These encoded reports may mean little to the untrained eye, but can prove valuable to the relevant institution. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
24727 526 Mamo's Message Mamo Guerre's message has been recorded inside this data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24728 526 Eilard's Corpse The rotting corpse of the unfortunate Eilard Ansti. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
24729 283 Govarde Alourtine A serpentis goon. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
24730 526 Avrue's Token This token might be of value in the future, so hold on to it. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1641
24731 283 Khanid Marine When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2549
24732 517 Mamin Choonka's Crusader A Crusader piloted by an agent. Missions: Difficulty Rating: Grade 1 1921 30 0 0 0 1 4 0,00 0 NULL 0 NULL
24733 526 Choonka's Coordinates Coordinates for the meeting place with officers of the Khanid Traditionalist Movement. Arizam Gimit might be interested in this data ... NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24734 526 Secret Documents These documents hold incriminating evidence against Mamin Choonka, implicating him with conspiracy with the Khanid rebel forces led by Deza Yobili. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24735 526 Amarr Graduation Certificate This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24736 526 Amarr Graduation Certificate (signed) This certificate certifies the receiver as a graduate from a prominent Amarr aerospace aviation school. It is ready to be shown to Arizam Gimit at Lossa II - Ministry of Assessment Information Center. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24737 517 Shafra Gulias's Hawk A Hawk piloted by an agent. 1901 39 0 0 0 1 1 0,00 0 NULL 0 NULL
24738 517 Sevan Fagided's Hawk A Hawk piloted by an agent. 1901 39 0 0 0 1 1 0,00 0 NULL 0 NULL
24739 517 Hefaka Chubid's Hawk A Hawk piloted by an agent. 1901 39 0 0 0 1 1 0,00 0 NULL 0 NULL
24740 517 Etien Duloure's Navitas A Navitas piloted by an agent. 59 39 0 0 0 1 8 0,00 0 NULL 0 NULL
24741 517 Vausitte Yrier's Navitas A Navitas piloted by an agent. 59 39 0 0 0 1 8 0,00 0 NULL 0 NULL
24742 517 Maray Ygier's Navitas A Navitas piloted by an agent. 59 39 0 0 0 1 8 0,00 0 NULL 0 NULL
24743 517 Avrue Auz's Merlin A Merlin piloted by an agent. 314 39 0 0 0 1 1 0,00 0 NULL 0 NULL
24744 526 Minmatar Graduation Certificate This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24745 526 Minmatar Graduation Certificate (signed) This certificate certifies the receiver as a graduate from a prominent Minmatar aerospace aviation school. It is ready to be shown to Pinala Adala at Eram IX - Moon 4 - Sebiestor tribe Bureau. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2908
24746 517 Rilbedur Tjar's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
24747 517 West Ludorim's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
24748 517 Albedur Vatzako's Rifter A Rifter piloted by an agent. 1891 37,07 0 0 0 1 2 0,00 0 NULL 0 NULL
24750 306 Angel Stash_Extrava The worn container drifts quietly in space, closely guarded by pirates. 16 14 100000 100000000 10000 1 NULL 0,00 0 NULL 0 16
24751 494 Storage Silo_MISSION_Guristas_Extrava Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24752 283 Angel Cartel Pilot A pilot working for the Angel Cartel. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
24754 337 A Hired Saboteur This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place. 1054 45 80000 20400 1200 1 NULL 0,00 0 NULL 0 NULL
24755 283 Logut Akell The old Vherokior shaman, Logut Akell, is rarely seen in public, rather opting for a hermitical life. Since he has little contact with other Minmatars, few will notice his absence should he disappear. NULL 0 80 5 0 1 NULL 0,00 1 NULL 0 2536
24756 526 Stolen Documents Documents reported stolen. NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 1192
24757 818 Saboteur Mercenary This is an inexperienced saboteur. Saboteurs usually has skills for different kinds of related work, such as espionage, counterfeiting or infiltration. Such actions are often required before an actual sabotage takes place. 1762 50 2450000 24500 60 1 4 0,00 0 NULL 0 NULL
24758 517 Logut Akell's Abode Massive construction girders stretch between the crumbled asteroids, giving a solid ground for a station or outpost. The structure connecting the asteroids appears to be inhabited. 1999 1993 0 0 0 1 NULL 0,00 0 NULL 0 NULL
24759 818 Dari Akell's Maulus The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued amongst bounty hunters for the ship's optimization for warp scrambling technology, giving its targets no chance of escape. Threat level: Moderate 1811 39 1400000 23000 175 1 8 0,00 0 NULL 0 NULL
24760 283 Dari Akell A Minmatar civilian. NULL 0 80 5 0 1 NULL 0,00 1 NULL 0 2536
24761 494 Blasted Neon Sign_mission Once the pride and joy of its parent corporation, this broken-down heap of neon and metal is now no more than a symbolic manifestation of capitalistic decline. 2369 1348 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24762 474 Logut's Keycard This security passcard is manufactured by the Minmatar Fleet and allows the user to unlock a specific acceleration gate to another sector. The gate will remain open for a short period of time and the keycard will be rendered useless after uploading the card's data to the gate's activation device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
24763 526 Encryption Code Book A book used to decrypt messages NULL 0 1 0,01 0 1 NULL 0,00 1 NULL 0 3442
24764 258 Fleet Command Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings. NULL 0 0 0,01 0 1 NULL 20000000,00 1 370 0 33
24765 306 Damaged Heron This ship has been damaged and has lost its ability to maneuver, as well as its warp capability. 2135 47 1450000 16120 145 1 1 0,00 0 NULL 0 NULL
24766 283 Ship's Crew A non-capsuleer member of a ship’s crew relegated to manual tasks essential for maintaining the operational status of the ship. NULL 0 1000 2 0 1 NULL 0,00 1 NULL 0 2536
24767 383 Guristas Basic Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2468 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
24768 319 LCS (Gallente Station 7) Docking has been prohibited into this station without proper authorization. 1256 27000 0 0 0 1 8 0,00 0 NULL 0 NULL
24769 319 LCS (Gallente Station 8) Docking has been prohibited into this station without proper authorization. 1257 15000 0 0 0 1 8 0,00 0 NULL 0 NULL
24770 319 LCS (Gallente Station 4) Docking has been prohibited into this station without proper authorization. 1253 4974 0 0 0 1 8 0,00 0 NULL 0 NULL
24771 494 Overseer's Stash A small bunker, there for accommodation for the overseer of a faction within Sansha's army. 2488 753 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
24772 383 Deficient Tower Sentry Sansha II Sansha tachyon beam sentry 2420 428 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
24777 683 Republic Radur A frigate of the Minmatar Republic. 1890 38,4 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
24779 683 Republic Skani A frigate of the Minmatar Republic. 1892 61 2250000 22500 75 1 2 0,00 0 NULL 0 NULL
24781 683 Republic Otur A frigate of the Minmatar Republic. 1888 32,89 1740000 17400 220 1 2 0,00 0 NULL 0 NULL
24784 683 Republic Kvarm A frigate of the Minmatar Republic. 1889 19,95 2600500 26005 120 1 2 0,00 0 NULL 0,07 NULL
24785 683 Republic Tribal Gleeda A powerful frigate of the Minmatar Republic. 1889 19,95 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
24786 683 Republic Tribal Baldur A powerful frigate of the Minmatar Republic. 1976 50 1750000 17500 180 1 2 0,00 0 NULL 0 NULL
24787 683 Republic Gleeda A frigate of the Minmatar Republic. 1976 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
24790 683 Republic Baldur A frigate of the Minmatar Republic. 1965 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
24791 683 Republic Takan A frigate of the Minmatar Republic. 1965 50 1910000 19100 80 1 2 0,00 0 NULL 0 NULL
24793 683 Republic Tribal Takan A powerful frigate of the Minmatar Republic. 1891 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24797 684 Republic Faxi A destroyer of the Minmatar Republic. 2390 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24798 684 Republic Austri A destroyer of the Minmatar Republic. 2390 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24799 684 Republic Bormin A destroyer of the Minmatar Republic. 2390 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24801 684 Republic Tribal Faxi A powerful destroyer of the Minmatar Republic. 2390 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24805 684 Republic Tribal Bormin A powerful destroyer of the Minmatar Republic. 2390 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24810 684 Republic Tribal Austri A powerful destroyer of the Minmatar Republic. 2390 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24811 683 Chief Republic Isak An elite frigate of the Minmatar Republic. 1963 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
24812 683 Chief Republic Iflin An elite frigate of the Minmatar Republic. 1963 50 1645000 16450 110 1 2 0,00 0 NULL 0 NULL
24813 683 Chief Republic Ivan An elite frigate of the Minmatar Republic. 1963 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24814 683 Chief Republic Magni An elite frigate of the Minmatar Republic. 1963 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24815 683 Chief Republic Kvarm An elite frigate of the Minmatar Republic. 1782 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24816 683 Chief Republic Gleeda An elite frigate of the Minmatar Republic. 1782 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24817 683 Chief Republic Baldur An elite frigate of the Minmatar Republic. 1782 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24818 683 Chief Republic Ofeg An elite frigate of the Minmatar Republic. 1782 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24819 683 Chief Republic Hrakt An elite frigate of the Minmatar Republic. 1950 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24820 683 Chief Republic Takan An elite frigate of the Minmatar Republic. 1950 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
24821 705 Republic Solon A cruiser of the Minmatar Republic. 1887 150 9900000 99000 1900 1 2 0,00 0 NULL 0 NULL
24823 705 Republic Ormur A cruiser of the Minmatar Republic. 1887 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL
24824 705 Republic Rodul A cruiser of the Minmatar Republic. 1887 150 10900000 109000 1400 1 2 0,00 0 NULL 0 NULL
24826 705 Republic Manadis A cruiser of the Minmatar Republic. 1886 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24828 705 Republic Jarpur A cruiser of the Minmatar Republic. 1886 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24830 705 Republic Tribal Solon A powerful cruiser of the Minmatar Republic. 1925 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24832 705 Republic Tribal Ormur A powerful cruiser of the Minmatar Republic. 1884 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24834 705 Republic Tribal Rodul A powerful cruiser of the Minmatar Republic. 1884 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24835 705 Republic Tribal Manadis A powerful cruiser of the Minmatar Republic. 1884 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24836 705 Republic Tribal Jarpur A powerful cruiser of the Minmatar Republic. 1885 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24843 685 Republic Nutia A battlecruiser of the Minmatar Republic. 2384 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24847 685 Republic Venis A battlecruiser of the Minmatar Republic. 2384 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24848 685 Republic Tribal Nutia A powerful battlecruiser of the Minmatar Republic. 2384 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24851 685 Republic Norn A battlecruiser of the Minmatar Republic. 2384 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24855 685 Republic Tribal Venis A powerful battlecruiser of the Minmatar Republic. 2384 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24857 685 Republic Tribal Norn A powerful battlecruiser of the Minmatar Republic. 2384 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24859 705 Chief Republic Klaki An elite cruiser of the Minmatar Republic. 1946 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24860 705 Chief Republic Orsin An elite cruiser of the Minmatar Republic. 1946 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24861 705 Chief Republic Pafi An elite cruiser of the Minmatar Republic. 1777 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24862 705 Chief Republic Tenar An elite cruiser of the Minmatar Republic. 1777 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24863 705 Chief Republic Rodul An elite cruiser of the Minmatar Republic. 1776 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24864 705 Chief Republic Manadis An elite cruiser of the Minmatar Republic. 1776 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24865 705 Chief Republic Orka An elite cruiser of the Minmatar Republic. 1925 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24866 705 Chief Republic Jarpur An elite cruiser of the Minmatar Republic. 1776 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
24867 706 Republic Pytara A battleship of the Minmatar Republic. 2160 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24868 706 Republic Jarl A battleship of the Minmatar Republic. 2160 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24869 706 Republic Jotun A battleship of the Minmatar Republic. 2160 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24870 706 Republic Sigur A battleship of the Minmatar Republic. 2160 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24875 706 Republic Ymir A battleship of the Minmatar Republic. 2160 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24876 706 Republic Tribal Pytara A battleship of the Minmatar Republic. 2160 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24883 706 Republic Tribal Sigur A powerful battleship of the Minmatar Republic. 2161 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24884 706 Republic Tribal Ymir A powerful battleship of the Minmatar Republic. 2161 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24886 706 Republic Tribal Jarl A powerful battleship of the Minmatar Republic. 2160 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24888 706 Republic Tribal Jotun A powerful battleship of the Minmatar Republic. 2161 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
24891 665 Imperial Disciple A frigate of the Amarr Empire. 1732 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
24892 665 Imperial Dopa A frigate of the Amarr Empire. 1732 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
24893 665 Imperial Haran A frigate of the Amarr Empire. 1737 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL
24894 665 Imperial Iezaz A frigate of the Amarr Empire. 1737 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL
24895 665 Imperial Matendi A frigate of the Amarr Empire. 1737 50 2810000 28100 235 1 4 0,00 0 NULL 0 NULL
24896 665 Imperial Nabih A frigate of the Amarr Empire. 1737 50 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
24897 665 Imperial Felix_old A frigate of the Amarr Empire. 1735 50 2810000 28100 235 1 4 0,00 0 NULL 0 NULL
24898 665 Imperial Sixtus A frigate of the Amarr Empire. 1735 50 2810000 28100 135 1 4 0,00 0 NULL 0 NULL
24899 665 Imperial Bahir A frigate of the Amarr Empire. 1735 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
24900 665 Imperial Templar Forian A powerful frigate of the Amarr Empire. 1735 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
24901 665 Imperial Forian A frigate of the Amarr Empire. 1733 50 2810000 28100 165 1 4 0,00 0 NULL 0 NULL
24902 665 Imperial Sprite A frigate of the Amarr Empire. 1733 50 2810000 28100 315 1 4 0,00 0 NULL 0 NULL
24903 665 Imperial Forian_old A frigate of the Amarr Empire. 1733 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
24904 665 Imperial Paladin A frigate of the Amarr Empire. 1733 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24905 665 Imperial Felix A frigate of the Amarr Empire. 1736 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
24906 665 Imperial Templar Napat A powerful frigate of the Amarr Empire. 1736 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
24907 665 Imperial Templar Paladin A powerful frigate of the Amarr Empire. 1736 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24908 665 Imperial Templar Forian_old A powerful frigate of the Amarr Empire. 1734 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24909 665 Imperial Templar Valok A powerful frigate of the Amarr Empire. 1734 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
24910 665 Imperial Templar Paladin_old A powerful frigate of the Amarr Empire. 1734 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24911 669 Imperial Deacon A destroyer of the Amarr empire. 2387 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24912 669 Imperial Exarp A destroyer of the Amarr empire. 2387 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24913 669 Imperial Caius A destroyer of the Amarr empire. 2387 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24915 669 Imperial Crusader A destroyer of the Amarr empire. 2387 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24917 669 Imperial Templar Caius A powerful destroyer of the Amarr empire. 2387 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24919 669 Imperial Templar Crusader A powerful destroyer of the Amarr empire. 2387 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24923 665 Divine Imperial Nabih An elite frigate of the Amarr Empire. 1859 50 2870000 28700 235 1 4 0,00 0 NULL 0,07 NULL
24924 665 Divine Imperial Felix An elite frigate of the Amarr Empire. 1859 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24925 665 Divine Imperial Imran An elite frigate of the Amarr Empire. 1921 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
24926 665 Divine Imperial Sixtus An elite frigate of the Amarr Empire. 1921 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24927 665 Divine Imperial Bahir An elite frigate of the Amarr Empire. 1861 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24928 665 Divine Imperial Napat An elite frigate of the Amarr Empire. 1861 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24929 665 Divine Imperial Sprite An elite frigate of the Amarr Empire. 1872 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24930 665 Divine Imperial Forian An elite frigate of the Amarr Empire. 1872 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24931 665 Divine Imperial Valok An elite frigate of the Amarr Empire. 1920 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24932 665 Divine Imperial Paladin An elite frigate of the Amarr Empire. 1920 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
24933 668 Imperial Muzakir A cruiser of the Amarr Empire. 1730 150 11500000 115000 465 1 4 0,00 0 NULL 0 NULL
24935 668 Imperial Mathura A cruiser of the Amarr Empire. 1730 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL
24938 668 Imperial Donus A cruiser of the Amarr Empire. 1728 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24940 668 Imperial Tamir A cruiser of the Amarr Empire. 1728 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24941 668 Imperial Agatho A cruiser of the Amarr Empire. 1728 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24942 668 Imperial Templar Muzakir A powerful cruiser of the Amarr Empire. 1728 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24944 668 Imperial Templar Mathura A powerful cruiser of the Amarr Empire. 1731 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24947 668 Imperial Templar Donus A powerful cruiser of the Amarr Empire. 1731 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24949 668 Imperial Templar Tamir A powerful cruiser of the Amarr Empire. 1729 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24952 668 Imperial Templar Agatho A powerful cruiser of the Amarr Empire. 1729 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24956 666 Imperial Equalizer A battlecruiser of the Amarr Empire. 2385 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24957 666 Imperial Avenger A battlecruiser of the Amarr Empire. 2385 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24958 666 Imperial Justicar A battlecruiser of the Amarr Empire. 2385 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24959 666 Imperial Champion A battlecruiser of the Amarr Empire. 2385 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24960 666 Imperial Templar Justicar A powerful battlecruiser of the Amarr Empire. 2385 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24962 666 Imperial Templar Champion A powerful battlecruiser of the Amarr Empire. 2385 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24968 668 Divine Imperial Wrath An elite cruiser of the Amarr Empire. 1854 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24969 668 Divine Imperial Tamir An elite cruiser of the Amarr Empire. 1854 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24970 668 Divine Imperial Ambrose An elite cruiser of the Amarr Empire. 1914 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24971 668 Divine Imperial Basil An elite cruiser of the Amarr Empire. 1914 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24972 668 Divine Imperial Equalizer An elite cruiser of the Amarr Empire. 1855 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24973 668 Divine Imperial Avenger An elite cruiser of the Amarr Empire. 1855 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24974 668 Divine Imperial Justicar An elite cruiser of the Amarr Empire. 1751 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24975 668 Divine Imperial Champion An elite cruiser of the Amarr Empire. 1751 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
24976 667 Imperial Origen A battleship of the Amarr Empire. 297 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
24977 667 Imperial Bataivah A battleship of the Amarr Empire. 297 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24978 667 Imperial Tanakh A battleship of the Amarr Empire. 297 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
24979 667 Imperial Ultara A battleship of the Amarr Empire. 297 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24982 667 Imperial Dominator A battleship of the Amarr Empire. 297 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24983 667 Imperial Martyr A battleship of the Amarr Empire. 297 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24985 667 Imperial Templar Torah A powerful battleship of the Amarr Empire. 297 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24988 667 Imperial Templar Ultara A powerful battleship of the Amarr Empire. 296 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24991 667 Imperial Templar Dominator A powerful battleship of the Amarr Empire. 296 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24992 667 Imperial Templar Martyr A powerful battleship of the Amarr Empire. 296 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
24997 671 State Bo-Hi A frigate of the Caldari State. 1790 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL
24999 671 State Showato A frigate of the Caldari State. 1971 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL
25001 671 State Nagasa A frigate of the Caldari State. 1971 50 2025000 20250 235 1 1 0,00 0 NULL 0,07 NULL
25004 671 State Shinai A frigate of the Caldari State. 1971 50 2025000 20250 65 1 1 0,00 0 NULL 0 NULL
25007 671 State Shuriken A frigate of the Caldari State. 1788 50 2040000 20400 100 1 1 0,00 0 NULL 0 NULL
25008 671 State Daito A frigate of the Caldari State. 1788 50 2040000 20400 235 1 1 0,00 0 NULL 0,07 NULL
25011 671 State Wakizashi A frigate of the Caldari State. 1793 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
25012 671 State Katana A frigate of the Caldari State. 1793 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
25013 671 State Shukuro Shinai A powerful frigate of the Caldari State. 1789 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
25015 671 State Shukuro Shuriken A powerful frigate of the Caldari State. 1791 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25020 676 State Kai Gunto A destroyer of the Caldari State. 2388 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25021 676 State Yumi A destroyer of the Caldari State. 2388 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25022 676 State Kissaki A destroyer of the Caldari State. 2388 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25024 676 State Tsuba A destroyer of the Caldari State. 2388 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25026 676 State Shukuro Choji A powerful destroyer of the Caldari State. 2388 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25028 676 State Shukuro Kamikazi A powerful destroyer of the Caldari State. 2388 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25033 671 Taibu State Shirasaya An elite frigate of the Caldari State. 1901 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
25034 671 Taibu State Suriage An elite frigate of the Caldari State. 1901 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
25035 671 Taibu State Nagasa An elite frigate of the Caldari State. 1848 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
25036 671 Taibu State Shinai An elite frigate of the Caldari State. 1848 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25037 671 Taibu State Shuriken An elite frigate of the Caldari State. 1902 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25038 671 Taibu State Tachi An elite frigate of the Caldari State. 1902 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25039 671 Taibu State Yari An elite frigate of the Caldari State. 1881 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25040 671 Taibu State Daito An elite frigate of the Caldari State. 1881 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25041 671 Taibu State Wakizashi An elite frigate of the Caldari State. 1879 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25042 671 Taibu State Katana An elite frigate of the Caldari State. 1879 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
25043 673 State Bushi A cruiser of the Caldari State. 1784 150 10700000 107000 850 1 1 0,00 0 NULL 0 NULL
25045 673 State Dogo A cruiser of the Caldari State. 1784 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL
25046 673 State Fudai A cruiser of the Caldari State. 1784 150 9200000 92000 235 1 1 0,00 0 NULL 0,07 NULL
25048 673 State Ashigaru A cruiser of the Caldari State. 1786 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25050 673 State Chugen A cruiser of the Caldari State. 1786 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25052 673 State Buke A cruiser of the Caldari State. 1786 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25054 673 State Shukuro Ashigaru A powerful cruiser of the Caldari State. 1787 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25056 673 State Shukuro Chugen A powerful cruiser of the Caldari State. 1787 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25057 673 State Shukuro Buke A powerful cruiser of the Caldari State. 1787 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25058 673 State Shukuro Ashura A powerful cruiser of the Caldari State. 1785 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25063 672 State Kerai A battlecruiser of the Caldari State. 2382 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25064 672 State Ronin A battlecruiser of the Caldari State. 2382 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25065 672 State Oni A battlecruiser of the Caldari State. 2382 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25066 672 State Kanpaku A battlecruiser of the Caldari State. 2382 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25067 672 State Shukuro Bajo A powerful battlecruiser of the Caldari State. 2382 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25069 672 State Shukuro Samurai A powerful battlecruiser of the Caldari State. 2382 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25075 673 Taibu State Tendai An elite cruiser of the Caldari State. 1847 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25076 673 Taibu State Sohei An elite cruiser of the Caldari State. 1847 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25077 673 Taibu State Shugo An elite cruiser of the Caldari State. 1896 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25078 673 Taibu State Daimyo An elite cruiser of the Caldari State. 1896 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25079 673 Taibu State Oni An elite cruiser of the Caldari State. 1825 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25080 673 Taibu State Kanpaku An elite cruiser of the Caldari State. 1825 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25081 673 Taibu State Bajo An elite cruiser of the Caldari State. 1894 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25082 673 Taibu State Samurai An elite cruiser of the Caldari State. 1894 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25083 674 State Tenkyu A battleship of the Caldari State. 50 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
25084 674 State Utaisho A battleship of the Caldari State. 50 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
25085 674 State Yojimbo A battleship of the Caldari State. 50 350 21000000 1040000 235 1 1 0,00 0 NULL 0,07 NULL
25086 674 State Zen A battleship of the Caldari State. 50 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25089 674 State Oshiro A battleship of the Caldari State. 50 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25090 674 State Shukuro Tenno A battleship of the Caldari State. 50 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25092 674 State Shukuro Taisho A battleship of the Caldari State. 50 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25094 674 State Shukuro Daijo A powerful battleship of the Caldari State. 2123 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25097 674 State Shukuro Bishamon This is a powerful battleship of the Caldari State. 2123 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25098 674 State Shukuro Shogun A powerful battleship of the Caldari State. 2123 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25103 677 Federation Clavis A frigate of the Gallente Federation. 1810 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL
25105 677 Federation Hastile A frigate of the Gallente Federation. 1808 50 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
25106 677 Federation Kontos A frigate of the Gallente Federation. 1808 50 2500000 25000 60 1 8 0,00 0 NULL 0 NULL
25107 677 Federation Hoplon A frigate of the Gallente Federation. 1808 50 2250000 22500 235 1 8 0,00 0 NULL 0,07 NULL
25110 677 Federation Manica A frigate of the Gallente Federation. 1810 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
25112 677 Federation Libertus A frigate of the Gallente Federation. 1810 50 2950000 29500 235 1 8 0,00 0 NULL 0,07 NULL
25116 677 Federation Insidiator A frigate of the Gallente Federation. 1811 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
25117 677 Federation Praktor Balra A powerful frigate of the Gallente Federation. 1808 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
25118 677 Federation Praktor Belos A powerful frigate of the Gallente Federation. 1811 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
25120 677 Federation Praktor Harpago A powerful frigate of the Gallente Federation. 1808 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25124 677 Federation Kopis A frigate of the Gallente Federation. 1808 50 2250000 22500 125 1 8 0,00 0 NULL 0 NULL
25125 679 Federation Machaira A destroyer of the Gallente Federation. 2389 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25126 679 Federation Matara A destroyer of the Gallente Federation. 2389 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25127 679 Federation Arcus A destroyer of the Gallente Federation. 2389 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25129 679 Federation Pelekus A destroyer of the Gallente Federation. 2389 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25131 679 Federation Praktor Phalarica A powerful destroyer of the Gallente Federation. 2389 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25133 679 Federation Praktor Machina A powerful destroyer of the Gallente Federation. 2389 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25137 677 Elite Federation Lixa An elite frigate of the Gallente Federation. 1912 50 2300000 23000 60 1 8 0,00 0 NULL 0 NULL
25138 677 Elite Federation Lochos An elite frigate of the Gallente Federation. 1912 50 2300000 23000 235 1 8 0,00 0 NULL 0,07 NULL
25139 677 Elite Federation Manica An elite frigate of the Gallente Federation. 1912 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
25140 677 Elite Federation Libertus An elite frigate of the Gallente Federation. 1912 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25141 677 Elite Federation Insidiator An elite frigate of the Gallente Federation. 1909 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25142 677 Elite Federation Matara An elite frigate of the Gallente Federation. 1909 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25143 677 Elite Federation Arcus An elite frigate of the Gallente Federation. 1840 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25144 677 Elite Federation Pelekus An elite frigate of the Gallente Federation. 1840 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25145 677 Elite Federation Phalarica An elite frigate of the Gallente Federation. 1771 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25146 677 Elite Federation Machina An elite frigate of the Gallente Federation. 1771 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
25147 678 Federation Loras A cruiser of the Gallente Federation. 1813 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL
25149 678 Federation Hastarius A cruiser of the Gallente Federation. 1812 150 11600000 116000 900 1 8 0,00 0 NULL 0 NULL
25150 678 Federation Hastatus A cruiser of the Gallente Federation. 1814 150 11500000 115000 235 1 8 0,00 0 NULL 0,07 NULL
25152 678 Federation Misthios A cruiser of the Gallente Federation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25154 678 Federation Nauclarius A cruiser of the Gallente Federation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25156 678 Federation Praktor Hippeus A powerful cruiser of the Gallente Federation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25158 678 Federation Praktor Ouragos A powerful cruiser of the Gallente Federation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25160 678 Federation Praktor Optioon A powerful cruiser of the Gallente Federation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25161 678 Federation Praktor Legionarius A powerful cruiser of the Gallente Federation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25162 678 Federation Praktor Centurion A powerful cruiser of the Gallente Federation. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25167 681 Federation Pezos A battlecruiser of the Gallente Federation. 2383 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25168 681 Federation Praeco A battlecruiser of the Gallente Federation. 2383 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25169 681 Federation Calo A battlecruiser of the Gallente Federation. 2383 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25170 681 Federation Praktor Bearcus A powerful battlecruiser of the Gallente Federation. 2383 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25171 681 Federation Praktor Arx A powerful battlecruiser of the Gallente Federation. 2383 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25173 681 Federation Praktor Auxilia A powerful battlecruiser of the Gallente Federation. 2383 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25179 678 Elite Federation Calo An elite cruiser of the Gallente Federation. 1903 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25180 678 Elite Federation Bearcus An elite cruiser of the Gallente Federation. 1903 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25181 678 Elite Federation Arx An elite cruiser of the Gallente Federation. 2140 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25182 678 Elite Federation Auxilia An elite cruiser of the Gallente Federation. 2140 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25183 678 Elite Federation Liburna An elite cruiser of the Gallente Federation. 1835 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25184 678 Elite Federation Navis An elite cruiser of the Gallente Federation. 1835 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25185 678 Elite Federation Quadrieris An elite cruiser of the Gallente Federation. 1804 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25186 678 Elite Federation Mentes An elite cruiser of the Gallente Federation. 1804 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25187 680 Federation Triarius A battleship of the Gallente Federation. 2138 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
25188 680 Federation Xenan A battleship of the Gallente Federation. 2138 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25189 680 Federation Helepolis A battleship of the Gallente Federation. 2138 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
25190 680 Federation Covinus A battleship of the Gallente Federation. 2138 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25193 680 Federation Navis Longa A battleship of the Gallente Federation. 2138 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25194 680 Federation Praktor Navis Praetoria A powerful battleship of the Gallente Federation. 2138 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25196 680 Federation Praktor Hexeris A powerful battleship of the Gallente Federation. 2138 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25198 680 Federation Praktor Praeses A powerful battleship of the Gallente Federation. 2139 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25201 680 Federation Praktor Phanix A powerful battleship of the Gallente Federation. 2139 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25202 680 Federation Praktor Magister A powerful battleship of the Gallente Federation. 2139 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25215 185 Apocalypse 125ms 2500m This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 296 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
25230 409 Republic Fleet High Captain Insignia II Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 100000,00 1 NULL 0 2040
25231 226 LCO Stargate ( Minmatar 1 ) This stargate has been manufactured according to Republic design. It is not usable without the proper authorization code. 1263 12915 1E+35 100000000 10000 1 2 0,00 0 NULL 0 NULL
25232 226 LCO Stargate ( Gallente 1 ) This stargate has been manufactured according to Federation design. It is not usable without the proper authorization code. 1259 4706 1E+35 100000000 10000 1 8 0,00 0 NULL 0 NULL
25233 274 Corporation Contracting You are familiar with the intricacies of formalizing contracts between your corporation and other entities. For each level of this skill the number of concurrent corporation/alliance contracts you make on behalf of your corporation is increased by 10 up to a maximum of 60. This skill has no effect on contracts you make personally. There is no limit on the number of contracts a corporation can assign to itself. Corporations have a hard limit of 500 outstanding public contracts. NULL 0 0 0,01 0 1 NULL 150000,00 1 378 0 33
25235 274 Contracting This skill allows you to create formal agreements with other characters. For each level of this skill the number of outstanding contracts is increased by four (up to a maximum of 21 at level 5) Note: Cannot be trained on trial accounts NULL 0 0 0,01 0 1 NULL 150000,00 1 378 0 33
25236 305 Gas Cloud 1 NULL 3065 100 10 100 0 200 NULL 0,00 0 NULL 0 NULL
25237 712 Pure Standard Blue Pill Booster Standard Blue pill compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25239 370 Blood Gold Tag This gold tag carries the rank insignia equivalent of a sergeant within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 4500,00 1 741 0 2317
25240 662 Improved Blue Pill Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25241 712 Pure Improved Blue Pill Booster Improved Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25242 712 Pure Standard Crash Booster Standard Crash compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25243 661 Standard Crash Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
25244 305 Gas Cloud 2 NULL 3066 100 0 100 0 1 NULL 0,00 0 NULL 0 NULL
25245 305 Gas Cloud 3 NULL 3067 100 0 100 0 1 NULL 0,00 0 NULL 0 NULL
25246 305 Gas Cloud 4 NULL 3068 100 0 100 0 1 NULL 0,00 0 NULL 0 NULL
25247 305 Gas Cloud 5 NULL 3069 100 0 100 0 1 NULL 0,00 0 NULL 0 NULL
25248 305 Gas Cloud 6 NULL 3070 100 0 100 0 1 NULL 0,00 0 NULL 0 NULL
25249 305 Gas Cloud 7 NULL 3071 100 0 100 0 1 NULL 0,00 0 NULL 0 NULL
25250 305 Gas Cloud 8 NULL 3064 100 0 100 0 1 NULL 0,00 0 NULL 0 NULL
25251 661 Standard Frentix Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
25252 712 Pure Standard Frentix Booster Standard Frentix compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25255 306 Damaged Heron_2 This ship has been damaged and has lost its ability to maneuver, as well as its warp capability. 2135 47 1450000 16120 145 1 1 0,00 0 NULL 0 NULL
25266 737 Gas Cloud Harvester I The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today’s Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. 11143 25 0 5 0 1 NULL 2645388,00 1 1037 0,07 3074
25267 134 Gas Cloud Harvester I Blueprint NULL 1061 0 0 0,01 0 1 NULL 16500000,00 1 338 0 1061
25268 711 Amber Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3225 100 0 10 0 1 NULL 0,00 1 983 0 3225
25270 404 Biochemical Silo Specialized container designed to store and handle gas clouds. 2598 907 1000000 4000 20000 1 NULL 20000000,00 1 483 0 NULL
25271 404 Catalyst Silo Specialized container designed to store and handle hazardous liquids. 2598 907 1000000 4000 20000 1 NULL 7500000,00 1 483 0 NULL
25273 711 Golden Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3224 100 0 10 0 1 NULL 0,00 1 983 0 3224
25274 711 Viridian Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3221 100 0 10 0 1 NULL 0,00 1 983 0 3221
25275 711 Celadon Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3219 100 0 10 0 1 NULL 0,00 1 983 0 3219
25276 711 Malachite Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3223 100 0 10 0 1 NULL 0,00 1 983 0 3223
25277 711 Lime Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3222 100 0 10 0 1 NULL 0,00 1 983 0 3222
25278 711 Vermillion Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3218 100 0 10 0 1 NULL 0,00 1 983 0 3218
25279 711 Azure Cytoserocin Cytoserocin is a crystalline compound formed by intense pressure deep within large asteroids and moons. It is used in electronics and weapon manufacturing, as well as the production of high-grade combat boosters. Cytoserocin can only be found in a few areas, such as interstellar gas clouds out in low security and 0.0 space. 3220 100 0 10 0 1 NULL 0,00 1 983 0 3220
25280 404 Hazardous Chemical Silo Used to store and handle hazardous biochemicals. 2598 907 1000000 4000 20000 1 NULL 25000000,00 1 483 0 NULL
25281 474 The Red Card Captain Rogue found that the acceleration gate he was supposed to be guarding was "leaking", and so decided to personally hold the passkey which he calls the "Red Card". NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25282 662 Strong Blue Pill Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25283 712 Pure Strong Blue Pill Booster Strong Blue Pill compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25284 661 Standard Drop Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
25285 661 Standard Exile Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
25286 661 Standard Mindflood Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
25287 661 Standard X-Instinct Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
25288 661 Standard Sooth Sayer Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 981 0 2665
25289 662 Improved Crash Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25290 662 Improved Drop Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25291 662 Improved Exile Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25292 662 Improved Mindflood Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25293 662 Improved Frentix Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25294 662 Improved X-Instinct Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25295 662 Improved Sooth Sayer Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25296 662 Strong Crash Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25297 662 Strong Drop Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25298 662 Strong Exile Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25299 662 Strong Mindflood Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25300 662 Strong Frentix Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25301 662 Strong X-Instinct Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25302 662 Strong Sooth Sayer Booster Reaction NULL NULL 0 0 1 0 1 NULL 0,00 1 982 0 2665
25303 718 Standard Blue Pill Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25304 474 Pith Guristas Spa-Card Keys like this one are expensive ones, manufactured for members of the deadspace Pith Guristas and handed out to those that have "delivered". NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25305 397 Drug Lab A laboratory to produce performance enhancing drugs. 1 booster manufacturing slot 2377 937 1000000 1250 100000 1 NULL 75000000,00 1 933 0 NULL
25306 820 Pithatis Speaker A speaker for the pith guristas, this oratory expert makes his living giving speeches that invigorate and inspire. If anything, then the demand for this particular skill is on the increase. 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25307 718 Improved Blue Pill Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25308 718 Strong Blue Pill Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25309 718 Standard Crash Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25310 718 Improved Crash Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25311 718 Strong Crash Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25314 718 Standard Sooth Sayer Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25322 718 Strong Frentix Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25323 718 Standard Mindflood Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25327 718 Standard Drop Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25328 718 Improved Drop Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25329 718 Strong Drop Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25330 712 Pure Standard Drop Booster Standard Drop compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25331 712 Pure Standard Exile Booster Standard Exile compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25332 712 Pure Standard Mindflood Booster Standard Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25333 712 Pure Standard X-Instinct Booster Standard X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25334 712 Pure Standard Sooth Sayer Booster Standard Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25335 712 Pure Improved Crash Booster Improved Crash compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25336 712 Pure Improved Drop Booster Improved Drop compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25337 712 Pure Improved Exile Booster Improved Exile compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25338 712 Pure Improved Mindflood Booster Improved Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25339 712 Pure Improved Frentix Booster Improved Frentix compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25340 712 Pure Improved X-Instinct Booster Improved X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25341 712 Pure Improved Sooth Sayer Booster Improved Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25342 712 Pure Strong Crash Booster Strong Crash compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25343 712 Pure Strong Drop Booster Strong Drop compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25344 712 Pure Strong Exile Booster Strong Exile compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25345 712 Pure Strong Mindflood Booster Strong Mindflood compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25346 712 Pure Strong Frentix Booster Strong Frentix compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25347 712 Pure Strong X-Instinct Booster Strong X-Instinct compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25348 712 Pure Strong Sooth Sayer Booster Strong Sooth Sayer compound in its uncut form, ready to be processed into the final version of the combat booster. NULL 0 0 1 0 1 NULL 0,00 1 984 0 2664
25349 303 Strong Exile Booster This booster hardens a pilot's resistance to attacks, letting him withstand their impact to a greater extent. The discomfort of having his armor reduced piecemeal remains unaltered, but the pilot is filled with such a surge of rage that he bullies through it like a living tank. NULL 1 1 1 0 1 NULL 32768,00 1 977 0 3211
25351 715 Isana Dagin's Machariel While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels. 335 500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
25352 283 Black Jack's Underling An underling of the notorious Angel Cartel commander, Black Jack. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2544
25353 474 Serpentis Shipyard Cipher This cipher seems to be meant for use on one of the acceleration gates in the Serpentis Fleet Shipyard. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25354 310 Celestial Agent Site Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 1 1 1 0 1 NULL 0,00 0 NULL 0 NULL
25355 319 LCS Station (Caldari 1) Docking has been prohibited into this Caldari station without proper authorization. 237 5117 0 0 0 1 1 0,00 0 NULL 0 NULL
25356 319 LCS Station (Caldari 2) Docking has been prohibited into this Caldari station without proper authorization. 1018 8927 0 0 0 1 1 0,00 0 NULL 0 NULL
25357 319 LCS Station (Caldari 3) Docking has been prohibited into this Caldari station without proper authorization. 1017 8353 0 0 0 1 1 0,00 0 NULL 0 NULL
25358 319 LCS Station ( Caldari 5 ) Docking has been prohibited into this Caldari station without proper authorization. 1267 24657 0 0 0 1 1 0,00 0 NULL 0 NULL
25359 319 LCS Station ( Caldari Research Outpost ) Docking has been prohibited into this Caldari station without proper authorization. 2784 12748 0 0 0 1 1 0,00 0 NULL 0 NULL
25360 494 LCS Station ( Caldari Research Outpost )_Alpha_Excavation_Site Docking has been prohibited into this Caldari station without proper authorization. 2784 12748 0 0 0 1 1 0,00 0 NULL 0 NULL
25363 319 Static Caracal Navy Issue Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland. 2637 221,05 10100000 101000 250 1 1 0,00 0 NULL 0 NULL
25364 526 Black Jack's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the notorious Angel Cartel Commander, Black Jack. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
25365 715 Oronata Vion's Caracal Oronata Vion's Caracal 2637 221,05 10100000 101000 250 1 1 0,00 0 NULL 0 NULL
25366 409 Oronata Vion's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 750000,00 1 NULL 0 2040
25367 526 Kois Entry Passcard Kois Entry Passcard NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25368 715 Rattlesnake_Airkio Yanjulen In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. 2159 250 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
25369 526 Airkio Yanjulen's Corpse The corpse of the Guristas officer Airkio Yanjulen. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
25371 715 Tomi_Hakiro Caracal The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone. 42 221,05 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
25372 409 Tomi Hakiro's Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 20000,00 1 NULL 0 2040
25373 283 Militants A combative character; aggressive, especially in the service of a cause. NULL 0 1000 2 0 1 NULL 1000,00 1 NULL 0 2540
25374 821 Mutated Drone Parasite Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25375 226 LCO Guristas Control Tower Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs. 2370 3275 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25377 494 Akkeshu's Storage Facility Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
25378 474 Drone Modified Passcard The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25379 802 Anti-Stabilizer Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25382 314 Guristas War Plans Guristas War Plans NULL 0 1 0,1 0 1 NULL 100,00 1 NULL 0 2355
25383 526 Otsalen Mano's Corpse The corpse of the Caldari agenet Otsalen Mano lies mangled inside one of the ejected capsules. Upon closer examination, a map has been madly scribbled on a piece of cloth torn from his garments. Perhaps these are the Guristas War Plans he had discovered? NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
25384 494 Shielded Prison Facility Smaller confined shield generators with their own access restrictions can be deployed outside the Control Tower's defense perimeter. This allows for lesser security areas around the Starbase, for purposes of storage or pickup. 2380 1263 1 1 0 1 NULL 0,00 0 NULL 0 NULL
25385 383 H-2874 Defense Sentinel An unstable yet extremely powerful 425mm railgun sentry 2418 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
25386 474 Prison Area Pass This security passcard is manufactured by the Guristas Pirates, and allows the user to access the Prison grounds connected with the Iacta Space Plain in O-LR1H. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25387 526 Guristas Armory Codes These complicated data sheets may mean little to the layman's eye, but can prove valuable in the right hands. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
25388 494 Guristas_Small Armory This small armory has a thick layer of reinforced tritanium and a customized shield module for deflecting incoming fire. 2372 1045 100000 100000000 10000 1 1 0,00 0 NULL 0 NULL
25389 674 Tantima Areki's Raven An agent working for the Caldari State. Tantima was picked up by this battleship once his operation in Guristas territory had failed. 2123 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25390 283 Tantima Areki A person following the pursuits of civil life. NULL 0 80 5 0 1 NULL 0,00 1 NULL 0 2536
25391 526 Hakiro's Scanner Data A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25392 715 Knaaninn Aranuri's Rattlesnake In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. 2159 250 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
25393 526 Imperial Navy Gate Permit Container A container, inside of which can be found standard gate permits leading to an Imperial Navy complex. 2090 0 1 10 0 1 NULL 0,00 1 NULL 0 1171
25394 526 Gue Mouey's Message Gue's message has been recorded inside this data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25396 715 Gue Mouey Vindicator Gue Mouey is being used as a Syndicate dealer. He was recently sent here as the Syndicates answer to the growing demand for drugs and weapons in this constellation. he also acts as a neutral bargaining partner between Caldari vendors from Kois City and the pirate elements. 2157 250 0 0 0 1 8 0,00 0 NULL 0 NULL
25397 306 Tikui's Stash This Tower acts as a Network relay. It might be possible for the right person to "liberate" some interestin information from its mainframe 2473 974 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
25398 526 Tikui's Message Tikui's message has been recorded inside this data chip. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25400 816 Tikui Makan The personal battleship of the Guristas pirate Tikui Makan. Threat level: Deadly 43 250 19000000 1080000 665 1 1 0,00 0 NULL 0,07 NULL
25401 526 Expeditionary Data Data collected by the Caldari expeditions in E-8CSQ. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25402 494 Expeditionary Storage Facility Built to withstand assault, these behemoths can each hold roughly 8.5 million m3u worth of materials. 2007 1226 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
25403 517 Fetosa Kanim's Crane A Crane piloted by an agent. 2709 216,4 0 0 0 1 1 0,00 0 NULL 0 NULL
25404 517 Vena Saapialen's Crane A Crane piloted by an agent. 2709 216,4 0 0 0 1 1 0,00 0 NULL 0 NULL
25405 517 Ocho Shusiian's Crane A Crane piloted by an agent. 2709 216,4 0 0 0 1 1 0,00 0 NULL 0 NULL
25406 517 Ozomi Obanen's Crane A Crane piloted by an agent. 2709 216,4 0 0 0 1 1 0,00 0 NULL 0 NULL
25407 821 Akkeshu Karuan Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25408 526 Akkeshu Karuan's DNA DNA samples are any of various nucleic acids that are usually the molecular basis of heredity, are localized especially in cell nuclei, and are constructed of a double helix held together by hydrogen bonds between purine and pyrimidine bases which project inward from two chains containing alternate links of deoxyribose and phosphate. This DNA sample is taken from the former Guristas commander, Akkeshu Karuan. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2302
25409 715 Rakka's Rattlesnake In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along. 2159 250 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
25411 422 Gaseous Fluorine Isotopes Fluorine is a corrosive yellow gas. Its uncommon combination of characteristics, such as its electronegativity and its tiny atomic radius, give it a wide variety of unique applications in the field of booster production. NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
25412 422 Gaseous Chlorine Isotopes Chlorine is a common nonmetallic element belonging to the halogens, best known as a heavy yellow irritating toxic gas. It is commonly used as a bleaching agent and disinfectant, and its effectiveness as an oxidizing agent lends it great value in the production of boosters. NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
25413 422 Gaseous Bromine Isotopes Bromine gas is a strong-smelling red vapor. It is extremely reactive with various substances and one of its primary uses is as an organic synthesis intermediate, something which gives it great value in booster production. NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
25414 422 Gaseous Iodine Isotopes Iodine is a noxious-smelling purple gas. It forms NULL 0 0 0,1 0 1 NULL 0,00 0 NULL 0 NULL
25415 517 Kara Morato's Bustard A Bustard piloted by an agent. 3020 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
25416 517 Tehjus Otsini's Bustard A Bustard piloted by an agent. 3020 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
25417 517 Heiraitah Siakkano's Bustard A Bustard piloted by an agent. 3020 313,45 0 0 0 1 1 0,00 0 NULL 0 NULL
25418 517 Rahli Saronu's Impel An Impel piloted by an agent. 2710 400 0 0 0 1 4 0,00 0 NULL 0 NULL
25419 517 Enna Ahruneh's Impel An Impel piloted by an agent. 2710 400 0 0 0 1 4 0,00 0 NULL 0 NULL
25420 517 Desra Nekri's Impel An Impel piloted by an agent. 2710 400 0 0 0 1 4 0,00 0 NULL 0 NULL
25421 517 Galhar Lahara's Impel An Impel piloted by an agent. 2710 400 0 0 0 1 4 0,00 0 NULL 0 NULL
25422 517 Marera Arghun's Prorator An Prorator piloted by an agent. 2716 220 0 0 0 1 4 0,00 0 NULL 0 NULL
25423 517 Rasa Jaswelu's Prorator An Prorator piloted by an agent. 2716 220 0 0 0 1 4 0,00 0 NULL 0 NULL
25424 517 Yoti Haraisha's Prorator An Prorator piloted by an agent. 2716 220 0 0 0 1 4 0,00 0 NULL 0 NULL
25425 517 Nemphad Azbias's Prorator A Prorator piloted by an agent. 2716 220 0 0 0 1 4 0,00 0 NULL 0 NULL
25430 517 Goligere Debanelis's Viator An Viator piloted by an agent. 2712 153 0 0 0 1 8 0,00 0 NULL 0 NULL
25431 517 Gomosabin Zerdanne's Viator An Viator piloted by an agent. 2712 153 0 0 0 1 8 0,00 0 NULL 0 NULL
25432 517 Juvoire Sche's Viator An Viator piloted by an agent. 2712 153 0 0 0 1 8 0,00 0 NULL 0 NULL
25433 517 Oguet Aene's Viator A Viator piloted by an agent. 2712 153 0 0 0 1 8 0,00 0 NULL 0 NULL
25434 517 Ravacesel Roque's Viator An Viator piloted by an agent. 2712 153 0 0 0 1 8 0,00 0 NULL 0 NULL
25435 517 Binnie Nigolier's Occator An Occator piloted by an agent. 2711 256 0 0 0 1 8 0,00 0 NULL 0 NULL
25436 517 Grisier Challier's Occator An Occator piloted by an agent. 2711 256 0 0 0 1 8 0,00 0 NULL 0 NULL
25437 517 Mabvrion Atlete's Occator An Occator piloted by an agent. 2711 256 0 0 0 1 8 0,00 0 NULL 0 NULL
25438 517 Baftot Asluzof's Prorator An Prorator piloted by an agent. 2716 220 0 0 0 1 4 0,00 0 NULL 0 NULL
25439 517 Horir Firvoon's Prorator An Prorator piloted by an agent. 2716 220 0 0 0 1 4 0,00 0 NULL 0 NULL
25440 517 Vianes Ounid's Prorator An Prorator piloted by an agent. 2716 220 0 0 0 1 4 0,00 0 NULL 0 NULL
25449 517 Bollen Odridur's Prowler An Prowler piloted by an agent. 2714 216 0 0 0 1 2 0,00 0 NULL 0 NULL
25450 517 Golarad Hjom's Prowler An Prowler piloted by an agent. 2714 216 0 0 0 1 2 0,00 0 NULL 0 NULL
25455 517 Urandi Krilin's Machariel A Machariel piloted by an agent. 335 500 0 0 0 1 2 0,00 0 NULL 0 NULL
25456 517 Bleur Hein's Machariel A Machariel piloted by an agent. 335 500 0 0 0 1 2 0,00 0 NULL 0 NULL
25457 517 Lunuin Eurek's Machariel A Machariel piloted by an agent. 335 500 0 0 0 1 2 0,00 0 NULL 0 NULL
25458 517 Henara Vern's Sleipnir A Sleipnir piloted by an agent. 2912 345 0 0 0 1 2 0,00 0 NULL 0 NULL
25459 517 Kamal Sharadon's Nightmare A Nightmare piloted by an agent. 2641 500 0 0 0 1 4 0,00 0 NULL 0 NULL
25460 517 Shusa Lemihonn's Nightmare A Nightmare piloted by an agent. 2641 500 0 0 0 1 4 0,00 0 NULL 0 NULL
25461 517 Maboula Ahrenon's Phantasm A Phantasm piloted by an agent. 2643 174 0 0 0 1 4 0,00 0 NULL 0 NULL
25462 517 Rerina Tarit's Phantasm A Phantasm piloted by an agent. 2643 174 0 0 0 1 4 0,00 0 NULL 0 NULL
25463 517 Avora Alkas's Phantasm A Phantasm piloted by an agent. 2643 174 0 0 0 1 4 0,00 0 NULL 0 NULL
25464 517 Riluko Hik's Prowler A Prowler piloted by an agent. 2714 216 0 0 0 1 2 0,00 0 NULL 0 NULL
25465 517 Uiswin Aurtur's Prowler A Prowler piloted by an agent. 2714 216 0 0 0 1 2 0,00 0 NULL 0 NULL
25466 517 Zwod Aden's Prowler A Prowler piloted by an agent. 2714 216 0 0 0 1 2 0,00 0 NULL 0 NULL
25467 526 Caldari Corpse The corpse of someone with Caldari ancestry. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855
25468 306 Ship Carcass_2 The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1021 4023 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
25471 306 Erakki's Storage Bin The enclosed storage bin drifts quietly in space. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
25472 495 Drone Creation Compound This drone manufacturing facility is controlled by a highly advanced AI. It will attack anyone it perceives as a threat. 2366 1672 100000 100000000 1000 1 1 0,00 0 NULL 0 NULL
25503 718 Improved X-Instinct Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25504 718 Improved Exile Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25505 718 Improved Frentix Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25506 718 Improved Mindflood Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25507 718 Improved Sooth Sayer Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25508 718 Standard Exile Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25509 718 Standard Frentix Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25510 718 Standard X-Instinct Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25511 718 Strong Mindflood Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25512 718 Strong Sooth Sayer Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25513 718 Strong X-Instinct Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25514 526 Kakala's Voucher A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
25515 526 Nuomo's Voucher A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
25516 526 Erakki's Voucher A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
25517 526 Oduma's Voucher A voucher of approval. The mayor of Pioneer's Sanctuary in ZH3-BS has asked the major players in town to hand vouchers like these to ship farers who have proven themselves through some dangerous feat. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
25518 517 Kakala Ikkawa's Obsidian An Obsidian piloted by an agent. 1785 131 0 0 0 1 1 0,00 0 NULL 0 NULL
25519 517 Erakki Kihuo's Obsidian An Obsidian piloted by an agent. 1785 131 0 0 0 1 1 0,00 0 NULL 0 NULL
25520 517 Oduma Pakane's Rokh A Rokh piloted by an agent. 3170 250 0 0 0 1 1 0,00 0 NULL 0 NULL
25522 526 Nuomo's Scanner Data A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25523 306 Nuomo's Scanner This is a radio telescope used for scouting nearby territory 2505 2636 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
25524 495 Angel Central Command The headquarters of the Angel forces within Freebooters Haven. 2357 6185 0 0 0 1 2 0,00 0 NULL 0 NULL
25526 306 Hidden Treasure Chest The enclosed storage bin drifts quietly in space, waiting patiently to be pried open by a hungry looter. 16 14 10000 1200 1000 1 NULL 0,00 0 NULL 0 16
25528 495 Guristas Fleet Stronghold One of the many quarters of the Gurista fleet. 1019 8960 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
25530 270 Neurotoxin Recovery Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. NULL 0 0 0,01 0 1 NULL 25000,00 1 375 0 33
25531 715 Dorim Fatimar's Punisher The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. 300 40 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25532 715 Reqqa Bratesch's Vengeance The Vengeance represents the latest in the Kingdom's ongoing mission to wed Amarr and Caldari tech, molding the two into new and exciting forms. Sporting a Caldari ship's launcher hardpoints as well as an Amarr ship's armor systems, this relentless slugger is perfect for when you need to get up close and personal. Developer: Khanid Innovation Constantly striving to combine the best of two worlds, Khanid Innovation have utilized their Caldari connections to such an extent that the Kingdom's ships now possess the most advanced missile systems outside Caldari space, as well as fairly robust electronics systems. 1860 40 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25533 715 Kushan Horeat's Arbitrator The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. 298 192 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25534 715 Ragot Parah's Maller Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. 57 134,43 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25535 715 Nimpor Fatimar's Omen The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. 1065 134,43 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25537 306 Damaged Prorator This ship has been damaged and has lost its ability to maneuver, as well as its warp capability. 2716 220 1450000 16120 145 1 4 0,00 0 NULL 0 NULL
25538 270 Nanite Control Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. NULL 0 0 0,01 0 1 NULL 1000000,00 1 375 0 33
25539 718 Strong Exile Booster Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25540 737 'Crop' Gas Cloud Harvester Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow’ Gas Cloud Harvesters once stood the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas clouds pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop’ and ‘Plow’ variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield. 11143 25 0 5 0 1 NULL 1560052,00 1 1037 0,07 3074
25541 134 'Crop' Gas Cloud Harvester Blueprint NULL 1061 0 0 0,01 0 1 NULL 92720,00 0 NULL 0 1061
25542 737 'Plow' Gas Cloud Harvester Originally invented and supplied by the pirate organizations of New Eden, the 'Crop' and ‘Plow’ Gas Cloud Harvesters once stood the most advanced pieces of harvesting equipment available. Although they did not offer any improvement in their harvesting yield, the CPU reduction was valued by many who otherwise struggled to fit a full rack of harvesters to cruiser-class vessels. This one small improvement set the two harvesters above the standard, Tech I variant for many years. All that changed however when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas clouds pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvested exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and the mighty ‘Crop’ and ‘Plow’ variants soon took second place to a superior Tech II counterpart that vastly increased the harvesting yield. 11143 25 0 5 0 1 NULL 1560052,00 1 1037 0,07 3074
25543 134 'Plow' Gas Cloud Harvester Blueprint NULL 1061 0 0 0,01 0 1 NULL 92720,00 0 NULL 0 1061
25544 268 Gas Cloud Harvesting Skill at harvesting gas clouds. Allows use of one gas cloud harvester per level. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 24000000,00 1 369 0 33
25545 748 Eifyr and Co. 'Alchemist' Nanite Control NC-903 A neural Interface upgrade that boost the pilot's skill at handling boosters. 3% bonus reduction to side effects. NULL 1 0 1 0 1 NULL 200000,00 1 1183 0,05 2224
25546 748 Eifyr and Co. 'Alchemist' Nanite Control NC-905 A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% bonus reduction to side effects. NULL 1 0 1 0 1 NULL 200000,00 1 1183 0,05 2224
25547 748 Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1003 A neural Interface upgrade that boost the pilot's skill at handling boosters. 3% less chance of side effects. NULL 1 0 1 0 1 NULL 200000,00 1 1190 0,05 2224
25548 748 Eifyr and Co. 'Alchemist' Neurotoxin Recovery NR-1005 A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% less chance of side effects. NULL 1 0 1 0 1 NULL 200000,00 1 1190 0,05 2224
25549 821 Security Overseer The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
25550 474 Freebooter's Key Alpha This key allows you entrance into the Freebooter's Maintainance Facility NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25551 474 Blood Raider Shipyard Keycard This keycard grants access to the deepest pockets of the Blood Raider Naval Shipyard. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25552 319 LCS Blood Raider Bhaalgorn Bhaalgorn battleship. Owned by the Blood Raider Covenant. Only those with the correct security codes can hope to pilot this ship. 2122 462 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
25553 716 Cryptic Data Interface Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3183
25554 716 Occult Data Interface Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3184
25555 716 Esoteric Data Interface Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3181
25556 716 Incognito Data Interface Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3182
25557 670 Jamur Fatimar A powerful battleship of the Amarr Empire. 296 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
25559 495 Blood Raider Fleet Stronghold The largest and deadliest military facility currently owned by the Blood Raiders. High-ranking Blood Raider commanders are rumored to meet here every few months. 2359 8960 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
25560 26 Opux Dragoon Yacht Originally designed and built by Roden Shipyards exclusively for the Caldari Gaming Commission the Opux Dragoon Yacht is now being supplied to the IGC. Dragoon class Yachts are used to carry wealthy spectators for various high-profile sporting events around the galaxy. 330 287 13075000 115000 1750 1 8 0,00 0 NULL 0,07 NULL
25561 514 Signal Distortion Amplifier I Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 967 0,07 1046
25562 218 Signal Distortion Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 249600,00 1 323 0 21
25563 514 Signal Distortion Amplifier II Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 374344,00 1 967 0,07 1046
25564 218 Signal Distortion Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 249600,00 1 NULL 0 21
25565 514 'Hypnos' Signal Distortion Amplifier I Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 967 0,07 1046
25567 514 Compulsive Signal Distortion Amplifier I Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 967 0,07 1046
25569 514 Induced Signal Distortion Amplifier I Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 967 0,07 1046
25571 514 Initiated Signal Distortion Amplifier I Magnifies the operational ability of regular ECM target jammers, making them stronger and faster. Works only with regular ECMs, not ECM Bursts. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 1 1 5 0 1 NULL 24960,00 1 967 0,07 1046
25575 526 Damaged Cloaking Device A damaged, non-functional cloaking device. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2106
25576 533 Ketta Tomin2 This is a hostile pirate vessel. Threat level: Deadly 337 187 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
25577 474 Freebooter's Key Beta This key allows you entrance into the Freebooter's Mining Facility NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25578 821 Security Maintenance Facility Overseer The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
25579 474 Freebooter's Key Gamma This key allows you entrance into the Krur Tajar Operation Command Center. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25581 821 Security Mining Facility Overseer The security is handled by this trusted servant of the Gist Angels serving straight from the Angel high command. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
25582 517 Nuomo Kaavunin's Rokh A Rokh piloted by an agent. 3170 250 0 0 0 1 1 0,00 0 NULL 0 NULL
25583 517 Lauka Ikunol's Phoenix A Phoenix piloted by an agent. 2786 1700 0 0 0 1 1 0,00 0 NULL 0 NULL
25584 356 Esoteric Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25585 356 Occult Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25586 356 Incognito Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25587 356 Cryptic Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25588 754 Scorched Telemetry Processor An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3256
25589 754 Malfunctioning Shield Emitter This Shield Emitter, while not being totally out of commission doesn't seem to be living up to its full potential. With some tender loving care the parts could be put to good use. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3252
25590 754 Contaminated Nanite Compound A soup of nanite assemblers typically used in armor manufacturing processes. This compound needs to go through purification before it's of use again. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3250
25591 754 Contaminated Lorentz Fluid So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3250
25592 754 Defective Current Pump Used to transfer energy from a ships capacitor to a laser gain medium. The mechanism on this device is in need of repair. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3254
25593 754 Smashed Trigger Unit This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3262
25594 754 Tangled Power Conduit Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3248
