EVE Character Creation Chains
Version 1.0
Amarr
Amarrian (Amarr Frigate, Small Energy Turret, Engineering)
7 Int, 3 Cha, 4 Per, 6 Mem, 10 Wil
Liberal Holders (+3 Cha, +1 Wil, Social, Energy Systems Operation)
Wealthy Commoners (+1 Cha, +3 Mem, Industry, Energy Systems Operation)
Religious Reclaimers (+4 Wil, Leadership, Energy Systems Operation)
Ni-Kunni (Amarr Frigate, Small Energy Turret, Trade)
5 Int, 8 Cha, 7 Per, 6 Mem, 4 Wil
Free Merchants (+4 Cha, Social, Retail)
Border Runners (+1 Int, +3 Per, Navigation, Retail)
Navy Veterans (+4 Wil, Leadership, Retail)
Khanid (Amarr Frigate, Small Energy Turret, Gunnery)
5 Int, 5 Cha, 8 Per, 4 Mem, 8 Wil
Cyber Knights (+1 Int, +3 Per, Small Energy Turret, Controlled Bursts)
Unionists (+2 Int, +2 Cha, Social, Controlled Bursts)
Zealots (+2 Mem, +2 Wil, Leadership, Controlled Bursts)
Calderi
Deteis (Caldari Frigate, Small Hybrid Turret, Engineering)
7 Int, 6 Cha, 5 Per, 7 Mem, 5 Wil
Merchandisers (+4 Mem, Industry, Shield Op)
Scientists (+3 Int +1 Per, Science, Shield Op)
Tube Child (+4 Wil, Learning, Shield Op)
Civire (Caldari Frigate, Small Hybrid Turret, Missile Launcher Operation)
5 Int, 6 Cha, 9 Per, 4 Mem, 6 Wil
Entrepreneurs (+4 Mem, Industry, Rockets)
Mercs (+4 Wil, Electronics, Rockets)
Dissenters (+2 Cha, +2 Wil, Social, Rockets)
Achura (Caldari Frigate, Small Hybrid Turret, Science)
8 Int, 3 Cha, 7 Per, 6 Mem, 6 Wil
Inventors (+4 Int, Industry, Research)
Monks (+2 Per, +2 Wil, Navigation, Research)
Stargazers (+1 Per, +3 Mem, Engineering, Research)
Gallente
Gallentean (Gallente Frigate, Small Hybrid Turret, Drones)
6 Int, 8 Cha, 8 Per, 4 Mem, 4 Wil
Activists (+4 Cha, Social, Scout Drone Operation)
Miners (+4 Mem, Mining, Scout Drone Operation)
Immigrants (+2 Per, +2 Wil, Trade, Scout Drone Operation)
Intaki (Gallente Frigate, Small Hybrid Turret, Electronics)
8 Int, 6 Cha, 3 Per, 7 Mem, 6 Wil
Artists (+2 Cha, +2 Per, Learning, Electronic Warfare)
Diplomats (+4 Cha, Social, Electronic Warfare)
Reborn (+4 Mem, Science, Electronic Warfare)
Jin-Mei (Gallente Frigate, Small Hybrid Turret, Leadership)
5 Int, 7 Cha, 6 Per, 5 Mem, 7 Wil
Sang Do Caste (+1 Cha, +3 Wil, Leadership, Learning)
Saan Go Caste (+2 Int, +2 Mem, Social, Learning)
Jing Ko Caste (+4 Per, Gunnery, Learning)
Minmatar
Sebiestor (Minmatar Frigate, Small Projectile Turret, Mechanic)
7 Int, 6 Cha, 5 Per, 6 Mem, 6 Wil
Tinkerers (+4 Int, Engineering, Repair Systems)
Traders (+4 Cha, Trade, Repair Systems)
Rebels (+3 Per, +1 Wil, Navigation, Repair Systems)
Brutor (Minmatar Frigate, Small Projectile Turret, Navigation)
4 Int, 6 Cha, 9 Per, 4 Mem, 7 Wil
Workers (+4 Mem, Industry, Afterburner)
Tribal Traditionalists (+3 Char, +1 Wil, Leadership, Afterburner)
Slave Child (+2 Per, +2 Wil, Small Energy Turret, Afterburner)
Vherokior (Minmatar Frigate, Small Projectile Turret, Industry)
7 Int, 8 Cha, 4 Per, 8 Mem, 3 Wil
Drifters (+2 Int, +2 Per, Navigation, Refining)
Mystics (+1 Int, +3 Wil, Learning, Refining)
Retailers (+2 Cha, +2 Mem, Trade, Refining)