EVE Character Creation Chains
Version 1.0

Amarr
  Amarrian (Amarr Frigate, Small Energy Turret, Engineering)
    7 Int, 3 Cha, 4 Per, 6 Mem, 10 Wil
    Liberal Holders (+3 Cha, +1 Wil, Social, Energy Systems Operation)
    Wealthy Commoners (+1 Cha, +3 Mem, Industry, Energy Systems Operation)
    Religious Reclaimers (+4 Wil, Leadership, Energy Systems Operation)
  Ni-Kunni (Amarr Frigate, Small Energy Turret, Trade)
    5 Int, 8 Cha, 7 Per, 6 Mem, 4 Wil
    Free Merchants (+4 Cha, Social, Retail)
    Border Runners (+1 Int, +3 Per, Navigation, Retail)
    Navy Veterans (+4 Wil, Leadership, Retail)
  Khanid (Amarr Frigate, Small Energy Turret, Gunnery)
    5 Int, 5 Cha, 8 Per, 4 Mem, 8 Wil
    Cyber Knights (+1 Int, +3 Per, Small Energy Turret, Controlled Bursts)
    Unionists (+2 Int, +2 Cha, Social, Controlled Bursts)
    Zealots (+2 Mem, +2 Wil, Leadership, Controlled Bursts)

Calderi
  Deteis (Caldari Frigate, Small Hybrid Turret, Engineering)
    7 Int, 6 Cha, 5 Per, 7 Mem, 5 Wil
    Merchandisers (+4 Mem, Industry, Shield Op)
    Scientists (+3 Int +1 Per, Science, Shield Op)
    Tube Child (+4 Wil, Learning, Shield Op)
  Civire (Caldari Frigate, Small Hybrid Turret, Missile Launcher Operation)
    5 Int, 6 Cha, 9 Per, 4 Mem, 6 Wil
    Entrepreneurs (+4 Mem, Industry, Rockets)
    Mercs (+4 Wil, Electronics, Rockets)
    Dissenters (+2 Cha, +2 Wil, Social, Rockets)
  Achura (Caldari Frigate, Small Hybrid Turret, Science)
    8 Int, 3 Cha, 7 Per, 6 Mem, 6 Wil
    Inventors (+4 Int, Industry, Research)
    Monks (+2 Per, +2 Wil, Navigation, Research)
    Stargazers (+1 Per, +3 Mem, Engineering, Research)

Gallente
  Gallentean (Gallente Frigate, Small Hybrid Turret, Drones)
    6 Int, 8 Cha, 8 Per, 4 Mem, 4 Wil
    Activists (+4 Cha, Social, Scout Drone Operation)
    Miners (+4 Mem, Mining, Scout Drone Operation)
    Immigrants (+2 Per, +2 Wil, Trade, Scout Drone Operation)
  Intaki (Gallente Frigate, Small Hybrid Turret, Electronics)
    8 Int, 6 Cha, 3 Per, 7 Mem, 6 Wil
    Artists (+2 Cha, +2 Per, Learning, Electronic Warfare)
    Diplomats (+4 Cha, Social, Electronic Warfare)
    Reborn (+4 Mem, Science, Electronic Warfare)
  Jin-Mei (Gallente Frigate, Small Hybrid Turret, Leadership)
    5 Int, 7 Cha, 6 Per, 5 Mem, 7 Wil
    Sang Do Caste (+1 Cha, +3 Wil, Leadership, Learning)
    Saan Go Caste (+2 Int, +2 Mem, Social, Learning)
    Jing Ko Caste (+4 Per, Gunnery, Learning)

Minmatar
  Sebiestor (Minmatar Frigate, Small Projectile Turret, Mechanic)
    7 Int, 6 Cha, 5 Per, 6 Mem, 6 Wil
    Tinkerers (+4 Int, Engineering, Repair Systems)
    Traders (+4 Cha, Trade, Repair Systems)
    Rebels (+3 Per, +1 Wil, Navigation, Repair Systems)
  Brutor (Minmatar Frigate, Small Projectile Turret, Navigation)
    4 Int, 6 Cha, 9 Per, 4 Mem, 7 Wil
    Workers (+4 Mem, Industry, Afterburner)
    Tribal Traditionalists (+3 Char, +1 Wil, Leadership, Afterburner)
    Slave Child (+2 Per, +2 Wil, Small Energy Turret, Afterburner)
  Vherokior (Minmatar Frigate, Small Projectile Turret, Industry)
    7 Int, 8 Cha, 4 Per, 8 Mem, 3 Wil
    Drifters (+2 Int, +2 Per, Navigation, Refining)
    Mystics (+1 Int, +3 Wil, Learning, Refining)
    Retailers (+2 Cha, +2 Mem, Trade, Refining)