25595 754 Alloyed Tritanium Bar Tritanium based alloy for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3260
25596 754 Broken Drone Transceiver A multifunction chip with digital modulator and oscillator utilized in drone communication hardware. This one looks broken. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3256
25597 754 Damaged Artificial Neural Network ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. This ANN is damaged but doesn't seem to be a total loss. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3256
25598 754 Tripped Power Circuit A closed loop electrical network with redundant autonomous switchgear. This unit has all of its breakers tripped but isn't beyond repair. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3264
25599 754 Charred Micro Circuit Micro Circuits are one of the most common electronics components seen in use. This one has seen better days but could still be of some use. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3264
25600 754 Burned Logic Circuit Autonomous field programmable holographic signal processor with embedded holographic data storage. Used in most modern computers, the ubiquitous AFPHSPEHDS is colloquially known as the "Aphid". This name leads of course to many bad puns about bugs in the system. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3264
25601 754 Fried Interface Circuit Interface Circuits are common building blocks of starship subsystems. This one seems a little worse for wear but might be useful for something with a little ingenuity. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3264
25602 754 Thruster Console The control unit for a starships thrusters. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3256
25603 754 Melted Capacitor Console A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3256
25604 754 Conductive Polymer An extremely conductive synthetic compound of high molecular weight. Used in the construction of electronics. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3246
25605 754 Armor Plates Typical armor plating NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3258
25606 754 Ward Console The control unit for a starships shield systems. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3256
25607 754 Telemetry Processor An expert system used in the construction of missile launchers. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3257
25608 754 Intact Shield Emitter An intact shield emitter component. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3253
25609 754 Nanite Compound A soup of nanite assemblers typically used in armor manufacturing processes. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3251
25610 754 Lorentz Fluid So named for its myriad electrodynamic properties, Lorentz Fluid exhibits strong conductivity with extreme resistance to heat. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3251
25611 754 Current Pump Used to transfer energy from a ships capacitor to a laser gain medium. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3255
25612 754 Trigger Unit A perfectly functioning cannon trigger unit. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3263
25613 754 Power Conduit Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3249
25614 754 Single-crystal Superalloy I-beam An intact section of tritanium based single-crystal alloy i-beam for use in applications requiring extremely high strength and temperature resistance. Some examples are thruster mounts or afterburner nozzles. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3261
25615 754 Drone Transceiver Multifunction chip with digital modulator and oscillator. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3257
25616 754 Artificial Neural Network ANNs preside over a starship's various electronics subsystems and keep everything in working order, rerouting power and processing when systems are damaged or go offline. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3257
25617 754 Power Circuit Your average run-of-the-mill closed loop electrical network with redundant autonomous switchgear. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3265
25618 754 Micro Circuit The Micro Circuit is one of the most common electronics components seen in use. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3265
25619 754 Logic Circuit An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3265
25620 754 Interface Circuit Interface Circuits are common building blocks of starship subsystems. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3265
25621 754 Impetus Console A more advanced version of the common Thruster Console. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3257
25622 754 Capacitor Console Capacitor consoles are a necessary component of starship capacitor units. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3257
25623 754 Conductive Thermoplastic Used to build Tech II ship upgrades NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3247
25624 754 Intact Armor Plates Used to build Tech II ship upgrades NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3259
25625 754 Enhanced Ward Console A control unit for Tech II shield systems. NULL 0 0 0,01 0 1 NULL 0,00 1 942 0 3257
25626 383 Guristas Annihilation Missile Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2468 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
25632 757 Annihilator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25633 761 Arachula Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1094 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25634 761 Asmodeus Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2824 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25635 757 Atomizer Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25636 759 Barracuda Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25637 761 Beelzebub Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2819 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25638 761 Belphegor Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2823 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25639 757 Bomber Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25640 755 Crippler Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25641 759 Decimator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25642 755 Defeater Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25643 757 Destructor Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25644 757 Devastator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25645 759 Devilfish Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25646 757 Disintegrator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25647 758 Dismantler Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 50 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25648 756 Domination Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25649 761 Dragonfly Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2821 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25650 756 Drone Controller Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25651 756 Drone Creator Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25652 756 Drone Queen Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25653 756 Drone Ruler Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25654 755 Enforcer Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25655 755 Exterminator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25656 759 Hunter Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25657 761 Incubus Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1008 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25658 759 Infester Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25659 761 Malphas Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1094 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25660 761 Mammon Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 2825 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25661 758 Marauder Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 50 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25662 756 Matriarch Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25663 761 Moth Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2818 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25664 757 Nuker Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25665 756 Patriarch Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25666 758 Predator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 50 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25667 759 Raider Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25668 759 Render Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25669 758 Ripper Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 50 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25670 761 Scorpionfly Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2826 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25671 758 Shatter Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 50 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25672 758 Shredder Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 50 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25673 755 Siege Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25674 759 Silverfish Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25675 756 Spearhead Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25676 759 Splinter Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25677 757 Strain Annihilator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25678 757 Strain Atomizer Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25679 759 Strain Barracude Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25680 757 Strain Bomber Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25681 759 Strain Decimator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25682 757 Strain Destructor Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25683 757 Strain Devastator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25684 759 Strain Devilfish Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25685 757 Strain Disintegrator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25686 759 Strain Hunter Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25687 759 Strain Infester Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25688 757 Strain Nuker Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25689 759 Strain Raider Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25690 759 Strain Render Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25691 759 Strain Silverfish Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25692 759 Strain Splinter Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25693 759 Strain Sunder Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25694 757 Strain Violator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25695 757 Strain Viral Infector Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1226 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25696 757 Strain Wrecker Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25697 755 Striker Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25698 759 Sunder Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25699 756 Supreme Drone Parasite Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25700 756 Swarm Preserver Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 350 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25701 761 Tarantula Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1008 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25702 761 Termite Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 2822 31 2000000 20000 235 1 NULL 0,00 0 NULL 0 NULL
25703 757 Violator Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25704 757 Viral Infector Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1226 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25705 757 Wrecker Drone Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
25706 383 Tower Sentry Guristas III_buffed Guristas 425mm railgun sentry 2418 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
25707 771 Prototype 'Arbalest' Heavy Assault Missile Launcher I A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. NULL 0 0 10 0,9 1 NULL 80118,00 1 974 0,07 3241
25709 771 Upgraded 'Malkuth' Heavy Assault Missile Launcher I A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. NULL 0 0 10 0,78 1 NULL 80118,00 1 974 0,07 3241
25711 771 Limited 'Limos' Heavy Assault Missile Launcher I A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. NULL 0 0 10 0,825 1 NULL 80118,00 1 974 0,07 3241
25713 771 Experimental XT-2800 Heavy Assault Missile Launcher I A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. NULL 0 0 10 0,855 1 NULL 80118,00 1 974 0,07 3241
25715 771 Heavy Assault Missile Launcher II A launcher intended for use on cruiser-class spacecraft. While assault launchers do not possess the sheer damage-dealing capability of regular heavy missile launchers, their blend of speed and attack power lends them application across a good range of tactical situations. NULL 0 0 10 0,99 1 NULL 174120,00 1 974 0,07 3241
25716 136 Heavy Assault Missile Launcher II Blueprint NULL 170 0 0 0,01 0 1 NULL 0,00 1 NULL 0 170
25717 494 Guristas War Installation_00COSMOS This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests. 2781 11451 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
25718 256 Assault Missile Specialization Specialist training in the operation of advanced assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Assault Missile Specialization. NULL 0 0 0,01 0 1 NULL 3000000,00 1 373 0 33
25719 256 Assault Missiles Skill with assault missiles. Special: 5% bonus to assault missile damage per skill level. NULL 0 0 0,01 0 1 NULL 100000,00 1 373 0 33
25722 517 Yekti Kimebu's Malediction A Malediction piloted by an agent. 1861 13 0 0 0 1 4 0,00 0 NULL 0 NULL
25725 319 Stabber LCS Walls inside deadspace complexes both serve as personal transportation lanes between structures, as well as reinforcement tubes to make sure larger structures don't drift away from each other. 2423 600 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
25734 494 Pagera Manton This used to be a space-ship at the head of an Amarrian exploration fleet. Later it was defiled by the Blood Raiders and today it serves as one of their holiest sites. 2982 13991 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25735 306 Ship Wreckage6 The mangled wreck floats motionless in space, surrounded with a field of scorched debris. 1694 5756 1000000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
25736 773 Large Anti-EM Pump I This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25737 787 Large Anti-EM Pump I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25739 270 Astrometric Rangefinding Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level. NULL 0 0 0,01 0 1 NULL 450000,00 1 375 0 33
25740 517 Kaymotin Gradance's Oneiros An Oneiros piloted by an agent. 2141 40 0 0 0 1 4 0,00 0 NULL 0 NULL
25741 517 Wessette Gauze's Oneiros An Oneiros piloted by an agent. 2141 40 0 0 0 1 4 0,00 0 NULL 0 NULL
25742 517 Bley Oreriel's Myrmidon A Myrmidon piloted by an agent. 3168 266 0 0 0 1 8 0,00 0 NULL 0 NULL
25743 517 Cliene Veine's Dominix A Dominix piloted by an agent. 318 250 0 0 0 1 8 0,00 0 NULL 0 NULL
25744 517 Jarvas Ladier's Megathron A Megathron piloted by an agent. 64 250 0 0 0 1 8 0,00 0 NULL 0 NULL
25745 517 Valedt Midalle's Dominix A Dominix piloted by an agent. 318 250 0 0 0 1 8 0,00 0 NULL 0 NULL
25746 517 Ovon Flac's Megathron A Megathron piloted by an agent. 64 250 0 0 0 1 8 0,00 0 NULL 0 NULL
25747 517 Dars Amene's Myrmidon A Myrmidon piloted by an agent. 2383 266 0 0 0 1 8 0,00 0 NULL 0 NULL
25748 517 Orain Purcour's Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
25749 517 Marvernois Ruemin's Tristan A Tristan piloted by an agent. 60 36,16 1250000 26500 140 1 8 0,00 0 NULL 0 NULL
25750 517 Androver Hnill's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
25751 517 Akelf Ortar's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
25752 517 Lafuni Oduntra's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
25753 517 Sigulo Ansa's Nidhoggur A Nidhoggur piloted by an agent. 2929 1000 0 0 0 1 2 0,00 0 NULL 0 NULL
25754 517 Ilkur Eiren's Nidhoggur A Nidhoggur piloted by an agent. 2929 1000 0 0 0 1 2 0,00 0 NULL 0 NULL
25771 481 Recon Probe Launcher II A missile launcher shell modified to fit recon probes. Only one probe launcher can be fitted per ship. NULL 0 0 5 1 1 NULL 6000,00 0 NULL 0,07 2677
25772 918 Recon Probe Launcher II Blueprint NULL 168 0 0 0,01 0 1 NULL 0,00 0 NULL 0 168
25797 972 Radar Quest Probe Lith probes pick up the diffraction of quasar emissions around large stationary objects in space, and utilize the resultant interference to estimate the distance at which the objects lie. The Quest probe is the longest-distance lith probe available. 2704 1 1 1,25 0 1 NULL 4646,00 0 NULL 0,07 2222
25805 495 Outgrowth Strain Mother_00COSMOS This gargantuan mother drone holds the central CPU, controlling the rogue drones throughout the sector. 2565 3500 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
25806 562 TEST ATTACKER This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1831 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
25807 474 TestMeetingKeycard Kickass direct description of key, what gate, background, Overseer, etc. NULL 0 1 0,1 0 1 NULL 0,00 0 NULL 0 2038
25808 821 TestProphetBlood TestNPC_uber descfripitjnsol 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
25809 495 Kois City The major State outpost in E-8CSQ was recently nicknamed 'Kois City', in referral to Admiral Aurobe Kois who runs the military operation in the constellation. It is now a bustling hub of activity, 'a beacon of Caldari strength that shines through the unremarkable corner of the galaxy we call E-8CSQ' (Admiral Aurobe Kois's words). 1267 24657 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
25810 270 Astrometric Pinpointing Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level. NULL 0 0 0,01 0 1 NULL 450000,00 1 375 0 33
25811 270 Astrometric Acquisition Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level. NULL 0 0 0,01 0 1 NULL 450000,00 1 375 0 33
25812 737 Gas Cloud Harvester II The core technology employed by Gas Harvesters dates back centuries, to a time when the extraction of material in space was still a growing industry. Originally, asteroid miners had seen the tractor beams and in-space catalytic conversions used by today's Gas Harvesters as a promising new method for extracting spacebound ore. After many unsuccessful research projects and years of fruitless experiments however, the industry decided to return its focus to laser technology, which was eventually mastered to a level that has sustained the mining profession to this day. When the first interstellar Gas Clouds were discovered, they proved particularly challenging for industrialists to extract raw materials from. Many methods were tried, and although successful acquisition was always guaranteed, there was a need for much greater efficiency. It was not until the mining industry returned to long-abandoned projects that a solution was found. Since that time, Gas harvesting technology has slowly moved forward, giving birth to new industries and economies in the process. Research interest picked back up in Gas Harvesting technology when new, stable wormholes began proliferating across the cluster. As soon as the wormholes were discovered, so too, were the giant gas clouds pockets within the unknown systems they linked to. In a single day, the demand for Tech II Gas Cloud Harvester exploded. Research projects were hastily established and grants hurriedly thrown out to the most promising firms pursuing a redesign. It was only a few days before a breakthrough was made, and all the harvesting technology that had come before was quickly relegated to second place. 11267 25 0 5 0 1 NULL 1560052,00 1 1037 0,07 3074
25813 134 Gas Cloud Harvester II Blueprint NULL 1061 0 0 0,01 0 1 NULL 92720,00 1 NULL 0 1061
25814 674 Admiral Aurobe Kois A powerful battleship of the Caldari State. 2123 350 20500000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25815 319 AoE SmartBomb Test The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. 2296 3394 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
25816 335 TEST Triggered Damage Cloud NULL 2717 10000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25817 383 TEST Cap Drain Sentry NULL 1217 70 100000 60 235 1 NULL 0,00 0 NULL 0,07 NULL
25818 821 Black Jack Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
25819 319 LCS Amarr Trade Post Docking in this station has been prohibited without private authorization. 1074 4629 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
25820 678 Kristjan's Gallente Boss An elite cruiser of the Gallente Federation. 1804 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
25821 404 General Storage Used to store or provide general commodities. 2598 907 1000000 4000 20000 1 NULL 7500000,00 1 483 0 NULL
25822 594 Gist_Defender Battleship This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
25823 597 Gistii_Defender_Frigate This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
25824 612 Pith Defender This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25825 615 Pithi Defender This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: High 1827 50 1650000 16500 130 1 1 0,00 0 NULL 0 NULL
25826 319 LCS (Minmatar Mining Station) Docking has been prohibited into this station without proper authorization. 1135 10197 0 0 0 1 2 0,00 0 NULL 0 NULL
25827 383 Minmatar Station Sentry Minmatar Station Sentry 2419 476 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
25828 319 LCS Drug Lab Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 2377 750 1000000 0 0 1 4 0,00 0 NULL 0 NULL
25829 784 Angel Chaos Frigate This ship is currently undergoing maintenance. 338 50 1200000 0 0 1 2 0,00 0 NULL 0 NULL
25830 517 Pondah Shanjih's Malediction A Malediction piloted by an agent. 1861 13 0 0 0 1 4 0,00 0 NULL 0 NULL
25831 517 Charit Rish's Baalgorn A Baalgorn piloted by an agent. 2644 400 0 0 0 1 4 0,00 0 NULL 0 NULL
25832 517 Neyan Khahsel's Baalgorn A Baalgorn piloted by an agent. 2644 400 0 0 0 1 4 0,00 0 NULL 0 NULL
25833 517 Dalitat Dakpor's Damnation A Damnation piloted by an agent. 2804 198 0 0 0 1 4 0,00 0 NULL 0 NULL
25840 383 Station Sentry 9F A powerful station sentry gun primarily manufactured in the Amarr/Khanid/Ammatar territories. 2413 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
25841 306 Slave Pens This tower acts as a Network relay. It might be possible for the right person to "liberate" some interesting information from its mainframe. 1993 4737 100000 100000000 2700 1 NULL 0,00 0 NULL 0 NULL
25844 526 Head in a Jar This is a human head, sealed in a jar of preservative fluid. NULL 1 1 1 0 1 NULL 0,00 1 NULL 0 2553
25845 306 Prison_Mission This rat-infested prison is being closely guarded. 2520 416 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
25846 517 Kanmilia Oldit's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL
25847 283 A Really REALLY Clueless Tourist This poor sod intended on taking a sight seeing tour through Yulai, but because he managed to hold his starmap upside-down he ended up 'touring' rat infested Blood Raider prisons in Delve. NULL 0 200 1 0 1 NULL 100,00 1 NULL 0 2539
25848 821 Kalorr Makur Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
25849 370 Kalorr Makur's Tag This diamond tag carries the rank insignia equivalent of an officer within the Blood Raider pirate cult. It may prove valuable if turned in at proper authorities. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2319
25850 283 Dalitat Dakpor's Clone Dalitat Dakpor's Clone. NULL 0 80 5 0 1 NULL 0,00 1 NULL 0 2536
25851 716 Occult Ship Data Interface Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3188
25852 356 Occult Ship Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25853 716 Esoteric Ship Data Interface Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3185
25854 356 Esoteric Ship Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25855 716 Incognito Ship Data Interface Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3186
25856 356 Incognito Ship Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25857 716 Cryptic Ship Data Interface Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3187
25858 356 Cryptic Ship Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
25859 319 Amarr Battlestation_2 This gigantic military installation is the pride of the Amarr Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization. 1069 14592 0 0 0 1 4 0,00 0 NULL 0 NULL
25860 335 Argon Gas Environment_Damage NULL 2717 250000 0 0 0 1 NULL 0,00 0 NULL 0 NULL
25861 1122 Salvager I A specialized scanner used to detect salvageable items in ship wrecks. 11165 500 0 5 0 1 NULL 33264,00 1 714 0,07 3240
25862 1123 Salvager I Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 325 0 84
25863 269 Salvaging Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 100% increase in chance of salvage retrieval per level. NULL 0 0 0,01 0 1 NULL 1000000,00 1 372 0 33
25864 474 Rakogh Officer Gate Key This passkey activates the highest level acceleration gate in the Rakogh Administration Complex. It is good for only one visit, so use it wisely. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
25865 821 Pashan's Battle-Commander This is one of Pashan Mitah's commanders. They control many squadrons of his fighters, and answer only to Pashan himself or his closest advisors. Threat level: Deadly 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
25866 495 Rakogh Citadel A mighty bastion of Sansha's strength, this Citadel resides deep within the Rakogh Administration Complex. From within its maze of corriders and dark rooms Pashan Mitah fervently controls his subjects with a mind control device, ever so often contacted by his own superior many astronomical units away. 2364 8960 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
25867 742 Pashan's Turret Handling Mindlink A gunnery hardwiring implant designed to enhance skill with large energy turrets. Grants a 7% bonus to large energy turret Damage. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
25868 742 Pashan's Turret Customization Mindlink A gunnery hardwiring implant designed to enhance turret rate of fire. Grants a 7% bonus to all turret rate of fire. NULL 1 0 1 0 1 NULL 0,00 1 NULL 0,05 2224
25869 283 Harlots Exotic dancing is considered an art form, even though not everyone might agree. Exposing the flesh in public places may be perfectly acceptable within the Federation, but in the Amarr Empire it's considered a grave sin and a sign of serious deviancy. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 2543
25870 821 Serpentis Procurer A deadly procurer with interesting cargo. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
25873 821 Piran Ketoisa Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
25875 283 Minmatar Reporter NULL NULL 0 80 2 0 1 NULL 0,00 1 NULL 0 2536
25877 820 TestNPC001 Test 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
25878 526 Ovon Flac's Documents Detailed information regarding the Legends Trial. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
25879 526 Ovon Flac's Container Contains documents which detail procedures for the Legends Trial tournament. 2090 0 1 10 0 1 NULL 0,00 1 NULL 0 1171
25880 502 Cosmic Agent Site Signature A cosmic signature. 10026 0 0 1 0 1 NULL 0,00 0 NULL 0 0
25881 821 Serpentis Thief This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25883 705 Minmatar Harvester Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 310 216 89000000 890000 2000 1 2 0,00 0 NULL 0 NULL
25884 821 Shadow Serpentis Thief The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
25885 283 Scientist A scientist. NULL 0 65 1 0 1 NULL 0,00 1 NULL 0 2891
25886 821 Rogue Drone Saboteur Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
25887 333 Datacore - Caldari Starship Engineering This datacore is a veritable storehouse of information, containing a considerable portion of mankind's collected knowledge in the field of Caldari starship engineering. NULL 0 1 1 0 1 NULL 0,00 1 966 0 3231
25888 773 Large Anti-Explosive Pump I This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25889 787 Large Anti-Explosive Pump I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25890 773 Large Anti-Kinetic Pump I This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25891 787 Large Anti-Kinetic Pump I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25892 773 Large Anti-Thermic Pump I This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25893 787 Large Anti-Thermic Pump I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25894 773 Large Trimark Armor Pump I This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25895 787 Large Trimark Armor Pump I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25896 773 Large Auxiliary Nano Pump I This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. Note: Does not work on capital sized modules NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25897 787 Large Auxiliary Nano Pump I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25898 773 Large Nanobot Accelerator I This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity. Note: Does not work on capital sized modules NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25899 787 Large Nanobot Accelerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25900 773 Large Remote Repair Augmentor I This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25901 787 Large Remote Repair Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25902 773 Large Salvage Tackle I This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
25903 787 Large Salvage Tackle I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1202 0 76
25906 774 Large Core Defense Capacitor Safeguard I This ship modification is designed to reduce the capacitor need of modules which require the shield operations skill at the expense of increased signature radius. Note: Does not work on capital sized modules NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
25907 787 Large Core Defense Capacitor Safeguard I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
25908 778 Large Drone Control Range Augmentor I This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25909 787 Large Drone Control Range Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25910 778 Large Drone Repair Augmentor I This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25911 787 Large Drone Repair Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25912 778 Large Drone Scope Chip I This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25913 787 Large Drone Scope Chip I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25914 778 Large Drone Speed Augmentor I This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25915 787 Large Drone Speed Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25916 778 Large Drone Durability Enhancer I This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25917 787 Large Drone Durability Enhancer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25918 778 Large Drone Mining Augmentor I This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25919 787 Large Drone Mining Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25920 778 Large Sentry Damage Augmentor I This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25921 787 Large Sentry Damage Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25922 778 Large EW Drone Range Augmentor I This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 0 NULL 0,07 3200
25923 787 Large EW Drone Range Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 0 NULL 0 76
25924 778 Large Stasis Drone Augmentor I This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
25925 787 Large Stasis Drone Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1245 0 76
25928 780 Large Signal Disruption Amplifier I This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
25929 787 Large Signal Disruption Amplifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1248 0 76
25930 780 Large Emission Scope Sharpener I This ship modification is designed to increase the efficiency of a ship's analyzer modules. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
25931 787 Large Emission Scope Sharpener I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1248 0 76
25932 780 Large Memetic Algorithm Bank I This ship modification is designed to increase the efficiency of a ship's hacking modules. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
25933 787 Large Memetic Algorithm Bank I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1248 0 76
25934 780 Large Liquid Cooled Electronics I This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
25935 787 Large Liquid Cooled Electronics I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1248 0 76
25936 780 Large Gravity Capacitor Upgrade I This ship modification is designed to increase a ship's scan probe strength. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
25937 787 Large Gravity Capacitor Upgrade I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1248 0 76
25948 781 Large Capacitor Control Circuit I This ship modification is designed to increase a ship's capacitor recharge rate. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
25949 787 Large Capacitor Control Circuit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1254 0 76
25950 781 Large Egress Port Maximizer I This ship modification is designed to reduce a ship's capacitor need for all energy emission modules. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
25951 787 Large Egress Port Maximizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1254 0 76
25952 781 Large Powergrid Subroutine Maximizer I This ship modification is designed to reduce a ship's CPU need for all power upgrade modules. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
25953 787 Large Powergrid Subroutine Maximizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1254 0 76
25954 781 Large Semiconductor Memory Cell I This ship modification is designed to increase a ship's capacitor capacity. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
25955 787 Large Semiconductor Memory Cell I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1254 0 76
25956 781 Large Ancillary Current Router I This ship modification is designed to increase a ship's powergrid capacity. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
25957 787 Large Ancillary Current Router I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1254 0 76
25968 775 Large Energy Discharge Elutriation I This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
25969 787 Large Energy Discharge Elutriation I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1257 0 76
25970 775 Large Energy Ambit Extension I This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
25971 787 Large Energy Ambit Extension I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1257 0 76
25972 775 Large Energy Locus Coordinator I This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
25973 787 Large Energy Locus Coordinator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1257 0 76
25974 775 Large Energy Metastasis Adjuster I This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
25975 787 Large Energy Metastasis Adjuster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1257 0 76
25976 775 Large Algid Energy Administrations Unit I This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
25977 787 Large Algid Energy Administrations Unit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1257 0 76
25978 775 Large Energy Burst Aerator I This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
25979 787 Large Energy Burst Aerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1257 0 76
25980 775 Large Energy Collision Accelerator I This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
25981 787 Large Energy Collision Accelerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1257 0 76
25988 526 Mining Equipment Expensive mining equipment. 1061 0 1000 1 50 1 NULL 0,00 1 NULL 0 1061
25989 283 Minecore Harvester These are dedicated Minecore workers. Highly skilled in operating complex mining equipment. NULL 0 80 2 0 1 NULL 0,00 1 NULL 0 2536
25990 820 Republic Fleet Keeper A powerful battlecruiser of the Minmatar Republic. 2384 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
25991 319 Guristas Starbase Control Tower_Tough Originally designed by the Kaalakiota, the Caldari Control Tower blueprint was quickly obtained by the Guristas, through their agents within the State, to serve their own needs. 2370 3275 100000 1150 8850 1 1 0,00 0 NULL 0 NULL
25992 319 LCS Conquerable Station 3 Docking has been prohibited into this station without proper authorization. 2308 11287 0 0 0 1 8 0,00 0 NULL 0 NULL
25993 319 LCS Conquerable Station 2 Docking has been prohibited into this station without proper authorization. 2307 5959 0 0 0 1 8 0,00 0 NULL 0 NULL
25994 319 LCS Conquerable Station 1 Docking has been prohibited into this station without proper authorization. 2306 6768 0 0 0 1 8 0,00 0 NULL 0 NULL
25995 821 Sansha's Slave Master Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
25996 776 Large Hybrid Discharge Elutriation I This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
25997 787 Large Hybrid Discharge Elutriation I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1260 0 76
25998 776 Large Hybrid Ambit Extension I This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
25999 787 Large Hybrid Ambit Extension I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1260 0 76
26000 776 Large Hybrid Locus Coordinator I This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26001 787 Large Hybrid Locus Coordinator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1260 0 76
26002 776 Large Hybrid Metastasis Adjuster I This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26003 787 Large Hybrid Metastasis Adjuster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1260 0 76
26004 776 Large Algid Hybrid Administrations Unit I This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26005 787 Large Algid Hybrid Administrations Unit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1260 0 76
26006 776 Large Hybrid Burst Aerator I This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26007 787 Large Hybrid Burst Aerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1260 0 76
26008 776 Large Hybrid Collision Accelerator I This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26009 787 Large Hybrid Collision Accelerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1260 0 76
26016 779 Large Hydraulic Bay Thrusters I This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26017 787 Large Hydraulic Bay Thrusters I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1263 0 76
26018 779 Launcher Processor Rig I THIS MOD NOT RELEASED NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3197
26019 787 Launcher Processor Rig I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 0 NULL 0 76
26020 779 Large Warhead Rigor Catalyst I This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26021 787 Large Warhead Rigor Catalyst I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1263 0 76
26022 779 Large Rocket Fuel Cache Partition I This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26023 787 Large Rocket Fuel Cache Partition I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1263 0 76
26024 779 Missile Guidance System Rig I This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3197
26025 787 Missile Guidance System Rig I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26026 779 Large Bay Loading Accelerator I This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26027 787 Large Bay Loading Accelerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1263 0 76
26028 779 Large Warhead Flare Catalyst I This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26029 787 Large Warhead Flare Catalyst I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1263 0 76
26030 779 Large Warhead Calefaction Catalyst I This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26031 787 Large Warhead Calefaction Catalyst I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1263 0 76
26036 777 Projectile Cache Distributor I This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3201
26038 777 Large Projectile Ambit Extension I This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26039 787 Large Projectile Ambit Extension I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1266 0 76
26040 777 Large Projectile Locus Coordinator I This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26041 787 Large Projectile Locus Coordinator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1266 0 76
26042 777 Large Projectile Metastasis Adjuster I This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26043 787 Large Projectile Metastasis Adjuster I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1266 0 76
26044 777 Projectile Consumption Elutriator I THIS MOD NOT RELEASED NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3201
26046 777 Large Projectile Burst Aerator I This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26047 787 Large Projectile Burst Aerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1266 0 76
26048 777 Large Projectile Collision Accelerator I This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26049 787 Large Projectile Collision Accelerator I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1266 0 76
26056 782 Large Dynamic Fuel Valve I This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26057 787 Large Dynamic Fuel Valve I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26058 782 Large Low Friction Nozzle Joints I This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26059 787 Large Low Friction Nozzle Joints I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26060 782 Large Auxiliary Thrusters I This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26061 787 Large Auxiliary Thrusters I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26062 782 Large Engine Thermal Shielding I This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26063 787 Large Engine Thermal Shielding I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26064 782 Propellant Injection Vent I This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3196
26065 787 Propellant Injection Vent I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26066 782 Large Warp Core Optimizer I This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26067 787 Large Warp Core Optimizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26068 782 Large Hyperspatial Velocity Optimizer I This ship modification is designed to increase a ship's warp speed at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26069 787 Large Hyperspatial Velocity Optimizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26070 782 Large Polycarbon Engine Housing I This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26071 787 Large Polycarbon Engine Housing I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26072 782 Large Cargohold Optimization I This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26073 787 Large Cargohold Optimization I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1242 0 76
26076 774 Large Anti-EM Screen Reinforcer I This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26077 787 Large Anti-EM Screen Reinforcer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26078 774 Large Anti-Explosive Screen Reinforcer I This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26079 787 Large Anti-Explosive Screen Reinforcer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26080 774 Large Anti-Kinetic Screen Reinforcer I This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26081 787 Large Anti-Kinetic Screen Reinforcer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26082 774 Large Anti-Thermal Screen Reinforcer I This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26083 787 Large Anti-Thermal Screen Reinforcer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26084 774 Large Core Defense Field Purger I This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26085 787 Large Core Defense Field Purger I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26086 774 Large Core Defense Operational Solidifier I This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26087 787 Large Core Defense Operational Solidifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26088 774 Large Core Defense Field Extender I This ship modification is designed to increase shield capacity at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26089 787 Large Core Defense Field Extender I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26090 774 Large Core Defense Charge Economizer I This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26091 787 Large Core Defense Charge Economizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1269 0 76
26096 786 Large Targeting Systems Stabilizer I This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26097 787 Large Targeting Systems Stabilizer I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26100 786 Large Targeting System Subcontroller I This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26101 787 Large Targeting System Subcontroller I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26102 786 Large Ionic Field Projector I This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26103 787 Large Ionic Field Projector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26104 786 Large Signal Focusing Kit I This ship modification is designed to increase the scan speed of modules which require the electronics skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26105 787 Large Signal Focusing Kit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26106 786 Large Particle Dispersion Augmentor I This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26107 787 Large Particle Dispersion Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26108 786 Large Particle Dispersion Projector I This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, tracking disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26109 787 Large Particle Dispersion Projector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26110 786 Large Inverted Signal Field Projector I This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26111 787 Large Inverted Signal Field Projector I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26112 786 Large Tracking Diagnostic Subroutines I This ship modification is designed to increase the effectiveness of fitted tracking disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26113 787 Large Tracking Diagnostic Subroutines I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 1251 0 76
26115 283 Informant This informant is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash. NULL 0 80 2 0 1 NULL 0,00 1 NULL 0 2536
26117 820 Thukker Informant This person is rumoured to know the whereabouts of the evil Thukker lord, Martokar Alash. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
26118 821 Martokar Alash The legendary Thukker lord, Martokar Alash. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26119 821 Abufyr Joek Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26120 526 Abufyr Joek's Head This is the head of Abufyr Joek, a feared Sansha lord. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2553
26121 319 Amarr Battlestation_3 This gigantic military installation is the pride of the Amarr Navy. Thousands, sometimes hundreds of thousands, of slaves pour their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization. 1069 14592 0 0 0 1 4 0,00 0 NULL 0 NULL
26122 526 Pillaging 101 This informative brochure contains helpful diagrams and elaborate tutorials on how to effectively function as a successful brigand. Key chapters include:
Priority Pillaging – Triage style tactics for post-combat logistics
Pursuing Passersby – Why anonymity is more useful than infamy
Punishing Pirates – What to do with a drunken crewman early in the morning
This handy guide could turn even the noblest capsuleer into a ruthless raider in just a few short years of night courses. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26123 526 The Little Pirate That Could Inspirational story if there ever was one. Fills every pirate wannabe with pride. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26124 526 17 Successful Torture Techniques You can only wonder about the dedication in filtering the successful techniques from the unsuccessful ones. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26125 526 Test Bong A curious device used by pirates to test their own product. Seems heavily used. NULL 0 100 1 0 1 NULL 0,00 1 NULL 0 1196
26126 526 Flower Power Powder Oddly smelling powder presumably used by pirates in some of their more exotic formulas. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1182
26127 526 Angel Cartel Dust Finely grained dust manufactured by the Angel Cartel for use in hallucination drugs. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1182
26128 370 Sansha Infiltrator Tag A dogtag carried by members of the Sansha's navy. Members carrying the rank of infiltrator are often tasked with intercepting and deciphering enemy communications. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2332
26129 526 Cold Turkey From what little information you can garner the pirates seemed severely afraid of encountering cold turkeys and were researching ways to counter them. Why frozen poultry would frighten space pirates so is anybody's guess. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1200
26130 820 Sansha Infiltrator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Sansha Infiltrators are often tasked with intercepting and deciphering enemy communications. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26131 526 Booster Pack Apparently the pirates were researching a pack to store drugs in. It's supposed to have 11 racks, one for strong boosters, three for improved boosters and seven for standard boosters. What a curious idea. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2039
26132 526 Purple Haze Purple haze is apparently a nirvana-like state that all pirates dream of entering, yet one that can kill the uninitiated. From the pieces of research notes you have here it seems the pirates sought to prolong this euphoric state while minimizing the risks of entering it. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1199
26135 306 Production Cache A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26136 306 Training Cube The training cube is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26137 306 Research Lab The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the lab's mainframe and get something of interest. 2515 379 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26138 474 Research Tower Key Security key that grants entry into the Research Tower room. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26139 534 Guristas Sloth The top security officer of this outpost, while being a superb fighter, is more a liability than help in the security department. He should be guarding the entrance to the research tower room, but instead lingers here, lured by the promised pleasures of the brothels. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
26140 283 Rogue Harvester A rogue harvester. NULL 0 100 5 0 1 NULL 0,00 1 NULL 0 2536
26142 819 Rogue Harvesting Vessel A rogue harvesting vessel. 341 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
26145 306 Shipping Crate A locked storage bin containing various items used by the local pirates in their drug distribution. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26146 306 Com Relay The com relay is used in environments with high interference. It is used by the local pirates to chat about the booster industry. It is password protected, but probably not all that well. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26148 306 Product Sample Case The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This case contains their latest discoveries and avenues of research. It has an advanced password protection, but very skillful hackers should be able to break through. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26149 306 Test Crate A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26150 306 Victim's Stash Leftovers from some unfortunate pirate overconfidant in his abilities. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26151 306 Component Bin A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26152 306 Outbound Freight A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26153 306 Demo Kit A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26154 306 Gadget Casket A locked storage bin containing various items used by the local pirates in their drug manufacturing. A bit of hacking might unlock it. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26155 306 Info Matrix The info matrix is used by the local pirates to learn how to become good pirates. It is password protected, but probably not all that well. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26161 306 Think Tank The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the tank's mainframe and get something of interest. 2515 379 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26162 306 Restricted Punch Bowl Guests of honor are allowed to dip into whatever treasures and secrets the hosts have in their possession. It is password protected to keep not-so-VIP guests out, but a bit of hacking should suffice to get to the goods inside. 1685 447 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26163 306 Science Lab The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. With the right equipment it might be possible to hack into the lab's mainframe and get something of interest. 2515 379 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26164 306 Prototype Crate The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This crate contains some of their latest efforts and might be accessible with the right equipment. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26165 306 Backup Array The local pirates are actively trying to enhance the potency of their products, as well as improving other aspects of drug manufacturing. This unit stores some of their backup files and with the right equipment it might be possible to hack into it. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26166 306 Novelty Box The local pirates are searching for ways to enhance their products. They collect their findings in these boxes. Those skilled in hacking might be able to bypass the security measures and access the contents of the box. 16 60 10000 27500 2700 1 NULL 0,00 0 NULL 0 16
26167 526 Okelle's Encryption-Protected Hard Drive A small wafer of semiconductor material that forms the base for an integrated circuit. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26168 494 Okelle's Pleasure Hub This pleasure resort sports various activities open for guests, including casinos, baths, escort booths and three domes of simulated tropical paradise for maximum bliss. 2782 4974 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
26173 481 Demo Probe Launcher A missile launcher shell modified to fit scanner probes. Can hold up to twelve system scan probes of any one configuration. Can also be used to launch survey probes. Only one probe launcher can be fitted per ship. NULL 0 0 5 10 1 NULL 6000,00 0 NULL 0,07 2677
26174 136 Demo Probe Launcher Blueprint NULL 168 0 0 0,01 0 1 NULL 0,00 0 NULL 0 168
26176 517 Altan Uigot's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26177 517 Frera Elgas's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26178 517 Frie Tasmulo's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26179 517 Adari Jammalgen's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26180 517 Sanderi Ualmun's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26181 517 Habad Rokusten's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26182 517 Skia Alfota's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26183 517 Eget Skovilen's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26184 517 Osidei Esama's Bunker A bunker inhabited by personnel of the Minmatar Republic. 2479 713 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26185 517 Blique Hazardt's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26186 517 Alliot Graferr's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26187 517 Mobas Jouey's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26188 517 Alon Ahrassine's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26189 517 Amatin Chens's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26190 517 Fims Artalanche's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26191 517 Hana Isourin's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26192 517 Carvaire Botesane's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26193 517 Oisedia Gync's Bunker A bunker inhabited by personnel of the Gallente Federation. 2458 831 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26194 517 Selate Kalami's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26195 517 Jur Zehbani's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26196 517 Subin Barama's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26197 517 Timafa Esihiz's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26198 517 Hatia Madase's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26199 517 Odoosh Teroul's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26200 517 Matna Meri's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26201 517 Juki Khoun's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26202 517 Urat Mehrekar's Bunker A bunker inhabited by personnel of the Amarr Empire. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26203 517 Ollen Alulama's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26204 517 Ichmari Obesa's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26205 517 Kui Hisken's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26206 517 Tojawara Saziras's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26207 517 Oko Alo's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26208 517 Isu Jokaga's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26209 517 Ruupas Vonni's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26210 517 Ozunoa Poskat's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26211 517 Kanouchi Hisama's Outpost An outpost manned by personnel of the Caldari State. 1708 300 11950000 100000000 240 1 1 0,00 0 NULL 0 NULL
26212 534 Complex Supervisor The supervisor of this outpost is extremely paranoid and carefully controls who enters the packaging center, from fear of theft or sabotage. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
26213 517 Hazar Arjidsi's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26214 517 Sish Iaokih's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26215 517 Darabu Harva's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26216 474 Packaging Center Passkey This is a passkey used to enter the packaging center. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26217 517 Derqa Mandame's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26218 517 Cimalo Mahnab's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26219 517 Bamona Pizteed's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26220 517 Rolnia Houmar's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26221 517 Migart Anunat's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26222 517 Tizeli Reymta's Bunker A bunker manned by personnel of the Ammatar Mandate. 2422 705 11950000 100000000 240 1 NULL 0,00 0 NULL 0 NULL
26223 226 TEST Barren Asteroid NULL 2556 31460 0 0 0 1 NULL 0,00 0 NULL 0 2556
26224 268 Drug Manufacturing Needed to manufacture boosters. Can not be trained on Trial Accounts. NULL 0 0 0,01 0 1 NULL 25000000,00 1 369 0 33
26225 283 Jamiella Ortar Akelf Ortar's niece. NULL 0 60 0,1 0 1 NULL 0,00 1 NULL 0 2537
26227 534 Research Overseer The overseer of this research facility takes his job very seriously and keeps the most important area of the facility, the Think Tank, locked at all times. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26228 474 Think Tank Security Pad This security pad is used to access the Think Tank room. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26229 226 Minmatar Trade Station Ruins_No Description Ruins. 3797 5213 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26230 226 Minmatar Mining Station Ruins - no description Ruins. 3793 14675 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26231 226 Minmatar Commercial Station Ruins- no description Ruins. 3790 9958 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26232 226 Amarr Commercial Station Ruins-no description Ruins. 3772 12832 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26233 226 Amarr Mining Station Ruins- no description Ruins. 3774 8066 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26234 226 Amarr Research Station Ruins- no description Ruins. 3775 7944 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26235 226 Caldari Station Ruins - Flat Hulk- no description Ruins. 3779 9239 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26236 226 Caldari Station Ruins - Huge & Sprawling - no description Ruins. 3777 12350 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26237 226 Gallente Station Ruins - Fathom -no description Ruins. 3782 27646 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26238 226 Gallente Station Ruins - Military-no description Ruins. 3786 6578 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26239 226 Gallente Station Ruins - Ugly Industrial- no description Ruins. 3783 8380 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26240 319 Weapon's Storage Facility Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 700 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
26241 474 VIP Pass This pass allows entrance for you and your entourage into the exclusive VIP Room. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26244 534 Head Bouncer The head bouncer has the final say in who is allowed entrance into the exclusive VIP Room. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26245 474 Coded Research Zone Key This is a passkey used to enter the off-limit Research Zone room. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26246 534 Soul Keeper The Soul Keeper is responsible for the spiritual well-being of all Blood Raiders in the complex. He also acts as liaison between the research team and the leaders of the Blood Raiders and has the authority to go anywhere he pleases within the complex. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
26247 494 Blood Raider Control Center A control center. 2440 703 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26248 494 Guristas Control Center A control center. 2470 949 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26249 494 Sansha Control Center A control center. 2488 753 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26250 494 Serpentis Control Center A control center. 2496 738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26251 494 Angel Control Center A control center. 2431 834 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26252 269 Jury Rigging General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging. NULL 0 0 0,01 0 1 NULL 60000,00 1 372 0 33
26253 269 Armor Rigging Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs. 10% reduction in Armor Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26254 269 Astronautics Rigging Advanced understanding of a ships navigational systems. Allows makeshift modifications to warp drive, sub warp drive and other navigational systems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 20000,00 1 372 0 33
26255 269 Drones Rigging Advanced understanding of a ships drone control systems. Allows makeshift modifications to drone systems through the use of rigs. 10% reduction in Drone Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26256 269 Electronic Superiority Rigging Advanced understanding of electronics systems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26257 269 Projectile Weapon Rigging Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26258 269 Energy Weapon Rigging Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26259 269 Hybrid Weapon Rigging Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26260 269 Launcher Rigging Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26261 269 Shield Rigging Advanced understanding of shield systems. Allows makeshift modifications to shield systems through the use of rigs. 10% reduction in Shield Rig drawbacks per level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
26262 517 Jeremy Tacs's Eagle Once bound within the confines of a tiny blue planet, enterprising young Jeremy Tacs decided at a tender age that his destiny lay between the stars. Having shed the limitations of his planetbound life, he now glides through celestial heavens, lending a hand of help to those proving themselves worthy. 1894 199,86 13000000 85000 450 1 1 0,00 0 NULL 0 NULL
26264 821 Lazron Kamon_ A former scientist working for the Angel Cartel, Lazron was an expert in drone manufacturing. Many years ago he disappeared entirely into the cosmos. His co-workers claimed he had suffered a mental breakdown from work related stress, and had simply left. Few know where he has been, or what he has been up to, these past few years ... 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0 NULL
26266 283 Lazron Kamon A scientist specialized in Drone Creation and AI programming. NULL 0 80 3 0 1 NULL 0,00 1 NULL 0 2891
26267 226 TEST LCO Arkonor NULL 1277 50000 1E+35 16 0 1 NULL 0,00 0 NULL 0 1277
26269 803 Elite Repair Drone An elite repair drone. 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26270 314 Federal Star of Justice The Federal Star of Justice is a golden medallion, awarded by the Gallente Federation to individuals who have displayed exceptional bravery, self-sacrifice and wisdom in promoting the causes of liberty and democracy across the universe. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2096
26271 283 Torin Tacs The son of Jeremy Tacs. NULL 0 60 5 0 1 NULL 0,00 1 NULL 0 2536
26272 226 Unstable Wormhole Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. 2907 1274 1 0 0 1 NULL 0,00 0 NULL 0 NULL
26275 495 Hive mother 2_Complex Hive mother 2566 4500 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
26276 306 Floating Debris At first glance this looks like just another piece of space debris, but on closer inspection it looks to be very old. What secrets might it unveil to proficient archaeologists? 1696 320 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26277 306 Ancient Ruins Eons seperate you and this foreboding ruins. One can only wonder over who built it long ago and, more importantly, what they left behind. A shrewd archaeologist might be able to unearth something of interest. 2898 2617 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26278 474 Privileged Guest Pass This passkey allows the bearer to enter the Inner Court of this complex. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26279 534 Sansha Administrator This is the administrator appointed by Sansha to run this facility. It is likely he as a key to enter the administration area, as his offices are located there. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26283 474 Master Key This key unlocks all acceleration gates in the complex, most notably the R&D Circle. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26284 534 Angel Inspector The inspector is here to keep a tab on the operation and make sure the workers don't get too fond of the products. He has the authority to enter any part of the complex. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26285 534 Akkeshu Karuan_2 Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
26286 773 Large Anti-EM Pump II This ship modification is designed to increase a ship's armor EM resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26287 787 Large Anti-EM Pump II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26288 773 Large Anti-Explosive Pump II This ship modification is designed to increase a ship's armor explosive resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26289 787 Large Anti-Explosive Pump II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26290 773 Large Anti-Kinetic Pump II This ship modification is designed to increase a ship's armor kinetic resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26291 787 Large Anti-Kinetic Pump II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26292 773 Large Anti-Thermic Pump II This ship modification is designed to increase a ship's armor thermal resistance at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26293 787 Large Anti-Thermic Pump II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26294 773 Large Auxiliary Nano Pump II This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. Note: Does not work on capital sized modules NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26295 787 Large Auxiliary Nano Pump II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26296 773 Large Nanobot Accelerator II This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity. Note: Does not work on capital sized modules NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26297 787 Large Nanobot Accelerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26298 773 Large Remote Repair Augmentor II This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26299 787 Large Remote Repair Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26300 773 Large Salvage Tackle II This ship modification is designed to increase a ship's chance of salvage retrieval at the expense of max velocity. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26301 787 Large Salvage Tackle II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26302 773 Large Trimark Armor Pump II This ship modification is designed to increase a ship's total armor hit points at the expense of max velocity. NULL 100 200 20 0 1 NULL 0,00 1 1208 0,07 3194
26303 787 Large Trimark Armor Pump II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26304 782 Large Cargohold Optimization II This ship modification is designed to increase a ship's cargo capacity at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26305 787 Large Cargohold Optimization II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26306 782 Large Dynamic Fuel Valve II This ship modification is designed to reduce the capacitor need of a ship's afterburner and microwarpdrive modules at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26307 787 Large Dynamic Fuel Valve II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26308 782 Large Engine Thermal Shielding II This ship modification is designed to increase the duration of a ship's afterburner or microwarpdrive modules at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26309 787 Large Engine Thermal Shielding II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26310 782 Large Low Friction Nozzle Joints II This ship modification is designed to increase a ship's agility at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26311 787 Large Low Friction Nozzle Joints II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26312 782 Large Polycarbon Engine Housing II This ship modification is designed to increase ship's velocity and maneuverability at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26313 787 Large Polycarbon Engine Housing II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26314 782 Propellant Injection Vent II This ship modification is designed to increase the speed boost of a ship's afterburner and microwarpdrive modules at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3196
26315 787 Propellant Injection Vent II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26318 782 Large Auxiliary Thrusters II This ship modification is designed to increase a ship's max velocity at the expense of armor amount. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26319 787 Large Auxiliary Thrusters II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26320 782 Large Warp Core Optimizer II This ship modification is designed to reduce a ship's capacitor need for initiating warp at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26321 787 Large Warp Core Optimizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26322 782 Large Hyperspatial Velocity Optimizer II This ship modification is designed to increase a ship's warp speed at the expense of armor amount. NULL 100 200 20 0 1 NULL 0,00 1 1212 0,07 3196
26323 787 Large Hyperspatial Velocity Optimizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26324 778 Large Drone Control Range Augmentor II This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26325 787 Large Drone Control Range Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26326 778 Large Drone Durability Enhancer II This ship modification is designed to increase a ship's drone shield, armor and structure hit points at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26327 787 Large Drone Durability Enhancer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26328 778 Large Drone Mining Augmentor II This ship modification is designed to increase a ship's mining drone yield at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26329 787 Large Drone Mining Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26330 778 Large Drone Repair Augmentor II This ship modification is designed to increase a ship's drone repair amount at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26331 787 Large Drone Repair Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26332 778 Large Drone Scope Chip II This ship modification is designed to increase a ship's drone optimal range at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26333 787 Large Drone Scope Chip II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26334 778 Large Drone Speed Augmentor II This ship modification is designed to increase a ship's drone max velocity at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26335 787 Large Drone Speed Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26336 778 Large EW Drone Range Augmentor II This ship modification is designed to increase a ship's drone control range at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 0 NULL 0,07 3200
26337 787 Large EW Drone Range Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 0 NULL 0 76
26338 778 Large Sentry Damage Augmentor II This ship modification is designed to increase a ship's sentry drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26339 787 Large Sentry Damage Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26340 778 Large Stasis Drone Augmentor II This ship modification is designed to increase a ship's stasis web drones' factor of velocity decrease at the expense of the ship's CPU capacity. NULL 100 200 20 0 1 NULL 0,00 1 1215 0,07 3200
