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** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal

**Damage types to use Against Enemy***
Angel - EM(shields)/Exp(Armor) & Thermal
Amarr Navy - EM(shield)/Exp(Armor)
Mordus - EM(shield)/Exp(Armor)
Gurista - EM(shields)/Exp(Armor)/Therm & Kinetic
Blood - Therm
Sansha - Therm
Serpentis - Therm
Mercenary - Exp
Caldary Navy - Exp/Kin/Therm
Khanid - EM(shields)/Exp(Armor)
Zazzmatazz - EM(shield)/Exp(Armor)
Rogue Pirate- EM(shield)/Exp(Armor)
Odamian - EM(shield)/Exp(Armor)

Main Damage type to shoot at the enemy:
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Rogue Drones - EM

AGENT TYPES:
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astro-surveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier, 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 10% Kill, 90% Courier
Surveillance: 95% Kill, 5% Courier

Agent LP reward Offers:
1.5K - +1 Attribute Implants
9K - +2 Attribute Implants
15K - +3 Attribute Implants
15K - Special Connections Skill Books
100K - Navy Issue Frigates
250K - Navy Issue Cruisers
300K - Multiple +3 Attribute Implants
400K - +4 Attribute Implants
450K - +5 Attribute Implants
500K (+ rare tags) - Faction Battleships
600K - Pre-built Faction Battleships

Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 BattleCruiser
5/10 BattleShip

Security status: Empire restrictions-
THEY WILL GET YOU KILLED
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.