26341 787 Large Stasis Drone Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26342 780 Large Emission Scope Sharpener II This ship modification is designed to increase the efficiency of a ship's analyzer modules. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
26343 787 Large Emission Scope Sharpener II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26344 780 Large Signal Disruption Amplifier II This ship modification is designed to reduce a ship's capacitor need for ECM and ECM Burst modules. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
26345 787 Large Signal Disruption Amplifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26346 780 Large Memetic Algorithm Bank II This ship modification is designed to increase the efficiency of a ship's hacking modules. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
26347 787 Large Memetic Algorithm Bank II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26348 780 Large Liquid Cooled Electronics II This ship modification is designed to reduce the CPU need of modules which require the electronics upgrades skill. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
26349 787 Large Liquid Cooled Electronics II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26350 780 Large Gravity Capacitor Upgrade II This ship modification is designed to increase a ship's scan probe strength. NULL 100 200 20 0 1 NULL 0,00 1 1218 0,07 3199
26351 787 Large Gravity Capacitor Upgrade II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26352 786 Large Particle Dispersion Augmentor II This ship modification is designed to increase the strength of a ship's ECM jammers at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26353 787 Large Particle Dispersion Augmentor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26354 786 Large Inverted Signal Field Projector II This ship modification is designed to increase the effectiveness of fitted remote sensor dampeners at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26355 787 Large Inverted Signal Field Projector II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26356 786 Large Tracking Diagnostic Subroutines II This ship modification is designed to increase the effectiveness of fitted tracking disruptors at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26357 787 Large Tracking Diagnostic Subroutines II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26358 786 Large Ionic Field Projector II This ship modification is designed to increase a ship's targeting range at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26359 787 Large Ionic Field Projector II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26360 786 Large Particle Dispersion Projector II This ship modification is designed to increase the optimal range of a ship's ECM, remote sensor dampeners, tracking disruptors and target painters at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26361 787 Large Particle Dispersion Projector II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26362 786 Large Signal Focusing Kit II This ship modification is designed to increase the scan speed of modules which require the electronics skill (cargo scanner, ship scanner and survey scanner), at the expense of shields. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26363 787 Large Signal Focusing Kit II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26364 786 Large Targeting System Subcontroller II This ship modification is designed to increase a ship's targeting speed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26365 787 Large Targeting System Subcontroller II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26366 786 Large Targeting Systems Stabilizer II This ship modification is designed to reduce a ship's targeting delay after de-cloaking at the expense of shields. NULL 100 200 20 0 1 NULL 0,00 1 1221 0,07 3198
26367 787 Large Targeting Systems Stabilizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26368 781 Large Egress Port Maximizer II This ship modification is designed to reduce a ship's capacitor need for all energy emission modules. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
26369 787 Large Egress Port Maximizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26370 781 Large Ancillary Current Router II This ship modification is designed to increase a ship's powergrid capacity. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
26371 787 Large Ancillary Current Router II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26372 781 Large Powergrid Subroutine Maximizer II This ship modification is designed to reduce a ship's CPU need for all power upgrade modules. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
26373 787 Large Powergrid Subroutine Maximizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26374 781 Large Capacitor Control Circuit II This ship modification is designed to increase a ship's capacitor recharge rate. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
26375 787 Large Capacitor Control Circuit II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26376 781 Large Semiconductor Memory Cell II This ship modification is designed to increase a ship's capacitor capacity. NULL 100 200 20 0 1 NULL 0,00 1 1224 0,07 3195
26377 787 Large Semiconductor Memory Cell II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26378 775 Large Energy Discharge Elutriation II This ship modification is designed to decrease the capacitor need of a ship's energy turrets at the expense of increased power grid need for them. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
26379 787 Large Energy Discharge Elutriation II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26380 775 Large Energy Burst Aerator II This ship modification is designed to increase a ship's energy turrets' rate of fire at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
26381 787 Large Energy Burst Aerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26382 775 Large Energy Collision Accelerator II This ship modification is designed to increase the damage output of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
26383 787 Large Energy Collision Accelerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26384 775 Large Algid Energy Administrations Unit II This ship modification is designed to decrease the CPU need of a ship's energy turrets at the expense of increased power grid need for them. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
26385 787 Large Algid Energy Administrations Unit II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26386 775 Large Energy Ambit Extension II This ship modification is designed to increase the accuracy falloff range of a ship's energy turrets at the expense of increased power grid need for them. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
26387 787 Large Energy Ambit Extension II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26388 775 Large Energy Locus Coordinator II This ship modification is designed to increase the optimal range of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
26389 787 Large Energy Locus Coordinator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26390 775 Large Energy Metastasis Adjuster II This ship modification is designed to increase the tracking speed of a ship's energy turrets at the expense of increased power grid need for them. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1227 0,07 3203
26391 787 Large Energy Metastasis Adjuster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26392 776 Large Hybrid Discharge Elutriation II This ship modification is designed to reduce the capacitor need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26393 787 Large Hybrid Discharge Elutriation II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26394 776 Large Hybrid Burst Aerator II This ship modification is designed to increase a ship's hybrid turret rate of fire at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26395 787 Large Hybrid Burst Aerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26396 776 Large Hybrid Collision Accelerator II This ship modification is designed to increase a ship's hybrid turret damage at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26397 787 Large Hybrid Collision Accelerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26398 776 Large Algid Hybrid Administrations Unit II This ship modification is designed to decrease the CPU need of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26399 787 Large Algid Hybrid Administrations Unit II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26400 776 Large Hybrid Ambit Extension II This ship modification is designed to increase the accuracy falloff range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26401 787 Large Hybrid Ambit Extension II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26402 776 Large Hybrid Locus Coordinator II This ship modification is designed to increase the optimal range of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26403 787 Large Hybrid Locus Coordinator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26404 776 Large Hybrid Metastasis Adjuster II This ship modification is designed to increase the tracking speed of a ship's hybrid turrets at the expense of increased power grid need for hybrid weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1230 0,07 3202
26405 787 Large Hybrid Metastasis Adjuster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26406 779 Large Bay Loading Accelerator II This ship modification is designed to increase a ship's missile launchers' rate of fire at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26407 787 Large Bay Loading Accelerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26408 779 Launcher Processor Rig II THIS MOD NOT RELEASED NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3197
26409 787 Launcher Processor Rig II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 0 NULL 0 76
26410 779 Missile Guidance System Rig II This rig isn't supposed to be in game until a use for it is decided. Once affixed to the controlling mechanisms of a ship's missile launchers, this durable and multiplexing part assumes direct control of the ship's launching operations. All commands are routed through it, re-calculated and optimized, with the result that both the launchers themselves and the missiles they fire are made all the more deadlier - but, naturally, at a cost. Decreases missile launcher TO BE DECIDED at the expense of increased CPU requirements for launchers. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3197
26411 787 Missile Guidance System Rig II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26412 779 Large Warhead Flare Catalyst II This ship modification is designed to decrease the effect of a target's velocity in avoiding the radius of missile explosions at the expense of increased CPU requirements for launchers. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26413 787 Large Warhead Flare Catalyst II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26414 779 Large Warhead Rigor Catalyst II This ship modification is designed to decrease the signature radius factor for missile explosions at the expense of increased CPU requirements for launchers. Note: only works on guided missiles, that is light missiles, heavy missiles and cruise missiles. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26415 787 Large Warhead Rigor Catalyst II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26416 779 Large Hydraulic Bay Thrusters II This ship modification is designed to increase missile velocity at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26417 787 Large Hydraulic Bay Thrusters II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26418 779 Large Rocket Fuel Cache Partition II This ship modification is designed to increase maximum missile flight time at the expense of increased CPU requirements for launchers. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26419 787 Large Rocket Fuel Cache Partition II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26420 779 Large Warhead Calefaction Catalyst II This ship modification is designed to increase missile damage at the expense of increased CPU requirements for launchers. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1233 0,07 3197
26421 787 Large Warhead Calefaction Catalyst II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26422 777 Projectile Cache Distributor II This ship modification is designed to increase a ship's projectile turret ammo capacity at the expense of increased power grid need for projectile weapons. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3201
26423 787 Projectile Cache Distributor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26424 777 Large Projectile Collision Accelerator II This ship modification is designed to increase a ship's projectile turret damage output at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26425 787 Large Projectile Collision Accelerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26426 777 Projectile Consumption Elutriator II THIS MOD NOT RELEASED NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3201
26427 787 Projectile Consumption Elutriator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26428 777 Large Projectile Ambit Extension II This ship modification is designed to increase a ship's projectile turret accuracy falloff range at the expense of increased power grid need for projectile weapons. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26429 787 Large Projectile Ambit Extension II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26430 777 Large Projectile Burst Aerator II This ship modification is designed to increase a ship's projectile turret rate of fire at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26431 787 Large Projectile Burst Aerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26432 777 Large Projectile Locus Coordinator II This ship modification is designed to increase the optimal range of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26433 787 Large Projectile Locus Coordinator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26434 777 Large Projectile Metastasis Adjuster II This ship modification is designed to increase the tracking speed of all projectile turrets at the expense of increased power grid need for projectile weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1239 0,07 3201
26435 787 Large Projectile Metastasis Adjuster II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26436 774 Large Anti-EM Screen Reinforcer II This ship modification is designed to increase the EM resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26437 787 Large Anti-EM Screen Reinforcer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26438 774 Large Anti-Explosive Screen Reinforcer II This ship modification is designed to increase the explosive resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26439 787 Large Anti-Explosive Screen Reinforcer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26440 774 Large Anti-Kinetic Screen Reinforcer II This ship modification is designed to increase the kinetic resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26441 787 Large Anti-Kinetic Screen Reinforcer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26442 774 Large Anti-Thermal Screen Reinforcer II This ship modification is designed to increase the thermal resistance of ship shields at the expense of increased signature radius. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26443 787 Large Anti-Thermal Screen Reinforcer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26444 774 Large Core Defense Capacitor Safeguard II This ship modification is designed to reduce the capacitor need of modules which require the shield operations skill at the expense of increased signature radius. Note: Does not work on capital sized modules NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26445 787 Large Core Defense Capacitor Safeguard II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26446 774 Large Core Defense Charge Economizer II This ship modification is designed to reduce the power need of all shield upgrade modules at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26447 787 Large Core Defense Charge Economizer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26448 774 Large Core Defense Field Extender II This ship modification is designed to increase shield capacity at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26449 787 Large Core Defense Field Extender II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26450 774 Large Core Defense Field Purger II This ship modification is designed to improve shield recharge rate at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26451 787 Large Core Defense Field Purger II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26452 774 Large Core Defense Operational Solidifier II This ship modification is designed to reduce the duration of shield booster cycles at the expense of increased signature radius. NULL 100 200 20 0 1 NULL 0,00 1 1236 0,07 3193
26453 787 Large Core Defense Operational Solidifier II Blueprint NULL NULL 0 0 0,01 0 1 NULL 1250000,00 1 NULL 0 76
26454 534 Angel Courtesan The courtesan is nothing but a high-level prostitute, but at least she's got class. What intrigues you is the fact that being in the favor of the powers that be in this complex allows the courtesan to go where she pleases. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26455 474 Administrative Key This passkey allows the bearer to enter the Administration Area of this complex. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26458 526 Me, Myself and Plunder A harrowing tear-jerk tale of a pirate that succumbs to greed and gluttony. Have your handkerchief handy. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26459 526 Navigation for Dummies Gives you the answers to all the important questions such as: Is starboard left or right? NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26460 526 Cartography: The Art of Treasure Map Making X always marks the spot. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26461 526 Seasoned Dandruff What this has to do with booster manufacturing is anybody's guess. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1182
26462 526 Sweet Leaves Don't grow too fond of them. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 1181
26463 526 Free Sample The first one is always free. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 31
26464 526 Speedometer Just how drugged are you? NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26465 526 Divine Opium Religion and Opium.What a strange notion. You wonder who could have thought of such a thing. NULL 0 1000 1 0 1 NULL 0,00 1 NULL 0 31
26466 526 Swirling Color-cards You guess you have to be under heavy influence to be entertained by this. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
26467 227 Amber Cytoserocin 2 Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas. 3065 100 0 10 0 1 NULL 0,00 0 NULL 0 NULL
26468 186 Wreck Destroyed remains; perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26469 186 Amarr Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26470 186 Amarr Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26472 186 Amarr Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3097 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26473 186 Amarr Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26474 186 Amarr Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26475 186 Amarr Dreadnought Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3098 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26476 186 Amarr Elite Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26477 186 Amarr Elite Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26478 186 Amarr Elite Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26479 186 Amarr Elite Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26480 186 Amarr Elite Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26481 186 Amarr Elite Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26482 186 Amarr Elite Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26483 186 Amarr Freighter Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3099 14 10000 735000 735000 1 NULL 0,00 0 NULL 0 NULL
26484 186 Amarr Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26485 186 Amarr Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26486 186 Amarr Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26487 186 Amarr Supercarrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3096 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26488 186 Amarr Rookie ship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26489 186 Amarr Shuttle Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26490 186 Amarr Titan Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3100 14 10000 45000 45000 1 NULL 0,00 0 NULL 0 NULL
26491 186 Caldari Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26492 186 Caldari Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26494 186 Caldari Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3101 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26495 186 Caldari Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26496 186 Caldari Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26497 186 Caldari Dreadnought Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3102 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26498 186 Caldari Elite Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26499 186 Caldari Elite Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26500 186 Caldari Elite Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26501 186 Caldari Elite Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26502 186 Caldari Elite Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26503 186 Caldari Elite Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26504 186 Caldari Elite Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26505 186 Caldari Freighter Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3075 14 10000 785000 785000 1 NULL 0,00 0 NULL 0 NULL
26506 186 Caldari Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26507 186 Caldari Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26508 186 Caldari Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26509 186 Caldari Supercarrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3103 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26510 186 Caldari Rookie ship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26511 186 Caldari Shuttle Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26512 186 Caldari Titan Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3104 14 10000 55000 55000 1 NULL 0,00 0 NULL 0 NULL
26513 186 Gallente Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26514 186 Gallente Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26516 186 Gallente Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3105 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26517 186 Gallente Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26518 186 Gallente Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26519 186 Gallente Dreadnought Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3106 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26520 186 Gallente Elite Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26521 186 Gallente Elite Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26522 186 Gallente Elite Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26523 186 Gallente Elite Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26524 186 Gallente Elite Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26525 186 Gallente Elite Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26526 186 Gallente Elite Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26527 186 Gallente Freighter Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3087 14 10000 750000 750000 1 NULL 0,00 0 NULL 0 NULL
26528 186 Gallente Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26529 186 Gallente Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26530 186 Gallente Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26531 186 Gallente Supercarrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3108 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26532 186 Gallente Rookie ship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26533 186 Gallente Shuttle Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26534 186 Gallente Titan Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3109 14 10000 65000 65000 1 NULL 0,00 0 NULL 0 NULL
26535 186 Minmatar Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26536 186 Minmatar Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26538 186 Minmatar Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3111 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26539 186 Minmatar Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26540 186 Minmatar Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26541 186 Minmatar Dreadnought Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3112 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26542 186 Minmatar Elite Battlecruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26543 186 Minmatar Elite Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26544 186 Minmatar Elite Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26545 186 Minmatar Elite Destroyer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26546 186 Minmatar Elite Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26547 186 Minmatar Elite Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26548 186 Minmatar Elite Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26549 186 Minmatar Freighter Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3113 14 10000 720000 720000 1 NULL 0,00 0 NULL 0 NULL
26550 186 Minmatar Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26551 186 Minmatar Industrial Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26552 186 Minmatar Mining Barge Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26553 186 Minmatar Supercarrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3110 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26554 186 Minmatar Rookie ship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26555 186 Minmatar Shuttle Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26556 186 Minmatar Titan Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3114 14 10000 60000 60000 1 NULL 0,00 0 NULL 0 NULL
26557 186 Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26558 186 Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26559 186 Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26560 186 Pirate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26561 186 Angel Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26562 186 Angel Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26563 186 Angel Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26564 186 Angel Small Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26565 186 Angel Large Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26566 186 Angel Officer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26567 186 Blood Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26568 186 Blood Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26569 186 Blood Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26570 186 Blood Small Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26571 186 Blood Medium Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26572 186 Blood Officer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26573 186 Guristas Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26574 186 Guristas Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26575 186 Guristas Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26576 186 Guristas Small Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26577 186 Guristas Medium Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26578 186 Guristas Officer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26579 186 Sanshas Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26580 186 Sanshas Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26581 186 Sanshas Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26582 186 Sanshas Small Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26583 186 Sanshas Medium Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26584 186 Sanshas Officer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26585 186 Serpentis Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26586 186 Serpentis Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26587 186 Serpentis Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26588 186 Serpentis Small Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26589 186 Serpentis Medium Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26590 186 Serpentis Officer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26591 186 Rogue Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26592 186 Rogue Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26593 186 Rogue Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26594 186 Rogue Elite Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26595 186 Rogue Elite Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26596 186 Rogue Officer Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26597 716 Cryptic Tuner Data Interface Designed for use with Minmatar technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3191
26598 356 Cryptic Tuner Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
26599 716 Esoteric Tuner Data Interface Designed for use with Caldari technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3189
26600 356 Esoteric Tuner Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
26601 716 Incognito Tuner Data Interface Designed for use with Gallente technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3190
26602 356 Incognito Tuner Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
26603 716 Occult Tuner Data Interface Designed for use with Amarr technology, this portable interface permits its user to course through the electronic stream of item schematics, hunting down the stray bits of data necessary for his grand creation. Only one data interface is required for invention, and it can be re-used as often as needed. The tuner interface is used in rig invention. NULL 0 0 1 0 1 NULL 0,00 1 980 0 3192
26604 356 Occult Tuner Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
26605 306 Drone Hold Drone Utility Container 16 14 10000 1200 1400 1 NULL 0,00 0 NULL 0 16
26606 494 Sansha Deadspace Outpost_Mission Containing an inner habitation core surrounded by an outer shell filled with a curious fluid, the purpose of which remains unclear, this outpost is no doubt the brain-child of some nameless True Slave engineer. 2363 1239 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26607 134 Miner II China Blueprint ONLY FOR CHINA. (Do not include this text with translation) 1061 0 0 0,01 0 1 NULL 463600,00 0 NULL 0 1061
26608 306 Angel Info Shard If you have the right equipment you might be able to hack into the info shard and get some valuable information. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26609 306 Angel Com Tower If you have the right equipment you might be able to hack into the com tower and get some valuable information. 2434 1415 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26610 306 Angel Mainframe If you have the right equipment you might be able to hack into the mainframe and get some valuable information. 2433 232 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26611 306 Angel Databank If you have the right equipment you might be able to hack into the databank and get some valuable information. 2431 834 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26612 306 Angel Debris This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26613 306 Angel Rubble This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26614 306 Angel Remains This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26615 306 Angel Ruins This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26620 306 Blood Info Shard If you have the right equipment you might be able to hack into the info shard and get some valuable information. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26621 306 Blood Com Tower If you have the right equipment you might be able to hack into the com tower and get some valuable information. 2443 707 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26622 306 Blood Mainframe If you have the right equipment you might be able to hack into the mainframe and get some valuable information. 2442 235 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26623 306 Blood Databank If you have the right equipment you might be able to hack into the databank and get some valuable information. 2440 703 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26624 306 Guristas Com Tower If you have the right equipment you might be able to hack into the com tower and get some valuable information. 2473 974 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26625 306 Guristas Databank If you have the right equipment you might be able to hack into the databank and get some valuable information. 2470 949 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26626 306 Guristas Mainframe If you have the right equipment you might be able to hack into the mainframe and get some valuable information. 2472 457 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26627 306 Guristas Info Shard If you have the right equipment you might be able to hack into the info shard and get some valuable information. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26628 306 Sansha Info Shard If you have the right equipment you might be able to hack into the info shard and get some valuable information. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26629 306 Sansha Mainframe If you have the right equipment you might be able to hack into the mainframe and get some valuable information. 2490 251 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26630 306 Sansha Databank If you have the right equipment you might be able to hack into the databank and get some valuable information. 2488 753 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26631 306 Sansha Com Tower If you have the right equipment you might be able to hack into the com tower and get some valuable information. 2491 755 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26632 306 Serpentis Com Tower If you have the right equipment you might be able to hack into the com tower and get some valuable information. 2499 734 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26633 306 Serpentis Databank If you have the right equipment you might be able to hack into the databank and get some valuable information. 2496 738 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26634 306 Serpentis Info Shard If you have the right equipment you might be able to hack into the info shard and get some valuable information. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
26635 306 Serpentis Mainframe If you have the right equipment you might be able to hack into the mainframe and get some valuable information. 2498 330 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26641 306 Blood Debris This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26642 306 Guristas Debris This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26643 306 Sansha Debris This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26644 306 Serpentis Debris This piece of floating debris looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26645 306 Blood Rubble This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26646 306 Guristas Rubble This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26647 306 Sansha Rubble This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26648 306 Serpentis Rubble This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26649 306 Blood Remains This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26650 306 Guristas Remains This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26651 306 Sansha Remains This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26652 306 Serpentis Remains This piece of floating remains look intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26653 306 Blood Ruins This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26654 306 Guristas Ruins This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26655 306 Sansha Ruins This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26656 306 Serpentis Ruins This piece of floating ruins looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1697 418 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26657 306 Angel Waste You surmise that with some salvaging equipment there is still something of value to be had from this old waste. 3126 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26658 306 Angel Wreck You surmise that with some salvaging equipment there is still something of value to be had from this old wreck. 3126 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26659 306 Angel Derelict You surmise that with some salvaging equipment there is still something of value to be had from this old derelict. 3118 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26660 306 Angel Hulk You surmise that with some salvaging equipment there is still something of value to be had from this old hulk. 3118 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26661 819 Gistii Domination Scavenger Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 343 50 1766000 17660 120 1 2 0,00 0 NULL 0,07 NULL
26662 306 Blood Waste You surmise that with some salvaging equipment there is still something of value to be had from this old waste. 3123 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26663 306 Blood Wreck You surmise that with some salvaging equipment there is still something of value to be had from this old wreck. 3123 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26664 306 Blood Derelict You surmise that with some salvaging equipment there is still something of value to be had from this old derelict. 3119 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26665 306 Blood Hulk You surmise that with some salvaging equipment there is still something of value to be had from this old hulk. 3115 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26666 306 Guristas Waste You surmise that with some salvaging equipment there is still something of value to be had from this old waste. 3124 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26667 306 Guristas Wreck You surmise that with some salvaging equipment there is still something of value to be had from this old wreck. 3124 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26668 306 Guristas Derelict You surmise that with some salvaging equipment there is still something of value to be had from this old derelict. 3120 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26669 306 Guristas Hulk You surmise that with some salvaging equipment there is still something of value to be had from this old hulk. 3116 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26670 306 Sansha Waste You surmise that with some salvaging equipment there is still something of value to be had from this old waste. 3123 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26671 306 Sansha Wreck You surmise that with some salvaging equipment there is still something of value to be had from this old wreck. 3123 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26672 306 Sansha Derelict You surmise that with some salvaging equipment there is still something of value to be had from this old derelict. 3121 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26673 306 Sansha Hulk You surmise that with some salvaging equipment there is still something of value to be had from this old hulk. 3115 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26674 306 Serpentis Waste You surmise that with some salvaging equipment there is still something of value to be had from this old waste. 3125 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26675 306 Serpentis Wreck You surmise that with some salvaging equipment there is still something of value to be had from this old wreck. 3125 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26676 306 Serpentis Derelict You surmise that with some salvaging equipment there is still something of value to be had from this old derelict. 3121 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26677 306 Serpentis Hulk You surmise that with some salvaging equipment there is still something of value to be had from this old hulk. 3117 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
26678 820 Gistum Domination Racer Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
26679 821 Gist Domination Murderer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26680 819 Corpii Monk This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1762 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL
26682 820 Dark Corpum Believer Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
26683 821 Dark Corpus Preacher Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
26684 819 Dread Pithi Terminator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 235 1 1 0,00 0 NULL 0,07 NULL
26686 820 Dread Pithum Vindicator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
26687 819 True Centii Revelator Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1238 50 2112000 21120 100 1 4 0,00 0 NULL 0 NULL
26688 819 Shadow Coreli Antagonist The heavily armed Serpentis Commanders follow the creed of the paranoid. They shoot first and don't give a damn about the questions. Threat level: Deadly. 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
26689 821 Dread Pith Protagonist This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
26690 820 True Centum General Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26691 820 Shadow Corelum Infantry The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
26692 821 True Centus Preacher This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26694 821 Shadow Grand Admiral This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26695 319 LCS Station (Angel Serpentis) Docking has been prohibited into this pirate station without proper authorization. 1403 8658 0 0 0 1 2 0,00 0 NULL 0 NULL
26696 283 Sidura Meisana The niece of a Minmatar harvester working in 760-9C. NULL 0 60 0,1 0 1 NULL 0,00 1 NULL 0 2537
26699 186 Angel Medium Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26700 186 Blood Large Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26701 186 Guristas Large Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26702 186 Sanshas Large Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26703 186 Serpentis Large Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26704 319 Storage Facility - radioactive stuff and small arms Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 700 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
26706 319 Radioactive Cargo Rig This industrial structure serves as a platform for warehouses and the sorting of cargo containers. 2403 1255 100000 100000000 8850 1 NULL 0,00 0 NULL 0 NULL
26707 314 Hidden Data Sheets Secret documents. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 1192
26708 283 Port Rolette Residents A resident of the illegal settlement, Port Rolette. NULL 0 1000 5 0 1 NULL 0,00 1 NULL 0 2536
26709 383 Secret Angel Facility A secret Angel facility. Its purpose is unknown. 2366 1672 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
26710 526 Prototype Nuclear Small Arms Prototype Nuclear Small Arms. NULL 0 2500 2 0 1 NULL 0,00 1 NULL 0 1366
26712 604 Blood Phantom - Ectoplasm Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2795 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
26713 467 Flawed Gneiss Gneiss is a popular ore type because it holds a bit of many minerals, increasing its utility value. Flawed Gneiss however has the same properties as fools gold, in the sense that it looks like the original but is worth almost nothing in comparison. 1377 500 1E+35 5 0 400 NULL 162,00 0 NULL 0 1377
26714 821 Blood Factory Overseer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
26715 306 Viral Stash The worn container drifts quietly in space. 16 14 100000 100000000 10000 1 NULL 0,00 0 NULL 0 16
26716 821 Centus Colony General Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26717 520 Serpentis Prankster A member of the Serpentis organization. 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
26718 520 Serpentis Prankster_2 A member of the Serpentis organization. 1819 50 2950000 29500 175 1 8 0,00 0 NULL 0 NULL
26719 306 Madcat's Stash The worn container drifts quietly in space, closely guarded by pirates. 16 14 100000 100000000 10000 1 NULL 0,00 0 NULL 0 16
26720 319 Starbase Silo Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2598 480 1000000 4000 20000 1 NULL 0,00 0 NULL 0 NULL
26721 319 Starbase Ultra-Fast Silo Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2301 700 1000000 4000 20000 1 NULL 0,00 0 NULL 0 NULL
26722 319 Starbase Ship-Maintenance Array Mobile hangar and fitting structure. Used for ship storage and in-space fitting of modules contained in a ship's cargo bay. 2595 550 1000000 8000 20000000 1 NULL 0,00 0 NULL 0 NULL
26723 319 Starbase Capital Ship Maintenance Array Massive hangar and fitting structure. 2977 14394 1000000 40000 155000000 1 NULL 0,00 0 NULL 0 NULL
26724 319 Starbase Capital Shipyard A large hangar structure with divisional compartments, for easy separation and storage of materials and modules. 2601 600 100000 4000 200000 1 NULL 0,00 0 NULL 0 NULL
26725 319 Starbase Stealth Emitter Array Decreases signature radius of control tower. 2613 500 100 100 0 1 NULL 0,00 0 NULL 0 NULL
26726 319 Starbase Mobile Factory Mobile Factory 2373 500 1000000 150 8850 1 NULL 0,00 0 NULL 0 NULL
26727 319 Starbase Explosion Dampening Array Boosts the control tower's shield resistance against explosive damage. 2617 750 4000 4000 0 1 NULL 0,00 0 NULL 0 NULL
26728 319 Starbase Moon Mining Silo Storage silos are much more secure and durable than their Secure Container counterparts. They are usually the focus of attacks on outposts and commonly contain ore, refined minerals or valuable items waiting to be transported to empire space. 2598 500 1000000 4000 20000 1 NULL 0,00 0 NULL 0 NULL
26729 319 Minmatar Starbase Control Tower_Tough_Good Loot The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. 2371 3346 100000 1150 8850 1 2 0,00 0 NULL 0 NULL
26731 494 Cartel Research Outpost Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
26732 319 Amarr Starbase Control Tower_Tough_Good Loot The Amarr have always been fond of majestic and intimidating constructions. Their Control Towers do not deviate from that tradition and are truly big and powerful structures, intended more for preservation of territorial interests than commercial benefits. 2296 3394 100000 1150 8850 1 4 0,00 0 NULL 0 NULL
26733 494 Blood Research Outpost Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
26734 319 Caldari Starbase Control Tower_Tough_Good Loot At first the Caldari Control Towers were manufactured by Kaalakiota, but since they focused their efforts mostly on other, more profitable installations, they soon lost the contract and the Ishukone corporation took over the Control Towers' development and production. 2370 3275 100000 1150 8850 1 1 0,00 0 NULL 0 NULL
26735 494 Guristas Research Outpost Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
26736 494 Sansha Research Outpost Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
26737 319 Gallente Starbase Control Tower_Tough_Good Loot Gallente Control Towers are more pleasing to the eye than they are strong or powerful. They have above average electronic countermeasures, average CPU output, and decent power output compared to towers from the other races, but are quite lacking in sophisticated defenses. 2297 3666 100000 1150 8850 1 8 0,00 0 NULL 0 NULL
26738 494 Serpentis Research Outpost Equally equipped for scientific observation and entertainment of all sorts, these multi-purpose structures, while not quite big enough to be classified as stations, nonetheless see quite a bit of use by both tourists and professionals. 1712 918 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
26739 226 LCO Bursar Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. 2713 660 112000000 1120000 0 1 2 0,00 0 NULL 0 NULL
26740 319 LCS Bursar A Mammoth-class industrial. 2713 660 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
26741 533 Kaerleiks Bjorn Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2713 660 112000000 1120000 3800 1 2 0,00 0 NULL 0 NULL
26742 534 Einhas Malak Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26743 226 LCO Prorator Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. 2716 220 10750000 200000 0 1 4 0,00 0 NULL 0 NULL
26744 533 Cura Gigno Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2716 220 10750000 200000 3800 1 4 0,00 0 NULL 0 NULL
26745 821 High Ritualist Padio Atour Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
26746 226 LCO Crane Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. 2709 200 11500000 195000 0 1 1 0,00 0 NULL 0 NULL
26747 383 Guristas Annihilation Missile Battery_Uber This missile Sentry will Launch missiles at any target it considers to be a threat. 2468 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
26748 533 Teinei Kuma Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2709 216,4 11500000 195000 3500 1 1 0,00 0 NULL 0 NULL
26749 821 Terrorist Overlord Inzi Kika Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
26750 622 Sansha Miner Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
26751 319 Fragmented Cathedral I_Under Construction This looks like a construction site of a grand structure of great importance. 2047 1454 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26752 595 Angel Transport This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 336 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
26753 819 chantal testing thingy Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26754 603 Corpus Messiah This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
26755 604 Gurista Guerilla Special Aquirement Division Captain This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Extreme 1758 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL
26756 820 Gurista Special Acquirements Captain This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2919 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
26757 821 Sansha Shipyard Foreman This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26758 820 Serpentis Drug Carrier This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2917 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
26759 136 Heavy Assault Missile Launcher I Blueprint NULL NULL 0 0 0,01 0 1 NULL 300000,00 1 340 0 21
26760 166 Mjolnir Assault Missile Blueprint NULL NULL 0 1 0,01 0 1 NULL 600000,00 1 975 0 21
26761 166 Inferno Assault Missile Blueprint NULL NULL 0 1 0,01 0 1 NULL 600000,00 1 975 0 21
26762 166 Scourge Assault Missile Blueprint NULL NULL 0 1 0,01 0 1 NULL 600000,00 1 975 0 21
26763 820 Rogue Drone Logistic Overseer Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26764 820 Rogue Production Captain Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26765 820 Hive Overseer Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26766 820 Hive Logistic Captain Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26767 527 Dread Guristas Envoy_destroyer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
26768 820 Colony Captain Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26769 821 Rogue Drone Liaisons Captain Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
26770 821 Independence Queen Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
26771 821 Radiant Hive Mother Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
26772 821 Hierarchy Hive Queen Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
26773 283 Regiment of Marines When war breaks out, the demand for transporting military personnel on site can exceed the grasp of the military organization. In these cases, the aid from non-military spacecrafts is often needed. NULL 0 1000000 2000 0 1 NULL 1000,00 1 NULL 0 2540
26774 314 Crates of Long-limb Roes The eggs of the Hanging Long-limb are among the most sought after delicacies in fancy restaurants. The main reason why the roe of the Hanging Long-limb is so rare is because no one has succeeded in breeding the species outside their natural habitat. NULL 0 40000 100 0 1 NULL 2400,00 1 NULL 0 1406
26775 283 Group of Janitors The janitor is the person who is in charge of keeping the premises of a building (as an apartment or office) clean, tends the heating system, and makes minor repairs. NULL 0 10000 50 0 1 NULL 0,00 1 NULL 0 2536
26776 314 Barrels of Soil Fertile soil rich with nutrients is very sought after by agricultural corporations and colonists on worlds with short biological history. NULL 0 2000000 8000 0 1 NULL 80,00 1 NULL 0 1181
26777 284 Barrels Of Viral Agent The causative agent of an infectious disease, the viral agent is a parasite with a noncellular structure composed mainly of nucleic acid within a protein coat. NULL 0 1000000 5000 0 1 NULL 850,00 1 NULL 0 1199
26778 314 Crates of Holoreels Holo-Vid reels are the most common type of personal entertainment there is. From interactive gaming to erotic motion pictures, these reels can contain hundreds of titles each. NULL 0 1000 50 0 1 NULL 250,00 1 NULL 0 1177
26779 314 Crates of Electronic Parts These basic elements of all electronic hardware are sought out by those who require spare parts in their hardware. Factories and manufacturers take these parts and assemble them into finished products, which are then sold on the market. NULL 0 40000 40 0 1 NULL 750,00 1 NULL 0 1185
26780 313 Crates of Crystal Eggs Crystal is a common feel-good booster, used and abused around the universe in abundance. NULL 0 90000 90 0 1 NULL 5000,00 1 NULL 0 1195
26781 314 Crates of Transmitters An electronic device that generates and amplifies a carrier wave, modulates it with a meaningful signal derived from speech or other sources, and radiates the resulting signal from an antenna. NULL 0 65000 60 0 1 NULL 313,00 1 NULL 0 1364
26782 314 Barrels of Fertilizer Fertilizer is particularly valued on agricultural worlds, where there is constant supply for all commodities that boost export value. NULL 0 9000000 6000 0 1 NULL 200,00 1 NULL 0 1188
26783 283 Group of Homeless In most societies there are those who, for various reasons, live a life considered below the living standards of the normal citizen. These people are sometimes called tramps, beggars, drifters, vagabonds or homeless. They are especially common in the ultra-capitalistic Caldari State, but are also found elsewhere in most parts of the galaxy. NULL 0 6000 40 0 1 NULL 0,00 1 NULL 0 2542
26784 314 Heap-Load of Garbage Production waste can mean garbage to some but valuable resource material to others. NULL 0 25000000 2500 0 1 NULL 20,00 1 NULL 0 1179
26785 314 Crates of Frozen Plant Seeds Frozen plant seeds are in high demand in many regions, especially on stations orbiting a non-habitable planet. NULL 0 4000 50 0 1 NULL 75,00 1 NULL 0 1200
26786 314 Crates of Spirits Alcoholic beverages made by distilling a fermented mash of grains. NULL 0 25000 60 0 1 NULL 455,00 1 NULL 0 1369
26787 314 Crates of Rocket Fuel Augmented and concentrated fuel used primarily for missile production. NULL 0 5000 40 0 1 NULL 505,00 1 NULL 0 1359
26788 283 Gang of Miners A sturdy miner. NULL 0 200000 6000 0 1 NULL 0,00 1 NULL 0 2536
26789 526 Cache of Pistols Semi-automatic small arms used for personal protection and skirmish warfare. NULL 0 2500000 2000 0 1 NULL 0,00 1 NULL 0 1366
26790 314 Crates of Tobacco Tubular rolls of tobacco designed for smoking. The tube consists of finely shredded tobacco enclosed in a paper wrapper and is generally outfitted with a filter tip at the end. NULL 0 250000 40 0 1 NULL 48,00 1 NULL 0 1370
26791 314 Crates of Construction Blocks Metal girders, plasteel concrete and fiber blocks are all very common construction material used around the universe. NULL 0 1000000 70 0 1 NULL 500,00 1 NULL 0 26
26792 314 Barrels of Water Water is one of the basic conditional elements of human survival. Most worlds have this compound in relative short supply and hence must rely on starship freight. NULL 0 25000000 2500 0 1 NULL 35,00 1 NULL 0 1178
26793 821 Colonial Master Diabolus Maytor This is the master of all nearby Sansha colonies, the infamous Diabolus Maytor. Few are above him in rank. Threat level: Deadly 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26794 226 LCO Viator Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. 2712 153 11150000 190000 0 1 8 0,00 0 NULL 0 NULL
26795 533 Ours De Soin Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 2712 153 11150000 190000 3000 1 8 0,00 0 NULL 0 NULL
26796 821 Privateer Admiral Heysus Sarpati Heysus Sarpati is the official recruiter of the Serpentis in this sector. He commands a mighty battleship that is rivaled by few, hearing the mere mention of his name sparks fear into his enemies' hearts. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26797 821 Black Caesar An old warhorse, Black Caesar has been a dedicated member of the Guardian Angels since he was a boy. His name has been plastered upon 'most wanted' lists all over Gallente space for the last three decades. Threat level: Deadly 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26798 821 Naberius Marquis Dark and mysterious, little is known of Naberious, other than his extreme loyalty to Sansha's Nation and convincing leadership skills. Threat level: Deadly 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26799 821 Dread Guristas Colonel Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 2158 350 21000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
26800 821 Angel Colonel This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26801 821 Shadow Serpentis Colonel The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26802 821 True Sansha's Colonel Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 2295 350 21000000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26803 821 Dark Blood Colonel Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2122 350 20500000 1100000 235 1 4 0,00 0 NULL 0,07 NULL
26806 534 Haruo Wako Formerly member of the Intaki Syndicate, Haruo has quickly risen through the ranks in the Guristas organization. Which comes as no wonder, as he is brilliant, charismatic and utterly corrupt. Threat level: Deadly 2158 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL
26807 821 Jorun 'Red Legs' Greaves Jorun has an air of vulnerability about her petite body, but don't expect any mercy from the infamous pirate leader, she'd sooner cut your throat than do any man's bidding. Threat level: Deadly 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26810 821 Serpentis Tournament Host The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2156 350 19000000 1010000 480 1 8 0,00 0 NULL 0 NULL
26812 821 Sepentis Regional Baron Arain Percourt The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26818 821 Serpentis Regional Baron - Arain Percourt The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26832 821 Captain Blood Raven Little is known of Blood Raven, even his true name remains a secret. His nickname was acquired due to his tendency to walk around with a black Raven on his shoulder. Men under his command even claimed it was the only creature he truly loved. His other hobby was cutting open bodies of slain enemies and drinking their blood ... Threat level: Deadly 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
26833 821 Serpentis Holder The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26840 27 Raven State Issue A joint effort by the eight Caldari supercorporations, this State Issue of the powerhouse that is the Raven was created expressly to honour those whose valor in combat and adherence to the Caldari code of battle has surpassed that of their comrades in arms. Of course, should the ship be lost, the immense dishonour to the pilot demands that he take his own life, but seeing as how this wouldn't affect him in the slightest, tradition holds that the highest-ranked of the surviving crew members take his place.
Caldari Battleship Skill Bonus: 5% bonus to Siege and Cruise Missile Launcher Rate Of Fire and 10% bonus to Torpedo and Cruise Missile Velocity per level of skill. 3204 250 99300000 486000 665 1 1 108750000,00 1 NULL 0,07 NULL
26842 27 Tempest Tribal Issue Commissioned by the four ruling tribes of the Republic, the Tribal Issue of their Fleet's key vessel is presented only to those who have displayed unyielding valor in the Republic's interest, and a tireless commitment to maintaince of the Tribes' precious freedom. Given the ship's status as a badge of honour, it is not uncommon for pilots or ship crew to add special tattoos to their anatomy, celebrating both the gift of the ship and the honour of piloting it.
Minmatar Battleship Skill Bonus: 5% bonus to Large Projectile Turret rate of fire and Large Projectile Turret damage per level. 3205 250 103300000 486000 600 1 2 108750000,00 1 NULL 0,07 NULL
26843 107 Tempest Tournament Issue TEST Blueprint NULL 43 0 0 0,01 0 1 NULL 0,00 0 NULL 0 NULL
26844 821 Rubin Sozar Rubin Sozar was appointed into the Angel Cartel a few years ago, having defected from the Minmatar Navy after having been involved in a scandal that tarnished his reputation and prevented him from advancing further in the ranks of the military. He is an excellent pilot and naval commander, and has served the Cartel well in his few years of service. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26846 283 Okelle Alash Okelle Alash NULL 0 80 5 0 1 NULL 0,00 0 NULL 0 2536
26848 534 Okelle Alash_ Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Okelle is a fierce pirate captain that has been under his brothers shadow for a long time and is eager to prove himself. He knows the republic is after him and he is looking for confrontation to get the recognition he believes he deserves. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26849 361 Tournament Bubble TEST A Large deployable self powered unit that prevents warping within its area of effect 3206 70 0 585 0 1 NULL 11976448,00 0 NULL 0 NULL
26850 371 Tournament Bubble TEST Blueprint NULL NULL 0 0 0,01 0 1 NULL 119764480,00 0 NULL 0 21
26851 452 Fools Crokite Crokite is a very heavy ore that is always in high demand because it has the largest ratio of zydrine for any ore in the world. Fools Crokite on the other hand is infamous for making inexperienced miners look like fools. It closely resembles the real Crokite, while having very little usable mineral content. 1272 1 1E+35 16 0 250 NULL 522,00 0 NULL 0 1272
26852 450 Flawed Arkonor Arkonor is one of the rarest and most sought-after ore in the known world. Flawed Arkonor on the other hand is very rarely sought after. In fact more than a few inexperienced miners have turned red-faced when discovering their 'valuable' cargo was in fact flawed and worth only a handful of ISK ... 1277 1 1E+35 16 0 200 NULL 4116,00 0 NULL 0 1277
26853 319 LCS Drug Lab_Crash Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 2377 750 1000000 0 0 1 4 0,00 0 NULL 0 NULL
26854 319 LCS Drug Lab_Exile Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 2377 750 1000000 0 0 1 4 0,00 0 NULL 0 NULL
26855 319 LCS Drug Lab_Mindflood Carving out asteroids to act as habitats for miners and manufacturers is a cheap and efficient way to quickly cash in on the insatiable needs of the space industry. 2377 937 1000000 0 0 1 4 0,00 0 NULL 0 NULL
26856 383 Serpentis Crash Storage Platform This Serpentis Battlestation has several formidable defensive systems. Although used to store small quantities of their drugs, it is also able to detect and attack hostile forces. 2356 8380 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
26857 383 Serpentis Exile Storage Platform This Serpentis Battlestation has several formidable defensive systems. Although used to store small quantities of their drugs, it is also able to detect and attack hostile forces. 2356 8380 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
26858 383 Serpentis Mindflood Storage Platform This Serpentis Battlestation has several formidable defensive systems. Although used to store small quantities of their drugs, it is also able to detect and attack hostile forces. 2356 8380 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
26859 533 Hodura Amaba Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
26860 226 LCO Docked Mammoth This Mammoth-class industrial is currently undergoing maintenance. 309 660 0 0 0 1 2 0,00 0 NULL 0 NULL
26862 819 Jols Eytur This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: High 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
26863 819 Vlye Cadille This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1764 50 2870000 28700 135 1 4 0,00 0 NULL 0 NULL
26864 819 Eha Hidaiki Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving of the straight path to become outlaws. Threat level: Deadly. 1830 50 1970000 19700 125 1 1 0,00 0 NULL 0 NULL
26865 819 Gamat Hakoot This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL
26866 819 Elgur Erinn This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 1818 50 2650000 26500 140 1 8 0,00 0 NULL 0 NULL
26867 533 Nikmar Eitan This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 2921 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL
26868 456 Flawed Jaspet Jaspet has many mineral types, making it easy to sell. It has a large portion of mexallon plus some tritanium, pyerite, nocxium and zydrine. Flawed Jaspet, unfortunately, is rather harder to sell, as it is practically devoid of usable minerals and is good only for duping the unwary. 1279 1 1E+35 2 0 500 NULL 3124,00 0 NULL 0 1279
26869 353 QA ECM Burst Emits random electronic bursts intended to disrupt target locks on any ship with lower sensor strengths than the ECM burst jamming strength. Given the unstable nature of the bursts and the amount of internal shielding needed to ensure they do not affect their own point of origin, only battleship-class vessels can use this module to its fullest extent. Note: Only one module of this type can be activated at the same time NULL 0 5000 1 0 1 NULL 186874,00 0 NULL 0,06 109
26870 160 Tournament ECM Burst Blueprint NULL NULL 0 0 0,01 0 1 NULL 9999999,00 0 NULL 0 109
26871 798 Dini Mator Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL
26878 533 Kazah Durn Revelling in the symbiotic relationship of man and machine Sansha's Commanders can push themselves harder and further than others. Threat level: Deadly. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26879 533 Marin Matola The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL
26880 533 Motoh Olin Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL
26881 821 Dark Templar Uthius Blood Raider Commanders have mastered the Rites of Blood, giving them unnatural affinity with all things living. Threat level: Deadly. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL
26882 534 Quertah Bleu The Angel Cartel profits enough from its protection deal with the Serpentis Corporation for it to send its best and brightest pilots on guarding duty. Threat level: Deadly. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL
26883 533 Suard Fish This is a fighter for Sansha's Nation. It is protecting the assets of Sansha's Nation and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL
26884 534 Hakirim Grautur Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Deadly. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL
26885 534 Oushii Torun Guristas Commanders are master tacticians, frequently veterans of empire navies before swerving off the straight path to become outlaws. Threat level: Deadly. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL
26888 361 Mobile Large Warp Disruptor II A Large deployable self powered unit that prevents warping within its area of effect. 2309 70 0 585 0 1 NULL 14058248,00 1 405 0 2309
26889 371 Mobile Large Warp Disruptor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 119764480,00 1 NULL 0 21
26890 361 Mobile Medium Warp Disruptor II A Medium deployable self powered unit that prevents warping within its area of effect. 2309 70 0 195 0 1 NULL 3535658,00 1 405 0 2309
26891 371 Mobile Medium Warp Disruptor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 29941120,00 1 NULL 0 21
26892 361 Mobile Small Warp Disruptor II A small deployable self powered unit that prevents warping within its area of effect. 2309 70 0 65 0 1 NULL 843566,00 1 405 0 2309
26893 371 Mobile Small Warp Disruptor II Blueprint NULL NULL 0 0 0,01 0 1 NULL 7485280,00 1 NULL 0 21
26894 319 Habitation Module - Breeding Facility The architectural design for the CreoDron Habitation Module started out as a contract deal from the Expert Housing Corporation to standardize the modular drifter homes normally used by miners and deep space explorers. When the project was cancelled due to insufficient funding, CreoDron utilized their design for the open market as high-orbit department buildings for commercial use. The marketing was a tremendous hit, making the Habitation Module a common sight across the universe. Common uses include anything from bars, casinos and brothels, to police stations and interrogation facilities. 2521 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26895 319 Amarrian Breeding Facility This breeding facility produces Minmatar children ready to assume their place as servants to the Amarr. Once they reach puberty, the boys are sent away to take their place amongst the lower classes in Amarr society. The girls, on the other hand, are left behind. Their place is here, stretched out on cold metal tables, silent and tense. The facility wears out its brood, but that's all right; more are created all the time. And every now and then, a caravan will arrive, carrying men with cold eyes and clammy hands, ready and willing to help with the production. 2520 300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26896 319 Amarr Battlestation_Event This gigantic military installation is the pride of the Amarr Navy. Hundreds of thousands, of slaves poured their blood, sweat and tears into erecting one of these mega-structures. Only a fool would attempt to assault such a massive base without a fleet behind him. Docking has been prohibited into this station without proper authorization. 1249 10252 0 0 0 1 4 0,00 0 NULL 0 NULL
26897 319 Sisters of EVE Aid Station The Sisters need to rapidly receive and deploy aid has led to the creation of the Aid Stations, relatively quick and easy to construct and place in orbit these stations can recieve vast quantities of aid and transfer them to orbital craft for quick deployment on a planet. Since their inception they have saved vast quantities of lives and other corporations have leased the design for their own purposes. 2403 1255 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26898 319 Asteroid Slave Mine "There are some who will never embrace enlightment, and those poor souls we must.. educate"
Gavrin Lothril - Asteroid Mine XVII-232 Foreman 1717 9213 0 1 0 1 NULL 0,00 0 NULL 0 NULL
26899 319 Unlicensed Mindclash Arena Mind Clash is one of the most popular sports throughout known space, it is as enthusiastically played in the royal court on Amarr Prime as in the gambling halls of the Caldari. However there are a certain cadre of people who think that the official sport is too tame, so they created a new set of rules, to the death - which was promptly banned from Empire space. However their is much underground hunger for this sport so hidden in space arena's have started to be constructed in which sport enthusiasts can enjoy watching their heroes fight and die without the inteference of the beaurcratic empires. 2513 2495 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26900 319 Broadcast Tower The Caldari call these propoganda towers, however the Gallente people prefer to call them liberty towers. Whatever their designation these hidden broadcast towers send their amplified signal throughout the system they are located in. The Gallente networks use them to broadcast their channels to areas of space where such signals are usually banned. There are a network of relay towers which utilise the FTL networks to bring their underground signal to the source tower. 2505 2636 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
26901 283 Breeder Slave These slaves are held within breeder colonies for years for the sole purpose of increasing a slaver's stock. Discarded when they have outlived their usefulness, these poor creatures have a short life expectancy that might be a blessing when compared to the misery of their existence in captivity. NULL 0 80 1,5 0 1 NULL 0,00 1 NULL 0 2541
26902 526 Fedo The Fedo is an omnivorous, sponge-like creature. It has reddish skin and numerous small claw-like tentacles which it uses to move around and protect itself. A primitive being, the Fedo's method of eating and absorbing nutrition is slow and inefficient. This means that food stays for a long time in the Fedo's body, and will most often have rotted or turned foul before the animal passes it out of its system. The Fedos eject fumes from their body which, for the reasons explained above, have a most horrible odor. The Fedos possess a fantastic sense of smell and so use these fumes to communicate with each other; they are however both blind and deaf, having no eyes or ears. The mouth is located on the underside of the beast, and the Fedo feeds by positioning itself over the food and lowering itself down on it. NULL 0 3000 0,5 0 1 NULL 0,00 1 NULL 0 1188
26903 526 Military Intelligence Report A military intelligence report on Fleet movements in the local vicinity, patrol schedules and current strength, NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
26904 526 Secure Coded Package A generic package containing goods in a protective wrapping. It is secured with a code lock and cannot be opened without knowing the proper combination. NULL 0 25 120 0 1 NULL 0,00 1 NULL 0 2039
26905 526 Slave Ownership Record A Record of owner ship of a single slave, previous owners, work history and current state of health NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
26906 526 Slave Manifests A Manifest of slave movements in the local area, quantity and quality of stock NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
26907 283 Starkmanir Slave The Starkmanir Tribe was virtually wiped after a failed rebellion, only a handful remain in the Empire and have now turned into collector's items for Amarrian Holder's. These slave's are rarely ever put to hard labour and generally live out their lives as exhibits for their Amarrian masters to show off. A pure blooded Starkmanir slave has made many a Holder a rich man NULL 0 95 3 0 1 NULL 0,00 1 NULL 0 2541
26908 283 Valkears "We aren't going to try to train you, we're going to try to kill you."
- Valklear Instructor
In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valkear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed. NULL 0 90 1 0 1 2 50000,00 1 NULL 0 2549
26911 226 Avatar Wreck These are the remnants of the Avatar-class titan piloted by CYVOK of Ascendant Frontier. It was destroyed by Band of Brothers in the war between the two alliances. The event marked the destruction of the first capsuleer owned titan in existence. 3100 3106 0 0 0 1 NULL 0,00 0 NULL 0 NULL
26912 325 Small Remote Armor Repair System II This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 5 0 1 NULL 45618,00 1 1059 0,07 80
26913 325 Medium Remote Armor Repair System II This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 10 0 1 NULL 124148,00 1 1058 0,07 80
26914 325 Large Remote Armor Repair System II This module uses nano-assemblers to repair damage done to the armor of the Target ship. NULL 0 20 25 0 1 NULL 225664,00 1 1057 0,07 80
26915 350 Large Remote Armor Repair System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
26916 350 Medium Remote Armor Repair System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
26917 350 Small Remote Armor Repair System II Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
26918 186 Overseer Frigate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26919 186 Overseer Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26920 186 Overseer Battleship Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26925 778 Drone Damage Rig I This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3200
26926 787 Drone Damage Rig I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26927 778 Drone Damage Rig II This ship modification is designed to increase a ship's drone damage at the expense of the ship's CPU capacity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3200
26928 787 Drone Damage Rig II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26929 780 Processor Overclocking Unit I This ship modification is designed to increase a ship's CPU. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3199
26930 787 Processor Overclocking Unit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26931 780 Processor Overclocking Unit II This ship modification is designed to increase a ship's CPU. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3199
26932 787 Processor Overclocking Unit II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26933 186 Mission Generic Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26934 186 Mission Generic Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26935 186 Mission Generic Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26939 186 CONCORD Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26940 186 CONCORD Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26941 186 CONCORD Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26959 828 testing group Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
26960 786 Sensor Strength Rig I This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3198
26961 787 Sensor Strength Rig I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26962 786 Sensor Strength Rig II This rig increases the ship's sensor strength to make it more resistant to being jammed at the expense of shields. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3198
26963 787 Sensor Strength Rig II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26964 774 Shield Transporter Rig I This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3193
26965 787 Shield Transporter Rig I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26966 774 Shield Transporter Rig II This ship modification is designed to increase shield capacity at the expense of increased signature radius. Note: Does not work on capital sized modules NULL 100 200 5 0 1 NULL 0,00 0 NULL 0,07 3193
26967 787 Shield Transporter Rig II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
26968 226 LCO Drone Bunker A Drone Bunker 2583 550 100000 100000000 0 1 NULL 0,00 0 NULL 0 NULL
26969 668 Amarr Slaver Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
26970 668 Amarr Slave Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
26971 604 Blood Raider Slave Transport Ship Convoys are a common sight in the universe of EVE, ferrying goods from one place to another. Convoys usually have armed escorts, so attacking them is risky. 1064 660 112000000 1120000 3200 1 4 0,00 0 NULL 0 NULL
26972 186 Faction Drone Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
26973 789 Domination Wang Chunger Scuttling from Heaven the Domination Commanders pursue a secret agenda as dark and sinister as their reputation. Threat level: Super Uber Deadly. 339 50 1910000 19100 120 1 2 0,00 0 NULL 0,07 NULL
26974 314 Antiviral Drugs Antiviral Drugs are in constant demand everywhere and new, more potent versions, are always made available to counter new viral strains. NULL 0 5 0,2 0 1 NULL 325,00 1 NULL 0 28
26975 306 Cargo Warehouse - Crates of Synthetic Oil This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
26976 306 Cargo Warehouse - Spiced Wine This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
26977 306 Cargo Warehouse - Crates of Silicate Glass This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
26978 306 Cargo Warehouse - Quafe Ultra This is a standard storage facility. 2301 911 1000000 1150 8850 1 NULL 0,00 0 NULL 0 NULL
26983 1122 Civilian Salvager A specialized scanner used to detect salvageable items in ship wrecks. 11165 500 0 5 0 1 NULL 33264,00 0 NULL 0,07 3240
26984 1123 Civilian Salvager Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 0 NULL 0 84
26998 283 Hejilmar the Slave Hejilmar was recently released from the clutches of Amarrian slavelords. NULL 0 150 3 0 1 NULL 0,00 1 NULL 0 2536
27001 669 Stolen Imperial Deacon A destroyer of the Amarr empire. 2387 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
27014 538 Civilian Codebreaker A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 0 NULL 0,07 2856
27015 917 Civilian Codebreaker Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 0 NULL 0 84
27019 538 Civilian Analyzer A simple scanning device designed for analyzing both terran archaeological structures and ruins floating in space. NULL 500 0 5 0 1 NULL 33264,00 0 NULL 0,07 2857
27020 917 Civilian Analyzer Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 0 NULL 0 84
27021 332 Perpetual Motion Unit I The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn't do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship's operation. NULL 0 0 100 0 1 NULL 0,00 0 NULL 1 2852
27022 356 Perpetual Motion Unit I Blueprint NULL NULL 0 0 0,01 0 1 NULL 64500,00 0 NULL 0 2852
27023 332 Perpetual Motion Unit II The mere existence of this unit is a major vexation to physicists everywhere. That said, it doesn't do much at all for the pilot: It operates as a closed system, and any attempt at a breach or internal inspection will ruin the mechanism. It has no effect on any part of a ship's operation. NULL 0 0 100 0 1 NULL 0,00 0 NULL 1 2852
27024 356 Perpetual Motion Unit II Blueprint NULL NULL 0 0 0,01 0 1 NULL 64500,00 0 NULL 0 2852
27025 333 Datacore - Basic Civilian Tech This datacore is a minor storehouse of information, containing a fair portion of mankind's collected knowledge in the field of ordinary civilian technology. NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3232
27026 716 Civilian Data Interface Designed to work with the basic technologies. It does however not work with the more advanced technologies. NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 3183
27027 356 Civilian Data Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
27028 462 Chondrite This ore is of interest only to civilian and rookie pilot mining operations. 232 1 4000 0,1 0 333 NULL 0,00 0 NULL 0 232
27038 526 Clay Pigeon A small pigeon statue made out of astral clay. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 1641
27039 356 Clay Pigeon Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21
27041 186 Minmatar Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27042 186 Minmatar Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27043 186 Minmatar Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27044 186 Khanid Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27045 186 Khanid Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27046 186 Khanid Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27047 186 Caldari Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27048 186 Caldari Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27049 186 Caldari Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27050 186 Amarr Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3115 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27051 186 Amarr Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27052 186 Amarr Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3123 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27053 186 Gallente Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27054 186 Gallente Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27055 186 Gallente Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27056 186 Thukker Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3118 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27057 186 Thukker Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27058 186 Thukker Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27059 333 Datacore - Elementary Civilian Tech This datacore is a minor storehouse of information, containing a fair portion of mankind's collected knowledge in the field of ordinary civilian technology. NULL 0 1 1 0 1 NULL 0,00 0 NULL 0 3232
27060 186 Mordu Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27061 186 Mordu Medium Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27062 186 Mordu Small Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3124 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27063 319 Repair Outpost_Weak Due to their amazing cost-effectiveness and the speed at which they can be built, these repair outposts are seeing greater and greater use among travelers who need to be able to stay mobile in dangerous territory. 1710 320 100000 100000000 10000 1 2 0,00 0 NULL 0 NULL
27064 773 Capital Auxiliary Nano Pump I This ship modification is designed to increase a ship's armor repairer repair amount at the expense of max velocity. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized. NULL 100 200 1000 0 1 NULL 0,00 0 NULL 0,07 3194
27065 787 Capital Auxiliary Nano Pump I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
27066 773 Capital Nanobot Accelerator II This ship modification is designed to reduce a ship's armor repair cycle duration at the expense of max velocity. NULL 100 200 1000 0 1 NULL 0,00 0 NULL 0,07 3194
27067 787 Capital Nanobot Accelerator II Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 0 NULL 0 76
27068 773 Small Remote Repair Augmentor I This ship modification is designed to reduce the capacitor need for a ship's remote armor repair modules at the expense of max velocity. NULL 100 200 5 0 1 NULL 0,00 1 1206 0,07 3194
27069 787 Small Remote Repair Augmentor I Blueprint NULL NULL 0 0 0,01 0 1 NULL 125000,00 1 1203 0 76
27070 738 Inherent Implants 'Noble' Repair Systems RS-601 A neural Interface upgrade that boosts the pilot's skill in operating armor/hull repair modules. 1% reduction in repair systems duration. NULL 1 0 1 0 1 NULL 200000,00 1 1152 0,05 2224
27071 738 Inherent Implants 'Noble' Remote Armor Repair Systems RA-701 A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. 1% reduced capacitor need for remote armor repair system modules. NULL 1 0 1 0 1 NULL 0,00 1 1160 0,05 2224
27072 738 Inherent Implants 'Noble' Mechanic MC-801 A neural Interface upgrade that boosts the pilot's skill at maintaining the mechanical components and structural integrity of a spaceship. +1% bonus to hull hp. NULL 1 0 1 0 1 NULL 200000,00 1 1168 0,05 2224
27073 738 Inherent Implants 'Noble' Repair Proficiency RP-901 A neural Interface upgrade for analyzing and repairing starship damage. 1% Bonus to repair system Repair amount. NULL 1 0 1 0 1 NULL 0,00 1 1178 0,05 2224
27074 738 Inherent Implants 'Noble' Hull Upgrades HG-1001 A neural Interface upgrade that boosts the pilot's skill at maintaining his ship's midlevel defenses. Grants a +1% Bonus to armor hit points. NULL 1 0 1 0 1 NULL 200000,00 1 1185 0,05 2224
27075 742 Eifyr and Co. 'Gunslinger' Motion Prediction MR-701 A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. Grants a 1% bonus to turret tracking speed. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
27076 742 Zainou 'Deadeye' Sharpshooter ST-901 A Zainou gunnery hardwiring designed to enhance optimal range. Grants a 1% bonus to turret optimal range. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
27077 742 Inherent Implants 'Lancer' Gunnery RF-901 A Inherent Implants gunnery hardwiring designed to enhance turret rate of fire. Grants a 1% bonus to all turret rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
27078 742 Zainou 'Deadeye' Trajectory Analysis TA-701 A Zainou gunnery hardwiring designed to enhance falloff range. Grants a 1% bonus to turret falloff. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
27079 742 Inherent Implants 'Lancer' Controlled Bursts CB-701 A Inherent Implants gunnery hardwiring designed to enhance turret energy mangement. Grants a 1% reduction in all turret capacitor need. NULL 1 0 1 0 1 NULL 200000,00 1 1163 0,05 2224
27080 742 Zainou 'Gnome' Weapon Upgrades WU-1001 A neural Interface upgrade that lowers turret CPU needs. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
27081 742 Eifyr and Co. 'Gunslinger' Surgical Strike SS-901 A Eifyr and Co. gunnery hardwiring designed to enhance skill with all turrets. Grants a 1% bonus to all turret Damages. NULL 1 0 1 0 1 NULL 200000,00 1 1180 0,05 2224
27082 742 Inherent Implants 'Lancer' Small Energy Turret SE-601 A Inherent Implants gunnery hardwiring designed to enhance skill with small energy turrets. Grants a 1% bonus to small energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
27083 742 Zainou 'Deadeye' Small Hybrid Turret SH-601 A Zainou gunnery hardwiring designed to enhance skill with small hybrid turrets. Grants a 1% bonus to small hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
27084 742 Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-801 A Eifyr and Co. gunnery hardwiring designed to enhance skill with small projectile turrets. Grants a 1% bonus to small projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1155 0,05 2224
27085 742 Inherent Implants 'Lancer' Medium Energy Turret ME-801 A Inherent Implants gunnery hardwiring designed to enhance skill with medium energy turrets. Grants a 1% bonus to medium energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
27086 742 Zainou 'Deadeye' Medium Hybrid Turret MH-801 A Zainou gunnery hardwiring designed to enhance skill with medium hybrid turrets. Grants a 1% bonus to medium hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
27087 742 Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-801 A Eifyr and Co. gunnery hardwiring designed to enhance skill with medium projectile turrets. Grants a 1% bonus to medium projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1171 0,05 2224
27088 742 Inherent Implants 'Lancer' Large Energy Turret LE-1001 A Inherent Implants gunnery hardwiring designed to enhance skill with large energy turrets. Grants a 1% bonus to large energy turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
27089 742 Zainou 'Deadeye' Large Hybrid Turret LH-1001 A Zainou gunnery hardwiring designed to enhance skill with large hybrid turrets. Grants a 1% bonus to large hybrid turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
27090 742 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1001 A Eifyr and Co. gunnery hardwiring designed to enhance skill with large projectile turrets. Grants a 1% bonus to large projectile turret Damage. NULL 1 0 1 0 1 NULL 200000,00 1 1186 0,05 2224
27091 746 Zainou 'Gnome' Launcher CPU Efficiency LE-601 A neural Interface upgrade that lowers launcher CPU needs by 1%. NULL 1 0 1 0 1 NULL 0,00 1 1156 0,05 2224
27092 746 Zainou 'Deadeye' Missile Bombardment MB-701 A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum flight range. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
27093 746 Zainou 'Deadeye' Missile Projection MP-701 A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missiles' maximum velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
27094 746 Zainou 'Deadeye' Guided Missile Precision GP-801 A Zainou missile hardwiring designed to enhance skill with missiles. 1% decreased factor of signature radius for light, heavy and cruise missile explosions. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
27095 746 Zainou 'Deadeye' Target Navigation Prediction TN-901 A Zainou missile hardwiring designed to enhance skill with missiles. 1% decrease in factor of target's velocity for all missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
27096 746 Zainou 'Deadeye' Rapid Launch RL-1001 A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to all missile launcher rate of fire. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
27097 747 Eifyr and Co. 'Rogue' Navigation NN-601 A Eifyr and Co hardwiring designed to enhance pilot navigation skill. Grants a 1% bonus to Ship Velocity. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
27098 747 Eifyr and Co. 'Rogue' Fuel Conservation FC-801 Improved control over afterburner energy consumption. 1% reduction in afterburner capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1176 0,05 2224
27099 747 Eifyr and Co. 'Rogue' Evasive Maneuvering EM-701 A Eifyr and Co hardwiring designed to enhance pilot Manuvering skill. Grants a 1% bonus to Ship Agility. NULL 1 0 1 0 1 NULL 200000,00 1 1165 0,05 2224
27100 747 Eifyr and Co. 'Rogue' High Speed Maneuvering HS-901 Improves the performance of micro warpdrives. 1% reduction in capacitor needs. NULL 1 0 1 0 1 NULL 200000,00 1 1182 0,05 2224
27101 747 Eifyr and Co. 'Rogue' Acceleration Control AC-601 Improves speed boosting velocity. 1% Bonus to afterburner and microwarp drive speed increase. NULL 1 0 1 0 1 NULL 0,00 1 1157 0,05 2224
27102 743 Inherent Implants 'Highwall' Mining MX-1001 A neural Interface upgrade that boosts the pilot's skill at mining. 1% bonus to mining yield. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
27103 743 Inherent Implants 'Yeti' Ice Harvesting IH-1001 A neural Interface upgrade that boosts the pilot's skill at mining ice. Yields a 1% decrease in ice harvester cycle time. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
27104 749 Zainou 'Gnome' Shield Upgrades SU-601 A neural Interface upgrade that reduces the shield upgrade module power needs. NULL 1 0 1 0 1 NULL 200000,00 1 1158 0,05 2224
27105 749 Zainou 'Gnome' Shield Management SM-701 Improved skill at regulating shield capacity. 1% Bonus to shield capacity. NULL 1 0 1 0 1 NULL 200000,00 1 1167 0,05 2224
27106 749 Zainou 'Gnome' Shield Emission Systems SE-801 A neural Interface upgrade that reduces the capacitor need for shield emission system modules such as shield transfer array. NULL 1 0 1 0 1 NULL 200000,00 1 1175 0,05 2224
27107 749 Zainou 'Gnome' Shield Operation SP-901 A neural Interface upgrade that boosts the recharge rate of the shields of the pilots ship. NULL 1 0 1 0 1 NULL 200000,00 1 1184 0,05 2224
27108 746 Zainou 'Snapshot' Light Missiles LM-903 A neural interface upgrade that boosts the pilot's skill with light missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
27109 746 Zainou 'Snapshot' Assault Missiles AM-703 A neural interface upgrade that boosts the pilot's skill with assault missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
27110 747 Eifyr and Co. 'Rogue' Afterburner AB-605 A neural interface upgrade that boosts the pilot's skill with afterburners. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
27111 747 Eifyr and Co. 'Rogue' Afterburner AB-601 A neural interface upgrade that boosts the pilot's skill with afterburners. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
27112 747 Eifyr and Co. 'Rogue' Warp Drive Operation WD-605 A neural interface upgrade that boosts the pilot's skill at warp drive operation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
27113 747 Eifyr and Co. 'Rogue' Warp Drive Operation WD-601 A neural interface upgrade that boosts the pilot's skill at warp drive operation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
27114 747 Eifyr and Co. 'Rogue' Warp Drive Speed WS-615 A neural interface upgrade that boosts the pilot's skill at warp navigation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
27115 747 Eifyr and Co. 'Rogue' Warp Drive Speed WS-605 A neural interface upgrade that boosts the pilot's skill at warp navigation. NULL 1 0 1 0 1 NULL 200000,00 1 1157 0,05 2224
27116 741 Inherent Implants 'Squire' Energy Management EM-805 A neural interface upgrade that boosts the pilot's skill at energy management. NULL 1 0 1 0 1 NULL 200000,00 1 1170 0,05 2224
27117 741 Inherent Implants 'Squire' Energy Management EM-801 A neural interface upgrade that boosts the pilot's skill at energy management. NULL 1 0 1 0 1 NULL 200000,00 1 1170 0,05 2224
27118 741 Inherent Implants 'Squire' Energy Systems Operation EO-605 A neural interface upgrade that boosts the pilot's skill at energy systems operation. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
27119 741 Inherent Implants 'Squire' Energy Systems Operation EO-601 A neural interface upgrade that boosts the pilot's skill at energy systems operation. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
27120 741 Inherent Implants 'Squire' Energy Emission Systems ES-701 A neural interface upgrade that boosts the pilot's skill with energy emission systems. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
27121 741 Inherent Implants 'Squire' Energy Emission Systems ES-705 A neural interface upgrade that boosts the pilot's skill with energy emission systems. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
27122 741 Inherent Implants 'Squire' Energy Pulse Weapons EP-705 A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
27123 741 Inherent Implants 'Squire' Energy Pulse Weapons EP-701 A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
27124 741 Inherent Implants 'Squire' Energy Grid Upgrades EU-705 A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
27125 741 Inherent Implants 'Squire' Energy Grid Upgrades EU-701 A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1162 0,05 2224
27126 741 Inherent Implants 'Squire' Engineering EG-605 A neural interface upgrade that boosts the pilot's skill at engineering. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
27127 741 Inherent Implants 'Squire' Engineering EG-601 A neural interface upgrade that boosts the pilot's skill at engineering. NULL 1 0 1 0 1 NULL 200000,00 1 1154 0,05 2224
27128 740 Zainou 'Gypsy' Electronics Upgrades EU-605 A neural interface upgrade that boosts the pilot's skill with electronics upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
27129 740 Zainou 'Gypsy' Electronics Upgrades EU-601 A neural interface upgrade that boosts the pilot's skill with electronics upgrades. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
27130 740 Zainou 'Gypsy' Signature Analysis SA-705 A neural interface upgrade that boosts the pilot's skill at operating targeting systems. NULL 1 0 1 0 1 NULL 200000,00 1 1161 0,05 2224
27131 740 Zainou 'Gypsy' Signature Analysis SA-701 A neural interface upgrade that boosts the pilot's skill at operating targeting systems. NULL 1 0 1 0 1 NULL 200000,00 1 1161 0,05 2224
27142 740 Zainou 'Gypsy' Electronics EE-605 A neural interface upgrade that boosts the pilot's skill at electronics. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
27143 740 Zainou 'Gypsy' Electronics EE-601 A neural interface upgrade that boosts the pilot's skill at electronics. NULL 1 0 1 0 1 NULL 200000,00 1 1153 0,05 2224
27147 748 Eifyr and Co. 'Alchemist' Biology BY-805 A neural Interface upgrade that boost the pilot's skill at handling boosters. 5% bonus to attribute booster duration. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27148 748 Eifyr and Co. 'Alchemist' Biology BY-810 A neural Interface upgrade that boost the pilot's skill at handling boosters. 10% bonus to attribute booster duration. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27149 743 Inherent Implants 'Highwall' Mining Upgrades MU-1003 A neural Interface upgrade that boosts the pilot's skill at mining. 3% reduction in CPU penalty of mining upgrade modules. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
27150 743 Inherent Implants 'Highwall' Mining Upgrades MU-1005 A neural Interface upgrade that boosts the pilot's skill at mining. 5% reduction in CPU penalty of mining upgrade modules. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
27151 743 Inherent Implants 'Highwall' Mining Upgrades MU-1001 A neural Interface upgrade that boosts the pilot's skill at mining. 1% reduction in CPU penalty of mining upgrade modules. NULL 1 0 1 0 1 NULL 0,00 1 1187 0,05 2224
27152 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-1 A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to NPC agent, corporation and faction standing increase. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27153 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-1 A neural Interface upgrade that boosts the pilots social skills. 3% additional pay for agent missions. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27154 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-1 A neural Interface upgrade that boosts the pilots social skills. 2% Bonus to effective standing towards friendly NPC Corporations. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27155 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-1 A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.2 Bonus to effective standing towards hostile Agents. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27156 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-1 A neural Interface upgrade that boosts the pilots social skills. 3% Bonus to effective security rating increase. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27157 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-0 A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to NPC agent, corporation and faction standing increase. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27158 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-2 A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to NPC agent, corporation and faction standing increase. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27159 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-2 A neural Interface upgrade that boosts the pilots social skills. 5% additional pay for agent missions. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27160 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-0 A neural Interface upgrade that boosts the pilots social skills. 1% additional pay for agent missions. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27161 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-2 A neural Interface upgrade that boosts the pilots social skills. 4% Bonus to effective standing towards friendly NPC Corporations. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27162 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-0 A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective standing towards friendly NPC Corporations. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27163 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-2 A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.4 Bonus to effective standing towards hostile Agents. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27164 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-0 A neural Interface upgrade that boosts the pilots social skills. Improves agent effective quality. 0.1 Bonus to effective standing towards hostile Agents. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27165 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-2 A neural Interface upgrade that boosts the pilots social skills. 5% Bonus to effective security rating increase. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27166 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-0 A neural Interface upgrade that boosts the pilots social skills. 1% Bonus to effective security rating increase. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27167 743 Zainou 'Beancounter' Industry BX-802 A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction in manufacturing time. NULL 1 0 1 0 1 NULL 200000,00 1 1172 0,05 2224
27169 743 Zainou 'Beancounter' Refining RX-802 A neural Interface upgrade that boosts the pilots manufacturing skills. 2% reduction in refinery waste. NULL 1 0 1 0 1 NULL 200000,00 1 1172 0,05 2224
27170 743 Zainou 'Beancounter' Industry BX-801 A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction in manufacturing time. NULL 1 0 1 0 1 NULL 200000,00 1 1172 0,05 2224
27171 743 Zainou 'Beancounter' Industry BX-804 A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in manufacturing time. NULL 1 0 1 0 1 NULL 200000,00 1 1172 0,05 2224
27174 743 Zainou 'Beancounter' Refining RX-804 A neural Interface upgrade that boosts the pilots manufacturing skills. 4% reduction in refinery waste. NULL 1 0 1 0 1 NULL 200000,00 1 1172 0,05 2224
27175 743 Zainou 'Beancounter' Refining RX-801 A neural Interface upgrade that boosts the pilots manufacturing skills. 1% reduction in refinery waste. NULL 1 0 1 0 1 NULL 200000,00 1 1172 0,05 2224
27176 748 Zainou 'Beancounter' Metallurgy MY-703 A neural Interface upgrade that boosts the pilots research skills. 3% Bonus to material efficiency research speed. NULL 1 0 1 0 1 NULL 200000,00 1 1166 0,05 2224
27177 748 Zainou 'Beancounter' Research RR-603 A neural Interface upgrade that boosts the pilots research skills. 3% bonus to blueprint manufacturing time research. NULL 1 0 1 0 1 NULL 200000,00 1 1159 0,05 2224
27178 748 Zainou 'Beancounter' Science SC-803 A neural Interface upgrade that boosts the pilots research skills. 3% Bonus to blueprint copying speed. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27179 748 Zainou 'Beancounter' Research RR-605 A neural Interface upgrade that boosts the pilots research skills. 5% bonus to blueprint manufacturing time research. NULL 1 0 1 0 1 NULL 200000,00 1 1159 0,05 2224
27180 748 Zainou 'Beancounter' Research RR-601 A neural Interface upgrade that boosts the pilots research skills. 1% bonus to blueprint manufacturing time research. NULL 1 0 1 0 1 NULL 200000,00 1 1159 0,05 2224
27181 748 Zainou 'Beancounter' Metallurgy MY-705 A neural Interface upgrade that boosts the pilots research skills. 5% Bonus to material efficiency research speed. NULL 1 0 1 0 1 NULL 200000,00 1 1166 0,05 2224
27182 748 Zainou 'Beancounter' Metallurgy MY-701 A neural Interface upgrade that boosts the pilots research skills. 1% Bonus to material efficiency research speed. NULL 1 0 1 0 1 NULL 200000,00 1 1166 0,05 2224
27184 748 Zainou 'Beancounter' Science SC-805 A neural Interface upgrade that boosts the pilots research skills. 5% Bonus to blueprint copying speed. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27185 748 Zainou 'Beancounter' Science SC-801 A neural Interface upgrade that boosts the pilots research skills. 1% Bonus to blueprint copying speed. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27186 748 Poteque 'Prospector' Astrometric Pinpointing AP-606 A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 6%. NULL 1 0 1 0 1 NULL 200000,00 1 1159 0,05 2224
27187 748 Poteque 'Prospector' Astrometric Acquisition AQ-706 A neural Interface upgrade that boosts the pilots scanning skills. 6% reduction in probe scanning time. NULL 1 0 1 0 1 NULL 200000,00 1 1166 0,05 2224
27188 748 Poteque 'Prospector' Astrometric Rangefinding AR-806 A neural Interface upgrade that boosts the pilots scanning skills. 6% stronger scanning strength with scan probes. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27190 748 Poteque 'Prospector' Astrometric Pinpointing AP-610 A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 10%. NULL 1 0 1 0 1 NULL 200000,00 1 1159 0,05 2224
27191 748 Poteque 'Prospector' Astrometric Pinpointing AP-602 A neural Interface upgrade that boosts the pilots scanning skills. Reduces maximum scan deviation by 2%. NULL 1 0 1 0 1 NULL 200000,00 1 1159 0,05 2224
27192 748 Poteque 'Prospector' Astrometric Acquisition AQ-710 A neural Interface upgrade that boosts the pilots scanning skills. 10% reduction in probe scanning time. NULL 1 0 1 0 1 NULL 200000,00 1 1166 0,05 2224
27193 748 Poteque 'Prospector' Astrometric Acquisition AQ-702 A neural Interface upgrade that boosts the pilots scanning skills. 2% reduction in probe scanning time. NULL 1 0 1 0 1 NULL 200000,00 1 1166 0,05 2224
27194 748 Poteque 'Prospector' Astrometric Rangefinding AR-810 A neural Interface upgrade that boosts the pilots scanning skills. 10% stronger scanning strength with scan probes. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27195 748 Poteque 'Prospector' Astrometric Rangefinding AR-802 A neural Interface upgrade that boosts the pilots scanning skills. 2% stronger scanning strength with scan probes. NULL 1 0 1 0 1 NULL 200000,00 1 1174 0,05 2224
27196 748 Poteque 'Prospector' Archaeology AC-905 A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of archaeological find. NULL 1 0 1 0 1 NULL 200000,00 1 1183 0,05 2224
27197 748 Poteque 'Prospector' Hacking HC-905 A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of data retrieval. NULL 1 0 1 0 1 NULL 200000,00 1 1183 0,05 2224
27198 748 Poteque 'Prospector' Salvaging SV-905 A neural Interface upgrade that boosts the pilots exploration skills. 5% increase in chance of salvage retrieval. NULL 1 0 1 0 1 NULL 200000,00 1 1183 0,05 2224
27202 186 Convoy Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27203 283 Production Assistant This individual, dishevelled and exhausted, is responsible for seeing to completion various niggling tasks relegated by superiors. And, of course, he or she serves as a scapegoat in case a task goes horrendously wrong. NULL 0 85 3 0 1 NULL 0,00 1 NULL 0 2891
27204 746 Hardwiring - Zainou 'Sharpshooter' ZMX100 A Zainou missile hardwiring designed to enhance skill with missiles. 3% bonus to citadel torpedo damage. NULL 1 0 1 0 1 NULL 200000,00 1 NULL 0,05 2224
27205 746 Hardwiring - Zainou 'Sharpshooter' ZMX1000 A Zainou missile hardwiring designed to enhance skill with missiles. 5% bonus to citadel torpedo damage. NULL 1 0 1 0 1 NULL 200000,00 1 NULL 0,05 2224
27206 746 Hardwiring - Zainou 'Sharpshooter' ZMX10 A Zainou missile hardwiring designed to enhance skill with missiles. 1% bonus to citadel torpedo damage. NULL 1 0 1 0 1 NULL 200000,00 1 NULL 0,05 2224
27223 741 Inherent Implants 'Sergeant' XE4 A neural interface upgrade that boosts the pilot's skill with energy emission systems. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27224 740 Zainou 'Gypsy' Weapon Disruption WD-903 A neural interface upgrade that boosts the pilot's skill at target painting. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27225 740 Zainou 'Gypsy' Electronic Warfare EW-905 A neural interface upgrade that boosts the pilot's skill at electronic warfare. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27226 740 Zainou 'Gypsy' Electronic Warfare EW-901 A neural interface upgrade that boosts the pilot's skill at electronic warfare. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27227 740 Zainou 'Gypsy' Long Range Targeting LT-805 A neural interface upgrade that boosts the pilot's skill at long range targeting. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
27229 740 Zainou 'Gypsy' Long Range Targeting LT-801 A neural interface upgrade that boosts the pilot's skill at long range targeting. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
27230 740 Zainou 'Gypsy' Propulsion Jamming PJ-805 A neural interface upgrade that boosts the pilot's skill at propulsion jamming. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
27231 740 Zainou 'Gypsy' Propulsion Jamming PJ-801 A neural interface upgrade that boosts the pilot's skill at propulsion jamming. NULL 1 0 1 0 1 NULL 200000,00 1 1169 0,05 2224
27232 740 Zainou 'Gypsy' Sensor Linking SL-905 A neural interface upgrade that boosts the pilot's skill at sensor linking. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27233 740 Zainou 'Gypsy' Sensor Linking SL-901 A neural interface upgrade that boosts the pilot's skill at sensor linking. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27234 740 Zainou 'Gypsy' Turret Destabilization TD-905 A neural interface upgrade that boosts the pilot's skill at weapon disruption. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27235 740 Zainou 'Gypsy' Turret Destabilization TD-901 A neural interface upgrade that boosts the pilot's skill at weapon disruption. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27236 740 Zainou 'Gypsy' Weapon Disruption WD-905 A neural interface upgrade that boosts the pilot's skill at target painting. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27237 740 Zainou 'Gypsy' Weapon Disruption WD-901 A neural interface upgrade that boosts the pilot's skill at target painting. NULL 1 0 1 0 1 NULL 200000,00 1 1179 0,05 2224
27238 743 Eifyr and Co. 'Alchemist' Gas Harvesting GH-803 A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 3% reduction to Gas Cloud Harvester cycle time. NULL 1 0 1 0 1 NULL 0,00 1 1172 0,05 2224
27239 743 Eifyr and Co. 'Alchemist' Gas Harvesting GH-805 A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 5% reduction to Gas Cloud Harvester cycle time. NULL 1 0 1 0 1 NULL 0,00 1 1172 0,05 2224
27240 743 Eifyr and Co. 'Alchemist' Gas Harvesting GH-801 A neural Interface upgrade that boosts the pilot's skill at gas harvesting. 1% reduction to Gas Cloud Harvester cycle time. NULL 1 0 1 0 1 NULL 0,00 1 1172 0,05 2224
27243 746 Zainou 'Snapshot' Defender Missiles DM-805 A neural interface upgrade that boosts the pilot's skill with defender missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
27244 746 Zainou 'Snapshot' Defender Missiles DM-801 A neural interface upgrade that boosts the pilot's skill with defender missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1173 0,05 2224
27245 746 Zainou 'Snapshot' Assault Missiles AM-705 A neural interface upgrade that boosts the pilot's skill with assault missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
27246 746 Zainou 'Snapshot' Assault Missiles AM-701 A neural interface upgrade that boosts the pilot's skill with assault missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
27247 746 Zainou 'Snapshot' FOF Explosion Radius FR-1005 A neural interface upgrade that boosts the pilot's skill with friend-or-foe missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
27249 746 Zainou 'Snapshot' FOF Explosion Radius FR-1001 A neural interface upgrade that boosts the pilot's skill with friend-or-foe missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1189 0,05 2224
27250 746 Zainou 'Snapshot' Heavy Missiles HM-705 A neural interface upgrade that boosts the pilot's skill with heavy missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
27251 746 Zainou 'Snapshot' Heavy Missiles HM-701 A neural interface upgrade that boosts the pilot's skill with heavy missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1164 0,05 2224
27252 746 Zainou 'Snapshot' Light Missiles LM-905 A neural interface upgrade that boosts the pilot's skill with light missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
27253 746 Zainou 'Snapshot' Light Missiles LM-901 A neural interface upgrade that boosts the pilot's skill with light missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
27254 746 Zainou 'Snapshot' Rockets RD-905 A neural interface upgrade that boosts the pilot's skill with rockets. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
27255 746 Zainou 'Snapshot' Rockets RD-901 A neural interface upgrade that boosts the pilot's skill with rockets. NULL 1 0 1 0 1 NULL 200000,00 1 1181 0,05 2224
27256 746 Zainou 'Snapshot' Torpedoes TD-605 A neural interface upgrade that boosts the pilot's skill with torpedoes. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
27257 746 Zainou 'Snapshot' Torpedoes TD-601 A neural interface upgrade that boosts the pilot's skill with torpedoes. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
27258 746 Zainou 'Snapshot' Cruise Missiles CM-605 A neural interface upgrade that boosts the pilot's skill with cruise missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
27259 746 Zainou 'Snapshot' Cruise Missiles CM-601 A neural interface upgrade that boosts the pilot's skill with cruise missiles. NULL 1 0 1 0 1 NULL 200000,00 1 1156 0,05 2224
27260 748 Poteque 'Prospector' Environmental Analysis EY-1005 A neural Interface upgrade that boosts the pilot's skill at environmental analysis. 5% reduction in cycle time of salvage, hacking and archaeology modules. NULL 1 0 1 0 1 NULL 200000,00 1 1190 0,05 2224
27264 748 Hardwiring - Zainou 'Beancounter' CI-1 A neural Interface upgrade that boost the pilot's skill at invention. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27265 748 Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-1 A defunct interface which does not work is being recalled by Poteque corporation. NULL 1 0 1 0 1 NULL 25000000,00 0 NULL 0,05 2224
27267 748 Hardwiring - Zainou 'Beancounter' CI-2 A neural Interface upgrade that boost the pilot's skill at invention. NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27268 748 Hardwiring - Poteque Pharmaceuticals 'Draftsman' GI-2 A defunct interface which does not work is being recalled by Poteque corporation. NULL 1 0 1 0 1 NULL 200000000,00 0 NULL 0,05 2224
27269 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPA-X TEST IMPLANT NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27270 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPB-X TEST IMPLANT NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27271 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPC-X TEST IMPLANT NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27272 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPD-X TEST IMPLANT NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27273 750 Hardwiring - Poteque Pharmaceuticals 'Consul' PPE-X TEST IMPLANT NULL 1 0 1 0 1 NULL 200000,00 0 NULL 0,05 2224
27274 526 Villard Wheel This item is an integral component of perpetual motion units. If the wheel ever stops spinning, the entire unit will grind to a halt. NULL 0 500000 25000 0 1 NULL 0,00 1 NULL 0 1186
27275 306 Civilian Transport Ship Wreck The remnants of a transport ship lost in battle. 3118 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
27276 521 Black Box The black box contains the last communication from a space ship as well as various data regarding its destruction. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
27277 306 Data Storage Device If you have the right equipment you might be able to hack into this container and get some valuable information. 1683 60 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
27278 306 Ancient Ship Structure This piece of floating rubble looks intriguing, but requires analyzing equipment before it yields any of its secrets. 1696 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
27279 494 Flimsy Pirate Base A pirate base with fragile defenses. 2373 782 1000000 150 8850 1 NULL 0,00 0 NULL 0 NULL
27280 383 Angel Basic Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2430 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27281 383 Blood Basic Defense Battery This Light missile Sentry will Launch missiles at any target it considers to be a threat. 2444 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27282 383 Tower Basic Sentry Angel Angel sentry gun 1684 79 1000 1000 1000 1 2 0,00 0 NULL 0 NULL
27283 383 Tower Basic Sentry Bloodraider Bloodraider sentry gun. 1684 79 1000 1000 1000 1 4 0,00 0 NULL 0 NULL
27284 383 Tower Basic Sentry Guristas Guristas sentry gun. 1684 79 1000 1000 1000 1 1 0,00 0 NULL 0 NULL
27285 383 Tower Basic Sentry Serpentis Serpentis sentry gun. 1684 79 1000 1000 1000 1 8 0,00 0 NULL 0 NULL
27286 186 Pirate Drone Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3126 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27287 818 Pirate Capsule This is an escape capsule which is released upon the destruction of ones ship. 1679 10 32000 1000 0 1 NULL 0,00 0 NULL 0 NULL
27288 306 Habitation_Module_Container A hotel, looks like it has been abandoned. 2518 416 10000 1200 1000 1 NULL 0,00 0 NULL 0 NULL
27290 319 Minmatar Starbase Control Tower_Tough_Good Loot_testing The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. 2371 3346 100000 1150 8850 1 2 0,00 0 NULL 0 NULL
27292 494 Unstable Particle Acceleration Superstructure This particle accelerator is on the brink of destruction. Electronic particles ooze from its hull, filling the surrounding void and causing the structure to illuminate with an eerie glow. 2069 4553 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
27293 805 Brute Render Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: High 1224 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27294 526 Christer Fuglesang's Medal A medal of honor awarded by the esteemed CONCORD operative, Christer Fuglesang. NULL 0 0,1 0,1 0 1 NULL 0,00 1 NULL 0 2705
27295 829 Angel Resilient Destroyer This is a fighter for the Arch Angels. It is protecting the assets of Arch Angels and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2922 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL
27296 829 Blood Resilient Destroyer This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2796 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL
27297 829 Guristas Resilient Destroyer This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2920 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL
27298 829 Serpentis Resilient Destroyer This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very high 2918 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL
27299 31 Civilian Amarr Shuttle Amarr Shuttle 2044 17 1600000 5000 10 1 4 5000,00 0 NULL 0,07 NULL
27300 111 Civilian Amarr Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 NULL
27301 31 Civilian Caldari Shuttle Caldari Shuttle 317 49 1600000 5000 10 1 1 5000,00 0 NULL 0,07 NULL
27302 111 Civilian Caldari Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 NULL
27303 31 Civilian Gallente Shuttle Gallente Shuttle 2043 41 1600000 5000 10 1 8 5000,00 0 NULL 0,07 NULL
27304 111 Civilian Gallente Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 NULL
27305 31 Civilian Minmatar Shuttle Minmatar Shuttle 2045 14 1600000 5000 10 1 2 5000,00 0 NULL 0,07 NULL
27306 111 Civilian Minmatar Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 0 NULL 0 NULL
27308 306 Abandoned Wreck You surmise that with some salvaging equipment there is still something of value to be had from this old wreck. 3126 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
27309 356 Station Warehouse Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1008 0 21
27313 387 Guristas Inferno Rocket A small rocket with a plasma warhead. 1351 300 100 0,005 0 100 NULL 260,00 1 999 0,07 1351
27315 387 Caldari Navy Inferno Rocket A small rocket with a plasma warhead. 1351 300 100 0,005 0 100 NULL 260,00 1 999 0,07 1351
27317 387 Dread Guristas Inferno Rocket A small rocket with a plasma warhead. 1351 300 100 0,005 0 100 NULL 260,00 1 999 0,07 1351
27319 387 Guristas Mjolnir Rocket A small rocket with an EMP warhead. 1352 300 100 0,005 0 100 NULL 350,00 1 999 0,07 1352
27321 387 Caldari Navy Mjolnir Rocket A small rocket with an EMP warhead. 1352 300 100 0,005 0 100 NULL 350,00 1 999 0,07 1352
27323 387 Dread Guristas Mjolnir Rocket A small rocket with an EMP warhead. 1352 300 100 0,005 0 100 NULL 350,00 1 999 0,07 1352
27325 387 Guristas Nova Rocket A small rocket with a nuclear warhead. 1353 300 100 0,005 0 100 NULL 180,00 1 999 0,07 1353
27327 387 Caldari Navy Nova Rocket A small rocket with a nuclear warhead. 1353 300 100 0,005 0 100 NULL 180,00 1 999 0,07 1353
27329 387 Dread Guristas Nova Rocket A small rocket with a nuclear warhead. 1353 300 100 0,005 0 100 NULL 180,00 1 999 0,07 1353
27331 387 Guristas Scourge Rocket A small rocket with a piercing warhead. 1350 300 100 0,005 0 100 NULL 240,00 1 999 0,07 1350
27333 387 Caldari Navy Scourge Rocket A small rocket with a piercing warhead. 1350 300 100 0,005 0 100 NULL 240,00 1 999 0,07 1350
27335 387 Dread Guristas Scourge Rocket A small rocket with a piercing warhead. 1350 300 100 0,005 0 100 NULL 240,00 1 999 0,07 1350
27337 89 Guristas Mjolnir Torpedo An ultra-heavy unguided EMP missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1349 300 1500 0,1 0 100 NULL 35000,00 1 1000 0,07 1349
27339 89 Caldari Navy Mjolnir Torpedo An ultra-heavy unguided EMP missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1349 300 1500 0,1 0 100 NULL 35000,00 1 1000 0,07 1349
27341 89 Dread Guristas Mjolnir Torpedo An ultra-heavy unguided EMP missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1349 300 1500 0,1 0 100 NULL 35000,00 1 1000 0,07 1349
27343 89 Guristas Scourge Torpedo An ultra-heavy piercing missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1346 300 1500 0,1 0 100 NULL 30000,00 1 1000 0,07 1346
27345 89 Caldari Navy Scourge Torpedo An ultra-heavy piercing missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1346 300 1500 0,1 0 100 NULL 30000,00 1 1000 0,07 1346
27347 89 Dread Guristas Scourge Torpedo An ultra-heavy piercing missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1346 300 1500 0,1 0 100 NULL 30000,00 1 1000 0,07 1346
27349 89 Guristas Inferno Torpedo An ultra-heavy unguided plasma missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1347 300 1500 0,1 0 100 NULL 32500,00 1 1000 0,07 1347
27351 89 Caldari Navy Inferno Torpedo An ultra-heavy unguided plasma missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1347 300 1500 0,1 0 100 NULL 32500,00 1 1000 0,07 1347
27353 384 Guristas Scourge Light Missile From its humble beginnings in tiny Minmatar design labs, the Trauma light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. 190 300 700 0,015 0 100 NULL 500,00 1 998 0,07 190
27355 89 Dread Guristas Inferno Torpedo An ultra-heavy unguided plasma missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1347 300 1500 0,1 0 100 NULL 32500,00 1 1000 0,07 1347
27357 89 Guristas Nova Torpedo An ultra-heavy unguided nuclear missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1348 300 1500 0,1 0 100 NULL 25000,00 1 1000 0,07 1348
27359 89 Caldari Navy Nova Torpedo An ultra-heavy unguided nuclear missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1348 300 1500 0,1 0 100 NULL 25000,00 1 1000 0,07 1348
27361 384 Caldari Navy Scourge Light Missile From its humble beginnings in tiny Minmatar design labs, the Trauma light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. 190 300 700 0,015 0 100 NULL 500,00 1 998 0,07 190
27363 89 Dread Guristas Nova Torpedo An ultra-heavy unguided nuclear missile. While it is a slow and dumb projectile, its sheer damage potential is simply staggering. 1348 300 1500 0,1 0 100 NULL 25000,00 1 1000 0,07 1348
27365 384 Dread Guristas Scourge Light Missile From its humble beginnings in tiny Minmatar design labs, the Trauma light missile has quickly established itself throughout the star cluster as a premier missile for light launchers. 190 300 700 0,015 0 100 NULL 500,00 1 998 0,07 190
27367 384 Guristas Inferno Light Missile The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. 191 300 700 0,015 0 100 NULL 624,00 1 998 0,07 191
27369 384 Dread Guristas Inferno Light Missile The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. 191 300 700 0,015 0 100 NULL 624,00 1 998 0,07 191
27371 384 Caldari Navy Inferno Light Missile The explosion the Inferno light missile creates upon impact is stunning enough for any display of fireworks - just ten times more deadly. 191 300 700 0,015 0 100 NULL 624,00 1 998 0,07 191
27373 386 Guristas Mjolnir Cruise Missile The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. 182 300 1250 0,05 0 100 NULL 15000,00 1 1001 0,07 182
27375 384 Dread Guristas Nova Light Missile The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. 193 300 700 0,015 0 100 NULL 370,00 1 998 0,07 193
27377 386 Caldari Navy Mjolnir Cruise Missile The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. 182 300 1250 0,05 0 100 NULL 15000,00 1 1001 0,07 182
27379 384 Guristas Nova Light Missile The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. 193 300 700 0,015 0 100 NULL 370,00 1 998 0,07 193
27381 384 Caldari Navy Nova Light Missile The Nova light missile is a tiny nuclear projectile based on a classic Minmatar design that has been in use since the early days of the Minmatar Resistance. 193 300 700 0,015 0 100 NULL 370,00 1 998 0,07 193
27383 384 Guristas Mjolnir Light Missile An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. 192 300 700 0,015 0 100 NULL 750,00 1 998 0,07 192
27385 384 Dread Guristas Mjolnir Light Missile An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. 192 300 700 0,015 0 100 NULL 750,00 1 998 0,07 192
27387 384 Caldari Navy Mjolnir Light Missile An advanced missile with a volatile payload of magnetized plasma, the Mjolnir light missile is specifically engineered to take down shield systems. 192 300 700 0,015 0 100 NULL 750,00 1 998 0,07 192
27389 386 Dread Guristas Mjolnir Cruise Missile The mother of all missiles, the Mjolnir cruise missile delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. 182 300 1250 0,05 0 100 NULL 15000,00 1 1001 0,07 182
27391 386 Guristas Scourge Cruise Missile The first Minmatar-made large missile. Constructed of reactionary alloys, the Trauma cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. 183 300 1250 0,05 0 100 NULL 10000,00 1 1001 0,07 183
27393 772 Guristas Nova Assault Missile An unguided nuclear warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3236 25 1000 0,015 0 100 NULL 2000,00 1 1003 0,07 3236
27395 386 Caldari Navy Scourge Cruise Missile The first Minmatar-made large missile. Constructed of reactionary alloys, the Trauma cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. 183 300 1250 0,05 0 100 NULL 10000,00 1 1001 0,07 183
27397 772 Dread Guristas Nova Assault Missile An unguided nuclear warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3236 25 1000 0,015 0 100 NULL 2000,00 1 1003 0,07 3236
27399 386 Dread Guristas Scourge Cruise Missile The first Minmatar-made large missile. Constructed of reactionary alloys, the Trauma cruise missile is built to get to the target. Guidance and propulsion systems are of Gallente origin and were initially used in drones, making this a nimble projectile despite its heavy payload. 183 300 1250 0,05 0 100 NULL 10000,00 1 1001 0,07 183
27401 772 Caldari Navy Nova Assault Missile An unguided nuclear warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3236 25 1000 0,015 0 100 NULL 2000,00 1 1003 0,07 3236
27403 772 Guristas Inferno Assault Missile An unguided plasma warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3235 300 1000 0,015 0 100 NULL 3000,00 1 1003 0,07 3235
27405 772 Caldari Navy Inferno Assault Missile An unguided plasma warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3235 300 1000 0,015 0 100 NULL 3000,00 1 1003 0,07 3235
27407 772 Dread Guristas Inferno Assault Missile An unguided plasma warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3235 300 1000 0,015 0 100 NULL 3000,00 1 1003 0,07 3235
27409 386 Guristas Inferno Cruise Missile An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. 184 300 1250 0,05 0 100 NULL 12500,00 1 1001 0,07 184
27411 772 Guristas Scourge Assault Missile An unguided kinetic warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3234 300 1000 0,015 0 100 NULL 2516,00 1 1003 0,07 3234
27413 772 Caldari Navy Scourge Assault Missile An unguided kinetic warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3234 300 1000 0,015 0 100 NULL 2516,00 1 1003 0,07 3234
27415 772 Dread Guristas Scourge Assault Missile An unguided kinetic warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3234 300 1000 0,015 0 100 NULL 2516,00 1 1003 0,07 3234
27417 772 Guristas Mjolnir Assault Missile An unguided EMP warhead designed for use with heavy assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3237 300 1000 0,015 0 100 NULL 3500,00 1 1003 0,07 3237
27419 772 Caldari Navy Mjolnir Assault Missile An unguided EMP warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3237 300 1000 0,015 0 100 NULL 3500,00 1 1003 0,07 3237
27421 772 Dread Guristas Mjolnir Assault Missile An unguided EMP warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3237 300 1000 0,015 0 100 NULL 3500,00 1 1003 0,07 3237
27423 386 Caldari Navy Inferno Cruise Missile An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. 184 300 1250 0,05 0 100 NULL 12500,00 1 1001 0,07 184
27425 386 Dread Guristas Inferno Cruise Missile An Amarr creation with powerful capabilities, the Inferno cruise missile was for a long time confined solely to the Amarr armed forces, but exports began some years ago and the missile is now found throughout the universe. 184 300 1250 0,05 0 100 NULL 12500,00 1 1001 0,07 184
27427 386 Guristas Nova Cruise Missile A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. 185 300 1250 0,05 0 100 NULL 7500,00 1 1001 0,07 185
27429 386 Caldari Navy Nova Cruise Missile A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. 185 300 1250 0,05 0 100 NULL 7500,00 1 1001 0,07 185
27431 386 Dread Guristas Nova Cruise Missile A very basic missile for large launchers with reasonable payload. Utilizes the now substandard technology of bulls-eye guidance systems. 185 300 1250 0,05 0 100 NULL 7500,00 1 1001 0,07 185
27433 385 Guristas Mjolnir Heavy Missile First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. 187 300 1000 0,03 0 100 NULL 3500,00 1 1002 0,07 187
27435 385 Caldari Navy Mjolnir Heavy Missile First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. 187 300 1000 0,03 0 100 NULL 3500,00 1 1002 0,07 187
27437 385 Dread Guristas Mjolnir Heavy Missile First introduced by the armaments lab of the Wiyrkomi Corporation, the Mjolnir heavy missile is a solid investment with a large payload and steady performance. 187 300 1000 0,03 0 100 NULL 3500,00 1 1002 0,07 187
27439 385 Guristas Scourge Heavy Missile The Trauma heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. 189 300 1000 0,03 0 100 NULL 2500,00 1 1002 0,07 189
27441 385 Caldari Navy Scourge Heavy Missile The Trauma heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. 189 300 1000 0,03 0 100 NULL 2500,00 1 1002 0,07 189
27443 385 Dread Guristas Scourge Heavy Missile The Trauma heavy missile is an old relic from the Caldari-Gallente War that is still in widespread use because of its low price and versatility. 189 300 1000 0,03 0 100 NULL 2500,00 1 1002 0,07 189
27445 385 Guristas Inferno Heavy Missile Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. 188 300 1000 0,03 0 100 NULL 3000,00 1 1002 0,07 188
27447 385 Caldari Navy Inferno Heavy Missile Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. 188 300 1000 0,03 0 100 NULL 3000,00 1 1002 0,07 188
27449 385 Dread Guristas Inferno Heavy Missile Originally designed as a 'finisher' - the killing blow to a crippled ship - the Inferno heavy missile has since gone through various technological upgrades. The latest version has a lighter payload than the original, but much improved guidance systems. 188 300 1000 0,03 0 100 NULL 3000,00 1 1002 0,07 188
27451 385 Guristas Nova Heavy Missile The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. 186 300 1000 0,03 0 100 NULL 2000,00 1 1002 0,07 186
27453 385 Caldari Navy Nova Heavy Missile The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. 186 300 1000 0,03 0 100 NULL 2000,00 1 1002 0,07 186
27455 385 Dread Guristas Nova Heavy Missile The be-all and end-all of medium-sized missiles, the Nova heavy missile is a must for those who want a guaranteed kill no matter the cost. 186 300 1000 0,03 0 100 NULL 2000,00 1 1002 0,07 186
27457 396 Blood Hunter F.O.F. Cruise Missile I An Amarr cruise missile with an EMP warhead and automatic guidance system. 1344 300 1250 0,05 0 100 NULL 15000,00 0 NULL 0,07 1344
27459 396 Imperial Navy Mjolnir F.O.F. Cruise Missile I An Amarr cruise missile with an EMP warhead and automatic guidance system. 1344 300 1250 0,05 0 100 NULL 15000,00 1 1192 0,07 1344
27461 396 Dark Blood Hunter F.O.F. Cruise Missile I An Amarr cruise missile with an EMP warhead and automatic guidance system. 1344 300 1250 0,05 0 100 NULL 15000,00 0 NULL 0,07 1344
27463 396 Guristas Dragon F.O.F. Cruise Missile I A Caldari cruise missile with a graviton warhead and automatic guidance system. 1341 300 1250 0,05 0 100 1 12500,00 0 NULL 0,07 1341
27465 396 Caldari Navy Scourge F.O.F. Cruise Missile I A Caldari cruise missile with a graviton warhead and automatic guidance system. 1341 300 1250 0,05 0 100 1 10000,00 1 1192 0,07 1341
27467 396 Dread Guristas Dragon F.O.F. Cruise Missile I A Caldari cruise missile with a graviton warhead and automatic guidance system. 1341 300 1250 0,05 0 100 1 10000,00 0 NULL 0,07 1341
27469 396 Shadow Phoenix F.O.F. Cruise Missile I A Gallente cruise missile with a plasma warhead and automatic guidance system 1342 300 1250 0,05 0 100 NULL 12500,00 0 NULL 0,07 1342
27471 396 Federation Navy Inferno F.O.F. Cruise Missile I A Gallente cruise missile with a plasma warhead and automatic guidance system. 1342 300 1250 0,05 0 100 NULL 12500,00 1 1192 0,07 1342
27473 396 Guardian Phoenix F.O.F. Cruise Missile I A Gallente cruise missile with a plasma warhead and automatic guidance system 1342 300 1250 0,05 0 100 NULL 12500,00 0 NULL 0,07 1342
27475 396 Arch Angel Obliterator F.O.F. Cruise Missile I A Minmatar cruise missile with a nuclear warhead and automatic guidance system. 1343 300 1250 0,05 0 100 NULL 7500,00 0 NULL 0,07 1343
27477 396 Republic Fleet Nova F.O.F. Cruise Missile I A Minmatar cruise missile with a nuclear warhead and automatic guidance system. 1343 300 1250 0,05 0 100 NULL 7500,00 1 1192 0,07 1343
27479 396 Domination Obliterator F.O.F. Cruise Missile I A Minmatar cruise missile with a nuclear warhead and automatic guidance system. 1343 300 1250 0,05 0 100 NULL 7500,00 0 NULL 0,07 1343
27481 395 Blood Stalker F.O.F. Heavy Missile I An Amarr heavy missile with an EMP warhead and automatic guidance system. 1339 300 1000 0,03 0 100 NULL 3500,00 0 NULL 0,07 1339
27483 395 Imperial Navy Mjolnir F.O.F. Heavy Missile I An Amarr heavy missile with an EMP warhead and automatic guidance system. 1339 300 1000 0,03 0 100 NULL 3500,00 1 1192 0,07 1339
27485 395 Dark Blood Stalker F.O.F. Heavy Missile I An Amarr heavy missile with an EMP warhead and automatic guidance system. 1339 300 1000 0,03 0 100 NULL 3500,00 0 NULL 0,07 1339
27487 395 Guristas Hydra F.O.F. Heavy Missile I A Caldarian heavy missile with a graviton warhead and automatic guidance system. 1340 300 1000 0,03 0 100 NULL 2500,00 0 NULL 0,07 1340
27489 395 Caldari Navy Scourge F.O.F. Heavy Missile I A Caldari heavy missile with a graviton warhead and automatic guidance system. 1340 300 1000 0,03 0 100 NULL 2500,00 1 1192 0,07 1340
27491 395 Dread Guristas Hydra F.O.F. Heavy Missile I A Caldarian heavy missile with a graviton warhead and automatic guidance system. 1340 300 1000 0,03 0 100 NULL 2500,00 0 NULL 0,07 1340
27493 395 Shadow Hellhound F.O.F. Heavy Missile I A Gallente heavy missile with a plasma warhead and automatic guidance system. 1337 300 1000 0,03 0 100 NULL 3000,00 0 NULL 0,07 1337
27495 395 Federation Navy Inferno F.O.F. Heavy Missile I A Gallente heavy missile with a plasma warhead and automatic guidance system. 1337 300 1000 0,03 0 100 NULL 3000,00 1 1192 0,07 1337
27497 395 Guardian Hellhound F.O.F. Heavy Missile I A Gallente heavy missile with a plasma warhead and automatic guidance system. 1337 300 1000 0,03 0 100 NULL 3000,00 0 NULL 0,07 1337
27499 395 Arch Angel Eradicator F.O.F. Heavy Missile I A Minmatar heavy missile with a nuclear warhead and automatic guidance system. 1338 300 1000 0,03 0 100 2 2000,00 0 NULL 0,07 1338
27501 395 Republic Fleet Nova F.O.F. Heavy Missile I A Minmatar heavy missile with a nuclear warhead and automatic guidance system. 1338 300 1000 0,03 0 100 2 2000,00 1 1192 0,07 1338
27503 395 Domination Eradicator F.O.F. Heavy Missile I A Minmatar heavy missile with a nuclear warhead and automatic guidance system. 1338 300 1000 0,03 0 100 2 2000,00 0 NULL 0,07 1338
27505 394 Blood Seeker F.O.F. Light Missile I An Amarr light missile with an EMP warhead and automatic guidance system. 1336 300 700 0,015 0 100 4 750,00 0 NULL 0,07 1336
27507 394 Imperial Navy Seeker F.O.F. Light Missile I An Amarr light missile with an EMP warhead and automatic guidance system. 1336 300 700 0,015 0 100 4 750,00 1 1192 0,07 1336
27509 394 Dark Blood Seeker F.O.F. Light Missile I An Amarr light missile with an EMP warhead and automatic guidance system. 1336 300 700 0,015 0 100 4 750,00 0 NULL 0,07 1336
27511 394 Guristas Serpent F.O.F. Light Missile I A Caldarian light missile with a graviton warhead and automatic guidance system. 1333 300 700 0,015 0 100 NULL 500,00 0 NULL 0,07 1333
27513 394 Caldari Navy Serpent F.O.F. Light Missile I A Caldarian light missile with a graviton warhead and automatic guidance system. 1333 300 700 0,015 0 100 NULL 500,00 1 1192 0,07 1333
27515 394 Dread Guristas Serpent F.O.F. Light Missile I A Caldarian light missile with a graviton warhead and automatic guidance system. 1333 300 700 0,015 0 100 NULL 500,00 0 NULL 0,07 1333
27517 394 Shadow Firefly F.O.F. Light Missile I A Gallente light missile with a plasma warhead and automatic guidance system. 1334 300 700 0,015 0 100 8 624,00 0 NULL 0,07 1334
27519 394 Federation Navy Firefly F.O.F. Light Missile I A Gallente light missile with a plasma warhead and automatic guidance system. 1334 300 700 0,015 0 100 8 624,00 1 1192 0,07 1334
27521 394 Guardian Firefly F.O.F. Light Missile I A Gallente light missile with a plasma warhead and automatic guidance system. 1334 300 700 0,015 0 100 8 624,00 0 NULL 0,07 1334
27523 394 Arch Angel Exterminator F.O.F. Light Missile I A Minmatar light missile with a nuclear warhead and automatic guidance system. 1335 300 700 0,015 0 100 NULL 370,00 0 NULL 0,07 1335
27525 394 Republic Fleet Exterminator F.O.F. Light Missile I A Minmatar light missile with a nuclear warhead and automatic guidance system. 1335 300 700 0,015 0 100 NULL 370,00 1 1192 0,07 1335
27527 394 Domination Exterminator F.O.F. Light Missile I A Minmatar light missile with a nuclear warhead and automatic guidance system. 1335 300 700 0,015 0 100 NULL 370,00 0 NULL 0,07 1335
27530 365 Blood Control Tower The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3292 3394 1000000 8000 140000 1 4 400000000,00 1 NULL 0 NULL
27532 365 Dark Blood Control Tower The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3291 3394 1000000 8000 140000 1 4 400000000,00 1 NULL 0 NULL
27533 365 Guristas Control Tower The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed 3294 3275 1000000 8000 140000 1 1 400000000,00 1 NULL 0 NULL
27535 365 Dread Guristas Control Tower The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to ECM Jammer Battery Target Cycling Speed 3293 3275 1000000 8000 140000 1 1 400000000,00 1 NULL 0 NULL
27536 365 Serpentis Control Tower The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 3298 3666 1000000 8000 140000 1 8 400000000,00 1 NULL 0 NULL
27538 365 Shadow Control Tower The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 3297 3666 1000000 8000 140000 1 8 400000000,00 1 NULL 0 NULL
27539 365 Angel Control Tower The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 3290 3346 1000000 8000 140000 1 2 400000000,00 1 NULL 0 NULL
27540 365 Domination Control Tower The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 3289 3346 1000000 8000 140000 1 2 400000000,00 1 NULL 0 NULL
27542 449 Serpentis Large Blaster Battery Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output. 2752 400 1000000 5000 2400 1 NULL 10000000,00 1 NULL 0 NULL
27544 449 Shadow Large Blaster Battery Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but extremely deadly in terms of sheer damage output. 2752 400 1000000 5000 2400 1 NULL 10000000,00 1 NULL 0 NULL
27545 449 Serpentis Large Railgun Battery Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 2752 400 1000000 5000 400 1 NULL 12500000,00 1 NULL 0 NULL
27547 449 Shadow Large Railgun Battery Fires a barrage of extra large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 2752 400 1000000 5000 400 1 NULL 12500000,00 1 NULL 0 NULL
27548 430 Blood Large Pulse Laser Battery Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 2 1 NULL 10000000,00 1 NULL 0 NULL
27550 430 Dark Blood Large Pulse Laser Battery Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 2 1 NULL 10000000,00 1 NULL 0 NULL
27551 430 Blood Large Beam Laser Battery Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 1 1 NULL 12500000,00 1 NULL 0 NULL
27553 430 Dark Blood Large Beam Laser Battery Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 1 1 NULL 12500000,00 1 NULL 0 NULL
27554 426 Angel Large AutoCannon Battery Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart. 2753 400 1000000 5000 2500 1 NULL 10000000,00 1 NULL 0 NULL
27556 426 Domination Large AutoCannon Battery Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track the faster-moving targets, but lacks the sheer bludgeoning force of its artillery counterpart. 2753 400 1000000 5000 2500 1 NULL 10000000,00 1 NULL 0 NULL
27557 426 Angel Large Artillery Battery Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets. 2753 400 1000000 5000 165 1 NULL 12500000,00 1 NULL 0 NULL
27559 426 Domination Large Artillery Battery Fires a barrage of extra large projectiles at those the Control Tower deems its enemies. Extremely effective at long-range bombardment and hits hard, but lacks the speed to track fast and up-close targets. 2753 400 1000000 5000 165 1 NULL 12500000,00 1 NULL 0 NULL
27560 417 Guristas Citadel Torpedo Battery A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space. 2622 366 1000000 5000 4500 1 NULL 12500000,00 1 NULL 0 NULL
27562 417 Dread Guristas Citadel Torpedo Battery A torpedo launcher capable of firing the most powerful type of torpedo ever invented. A volley of these deathbringers can make piecemeal of most anything that floats in space. 2622 366 1000000 5000 4500 1 NULL 12500000,00 1 NULL 0 NULL
27563 443 Serpentis Warp Disruption Battery Deployable warp jamming structure. 2614 629 100 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27565 443 Shadow Warp Disruption Battery Deployable warp jamming structure. 2614 629 100 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27567 443 Serpentis Warp Scrambling Battery Deployable warp jamming structure. 2615 629 100 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27569 443 Shadow Warp Scrambling Battery Deployable warp jamming structure. 2615 629 100 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27570 441 Angel Stasis Webification Battery The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships. 2612 629 4000 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27573 441 Domination Stasis Webification Battery The webifier's big brother. Designed to protect structures from fast-moving ships by making them into slow-moving ships. 2612 629 4000 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27574 439 Guristas Ion Field Projection Battery Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. 2608 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27576 439 Dread Guristas Ion Field Projection Battery Projects a low intensity field of ionized particles to disrupt the effectivenes of enemy sensors. Very effective against Magnetometric-based sensors. 2608 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27577 439 Guristas Phase Inversion Battery Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. 2609 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27579 439 Dread Guristas Phase Inversion Battery Analyzes incoming targeting signals and attempts to counter them by emitting an out-of-phase signal back. Great against Ladar targeting systems. 2609 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27580 439 Guristas Spatial Destabilization Battery Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. 2610 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27582 439 Dread Guristas Spatial Destabilization Battery Projects random bursts of gravitons that disrupt accurate targeting. As expected this system works best against Gravimetric targeting systems. 2610 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27583 439 Guristas White Noise Generation Battery Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. 2611 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27585 439 Dread Guristas White Noise Generation Battery Disrupts enemy targeting by generating a field of random sensor noise. Works especially well against Radar systems. 2611 629 4000 4000 0 1 NULL 2500000,00 1 NULL 0 NULL
27589 365 Blood Control Tower Medium The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3292 3394 1000000 4000 70000 1 4 200000000,00 1 NULL 0 NULL
27591 365 Dark Blood Control Tower Medium The Dark Blood Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3291 3394 1000000 4000 70000 1 4 200000000,00 1 NULL 0 NULL
27592 365 Blood Control Tower Small The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3292 3394 1000000 2000 35000 1 4 100000000,00 1 NULL 0 NULL
27594 365 Dark Blood Control Tower Small The Blood Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3291 3394 1000000 2000 35000 1 4 100000000,00 1 NULL 0 NULL
27595 365 Guristas Control Tower Medium The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed 3294 3275 1000000 4000 70000 1 1 200000000,00 1 NULL 0 NULL
27597 365 Dread Guristas Control Tower Medium The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed 3293 3275 1000000 4000 70000 1 1 200000000,00 1 NULL 0 NULL
27598 365 Guristas Control Tower Small The Guristas Control Tower is an enhanced version of the Caldari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed 3294 3275 1000000 2000 35000 1 1 100000000,00 1 NULL 0 NULL
27600 365 Dread Guristas Control Tower Small The Dread Guristas Control Tower is a special enhanced version of the Caldari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Missile Battery Rate of Fire 50% bonus to Missile Velocity -75% bonus to Electronic Warfare Battery Target Cycling Speed 3293 3275 1000000 2000 35000 1 1 100000000,00 1 NULL 0 NULL
27601 365 Serpentis Control Tower Medium The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 3298 3666 1000000 4000 70000 1 8 200000000,00 1 NULL 0 NULL
27603 365 Shadow Control Tower Medium The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 3297 3666 1000000 4000 70000 1 8 200000000,00 1 NULL 0 NULL
27604 365 Serpentis Control Tower Small The Serpentis Control Tower is an enhanced version of the Gallente control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 3298 3666 1000000 2000 35000 1 8 100000000,00 1 NULL 0 NULL
27606 365 Shadow Control Tower Small The Shadow Control Tower is a special enhanced version of the Gallente control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 25% bonus to Hybrid Sentry Damage 100% bonus to Silo Cargo Capacity 3297 3666 1000000 2000 35000 1 8 100000000,00 1 NULL 0 NULL
27607 365 Angel Control Tower Medium The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 3290 3346 1000000 4000 70000 1 2 200000000,00 1 NULL 0 NULL
27609 365 Domination Control Tower Medium The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 3289 3346 1000000 4000 70000 1 2 200000000,00 1 NULL 0 NULL
27610 365 Angel Control Tower Small The Angel Control Tower is an enhanced version of the Matari control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 3290 3346 1000000 2000 35000 1 2 100000000,00 1 NULL 0 NULL
27612 365 Domination Control Tower Small The Domination Control Tower is a special enhanced version of the Matari control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Projectile Sentry Optimal Range 50% bonus to Projectile Sentry Fall Off Range 25% bonus to Projectile Sentry RoF 3289 3346 1000000 2000 35000 1 2 100000000,00 1 NULL 0 NULL
27613 449 Serpentis Medium Blaster Battery Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output. 1215 400 1000000 1000 960 1 8 2000000,00 1 NULL 0 NULL
27615 449 Shadow Medium Blaster Battery Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but very deadly in terms of sheer damage output. 1215 400 1000000 1000 960 1 8 2000000,00 1 NULL 0 NULL
27616 449 Serpentis Medium Railgun Battery Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 1213 400 1000000 1000 160 1 1 2500000,00 1 NULL 0 NULL
27618 449 Shadow Medium Railgun Battery Fires a barrage of large hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 1213 400 1000000 1000 160 1 1 2500000,00 1 NULL 0 NULL
27619 449 Serpentis Small Blaster Battery Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output. 1215 400 1000000 500 720 1 8 400000,00 1 NULL 0 NULL
27621 449 Shadow Small Blaster Battery Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Only effective at fairly close ranges, but deadly in terms of sheer damage output. 1215 400 1000000 500 720 1 8 400000,00 1 NULL 0 NULL
27622 449 Serpentis Small Railgun Battery Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 1213 400 1000000 500 120 1 1 500000,00 1 NULL 0 NULL
27624 449 Shadow Small Railgun Battery Fires a barrage of medium hybrid slugs at those the Control Tower deems its enemies. Provides high damage output and is effective at long ranges. 1213 400 1000000 500 120 1 1 500000,00 1 NULL 0 NULL
27625 430 Blood Medium Beam Laser Battery Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 2 1 4 2500000,00 1 NULL 0 NULL
27627 430 Dark Blood Medium Beam Laser Battery Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 2 1 4 2500000,00 1 NULL 0 NULL
27628 430 Blood Medium Pulse Laser Battery Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 4 1 4 2000000,00 1 NULL 0 NULL
27630 430 Dark Blood Medium Pulse Laser Battery Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 4 1 4 2000000,00 1 NULL 0 NULL
27631 430 Blood Small Beam Laser Battery Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 3 1 4 500000,00 1 NULL 0 NULL
27633 430 Dark Blood Small Beam Laser Battery Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 3 1 4 500000,00 1 NULL 0 NULL
27634 430 Blood Small Pulse Laser Battery Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 6 1 4 400000,00 1 NULL 0 NULL
27636 430 Dark Blood Small Pulse Laser Battery Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 6 1 4 400000,00 1 NULL 0 NULL
27638 417 Guristas Cruise Missile Battery A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies. 2603 366 1000000 500 3500 1 NULL 500000,00 1 NULL 0 NULL
27640 417 Dread Guristas Cruise Missile Battery A launcher array designed to fit cruise missiles. Fires at those the Control Tower deems its enemies. 2603 366 1000000 500 3500 1 NULL 500000,00 1 NULL 0 NULL
27641 417 Guristas Torpedo Battery A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies. 2604 366 1000000 1000 4500 1 NULL 2500000,00 1 NULL 0 NULL
27643 417 Dread Guristas Torpedo Battery A launcher array designed to fit torpedos. Fires at those the Control Tower deems its enemies. 2604 366 1000000 1000 4500 1 NULL 2500000,00 1 NULL 0 NULL
27644 426 Angel Medium Artillery Battery Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. 1216 400 1000000 1000 65 1 2 2500000,00 1 NULL 0 NULL
27646 426 Domination Medium Artillery Battery Fires a barrage of large projectiles at those the Control Tower deems its enemies. Very effective at long-range bombardment and packs a punch, but lacks the speed to track fast and up-close targets effectively. 1216 400 1000000 1000 65 1 2 2500000,00 1 NULL 0 NULL
27647 426 Angel Medium AutoCannon Battery Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart. 1216 400 1000000 1000 1000 1 2 2000000,00 1 NULL 0 NULL
27649 426 Domination Medium AutoCannon Battery Fires a barrage of large projectiles at those the Control Tower deems its enemies. Maintains a consistent spread of fire and is able to track fast-moving targets, but lacks some of the power of its artillery counterpart. 1216 400 1000000 1000 1000 1 2 2000000,00 1 NULL 0 NULL
27650 426 Angel Small Artillery Battery Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets. 1216 400 1000000 500 50 1 2 500000,00 1 NULL 0 NULL
27652 426 Domination Small Artillery Battery Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Effective at long-range bombardment and can do some damage, but lacks the speed to track the fastest targets. 1216 400 1000000 500 50 1 2 500000,00 1 NULL 0 NULL
27653 426 Angel Small AutoCannon Battery Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart. 1216 400 1000000 500 750 1 2 400000,00 1 NULL 0 NULL
27655 426 Domination Small AutoCannon Battery Fires a barrage of medium projectiles at those the Control Tower deems its enemies. Maintains a very rapid spread of fire and is able to track the fastest targets at close ranges, but lacks some of the punch evidenced by its artillery counterpart. 1216 400 1000000 500 750 1 2 400000,00 1 NULL 0 NULL
27656 835 Foundation Upgrade Platform The Foundation upgrade platform is the first level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 outpost improvement. 1714 579 0 750000 7500000 1 NULL 2000000000,00 1 1027 0 NULL
27657 535 Foundation Upgrade Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27658 835 Pedestal Upgrade Platform The Pedestal upgrade platform is the second level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement and 1 Tier 2 improvement. Note: A Foundation outpost upgrade is a prerequisite for the installation of the Pedestal upgrade. 1714 579 0 750000 7500000 1 NULL 4000000000,00 1 1027 0 NULL
27659 535 Pedestal Upgrade Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27660 835 Monument Upgrade Platform The Monument upgrade platform is the third and highest level of available upgrade platforms for deep-space outposts. It allows for the installation of 1 Tier 1 improvement, 1 Tier 2 improvement and 1 Tier 3 improvement. Note: The Foundation and Pedestal outpost upgrades are prerequisites for the installation of the Monument upgrade. 1714 579 0 750000 7500000 1 NULL 8000000000,00 1 1027 0 NULL
27661 535 Monument Upgrade Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27662 836 Amarr Basic Outpost Factory Platform A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech I ships to 40%. 3304 1000 0 750000 7500000 1 4 500000000,00 1 1022 0 3304
27663 535 Amarr Basic Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27664 836 Amarr Advanced Outpost Factory Platform An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%. 3304 1000 0 750000 7500000 1 4 2000000000,00 1 1022 0 3304
27665 535 Amarr Advanced Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27666 836 Amarr Outpost Factory Platform An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech I ships to 50%. 3304 1000 0 750000 7500000 1 4 1000000000,00 1 1022 0 3304
27667 535 Amarr Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27668 383 Amarr Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2425 637 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27669 383 Amarr Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2425 637 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27670 383 Amarr Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2425 637 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27672 837 Energy Neutralizing Battery Like an Energy Neutralizer only bigger and nastier. 2612 629 4000 4000 0 1 NULL 5000000,00 1 1009 0 NULL
27673 838 Cynosural Generator Array Stationary Cynosural Generator, for rapid relocation of jump-capable vessels. 2621 629 4000 4000 0 1 NULL 20000000,00 1 1013 0 NULL
27674 839 Cynosural System Jammer Creates a system-wide inhibitor field which prevents cynosural generators except covert cynosural generators from functioning. 2615 629 1000000 4000 0 1 NULL 8000000,00 1 1012 0 NULL
27675 709 System Scanning Array Recent necessary changes to various capsuleer protocols have rendered these structures non-functional and obsolete. The empire corporations who originally sold this structure have reached a deal with CONCORD to buy back all remaining examples. CBD Corporation, Ducia Foundry, Material Acquisition, Minmatar Mining Corporation and Outer Ring Excavations are all now buying these structures at prices similar to the original retail price. 2615 629 1000000 4000 0 1 NULL 2500000,00 1 1010 0 NULL
27676 840 Structure Repair Array Used to repair structures under attack 2598 1000 1000000 4000 20000 1 NULL 2819328,00 0 NULL 0 NULL
27677 841 Angel Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27678 842 Remote ECM Burst I Emits an area-of-effect electronic burst, centered on the designated target, which has a chance to momentarily disrupt the target locks of any ship within range, including ships normally immune to all forms of electronic warfare. Note: Only Supercarriers can fit modules of this type. Only one module of this type can be fit per Supercarrier. NULL 0 5000 4000 0 1 NULL 51002322,00 1 678 0,07 3299
27679 160 Remote ECM Burst I Blueprint NULL NULL 0 0 0,01 0 1 NULL 51000000,00 1 323 0 109
27680 841 Angel Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27681 841 Angel Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27682 841 Blood Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27684 841 Blood Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27685 841 Blood Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27688 841 Dark Blood Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27689 841 Dark Blood Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27690 841 Dark Blood Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27694 841 Domination Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27695 841 Domination Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27696 841 Domination Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27697 841 Guristas Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27698 841 Guristas Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27699 841 Guristas Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27703 841 Dread Guristas Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27704 841 Dread Guristas Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27705 841 Dread Guristas Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27706 841 Serpentis Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27707 841 Serpentis Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27708 841 Serpentis Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27712 841 Shadow Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27713 841 Shadow Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27714 841 Shadow Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27717 865 Imperial Redeemer Mounting border tensions have prompted the Empire to begin deployment of Archon-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units. 2905 1650 1012500000 13950000 3300 1 4 0,00 0 NULL 0 NULL
27719 866 State Izanaki Mounting border tensions have prompted the State to begin deployment of Chimera-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units. 2931 1650 1080000000 11925000 3475 1 1 0,00 0 NULL 0 NULL
27720 867 Federation Themis Mounting border tensions have prompted the Federation to begin deployment of Thanatos-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units. 2932 1650 1057500000 13095000 3500 1 8 0,00 0 NULL 0 NULL
27721 868 Republic Harkal Mounting border tensions have prompted the Republic to begin deployment of Nidhoggur-class carriers. These vessels have been tasked with both resupplying the frontlines as well as patrolling the borders using their Fighter units. 2929 1650 922500000 11250000 3375 1 2 0,00 0 NULL 0 NULL
27722 844 Sentient Alvus Queen Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27723 844 Sentient Alvus Controller Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27724 844 Sentient Alvus Creator Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27725 844 Sentient Alvus Ruler Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27726 844 Sentient Domination Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27727 844 Sentient Matriarch Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27728 844 Sentient Patriarch Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27729 844 Sentient Spearhead Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27730 844 Sentient Supreme Alvus Parasite Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27731 844 Sentient Swarm Preserver Alvus Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
27732 843 Sentient Crippler Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27733 843 Sentient Defeater Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27734 843 Sentient Enforcer Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27735 843 Sentient Exterminator Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27736 843 Sentient Siege Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27737 843 Sentient Striker Alvatis Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very high 1223 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27738 845 Sentient Annihilator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27739 845 Sentient Atomizer Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27740 845 Sentient Bomber Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27741 845 Sentient Destructor Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27742 845 Sentient Devastator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27743 845 Sentient Disintegrator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27744 845 Sentient Nuker Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27745 845 Sentient Violator Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1220 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27746 845 Sentient Viral Infector Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Extreme 1226 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27747 845 Sentient Wrecker Alvum Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Significant 1222 150 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27748 846 Sentient Dismantler Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27749 846 Sentient Marauder Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27750 846 Sentient Predator Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27751 846 Sentient Ripper Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27752 846 Sentient Shatter Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27753 846 Sentient Shredder Alvior Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27754 847 Sentient Barracuda Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27755 847 Sentient Decimator Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27756 847 Sentient Devilfish Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27757 847 Sentient Hunter Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27758 847 Sentient Infester Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27759 847 Sentient Raider Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27760 847 Sentient Render Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27761 847 Sentient Silverfish Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Moderate 1226 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27762 847 Sentient Splinter Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Very low 1230 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27763 847 Sentient Sunder Alvi Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Low 1219 45 100000 60 1200 1 NULL 0,00 0 NULL 0 NULL
27765 383 TEST ICON Amarr Carrier A powerful Archon-class carrier of the Amarr Empire. Threat level: OMGWTFH4X! 2905 1650 1012500000 13950000 3300 1 4 0,00 0 NULL 0,07 NULL
27766 430 Sansha Large Beam Laser Battery Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 1 1 NULL 12500000,00 1 NULL 0 NULL
27767 430 Sansha Large Pulse Laser Battery Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 2 1 NULL 10000000,00 1 NULL 0 NULL
27768 430 Sansha Medium Beam Laser Battery Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 2 1 4 2500000,00 1 NULL 0 NULL
27769 430 Sansha Medium Pulse Laser Battery Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 4 1 4 2000000,00 1 NULL 0 NULL
27770 430 Sansha Small Beam Laser Battery Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 3 1 4 500000,00 1 NULL 0 NULL
27771 430 Sansha Small Pulse Laser Battery Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 6 1 4 400000,00 1 NULL 0 NULL
27772 430 True Sansha Large Beam Laser Battery Fires a deep modulated energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at very long ranges, but tracks slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 1 1 NULL 12500000,00 1 NULL 0 NULL
27773 430 True Sansha Large Pulse Laser Battery Fires a pulsed energy beam using extra large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks moderately fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 2751 400 1000000 5000 2 1 NULL 10000000,00 1 NULL 0 NULL
27774 430 True Sansha Medium Beam Laser Battery Fires a deep modulated energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at long ranges, but tracks relatively slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 2 1 4 2500000,00 1 NULL 0 NULL
27775 430 True Sansha Medium Pulse Laser Battery Fires a pulsed energy beam using large sized frequency crystals at those the Control Tower deems its enemies. Effective at fairly long ranges, tracks fast and has a higher rate of fire than its beam laser counterpart.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 1000 4 1 4 2000000,00 1 NULL 0 NULL
27776 430 True Sansha Small Beam Laser Battery Fires a deep modulated energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective at relatively long ranges, but tracks fairly slowly and has a low rate of fire.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 3 1 4 500000,00 1 NULL 0 NULL
27777 430 True Sansha Small Pulse Laser Battery Fires a pulsed energy beam using medium sized frequency crystals at those the Control Tower deems its enemies. Effective only at relatively short range, but tracks very fast and has a higher rate of fire than any other laser battery.Note: Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced. 1006 400 1000000 500 6 1 4 400000,00 1 NULL 0 NULL
27778 440 Serpentis Sensor Dampening Battery Deployable structure that cycle dampens enemy sensors. 2613 629 4000 4000 0 1 NULL 1250000,00 1 NULL 0 NULL
27779 440 Shadow Sensor Dampening Battery Deployable structure that cycle dampens enemy sensors. 2613 629 4000 4000 0 1 NULL 1250000,00 1 NULL 0 NULL
27780 365 Sansha Control Tower The Sansha Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3295 3394 1000000 8000 140000 1 4 400000000,00 1 NULL 0 NULL
27781 841 Sansha Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27782 365 Sansha Control Tower Medium The Sanshas Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3295 3394 1000000 4000 70000 1 4 200000000,00 1 NULL 0 NULL
27783 841 Sansha Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27784 365 Sansha Control Tower Small The Sanshas Control Tower is an enhanced version of the Amarr control tower utilizing the latest frontier design techniques to increase its defenses and efficiency. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3295 3394 1000000 2000 35000 1 4 100000000,00 1 NULL 0 NULL
27785 841 Sansha Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27786 365 True Sansha Control Tower The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3296 3394 1000000 8000 140000 1 4 400000000,00 1 NULL 0 NULL
27787 841 True Sansha Control Tower Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27788 365 True Sansha Control Tower Medium The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3296 3394 1000000 4000 70000 1 4 200000000,00 1 NULL 0 NULL
27789 841 True Sansha Control Tower Medium Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27790 365 True Sansha Control Tower Small The True Sansha Control Tower is a special enhanced version of the Amarrian control tower utilizing the latest in cutting edge design techniques. Racial Bonuses: 50% bonus to Energy Sentry Optimal Range 25% bonus to Energy Sentry Damage 50% bonus to Silo Cargo Capacity 3296 3394 1000000 2000 35000 1 4 100000000,00 1 NULL 0 NULL
27791 841 True Sansha Control Tower Small Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27792 383 Caldari Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2451 220 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27793 383 Caldari Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2451 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27794 383 Caldari Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2451 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27795 383 Gallente Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2461 689 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27796 383 Gallente Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2461 689 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27797 383 Gallente Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2461 689 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27798 383 Minmatar Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2482 1296 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27799 383 Minmatar Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2482 1296 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27800 383 Minmatar Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2482 1296 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27801 185 Petty Thief This is an outlaw vessel that thrives by preying on the weak and unwary. Threat level: Very low 345 39 2112000 21120 100 1 2 0,00 0 NULL 0 NULL
27802 306 Mission Hacking Can If you have the right equipment you might be able to hack into the databank and get some valuable information. Requires Hacking module. 2431 834 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
27803 314 Massive Sealed Cargo Containers These colossal containers are fitted with a password-protected security lock. 2092 0 20000 2000 0 1 NULL 100,00 1 NULL 0 1171
27804 306 Mission Hacking Can 1 If you have the right equipment you might be able to hack into the databank and get some valuable information. Requires Hacking module. 2431 834 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL
27807 853 Sansha Large Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27808 853 Sansha Large Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27809 853 Sansha Medium Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27810 853 Sansha Medium Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27811 853 Sansha Small Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27812 853 Sansha Small Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27813 853 True Sansha Small Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27814 853 True Sansha Small Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27815 853 True Sansha Medium Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27816 853 True Sansha Medium Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27817 853 True Sansha Large Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27818 853 True Sansha Large Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27819 853 Blood Large Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27820 853 Blood Large Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27821 853 Blood Medium Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27822 853 Blood Medium Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27823 853 Blood Small Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27824 853 Blood Small Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27825 853 Dark Blood Large Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27826 853 Dark Blood Large Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27827 853 Dark Blood Medium Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27828 853 Dark Blood Medium Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27829 853 Dark Blood Small Beam Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27830 853 Dark Blood Small Pulse Laser Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27831 854 Angel Large Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27832 854 Angel Large Autocannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27833 854 Angel Medium Autocannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27834 854 Angel Small Autocannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27835 854 Angel Medium Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27836 854 Angel Small Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27837 854 Domination Small Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27838 854 Domination Medium Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27839 854 Domination Large Artillery Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27840 854 Domination Large Autocannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27841 854 Domination Medium Autocannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27842 854 Domination Small Autocannon Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27843 855 Serpentis Large Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27844 855 Serpentis Medium Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27845 855 Serpentis Small Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27846 855 Serpentis Small Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27847 855 Serpentis Medium Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27848 855 Serpentis Large Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27849 855 Shadow Large Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27850 855 Shadow Large Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27851 855 Shadow Medium Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27852 855 Shadow Medium Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27853 855 Shadow Small Blaster Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27854 855 Shadow Small Railgun Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27855 837 Sansha Energy Neutralizing Battery An enhanced version of the Imperial Navy Energy Neutralizing Array. 2612 629 4000 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27856 837 True Sansha Energy Neutralizing Battery An enhanced version of the Imperial Navy Energy Neutralizing Array. 2612 629 4000 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27857 837 Blood Energy Neutralizing Battery An enhanced version of the Imperial Navy Energy Neutralizing Array. 2612 629 4000 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27858 837 Dark Blood Energy Neutralizing Battery An enhanced version of the Imperial Navy Energy Neutralizing Array. 2612 629 4000 4000 0 1 NULL 5000000,00 1 NULL 0 NULL
27859 856 Guristas Ion Field Projection Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27860 856 Guristas White Noise Generation Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27861 856 Guristas Spatial Destabilization Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27862 856 Guristas Phase Inversion Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27863 856 Dread Guristas Phase Inversion Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27864 856 Dread Guristas Ion Field Projection Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27865 856 Dread Guristas Spatial Destabilization Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27866 856 Dread Guristas White Noise Generation Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27867 857 Serpentis Warp Scrambling Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27868 857 Serpentis Warp Disruption Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27869 857 Shadow Warp Disruption Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27870 857 Shadow Warp Scrambling Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27871 858 Angel Stasis Webification Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27872 858 Domination Stasis Webification Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27873 859 Serpentis Sensor Dampening Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27874 859 Shadow Sensor Dampening Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27875 860 Blood Energy Neutralizing Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27876 860 Dark Blood Energy Neutralizing Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27877 860 Sansha Energy Neutralizing Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27878 860 True Sansha Energy Neutralizing Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27879 319 LCS Gallente Station 150k Docking has been prohibited into this station without proper authorization. 2308 11287 0 0 0 1 8 0,00 0 NULL 0 NULL
27880 319 LCS Minmatar Station 150k Docking has been prohibited into this station without proper authorization. 1138 5244 0 0 0 1 2 0,00 0 NULL 0 NULL
27881 319 LCS Caldari Station 150k Docking has been prohibited into this station without proper authorization. 1309 18580 0 0 0 1 1 0,00 0 NULL 0 NULL
27882 319 LCS Amarr Station 150k Docking has been prohibited into this station without proper authorization. 1249 10252 0 0 0 1 4 0,00 0 NULL 0 NULL
27883 387 Sansha Mjolnir Rocket A small rocket with an EMP warhead. 1352 300 100 0,005 0 100 NULL 350,00 0 NULL 0,07 1352
27884 387 True Sansha Mjolnir Rocket A small rocket with an EMP warhead. 1352 300 100 0,005 0 100 NULL 350,00 0 NULL 0,07 1352
27885 384 Sansha Sabretooth Light Missile Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems. 192 300 700 0,015 0 100 NULL 750,00 0 NULL 0,07 192
27886 384 True Sansha Sabretooth Light Missile Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems. 192 300 700 0,015 0 100 NULL 750,00 0 NULL 0,07 192
27887 772 Sansha Mjolnir Assault Missile An unguided EMP warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3237 300 1000 0,015 0 100 NULL 3500,00 0 NULL 0,07 3237
27888 772 True Sansha Mjolnir Assault Missile An unguided EMP warhead designed for use with assault launchers. Assault missiles can be fired at a greater rate than heavy missiles, at the expense of effective range. 3237 300 1000 0,015 0 100 NULL 3500,00 0 NULL 0,07 3237
27889 385 Sansha Thunderbolt Heavy Missile Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance. 187 300 1000 0,03 0 100 NULL 3500,00 0 NULL 0,07 187
27890 385 True Sansha Thunderbolt Heavy Missile Recently introduced by the armaments lab of the Wiyrkomi Corporation, the Thunderbolt is a solid investment with a large payload and steady performance. 187 300 1000 0,03 0 100 NULL 3500,00 0 NULL 0,07 187
27891 89 Sansha Mjolnir Torpedo An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering. 1349 300 1500 0,1 0 100 NULL 35000,00 0 NULL 0,07 1349
27892 89 True Sansha Mjolnir Torpedo An ultra-heavy unguided EMP missile. Slow and dumb but its sheer damage potential is simply staggering. 1349 300 1500 0,1 0 100 NULL 35000,00 0 NULL 0,07 1349
27893 386 Sansha Paradise Cruise Missile Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. 182 300 1250 0,05 0 100 NULL 15000,00 0 NULL 0,07 182
27894 386 True Sansha Paradise Cruise Missile Extra heavy assault missile. The mother of all missiles, the Paradise delivers a tremendous payload, guaranteed to get its victims acquainted with their personal god in a quick, but painful manner. 182 300 1250 0,05 0 100 NULL 15000,00 0 NULL 0,07 182
27897 707 Jump Bridge Jump Bridges allow corporations to link two Starbases in nearby systems and establish an artificial jump corridor, granting instantaneous transit capability between the two. Jump Bridges have a defined maximum range and cannot link to other Bridges outside this range. It is recommended that corporations check that their intended anchoring locations are in range of each other before purchasing the necessary structures. 2374 459 250000 100000 30000 1 NULL 100000000,00 1 1011 0 NULL
27898 861 Imperial Fighter These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships. 2899 35 12000 5000 1200 1 4 0,00 0 NULL 0 NULL
27899 861 State Fighter These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships. 2975 35 12000 5000 1200 1 1 0,00 0 NULL 0 NULL
27900 861 Federation Fighter These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships. 2972 35 12000 5000 1200 1 8 0,00 0 NULL 0 NULL
27901 861 Republic Fighter These ships are detached from nearby Carrier-class ships. Their small size and manoeuvrability, combined with state-of-the-art weaponry make them a threat to even the biggest of ships. 2973 35 12000 5000 1200 1 2 0,00 0 NULL 0 NULL
27902 269 Remote Hull Repair Systems Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level. NULL 0 0 0,01 0 1 NULL 100000,00 1 372 0 33
27904 585 Large Remote Hull Repair System I This module uses nano-assemblers to repair damage done to the hull of the Target ship. NULL 0 20 50 0 1 NULL 45050,00 1 1062 0,07 80
27905 870 Large Remote Hull Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 3000000,00 1 334 0 80
27906 269 Tactical Logistics Reconfiguration Skill at the operation of triage modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level. NULL 0 0 0,01 0 1 NULL 25000000,00 1 372 0 33
27911 272 Projected Electronic Counter Measures Operation of projected ECM jamming systems. Each skill level gives a 5% reduction in module activation time. NULL 0 0 0,01 0 1 NULL 12000000,00 1 367 0 33
27912 90 Concussion Bomb Radiates an omnidirectional pulse upon detonation that causes kinetic damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to kinetic damage, thus enabling delivery of multiple bombs to a given target area. 3280 300 1000 75 0 20 NULL 129920,00 1 1015 0,07 3280
27913 172 Concussion Bomb Blueprint NULL 189 0 1 0,01 0 1 NULL 200000000,00 1 1016 0 189
27914 862 Bomb Launcher I A missile launcher bay module facilitating bomb preparation, and deployment. Bomb Launchers can only be equipped by Stealth Bombers and each bomber can only equip one bomb launcher. NULL 0 0 50 150 1 NULL 1843496,00 1 1014 0,07 2677
27915 136 Bomb Launcher I Blueprint NULL 170 0 0 0,01 0 1 NULL 19000000,00 1 1019 0 170
27916 90 Scorch Bomb Radiates an omnidirectional pulse upon detonation that causes thermal damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to thermal damage, thus enabling delivery of multiple bombs to a given target area. 3281 300 1000 75 0 20 NULL 129920,00 1 1015 0,07 3281
27917 172 Scorch Bomb Blueprint NULL 189 0 1 0,01 0 1 NULL 200000000,00 1 1016 0 189
27918 90 Shrapnel Bomb Radiates an omnidirectional pulse upon detonation that causes explosive damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to explosive damage, thus enabling delivery of multiple bombs to a given target area. 3279 300 1000 75 0 20 NULL 129920,00 1 1015 0,07 3279
27919 172 Shrapnel Bomb Blueprint NULL 189 0 1 0,01 0 1 NULL 200000000,00 1 1016 0 189
27920 90 Electron Bomb Radiates an omnidirectional pulse upon detonation that causes EM damage to surrounding vessels. The bomb employs an advanced armor hardening system which makes it highly resistant to EM damage, thus enabling delivery of multiple bombs to a given target area. 3278 300 1000 75 0 20 NULL 129920,00 1 1015 0,07 3278
27921 172 Electron Bomb Blueprint NULL 189 0 1 0,01 0 1 NULL 200000000,00 1 1016 0 189
27922 863 Lockbreaker Bomb Emits random electronic bursts which have a chance of momentarily disrupting target locks on ships within range. 3283 300 1000 75 0 20 NULL 129920,00 1 1015 0,07 3283
27923 172 Lockbreaker Bomb Blueprint NULL 189 0 1 0,01 0 1 NULL 150000000,00 1 1016 0 189
27924 864 Void Bomb Radiates an omnidirectional pulse upon detonation that neutralizes a portion of the energy in the surrounding vessels. 3282 300 1000 75 0 20 NULL 129920,00 1 1015 0,07 3282
27925 172 Void Bomb Blueprint NULL 189 0 1 0,01 0 1 NULL 150000000,00 1 1016 0 189
27926 186 Mission Caldari Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3101 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27927 186 Mission Amarr Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3097 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27928 186 Mission Minmatar Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3111 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27929 186 Mission Gallente Carrier Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3105 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
27930 585 Medium Remote Hull Repair System I This module uses nano-assemblers to repair damage done to the hull of the Target ship. NULL 0 20 10 0 1 NULL 37520,00 1 1061 0,07 80
27931 870 Medium Remote Hull Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 2000000,00 1 334 0 80
27932 585 Small Remote Hull Repair System I This module uses nano-assemblers to repair damage done to the hull of the Target ship. NULL 0 20 5 0 1 NULL 31244,00 1 1060 0,07 80
27933 870 Small Remote Hull Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 1000000,00 1 334 0 80
27934 585 Capital Remote Hull Repair System I This module uses nano-assemblers to repair damage done to the hull of the Target ship. NULL 0 20 4000 0 1 NULL 24200788,00 1 1063 0,07 80
27935 870 Capital Remote Hull Repair System I Blueprint NULL NULL 0 0 0,01 0 1 NULL 25000000,00 1 334 0 80
27936 269 Capital Remote Hull Repair Systems Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level. NULL 0 0 0,01 0 1 NULL 10000000,00 1 372 0 33
27937 836 Caldari Basic Outpost Factory Platform A basic upgrade to Caldari Outpost manufacturing capabilities. Gives an additional three factory slots and gives a manufacturing time reduction on all Tech II components of 20%. 3303 1000 0 750000 7500000 1 1 500000000,00 1 1023 0 3303
27938 535 Caldari Basic Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27939 836 Gallente Basic Outpost Factory Platform A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20% 3306 1000 0 750000 7500000 1 8 500000000,00 1 1024 0 3306
27940 535 Gallente Basic Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27941 836 Minmatar Basic Outpost Factory Platform A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%. 3305 1000 0 750000 7500000 1 2 500000000,00 1 1025 0 3305
27942 535 Minmatar Basic Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27944 871 Guristas Citadel Torpedo Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27945 871 Guristas Torpedo Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27946 871 Guristas Cruise Missile Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27947 871 Dread Guristas Cruise Missile Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27948 871 Dread Guristas Torpedo Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27949 871 Dread Guristas Citadel Torpedo Battery Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
27951 515 Triage Module I An electronic interface designed to augment and enhance a carrier's defenses and logistical abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its defensive and logistical capabilities. This results in a great increase in the carrier's ability to provide aid to members of its fleet, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic flux created by the triage module, remote effects like warp scrambling et al. will not affect the ship while in triage mode. This also means that friendly remote effects will not work while in triage mode either. The flux only disrupts incoming effects, however, meaning the carrier can still provide aid to its cohorts. Sensor strength and targeting capabilities are also significantly boosted. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship, nor is the carrier able to dock until out of triage mode. Finally, any drones or fighters currently in space will be abandoned when the module is activated. Note: A triage module requires Strontium Clathrates to run and operate effectively. Only one triage module can be run at any given time, so fitting more than one has no practical use. The remote repair module bonuses are only applied to capital sized modules. This module can only be fit on Carriers. NULL 1 1 4000 0 1 NULL 47022756,00 1 801 0,07 3300
27952 516 Triage Module I Blueprint NULL NULL 0 0 0,01 0 1 NULL 522349680,00 1 343 0 21
27953 383 Drone Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2586 220 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27954 383 Drone Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2586 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27955 383 Drone Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2586 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27956 383 Drone Stasis Tower Rogue Drone stasis web sentry 2586 371 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
27957 836 Caldari Outpost Factory Platform An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II components to 40%. 3303 1000 0 750000 7500000 1 1 1000000000,00 1 1023 0 3303
27958 535 Caldari Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27959 836 Caldari Advanced Outpost Factory Platform An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II components to 60%. 3303 1000 0 750000 7500000 1 1 2000000000,00 1 1023 0 3303
27960 535 Caldari Advanced Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27961 836 Amarr Basic Outpost Plant Platform A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional three factory slots and increases the manufacturing time reduction on all Tech II ships to 40%. 3304 1000 0 750000 7500000 1 4 500000000,00 1 1022 0 3304
27962 535 Amarr Basic Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27963 836 Amarr Outpost Plant Platform An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II ships to 50%. 3304 1000 0 750000 7500000 1 4 1000000000,00 1 1022 0 3304
27964 535 Amarr Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27965 836 Amarr Advanced Outpost Plant Platform An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II ships to 60%. 3304 1000 0 750000 7500000 1 4 2000000000,00 1 1022 0 3304
27966 535 Amarr Advanced Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27967 836 Gallente Outpost Factory Platform An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%. 3306 1000 0 750000 7500000 1 8 1000000000,00 1 1024 0 3306
27968 535 Gallente Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27969 836 Gallente Advanced Outpost Factory Platform An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components ships to 60%. 3306 1000 0 750000 7500000 1 8 2000000000,00 1 1024 0 3306
27970 535 Gallente Advanced Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27971 836 Minmatar Outpost Factory Platform An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%. 3305 1000 0 750000 7500000 1 2 1000000000,00 1 1025 0 3305
27972 535 Minmatar Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27973 836 Minmatar Advanced Outpost Factory Platform An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%. 3305 1000 0 750000 7500000 1 2 2000000000,00 1 1025 0 3305
27974 535 Minmatar Advanced Outpost Factory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27975 836 Gallente Outpost Plant Platform An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives an additional five factory slots. 3306 1000 0 750000 7500000 1 8 1000000000,00 1 1024 0 3306
27976 535 Gallente Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27977 836 Gallente Advanced Outpost Plant Platform An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives an additional seven factory slots. 3306 1000 0 750000 7500000 1 8 2000000000,00 1 1024 0 3306
27978 535 Gallente Advanced Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27979 836 Minmatar Outpost Plant Platform An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional five factory slots. 3305 1000 0 750000 7500000 1 2 1000000000,00 1 1025 0 3305
27980 535 Minmatar Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27981 836 Minmatar Advanced Outpost Plant Platform An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional seven factory slots. 3305 1000 0 750000 7500000 1 2 2000000000,00 1 1025 0 3305
27982 535 Minmatar Advanced Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27983 836 Gallente Basic Outpost Plant Platform A basic upgrade to Gallente Outpost manufacturing capabilities. Gives an additional three factory slots. 3306 1000 0 750000 7500000 1 8 500000000,00 1 1024 0 3306
27984 535 Gallente Basic Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27985 836 Minmatar Basic Outpost Plant Platform A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional three factory slots. 3305 1000 0 750000 7500000 1 2 500000000,00 1 1025 0 3305
27986 535 Minmatar Basic Outpost Plant Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27987 836 Amarr Basic Outpost Laboratory Platform A basic upgrade to Amarr Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all PE research of 20%. 3304 1000 0 750000 7500000 1 4 500000000,00 1 1022 0 3304
27988 535 Amarr Basic Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27989 836 Amarr Outpost Laboratory Platform An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all PE research to 40%. 3304 1000 0 750000 7500000 1 4 1000000000,00 1 1022 0 3304
27990 535 Amarr Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27991 836 Amarr Advanced Outpost Laboratory Platform An advanced upgrade to Amarr Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all PE research to 60%. 3304 1000 0 750000 7500000 1 4 2000000000,00 1 1022 0 3304
27992 535 Amarr Advanced Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27993 836 Caldari Basic Outpost Laboratory Platform A basic upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots. 3303 1000 0 750000 7500000 1 1 500000000,00 1 1023 0 3303
27994 535 Caldari Basic Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27995 836 Caldari Outpost Laboratory Platform An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copy research to 40%. 3303 1000 0 750000 7500000 1 1 1000000000,00 1 1023 0 3303
27996 535 Caldari Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27997 836 Caldari Advanced Outpost Laboratory Platform An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copying research to 50%. 3303 1000 0 750000 7500000 1 1 2000000000,00 1 1023 0 3303
27998 535 Caldari Advanced Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
27999 836 Caldari Basic Outpost Research Facility Platform A basic upgrade to Caldari Outpost research capabilities. Gives an additional five Invention slots and gives a research time reduction on all Invention research of 20%. 3303 1000 0 750000 7500000 1 1 500000000,00 1 1023 0 3303
28000 535 Caldari Basic Outpost Research Facility Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28001 836 Caldari Outpost Research Facility Platform An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional seven Invention slots and increases the research time reduction on all Invention research to 40%. 3303 1000 0 750000 7500000 1 1 1000000000,00 1 1023 0 3303
28002 535 Caldari Outpost Research Facility Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28003 836 Caldari Advanced Outpost Research Facility Platform An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine Invention slots and gives a research time reduction on all Invention research of 60%. 3303 1000 0 750000 7500000 1 1 2000000000,00 1 1023 0 3303
28004 535 Caldari Advanced Outpost Research Facility Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28005 836 Gallente Basic Outpost Laboratory Platform A basic upgrade to Gallente Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all Copying research of 20%. 3306 1000 0 750000 7500000 1 8 500000000,00 1 1024 0 3306
28006 535 Gallente Basic Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28007 836 Gallente Outpost Laboratory Platform An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all Copying research to 40%. 3306 1000 0 750000 7500000 1 8 1000000000,00 1 1024 0 3306
28008 535 Gallente Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28009 836 Gallente Advanced Outpost Laboratory Platform An advanced upgrade to Gallente Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all Copying research to 60%. 3306 1000 0 750000 7500000 1 8 2000000000,00 1 1024 0 3306
28010 535 Gallente Advanced Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28011 836 Minmatar Basic Outpost Laboratory Platform A basic upgrade to Minmatar Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all ME research of 20%. 3305 1000 0 750000 7500000 1 2 500000000,00 1 1025 0 3305
28012 535 Minmatar Basic Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28013 836 Minmatar Outpost Laboratory Platform An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all ME research to 40%. 3305 1000 0 750000 7500000 1 2 1000000000,00 1 1025 0 3305
28014 535 Minmatar Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28015 836 Minmatar Advanced Outpost Laboratory Platform An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all ME research to 60%. 3305 1000 0 750000 7500000 1 2 2000000000,00 1 1025 0 3305
28016 535 Minmatar Advanced Outpost Laboratory Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28017 836 Amarr Basic Outpost Refinery Platform Installs a basic refinery into Amarr Outposts, with an efficiency of 10%. 3304 1000 0 750000 7500000 1 4 500000000,00 1 1022 0 3304
28018 535 Amarr Basic Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28019 836 Amarr Outpost Refinery Platform An intermediate upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 20%. 3304 1000 0 750000 7500000 1 4 1000000000,00 1 1022 0 3304
28020 535 Amarr Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28021 836 Amarr Advanced Outpost Refinery Platform An advanced upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 30%. 3304 1000 0 750000 7500000 1 4 2000000000,00 1 1022 0 3304
28022 535 Amarr Advanced Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28023 836 Caldari Basic Outpost Refinery Platform Installs a basic refinery into Caldari Outposts with an efficiency of 10%. 3303 1000 0 750000 7500000 1 1 500000000,00 1 1023 0 3303
28024 535 Caldari Basic Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28025 836 Caldari Outpost Refinery Platform An intermediate upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 20%. 3303 1000 0 750000 7500000 1 1 1000000000,00 1 1023 0 3303
28026 535 Caldari Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28027 836 Caldari Advanced Outpost Refinery Platform An advanced upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 30%. 3303 1000 0 750000 7500000 1 1 2000000000,00 1 1023 0 3303
28028 535 Caldari Advanced Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28029 836 Gallente Basic Outpost Refinery Platform Installs a basic refinery into Gallente Outposts with an efficiency of 10%. 3306 1000 0 750000 7500000 1 8 500000000,00 1 1024 0 3306
28030 535 Gallente Basic Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28031 836 Gallente Outpost Refinery Platform An intermediate upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 20%. 3306 1000 0 750000 7500000 1 8 1000000000,00 1 1024 0 3306
28032 535 Gallente Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28033 836 Gallente Advanced Outpost Refinery Platform An advanced upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 30%. 3306 1000 0 750000 7500000 1 8 2000000000,00 1 1024 0 3306
28034 535 Gallente Advanced Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28035 836 Minmatar Basic Outpost Refinery Platform A basic upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 40%. 3305 1000 0 750000 7500000 1 2 500000000,00 1 1025 0 3305
28036 535 Minmatar Basic Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28037 836 Minmatar Outpost Refinery Platform An intermediate upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 45%. 3305 1000 0 750000 7500000 1 2 1000000000,00 1 1025 0 3305
28038 535 Minmatar Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28039 836 Minmatar Advanced Outpost Refinery Platform An advanced upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 50%. 3305 1000 0 750000 7500000 1 2 2000000000,00 1 1025 0 3305
28040 535 Minmatar Advanced Outpost Refinery Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28041 836 Amarr Basic Outpost Office Platform A basic upgrade to Amarr Outpost office facilities. Gives an additional three office slots. 3304 1000 0 750000 7500000 1 4 500000000,00 1 1022 0 3304
28042 535 Amarr Basic Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28043 836 Amarr Outpost Office Platform An intermediate upgrade to Amarr Outpost office facilities. Gives an additional five office slots. 3304 1000 0 750000 7500000 1 4 1000000000,00 1 1022 0 3304
28044 535 Amarr Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28045 836 Amarr Advanced Outpost Office Platform An advanced upgrade to Amarr Outpost office facilities. Gives an additional seven office slots. 3304 1000 0 750000 7500000 1 4 2000000000,00 1 1022 0 3304
28046 535 Amarr Advanced Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28047 836 Caldari Basic Outpost Office Platform A basic upgrade to Caldari Outpost office facilities. Gives an additional three office slots. 3303 1000 0 750000 7500000 1 1 500000000,00 1 1023 0 3303
28048 535 Caldari Basic Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28049 836 Caldari Outpost Office Platform An intermediate upgrade to Caldari Outpost office facilities. Gives an additional five office slots. 3303 1000 0 750000 7500000 1 1 1000000000,00 1 1023 0 3303
28050 535 Caldari Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28051 836 Caldari Advanced Outpost Office Platform An advanced upgrade to Caldari Outpost office facilities. Gives an additional seven office slots. 3303 1000 0 750000 7500000 1 1 2000000000,00 1 1023 0 3303
28052 535 Caldari Advanced Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28053 836 Gallente Basic Outpost Office Platform A basic upgrade to Gallente Outpost office facilities. Gives an additional five office slots. 3306 1000 0 750000 7500000 1 8 500000000,00 1 1024 0 3306
28054 535 Gallente Basic Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28055 836 Gallente Outpost Office Platform An intermediate upgrade to Gallente Outpost office facilities. Gives an additional seven office slots. 3306 1000 0 750000 7500000 1 8 1000000000,00 1 1024 0 3306
28056 535 Gallente Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28057 836 Gallente Advanced Outpost Office Platform An advanced upgrade to Gallente Outpost office facilities. Gives an additional nine office slots. 3306 1000 0 750000 7500000 1 8 2000000000,00 1 1024 0 3306
28058 535 Gallente Advanced Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28059 836 Minmatar Basic Outpost Office Platform A basic upgrade to Minmatar Outpost office facilities. Gives an additional three office slots. 3305 1000 0 750000 7500000 1 2 500000000,00 1 1025 0 3305
28060 535 Minmatar Basic Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28061 836 Minmatar Outpost Office Platform An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional five office slots. 3305 1000 0 750000 7500000 1 2 1000000000,00 1 1025 0 3305
28062 535 Minmatar Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28063 836 Minmatar Advanced Outpost Office Platform An advanced upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots. 3305 1000 0 750000 7500000 1 2 2000000000,00 1 1025 0 3305
28064 535 Minmatar Advanced Outpost Office Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 1500000000,00 0 NULL 0 21
28065 319 Remote Cloaking Array This heavily shielded structure remotely emits a cloaking field over far away structures, hiding them from sight. 2613 450 100 100 0 1 NULL 0,00 0 NULL 0 NULL
28066 226 Amarr Battlestation Ruins Ruins. 3771 22578 0 0 0 1 NULL 0,00 0 NULL 0 NULL
28070 226 Caldari Station Ruins - Massive Ruins. 3789 12013 0 0 0 1 NULL 0,00 0 NULL 0 NULL
28071 226 Minmatar Trade Station Ruins - Large Ruins. 3796 17443 0 0 0 1 NULL 0,00 0 NULL 0 NULL
28073 256 Bomb Deployment Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level. NULL 0 0 0,01 0 1 NULL 8000000,00 1 373 0 33
28074 366 Pathfinder Gate_New The Pathfinder Gate is a gizmo first produced by Kaalakiota corporation, as a handy navigational device in space that directs travelers to areas within and around the solarsystem. It was originally created for tourist attractions as a quick and easy way to navigate between important sites within a solar-system.
However recently it has become quite popular within military and pirate circles, as a way to limit the risk of losing highly-sensitive coordinates to the enemy. Instead of handing out bookmarks to every ship in the fleet, there would be a single Pathfinder Gate which would direct the ships from a common meetingplace. That way keeping the coordinates hidden would be that much simpler, as well as preventing hackers from uncovering the coordinates by breaking into a computer mainframe of a ship of the fleet.
You must approach the Pathfinder Gate before you can activate it. 1217 70 0 0 0 1 NULL 0,00 0 NULL 0 NULL
28076 872 Amarr Advanced Outpost Factory An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60%. 3304 19079 0 1 0 1 4 1702171823,00 1 NULL 0 3304
28077 872 Amarr Advanced Outpost Plant An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II ships to 60%. 3304 19079 0 1 0 1 4 1702171823,00 1 NULL 0 3304
28078 872 Amarr Advanced Outpost Laboratory An advanced upgrade to Amarr Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all PE research to 60%. 3303 19079 0 1 0 1 4 1702171823,00 1 NULL 0 3303
28079 872 Amarr Advanced Outpost Office An advanced upgrade to Amarr Outpost office facilities. Gives an additional seven office slots. 3306 19079 0 1 0 1 4 1702171823,00 1 NULL 0 3306
28080 872 Amarr Advanced Outpost Refinery An advanced upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 30%. 3305 19079 0 1 0 1 4 1702171823,00 1 NULL 0 3305
28081 872 Amarr Basic Outpost Factory A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech I ships to 40%. 3304 19079 0 1 0 1 4 425551432,00 1 NULL 0 3304
28082 872 Amarr Basic Outpost Plant A basic upgrade to Amarr Outpost manufacturing capabilities. Gives an additional three factory slots and increases the manufacturing time reduction on all Tech II ships to 40%. 3304 19079 0 1 0 1 4 425551432,00 1 NULL 0 3304
28083 872 Amarr Basic Outpost Laboratory A basic upgrade to Amarr Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all PE research of 20%. 3303 19079 0 1 0 1 4 425551432,00 1 NULL 0 3303
28084 872 Amarr Basic Outpost Office A basic upgrade to Amarr Outpost office facilities. Gives an additional three office slots. 3306 19079 0 1 0 1 4 425551432,00 1 NULL 0 3306
28085 872 Amarr Basic Outpost Refinery Installs a basic refinery into Amarr Outposts with an efficiency of 10%. 3305 19079 0 1 0 1 4 425551432,00 1 NULL 0 3305
28086 872 Amarr Outpost Factory An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech I ships to 50%. 3304 19079 0 1 0 1 4 851100171,00 1 NULL 0 3304
28087 872 Amarr Outpost Plant An intermediate upgrade to Amarr Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II ships to 50%. 3304 19079 0 1 0 1 4 851100171,00 1 NULL 0 3304
28088 872 Amarr Outpost Laboratory An intermediate upgrade to Amarr Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all PE research to 40%. 3303 19079 0 1 0 1 4 851100171,00 1 NULL 0 3303
28089 872 Amarr Outpost Office An intermediate upgrade to Amarr Outpost office facilities. Gives an additional five office slots. 3306 19079 0 1 0 1 4 851100171,00 1 NULL 0 3306
28090 872 Amarr Outpost Refinery An intermediate upgrade to Amarr Outpost refining capabilities. Increases refinery efficiency to 20%. 3305 19079 0 1 0 1 4 851100171,00 1 NULL 0 3305
28091 872 Caldari Advanced Outpost Factory An advanced upgrade to Caldari Outpost manufacturing capabilities. Gives an additional seven factory slots and increases the manufacturing time reduction on all Tech II components to 60%. 3304 19079 0 1 0 1 4 1683617576,00 1 NULL 0 3304
28092 872 Caldari Advanced Outpost Laboratory An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copying research to 50%. 3303 19079 0 1 0 1 4 1683617576,00 1 NULL 0 3303
28093 872 Caldari Advanced Outpost Research Facility An advanced upgrade to Caldari Outpost research capabilities. Gives an additional nine Invention slots and gives a research time reduction on all Invention research of 60%. 3303 19079 0 1 0 1 4 1683617576,00 1 NULL 0 3303
28094 872 Caldari Advanced Outpost Office An advanced upgrade to Caldari Outpost office facilities. Gives an additional seven office slots. 3306 19079 0 1 0 1 4 1683617576,00 1 NULL 0 3306
28095 872 Caldari Advanced Outpost Refinery An advanced upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 30%. 3305 19079 0 1 0 1 4 1683617576,00 1 NULL 0 3305
28096 872 Caldari Basic Outpost Factory A basic upgrade to Caldari Outpost manufacturing capabilities. Gives an additional three factory slots and gives a manufacturing time reduction on all Tech II components of 20%. 3304 19079 0 1 0 1 4 420921150,00 1 NULL 0 3304
28097 872 Caldari Basic Outpost Laboratory A basic upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots. 3303 19079 0 1 0 1 4 420921150,00 1 NULL 0 3303
28098 872 Caldari Basic Outpost Research Facility A basic upgrade to Caldari Outpost research capabilities. Gives an additional five Invention slots and gives a research time reduction on all Invention research of 20%. 3303 19079 0 1 0 1 4 420921150,00 1 NULL 0 3303
28099 872 Caldari Basic Outpost Office A basic upgrade to Caldari Outpost office facilities. Gives an additional three office slots. 3306 19079 0 1 0 1 4 420921150,00 1 NULL 0 3306
28100 872 Caldari Basic Outpost Refinery Installs a basic refinery into Caldari Outposts with an efficiency of 10%. 3305 19079 0 1 0 1 4 420921150,00 1 NULL 0 3305
28101 872 Caldari Outpost Factory An intermediate upgrade to Caldari Outpost manufacturing capabilities. Gives an additional five factory slots and increases the manufacturing time reduction on all Tech II components to 40%. 3304 19079 0 1 0 1 4 841842300,00 1 NULL 0 3304
28102 872 Caldari Outpost Laboratory An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional five ME, PE and Copy slots and increases the research time reduction on all ME, PE and Copy research to 40%. 3303 19079 0 1 0 1 4 841842300,00 1 NULL 0 3303
28103 872 Caldari Outpost Research Facility An intermediate upgrade to Caldari Outpost research capabilities. Gives an additional seven Invention slots and increases the research time reduction on all Invention research to 40%. 3303 19079 0 1 0 1 4 841842300,00 1 NULL 0 3303
28104 872 Caldari Outpost Office An intermediate upgrade to Caldari Outpost office facilities. Gives an additional five office slots. 3306 19079 0 1 0 1 4 841842300,00 1 NULL 0 3306
28105 872 Caldari Outpost Refinery An intermediate upgrade to Caldari Outpost refining facilities. Increases refinery efficiency to 20%. 3305 19079 0 1 0 1 4 841842300,00 1 NULL 0 3305
28106 872 Gallente Advanced Outpost Factory An advanced upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components ships to 60%. 3304 19079 0 1 0 1 4 1403018549,00 1 NULL 0 3304
28107 872 Gallente Advanced Outpost Plant An advanced upgrade to Gallente Outpost manufacturing capabilities. Gives an additional seven factory slots. 3304 19079 0 1 0 1 4 1403018549,00 1 NULL 0 3304
28108 872 Gallente Advanced Outpost Laboratory An advanced upgrade to Gallente Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all Copying research to 60%. 3303 19079 0 1 0 1 4 1403018549,00 1 NULL 0 3303
28109 872 Gallente Advanced Outpost Office An advanced upgrade to Gallente Outpost office facilities. Gives an additional nine office slots. 3306 19079 0 1 0 1 4 1403018549,00 1 NULL 0 3306
28110 872 Gallente Advanced Outpost Refinery An advanced upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 30%. 3305 19079 0 1 0 1 4 1403018549,00 1 NULL 0 3305
28111 872 Gallente Basic Outpost Factory A basic upgrade to Gallente Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Capital Construction Components of 20%. 3304 19079 0 1 0 1 4 350760372,00 1 NULL 0 3304
28112 872 Gallente Basic Outpost Plant A basic upgrade to Gallente Outpost manufacturing capabilities. Gives an additional three factory slots. 3304 19079 0 1 0 1 4 350760372,00 1 NULL 0 3304
28113 872 Gallente Basic Outpost Laboratory A basic upgrade to Gallente Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all Copying research of 20%. 3303 19079 0 1 0 1 4 350760372,00 1 NULL 0 3303
28114 872 Gallente Basic Outpost Office A basic upgrade to Gallente Outpost office facilities. Gives an additional five office slots. 3306 19079 0 1 0 1 4 350760372,00 1 NULL 0 3306
28115 872 Gallente Basic Outpost Refinery Installs a basic refinery into Gallente Outposts with an efficiency of 10%. 3305 19079 0 1 0 1 4 350760372,00 1 NULL 0 3305
28116 872 Gallente Outpost Factory An intermediate upgrade to Gallente Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Capital Construction Components to 40%. 3304 19079 0 1 0 1 4 701515024,00 1 NULL 0 3304
28117 872 Gallente Outpost Plant An intermediate upgrade to Gallente Outpost manufacturing capabilities. Gives an additional five factory slots. 3304 19079 0 1 0 1 4 701515024,00 1 NULL 0 3304
28118 872 Gallente Outpost Laboratory An intermediate upgrade to Gallente Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all Copying research to 40%. 3303 19079 0 1 0 1 4 701515024,00 1 NULL 0 3303
28119 872 Gallente Outpost Office An intermediate upgrade to Gallente Outpost office facilities. Gives an additional seven office slots. 3306 19079 0 1 0 1 4 701515024,00 1 NULL 0 3306
28120 872 Gallente Outpost Refinery An intermediate upgrade to Gallente Outpost refining facilities. Increases refinery efficiency to 20%. 3305 19079 0 1 0 1 4 701515024,00 1 NULL 0 3305
28121 872 Minmatar Advanced Outpost Factory An advanced upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 60%. 3304 19079 0 1 0 1 4 1983932072,00 1 NULL 0 3304
28122 872 Minmatar Advanced Outpost Plant An advanced upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional seven factory slots. 3304 19079 0 1 0 1 4 1983932072,00 1 NULL 0 3304
28123 872 Minmatar Advanced Outpost Laboratory An advanced upgrade to Minmatar Outpost research capabilities. Gives an additional four ME, PE and Copy slots and increases the research time reduction on all ME research to 60%. 3303 19079 0 1 0 1 4 1983932072,00 1 NULL 0 3303
28124 872 Minmatar Advanced Outpost Office An advanced upgrade to Minmatar Outpost office facilities. Gives an additional seven office slots. 3306 19079 0 1 0 1 4 1983932072,00 1 NULL 0 3306
28125 872 Minmatar Advanced Outpost Refinery An advanced upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 50%. 3305 19079 0 1 0 1 4 1983932072,00 1 NULL 0 3305
28126 872 Minmatar Basic Outpost Factory A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives a manufacturing time reduction on all Modules of 20%. 3304 19079 0 1 0 1 4 495994559,00 1 NULL 0 3304
28127 872 Minmatar Basic Outpost Plant A basic upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional three factory slots. 3304 19079 0 1 0 1 4 495994559,00 1 NULL 0 3304
28128 872 Minmatar Basic Outpost Laboratory A basic upgrade to Minmatar Outpost research capabilities. Gives an additional two ME, PE and Copy slots and gives a research time reduction on all ME research of 20%. 3303 19079 0 1 0 1 4 495994559,00 1 NULL 0 3303
28129 872 Minmatar Basic Outpost Office A basic upgrade to Minmatar Outpost office facilities. Gives an additional three office slots. 3306 19079 0 1 0 1 4 495994559,00 1 NULL 0 3306
28130 872 Minmatar Basic Outpost Refinery A basic upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 40%. 3305 19079 0 1 0 1 4 495994559,00 1 NULL 0 3305
28131 872 Minmatar Outpost Factory An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Increases the manufacturing time reduction on all Modules to 40%. 3304 19079 0 1 0 1 4 991974185,00 1 NULL 0 3304
28132 872 Minmatar Outpost Plant An intermediate upgrade to Minmatar Outpost manufacturing capabilities. Gives an additional five factory slots. 3304 19079 0 1 0 1 4 991974185,00 1 NULL 0 3304
28133 872 Minmatar Outpost Laboratory An intermediate upgrade to Minmatar Outpost research capabilities. Gives an additional three ME, PE and Copy slots and increases the research time reduction on all ME research to 40%. 3303 19079 0 1 0 1 4 991974185,00 1 NULL 0 3303
28134 872 Minmatar Outpost Office An intermediate upgrade to Minmatar Outpost office facilities. Gives an additional five office slots. 3306 19079 0 1 0 1 4 991974185,00 1 NULL 0 3306
28135 872 Minmatar Outpost Refinery An intermediate upgrade to Minmatar Outpost refining facilities. Increases refinery efficiency to 45%. 3305 19079 0 1 0 1 4 991974185,00 1 NULL 0 3305
28136 802 Drone Battleship Boss lvl5 Rogue drones are hi-tech drones that have the ability to manufacture themselves. Rogue drone hives can be found throughout the universe of EVE and are a constant menace to space travelers. Threat level: Deadly 1718 250 21000000 1010000 950 1 8 0,00 0 NULL 0 NULL
28137 283 Citizens This is a group of civilian citizens. NULL 0 400 1000 0 1 8 0,00 1 NULL 0 1204
28138 306 Citizen Quarters This temporary structure is made to house The Seven's hostages until they are ready to be transported to a more secure location. 2518 416 10000 1200 1000 1 NULL 0,00 0 NULL 0 NULL
28139 383 Angel Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2434 1415 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28140 383 Blood Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2443 707 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28141 383 Guristas Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2473 974 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28142 383 Sansha Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2491 220 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28143 383 Serpentis Energy Neutralizer Sentry I This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2499 734 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28144 383 Angel Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2434 1415 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28145 383 Blood Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2443 707 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28146 383 Guristas Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2473 974 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28147 383 Sansha Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2491 340 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28148 383 Serpentis Energy Neutralizer Sentry II This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2499 734 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28149 383 Blood Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2443 707 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28150 383 Angel Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2434 1415 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28151 383 Guristas Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2473 974 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28152 383 Sansha Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2491 444 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28153 383 Serpentis Energy Neutralizer Sentry III This sentry tower will disrupt the capacitor core of any target it considers to be a threat. 2499 734 1000 1000 1000 1 NULL 0,00 0 NULL 0 NULL
28155 874 Fitting Service Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 15000 1 1 0 1 NULL 0,00 0 NULL 0 NULL
28156 874 Reprocessing Service Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 15000 1 1 0 1 NULL 0,00 0 NULL 0 NULL
28157 874 Factory Service Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 15000 1 1 0 1 NULL 0,00 0 NULL 0 NULL
28158 874 Cloning Service Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 15000 1 1 0 1 NULL 0,00 0 NULL 0 NULL
28159 874 Repair Service Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 15000 1 1 0 1 NULL 0,00 0 NULL 0 NULL
28160 875 Federation Freighter The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes. 2739 600 1175000000 17550000 750000 1 8 0,00 0 NULL 0 NULL
28161 875 State Freighter The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes. 2740 800 1200000000 16250000 785000 1 1 0,00 0 NULL 0 NULL
28162 875 Republic Freighter The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes. 2737 700 1025000000 15500000 720000 1 2 0,00 0 NULL 0 NULL
28163 875 Imperial Freighter The large navy forces of the Empires regularly use freighters to transport a wide variety of military items and personnel en masse. Such vulnerable ships are usually heavily guarded as they traverse the space lanes. 2738 900 1125000000 18500000 735000 1 4 0,00 0 NULL 0 NULL
28164 270 Thermodynamics Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. Reduces heat damage by 5% per level. NULL 0 0 0,01 0 1 NULL 4500000,00 1 375 0 33
28166 874 Laboratory Service Fitted with a power flash-battery, this beacon sends out signals throughout the entire solarsystem. 1211 15000 1 1 0 1 NULL 0,00 0 NULL 0 NULL
28167 667 Imperial Templar Judgment This variant of the frontline battleship of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship. 2239 250 20500000 1100000 525 1 4 0,00 0 NULL 0,07 NULL
28168 667 Imperial Templar Diviner This variant of the frontline battleship of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2239 250 20500000 1100000 525 1 4 0,00 0 NULL 0,07 NULL
28169 666 Imperial Templar Phalanx This variant of the frontline battlecruiser of the Amarr Empire has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship. 2385 198 13500000 130000 350 1 4 0,00 0 NULL 0,07 NULL
28170 666 Imperial Templar Seer This variant of the frontline battlecruiser of the Amarr Empire constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2385 198 13500000 130000 350 1 4 0,00 0 NULL 0,07 NULL
28171 674 State Shukuro Nagashin This variant of the frontline battleship of the Caldari State has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship. 2159 250 20500000 1080000 625 1 1 0,00 0 NULL 0,07 NULL
28172 672 State Shukuro Seki This variant of the frontline battlecruiser of the Caldari State has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship. 2382 190 14000000 140000 345 1 1 0,00 0 NULL 0,07 NULL
28173 672 State Shukuro Gassin This variant of the frontline battlecruiser of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2382 190 14000000 140000 345 1 1 0,00 0 NULL 0,07 NULL
28174 674 State Shukuro Turushima This variant of the frontline battleship of the Caldari State constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2159 250 20500000 1080000 625 1 1 0,00 0 NULL 0,07 NULL
28175 681 Federation Praktor Diablic This variant of the frontline battlecruiser of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome vessel. 2383 190 13250000 150000 400 1 8 0,00 0 NULL 0 NULL
28176 681 Federation Praktor Erenus This variant of the frontline battlecruiser of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2383 190 13250000 150000 400 1 8 0,00 0 NULL 0 NULL
28177 680 Federation Praktor Polemo This variant of the frontline battleship of the Gallente Federation has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship. 2139 250 19000000 1140000 675 1 8 0,00 0 NULL 0 NULL
28178 680 Federation Praktor Dionia This variant of the frontline battleship of the Gallente Federation constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2139 250 19000000 1140000 675 1 8 0,00 0 NULL 0 NULL
28179 685 Republic Tribal Caluka This variant of the frontline battlecruiser of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship. 2384 190 12500000 120000 475 1 2 0,00 0 NULL 0,07 NULL
28180 685 Republic Tribal Vorshud This variant of the frontline battlecruiser of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2384 190 12500000 120000 475 1 2 0,00 0 NULL 0,07 NULL
28181 706 Republic Tribal Kinai This variant of the frontline battleship of the Minmatar Republic has been heavily modified with only one purpose in mind: Destruction. It has been supplemented with decks of top-of the-line-fire control systems, and its entire power distribution structure has been redesigned to provide as much power as possible to its weapons, resulting in a truly fearsome battleship. 2161 250 19000000 850000 550 1 2 0,00 0 NULL 0,07 NULL
28182 706 Republic Tribal Akila This variant of the frontline battleship of the Minmatar Republic constitutes a substantial redesign with much of the traditional command and control systems having been subsumed by decks of electronic warfare support. These ships are becoming more and more popular in the Empire navies, as their ability to wreak havoc and confusion upon enemy fleet formations become increasingly essential. 2160 250 19000000 850000 550 1 2 0,00 0 NULL 0,07 NULL
28183 876 Rank 1 Upgrade An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60% 2785 19079 0 1 0 1 4 424145182,00 1 NULL 0 NULL
28184 876 Rank 2 Upgrade An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60% 2785 19079 0 1 0 1 4 848287671,00 1 NULL 0 NULL
28185 876 Rank 3 Upgrade An advanced upgrade to Amarr Outpost manufacturing capabilities. Gives an additional nine factory slots and increases the manufacturing time reduction on all Tech I ships to 60% 2785 19079 0 1 0 1 4 1696546823,00 1 NULL 0 NULL
28190 526 MicroLink Encoder/Decoder A device used to encode and decode microlink messages. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2038
28191 877 Target Painting Battery Deployable structure that target paints enemy targets. 2613 629 4000 4000 0 1 NULL 128,00 0 NULL 0 NULL
28197 640 Heavy Armor Maintenance Bot II Armor Maintenance Drone 2959 15 3000 25 0 1 NULL 100000,00 1 842 0,07 NULL
28198 1144 Heavy Armor Maintenance Bot II Blueprint NULL 1084 0 0 0,01 0 1 NULL 10000000,00 1 NULL 0 1084
28199 640 Heavy Shield Maintenance Bot II Shield Maintenance Drone 2967 15 3000 25 0 1 NULL 100000,00 1 842 0,07 NULL
28200 1144 Heavy Shield Maintenance Bot II Blueprint NULL 1084 0 0 0,01 0 1 NULL 10000000,00 1 NULL 0 1084
28201 640 Light Armor Maintenance Bot II Armor Maintenance Drone 2953 15 3000 5 0 1 NULL 5000,00 1 842 0,07 NULL
28202 1144 Light Armor Maintenance Bot II Blueprint NULL 1084 0 0 0,01 0 1 NULL 500000,00 1 NULL 0 1084
28203 640 Light Shield Maintenance Bot II Shield Maintenance Drone 2955 15 3000 5 0 1 NULL 5000,00 1 842 0,07 NULL
28204 1144 Light Shield Maintenance Bot II Blueprint NULL 1084 0 0 0,01 0 1 NULL 500000,00 1 NULL 0 1084
28205 640 Medium Armor Maintenance Bot II Armor Maintenance Drone 2951 15 3000 10 0 1 NULL 25000,00 1 842 0,07 NULL
28206 1144 Medium Armor Maintenance Bot II Blueprint NULL 1084 0 0 0,01 0 1 NULL 2500000,00 1 NULL 0 1084
28207 640 Medium Shield Maintenance Bot II Shield Maintenance Drone 2969 15 3000 10 0 1 NULL 25000,00 1 842 0,07 NULL
28208 1144 Medium Shield Maintenance Bot II Blueprint NULL 1084 0 0 0,01 0 1 NULL 2500000,00 1 NULL 0 1084
28209 100 Warden II Sentry Drone 2981 35 12000 25 0 1 1 140000,00 1 911 0,07 NULL
28210 176 Warden II Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 NULL 0 NULL
28211 100 Garde II Sentry Drone 2978 35 12000 25 0 1 8 140000,00 1 911 0,07 NULL
28212 176 Garde II Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 NULL 0 NULL
28213 100 Curator II Sentry Drone 2980 35 12000 25 0 1 4 140000,00 1 911 0,07 NULL
28214 176 Curator II Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 NULL 0 NULL
28215 100 Bouncer II Sentry Drone 2979 35 12000 25 0 1 2 140000,00 1 911 0,07 NULL
28216 176 Bouncer II Blueprint NULL 1114 0 0 0,01 0 1 NULL 14000000,00 1 NULL 0 NULL
28221 186 Rogue Large Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
28222 186 Rogue Medium Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
28223 186 Rogue Small Commander Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
28224 306 Mission Hacking Can 2 This communications hub is locked with an electronic security system. You will need a codebreaker to open it. 1683 858 10000 27500 2700 1 1 0,00 0 NULL 0 NULL
28227 319 Mining Outpost_event Mining Outpost 1717 9213 0 1 0 1 NULL 0,00 0 NULL 0 NULL
28228 319 Listening Post_event Listening Post 2370 3275 100000 1150 8850 1 1 0,00 0 NULL 0 NULL
28231 409 Republic Fleet Navy Rear-Admiral Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 2 5000000,00 1 736 0 2040
28234 319 Fuel Fump_event Reinforced Fuel Dump 2706 560 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
28235 319 Supply Depot_event Supply Depot 2706 600 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
28236 409 Federation Navy Fleet Rear-Admiral Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 5000000,00 1 734 0 2040
28237 409 Caldari Navy Fleet Rear-Admiral Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 8 5000000,00 1 732 0 2040
28238 409 Imperial Navy Fleet Rear-Admiral Insignia Identification tags such as these may prove valuable if handed to the proper organization. NULL 0 0,1 0,1 0 1 4 5000000,00 1 730 0 2040
28246 319 Prison_event Prison 2520 380 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL
28247 319 Angel Battlestation_event Reinforced Angel Station. Little is known about what exactly goes on in here. 2357 6185 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
28248 319 Blood Raider Battlestation_event This gigantic suprastructure is one of the military installations of the Blood Raiders pirate corporation. 2359 8516 100000 100000000 10000 1 4 0,00 0 NULL 0 NULL
28249 319 Gallente Station_event Docking has been prohibited for capsuleers into this station until the system has been given the all clear by CONCORD. 2306 6768 0 0 0 1 8 0,00 0 NULL 0 NULL
28250 319 Caldari Station_event Docking has been prohibited into this station until the all clear has been given by the manager. 2307 5959 0 0 0 1 8 0,00 0 NULL 0 NULL
28251 319 Minmatar Station_event Docking has been prohibited into this station without proper authorization. 1138 5244 0 0 0 1 2 0,00 0 NULL 0 NULL
28252 319 Sansha Battlestation_event This gigantic warstation is one of the military installations of Sansha's slumbering nation. It is known to be able to hold a massive number of Sansha vessels, but strange whispers hint at darker things than mere warfare going on underneath its jagged exterior. 2364 6000 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
28253 319 Serpentis Battlestation_event This gigantic suprastructure is one of the military installations of the Serpentis pirate corporation. Even for its size, it has no commercial station services or docking bay to receive guests. 1403 8658 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
28254 319 Guristas Station_event This gigantic suprastructure is one of the military installations of the Guristas pirate corporation. Even for its size it has no commercial station services or docking bays to receive guests. 2781 11451 100000 100000000 10000 1 8 0,00 0 NULL 0 NULL
28255 186 Mission Faction Freighter Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3116 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL
28256 314 Alliance Tournament Cup Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden. Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.
For almost a full year, she secretly turned the Thukkers’ production capabilities toward her own ends, manufacturing massive amounts of the illegal X-Instinct booster. When her plans were eventually uncovered, she convinced the Thukkers that she had been producing them for use in their own roaming caravan fleets. Before the matter could be resolved by the tribal elders, however, she had destroyed the facility, stolen all the stock and vanished south toward the Heaven constellation. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL 29906 816 Captain Artey Vinck Angel Captain Artey Vinck used to be one of the most successful civilian traders in the entire Nadire constellation of Sinq Laison, a place known for ruthlessly competitive trading practices. As with many booming Gallentean traders, his success eventually put him in the crosshairs of the criminal underworld. Recognizing an opportunity to shift their goods deep inside Federation space, Serpentis thugs threatened him with financial ruin if he didn’t begin smuggling boosters for them.
Their extortion attempt ended poorly, however, when Vinck decided to go over their heads and cut a far more lucrative and efficient deal with their superiors. Days later they were all dead and Vinck vanished down the path of piracy and narcotics peddling. Since that time he has never been directly linked to any criminal activity, although in recent times he is rumored to have begun leading countless operations involving X-Instinct sales, both inside Federation space and beyond. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL 29907 816 Captain Appakir Tarvia Although few ever know the true histories of the Domination Angels’ members, rumors abound that Tarvia was once a humble and harmless archaeologist working on the Eve gate alongside his colleagues in the Servant Sisters of Eve. The Angel Cartel has an immense and well-funded interest in uncovering the valuable secrets locked away inside the ancient Jovian stations they now inhabit. If the rumors are indeed true, then Tarvia would undoubtedly have been tempted away from his work, often viewed as a secondary aim by the Sisters, who set the provision of humanitarian aid as their top priority. Few men of science would have been able to resist the opportunity to conduct research that could change the face of New Eden overnight. 335 350 19000000 19000000 120 1 2 0,00 0 NULL 0,07 NULL 29908 817 Lieutenant Kaura Triat Formerly a Thukker Tribe member, Triat was enticed into work for the Salvation Angels when it became clear that a life of wandering would not get her any closer to the goals she had set for herself and her people. A firm believer in the potential of booster technology to uplift all of humanity, she has turned away from aimless and simple-minded drug peddling and begun working for the Cartel, who, like their partners in Serpentis, appreciate the deeper benefits of their trade. In Triat’s eyes, the final manifestation of booster technology represents nothing less than the end of slavery. 337 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL 29909 818 Lieutenant Tolen Akochi Caldari by birth, Tolen Akochi was the youngest of seven siblings in a highly successful family that built its fortunes on the back of risk-averse applied research. Even had he ever become heir to anything of substance, his daring methods would have never been tolerated by his family. Accepting these harsh realities, Akochi took what few assets were in his possession and set out for Curse. Serpentis agents soon realized that like their own leader, he had inherited the most important thing of all -- his father’s talents. After a particularly ruthless SARO raid which almost cost him his life, Akochi saw first-hand how science on the frontier was an industry under constant threat. From that moment on, he changed paths and turned his brilliant mind toward combat training. 338 50 1645000 16450 120 1 2 0,00 0 NULL 0,07 NULL 29910 816 Captain Saira Katori Katori has years of combat experience, having worked her way up from a lowly grunt to a respected commander. Prior to her days of piracy she served as a rookie inside the Caldari Navy but when they ruled her unfit to be a starship captain she sought other means to take to the stars. She is allegedly a close personal friend of Vepas Minimala who, as the rumor goes, was the one that recognized her raw talent and paid for everything she needed to grow into the fearsome pilot she is today. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL 29911 816 Captain Isoryn Ardorele Formerly a Federation Navy commander, Isoryn Ardorele joined the Guristas Pirates for the simplest of reasons. While deployed inside Caldari borders on a reconnaissance operation for the Federation, Ardorele was targeted back home by State black ops soldiers who kidnapped her family and threatened to kill them if she didn’t withdraw her forces. Against the orders of her superiors, Ardorele complied with the Caldari and was consequently labeled a traitor to the nation she had served for years. Although devastated by the decision, she was able to understand how it came to be. What she could not understand, however, was the death of her family at the hands of Caldari soldiers who, without any apparent thought or compassion, reneged on their end of the bargain.
Since that day, her mental wellbeing has come into question time and time again, since she engages in nothing short of genocide on the spacelanes. Keen to harness both her military knowledge and raw hatred for the Caldari people, Guristas leadership offered her a position overseeing their new narcotics operations near State borders. Ardorele is said to be completely uninterested in the booster side of things, but nobody can argue with the results of her security patrols. Her tendency to indiscriminately slaughter every Caldari that she comes across has meant that the curious stay well away. 2158 350 19000000 22000000 235 1 1 0,00 0 NULL 0,07 NULL 29912 817 Lieutenant Asitei Ohkunen There is a great deal said about Asitei Ohkunen but separating the fact from the fiction is no easy task. Reclusive and secretive, he has made himself scarce to everyone but his Gurista cohorts since abandoning his post in the Caldari Navy. Although the Caldari State initially denied he ever worked for them, a leaked CONCORD file later revealed that Ohkunen was indeed registered with them as an electronics expert. The political backlash from the State following the leak was in fact the only time people ever heard the name Asitei Ohkunen. Whatever crimes he may have committed, if any, his name certainly hasn’t been linked to them. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL 29913 817 Lieutenant Sukkenen Fusura A computer expert like few others, Sukkenen Fusura was once destined for a promising career in the Caldari State. As an inquisitive young man with few moral qualms, he would often roam the greater network looking for challenging databases to hack into. It was this dubious hobby of his that saw him fall from grace inside the State, after he was caught digging around classified corporate databases. It didn’t take long for the Guristas Pirates to notice just how easily he bypassed many of the State’s classified systems, and soon enough he was spotted slipping out of Lonetrek towards Venal in the north. Fusura recently caused quite a stir when he boasted on a public network that the Caldari State’s biotech corporations had all contributed heavily toward improving the design and production of the Guristas Crash boosters. 1824 150 10100000 101000 235 1 1 0,00 0 NULL 0,07 NULL 29914 818 Lieutenant Rodani Mihra As a lower-class Khanid exiled from the Amarr Empire, Rodani Mihra had to quickly adapt to a challenging and foreign environment. Pledging that he would never submit himself to manual labor, Mihra fine-tuned his talents at trading and market analysis. His service to the Guristas began almost a decade ago, just as he was about to enter into legitimate work as an advertising consultant. After a chance meeting with a Gurista booster manufacturer made him realize just how much money he could make with his skills, he left for Venal and never returned. Mihra is said to be absurdly protective of the financial kingdom he has built up around Blue Pill boosters these past years. 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL 29915 818 Lieutenant Onoki Ekala Like so many ranking Guristas commanders, Onoki Ekala once had strong ties to the Caldari Navy. A “knowledge nomad” similar to the famed Tyma Raitaru, he spent many years as a freelance scientist selling his patents to the highest bidder, which in his case were most commonly Navy subsidiaries. Considered a brilliant innovator across a number of disciplines, Ekala made a small fortune optimizing anything from missile manufacturing processes to bio-weapon delivery mechanisms.
Realizing that it was a simple matter of ISK and greed, the Guristas offered him access to research funding and cloning technology in exchange for his lasting loyalty. Ekala has stayed with them for almost a decade since then, much to the disappointment of his former clients in the Caldari Navy. 1831 50 1650000 16500 235 1 1 0,00 0 NULL 0,07 NULL 29916 816 Captain Scane Essyn Scane Essyn worked alongside Serpentis Officer Brynn Jerdola at the Federal Intelligence Office for many years. As one of the few close enough to her to be aware of her mission to infiltrate the Serpentis hierarchy, he was often rumored to be her lover. Not long after it became widely acknowledged that Jerdola had defected, Essyn quietly slipped outside Federation borders and was next seen in the Wyvern Constellation, flanked by a fleet of Serpentis Vindicators. Whether he followed her lead in defecting -- or, indeed, was the reason for it happening -- remains unknown. Most likely this very issue is still an ongoing investigation inside the shadowy corridors of the FIO. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL 29917 816 Captain Amiette Barcier Originally a high-ranking fleet commander for the Angel Cartel’s Archangel Division, Barcier first came in to contact with Serpentis on a joint operation with the Guardian Angels, where her squadron was tasked with the defense of Serpentis Inquest HQ. Seeing what they thought was a weak link in Fountain’s defensive line, CONCORD raiding parties repeatedly tried to hamper Inquest research operations. Rumor has it that Barcier eventually came to the attention of Salvador Sarpati himself when – after four long months of nothing but failed attempts – CONCORD’s elite SARO Division called for an end to the assaults. Since that day, Barcier has continued to deliver results and impress her new employer. 2157 350 17500000 1140000 480 1 8 0,00 0 NULL 0 NULL 29918 817 Lieutenant Elois Ottin Once destined to be a holovid star, Elois Ottin’s promising career as an actress was crushed under the weight of a severe Drop addiction. Her drug dependence became a huge public scandal when a jaded lover ran to the press with the story. Unfortunately for Ottin, the revelation came on the heels of a highly successful anti-drug campaign. Federation politicians and their lackeys in the media wasted little time in alienating her completely. Seizing the opportunity to counter the Federation’s propaganda machine, Serpentis Corporation saw to it that from then on, she would have access to training, cloning technology and anything else needed to become a flag-bearer for their ideals. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL 29919 817 Lieutenant Rayle Melania Born and bred on the Serpentis headquarters station in Serpentis Prime, Rayle Melania lived a daily life of crime, poverty and booster addiction. He struggled for many years as a lowly pimp and failed drug dealer before his far more impressive capabilities as a capsuleer pilot were uncovered. Taking the hard lessons from the station ghettos with him straight into the spacelanes, Melania quickly earned a name for himself as one of the most rough and ruthless narco-thugs Serpentis had employed in recent years. 1815 150 11200000 112000 480 1 8 0,00 0 NULL 0 NULL 29920 818 Lieutenant Raute Viriette A relic from the early years following the booster ban, Raute Viriette spent the last few decades locked away inside Poteque Pharmaceuticals biolabs, supposedly working on a top-secret research project for the Federal government. It was one of the worst kept secrets inside Poteque that her entry into science had come at a time when booster research was still seen in some fringe communities as the next great scientific breakthrough. Over the years however, people had forgotten about these associations. It was only recently, when she vanished from her post in the Federation, that people began to remember. 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL 29921 818 Lieutenant Irrie Carlan Formerly a Federation Customs officer, few understand the ways of customs and anti-narcotic squads like Irrie Carlan. Tempted away from her duty to the Federation by the promise of vast riches and access to Serpentis Inquest’s cloning technology, she wasted little time in defecting. Although she gambled the promise of a successful career away, the decision has been one she could hardly regret, having rocketed up the Serpentis chain of command on the back of her rare and precious knowledge. 1818 50 2650000 26500 235 1 8 0,00 0 NULL 0,07 NULL 29922 816 Captain Tori Aanai A graduate from the School of Applied Knowledge, Tori Aanai stands as one of many lessons about the dangerous freedom that capsuleer technology bestows. Shortly after her graduation, Aanai found herself deployed deep inside Stain. She was guarding what was to become a failed attempt by the Poksu Mineral Group to uncover mineral riches in a system they wrongly assumed was unexploited. When the industrial convoy fled in the face of an unexpected Sansha presence, for reasons known only to her, Aanai decided to stay. From that point on, she has been linked to countless illegal activities.
DED reports state that she has been killed over a thousand times on the fringes of empire space, recklessly exposing herself to near-harmless physical death as she coordinates large-scale Frentix production and distribution on the front lines. Despite their success at reining her operations in, the DED has never brought them to a complete standstill. Indeed, many say that each death has only hardened her resolve. 2295 350 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL 29923 817 Lieutenant Onuoto TS-08A The pilot inside this Phantasm-class cruiser seems to be locked into a series of highly complex tactical maneuvers designed to hit hard and leave little room for their opponent to survive the opening assault. Although this battle strategy would spell instant death for a rookie or even an intermediate pilot, to a capsuleer these maneuvers are severely limited and, after some observation, easily predicted. Every few seconds the pilot attempts to open a comms link. When accepted, all that is transmitted is a deafening static. 1236 150 10010000 100100 235 1 4 0,00 0 NULL 0,07 NULL 29924 818 Lieutenant Onuoto TS-08B The pilot inside this Succubus-class frigate seems to be locked into a series of highly-complex tactical maneuvers designed to pin down an enemy in anticipation for a larger onslaught. Although this battle strategy would spell instant death for a rookie or even an intermediate pilot, to a capsuleer these maneuvers are severely limited and, after some observation, easily predicted. Every few seconds the pilot attempts to open a comms link. When accepted, it does nothing other than fill the audio receivers with the same looping audio fragment of some long-forgotten speech by Sansha Kuvakei. 1237 50 2112000 21120 235 1 4 0,00 0 NULL 0,07 NULL 29925 816 Captain Aneika Sareko Known across Delve for her ruthless rise to Captain of the Crimson Hand fleet, Sareko has built a reputation for no-nonsense dealings and zero tolerance for insubordination. Of Caldari descent, she is primarily interested in business and getting the job done, but when clients’ arrangements start to look suspect, her Sani Sabik side comes out in force. One particular story bears out the truth of this, although it has never been substantiated by CONCORD.
Apparently, during a particularly successful SARO raid deep into Delve, officers came across what appeared to be a cloning facility. Inside, however, the infrastructure had been converted into a prison of sorts. Rebellious Crimson Hand personnel had been cloned and subjected to a daily regime of capital punishment. Unofficial sources claimed they had been locked up inside their capsule prisons for as long as nine months, dying a new death each day only to be reborn to suffer it all over again. 2121 350 19500000 1150000 235 1 4 0,00 0 NULL 0,07 NULL 29926 817 Lieutenant Kannen Sumas A former Priest based out of Penirgman, Sumas was once a famed theologian back in his home system. He served almost two decades in the Imperial Navy before the lure of immortality brought him into the Crimson Hand’s service. His finely honed expertise in Amarrian warfare, now augmented with the limitless potential of capsule technology has shaped him into a fearsome personal bodyguard for high-ranking military officers. 1759 150 11800000 118000 235 1 4 0,00 0 NULL 0,07 NULL 29927 818 Lieutenant Anton Rideux To most customers, Rideux is the public face for the outfit and the only person in the Hand they’re likely to ever see. As a relatively calm and amicable Intaki he is perfectly suited to handle the front end of business with clients both large and small. Very rarely will he get his hands dirty but if his own personal honor or credibility comes under attack then he is quick to have an example made out of his detractors. 1764 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL 29932 314 Sareko's Capsule The self-destruct unit on this capsule has had the safety timer removed, a unique Crimson Hand modification that ensures military officers are rarely captured alive. The corpse also appears to have been liquefied in some way during the process, adding a dark ruby hue to the capsule fluid within. 73 0 32000 1000 0 1 NULL 0,00 1 NULL 0 73 29933 314 Victor Emblem This is an expensive replica of an old Amarr Navy medal once given to soldiers on their 20th year of service. Crimson Hand lieutenant Kannen Sumas has embedded a data file underneath the resilient metal alloy exterior. The file’s sole contents are a few selected verses of the Amarrian Scriptures, all of them celebrating the virtues of humility in the face of a superior foe. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2096 29934 314 Splinter Bodyguard Although the explosion of Anton Rideux’s ship has scrambled the electronics, the intentions behind this Rogue Drone redesign remain clear. In typical Crimson Hand style, the violent and unpredictable Splinter variant has been captured and reprogrammed to protect its host ship. The fact that Rideux didn’t launch it suggests perhaps the job hadn’t quite been finished yet. NULL 0 34000 25 0 1 NULL 0,00 1 NULL 0 2989 29935 314 Cartel Holovids Encapsulated in a surprisingly sturdy metal casing, this holovid collection appears to have survived the explosion of Serpentis drug lord Amiette Barcier’s vessel. It seems that each of the numerous holovids involve a different depiction of the Angel Cartel from amateur documentaries theorizing about secretive research projects to underground films glorifying the Cartel’s highly violent raids. NULL 0 1 1 0 1 NULL 250,00 1 NULL 0 1177 29936 314 Accounting Records It appears as if the only thing designed to survive the explosion of Rayle Melania’s vessel was his accounting log, perhaps so it could later be recovered by his Serpentis colleagues. Although heavily encrypted, fragments of data are decipherable. Even from what little is readable, it is clear that Melania handles the shifting of his narcotic goods personally. According to one transaction log, he made almost 300 individual deliveries across seven regions of New Eden, all in the space of a single day. NULL 0 1 1 0 1 NULL 10000,00 1 NULL 0 2886 29937 314 Inquest Drone Hundreds of these tiny devices were released momentarily before the explosion of Irrie Carlan’s vessel. Motionless upon launch, they began to spring to life shortly afterwards, flitting around the ruins of the ship as they assessed the damage. Most curiously, they appeared to perform some kind of in-space surgical procedure on Carlan’s corpse once it had been located amongst the wreckage. Now removed from the rest of its swarm, this particular drone has powered down entirely and seemingly erased its own subroutines. Any chance at reverse-engineering it in this state would be slim. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 2989 29938 314 Cipher Router This heavily damaged fluid router appears to offer a low-profile backdoor into classified FIO networks. In a more functional state this unit could have shed some light on whether or not Serpentis Captain Scane Essyn truly defected. Without a way to bypass the various built-in encryption systems, however, it will be impossible to make sense of any recoverable data. This could be proof of Essyn using old knowledge to his advantage in a new career, or simply his link back to one he never abandoned in the first place. NULL 0 10 2 0 1 NULL 0,00 1 NULL 0 3230 29939 314 Ottin Holoreels Case Kept safe from the explosion of her vessel, this Holoreel collection is a meticulous document of Serpentis Lieutenant Elois Ottin’s entire acting career. A large Impetus logo is emblazoned on the outside of the container, suggesting that perhaps the case was a gift from the corporation. Although Ottin rarely managed to snare contracts with Impetus to produce her works, they did manage and fund her two most successful acting ventures. At one point she had a third lined up, but when her drug dependency became public knowledge Impetus dropped the contract amid the scandal. 16 0 1 1 0 1 NULL 0,00 1 NULL 0 16 29940 314 Advisory Notes Found among the wreckage of Serpentis Lieutenant Rautte Viriette’s vessel, these notes offer a glimpse into her recent scientific pursuits. From what little is decipherable, Viriette seems to be advising Serpentis Inquest scientists on various methods of production efficiency, all of which appear to be applied to the manufacture of Drop boosters. Although there is no evidence directly linking any of her previous Poteque research to her current work with the Serpentis, it is clear that the methods she has learned in the last few decades are being put to good use. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886 29941 314 Dysfunctional Fluid Router The backbones of communication across New Eden, fluid routers play a crucial role in all faster than light (FTL) transmissions. The locator and identification subsystems on this particular model appear to have been removed entirely, most likely as part of an attempt to avoid CONCORD interference. Although the unit is heavily damaged from the explosion of Saira Katori’s ship, fragments of data have survived in its cache. Most interesting among them is an unsent mail to Vepas Minimala which reveals a certain degree of familiarity between them. NULL 0 1 1 0 1 NULL 0,00 1 NULL 0 3230 29942 314 Research Data Fragment Barely intact as it lies among the wreckage of his ship, this data terminal offers a rare insight into the likely research interests of the enigmatic and reclusive pirate Asitei Ohkunen. Huge amounts of data have been compiled on the neurological states of test subjects, all of them under the effects of various boosters. The reasoning behind these tests remains uncertain, although the narrow focus on electrical impulses inside the brain might suggest an attempt at some kind of digitally-produced emulation. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2885 29943 314 Demographic Analyses Moments before the destruction of his ship Rodani Mihra attempted to destroy these files. The formatting procedure didn’t fully complete before his ship was downed, however, and fragments of data remain, including one important-looking document. Highly convoluted and riddled with economic terminology, it appears to be a comprehensive report on various regions. Each and every system has been broken down into demographic sub-groups that clearly outline where the demand for illegal boosters is currently greatest and where it is mostly likely to grow in the coming weeks and months. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886 29944 314 Ardorele Heirloom Found drifting in a container amongst the wreckage of her ship, Guristas Captain Isoryn Ardorele’s personal possessions tell a tale of devastating loss. Federation Navy medals rewarding long years of service, hand paintings made by her late daughter, a wedding ring – all mementos of a past destroyed by Caldari thugs. With such a constant and effective reminder of her painful history, it is little wonder that Ardorele manages to sustain her murderous rage towards the Caldari. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2705 29945 314 Network Decryption Analyzer This strange-looking piece of equipment was discovered unharmed amid the shattered hull of Guristas Lieutenant Sukkenen Fusura’s vessel. Although baffling in its complexity, it is clearly used as a tool to breach secure networks. All the software appears to be proprietary, however. Without some way to understand even the basic functionality or system design there is little chance of using the device, let alone reverse-engineering it. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2857 29946 314 Ekala's Design Documents Heavily damaged from the explosion of his vessel, Guristas Captain Onoki Ekala’s private designs fail to offer any significant insights into what his brilliant mind is currently working toward. Careful analysis of the reconstructed diagrams reveals various bio-chemical refining array designs, but many crucial details are missing. Presumably this facility has something to do with the processing of cytoserocin, the material harvested from gas clouds as part of booster production. Without access to more information, the designs alone offer no real clue as to what Ekala is up to save for the obvious; producing Crash boosters. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886 29947 314 Enigmatic Reports Completely unharmed from the destruction of Angel Captain Appakir Tarvia’s vessel, this data storage unit appears to contain a wealth of information, although every last byte is encrypted in an unknown cipher that looks leagues above current data protection technology. Every attempt made to crack the code returns nothing more than a list of strange errors, none of which are typical for decryption fault analysis. More ominously still, each attempt at decryption seems to activate an internal uplink to a remote system in the Heaven constellation, with no apparent way to stop what must be outbound transmissions.
Despite the impenetrability of the data, one small image juts out among the garbled text, offering an explanation as menacing as the fact that it was clearly excluded from the encryption as some kind of warning. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
29948 314 Insorum Booster Prototype The only known cure for the infamous Vitoc method that Amarrians use to control their massive slave contingents, Insorum is the answer to every loyal Minmatar’s desire to see their people freed from its insidious grip. How Angel Lieutenant Kaura Triat even came into possession of such a rare and highly-valued Insorum sample is anyone’s guess. More intriguing, however, is the fact that it seems to have been heavily modified by scientists, perhaps those working for Serpentis Inquest. Encased in a resilient tamper-proof case that will destroy the contents within if opened by anyone but its owner, this sample seems to have been integrated with the Sooth Sayer booster. What purpose this process might have served remains entirely unclear. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1193
29949 314 SARO Emblem Bizarrely enough, it seems that Angel Cartel Lieutenant Tolan Akochi has been carrying around a CONCORD dog tag, even going to the trouble of protecting it against the rigors of exposure in space. A database query on the ID number offers a grim explanation as to why, revealing that it belongs to an ex-SARO Commander. Although nothing about him is listed on the CONCORD public network, third party news articles related to his name detail how he once lead an offensive on Serpentis Inquest Headquarters. Initially thought to be a success, later pieces tell the story of what eventually amounted to a large-scale operational failure in the face of unexpected resistance. The final article available outlines a particularly gruesome death suffered by him, his entire family and a swathe of known associates. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2552
29950 314 Customs Patrol Schedule Found among the wreckage of Angel Captain Artey Vinck’s vessel, this innocuous looking data core actually holds a wealth of information about previous Federation Customs patrol routes, now probably a little outdated. The level of detail is staggering: including locations of almost every single Customs vessel in operation across the entire Sinq Laison region. With information like this, a smuggler could pass undetected anywhere they pleased with complete impunity. Attached to the information is a brief note bearing the logo of Serpentis Corporation that reads “Fly safe Artey, times change. As ever, I.C.” NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 1192
29951 314 DisX Stash Encapsulated in a resilient Mexallon alloy container, this drug stash was clearly intended to survive the explosion of Angel Lieutenant Thora Faband’s vessel, most likely so it could be recovered by her Cartel associates. A cursory analysis of the contents reveals them to be a modified version of an X-Instinct variant known as “DisX” which possesses greatly increased dissociative elements that serve to heighten sensory deprivation. Strangely enough, these drugs are most popular among the Matari tribes that she cheated to make them. They value DisX as a catalyst for self-exploration and spiritual insight. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 3217
29952 314 Rebellion Cache Locked away inside a secure container, this mass stockpile of small arms has somehow managed not to detonate following the explosion of Angel Lieutenant Orien Hakk’s vessel. There must be tens of thousands of rifles and pistols here, all of them fully loaded and ready for immediate use. The weapons are supplemented by a deadly assortment of explosives and blunt weapons. Emblazoned on the cover of the container is what appears to be a parachute mechanism and the words “Rebel Cache.” NULL 0 1000 50 0 1 NULL 0,00 1 NULL 0 1366
29953 314 PDW-09FX Data Shell This data storage unit must have contained invaluable insights into ongoing Sansha’s Nation operations. However, it is encased within a neodymium trigger mechanism which caused it to auto-delete every single file in its database the moment it was exposed to the cold vacuum of space. A design utilizing the atmospheric reactivity of neodymium lies at the cutting edge of technology, requiring a level of ingenuity and craftsmanship well outside a True Slave’s capabilities and indeed even beyond that of its former owner, Sansha’s Nation Captain Toriiko Aanai. Stranger still, however, is the fact that this shell was also clearly designed to survive the explosion of her ship. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2889
29954 314 PDW-09FX Tactical Subroutines This appears to be the logical nexus of the Phantasm-class cruiser once piloted by what was most probably a True Slave. Although heavily damaged following the explosion that freed it from the vessel, there are several semi-functional tactical subroutines still in operation now, seemingly unaware of their disconnection. The circuitry appears to have at one point been integrated into the pilot in some way, forming a frighteningly efficient harmony of mind and machine. Most disconcerting however, is the fact that various aspects of the software technology could only be a few years old. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2886
29955 314 Address #298 Audio Fragment Unmistakably the voice of Sansha Kuvakei, this audio fragment captures a brief glimpse of a low-key speech he made over a century ago. Dating from the height of his fame, Kuvakei’s speech is riddled with self-indulgent rhetoric and delusions of grandeur. As the speech’s intensity reaches its peak, his final line “I am the answer” loops repeatedly for a few minutes before the process begins all over again. NULL 0 1 0,1 0 1 NULL 0,00 1 NULL 0 2184
29964 954 Legion Defensive - Adaptive Augmenter Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Legion’s armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor’s surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 5% bonus to all armor resistances per level 10% bonus to remote armor repair system effectiveness per level 3631 0 1400000 40 300 1 4 0,00 1 1126 0,07 3631
29965 954 Legion Defensive - Nanobot Injector The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel’s armor nanobots. When integrated into the hull of a Legion, it offers a substantial increase in the armor output of any repair modules fitted, whether local or remote. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level 3632 0 1400000 40 300 1 4 0,00 1 1126 0,07 3631
29966 954 Legion Defensive - Augmented Plating Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 10% bonus to armor hitpoints per level. 3633 0 1400000 40 340 1 4 0,00 1 1126 0,07 3631
29967 954 Legion Defensive - Warfare Processor After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 5% bonus to effectiveness of Armored Warfare Links per subsystem skill level Role Bonus: 99% reduction in Warfare Link module CPU need 3634 0 1400000 40 300 1 4 0,00 1 1126 0,07 3631
29969 954 Tengu Defensive - Adaptive Shielding Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield’s resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 5% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level 3606 0 1400000 40 420 1 1 0,00 1 1127 0,07 3631
29970 954 Tengu Defensive - Amplification Node When confronted with the challenge of adapting Sleeper designs to produce shield boost amplification systems, Caldari engineers turned to the defense systems used by certain Talocan structures that had also been found in a few ancient ruins. In some rare cases, the shielding systems on Talocan facilities were constructed using a harmony of Sleeper and Talocan designs. The first successful production of a shield boost amplification node drew heavily upon early study of this particular combination. Subsystem Skill Bonus: 10% bonus to shield booster effectiveness per level 3607 0 1400000 40 440 1 1 0,00 1 1127 0,07 3631
29971 954 Tengu Defensive - Supplemental Screening Making full use of recent scientific advances afforded by the discovery of ancient technologies, Caldari starship designers have reverse engineered the equipment behind the Sleeper’s metallofullerene armor plating. Through a complex substitution method, skilled engineers and physicists have been able to supplement a Tengu’s shields, offering increased survivability for a pilot under heavy fire. Subsystem Skill Bonus: 10% bonus to shield hitpoints per level. 3608 0 1400000 40 410 1 1 0,00 1 1127 0,07 3631
29972 954 Tengu Defensive - Warfare Processor After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 5% bonus to effectiveness of Siege Warfare Links per subsystem skill level Role Bonus: 99% reduction in Warfare Link module CPU need 3609 0 1400000 40 290 1 1 0,00 1 1127 0,07 3631
29974 954 Loki Defensive - Adaptive Shielding Based on the same advanced technology employed by Sleeper drones to harden their armor plating, these tiny nano-assemblers have been reconfigured to improve a shield’s resistance to damage. The influx of superior construction materials and the modularity of Sleeper components have made even this drastic redesign into a fairly simple process. Subsystem Skill Bonus: 5% bonus to all shield resistances per level 10% bonus to shield transporter effectiveness per level 3681 0 1400000 40 280 1 2 0,00 1 1128 0,07 3631
29975 954 Loki Defensive - Adaptive Augmenter Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Loki’ armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor’s surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 5% bonus to all armor resistances per level. 3682 0 1400000 40 270 1 2 0,00 1 1128 0,07 3631
29976 954 Loki Defensive - Amplification Node When confronted with the challenge of adapting Sleeper designs to produce signature reduction systems, Sebiestor engineers turned to the defense systems used by certain Talocan structures that had also been found amongst a few ancient ruins. An unexpected harmony of Sleeper and Talocan design was discovered after extensive reverse engineering attempts and this new method was born soon after. Based around the amplification of noise in surrounding local space, the subsystem allows a pilot to passively emit such significant electromagnetic interference that hostile sensors, tracking subroutines and missile detonation triggers will all treat the ship as if it is significantly smaller than it actually is. Subsystem Skill Bonus: 5% reduction in signature radius per level. 3683 0 1400000 40 300 1 2 0,00 1 1128 0,07 3631
29977 954 Loki Defensive - Warfare Processor After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 5% bonus to effectiveness of Skirmish Warfare Links per subsystem skill level Role Bonus: 99% reduction in Warfare Link module CPU need 3684 0 1400000 40 200 1 2 0,00 1 1128 0,07 3631
29979 954 Proteus Defensive - Adaptive Augmenter Capitalizing on the exceptional defensive capabilities of fullerene-based components, this subsystem allows a pilot to augment their Proteus’ armor resistance, dramatically enhancing its survivability in combat. Tiny molecular-level conduits play a crucial role in orchestrating the flow of nano-assemblers beneath the armor’s surface, guarding the flow of vital repairs against disruptive impact. Subsystem Skill Bonus: 5% bonus to all armor resistances per level. 10% bonus to remote armor repair system effectiveness per level 3656 0 1400000 40 320 1 8 0,00 1 1129 0,07 3631
29980 954 Proteus Defensive - Nanobot Injector The advanced Sleeper-based technology in this subsystem is focused on increasing the effectiveness of a vessel’s armor nanobots. When integrated into the hull of a Proteus, it offers a substantial increase in the armor output of any repair modules fitted, whether local or remote. Although the subsystem offers the same end result as other built-in armor repair augmentations, the technology driving it operates in a vastly different way, allowing for easy removal from its host vessel. Subsystem Skill Bonus: 10% bonus to armor repairer effectiveness per level 3657 0 1400000 40 300 1 8 0,00 1 1129 0,07 3631
29981 954 Proteus Defensive - Augmented Plating Although this subsystem uses the same armor nano-assemblers as standard empire technology, various optimizations have been made. Taking full advantage of recently discovered Sleeper designs, the use of fullerene-based technology has allowed for the combination of far smaller and more resilient components. Subsystem Skill Bonus: 10% bonus to armor hitpoints per level. 3658 0 1400000 40 280 1 8 0,00 1 1129 0,07 3631
29982 954 Proteus Defensive - Warfare Processor After countless failed projects over the years, the dream of linking fleets with sub-Battlecruiser hulls was eventually shelved and relegated to the realm of engineering theory. It remained this way for some time, tempting few starship manufacturers to revisit the challenge, even after the discovery of ancient Sleeper designs and the influx of fullerene-based technology. It was not until the first Strategic Cruiser hulls began appearing in small numbers across the empires that they began to truly appreciate the potential Tech III vessels had for modifications. Not long after, the first warfare processor housing became a reality. Although what it delivered as a standalone unit was undoubtedly impressive, what would count more in time was the way it served as a catalyst. The unit demonstrated to the wider spacefaring industry that the possibilities for Tech III ships were broader than first imagined, and in doing so, it heralded the beginning of even more radical and innovative designs. Subsystem Skill Bonus: 5% bonus to effectiveness of Information Warfare Links per subsystem skill level Role Bonus: 99% reduction in Warfare Link module CPU need 3659 0 1400000 40 220 1 8 0,00 1 1129 0,07 3631
29984 963 Tengu When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification. These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. - Janto Sitarbe, The Legendary Flock Caldari Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. NULL 221,05 8201000 92000 0 1 1 18400000,00 1 1140 0,07 3762
29985 996 Tengu Blueprint NULL 42 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
29986 963 Legion Revelation burrows through the material world, devours creation’s soil, digests the thoughtless void, and produces significance with God’s grace. From emptiness comes meaning, essence from existence, soul from matter. Is God through the wormhole? Did God grant us this boon, this new technology, a revelation from on high? These weapons are God's new prophecy, domain, and blessing. Let us use God's grace and prepare New Eden. We are God’s soldiers, weapons, glory. Our people are God’s army. Together, we are the legion. -The Heresies of Hinketsu Amarr Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. NULL 134,43 6815000 118000 0 1 4 18400000,00 1 1139 0,07 3763
29987 996 Legion Blueprint NULL 1065 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
29988 963 Proteus Freedom is liquid, supple, mellifluous. It surrounds us, engulfs our bodies, drowns our fear. We plumb freedom’s depths and consume the nourishment within. From these waters, we are born; when we die, we shall return to those waters. Out there, among the stars, are the waters, freedom incarnate. That dark, endless void is our destiny, our path, our goal. We must not fear it, nor should we control it. Rather, we should embrace it, trust it, love it. Its ever-changing face, its protean existence, is our very essence. We are those stars, the void, the awesome waters of space: ancient, forever, free. - Jinsente Parmen, The Gallente in New Eden Gallente Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. NULL 140,15 5341000 115000 0 1 8 18400000,00 1 1141 0,07 3765
29989 996 Proteus Blueprint NULL 62 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
29990 963 Loki For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations. Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of loki, in reverent tones and excited hushes. In the ancient tongue, the loki are the crux of Krusual thought. There is no direct translation for this word; in fact, loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, loki has one meaning common to all its tales across all the elders: “hope”. Minmatar Strategic Cruiser Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. NULL 123,03 6540000 80000 0 1 2 18400000,00 1 1142 0,07 3764
29991 996 Loki Blueprint NULL 47 0 0 0,01 0 1 NULL 0,00 1 NULL 0 NULL
29992 964 Optimized Nano-engines Forming the beating heart of the Sleeper’s automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivalled by current technology. Unfortunately, whenever a Sleeper drone is destroyed, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other materials. To recreate a functional nanoengine housing, PPD fullerene fibers are combined with metallofullerenes and fullerene fiber conduits to rebuild the basic structures that once housed them. After that, the fused nanomechanical engines are connected to one another, forming a composite whole. Although mechanical engineers have theorized about this construction method for many decades, the process was always held back by a lack of fullerene material. It is said that only hours after the discovery of fullerite clouds in wormhole space, the empires used significant amounts of their fullerene stockpiles to produce these engines. The reasoning behind this is simply the staggering breadth of potential applications these engines have. When it comes to engineering, there isn’t much they can’t do. NULL 0 1 10 0 1 NULL 400000,00 1 1147 0 3720
29993 965 Optimized Nano-Engines Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96
29994 964 Warfare Computation Core Warfare computation cores begin as basic microprocessors that handle the flow of data between various combat analyzers, prioritizing vital information and calculations. The cores are first built around salvaged Sleeper warfare processors which are then further enhanced by the integration of fullerene polymers and other Sleeper technology. The addition of emergent combat analyzers expands the functionality to include more abstract combat calculations, such as comparative analyses of fleets and predictive IFF identifications. When encased in thermophased metallofullerene plating, the cores can be embedded directly into the ship’s hull. This allows for a far more efficient production method of Tech III vessels, enabling any subsystem variation to integrate into a hull without the need for further redesign in the combat electronics systems. NULL 0 1 10 0 1 NULL 400000,00 1 1147 0 3719
29995 965 Warfare Computation Core Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96
29996 964 Emergent Neurovisual Interface As a capsuleer, few things are more important in space flight than the ability to instantly gauge one’s surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available – the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After capturing the data, they then feed it directly into the brain, at which point the external surrounds are recreated almost instantaneously. Functions familiar to any capsuleer such as the overview, tactical overlay and hostile threat indicators are just a few examples of the device’s capabilities. Although NVI technology has been around since the inception of the capsule, the addition of salvaged Sleeper drone components and the now widely available fullerene polymers has carried the functionality forward into the new Tech III paradigm. Even before the first Strategic Cruiser was built, engineers hypothesized about potential issues with an NVI trying to communicate with an almost limitless combination of subsystems. Fortunately, the solution to the problem came wrapped up in the same technology that moved Tech III vessels from the world of scientific theory into reality. NULL 0 1 20 0 1 NULL 400000,00 1 1147 0 3716
29997 965 Emergent Neurovisual Interface Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96
29998 967 Neuroprotectant Injector Array Tech III Component used in the manufacture of advanced hulls and subsystems. NULL 0 1 5 0 1 NULL 0,00 0 NULL 0 1186
30000 967 defunct item 8 Tech III Component used in the manufacture of advanced hulls and subsystems. NULL 0 1 5 0 1 NULL 0,00 0 NULL 0 1186
30002 964 Fullerene Intercalated Sheets The manufacture of this component requires the rarest and most valuable technology salvageable from Sleeper drones. These sheets represent some of the most advanced composite materials known to New Eden. When other, more valuable devices are embedded into the structure at the molecular level, the sheets’ performance enhances tremendously. The end result is a component with an almost endless number of applications in starship design. Ultra-resilient armor plating, defensive nanoassemblers, electronics housing, and even the molecular-level circuitry itself are only a few of the near-countless roles that fullerene intercalated sheets can perform. Although unrivalled in their modularity, the cost of construction remains a barrier on supply; consequently, they remain a component to be used only when absolutely necessary. Scientists and engineers alike claim that a steadier supply of these rare Sleeper pieces would instantly advance starship design ten years. Other experts have made even more interesting claims, stating that the staggering utility of the components suggests a level of technological advancement sufficient for capsule production. NULL 0 1 5 0 1 NULL 400000,00 1 1147 0 3718
30003 965 Fullerene Intercalated Sheets Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96
30008 964 Reinforced Metallofullerene Alloys These ultra-hard alloys are initially created from lanthanum metallofullerenes and heuristic selfassemblers; a combination that makes for an incredibly resilient base material. From there, fulleroferrocene and graphene nanoribbons are integrated into the metals, forming alloys that have unprecedented levels of structural strength. Although they have many uses in the manufacture of armor plating, the distinguishing feature of the alloys is the level of modularity they allow in starship design. A hull section comprised of metallofullerene alloys is able to accommodate a virtually endless array of subsystems around it, no matter how different their shape is. NULL 0 1 10 0 1 NULL 400000,00 1 1147 0 3721
30009 965 Reinforced Metallofullerene Alloys Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96
30013 479 Core Scanner Probe I This is the first of a new generation of multi-mode scanning probes. Designed to provide an all-in-one reconfigurable scanning package, this compact tool meets the needs of the core scanning market in a single, flexible product. However, size limitations mean that this probe does not include the advanced circuitry needed to scan down ships, drones and structures. 3767 1 1 0,1 0 1 NULL 4236,00 1 1199 0,07 1723
30014 486 Core Scanner Probe I Blueprint NULL 1007 0 0 0,01 0 1 NULL 5000000,00 1 320 0 1007
30016 967 Nozzle Reinforcements A strange piece of equipment recovered from a Sleeper drone. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3732
30017 967 Thruster Mounts A strange piece of equipment recovered from a Sleeper drone. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3732
30018 966 Fused Nanomechanical Engines The beating heart of the Sleeper's automated drones, these tiny engines count in the billions. When fully intact, they deliver levels of power efficiency unrivaled by current technology. Unfortunately, whenever a Sleeper drone goes down, these engines are the first to go with them, making it difficult to emulate their functionality without the addition of other components. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3726
30019 966 Powdered C-540 Graphite This white, dusty substance was extracted from the center of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3727
30020 967 Thermoelectric Power Core Since it has no moving parts, this solid-state power core can operate for extremely long amounts of time without the need for maintenance, offering an unlimited amount of energy regeneration in the process. Although the resilience of the Sleeper design is drastically different from other technology, the same fundamental principles have been used in capacitor production for centuries. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3727
30021 966 Modified Fluid Router The backbones of communication across New Eden, fluid routers play a crucial role in all faster-than-light (FTL) transmissions. The Sleeper drones have been equipped with much the same communications equipment as contemporary starships. The only major difference observable with the Sleeper Fluid Routers is in the way transmissions are translated. The drones must be talking in their own proprietary language. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3723
30022 966 Heuristic Selfassemblers These advanced nanoassemblers appear to be able to change their molecular structure on the fly, adapting to incoming damage. Without any understanding of how to properly operate them however, they only offer their default formations. Even in such a state, they add a significant amount of resilience to armor plating. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3725
30023 967 generic item 40 Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3723
30024 966 Cartesian Temporal Coordinator At first glance this coordinator appears to be a common enough piece of equipment, albeit an odd one to be found inside a drone. Designed to plot various points in time across a potentially infinite period, these devices are often used for scientific calculations. For some unknown reason, this particular coordinator is configured to synchronize its processing speed in time with the distance travelled between two points. What purpose this serves remains a mystery, but the object’s basic functionality can be reconfigured. With the addition of a few other components, it would allow electronics systems to more easily withstand the interference from subspace distortion. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3722
30025 967 Thermophased Metallofullerenes A strange piece of equipment recovered from a Sleeper drone. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3728
30027 967 Isogen V Morphite is a highly unorthodox mineral that can only be found in the hard-to-get Mercoxit ore. It is hard to use Morphite as a basic building material, but when it is joined with existing structures it can enhance the performance and durability manifold. This astounding quality makes this the material responsible for ushering in a new age in technology breakthroughs. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 2103
30028 479 Combat Scanner Probe I Specifically tailored for the needs of the combat community, this all-in-one package delivers baseline performance for the discerning hunter-killer. Paired with a specialist launcher and analysis suite, the advanced electronics of this probe allows the rapid location of starships, structures and drones, while also delivering the baseline exploration capabilities of the Core probe line. 3768 1 1 1 0 1 NULL 15318,00 1 1199 0,07 1722
30029 486 Combat Scanner Probe I Blueprint NULL 1007 0 0 0,01 0 1 NULL 5000000,00 1 320 0 1007
30030 479 Deep Space Scanner Probe I A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data. 3770 1 1 1 0 1 NULL 17670,00 1 1199 0,07 1721
30031 486 Deep Space Scanner Probe I Blueprint NULL 1007 0 0 0,01 0 1 NULL 5000000,00 1 320 0 1007
30036 955 Legion Electronics - Energy Parasitic Complex During some of the first conflicts with them, Amarr engineers noticed a remarkable feature in Sleeper drone technology: the ability of drones to transfer power between one another without the need for specialized equipment. This technology seemed to be innate to every drone in some capacity, and while the engineers could not reproduce this system in modern space vessels, they were able to adapt the technology into modular Tech III designs. The energy parasitic complex turns the Sleeper tech on its head, changing the energy transfer from a symbiotic function to a vampiric one by providing a boost to energy neutralizer and energy vampire equipment. Subsystem Skill Bonus: 10% bonus to energy vampire and energy neutralizer transfer amount per level 3626 0 1200000 40 0 1 4 0,00 1 1118 0,06 3626
30037 973 Legion Electronics - Energy Parasitic Complex Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30038 955 Legion Electronics - Tactical Targeting Network Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.
Subsystem Skill Bonus:
15% bonus to scan resolution per level 3627 0 1200000 40 0 1 4 0,00 1 1118 0,06 3626
30039 973 Legion Electronics - Tactical Targeting Network Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30040 955 Legion Electronics - Dissolution Sequencer This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. 3628 0 1200000 40 0 1 4 0,00 1 1118 0,06 3626
30041 973 Legion Electronics - Dissolution Sequencer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30042 955 Legion Electronics - Emergent Locus Analyzer Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel’s astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. 3629 0 1200000 40 0 1 4 0,00 1 1118 0,06 3626
30043 973 Legion Electronics - Emergent Locus Analyzer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30046 955 Tengu Electronics - Obfuscation Manifold This subsystem operates using the same fundamental mechanics as the signal distortion amplifier. When installed into a Tech III vessel, the fullerene-based components resonate with any ECM modules fitted , bolstering their disruptive strength. Subsystem Skill Bonus: 10% bonus to ECM target jammer optimal range per level. 3601 0 1200000 40 0 1 1 0,00 1 1119 0,06 3626
30047 973 Tengu Electronics - Obfuscation Manifold Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30048 955 Tengu Electronics - CPU Efficiency Gate New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level. 3603 0 1200000 40 0 1 1 0,00 1 1119 0,06 3626
30049 973 Tengu Electronics - CPU Efficiency Gate Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30050 955 Tengu Electronics - Dissolution Sequencer This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to targeting range per level. 3602 0 1200000 40 0 1 1 0,00 1 1119 0,06 3626
30051 973 Tengu Electronics - Dissolution Sequencer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30052 955 Tengu Electronics - Emergent Locus Analyzer Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel’s astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. 3604 0 1200000 40 0 1 1 0,00 1 1119 0,06 3626
30053 973 Tengu Electronics - Emergent Locus Analyzer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30056 955 Proteus Electronics - Friction Extension Processor The friction extension processor capitalizes on recent advances made in fullerene-based component development. The system works on a similar design to interdiction spheres by expanding a ship's warp interdiction range. The technology behind it has existed in theory for some years, dating back to when engineers first began development of Heavy Interdictors. They noticed an increased efficiency in the electronic disruption of fullerene molecules when combined with the static disruption energies of the spheres. When more fullerene-based materials suddenly became available, it was only a matter of further testing before theory became reality. Subsystem Skill Bonus: 10% bonus to warp disruptor and warp scrambler range per level. 3651 0 1200000 40 0 1 8 0,00 1 1120 0,06 3626
30057 973 Proteus Electronics - Friction Extension Processor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30058 955 Proteus Electronics - CPU Efficiency Gate New technologies have resulted in a noticeable increase in CPU efficiency, as better nanotech enables further miniaturization of circuits, the result of which is a marked decrease in system bottlenecking. This CPU efficiency gate capitalizes on that technology, offering a pilot greater CPU output. Subsystem Skill Bonus: 5% bonus to CPU per level 3653 0 1200000 40 0 1 8 0,00 1 1120 0,06 3626
30059 973 Proteus Electronics - CPU Efficiency Gate Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30060 955 Proteus Electronics - Dissolution Sequencer This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. 3652 0 1200000 40 0 1 8 0,00 1 1120 0,06 3626
30061 973 Proteus Electronics - Dissolution Sequencer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30062 955 Proteus Electronics - Emergent Locus Analyzer Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel’s astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. 3654 0 1200000 40 0 1 8 0,00 1 1120 0,06 3626
30063 973 Proteus Electronics - Emergent Locus Analyzer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30066 955 Loki Electronics - Immobility Drivers Even millennia old, the technology employed by Sleeper drones is far from lacking. This is particularly true in the field of interdiction technology, where their capabilities often exceed contemporary systems. Consequently, this aspect of their fearsome arsenal has been the focus of much study and in some rare cases, the starting point for scientific breakthroughs. Minmatar researchers studied the long-range webification systems of the Sleeper drones from the moment they were discovered, quickly reverse engineering a subsystem for their Loki that could replicate the Sleeper’s own offensive modules. The end result is a noticeable amplification of a stasis webifier’s effective range. Subsystem Skill Bonus: 30% bonus to stasis webifier range per level 3676 0 1200000 40 0 1 2 0,00 1 1121 0,06 3626
30067 973 Loki Electronics - Immobility Drivers Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30068 955 Loki Electronics - Tactical Targeting Network Many engineers have attempted to reproduce the precision of the Sleeper drones' weapon systems, but with very few results. The closest reproduction achieved thus far is this targeting network, a complex system of neurovisual interlays, automated trigger response units, and microscanning resolution ordinances. The combination of these processes produces a bonus to scan resolution, easing the targeting of enemies in space.
Subsystem Skill Bonus:
15% bonus to scan resolution per level 3677 0 1200000 40 0 1 2 0,00 1 1121 0,06 3626
30069 973 Loki Electronics - Tactical Targeting Network Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30070 955 Loki Electronics - Dissolution Sequencer This subsystems employs a nano-electromechanical dispersion field to strengthen a vessel's sensor systems. Made from billions of advanced molecular-level circuits, the subsystem offers improved protection against hostile ECM. Subsystem Skill Bonus: 15% bonus to ship sensor strength, 5% bonus to max targeting range per level. 3678 0 1200000 40 0 1 2 0,00 1 1121 0,06 3626
30071 973 Loki Electronics - Dissolution Sequencer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30072 955 Loki Electronics - Emergent Locus Analyzer Emboldened by the development of other, more specialized subsystems, engineers and astrophysicists alike began to investigate modifications to a Strategic Cruiser that could aid their fellow scientists and explorers. The first reverse-engineering projects were predominantly focused on ways to improve a vessel’s astrometrics capabilities. The two-pronged solution of boosting both the strength of the launchers and the probes they deployed proved to be the most popular design in the end. It was not long after the first designs were sold that others took notice and began to reverse-engineer their own. Soon enough, the subsystem was catapulted into mainstream Tech III subsystem manufacture, although perhaps for more than just that one reason. The first designers of the emergent locus analyzer noted an additional – and entirely unintended – effect in tractor beams. Not only did they reach further, but they would also pull in their cargo more quickly than normal tractor beams. It was an unexpected by-product of the processes that increased scan probe strength, but far from an undesirable one. Although it is not fully clear what part of the construction process enables this additional benefit, so long as the subsystem is built in that exact fashion, it will continue to provide it. Subsystem Skill Bonus: 10% increase to scan strength of probes per level. 20% bonus to range and velocity of tractor beams per level. Role Bonus: -99% reduced CPU need for Scan Probe Launchers. 3679 0 1200000 40 0 1 2 0,00 1 1121 0,06 3626
30073 973 Loki Electronics - Emergent Locus Analyzer Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21
30076 957 Legion Propulsion - Chassis Optimization This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race’s own designs. Optimizations made to the chassis allow for vast improvements to be made to a Legion’s base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. 3646 0 1400000 40 0 1 4 0,00 1 1134 0,07 3646
30077 973 Legion Propulsion - Chassis Optimization Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30078 957 Legion Propulsion - Fuel Catalyst The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel’s hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Amarrian transport industry, fuel catalyst systems were one of the first to be developed for the Empire. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. 3647 0 1400000 40 0 1 4 0,00 1 1134 0,07 3646
30079 973 Legion Propulsion - Fuel Catalyst Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30080 957 Legion Propulsion - Wake Limiter This subsystem limits the wake left behind by a starship’s microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. 3648 0 1400000 40 0 1 4 0,00 1 1134 0,07 3646
30081 973 Legion Propulsion - Wake Limiter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30082 957 Legion Propulsion - Interdiction Nullifier Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem’s initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction 3649 0 1400000 40 0 1 4 0,00 1 1134 0,07 3646
30083 973 Legion Propulsion - Interdiction Nullifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30086 957 Tengu Propulsion - Intercalated Nanofibers Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. 3621 0 1400000 40 0 1 1 0,00 1 1135 0,07 3646
30087 973 Tengu Propulsion - Intercalated Nanofibers Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30088 957 Tengu Propulsion - Gravitational Capacitor This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. The Caldari are said to have been the first empire to benefit from reverse-engineering attempts aimed at producing these subsystems, something which the Gallente Federation’s own scientists flatly deny. Subsystem Skill Bonus: 15% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level 3622 0 1400000 40 0 1 1 0,00 1 1135 0,07 3646
30089 973 Tengu Propulsion - Gravitational Capacitor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30090 957 Tengu Propulsion - Fuel Catalyst The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel’s hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in the Caldari transport industry, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to supplement the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. 3623 0 1400000 40 0 1 1 0,00 1 1135 0,07 3646
30091 973 Tengu Propulsion - Fuel Catalyst Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30092 957 Tengu Propulsion - Interdiction Nullifier Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem’s initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction 3624 0 1400000 40 0 1 1 0,00 1 1135 0,07 3646
30093 973 Tengu Propulsion - Interdiction Nullifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30096 957 Proteus Propulsion - Wake Limiter This subsystem limits the wake left behind by a starship’s microwarpdrive, allowing a pilot to maintain a lowered signature radius while still moving at high speed. The underlying design is based on the same technology used by smaller Sleeper drones and empire-produced Interceptors. Although the engineering processes behind wake limiters have existed for quite some time in the empires, their application in modular subsystems has only become a possibility after fullerene polymers became more widely available. Subsystem Skill Bonus: 5% reduction in microwarpdrive signature radius penalty per level. 3671 0 1400000 40 0 1 8 0,00 1 1136 0,07 3646
30097 973 Proteus Propulsion - Wake Limiter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30098 957 Proteus Propulsion - Localized Injectors This subsystem uses molecular-level nanotubes to increase the combustive efficiency of afterburners. Fuel is injected locally in a far more effective and controllable manner, thereby reducing the draw on the capacitor system. Although the decrease in capacitor use is relatively modest, even minute enhancements at this level can mean the difference between victory and defeat. Subsystem Skill Bonus: 15% reduction in afterburner and microwarpdrive capacitor consumption per level 3672 0 1400000 40 0 1 8 0,00 1 1136 0,07 3646
30099 973 Proteus Propulsion - Localized Injectors Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30100 957 Proteus Propulsion - Gravitational Capacitor This subsystem lowers the capacitor cost of warping and increases actual warp speed. With the influx of fullerene-based polymers and the discovery of Sleeper drone technology, the same fundamental principles once only sparingly employed in advance scout vessels such as Covert Ops and Interceptors could be re-applied to modular Tech III vessels. Although the Caldari claim to have been the first to successfully reverse-engineer these subsystems, the Federation argues that they were the first to deliver the breakthrough. Despite the contention, neither party seems keen to publicize the research data necessary to back their respective claims. Subsystem Skill Bonus: 15% bonus to warp speed per level 15% reduction in capacitor need when initiating warp per level 3673 0 1400000 40 0 1 8 0,00 1 1136 0,07 3646
30101 973 Proteus Propulsion - Gravitational Capacitor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30102 957 Proteus Propulsion - Interdiction Nullifier Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem’s initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction 3674 0 1400000 40 0 1 8 0,00 1 1136 0,07 3646
30103 973 Proteus Propulsion - Interdiction Nullifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30106 957 Loki Propulsion - Chassis Optimization This subsystem exploits the latest technological advances afforded by discovery of the ancient Sleeper race’s own designs. Optimizations made to the chassis allow for vast improvements to be made to a Loki’s base velocity. Although the various layout optimizations sacrifice other options for propulsion customization, the flow-on effects from an increase in base velocity make it an attractive upgrade for those whose Tech III vessels are in need of an overall speed increase. Subsystem Skill Bonus: 5% bonus to max velocity per level. 3696 0 1400000 40 0 1 2 0,00 1 1137 0,07 3646
30107 973 Loki Propulsion - Chassis Optimization Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30108 957 Loki Propulsion - Intercalated Nanofibers Constructed from hard yet lightweight fullerene polymers, these intercalated fibers boost the agility of a starship without compromising its structural resilience. Even though basic nanofibers have existed for hundreds of years, the integration of various Sleeper-based salvage and other polymers takes the technology to a completely new level of modularity. This has allowed the same centuries-old technology to be ported over to the new Tech III paradigm. Subsystem Skill Bonus: 5% increased agility per level. 3697 0 1400000 40 0 1 2 0,00 1 1137 0,07 3646
30109 973 Loki Propulsion - Intercalated Nanofibers Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30110 957 Loki Propulsion - Fuel Catalyst The ancient Sleeper race was known to have mastered various sustainable energy technologies including thermoelectric systems, which they usually built directly into a vessel’s hull. Capsuleer reverse-engineers took little time to adapt salvaged versions of these Sleeper energy systems into their own modular Tech III vessel pieces. Thanks to widespread demand in many Minmatar industries, fuel catalyst systems were one of the first to be developed. Making full use of locally generated thermoelectric power, they are able to partially meet the fuel needs of an afterburner. This process makes it possible to inject fuel in larger amounts for the same capacitor cost, offering pilots a significant boost to the velocity increase from afterburners. Subsystem Skill Bonus: 10% bonus to afterburner speed per level. 3698 0 1400000 40 0 1 2 0,00 1 1137 0,07 3646
30111 973 Loki Propulsion - Fuel Catalyst Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30112 957 Loki Propulsion - Interdiction Nullifier Dubbed the “interdiction nullifier” by the Guristas, who suffered its first introduction on the battlefield, this subsystem grants a startling and unprecedented capability; an immunity to non-targeted interdiction such as mobile warp disruptors and interdiction spheres. The origins of the first “nullifier” designs are shrouded in mystery, but the subsystem’s initial production of is thought to have taken place soon after the wormhole openings, and well before the technology became widespread knowledge. Not long after the first Tengu were designed, the Caldari Navy intercepted emergency transmissions from Guristas fleets across Venal, Tenal and Vale of the Silent. All of the reports made mention of Loki-class vessels slipping past defensive deployments and into core Guristas territory despite all efforts to stop the ships or slow them down. Following these reports, rumors spread that other groups began to discover and implement this extraordinary new technology, and yet of all the factions that leapt upon the opportunity, none were so eager or ruthless in their own race to capitalize as the independent capsuleer and pirate organizations that make the nullsec frontiers their home. Subsystem Skill Bonus: 5% increased agility per level Role Bonus: Immunity to non-targeted interdiction 3699 0 1400000 40 0 1 2 0,00 1 1137 0,07 3646
30113 973 Loki Propulsion - Interdiction Nullifier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 96
30117 956 Legion Offensive - Drone Synthesis Projector Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level 3641 500 800000 40 0 1 4 0,00 1 1130 0,06 3641
30118 956 Legion Offensive - Assault Optimization Originally a laser-based weapons system, Amarrian starship engineers were forced to seek alternative construction methods when several fatal flaws were discovered in their design. Khanid Innovations was quick to offer a missile-based solution that benefitted greatly from their years of experience working on Sacrilege cruisers. The reapplication of their previously successful technology was so fast and effective that the more traditional Amarrian engineers could do little but watch as the knowledge and consequent implementation of these new engineering methodologies proliferated across the cluster. Subsystem Skill Bonus: 5% bonus to heavy assault missile damage per level 5% bonus to missile launcher rate of fire per level 3642 500 800000 40 0 1 4 0,00 1 1130 0,06 3641
30119 956 Legion Offensive - Liquid Crystal Magnifiers One of the many gems discovered amidst Sleeper technology was the creation of more efficient liquid crystal lenses. Amarr researchers have engineered these lenses to increase a laser's focus for longer stretches, both in distance and in timing, allowing a laser to reach farther targets with more efficiency of energy output. Additionally, the fullerene-infused lenses can generate higher temperatures and stronger, more damaging beams and pulses. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level 10% bonus to medium energy turret damage per level 10% bonus to medium energy turret optimal range per level 3643 500 800000 40 0 1 4 0,00 1 1130 0,06 3641
30120 956 Legion Offensive - Covert Reconfiguration From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse-engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Amarrians are suspected to have developed cloaking technology for the Legion around the same time as the first capsuleer designs began to surface. For almost a full week, Minmatar rebel camps deep inside Heimatar and Metropolis were subjected to ruthless guerilla attacks, almost unprecedented in their ferocity and viciousness. Although initially confused by such a marked changed in their opponent’s warfare philosophy, the Matari knew that each target had been a high profile objective for the Amarr Navy, and noted with deep suspicion how all of the squads had been spearheaded by Legions that could hit and fade with alarming ease. Few doubted who was behind the bloodshed. The Amarrians remained silent for the most part, the only official statement; that God’s will had manifested itself in the heart of evil. Subsystem Skill Bonus: 10% bonus to medium energy turret capacitor use per level Role Bonus: 100% reduction in Cloaking Device CPU use Note: can fit covert ops cloaks 3644 500 800000 40 0 1 4 0,00 1 1130 0,06 3641
30122 956 Tengu Offensive - Accelerated Ejection Bay This missile launcher system was formed not from the missile bays of Sleeper drones, but from the direct-fire turrets and hardpoints salvaged from them instead. Adapting the underlying technology behind the drones' rapid-firing turrets for their own missile systems, Caldari engineers have managed to revolutionize modular launching mechanisms, improving launch speed and kinetic warhead payloads. Subsystem Skill Bonus: 5% bonus to Kinetic Missile Damage per level 7.5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level 10% bonus to Heavy Missile and Heavy Assault missile velocity per level 3616 500 800000 40 0 1 1 0,00 1 1131 0,06 3641
30123 956 Tengu Offensive - Rifling Launcher Pattern An odd bit of technology garnered from the Sleepers is missile rifling, a method adapted from more primitive projectile technology. The launcher bays in this missile pattern contain long, microscopic grooves that spiral through the launcher and can fit any known missile shape. Once the missile is launched, these grooves give additional velocity and accuracy to the missile. Additionally, the shallow cuts contain wiring that enhances the missile's guidance system, creating another conduit for communication between ship, missile, and target. Subsystem Skill Bonus: 10% bonus to ECM target jammer strength per level 5% bonus to Assault Launcher, Heavy Missile Launcher and Light Missile Array Rate of Fire per level 3617 500 800000 40 0 1 1 0,00 1 1131 0,06 3641
30124 956 Tengu Offensive - Magnetic Infusion Basin This subsystem serves as a specialized storage bin for a ship's hybrid ammo. The basin, however, also serves as a cyclotron, infusing the ammo with magnetic energy immediately before it is injected into the turret. The amplified ammo has an increased range and damage potential. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 20% bonus to medium hybrid turret optimal range per level 3618 500 800000 40 0 1 1 0,00 1 1131 0,06 3641
30125 956 Tengu Offensive - Covert Reconfiguration From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. When some of the State's first cloaking subsystems were unveiled at a secure Caldari military complex, those select few spectators did not understand for a moment, the reason behind the comparatively underwhelming offense. When the first Tengu broke from its attack and vanished in front of hundreds of onlookers – not only from the field of battle, but from the system itself – the reasons behind a conservative weapons design suddenly became clear. Subsystem Skill Bonus: 5% bonus to missile launcher rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Note: can fit covert ops cloaks 3619 500 800000 40 0 1 1 0,00 1 1131 0,06 3641
30127 956 Proteus Offensive - Dissonic Encoding Platform A unique application of fullerene material can be found in this platform, where vibrations from the metallic plating transfer from turret to hybrid charge. Discharged ammo immersed in this dissonic frequency maintains its shape and velocity pattern once launched towards a target. However, upon impact, the ammo undulates in an unstable fashion, transfering the frequency to its target and thereby causing more damage. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 7.5% bonus to medium hybrid turret tracking per level 3666 500 800000 40 0 1 8 0,00 1 1132 0,06 3641
30128 956 Proteus Offensive - Hybrid Propulsion Armature This complex armature is composed of fullerene composites and based upon the understood weapons mechanics of salvaged Sleeper drones. Gallente researchers have fused this technology with the emerging theories on magnetic resonance and microwarp capabilities to power the kinetic energy systems of hybrid turrets. With these mechanics in place, the propulsion armature creates an effective distribution module for hybrid charges, bolstering their damage output and their falloff range. Subsystem Skill Bonus: 10% bonus to medium hybrid turret damage per level 10% bonus to medium hybrid turret falloff per level 3667 500 800000 40 0 1 8 0,00 1 1132 0,06 3641
30129 956 Proteus Offensive - Drone Synthesis Projector Sleeper drones, while completely devoid of modern shielding technology, are nonetheless sturdy, mainly due to their metallofullerene armor plating and hull composition. Most of these technological applications are for capsuleer vessels, but a few rogue Gallente firms have quietly created this bay for use with contemporary drones. When drones are docked into this system, the projection system enhances their damage capabilities, both in absorbing and delivering damage, through the creation of a fullerene-based field around the drones. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level 10% bonus to drone damage per level 7.5% bonus to drone hitpoints per level 3668 500 800000 40 0 1 8 0,00 1 1132 0,06 3641
30130 956 Proteus Offensive - Covert Reconfiguration From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred. Subsystem Skill Bonus: 5% bonus to medium hybrid turret damage per level Role Bonus: 100% reduction in Cloaking Device CPU use Note: can fit covert ops cloaks 3669 500 800000 40 0 1 8 0,00 1 1132 0,06 3641
30132 956 Loki Offensive - Turret Concurrence Registry Increasing the tracking capabilities of projectile weaponry has never been an easy task, yet the introduction of Sleeper technology has made this job more achievable. This registry is based on the idea of concurrence, where firing mechanisms can recycle energy among multiple turret emissions. This recycled energy is not only sustainable, but more powerful as well, a marvel considering its normal power output relative to other turret systems. Projectile turrets can be modified to use this surplus power to not only augment projectile damage output, but also to make minute adjustments on the fly, offering increasing tracking speed and optimal range. Subsystem Skill Bonus: 10% bonus to medium projectile turret damage per level 10% bonus to medium projectile turret optimal range per level 7.5% bonus to medium projectile turret tracking per level 3691 500 800000 40 0 1 2 0,00 1 1133 0,06 3641
30133 956 Loki Offensive - Projectile Scoping Array Scoping arrays were mostly out of fashion in recent ship design, but Sleeper technology has brought them somewhat back into vogue. Based upon the remarkable flexibility fullerene-based technology, Sleeper-based scoping arrays allowed projectile weaponry to produce longer-ranged accuracy without reducing the weapon's rate-of-fire. While a resurgence of scoping arrays is not expected, this subsystem certainly shows its uses in modern warfare. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 10% bonus to medium projectile falloff per level. 3692 500 800000 40 0 1 2 0,00 1 1133 0,06 3641
30134 956 Loki Offensive - Hardpoint Efficiency Configuration Adaptation and innovation go hand-in-hand, and this subsystem is a prime example of both ideas. While researching Sleeper drone weapon systems, a group of Minmatar engineers discovered special similarities to the technology behind all Sleeper weapon types. Distilling the underlying mechanic to its essence produced this hardpoint configuration, which enabled projectile weapons and missile launchers to share power sources and energy supplies (most of which were advanced beyond modern standards). This offers a vast increase to the rate of fire of both weapon types. Attempts to merge this technology to other weapon groups have, as yet, proven unsuccessful. Subsystem Skill Bonus: 7.5% bonus to medium projectile turret rate of fire per level 7.5% bonus to missile launcher rate of fire per level 3693 500 800000 40 0 1 2 0,00 1 1133 0,06 3641
30135 956 Loki Offensive - Covert Reconfiguration From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight. The Loki’s Covert Reconfiguration designs arose out of a collective will to respond to what was thought to be Amarrian aggression deep inside their home regions. Unlike many scientific and technological breakthroughs, it was not the Sebiestor tribe alone who ushered in the paradigm shift to covert-capable Strategic Cruisers. It was only through consultation and collaboration with many other tribes and sub-factions that something substantial began to take shape. The Krusual and Thukker are said to have played the most important roles, however, in realizing the final design; the Thukker by providing the cloaking technology, and the Krusual by convincing them to do so. How they achieved this, or what they may have promised remains a secret; the two tribes are notorious for having many, and keeping them all. Subsystem Skill Bonus: 5% bonus to medium projectile turret rate of fire per level Role Bonus: 100% reduction in Cloaking Device CPU use Note: can fit covert ops cloaks 3694 500 800000 40 0 1 2 0,00 1 1133 0,06 3641
30139 958 Tengu Engineering - Power Core Multiplier Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. 3611 500 1200000 40 0 1 1 0,00 1 1123 0,06 3636
30140 973 Tengu Engineering - Power Core Multiplier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30141 958 Tengu Engineering - Augmented Capacitor Reservoir Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel’s capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel’s capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. 3612 500 1200000 40 0 1 1 0,00 1 1123 0,06 3636
30142 973 Tengu Engineering - Augmented Capacitor Reservoir Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30143 958 Tengu Engineering - Capacitor Regeneration Matrix Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. 3613 500 1200000 40 0 1 1 0,00 1 1123 0,06 3636
30144 973 Tengu Engineering - Capacitor Regeneration Matrix Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30145 958 Tengu Engineering - Supplemental Coolant Injector When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. 3614 500 1200000 40 0 1 1 0,00 1 1123 0,06 3636
30146 973 Tengu Engineering - Supplemental Coolant Injector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30149 958 Proteus Engineering - Power Core Multiplier Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. 3661 500 1200000 40 0 1 8 0,00 1 1124 0,06 3636
30150 973 Proteus Engineering - Power Core Multiplier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30151 958 Proteus Engineering - Augmented Capacitor Reservoir Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems redirect large segments of the capacitor to power other modules. In this case, reverse engineers have redesigned the ship’s power flow to augment the systems responsible for microwarpdrive capacitor injection and drone control. Collectively, they combine to allow for a greater overall MWD speed, and increased resilience of a pilot’s drones. Subsystem Skill Bonus: 5% bonus to drone MWD speed per level 7.5% bonus to drone hitpoints per level 3662 500 1200000 40 0 1 8 0,00 1 1124 0,06 3636
30152 973 Proteus Engineering - Augmented Capacitor Reservoir Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30153 958 Proteus Engineering - Capacitor Regeneration Matrix Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate and size of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. The end result is a drastic increase in the speed and efficiency of energy flow throughout a ship, as well as a much larger surface area, which allows for above average capacitor size. The faster that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% Reduction to capacitor recharge time per level. 3663 500 1200000 40 0 1 8 0,00 1 1124 0,06 3636
30154 973 Proteus Engineering - Capacitor Regeneration Matrix Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30155 958 Proteus Engineering - Supplemental Coolant Injector When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. 3664 500 1200000 40 0 1 8 0,00 1 1124 0,06 3636
30156 973 Proteus Engineering - Supplemental Coolant Injector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30159 958 Loki Engineering - Power Core Multiplier Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. 3686 500 1200000 40 0 1 2 0,00 1 1125 0,06 3636
30160 973 Loki Engineering - Power Core Multiplier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30161 958 Loki Engineering - Augmented Capacitor Reservoir Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel’s capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel’s capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. 3687 500 1200000 40 0 1 2 0,00 1 1125 0,06 3636
30162 973 Loki Engineering - Augmented Capacitor Reservoir Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30163 958 Loki Engineering - Capacitor Regeneration Matrix Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. 3688 500 1200000 40 0 1 2 0,00 1 1125 0,06 3636
30164 973 Loki Engineering - Capacitor Regeneration Matrix Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30165 958 Loki Engineering - Supplemental Coolant Injector When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. 3689 500 1200000 40 0 1 2 0,00 1 1125 0,06 3636
30166 973 Loki Engineering - Supplemental Coolant Injector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30169 958 Legion Engineering - Power Core Multiplier Comprised of countless nanomachines that enhance the energy flow from a ship’s reactor core, this engineering subsystem offers a pilot the option of increasing the power grid of their vessel. Although the empires mastered energy grid upgrades many centuries ago, the adaptation of old designs to the new Tech III paradigm has been a more recent breakthrough. Subsystem Skill Bonus: 5% bonus to power output per level. 3636 500 1200000 40 0 1 4 0,00 1 1122 0,06 3636
30170 973 Legion Engineering - Power Core Multiplier Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30171 958 Legion Engineering - Augmented Capacitor Reservoir Another example of an old technology re-worked to fit the new Tech III paradigm, augmented capacitor subsystems improve upon the size of a vessel’s capacitor. Designers of Tech III vessels were initially hampered by the problem of how to design a modular ship that could swap out basic engineering upgrades on a per-need basis. This proved particularly true when it came to increasing a vessel’s capacitor size without the use of batteries. In the end, the provision of fullerene-based polymers allowed for solutions that had only existed in theory up until that point. Subsystem Skill Bonus: 5% bonus to capacitor capacity per level. 3637 500 1200000 40 0 1 4 0,00 1 1122 0,06 3636
30172 973 Legion Engineering - Augmented Capacitor Reservoir Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30173 958 Legion Engineering - Capacitor Regeneration Matrix Using the same technology that can be found inside the ancient Sleeper race’s guardian drones, this regeneration matrix greatly improves the recharge rate of a Tech III vessel’s capacitor. Even though empire-based designs have achieved this effect for centuries, the way in which this system works is markedly different. Rather than the usual tweaking of capacitor fluid formulas, this design simply triples the number of nanotubes inside – something not possible until the recent influx of fullerene polymers from which this subsystem is made. This results in a drastic increase in the speed and efficiency of energy flow throughout a ship. The quicker that the surplus power can be redirected back to the core, the more that it can contribute to the overall recharge rate of the capacitor. Subsystem Skill Bonus: 5% bonus to capacitor recharge time per level. 3638 500 1200000 40 0 1 4 0,00 1 1122 0,06 3636
30174 973 Legion Engineering - Capacitor Regeneration Matrix Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30175 958 Legion Engineering - Supplemental Coolant Injector When it came to overheating modules on Tech III vessels, the spaceship engineering industry always knew, or at the very least suspected, that a larger breakthrough was on its way. Those first small advances made by reverse-engineering ancient Sleeper hulls were seen by many as simply the beginning of something greater. For these and other reasons, few were surprised by the introduction of a subsystem focused purely on pushing the “heat” envelope. Various designs surfaced in the weeks and months following the opening of the new wormholes, each offering increasingly smaller improvements on the last. Research seemed to stagnate for a while and it was not until the idea of additional, localized coolant injectors became widespread that heat-focused subsystems truly began to perform in a class of their own. The current iterations offer pilots truly unprecedented abilities when it comes to overheating and pushing modules to their limits. Military experts and even capsuleers alike have been left wondering just how drastically this new design, along with so many other radical new entries to the subsystems field, will reshape interstellar warfare. Subsystem Skill Bonus: 5% Reduction in the amount of heat damage absorbed by modules per level. 3639 500 1200000 40 0 1 4 0,00 1 1122 0,06 3636
30176 973 Legion Engineering - Supplemental Coolant Injector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 70
30182 283 Serpentis Informant This is a Serpentis officer. Well, ex-officer. He has agreed to turn himself in to authorities and give them information on the Serpentis in exchange for their protection. Maybe he grew a conscience and decided to give up the life of crime.
However, it's more likely he made someone bigger than him angry, and the only way to save his own skin was to give himself up. Who says there's honor among thieves? NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2536 30187 971 Intact Thruster Sections Even after millennia of exposure to space, these thruster sections show barely any signs of mechanical wear and appear to be completely functional. The modular design of Sleeper propulsion systems is similar to that of the empires, but deviates in a few interesting areas. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3738 30188 983 Sleepless Patroller An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3516 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30189 983 Sleepless Watchman An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3559 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30190 983 Sleepless Escort An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3559 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30191 983 Sleepless Outguard An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3516 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30192 982 Sleepless Defender An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3516 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30193 982 Sleepless Upholder An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3559 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30194 982 Sleepless Preserver An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3559 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30195 982 Sleepless Safeguard An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3516 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30196 959 Sleepless Sentinel An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3516 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30197 959 Sleepless Keeper An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3559 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30198 959 Sleepless Warden An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3559 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30199 959 Sleepless Guardian An abundance of repair seams in this Sleeper drone’s armor tell the story of millennia spent on duty, protecting the same unchanging area. The drone moves about with a mechanical indifference to the monotony of its task, executing each new maneuver with a flawless, unthinking precision. 3516 350 19000000 19000000 120 1 64 0,00 0 NULL 0,07 NULL 30200 985 Awakened Patroller The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3536 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30201 985 Awakened Watchman The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3536 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30202 985 Awakened Escort The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3527 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30203 984 Awakened Defender The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3536 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30204 984 Awakened Upholder The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3536 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30205 984 Awakened Preserver The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3527 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30206 960 Awakened Sentinel The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3536 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30207 960 Awakened Keeper The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3536 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30208 960 Awakened Warden The design of this Sleeper drone echoes what is believed to be the very earliest Sleeper Starships, suggesting it was perhaps constructed during that period too. Contrasting with its possible age is the unspoiled condition of its armor, suggesting that if it is indeed as ancient as its designers, it has only very recently been put into service. 3527 150 10900000 109000 120 1 64 0,00 0 NULL 0,07 NULL 30209 987 Emergent Patroller The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3560 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30210 987 Emergent Watchman The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3528 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30211 987 Emergent Escort The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3528 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30212 986 Emergent Defender The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3560 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30213 986 Emergent Upholder The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3528 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30214 986 Emergent Preserver The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3528 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30215 961 Emergent Sentinel The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3560 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30216 961 Emergent Keeper The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3528 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30217 961 Emergent Warden The pristine condition of this Sleeper drone’s armor suggests it has only recently been activated, perhaps even newly-manufactured . Even though it appears to be a relative newcomer to the swarm, there is little questioning that it bears the same deadly technology as its more elderly and experienced kin. 3528 50 1910000 19100 120 1 64 0,00 0 NULL 0,07 NULL 30221 500 Snowball MMVIII This snowball is bigger than your head. Its shape looks suspiciously like it could fit into a snowball launcher with great ease. 2943 5 100 1 0 100 NULL 0,00 0 NULL 0,07 2943 30222 976 Melted Snowball MMVIII This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. 2943 5 100 1 0 100 NULL 0,00 0 NULL 0,07 2943 30223 353 QA Mega Module This module does not exist. NULL 10 1 1 0 1 NULL 100000,00 0 NULL 0,07 2066 30227 973 Legion Defensive - Adaptive Augmenter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30228 973 Legion Defensive - Nanobot Injector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30229 973 Legion Defensive - Augmented Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30230 973 Legion Defensive - Warfare Processor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30232 973 Tengu Defensive - Adaptive Shielding Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30233 973 Tengu Defensive - Amplification Node Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30234 973 Tengu Defensive - Supplemental Screening Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30235 973 Tengu Defensive - Warfare Processor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30237 973 Proteus Defensive - Adaptive Augmenter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30238 973 Proteus Defensive - Nanobot Injector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30239 973 Proteus Defensive - Augmented Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30240 973 Proteus Defensive - Warfare Processor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30242 973 Loki Defensive - Adaptive Shielding Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30243 973 Loki Defensive - Adaptive Augmenter Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30244 973 Loki Defensive - Amplification Node Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30245 973 Loki Defensive - Warfare Processor Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30247 967 Standalone Warfare Processor A strange piece of equipment recovered from a Sleeper drone. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3728 30248 966 Emergent Combat Analyzer This combat analyzer appears to use the same fundamental programming as standard Empire-issue technology, although it operates at a much higher level of efficiency. These devices are typically employed in fleets where they provide predictive analyses of complex battle scenarios and supplement other combat electronics that handle smaller elements. Combat analyzers are best employed in tasks such as calculating a fleet’s success rate, running comparative analyses between fleets and other similarly abstract problem-solving tasks requiring higher levels of heuristic programming. Even though the equipment has been badly damaged, the core functionality remains intact. With a skilled programmer and a talented mechanic, it could be re-integrated into a starship. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3729 30249 967 Nanoassembler Ligaments Designed in eerily organic ligament-like formations, these nanoassemblers are still fully operational. With the addition of a few other components and some reprogramming, they could be repurposed for use in defensive systems. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3724 30250 967 Nanoelectromechanical Sheets Only a few millimeters thick, these sheets of fullerene alloys are able to store and generate power in small amounts, supplementing the capacitor of a ship and offering local power to nanoassemblers. They work best when integrated into armor plating around power core and repair systems. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3724 30251 966 Neurovisual Input Matrix Used in conjunction with other equipment inside the capsule, neurovisual input matrices serve the vital function of translating external stimuli into visual data. Ship identifier tags, hostile threat indicators and tactical overlay interfaces are all typical examples of N.I.M at work. The Sleeper variants of these matrices are not substantively different from contemporary devices, needing only a few supplemental components and some minor reprogramming before they can operate in much the same way. The only major deviation is in the energy efficiency. The Sleeper device is almost a thousand times less demanding on a ship’s power core. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3723 30252 966 Thermoelectric Catalysts These tiny nanomachines have been injected into the thermoelectric power core at the heart of the Sleeper drone. Inside each one is a small array of chemicals and components, all of which play a role in producing the often violent chemical reactions that provide power to the drones. Only the most advanced Sleeper drones are known to have had their power cores enhanced in this way. Even though they all share the same fundamental role, thousands of minor variations in the machines that have emerged after millennia of use, as they adapted to the minute changes in chemical composition and electrical flux. How exactly they came to do this remains a mystery, but it is clear that the current product is the result of countless iterations. Although salvaged easily enough, they have been built from the ground up to be integrated into other Sleeper technology. Trying to enhance any engineering systems outside of the Sleeper’s own thermoelectric power cores with the current level of technology would represent an impossible reverse-engineering task. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 2889 30253 967 generic item 5 This white, dusty substance was extracted from the centre of high impact craters in the Sleeper drone's armor. When mixed with other materials it forms a stiff resin that can either be used to hold various pieces of hull sheets together or to coat them for additional protection against radiation and heat. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3730 30254 966 Electromechanical Hull Sheeting These ultra-thin nanoplastic sheets are resilient enough to survive the explosion of the Sleeper drones that carry them. The molecular-level circuitry inside them can be encased in layers of protective fullerene alloys that are billions of times their size, allowing electronics systems to be safely embedded just beneath the armor surface. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3730 30255 967 Thermal Diffusion Film Normally synthesized at great cost, small amounts of this film are also able to be removed from the outer layers of a Sleeper drone's armor. When combined with other materials it has the capability to spread thermal damage out across the hull, cooling it quickly, thus minimize the incoming damage from heat-based weaponry. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3730 30256 967 Generic Hull Salvage 4 Interface Circuits are common building blocks of starship subsystems. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3265 30257 967 Generic Hull Salvage 5 An "Aphid" logic circuit. The nickname is derived from the unfortunate acronym of autonomous field programmable holographic signal processor with embedded holographic data storage. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3265 30258 966 Resonance Calibration Matrix RCM play an important role in stabilizing a ship’s alignment prior to, and in the first moments of, interstellar warp. The Sleeper drone RCM system works in an entirely different manner to contemporary Empire-based technology and yet the angles of alignment produced by their final calculations are always identical. Even though their inner workings remain a mystery, the matrices operate in a predictable and reliable enough fashion to form the basis of a new, slightly more efficient jump drive. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3733 30259 966 Melted Nanoribbons Most of these tiny circuits have fused together from the heat and force of the Sleeper drone's explosion. The detonation of the drone's power core must have been immense to have had such an effect on these resilient nanostructures. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 3724 30260 967 Ruined Scraps 3 A slightly damaged but still seemingly usable capacitor console. Capacitor consoles are a necessary component of starship capacitor units. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3256 30261 967 Ruined Scraps 4 The Micro Circuit is one of the most common electronics components seen in use. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3265 30262 967 Intact Coolant Regulator A soup of nanite assemblers typically used in armor manufacturing processes. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3251 30263 967 Intact Particle Emitter Your average run-of-the-mill closed loop electrical network with redundant autonomous switchgear. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3265 30264 967 Intact Field Harmonic Regulator Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3249 30265 967 Intact Sleeper AI Control Core An expert system used in the construction of missile launchers. This one has been damaged by fire or an explosion. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3256 30266 967 Intact Secondary Power Couples This Thermonuclear Trigger Unit while smashed still seems to have it's nuclei containment field intact and the plasma seems to be near thermal equilibrium. It would be a shame to waste this unit just because of its cosmetic damage. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3262 30267 967 Intact Plasma Conduit Power Conduit runs through ships delivering energy like arteries deliver blood through a body. Large ships can have hundreds of miles of conduit. This conduit is tangled and knotted as it seems to have gone through some sort of catastrophe. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3248 30268 966 Jump Drive Control Nexus Barely salvageable from the wreck of a Sleeper drone, this device could have been something much more impressive when it was fully functional. In its current state it is almost unrecognizable, having been scratched, burned and even chemically melted. It looks like it was housed next to the drone's power core, which would explain the extreme heat damage it suffered when the drone exploded. Stranger yet, it almost seems as if it was lined with some kind of triggered-release corrosive. The self-destruct mechanism – if that’s even what it was – only caused so much damage, and the acid didn't burn cleanly through the center of the drive. Even as a shadow of its former self, it can be combined with other components to form a fully functional warp drive. Being capable of this, even in such a bad state, strongly suggests that the device was capable of other types of more advanced interstellar travel. Why a Sleeper drone was equipped with this level of technology remains a mystery. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 2889 30269 966 Defensive Control Node A rudimentary analysis of this device reveals an amazingly broad potential for the manipulation of nanomachines, allowing the user to reprogram them for numerous roles. The Sleeper defensive systems were so modular that, even though this particular node was designed to coordinate armor-repairing nanoassemblers, it could just as easily be reconfigured for shield defense. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 2889 30270 966 Central System Controller Still fully intact and operational, this device stands as a testament to the ancient Sleeper's impressive scientific achievements. Although thousands of years old, the technology inside it is not only comparable to modern electronic designs, but in some cases even exceeds it. Central system controllers lie at the heart of a starship’s electronics systems. They are responsible for coordinating the flow of information between various analyzers and control nodes, monitoring subsystems, and ensuring they receive the appropriate supply of electrical power. Tackling such complex tasks simultaneously (and with near-zero latency) demands immense processing power and faultless, error-free programming. Traditionally, a CSC would comprise a significant portion of the cost in a starship’s electronics systems, but the fullerene-based Sleeper designs have provided breakthroughs in the efficiency of circuitry and presented new and improved methods for increasing computational accuracy. The end result is a drastically reduced cost for top-of-the-line performance. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 2889 30271 966 Emergent Combat Intelligence Although emergent systems are not fully-fledged Artificial Intelligences, they are often so advanced that they can border on sentience. The means by which they are created is also a common source for claims that they are in fact, full-blown AIs. Emergent system development is said to have been an early focal point in Jovian software design, where they hoped to create an atmosphere in which an advanced system could self-assemble its own consciousness and thus “emerge” as a sentient being. What became of these projects remains unknown, although the Jovians appear to have abandoned these pursuits many millennia ago in favor of something more tangible and containable. Designed from the ground up to perform complex, real-time combat calculations such as weapon tracking and heat optimization, this device shows the signatures of an emergent intelligence. Despite this, various hard limitations have been encoded into the device at the most fundamental level, greatly limiting its potential to evolve any further. Even in its current state though, it represents some of the most advanced combat electronics ever built. Although nothing about the software is in itself revolutionary, it is able to tackle highly complex tasks with a frightening level of speed and efficiency. NULL 0 0 0,01 0 1 NULL 0,00 1 1148 0 2889 30272 967 Sleeper Ward Console The control unit for a starships shield systems. NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 3256 30273 319 Abandoned Sleeper Enclave Imposing in its majesty, this giant dome stands as a testament to the technological might of the ancient Sleeper race. Even millennia old, the innumerable electronics systems within are still comparable to contemporary technology, in some cases even exceeding it. The distinctive hub-like design of this particular structure suggests that it operated as some kind of central data nexus, a shining capital amongst a digital metropolis. This Enclave is heavily damaged from thousands of years in the unforgiving solitude of space. The only signs of life within are weak electronic signals. 3517 7850 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30274 319 Eroded Sleeper Thermoelectric Converter After countless years in space, this structure is showing some signs of age. A brief analysis of the semi-functional technology inside reveals that it operates as some kind of auxiliary power source for other structures. Erosion in one of the armor panels exposes a small internal hangar bay, perhaps used as a docking port to power the Sleeper's automated drones. 3518 4738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30275 319 Exposed Sleeper Interlink Hub Distinctively Sleeper in design, this structure served as an information hub, linking various data sources with one another. Although countless years in the harsh environments of space have rendered its defenses all but non-existent, the structure continues to relay information back and forth, oblivious to its own vulnerability. 3519 2917 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30276 319 Crippled Sleeper Preservation Conduit Tiny windows looking out into space offer a glimpse past this structure’s once-impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, all of them broken or badly damaged. A strange electronic interference emanates from deep inside the facility, suggesting that perhaps not everything inside has fallen into disrepair. 3520 11361 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30277 319 Malfunctioning Sleeper Multiplex Forwarder The Sleeper Multiplex Forwarder may have been responsible for transferring data between various Sleeper facilities. Hundreds of years in space have taken their toll, however, and brief scans of the structure show only miniscule amounts of electronic activity. 3521 2759 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30278 319 Decrepit Talocan Outpost Core Centuries of emptiness have left this Talocan outpost’s central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity. Much of the interior is in shambles, and the outer hull is breached in several areas, leaving the outpost core teetering on the edge of total destruction. 3522 5794 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30279 319 Collapsed Talocan Observation Dome Large windows and telescoping turrets peer out into the surrounding darkness. The windows of this dome are cracked and the roof partially collapsed, but the empty eyes of the Talocan observation dome always appears to be staring, despite the absence of its original occupants. 3523 600 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30280 319 Offline Talocan Reactor Spire The Spire’s mechanical infrastructure suggests that it was once used for generating power and harvesting electricity. However, the design resembles a combination of different styles, many of them reminiscent of modern power stations. Despite many attempts, the internal generators won't start working, and the spire is now utterly offline, just another mass of debris in space. 3524 3300 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30293 226 Sleeper Preservation Conduit Tiny windows looking out into space offer a glimpse past this structure’s impressive armor plating and through to the strange sights within. Barely visible in the dim light are rows upon rows of small chambers, stretching out endlessly inside the darkened hallways of this mammoth conduit. A myriad of connective wires interlace with giant pipelines, feeding into every area of the facility. Although they can be seen coiling up through the foundations, the compounds they are ferrying remain a mystery. A strange electronic interference emanates from deep within, pulsing randomly every few seconds. 3520 11361 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30294 226 Talocan Observation Dome Large windows and telescoping turrets peer out into the surrounding darkness. The Talocan observation dome always appears to be staring, despite the absence of its original occupants. 3523 560 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30295 226 Talocan Outpost Core Centuries of emptiness have left this Talocan outpost’s central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity. 3522 5794 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30298 226 Talocan Reactor Spire Centuries of emptiness have left this Talocan outpost’s central hub in disarray, but the chambers and corridors inside portray a busy (if very spartan) existence. Advanced technology mingles with rustic repairs and patchwork assemblages. Some of the technology is ancient and very rudimentary in design, harkening back to cultures long gone, yet with hints of familiarity. 3524 3000 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30299 226 Sleeper Enclave Imposing in its majesty, this giant dome stands as a testament to the technological might of the ancient Sleeper race. Even millennia old, the innumerable electronics systems within are still comparable to contemporary technology, in some cases even exceeding it. The distinctive hub-like design of this particular structure suggests that it operated as some kind of central data nexus, a shining capital amongst a digital metropolis. Although entirely functional and intact, the only signs of life within are electrical currents and the eerily constant transfers of data. 3517 7850 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30300 226 Sleeper Thermoelectric Converter Despite countless years in space, this structure appears to be entirely functional. A brief analysis of the technology inside reveals that it operates as some kind of central power source for other Sleeper facilities. Faint seams in the rigid armor suggest it may even house a docking port to power the Sleeper's automated drones. 3518 4738 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30301 226 Sleeper Multiplex Forwarder The Sleeper Multiplex Forwarder was built as a massive router for transferring electronic data between various Sleeper facilities. Although enclosed in super-resilient metal alloys, the size of the data cables suggests that it is capable of transmitting extraordinary amounts of information. 3521 2759 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30302 226 Sleeper Interlink Hub Distinctively Sleeper in design, this structure operates as an information hub, linking up various data sources with one another. An extraordinarily resilient superstructure guards the flow of information inside from any disruption. 3519 2917 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30303 974 Fulleroferrocene Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices. NULL 0 0 0,1 0 1 NULL 0,00 1 1146 0 3739 30304 974 PPD Fullerene Fibers The discovery of these microscopic, tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivaled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale, nanomechanical systems used inside repair modules often employ fullerene fibers as well. NULL 0 0 0,5 0 1 NULL 0,00 1 1146 0 3740 30305 974 Fullerene Intercalated Graphite Originally this material was only used in the construction of advanced semiconductors, a role in which it still performs admirably. In recent years, however, structural engineers have proven that it has even better applications in nano-electromechanical systems. The unique “superlubricity” – a state of zero or near-zero friction – between mechanical components made of F.I.C significantly limits wear, allowing the tiny devices to operate for exceptionally long periods without the need for maintenance. NULL 0 0 0,8 0 1 NULL 0,00 1 1146 0 3741 30306 974 Methanofullerene One of the most useful organic semiconductors discovered in recent years, methanofullerene can be blended with other polymers to create incredibly efficient solar cells, offering a near-endless source of power in places that would otherwise be difficult to supply. NULL 0 0 1,5 0 1 NULL 0,00 1 1146 0 3745 30307 974 Lanthanum Metallofullerene This fullerene-lanthanum compound is made by encasing a single lanthanum atom in a cage of carbon atoms. The incredibly high melting point of lanthanum compounds make them ideal for the construction of offensive hardpoints, where heat dissipation is critical to keeping weapons systems operating effectively. NULL 0 0 2 0 1 NULL 0,00 1 1146 0 3746 30308 974 Scandium Metallofullerene A fullerene-scandium compound made by encasing a single scandium atom in a cage of carbon atoms. Scandium is a grey-white element that has historically been incredibly hard to find. Scandium-tipped missiles were once valued for their armor-piercing qualities, which allowed them to wreck havoc deep inside starship hulls. The only thing holding the weapons industry back from these and other similar applications has been the low supply of the material. NULL 0 0 2,6 0 1 NULL 0,00 1 1146 0 3744 30309 974 Graphene Nanoribbons Single-walled nanotubes such as these have been at the forefront of advanced electronics production for centuries. The nanoribbons make for some of the best, and smallest, conductors in the world, offering scientists new ways forward in the miniaturization of electronics systems. NULL 0 0 6 0 1 NULL 0,00 1 1146 0 3753 30310 974 Carbon-86 Epoxy Resin C-86 epoxy resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and minimize onboard fires. NULL 0 0 8 0 1 NULL 0,00 1 1146 0 3750 30311 974 C3-FTM Acid Difficult to procure and expensive to create, this rare chemical compound plays an important role as a neuroprotective agent for capsule pilots. It is integrated into the life-support systems on board a capsuleer’s vessel, where it helps limit brain cell death and neurodegeneration. NULL 0 0 10 0 1 NULL 0,00 1 1146 0 3751 30312 967 Nanotori Polymers Nanotori are carbon nanotubes bent into rings. The final product and its application vary drastically depending on the angle at which the tubes were rolled and the radius of the circle they created. For this reason, nanotori can be found in anything from metal alloys to insulators and semiconductors. NULL 0 0 5 0 1 NULL 0,00 0 NULL 0 3748 30313 967 Nanobud Polymers A combination of carbon nanotubes and other fullerenes, nanobuds have the unique properties of both materials, making them useful in the construction of advanced electronics as well as ultra-hard metal alloys. NULL 0 0 5 0 1 NULL 0,00 0 NULL 0 3749 30314 967 Fullero-Ferrocene Fulleroferrocene is a rare organometallic compound used to strengthen and supplement other materials. Most commonly, it is used to improve the structural integrity of metal alloys, but research is continuing on its potential applications in nanomechanical devices. NULL 0 0 5 0 1 NULL 0,00 0 NULL 0 3750 30315 967 generic item 6 C-86 Epoxy Resin is most commonly applied as a thin film to the structures housing propulsion systems. The tremendous flame-retardant properties of materials covered in the resin help prevent heat buildup and improve internal combustive efficiency. NULL 0 0 5 0 1 NULL 0,00 0 NULL 0 3751 30316 967 Polyfullerene Condensate This mixture of fullerene condensates is most commonly used to line gas storage tanks on starships. The unique qualities of the liquid provide increased thermal efficiency and reduced the risk of combustive malfunctions. NULL 0 0 5 0 1 NULL 0,00 0 NULL 0 3752 30317 967 generic item 4 The discovery of these microscopic tubular structures has helped pave new paths in the construction of advanced starships. Known for their unrivalled strength-to-weight ratio, composite metals made of unique PPD fullerene fibers have become the standard for defensive plating. Atomic-scale nanomechanical systems used inside repair modules often employ fullerene fibers as well. NULL 0 0 5 0 1 NULL 0,00 0 NULL 0 3753 30318 967 Plutonium Metallofullerene A fullerene-plutonium compound made by encasing a single plutonium atom in a cage of carbon atoms. Scientists originally envisaged this compound as a useful substance for non-applied research, but when the huge explosive potential of loosely-packed plutonium atoms inside a rigid fullerene cage was discovered, what little material there was quickly disappeared into the research labs of weapons manufacturers. NULL 0 0 5 0 1 NULL 0,00 0 NULL 0 3754 30319 967 Polymer 17 NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 2684 30320 967 Polymer 18 NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 2684 30321 967 Polymer 19 NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 2684 30322 967 Polymer 20 NULL NULL 0 0 0 0 1 NULL 0,00 0 NULL 0 2684 30324 270 Defensive Subsystem Technology Understanding of the technology used to create advanced defensive subsystems. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33 30325 270 Engineering Subsystem Technology Understanding of the technology used to create advanced engineering subsystems. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33 30326 270 Electronic Subsystem Technology Understanding of the technology used to create advanced electronic subsystems. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33 30327 270 Offensive Subsystem Technology Understanding of the technology used to create advanced offensive subsystems. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33 30328 65 Civilian Stasis Webifier Reduces the maximum speed of a ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. NULL 500 0 5 0 1 NULL 2200,00 1 NULL 0,07 1284 30329 145 Civilian Stasis Webifier I Blueprint NULL NULL 0 0 0,01 0 1 NULL 224880,00 1 NULL 0 1284 30342 77 Civilian Thermic Dissipiation Field Boosts shield resistance against thermal damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 20 0 1 NULL 1800,00 1 NULL 0,07 81 30343 157 Civilian Thermic Dissipiation Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 NULL 0 81 30344 977 Fulleroferrocene Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30345 977 PPD Fullerene Fibers Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30346 977 Fullerene Intercalated Graphite Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30347 882 defunct reaction 4 NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665 30348 977 Lanthanum Metallofullerene Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30349 977 Scandium Metallofullerene Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30350 977 Graphene Nanoribbons Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30351 977 Carbon-86 Epoxy Resin Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30352 977 C3-FTM Acid Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30353 882 defunct reaction 3 NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665 30354 882 defunct reaction 2 NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665 30355 882 defunct reaction 1 NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665 30356 882 defunct reaction 6 NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665 30357 882 defunct reaction 7 NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665 30358 882 defunct reaction 5 NULL NULL 0 0 1 0 1 NULL 0,00 0 NULL 0 2665 30365 286 Webber Drone These webifier drones were developed by the Gallentean research and development firm CreoDron, who are renowned across the cluster for high quality drone manufacture. The patent was sold to all of the other empires early after the rise of the capsuleer. Since that time, these and other similar drones have seen use in various training programs, most usually focused on familiarizing a pilot with advanced combat techniques such as, in this case, dealing with Stasis Webification on the battlefield. 2825 35 3500 250 235 1 NULL 0,00 0 NULL 0,07 NULL 30366 286 Runner Drone These Runner drones were first engineered by Serpentis scientists, who originally used them as forward scouts in systems bordering Gallentean space. Over time, Federation Navy scouts discovered their presence and soon enough, reverse-engineered their own variants. Since then, these and other similar drones have seen use in various training programs, most usually focused on familiarizing a pilot with advanced combat techniques on the battlefield. 2825 35 3500 250 235 1 NULL 0,00 0 NULL 0,07 NULL 30368 977 Methanofullerene Reaction NULL NULL 0 0 1 0 1 NULL 15000000,00 1 1143 0 2665 30369 286 Angel Rookie This is a fighter for the Angel Cartel. It is protecting the assets of the Angel Cartel and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 345 50 2112000 21120 100 1 2 0,00 0 NULL 0 NULL 30370 711 Fullerite-C50 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3218 100 0 1 0 1 NULL 0,00 1 1145 0 3218 30371 711 Fullerite-C60 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3218 100 0 1 0 1 NULL 0,00 1 1145 0 3218 30372 711 Fullerite-C70 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3220 100 0 1 0 1 NULL 0,00 1 1145 0 3220 30373 711 Fullerite-C72 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3223 100 0 2 0 1 NULL 0,00 1 1145 0 3223 30374 711 Fullerite-C84 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3222 100 0 2 0 1 NULL 0,00 1 1145 0 3222 30375 711 Fullerite-C28 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3222 100 0 2 0 1 NULL 0,00 1 1145 0 3222 30376 711 Fullerite-C32 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3225 100 0 5 0 1 NULL 0,00 1 1145 0 3225 30377 711 Fullerite-C320 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3224 100 0 5 0 1 NULL 0,00 1 1145 0 3224 30378 711 Fullerite-C540 Fullerite is the solid-state manifestation of fullerene molecules and can be found naturally occurring within interstellar gas clouds. Fullerites are coveted for the unique structural properties that make them some of the most useful materials known to humankind. Fullerene-based technology has applications in electronics, propulsion and engineering as well as the construction of ultra-hard metal alloys and heat-resistant weapons systems. Although all of the empires have developed a rudimentary understanding of how to manipulate fullerene, only the Jovians are known to have mastered the science. This has allowed them to maintain a significant technological advantage over other races in many crucial areas. 3224 100 0 10 0 1 NULL 0,00 1 1145 0 3224 30379 286 Blood Raider Rookie This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1762 50 2810000 28100 120 1 4 0,00 0 NULL 0 NULL 30380 286 Guristas Rookie This is a fighter for the Guristas. It is protecting the assets of Guristas and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1968 50 1500100 15001 45 1 1 0,00 0 NULL 0 NULL 30381 286 Serpentis Rookie This is a fighter for the Serpentis Corporation. It is protecting the assets of the Serpentis Corporation and may attack anyone it perceives as a threat or easy pickings. Threat level: Very low 1816 50 2450000 24500 60 1 8 0,00 0 NULL 0 NULL 30382 979 Amarr Hybrid Tech Decryptor These decryptors allow the integration of ancient technology with Amarr systems. NULL 0 1 1 0 1 4 0,00 1 1150 0 2885 30383 979 Caldari Hybrid Tech Decryptor These decryptors allow the integration of ancient technology with Caldari systems. NULL 0 1 1 0 1 1 0,00 1 1150 0 2885 30384 979 Minmatar Hybrid Tech Decryptor These decryptors allow the integration of ancient technology with Minmatar systems. NULL 0 1 1 0 1 2 0,00 1 1150 0 2885 30385 979 Gallente Hybrid Tech Decryptor These decryptors allow the integration of ancient technology with Gallente systems. NULL 0 1 1 0 1 8 0,00 1 1150 0 2885 30386 716 R.A.M.- Hybrid Technology The Hybrid Technology Robotic Assembly Module is a special automated system designed to integrate ancient technology with the technological specifications of the four empires. NULL 0 0 1 0 1 NULL 0,00 1 398 0 2226 30387 356 R.A.M.- Hybrid Technology Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 0 NULL 0 21 30388 226 Arena_GA_MainStructure01 NULL 3537 1000 2000 2000 0 1 8 0,00 0 NULL 0 NULL 30389 397 Subsystem Assembly Array A mobile assembly facility where advanced subsystems and hulls of strategic cruisers can be manufactured 3 manufacturing slots: Base time multiplier: 1.0 Base material multiplier: 1.0 (Note: Tech III hulls cannot be assembled at starbase structures. The hulls and subsystems can only be assembled whilst docked in a station.) 2945 1857 1000000 17000 2000000 1 NULL 100000000,00 1 932 0 NULL 30391 920 Omni Effect Beacon Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30392 973 Legion Offensive - Drone Synthesis Projector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30393 973 Legion Offensive - Assault Optimization Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30394 973 Legion Offensive - Liquid Crystal Magnifiers Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30395 973 Legion Offensive - Covert Reconfiguration Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30397 973 Tengu Offensive - Accelerated Ejection Bay Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30398 973 Tengu Offensive - Rifling Launcher Pattern Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30399 973 Tengu Offensive - Magnetic Infusion Basin Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30400 973 Tengu Offensive - Covert Reconfiguration Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30402 973 Proteus Offensive - Dissonic Encoding Platform Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30403 973 Proteus Offensive - Hybrid Propulsion Armature Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30404 973 Proteus Offensive - Drone Synthesis Projector Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30405 973 Proteus Offensive - Covert Reconfiguration Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30407 973 Loki Offensive - Turret Concurrence Registry Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30408 973 Loki Offensive - Projectile Scoping Array Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30409 973 Loki Offensive - Hardpoint Efficiency Configuration Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30410 973 Loki Offensive - Covert Reconfiguration Blueprint NULL NULL 0 0 0,01 0 1 NULL 0,00 1 NULL 0 21 30412 226 Caldari Arena MainStructure A main structure for CA combat simulator 3538 1000 0 0 0 1 1 0,00 0 NULL 0 NULL 30413 226 Arena_GA_SmallStructure01 NULL 3586 4000 2000 2000 0 1 8 0,00 0 NULL 0 NULL 30414 226 Caldari Arena SmallStructure NULL 3587 1000 0 0 0 1 1 0,00 0 NULL 0 NULL 30416 226 Arena_GA_CenterFX01 NULL 3589 0 0 0 0 1 8 0,00 0 NULL 0 NULL 30419 226 Caldari Arena CenterPiece NULL 3590 5000 0 0 0 1 1 0,00 0 NULL 0 NULL 30420 77 Civilian EM Ward Field Boosts shield resistance against EM damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 20 0 1 NULL 75000,00 1 NULL 0,07 81 30421 157 Civilian EM Ward Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 NULL 0 81 30422 77 Civilian Explosive Deflection Field Boosts shield resistance against explosive damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance. NULL 0 10000 20 0 1 NULL 75000,00 1 NULL 0,07 81 30423 157 Civilian Explosive Deflection Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 NULL 0 81 30424 77 Civilian Kinetic Deflection Field Boosts shield resistance against kinetic damage. Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance NULL 0 10000 20 0 1 NULL 75000,00 1 NULL 0,07 81 30425 157 Civilian Kinetic Deflection Field Blueprint NULL NULL 0 0 0,01 0 1 NULL 750000,00 1 NULL 0 81 30426 386 Phantasmata Missile Cruise missile used by Sleeper battleships. 185 300 1250 0,05 0 100 NULL 7500,00 0 NULL 0,07 185 30428 385 Praedormitan Missile Heavy missile used by Sleeper cruisers. 186 300 1000 0,03 0 100 NULL 2000,00 0 NULL 0,07 186 30430 384 Oneiric Missile Heavy missile used by Sleeper frigates. 193 300 700 0,015 0 100 NULL 370,00 0 NULL 0,07 193 30434 226 Arena_MM_CenterPiece01 NULL 3594 6000 0 0 0 1 2 0,00 0 NULL 0 NULL 30435 226 Arena_GA_CenterPiece01 NULL 3592 4500 0 0 0 1 8 0,00 0 NULL 0 NULL 30436 226 Infested Lookout Ruins NULL 2410 5858 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30439 226 mobilestorage NULL 2301 600 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30440 226 RedCloud NULL 1147 5000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30444 226 Comet - Fire Comet Copy Comet 1675 5000 1E+35 20 0 250 NULL 3068504,00 0 NULL 0 NULL 30446 226 Comet - Dark Comet Copy Comet 1677 1 1E+35 20 0 250 NULL 3068504,00 0 NULL 0 NULL 30447 226 Comet - Gold Comet Copy Comet 1676 1 1E+35 20 0 250 NULL 3068504,00 0 NULL 0 NULL 30448 226 Comet - Toxic Comet Copy Comet 1674 1 1E+35 20 0 250 NULL 3068504,00 0 NULL 0 NULL 30449 226 Gas Cloud 1 Copy NULL 3065 100 10 100 0 200 NULL 0,00 0 NULL 0 NULL 30451 226 Arena_AM_CenterPiece01 NULL 3595 6000 0 0 0 1 4 0,00 0 NULL 0 NULL 30452 226 Arena_AM_MainStructure01 NULL 3596 1000 0 0 0 1 4 0,00 0 NULL 0 NULL 30453 226 Arena_MM_MainStructure01 NULL 3597 900 0 0 0 1 2 0,00 0 NULL 0 NULL 30454 226 Arena_AM_CenterFX01 NULL 3598 0 0 0 0 1 4 0,00 0 NULL 0 NULL 30455 226 Arena_AM_SmallStructure01 NULL 3599 4000 0 0 0 1 4 0,00 0 NULL 0 NULL 30456 226 Arena_MM_SmallStructure01 NULL 3600 10000 0 0 0 1 2 0,00 0 NULL 0 NULL 30457 186 Sleeper Small Advanced Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30458 186 Sleeper Medium Advanced Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30459 186 Sleeper Large Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30460 383 Sirius These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact. 3533 45 1000 1000 1000 1 64 0,00 0 NULL 0 NULL 30461 383 Argos These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact. 3533 45 1000 1000 1000 1 64 0,00 0 NULL 0 NULL 30462 383 Orthrus These fearsome sentry towers have remained the faithful and dangerous guardians of their sleeping masters, even after countless years of constant duty. As unpredictable as they are powerful, the towers have been expertly designed to provide lasting vigilance with an unquestioning, mechanical loyalty. The weapons systems on board are frighteningly precise and devastating upon impact. 3533 45 1000 1000 1000 1 64 0,00 0 NULL 0 NULL 30464 964 Metallofullerene Plating Metallofullerene plating is used to protect the connective joins in hull and subsystem structures so that Tech III vessels can be taken apart and put back together endlessly, all without the risk of wear. Mechanical engineers first attempted to create the plating using plutonium metallofullerenes, but it was quickly discovered that even miniscule amounts of them had a sizeable impact on ship mass. When integrated into armor plating in larger amounts, they also risked turning the vessel into a giant warhead, something even less desirable. A solution was finally found. Tiny amounts of metallofullerenes would be integrated in conjunction with far larger quantities of graphene nanoribbons and then coated in powdered C-540 graphite. This process allowed the material to maintain structural durability whilst keeping mass down. The last and most ingenious addition was to incorporate fulleroferrocene into the metal beneath layers of electromechanical hull sheeting. This had the effect of turning the normally dangerous explosive reactions into kinetic energy, which could then be used to supplement the power supply to local nanoassemblers. NULL 0 1 5 0 1 NULL 400000,00 1 1147 0 3721 30465 965 Metallofullerene Plating Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96 30466 964 Electromechanical Interface Nexus When integrated into a starship with other components, an EMI Nexus is used to facilitate manual control over numerous electromechanical systems which, by default, run in an automated manner according to their programmed roles. Typically, the EMI Nexus acts as a conduit between a capsuleer and their ship, serving as an interface through which they can operate normally automated electromechanical systems, such as a Central System Controller. Other more simple tasks, such as the activation of a ship’s modules, also frequently rely on these components. NULL 0 1 10 0 1 NULL 400000,00 1 1147 0 3716 30467 965 Electromechanical Interface Nexus Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96 30470 964 Neurovisual Output Analyzer As a capsuleer, few things are more important in space-flight than the ability to instantly gauge one’s surroundings and make decisions accordingly. For this reason, capsules inside starships make frequent use of neurovisual reproductions; emulations that recreate external stimuli using the most low-latency processor available: the human brain. This process relies on digital relays from camera drones and monitoring systems embedded into the hull. After the data is captured, it is then relayed directly into the brain, at which point the external surrounds are recreated almost instantaneously. The synthetic translation of external stimuli into neurovisual imagery is incredibly risky, even relative to the standard hazards of pod piloting. Even though capsuleers have an innate resistance to neurobiological damage from these sorts of processes, the near- constant exposure to them has been linked to increased risk of aggressive neurodegenerative diseases. In recent years, engineers have begun to integrate neurovisual output analyzers into a starship’s electronics systems. These devices monitor the pilot’s status and, if necessary, take measures to protect against anything from mild headaches to catastrophic neural failure. NULL 0 1 5 0 1 NULL 400000,00 1 1147 0 3716 30471 965 Neurovisual Output Analyzer Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96 30474 964 Nanowire Composites Nanowire composites function as connective links between subsystems. Graphene nanoribbons form the base of the components, carrying electrical power between other devices integrated into electromechanical hull sheets. A final coating of thermal diffusion film ensures efficient heat dispersion, allowing a starship captain to overload modules connected to subsystems without risking the entire vessel. NULL 0 1 5 0 1 NULL 400000,00 1 1147 0 3718 30475 965 Nanowire Composites Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96 30476 964 Fulleroferrocene Power Conduits These conduits supply power to minute, molecular-level devices. Extremely strong and yet surprising flexible, they have traditionally been used in rare situations where the normal methods of power supply were rendered impossible. The advent of Tech III starship technology and the influx of fullerene-based materials have seen the conduits take on new and more widespread roles. The addition or removal of a single subsystem in a Tech III vessel can drastically change the ship’s structure, and with it the internal wiring and available power supply routes. Fulleroferrocene power conduits have become an essential component in the construction of these new vessels for this very reason. The conduits can be remapped through a ship with relative ease, allowing for the near-endless variations of subsystems to be completely interchangeable without posing any problems of how to power them. NULL 0 1 5 0 1 NULL 400000,00 1 1147 0 3720 30477 965 Fulleroferrocene Power Conduits Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96 30478 964 Reconfigured Subspace Calibrator Subspace calibrators perform the crucial role of tuning in on subspace frequencies. Being able to accurately pinpoint a destination on the other side of a wormhole is vital to interstellar travel, as it allows pilots to traverse wormholes safe in the knowledge that they won’t accidentally arrive out the other side at the centre of a sun. This particular calibrator was produced from a combination of fullerene polymers and salvaged Sleeper technology. The unique grouping enables some drastic reconfigurations to the basic design. The end result is a vastly increased efficiency in calculation time. Due to the modular design of Tech III vessels, tuning into subspace frequencies must be done individually for each subsystem. The development of this particular component has been an important time-saver in an area where mere seconds can mean life or death. NULL 0 1 10 0 1 NULL 400000,00 1 1147 0 3717 30479 965 Reconfigured Subspace Calibrator Blueprint NULL NULL 0 0 0,01 0 1 NULL 10000000,00 1 1191 0 96 30484 186 Sleeper Small Basic Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30485 186 Sleeper Small Intermediate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3125 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30486 479 Sisters Combat Scanner Probe Specifically tailored for the needs of the combat community, this all-in-one package delivers baseline performance for the discerning hunter-killer. Paired with a specialist launcher and analysis suite, the advanced electronics of this probe allows the rapid location of starships, structures and drones, while also delivering the baseline exploration capabilities of the Core probe line. 3768 1 1 1 0 1 NULL 15318,00 1 1199 0,07 1722 30488 479 Sisters Core Scanner Probe This is the first of a new generation of multi-mode scanning probes. Designed to provide an all-in-one reconfigurable scanning package, this compact tool meets the needs of the core scanning market in a single, flexible product. However, size limitations mean that this probe does not include the advanced circuitry needed to scan down ships, drones and structures. 3767 1 1 0,1 0 1 NULL 4236,00 1 1199 0,07 1723 30490 479 Sisters Deep Space Scanner Probe A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data. 3770 1 1 1 0 1 NULL 17670,00 1 1199 0,07 1721 30492 186 Sleeper Medium Basic Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30493 186 Sleeper Medium Intermediate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30494 186 Sleeper Large Basic Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30495 186 Sleeper Large Intermediate Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30496 186 Sleeper Large Advanced Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3117 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30497 526 Reinforced Metal Scraps This mechanical hardware has obviously outlived its use, and is now ready to be recycled. Many station maintenance departments use the material gained from recycling these scraps to manufacture steel plates which replace worn out existing plates in the station hull. Most station managers consider this a cost-effective approach, rather than to send out a costly mining expedition for the ore, although these scraps rarely are enough to satisfy demand. This commodity is not affected by the scrap metal processing skill any more than any other recyclable item. NULL 0 10000 0,01 0 1 NULL 5000,00 1 NULL 0 2529 30502 226 Talocan Polestar The central piece of this Talocan station is the Polestar, the nerve center of the complex and the heart of Talocan survival. Though dilapidated and unusable, the Polestar’s outer hull holds many propulsion jets and mini-generators, implying its use as a self-sufficient structure with independent capabilities. From the burn marks around the propulsion thrusters, this Polestar has been jettisoned many times as a necessary structure for a migrant culture. 3561 8818 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30503 226 Talocan Coupling Array The long capsules in the coupling array offer no hints as to their purpose. Archaeologists conjecture that the Array contained escape vessels, food bins, fuel resources or equipment for punishment. Some theories purport that all of the above are true. 3570 4859 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30504 226 Talocan Static Gate This standing structure shares many similar aspects with modern acceleration gates. Whispers among Talocan lore-keepers tell of the Talocan’s firm grasp of astronautical engineering, and this gate may offer some insight into this ancient race’s knowledge. 3572 1800 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30505 226 Talocan Exchange Depot Amidst the ruins of this Talocan outpost, the exchange depot looms, its presence foreboding. Judging from the wreckage inside, the depot was either used for imprisonment or cultural exchange; eerily, there seems to be very little difference between the two. Whatever its purpose, this structure is rather prevalent among the outposts, displaying its importance in Talocan society. 3573 6322 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30506 226 Talocan Extraction Silo This towering structure contains all the basic elements of a regular silo: cavernous storage areas, thick walls, extensive ventilation, etc. Based on the scans of this silo, however, the silo’s previous contents are unknown. The residue from inside reveals nothing known in modern times, or even odd genetic combinations. Whatever its contents, the silo emits an unfamiliar – and uneasy – presence. 3574 11048 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30507 319 Worn Talocan Static Gate This standing structure shares many similar aspects with modern acceleration gates. Whispers among Talocan lore-keepers tell of the Talocan’s firm grasp of astronautical engineering. This gate may offer some insight into this ancient race’s knowledge, if only it could be fully repaired. Eons in space have worn the static gate completely down. 3572 1500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30508 319 Inverted Talocan Exchange Depot Amidst the ruins of this Talocan outpost, the exchange depot looms, its presence foreboding. Judging from the wreckage inside, the depot was either used for imprisonment or cultural exchange; eerily, there seems to be very little difference between the two. Whatever its purpose, this structure is rather prevalent among the outposts, displaying its importance in Talocan society. 3573 6322 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30509 319 Disrupted Talocan Polestar The central piece of this Talocan station is the Polestar, the nerve center of the complex and the heart of Talocan survival. Though dilapidated and unusable, the Polestar’s outer hull is breached in many parts. Its propulsion jets and mini-generators are destroyed and decaying. From the burn marks around the propulsion thrusters, this Polestar has been jettisoned many times as a necessary structure for a migrant culture, but in this condition the Polestar’s current location will remain its last. 3561 8818 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30510 319 Broken Talocan Coupling Array The long capsules in the coupling array offer no hints as to their purpose. Archaeologists conjecture that the Array contained escape vessels, food bins, fuel resources or equipment for punishment. Some theories purport that all of the above are true. Cracked and worn, the coupling array won't function as any of these, as its fragile frame is completely broken inside and out. 3570 4859 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30511 319 Hollow Talocan Extraction Silo This towering structure contains all the basic elements of a regular silo: cavernous storage areas, thick walls, extensive ventilation, etc. Based on the scans of this silo, however, the silo’s previous contents are unknown. The residue from inside reveals nothing known in modern times, or even odd genetic combinations. Whatever its contents, the silo emits an unfamiliar – and uneasy – presence. 3574 11048 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30512 319 Weakened Sleeper Drone Hangar Clearly built to serve the needs of the Sleeper’s automated defense drones, this ominous structure functions as one of their central docking points. The hangar’s defensive capabilities have degraded over the millennia, leaving a thin outer shell that offers only token resistance to attack. 3585 3394 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30513 226 Sleeper Drone Hangar Clearly built to serve the needs of the Sleeper’s automated defense drones, this ominous structure functions as one of their central docking points. Despite its age, the facility shows few signs of decay, suggesting that it is perhaps maintained by its residents. 3585 3394 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30514 226 Talocan Wreckage This appears to be the much-mangled remains of a Talocan vessel. It's too damaged to recover anything useful from 3581 500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30515 226 Unidentified Wreckage There's no telling what this used to be; now though it's definitely scrap 3582 1000 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30516 306 Malfunctioning Sleeper Databank This databank has clearly been the site of a serious impact, but it remains online. You may be able to extract something with your codebreaker. 3705 858 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30517 306 Ejected Sleeper Databank Ejected Sleeper Databank: This modular structure was long ago subjected to some sort of emergency ejection procedure, but you can detect an intact databank concealed under its heavy plating. You may be able to extract something with your codebreaker. 3704 858 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30518 306 Deformed Sleeper Databank Deformed Sleeper Databank: This section of hull plating once shielded an auxiliary databank on its obverse. The databank has been exposed to space for some time now, but you may still be able to extract something with your codebreaker. 3707 858 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30519 306 Obsolete Sleeper Databank Obsolete Sleeper Databank: This could once have been an airlock. Or an essential component of a ventilation system. Or some kind of stasis pod. Whatever it was, the only thing of value that remains is the databank you can detect concealed within. 3706 858 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30520 306 Broken Sleeper Databank This object was severed from some larger structure in the distant past, perhaps as the result of an asteroid strike. Fortunately, a once-redundant power source has provided just enough energy to keep its databank operable. You may be able to extract something with your codebreaker. 3705 858 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30521 306 Spavined Sleeper Databank This hull plate still has an unobstructed access point for the databank it holds. You may be able to extract something with your codebreaker. 3704 858 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30522 306 Forgotten Sleeper Artifact Your analyzer is picking up something of interest in this piece of twisted wreckage, though you can’t for the life of you see what it is. 3707 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30523 306 Lost Sleeper Artifact You suspect this battered hunk of metal may conceal some kind of relic. 3706 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30524 306 Abandoned Sleeper Artifact This might once have been an important piece of an engine, but now you’re not getting anything out of it without the help of an analyzer. 3705 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30525 306 Sleeper Artifact You think there might be something concealed here that an analyzer could discover. 3704 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30526 306 Decrepit Sleeper Artifact This mangled sheet of hull plating contains something of interest to your analyzer. 3707 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30527 306 Forlorn Sleeper Artifact Analysis could yield something valuable. 3706 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30528 306 Abandoned Talocan Battleship It looks like this ship was gutted, then left to drift. 3529 812 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30529 306 Deserted Talocan Cruiser It looks like this ship was gutted, then left to drift. 3530 275 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30530 306 Derelict Talocan Frigate It looks like this ship was gutted, then left to drift. 3532 60 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30532 989 Amarr Defensive Systems Skill in the operation of Amarr Defensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30536 989 Amarr Electronic Systems Skill in the operation of Amarr Electronic Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30537 989 Amarr Offensive Systems Skill in the operation of Amarr Offensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30538 989 Amarr Propulsion Systems Skill in the operation of Amarr Propulsion Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30539 989 Amarr Engineering Systems Skill in the operation of Amarr Engineering Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30540 989 Gallente Defensive Systems Skill in the operation of Gallente Defensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30541 989 Gallente Electronic Systems Skill in the operation of Gallente Electronic Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30542 989 Caldari Electronic Systems Skill in the operation of Caldari Electronic Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30543 989 Minmatar Electronic Systems Skill in the operation of Minmatar Electronic Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30544 989 Caldari Defensive Systems Skill in the operation of Caldari Defensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30545 989 Minmatar Defensive Systems Skill in the operation of Minmatar Defensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30546 989 Gallente Engineering Systems Skill in the operation of Gallente Engineering Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30547 989 Minmatar Engineering Systems Skill in the operation of Minmatar Engineering Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30548 989 Caldari Engineering Systems Skill in the operation of Caldari Engineering Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30549 989 Caldari Offensive Systems Skill in the operation of Caldari Offensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30550 989 Gallente Offensive Systems Skill in the operation of Gallente Offensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30551 989 Minmatar Offensive Systems Skill in the operation of Minmatar Offensive Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30552 989 Caldari Propulsion Systems Skill in the operation of Caldari Propulsion Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30553 989 Gallente Propulsion Systems Skill in the operation of Gallente Propulsion Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30554 989 Minmatar Propulsion Systems Skill in the operation of Minmatar Propulsion Subsystems used on Tech III ships. NULL 0 0 0,01 0 1 NULL 5000000,00 1 1110 0 33 30558 971 Malfunctioning Thruster Sections After millennia of exposure to space, these thruster sections have begun to wear significantly, offering only a limited example of their full functionality. The modular design of Sleeper propulsion systems is still observable however, and is notably similar to that of the empires, only deviating in a few interesting areas. A determined and lucky researcher could still successfully reverse engineer something useful from this, but they would certainly stand a better chance with a more functional design. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3738 30562 971 Wrecked Thruster Sections Originally misidentified by the analyzers as nothing more than scrap, these ancient thruster sections are only marginally more than that. Whether it was centuries of radiation or some violent explosion countless years ago, these thrusters have been damaged long ago and are now in a state of advanced erosion as a result. The modular design of the Sleeper propulsion systems appears to be similar to empire technology, with only slight deviations observable. Perhaps there are secrets to the Sleeper propulsion designs locked away inside these broken relics, but it would take a significant amount of luck for even a skilled researcher to successfully reverse engineer them and find out. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3738 30574 995 Magnetar NULL 3711 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL 30575 995 Black Hole NULL 3708 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL 30576 995 Red Giant NULL 3713 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL 30577 995 Pulsar NULL 3709 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL 30579 988 Wormhole Z971 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30582 992 Intact Power Cores Rescued from a crumbling Sleeper structure, these ancient power cores stand as an excellent example of Sleeper engineering. Unlike everything else that surrounded them, these cores appeared to be almost newly-manufactured. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3736 30583 988 Wormhole R943 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30584 988 Wormhole X702 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30586 992 Malfunctioning Power Cores Taken from amongst countless other ruined devices that cluttered the Sleeper facility once housing them, these ancient Sleeper power cores are still intact, yet extremely defective. Unlocking the technological secrets behind them would be a difficult task in their current state. Only those researchers who are skilled in reverse engineering would have a chance, and even then, not a great one. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3736 30588 992 Wrecked Power Cores These ancient power cores have all but succumbed to millennia of neglect and disuse. A few elements of their basic design remain intact, offering a skilled researcher some small hope that the secrets locked away inside may still be reverse engineered into something more functional. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3736 30599 990 Intact Electromechanical Component This ancient piece of electronics equipment is in near-perfect condition, untarnished by centuries of disuse. The design of the circuitry appears to be highly modular, offering a wide-ranging insight into Sleeper electronics systems. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3735 30600 990 Malfunctioning Electromechanical Component This ancient piece of electronics equipment has long since begun to malfunction. Despite centuries of disuse having taken a heavy toll on the device, the design of the circuitry remains clear enough to the form the basis of scientific study. A skilled researcher could have a decent chance at unlocking the secrets of Sleeper electronics design within. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3735 30605 990 Wrecked Electromechanical Component This ancient piece of electronics equipment has all but disintegrated after centuries of disuse. Much of the circuitry has been claimed by decay, leaving only the most fundamental information available for reverse engineering attempts. Even despite the low chance of success, in the hands of a skilled researcher these components could still help unlock the secrets of Sleeper electronics design. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3735 30614 993 Intact Armor Nanobot Recovered from amongst the debris of a Sleeper facility, this ancient device is somehow still entirely functional. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3734 30615 993 Malfunctioning Armor Nanobot Recovered from amongst the debris of a Sleeper facility, this ancient device is locked into a slow decline. Just one of these items holds countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, a great deal of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device. Even though it is badly damaged, a skilled scientist could still possibly extract enough information to try and reverse engineer it. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3734 30618 993 Wrecked Armor Nanobot Recovered from amongst the debris of a Sleeper facility, this ancient device is almost entirely shut down. Just one of these items would normally hold countless nanoassemblers inside, offering a comprehensive view of the finer details in the Sleeper's defensive systems. Unfortunately, all of the assemblers inside this one have fused together, causing a terminal chain reaction inside the device. Even though it is only a shell of what it once used to be, with a bit of guesswork and luck, a skilled scientist might still be able to extract enough information to try and reverse engineer it. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3734 30628 991 Intact Weapon Subroutines This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. They show barely any sign of age, serving as an almost perfect example of Sleeper weapons design. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3737 30632 991 Malfunctioning Weapon Subroutines This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then secreted away inside an ultra-hard metallofullerene alloy container. A small tear in the container’s seal has exposed them to centuries of radiation however, leaving them barely functional. Even despite this, a skilled scientist could still possibly extract enough information to reverse engineer one. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3737 30633 991 Wrecked Weapon Subroutines This collection of electronic devices represents the core of the computerized functionality behind the Sleeper weapons systems. An amalgam of advanced calibration and tracking devices, they are the driving force behind the frightening accuracy and efficiency of Sleeper armaments. The subroutines have been coded into various devices which were then stored inside the facility from which they came. Exposed to countless centuries of radiation after its walls began to erode, the subroutines are barely recognizable, offering only the most rudimentary glimpses into Sleeper weapons design. It would take a skilled researcher and a good amount of luck to successfully reverse engineer anything functional from such a broken mess. NULL 0 0 10 0 1 NULL 0,00 1 1149 0 3737 30642 988 Wormhole O128 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30643 988 Wormhole N432 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30644 988 Wormhole M555 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30645 988 Wormhole B041 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30646 988 Wormhole U319 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30647 988 Wormhole B449 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30648 988 Wormhole N944 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30649 988 Wormhole S199 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30650 257 Amarr Strategic Cruiser Skill at operating Amarr Strategic Cruisers. NULL 0 0 0,01 0 1 4 1500000,00 1 377 0 33 30651 257 Caldari Strategic Cruiser Skill at operating Caldari Strategic Cruisers. NULL 0 0 0,01 0 1 1 1500000,00 1 377 0 33 30652 257 Gallente Strategic Cruiser Skill at operating Gallente Strategic Cruisers. NULL 0 0 0,01 0 1 8 1500000,00 1 377 0 33 30653 257 Minmatar Strategic Cruiser Skill at operating Minmatar Strategic Cruisers. NULL 0 0 0,01 0 1 2 1500000,00 1 377 0 33 30654 952 Luxury Spaceliner The large majority of luxury vessels are produced inside the Federation, which has an unrivaled reputation for opulence in boutique and luxury yacht design. Ships of this class are typically flown by the elite of interstellar society, but pilots and passengers can also include high-ranking corporate and governmental officials. 330 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30655 404 Hybrid Polymer Silo Specialized container designed to store and handle polymers used in the production of hybrid components 2598 907 1000000 4000 40000 1 NULL 7500000,00 1 483 0 NULL 30656 438 Polymer Reactor Array The polymer reactor array is used to mix fullerenes with minerals and other materials to form hybrid polymers. Only Hybrid Reactions will work in this array. 2605 937 1000000 4000 1 1 NULL 12500000,00 1 490 0 NULL 30657 988 Wormhole A641 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30658 988 Wormhole R051 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30659 988 Wormhole V283 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30660 988 Wormhole H121 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30661 988 Wormhole C125 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30662 988 Wormhole O883 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30663 988 Wormhole M609 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30664 988 Wormhole L614 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30665 988 Wormhole S804 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30666 988 Wormhole N110 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30667 988 Wormhole J244 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30668 988 Wormhole Z060 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30669 995 Wolf-Rayet Star NULL 3712 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL 30670 995 Cataclysmic Variable NULL 3710 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 NULL 30671 988 Wormhole Z647 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30672 988 Wormhole D382 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30673 988 Wormhole O477 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30674 988 Wormhole Y683 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30675 988 Wormhole N062 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30676 988 Wormhole R474 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30677 988 Wormhole B274 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30678 988 Wormhole A239 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30679 988 Wormhole E545 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30680 988 Wormhole V301 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30681 988 Wormhole I182 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30682 988 Wormhole N968 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30683 988 Wormhole T405 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30684 988 Wormhole N770 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30685 988 Wormhole A982 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30686 988 Wormhole S047 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30687 988 Wormhole U210 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30688 988 Wormhole K346 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30689 988 Wormhole P060 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30690 988 Wormhole N766 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30691 988 Wormhole C247 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30692 988 Wormhole X877 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30693 988 Wormhole H900 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30694 988 Wormhole U574 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30695 988 Wormhole D845 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30696 988 Wormhole N290 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30697 988 Wormhole K329 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30698 988 Wormhole Y790 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30699 988 Wormhole D364 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30700 988 Wormhole M267 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30701 988 Wormhole E175 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30702 988 Wormhole H296 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30703 988 Wormhole V753 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30704 988 Wormhole D792 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30705 988 Wormhole C140 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30706 988 Wormhole Z142 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30707 988 Wormhole Q317 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30708 988 Wormhole G024 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30709 988 Wormhole L477 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30710 988 Wormhole Z457 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30711 988 Wormhole V911 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30712 988 Wormhole W237 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30713 988 Wormhole B520 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30714 988 Wormhole C391 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30715 988 Wormhole C248 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30716 283 Tahaki Karin Her face is close enough, if you've only seen a photo or a holo. Right height, right weight. Her voice is close enough, too. Accent, vocabulary, everything suggests this is Tahaki Karin. She isn't, of course, but you've been forewarned. Anyone who knew the original would find themselves hard-put to detect the mimic. There are little things, though. The scar on her neck is newer. Her nails are filed smooth rather than roughly clipped. And she listens. To everything. She doesn't make a point of it, of course. But she's taking in everything. The whine of the electrical system, the buzz coming off the gravity plating. Who is she, really? You don't know. But she's closer to being Karin than she is anyone else. Close enough. NULL 0 80 3 0 1 NULL 1000,00 1 NULL 0 2537 30719 283 Kritsan Parthus Parthus is an Amarr pirate. Quiet in person, he's known both as a wild gambler and a man who can cover his bets. His success in outfitting and executing illegal missions is similar: he takes a lot of risks, but thinks practically and can generally repay his debts. NULL 0 90 1 0 1 NULL 0,00 1 NULL 0 2536 30720 306 Parthus' Malfunctioning Capsule This capsule contains the Amarrian pirate Kritsan Parthus. The internal warp drive of the pod appear to be heavily damaged from the explosion of his ship, leaving him stranded. 73 2 10000 1200 1400 1 NULL 0,00 0 NULL 0 73 30725 678 Civilian Gallente Cruiser Celestis The Celestis cruiser is a versatile ship which can be employed in a myriad of roles, making it handy for small corporations with a limited number of ships. True to Gallente style the Celestis is especially deadly in close quarters combat due to its advanced targeting systems. This ship poses no immediate threat. 319 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL 30726 678 Civilian Gallente Cruiser Exequror The Exequror is a heavy cargo cruiser capable of defending itself against raiding frigates, but lacks prowess in heavier combat situations. It is mainly used in relatively peaceful areas where bulk and strength is needed without too much investment involved. This ship poses no immediate threat. 320 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL 30727 678 Civilian Gallente Cruiser Thorax The Thorax-class cruiser is the latest combat ship commissioned by the Federation. While the Thorax is a very effective ship at any range, typical of modern Gallente design philosophy it is most effective when working at extreme close range where its blasters and hordes of combat drones tear through even the toughest of enemies. This ship poses no immediate threat. 63 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL 30728 678 Civilian Gallente Cruiser Vexor The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. This ship poses no immediate threat. 62 150 11300000 113000 235 1 8 0,00 0 NULL 0,07 NULL 30729 673 Civilian Caldari Cruiser Blackbird The Blackbird is a small high-tech cruiser newly employed by the Caldari Navy. Commonly seen in fleet battles or acting as wingman, it is not intended for head-on slugfests, but rather delicate tactical situations. This ship poses no immediate threat. 311 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL 30730 673 Civilian Caldari Cruiser Caracal The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone. This ship poses no immediate threat. 42 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL 30731 673 Civilian Caldari Cruiser Moa The Moa was designed as an all-out combat ship, and its heavy armament allows the Moa to tackle almost anything that floats in space. In contrast to its nemesis the Thorax, the Moa is most effective at long range where its railguns and missile batteries can rain death upon foes. This ship poses no immediate threat. 49 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL 30732 673 Civilian Caldari Cruiser Osprey The Osprey offers excellent versatility and power for its low price. Designed from the top down as a cheap but complete cruiser, the Osprey utilizes the best the Caldari have to offer in state-of-the-art armor alloys, sensor technology and weaponry - all mass manufactured to ensure low price. In the constant struggle to stay ahead of the Gallente, new technology has been implemented in the field of mining laser calibration. A notable improvement in ore yields has been made, especially in the hands of a well trained pilot. This ship poses no immediate threat. 41 150 9600000 96000 450 1 1 0,00 0 NULL 0 NULL 30733 668 Civilian Amarr Cruiser Arbitrator The Arbitrator is unusual for Amarr ships in that it's primarily a drone carrier. While it is not the best carrier around, it has superior armor that gives it greater durability than most ships in its class. This ship poses no immediate threat. 298 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL 30734 668 Civilian Amarr Cruiser Augoror The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. It is mainly used by the Amarrians for escort and scouting duties where frigates are deemed too weak. Like most Amarrian vessels, the Augoror depends first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. This ship poses no immediate threat. 58 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL 30735 668 Civilian Amarr Cruiser Maller Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. This ship poses no immediate threat. 57 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL 30736 668 Civilian Amarr Cruiser Omen The Omen is a stereotypical example of the Amarrian School of thinking when it comes to ship design: thick armor and hard hitting lasers. Advancements in heat dissipation allow the Omen to fire its lasers faster than other ships without this technology. This ship poses no immediate threat. 1065 150 12000000 120000 450 1 4 0,00 0 NULL 0 NULL 30737 666 Independent Harbinger Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them. The markings on this ship reveal no obvious connection to the Empire. 3133 198 13500000 130000 350 1 4 0,00 0 NULL 0,07 NULL 30738 666 Independent Prophecy The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. The markings on this ship reveal no obvious connection to the Empire. 2385 198 13500000 130000 350 1 4 0,00 0 NULL 0,07 NULL 30739 705 Civilian Minmatar Cruiser Bellicose Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat. This ship poses no immediate threat. 303 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL 30740 705 Civilian Minmatar Cruiser Rupture The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. This ship poses no immediate threat. 302 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL 30741 705 Civilian Minmatar Cruiser Scythe The Scythe-class cruiser is the oldest Minmatar ship still in use. It has seen many battles and is an integrated part in Minmatar tales and heritage. Recent firmware upgrades "borrowed" from the Caldari have vastly increased the efficiency of its mining output. This ship poses no immediate threat. 304 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL 30742 705 Civilian Minmatar Cruiser Stabber The Stabber is the mainstay of the Minmatar fleet. It is light and extremely fast, yet surprisingly powerful, with a wide variety of weapons. It is one of few Minmatar vessels that have reached popularity outside Minmatar space. This ship poses no immediate threat. 47 150 9900000 99000 120 1 2 0,00 0 NULL 0,07 NULL 30743 595 Society of Conscious Thought Cruiser The Society of Conscious Thought applies its cruiser when anticipating hostilities or when carrying precious cargo. Despite their objections to violence, they rather be deadly than dead. 1231 150 10900000 109000 120 1 2 0,00 0 NULL 0,07 NULL 30744 880 Neural Network Analyzer Even millennium old, this bulky piece of equipment shows barely any sign of age. The explosion of the Sleeper drone ferrying it around doesn’t seem to have affected it in any way, either. This device was clearly built to last. A cursory analysis of the software systems within reveals that it operates as some kind of monitoring device. The specialized design suggests it was used to process vast amounts of basic data and identify anomalies. Given its age and unique design, there would likely be very few who could make sense of the programming. Those who do recognize the value of such a component, however, would likely be willing to part with a significant sum of ISK to own it. NULL 0 1 0,1 0 1 NULL 50000,00 1 1109 0 3755 30745 880 Sleeper Data Library Found amongst the debris of an incapacitated Sleeper drone, this large device appears to be a data archive of some sort. Although the information within remains a complete mystery, it is immediately apparent that it stretches far back into time. Small data fragments preceding each file appear to function as time-stamps. If this is indeed what they are, then this Data Library could offer a snapshot of the universe stretching back millennia. Although it is obviously of great value in and of itself, those who have some basic understanding of interpreting the data would undoubtedly pay the most for it, should an opportunistic salvager wish to part with such a rare piece of technology. NULL 0 1 0,1 0 1 NULL 200000,00 1 1109 0 3755 30746 880 Ancient Coordinates Database Recovered from the wrecked hull of a Sleeper drone, this database stands as a testament to the lasting power of their ancient technology. Not only has it managed to survive for millennia completely intact, but it has come through the violence of its bearer’s destruction without even a scratch. A brief analysis of the technology inside reveals that the database may in fact still be fully functional. The format and layout of the information within suggests it is a list of three-dimensional coordinates, charting a path to some distant place. Although this device could hold incredibly valuable information, there would only be a handful of people in the entire cluster that could make any sense of it. Finding a buyer may not be that easy. NULL 0 1 0,1 0 1 NULL 1500000,00 1 1109 0 3755 30747 880 Sleeper Drone AI Nexus Rescued from the ruined hull of a Sleeper drone, this AI Nexus represents the digital soul of these strange creations. Although the technology behind the Sleeper AI is for the most part recognizable, this device offers some insight into the few mysterious aspects that are not. As coveted as this component must be, only the foremost drone technicians in all of New Eden would be able to possibly find some use in it. There is little doubt however that the promise such a thing holds would ensure they paid a tidy sum. NULL 0 1 0,1 0 1 NULL 5000000,00 1 1109 0 3755 30752 997 Intact Hull Section Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. Not only is the hull itself an incredibly rare find, but the excellent condition it is in makes this a particularly useful case study for the Sleeper’s ship construction methods. Pristine, working examples of Sleeper technology such as this are extremely rare and even more valuable. With the right skills and equipment, they can offer great insights into the scientific pursuits of the ancient race that designed them. NULL 0 0 100 0 1 NULL 0,00 1 1149 0 3766 30753 997 Malfunctioning Hull Section Found drifting amongst the ruins of a Sleeper compound, these large sections of a Sleeper vessel represent a significant archaeological discovery. The hull itself is an incredibly rare find, tainted only by the condition it is in. Although it was clearly built to survive the stress of space, the countless years of environmental exposure have still taken a heavy toll, stripping from it a great deal of the original functionality. Even despite the damage, it would still make a respectable case study for the Sleeper’s vessel construction methods. A skilled scientist could still possibly extract enough information to try and reverse engineer it. NULL 0 0 100 0 1 NULL 0,00 1 1149 0 3766 30754 997 Wrecked Hull Section Mistakenly identified by the analyzers as a derelict structure, these ancient Sleeper hull fragments are almost entirely destroyed. Whether slow erosion or some more rapid and violent event devastated the technology remains unclear. It is simply too badly damaged to make an educated guess. There isn’t much of a chance that anything useful could be reverse engineered from such badly ruined fragments, but there is little doubt that those few lucky researchers who successfully managed it would uncover the secrets to Sleeper hull designs. For many, that opportunity alone would be worth the gamble. NULL 0 0 100 0 1 NULL 0,00 1 1149 0 3766 30755 314 Strange Datacore This item, clearly salvaged from one of the wrecked ships, is recognizable as a datacore, but has a foreign interface that doesn't quite look like it came from any empire you're familiar with. NULL 0 0,75 0,1 0 1 NULL 0,00 1 NULL 0 3233 30756 314 Red This is the corpse of a man wearing a red shirt. It looks like he was a pretty tough guy just a few hours ago. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2855 30757 283 Nebben Centrien, Janitor Nebben Centrien is in top physical condition, with sharp eyes and a shrewd expression. NULL 0 100 3 0 1 NULL 0,00 1 NULL 0 2536 30758 306 Centrien's Shuttle This vessel is just enough to keep its occupant alive. Looks like the station crew didn't want Nebben Centrien fighting back. 2043 47 1450000 16120 145 1 NULL 0,00 0 NULL 0 NULL 30759 283 Chef Aubrei Azil Aubrei Azil is a talented space-faring chef and ship's cook. NULL 0 100 3 0 1 NULL 0,00 1 NULL 0 2536 30760 306 Azil's Transport This tiny craft is badly damaged. All propulsion units have been completely disabled. 2135 47 1450000 16120 145 1 1 0,00 0 NULL 0 NULL 30761 283 Doctor Luija Elban Dr. Elban is an extremely competent ship's doctor who has recently been having a run of rather bad luck. NULL 0 70 1 0 1 NULL 0,00 1 NULL 0 2537 30762 952 Dead Drop Dr. Elban's kidnappers are expecting you to put a lot of money into this can. 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16 30763 665 Civilian Amarr Frigate Crucifier The Crucifier was first designed as an explorer/scout, but the current version employs the electronic equipment originally intended for scientific studies for more offensive purposes. The Crucifier's electronic and computer systems take up a large portion of the internal space leaving limited room for cargo or traditional weaponry. This ship poses no immediate threat. 1066 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL 30764 665 Civilian Amarr Frigate Executioner The Executioner is another newly commissioned ship of the Amarr Imperial Navy. The Executioner was designed specially to counter the small, fast raider frigates of the Minmatar Republic; thus it is different from most Amarr ships in favoring speed over defenses. With the Executioner, the Amarrians have expanded their tactical capabilities on the battlefield. This ship poses no immediate threat. 54 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL 30765 665 Civilian Amarr Frigate Inquisitor The Inquisitor is another example of how the Amarr Imperial Navy has modeled their design to counter specific tactics employed by the other empires. The Inquisitor is a fairly standard Amarr ship in most respects, having good defenses and lacking mobility. It is more Caldari-like than most Amarr ships, however, since its arsenal mostly consists of missile bays. This ship poses no immediate threat. 55 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL 30766 665 Civilian Amarr Frigate Punisher The Amarr Imperial Navy has been upgrading many of its ships in recent years and adding new ones. The Punisher is one of the most recent ones and considered by many to be the best Amarr frigate in existence. As witnessed by its heavy armaments, the Punisher is mainly intended for large-scale military operations, acting in coordination with larger military vessels, but it is more than powerful enough for solo operations. This ship poses no immediate threat. 300 50 2820000 24398 235 1 4 0,00 0 NULL 0,07 NULL 30768 314 A Lot of Money This is a lot of money. NULL 0 10 3 0 1 NULL 0,00 1 NULL 0 21 30769 671 Civilian Caldari Frigate Condor The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. This ship poses no immediate threat. 39 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL 30770 671 Civilian Caldari Frigate Griffin The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. This ship poses no immediate threat. 40 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL 30771 671 Civilian Caldari Frigate Heron The Heron has good computer and electronic systems, giving it the option of participating in electronic warfare. But it has relatively poor defenses and limited weaponry, so it's more commonly used for scouting and exploration. This ship poses no immediate threat. 316 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL 30772 671 Civilian Caldari Frigate Kestrel The Kestrel is a heavy missile boat with a fairly large cargo space and one of the most sophisticated sensor arrays around. Interestingly enough, it has been used by both the Caldari Navy and several wealthy trade corporations as a cargo-hauling vessel. It is one of few trading vessels with good punching power, making it ideal for solo trade-runs in dangerous areas. This ship poses no immediate threat. 313 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL 30773 671 Civilian Caldari Frigate Merlin The Merlin is the most powerful all-out combat frigate of the Caldari. It is highly valued for its versatility in using both missiles and turrets, while its defenses are exceptionally strong for a Caldari vessel. This ship poses no immediate threat. 314 50 1612000 16120 80 1 1 0,00 0 NULL 0 NULL 30774 283 Engineer Tahaki Karin Tahaki Karin is a youngish woman of middling height and build, dressed practically in a mechanic's coveralls. Her hands are rough and heavily callused, and she carries some scars that look like they were caused by shrapnel. Her voice is brisk, carrying a clear expectation that her orders will be followed. She looks like she's seen a lot recently, and none of it's been pleasant. NULL 0 70 1 0 1 NULL 0,00 1 NULL 0 2537 30775 306 The Heartbreak Engineer Tahaki Karin signed on with this ship not long ago, and now it's destroyed. She's been having a tough time lately. 3384 47 1450000 16120 145 1 NULL 0,00 0 NULL 0 NULL 30776 314 Mizara's Doll This doll is old and well-worn. It still smells faintly of brown sugar. NULL 0 2 1 0 1 NULL 0,00 1 NULL 0 2992 30777 952 Mizara Family Hovel Even among the remnants of this rundown mining colony, the Mizara family's hovel looks particularly impoverished. 2515 379 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30778 314 Mysterious Statuette This ancient, faintly engraved statuette looks like just the kind of thing Canius was after. NULL 0 2 1 0 1 NULL 0,00 1 NULL 0 2041 30779 306 Ancient Tomb Dig Site Both conservative Amarr and the fanatical Blood Raiders have left this tomb alone out of respect for the honored dead. You think you could get a good pot out of it. 1266 314 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30780 314 Strange Coded Document This document would look like gibberish if it weren't for Dagan's signature at the bottom. Perhaps Canius can decipher it. NULL 0 0,75 0,1 0 1 NULL 0,00 1 NULL 0 1192 30781 306 Corrupted Drone This corrupted drone looks safe to approach. 1226 47 1450000 16120 145 1 NULL 0,00 0 NULL 0 NULL 30782 314 Corrupted Drone Components These components were gathered from obviously malfunctioning drones. NULL 0 2 1 0 1 NULL 0,00 1 NULL 0 1436 30783 952 Colonial Supply Depot The "Medical Supply Hold" is down to a few bandages and cobwebs. 2515 379 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30784 314 Dr. Castille's Data Core (Property of CreoDron) This data core contains Dr. Aspasia Castille's notes on the corrupted drone problem, but it's heavily encrypted. NULL 0 0,75 0,1 0 1 NULL 0,00 1 NULL 0 3232 30785 306 Destroyed Ship It doesn't really matter whose ship this was, now. What matters is that Dr. Castille's data may be still be inside. 3115 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30786 226 Storage Warehouse These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies. 2706 600 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30788 270 Propulsion Subsystem Technology Understanding of the technology used to create advanced propulsion subsystems. NULL 0 0 0,01 0 1 NULL 10000000,00 1 375 0 33 30789 226 LCO Starbase Auxiliary Power Array These arrays provide considerable added power output, allowing for an increased number of deployable structures in the starbase's field of operation. 2374 400 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30790 674 Civilian Caldari Battleship Scorpion The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. This ship poses no immediate threat. 50 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL 30791 674 Civilian Caldari Battleship Rokh Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. This ship poses no immediate threat. 3170 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL 30792 674 Civilian Caldari Battleship Raven The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. This ship poses no immediate threat. 43 350 22000000 1080000 235 1 1 0,00 0 NULL 0,07 NULL 30793 952 Storage Warehouse Container These huge spacebound facilities are used to stock anything from ammunitions to agricultural supplies. 2706 727 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30794 314 Farming Supplies This huge freight container is loaded with all sorts of agricultural equipment. Almost anything a farm could need has been packed away inside, from seeds and plant samples to tractors and ploughs. 1174 0 50000 150 0 1 NULL 0,00 1 NULL 0 1174 30797 226 Talocan Outpost Hub Though large in design, this structure is sparsely adorned, with only a few antechambers and docking platforms inside. Speculation among historians suggests that this outpost hub was capable of immediate and easy disconnection from the Talocan outpost in case of attack, but there hasn't been a scholarly consensus about this. 3534 508 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30798 226 Talocan Outpost Conduit Narrow tubes and electrical wiring fill the outpost conduit. Equal parts electrical artery and linking structure, the interior of this connecting structure is in disrepair, but it’s polyferrous hull keeps the ravages of space and time at bay. 3702 1522 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30799 226 Debris - Broken Drive Unit Part 1 This massive hulk of debris seems to have once been a part of the outer hull of a battleship or station. 3704 314 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30800 226 Debris - Broken Drive Unit Part 2 This damaged hunk of machinery could once have been a part of a powerplant or relay station. 3705 418 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30801 226 Debris - Power Feed This space debris appears to have served as an external power conduit system on a gigantic vessel. 3707 550 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30802 226 Debris - Crumpled Metal This floating debris appears to have once been a part of an outer hull or armor, ripped apart by an explosion or asteroid impact. 3706 450 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30804 283 Lieutenant Kirus Irai Kirus is a lowly smuggler known to operate in both Amarr and Minmatar space. Interrogating him will likely reveal the name and location of his superior. NULL 0 100 1 0 1 NULL 0,00 1 NULL 0 2536 30805 952 Wolf Burgan's Hideout According to Serpentis intelligence, this outpost is the hiding spot for Wolf Burgan. According to your intelligence, this is where Wolf Burgan loaded an unhealthy amount of explosives. 1712 918 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30806 319 Disjointed Talocan Outpost Hub Though large in design, this structure is sparsely adorned, with only a few antechambers and docking platforms inside. Speculation among historians suggests that this outpost hub was capable of immediate and easy disconnection from the Talocan outpost in case of attack, but there hasn't been a scholarly consensus about this. Most of the docking bays have eroded away, and a few walls are on the verge of collapse, leaving the hub in complete disrepair. 3701 500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30807 319 Disjointed Talocan Outpost Conduit Narrow tubes and electrical wiring fill the outpost conduit. Equal parts electrical artery and linking structure, the interior of this connecting structure is in disrepair and on the verge of complete wreckage. 3702 1522 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30809 314 Wolf Burgan's Body Double This slab of biomass was once a blank slate waiting to be turned into a functioning clone for some capsuleer. With the help of an engineered virus and the sample you provided, the slab is now a DNA-perfect replication of Wolf Burgan. Sure, it only looks like him if you squint really hard, but that is what explosions are for. 398 0 80 1 0 1 NULL 0,00 1 NULL 0 398 30810 314 Wolf Burgan's DNA The genetic material of Wolf Burgan, taken from a local law enforcement agency. Mercenary life has one major drawback: For every client, there’s a victim…another mercenary available to make you their target. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2302 30811 314 Drone Tracking Data An analysis of this data may help to uncover the mysteries of that evasive rogue drone. NULL 0 80 1 0 1 NULL 0,00 1 NULL 0 2225 30812 283 Corin Risia Corin Risia is a Scope reporter held captive by Mordu’s Legion. He has information for you – at a price, of course. NULL 0 70 1 0 1 NULL 0,00 1 NULL 0 2536 30813 306 Wrecked Ship The remains of a once mighty exploration vessel, now reduced to scarred metal and blackened fragments. 1021 4023 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30814 283 FR Personnel Peaceful emissaries of comfort and salvation, the Food Relief personnel are not a threat to anybody. But try telling that to a swarm of rogue drones. NULL 0 70 1 0 1 NULL 0,00 1 NULL 0 2891 30815 306 Habitation Module w/FR Personnel A defenseless storage facility housing Food Relief workers. Inside the station are loads of supplies and food, as well as personnel workers and a few volunteers. 2515 379 10000 27500 2700 1 NULL 0,00 0 NULL 0 NULL 30816 314 Medical Supplies Does what it says on the tin. NULL 0 10 3 0 1 NULL 0,00 1 NULL 0 28 30818 665 Izia Tabar Izia Tabar has been wanted by CONCORD for many years, having been charged with countless kidnappings and assaults. He has always managed to evade their raiding parties by maintaining a large security detachment wherever he goes. 300 50 2860000 28600 235 1 4 0,00 0 NULL 0,07 NULL 30819 817 Mysterious Drone The mysterious drone that began this whole affair. Sensors show that the drone is comprised of an carbonaceous alloy not used by any of the empires. It continuously gives off a signal that on audio sounds like a mournful whale song with the chattering of insects. 3536 150 10900000 109000 120 1 NULL 0,00 0 NULL 0,07 NULL 30820 952 Generic Cargo Container NULL 16 14 10000 27500 2700 1 NULL 0,00 0 NULL 0 16 30821 517 Adani Yusev's Raven A Raven piloted by an agent. 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL 30822 186 Amarr Advanced Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3119 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30823 186 Caldari Advanced Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3120 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30824 186 Gallente Advanced Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3121 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30825 186 Minmatar Advanced Cruiser Wreck The remains of a destroyed ship. Perhaps with the proper equipment something of value could be salvaged from it. 3122 14 10000 27500 27500 1 NULL 0,00 0 NULL 0 NULL 30826 526 Altered Identity Records These identity records will overwrite the original data in the system. NULL 0 50 1 0 1 NULL 0,00 1 NULL 0 2038 30827 283 Dagan Dagan lies imprisoned within his pod. Distorted through the glass, you can see impressive, chiseled features contorted in impotent rage. He knows he is at your mercy, and has every reason to fear the "mercy" of a capsule pilot. NULL 0 100 1 0 1 NULL 0,00 1 NULL 0 2546 30830 517 Brus Colterne's Megathron A Megathron piloted by an agent. 64 250 0 0 0 1 8 0,00 0 NULL 0 NULL 30831 988 Wormhole K162 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. 3715 3000 0 0 0 1 NULL 0,00 0 NULL 0 NULL 30832 538 Analyzer II An archaeology system used to analyze and search ancient ruins. NULL 500 0 5 0 1 NULL 33264,00 1 714 0,07 2857 30833 917 Analyzer II Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 NULL 0 84 30834 538 Codebreaker II A Hacking system used to override electronic security systems. NULL 500 0 5 0 1 NULL 33264,00 1 714 0,07 2856 30835 917 Codebreaker II Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 NULL 0 84 30836 1122 Salvager II A specialized scanner used to detect salvageable items in ship wrecks. 11166 500 0 5 0 1 NULL 33264,00 1 714 0,07 3240 30837 1123 Salvager II Blueprint NULL NULL 0 0 0,01 0 1 NULL 332640,00 1 NULL 0 84 30838 517 Kitar Ang's Tempest A Tempest piloted by an agent. 48 250 0 0 0 1 2 0,00 0 NULL 0 NULL 30839 60 Civilian Damage Control Utilizes a combination of containment field emitters and redundancy systems to prevent critical system damage. Grants a bonus to resistance for shield, armor and hull. Only one Damage Control can be activated at a given time. NULL 0 5000 5 0 1 NULL 3464,00 1 NULL 0,07 77 30840 140 Civilian Damage Control Blueprint NULL NULL 0 0 0,01 0 1 NULL 50000,00 1 NULL 0 77 30841 517 Lear Evanus' Apocalypse An Apocalypse piloted by an agent. 296 400 0 0 0 1 4 0,00 0 NULL 0 NULL 30842 31 Interbus Shuttle Interbus commissioned Duvolle Laboratories to design them an upgraded shuttlecraft in YC 106. The result was this vessel, which combines compact size with a surprisingly large cargo hold - ideal for the multipurpose transportation that Interbus specializes in. The ship remained a closely-guarded Interbus asset for many years, but in YC111 it was made available to select capsuleer pilots as part of an outreach programme intended to raise awareness of the Interbus brand among the growing capsuleer population. It remains, however, a very rare sight among the spacelanes and is considered by many to be a valuable collector's item. 3714 41 1600000 5000 20 1 8 5000,00 1 NULL 0,07 NULL 30843 111 Interbus Shuttle Blueprint NULL 317 0 0 0,01 0 1 NULL 50000,00 1 NULL 0 NULL 30844 920 Pulsar Effect Beacon Class 1 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30845 920 Black Hole Effect Beacon Class 1 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30846 920 Cataclysmic Variable Effect Beacon Class 1 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30847 920 Magnetar Effect Beacon Class 1 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30848 920 Red Giant Beacon Class 1 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30849 920 Wolf Rayet Effect Beacon Class 1 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30850 920 Black Hole Effect Beacon Class 2 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30851 920 Black Hole Effect Beacon Class 3 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30852 920 Black Hole Effect Beacon Class 4 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30853 920 Black Hole Effect Beacon Class 5 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30854 920 Black Hole Effect Beacon Class 6 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30860 920 Magnetar Effect Beacon Class 2 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30861 920 Magnetar Effect Beacon Class 3 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30862 920 Magnetar Effect Beacon Class 4 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30863 920 Magnetar Effect Beacon Class 5 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30864 920 Magnetar Effect Beacon Class 6 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30865 920 Pulsar Effect Beacon Class 2 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30866 920 Pulsar Effect Beacon Class 3 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30867 920 Pulsar Effect Beacon Class 4 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30868 920 Pulsar Effect Beacon Class 5 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30869 920 Pulsar Effect Beacon Class 6 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30870 920 Red Giant Beacon Class 2 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30871 920 Red Giant Beacon Class 3 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30872 920 Red Giant Beacon Class 4 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30873 920 Red Giant Beacon Class 5 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30874 920 Red Giant Beacon Class 6 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30875 920 Wolf Rayet Effect Beacon Class 2 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30876 920 Wolf Rayet Effect Beacon Class 3 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30877 920 Wolf Rayet Effect Beacon Class 4 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30878 920 Wolf Rayet Effect Beacon Class 5 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30879 920 Wolf Rayet Effect Beacon Class 6 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30880 920 Cataclysmic Variable Effect Beacon Class 2 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30881 920 Cataclysmic Variable Effect Beacon Class 3 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30882 920 Cataclysmic Variable Effect Beacon Class 6 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30883 920 Cataclysmic Variable Effect Beacon Class 5 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30884 920 Cataclysmic Variable Effect Beacon Class 4 Local spatial phenomena may cause strange effects on your ship systems. 1217 1 1 20 0 250 NULL 3068504,00 1 NULL 0 NULL 30887 517 Tevis Jak's Iteron Mark III An Iteron piloted by an agent. 326 283 0 0 0 1 8 0,00 0 NULL 0 NULL 30889 7 Planet (Shattered) Shattered worlds were once terrestrial planets, torn asunder by some immense cataclysm. All such worlds in the New Eden cluster are products of the disastrous stellar events that occurred during the "Seyllin Incident". However, reports continue to circulate of similar planets discovered in the unmapped systems reached exclusively through unstable wormholes. How these met their fate, if indeed they exist at all, is unknown. 202 10000 1E+35 1 0 1 NULL 0,00 0 NULL 0 10140 30894 226 Amarr Armageddon Battleship The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor. 297 250 0 0 0 1 4 0,00 0 NULL 0 NULL 30895 226 LCO Raven A Raven-class battleship. 43 250 0 0 0 1 1 0,00 0 NULL 0 NULL 30896 226 LCO Tempest A Tempest-class battleship. 48 300 0 0 0 1 2 0,00 0 NULL 0 NULL 30897 226 LCO Dominix A Dominix-class battleship. 318 370 105000000 1010000 600 1 8 0,00 0 NULL 0 NULL 30898 226 LCO Wreathe A Wreathe-class industrial. 310 207 0 0 0 1 2 0,00 0 NULL 0 NULL 30899 952 Cargo Wreathe A Wreathe-class industrial awaiting cargo. 310 207 0 0 500 1 2 0,00 0 NULL 0 NULL 30900 226 LCO Drone Structure I This gigantic superstructure was built by the effort of thousands of rogue drones. While the structure appears to be incomplete, its intended shape remains a mystery to the clueless carbon-based lifeforms. 2407 50752 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30901 226 Sleeper Engineering Station This enigmatic structure appears to house numerous engineering subsystems. An outer defense system is still online, shielding the installation from any hostile actions. Inside the facility there is a maze of data networks tangled amongst the cables and conduits that sustain them. 3567 7684 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30902 226 Talocan Embarkment Destroyer This Talocan ship wreckage drifts in space with surprising grace and efficiency. Even completely offline and abandoned, the embarkment destroyer appears to have been created for just this function, or at least for survival across vast stretches of unknown space for extended periods of time. Despite its incapacitated status, the wreckage looks sturdy enough to be rebuilt; perhaps its appearance is merely a ruse, a trap set long ago by a dead civilization. Regardless, caution is recommended. 3531 150 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30903 226 Talocan Disruption Tower The Talocan disruption tower is the most mysterious of the Talocan structures. Although certainly a part of the Talocan station, its hinges and propulsion systems imply ready removal from stations, but the peaks and points are unlike any current weapon grouping or turret structure. The tower appears as more of a mechanical syringe than a defense turret, but that may be just speculation. Regardless of the theories, the disruption tower is an unsettling relic of the Talocans. 3569 6879 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30904 226 Talocan Engineering Station This is a Talocan engineering station 3568 2500 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30905 226 Sleeper linkage structure This is a Sleeper linkage structure 3534 508 100000 100000000 10000 1 NULL 0,00 0 NULL 0 NULL 30906 526 Letter of Recommendation For the eyes of Militia recruitment officers:
Sir,
I do hereby certify and vouchsafe that the bearer of this document is a newly-certified capsuleer of good character and firm disposition, whom I do rightly judge is a fine and worthy candidate for enrolment into our most esteemed and successful Militia organization.
Furthermore, I have verified that, at time of issuance, the bearer does meet the criteria for Fast Track recruitment, namely that: